BaseGraphic.js revision 04f886d0ad2a12c3c0e4ec29a1c42e8732e9327f
/**
*
* <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across
* a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>.
* Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>,
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a>
* to render its graphical elements.</p>
*
* <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes.
* Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill
* and stroke properties.</p>
*
* <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
* interfaces. Each alias class points to an appropriate implementation class dependent on the browser's
* capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
*
* <p>Below is a list of available classes.
* <ul>
* <li><a href="../classes/Graphic.html">`Graphic`</a>
* <li><a href="../classes/Shape.html">`Shape`</a>
* <li><a href="../classes/Circle.html">`Circle`</a>
* <li><a href="../classes/Ellipse.html">`Ellipse`</a>
* <li><a href="../classes/Rect.html">`Rect`</a>
* <li><a href="../classes/Path.html">`Path`</a>
* </ul>
* You can also extend the `Shape` class to create your own custom shape classes.</p>
* @module graphics
* @main graphics
*/
var SETTER = "setter",
PluginHost = Y.Plugin.Host,
VALUE = "value",
VALUEFN = "valueFn",
READONLY = "readOnly",
Y_LANG = Y.Lang,
STR = "string",
WRITE_ONCE = "writeOnce",
BaseGraphic,
AttributeLite,
Matrix;
/**
* Matrix is a class that allows for the manipulation of a transform matrix.
* This class is a work in progress.
*
* @class Matrix
* @constructor
*/
Matrix = function(config) {
this.init(config);
};
Matrix.prototype = {
/**
* Used as value for the _rounding method.
*
* @property _rounder
* @private
*/
_rounder: 100000,
/**
* Updates the matrix.
*
* @method multiple
* @param {Number} a
* @param {Number} b
* @param {Number} c
* @param {Number} d
* @param {Number} dx
* @param {Number} dy
*/
multiply: function(a, b, c, d, dx, dy) {
var matrix = this,
matrix_a = matrix.a * a + matrix.c * b,
matrix_b = matrix.b * a + matrix.d * b,
matrix_c = matrix.a * c + matrix.c * d,
matrix_d = matrix.b * c + matrix.d * d,
matrix_dx = matrix.a * dx + matrix.c * dy + matrix.dx,
matrix_dy = matrix.b * dx + matrix.d * dy + matrix.dy;
matrix.a = matrix_a;
matrix.b = matrix_b;
matrix.c = matrix_c;
matrix.d = matrix_d;
matrix.dx = matrix_dx;
matrix.dy = matrix_dy;
return this;
},
/**
* Parses a string and updates the matrix.
*
* @method applyCSSText
* @param {String} val A css transform string
*/
applyCSSText: function(val) {
var re = /\s*([a-z]*)\(([\w,\s]*)\)/gi,
args,
m;
while ((m = re.exec(val))) {
if (typeof this[m[1]] === 'function') {
args = m[2].split(',');
console.log(args);
this[m[1]].apply(this, args);
}
}
},
/**
* Parses a string and returns an array of transform arrays.
*
* @method applyCSSText
* @param {String} val A css transform string
* @return Array
*/
getTransformArray: function(val) {
var re = /\s*([a-z]*)\(([\w,\s]*)\)/gi,
transforms = [],
args,
m;
while ((m = re.exec(val))) {
if (typeof this[m[1]] === 'function') {
args = m[2].split(',');
args.unshift(m[1]);
transforms.push(args);
}
}
return transforms;
},
/**
* Default values for the matrix
*
* @property _defaults
* @private
*/
_defaults: {
a: 1,
b: 0,
c: 0,
d: 1,
dx: 0,
dy: 0
},
/**
* Rounds values
*
* @method _round
* @private
*/
_round: function(val) {
val = Math.round(val * this._rounder) / this._rounder;
return val;
},
/**
* Initializes a matrix.
*
* @method init
* @param {Object} config Specified key value pairs for matrix properties. If a property is not explicitly defined in the config argument,
* the default value will be used.
*/
init: function(config) {
var defaults = this._defaults,
prop;
config = config || {};
for (prop in defaults) {
if(defaults.hasOwnProperty(prop))
{
this[prop] = (prop in config) ? config[prop] : defaults[prop];
}
}
this._config = config;
},
/**
* Applies a scale transform
*
* @method scale
* @param {Number} val
*/
scale: function(x, y) {
this.multiply(x, 0, 0, y, 0, 0);
return this;
},
/**
* Applies a skew transformation.
*
* @method skew
* @param {Number} x The value to skew on the x-axis.
* @param {Number} y The value to skew on the y-axis.
*/
skew: function(x, y) {
x = x || 0;
y = y || 0;
if (x !== undefined) { // null or undef
x = this._round(Math.tan(this.angle2rad(x)));
}
if (y !== undefined) { // null or undef
y = this._round(Math.tan(this.angle2rad(y)));
}
this.multiply(1, y, x, 1, 0, 0);
return this;
},
/**
* Applies a skew to the x-coordinate
*
* @method skewX
* @param {Number} x x-coordinate
*/
skewX: function(x) {
this.skew(x);
return this;
},
/**
* Applies a skew to the y-coordinate
*
* @method skewY
* @param {Number} y y-coordinate
*/
skewY: function(y) {
this.skew(null, y);
return this;
},
/**
* Returns a string of text that can be used to populate a the css transform property of an element.
*
* @method toCSSText
* @return String
*/
toCSSText: function() {
var matrix = this,
dx = matrix.dx,
dy = matrix.dy,
text = 'matrix(';
if (Y.UA.gecko) { // requires unit
if (!isNaN(dx)) {
dx += 'px';
}
if (!isNaN(dy)) {
dy += 'px';
}
}
text += matrix.a + ',' +
matrix.b + ',' +
matrix.c + ',' +
matrix.d + ',' +
dx + ',' +
dy;
text += ')';
return text;
},
/**
* Returns a string that can be used to populate the css filter property of an element.
*
* @method toFilterText
* @return String
*/
toFilterText: function() {
var matrix = this,
text = 'progid:DXImageTransform.Microsoft.Matrix(';
text += 'M11=' + matrix.a + ',' +
'M21=' + matrix.b + ',' +
'M12=' + matrix.c + ',' +
'M22=' + matrix.d + ',' +
'sizingMethod="auto expand")';
text += '';
return text;
},
/**
* Converts a radian value to a degree.
*
* @method rad2deg
* @param {Number} rad Radian value to be converted.
* @return Number
*/
rad2deg: function(rad) {
var deg = rad * (180 / Math.PI);
return deg;
},
/**
* Converts a degree value to a radian.
*
* @method deg2rad
* @param {Number} deg Degree value to be converted to radian.
* @return Number
*/
deg2rad: function(deg) {
var rad = deg * (Math.PI / 180);
return rad;
},
angle2rad: function(val) {
if (typeof val === 'string' && val.indexOf('rad') > -1) {
val = parseFloat(val);
} else { // default to deg
val = this.deg2rad(parseFloat(val));
}
return val;
},
/**
* Applies a rotate transform.
*
* @method rotate
* @param {Number} deg The degree of the rotation.
*/
rotate: function(deg, x, y) {
var matrix = [],
rad = this.angle2rad(deg),
sin = this._round(Math.sin(rad)),
cos = this._round(Math.cos(rad));
this.multiply(cos, sin, 0 - sin, cos, 0, 0);
return this;
},
/**
* Applies translate transformation.
*
* @method translate
* @param {Number} x The value to transate on the x-axis.
* @param {Number} y The value to translate on the y-axis.
*/
translate: function(x, y) {
this.multiply(1, 0, 0, 1, parseFloat(x), parseFloat(y));
return this;
}
};
Y.Matrix = Matrix;
/**
* AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module. It provides a get/set API without the event infastructure.
* This class is temporary and a work in progress.
*
* @class AttributeLite
* @constructor
*/
AttributeLite = function()
{
var host = this; // help compression
// Perf tweak - avoid creating event literals if not required.
host._ATTR_E_FACADE = {};
Y.EventTarget.call(this, {emitFacade:true});
host._state = {};
host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
};
AttributeLite.prototype = {
/**
* Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host,
* the initial values will be overwritten.
*
* @method addAttrs
* @param {Object} cfg Optional object containing attributes key value pairs to be set.
*/
addAttrs: function(cfg)
{
var host = this,
attrConfig = this.constructor.ATTRS,
attr,
i,
fn,
state = host._state;
for(i in attrConfig)
{
if(attrConfig.hasOwnProperty(i))
{
attr = attrConfig[i];
if(attr.hasOwnProperty(VALUE))
{
state[i] = attr.value;
}
else if(attr.hasOwnProperty(VALUEFN))
{
fn = attr.valueFn;
if(Y_LANG.isString(fn))
{
state[i] = host[fn].apply(host);
}
else
{
state[i] = fn.apply(host);
}
}
}
}
host._state = state;
for(i in attrConfig)
{
if(attrConfig.hasOwnProperty(i))
{
attr = attrConfig[i];
if(attr.hasOwnProperty(READONLY) && attr.readOnly)
{
continue;
}
if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
{
attr.readOnly = true;
}
if(cfg && cfg.hasOwnProperty(i))
{
if(attr.hasOwnProperty(SETTER))
{
host._state[i] = attr.setter.apply(host, [cfg[i]]);
}
else
{
host._state[i] = cfg[i];
}
}
}
}
},
/**
* For a given item, returns the value of the property requested, or undefined if not found.
*
* @method get
* @param name {String} The name of the item
* @return {Any} The value of the supplied property.
*/
get: function(attr)
{
var host = this,
getter,
attrConfig = host.constructor.ATTRS;
if(attrConfig && attrConfig[attr])
{
getter = attrConfig[attr].getter;
if(getter)
{
if(typeof getter == STR)
{
return host[getter].apply(host);
}
return attrConfig[attr].getter.apply(host);
}
return host._state[attr];
}
return null;
},
/**
* Sets the value of an attribute.
*
* @method set
* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
* be passed in to set multiple attributes at once.
* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
* the name param.
*/
set: function(attr, val)
{
var i;
if(Y_LANG.isObject(attr))
{
for(i in attr)
{
if(attr.hasOwnProperty(i))
{
this._set(i, attr[i]);
}
}
}
else
{
this._set.apply(this, arguments);
}
},
/**
* Provides setter logic. Used by `set`.
*
* @method _set
* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
* be passed in to set multiple attributes at once.
* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
* the name param.
* @protected
*/
_set: function(attr, val)
{
var host = this,
setter,
args,
attrConfig = host.constructor.ATTRS;
if(attrConfig && attrConfig.hasOwnProperty(attr))
{
setter = attrConfig[attr].setter;
if(setter)
{
args = [val];
if(typeof setter == STR)
{
val = host[setter].apply(host, args);
}
else
{
val = attrConfig[attr].setter.apply(host, args);
}
}
host._state[attr] = val;
}
}
};
Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
Y.AttributeLite = AttributeLite;
/**
* BaseGraphic serves as the base class for the graphic layer. It serves the same purpose as
* Base but uses a lightweight getter/setter class instead of Attribute.
* This class is temporary and a work in progress.
*
* @class BaseGraphic
* @constructor
* @param {Object} cfg Key value pairs for attributes
*/
BaseGraphic = function(cfg)
{
var host = this,
PluginHost = Y.Plugin && Y.Plugin.Host;
if (host._initPlugins && PluginHost) {
PluginHost.call(host);
}
host.name = host.constructor.NAME;
host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
AttributeLite.call(host);
host.addAttrs(cfg);
host.init.apply(this, arguments);
if (host._initPlugins) {
// Need to initPlugins manually, to handle constructor parsing, static Plug parsing
host._initPlugins(cfg);
}
host.initialized = true;
};
BaseGraphic.NAME = "baseGraphic";
BaseGraphic.prototype = {
/**
* Init method, invoked during construction.
* Fires an init event after calling `initializer` on implementers.
*
* @method init
* @protected
*/
init: function()
{
this.publish("init", {
fireOnce:true
});
this.initializer.apply(this, arguments);
this.fire("init", {cfg: arguments[0]});
}
};
//Straightup augment, no wrapper functions
Y.mix(BaseGraphic, Y.AttributeLite, false, null, 1);
Y.mix(BaseGraphic, PluginHost, false, null, 1);
BaseGraphic.prototype.constructor = BaseGraphic;
BaseGraphic.plug = PluginHost.plug;
BaseGraphic.unplug = PluginHost.unplug;
Y.BaseGraphic = BaseGraphic;
/**
* `Drawing` provides a set of drawing methods used by `Path` and custom shape classes.
* `Drawing` has the following implementations based on browser capability.
* <ul>
* <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
* <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
* <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
* </ul>
*
* @class Drawing
* @constructor
*/
/**
* Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
*
* @method lineTo
* @param {Number} point1 x-coordinate for the end point.
* @param {Number} point2 y-coordinate for the end point.
*/
/**
* Moves the current drawing position to specified x and y coordinates.
*
* @method moveTo
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
/**
* Draws a bezier curve.
*
* @method curveTo
* @param {Number} cp1x x-coordinate for the first control point.
* @param {Number} cp1y y-coordinate for the first control point.
* @param {Number} cp2x x-coordinate for the second control point.
* @param {Number} cp2y y-coordinate for the second control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
/**
* Draws a quadratic bezier curve.
*
* @method quadraticCurveTo
* @param {Number} cpx x-coordinate for the control point.
* @param {Number} cpy y-coordinate for the control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
/**
* Draws a rectangle.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
*/
/**
* Draws a rectangle with rounded corners.
*
* @method drawRoundRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @param {Number} ew width of the ellipse used to draw the rounded corners
* @param {Number} eh height of the ellipse used to draw the rounded corners
*/
/**
* Completes a drawing operation.
*
* @method end
*/
/**
* Clears the path.
*
* @method clear
*/
/**
* <p>Base class for creating shapes.</p>
* <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
* `Shape`.
*
* <ul>
* <li><a href="Circle.html">`Circle`</a></li>
* <li><a href="Ellipse.html">`Ellipse`</a></li>
* <li><a href="Rect.html">`Rect`</a></li>
* <li><a href="Path.html">`Path`</a></li>
* </ul>
*
* `Shape` can also be extended to create custom shape classes.</p>
*
* `Shape` has the following implementations based on browser capability.
* <ul>
* <li><a href="SVGShape.html">`SVGShape`</a></li>
* <li><a href="VMLShape.html">`VMLShape`</a></li>
* <li><a href="CanvasShape.html">`CanvasShape`</a></li>
* </ul>
*
* It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
*
* @class Shape
* @constructor
* @param {Object} cfg (optional) Attribute configs
*/
/**
* Init method, invoked during construction.
* Calls `initializer` method.
*
* @method init
* @protected
*/
/**
* Initializes the shape
*
* @private
* @method initializer
*/
/**
* Add a class name to each node.
*
* @method addClass
* @param {String} className the class name to add to the node's class attribute
*/
/**
* Removes a class name from each node.
*
* @method removeClass
* @param {String} className the class name to remove from the node's class attribute
*/
/**
* Gets the current position of the node in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
/**
* Set the position of the shape in page coordinates, regardless of how the node is positioned.
*
* @method setXY
* @param {Array} Contains x & y values for new position (coordinates are page-based)
*/
/**
* Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
*
* @method contains
* @param {Shape | HTMLElement} needle The possible node or descendent
* @return Boolean Whether or not this shape is the needle or its ancestor.
*/
/**
* Compares nodes to determine if they match.
* Node instances can be compared to each other and/or HTMLElements.
* @method compareTo
* @param {HTMLElement | Node} refNode The reference node to compare to the node.
* @return {Boolean} True if the nodes match, false if they do not.
*/
/**
* Test if the supplied node matches the supplied selector.
*
* @method test
* @param {String} selector The CSS selector to test against.
* @return Boolean Wheter or not the shape matches the selector.
*/
/**
* Sets the value of an attribute.
*
* @method set
* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
* be passed in to set multiple attributes at once.
* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
* the name param.
*/
/**
* Specifies a 2d translation.
*
* @method translate
* @param {Number} x The value to transate on the x-axis.
* @param {Number} y The value to translate on the y-axis.
*/
/**
* Translates the shape along the x-axis. When translating x and y coordinates,
* use the `translate` method.
*
* @method translateX
* @param {Number} x The value to translate.
*/
/**
* Translates the shape along the y-axis. When translating x and y coordinates,
* use the `translate` method.
*
* @method translateY
* @param {Number} y The value to translate.
*/
/**
* Skews the shape around the x-axis and y-axis.
*
* @method skew
* @param {Number} x The value to skew on the x-axis.
* @param {Number} y The value to skew on the y-axis.
*/
/**
* Skews the shape around the x-axis.
*
* @method skewX
* @param {Number} x x-coordinate
*/
/**
* Skews the shape around the y-axis.
*
* @method skewY
* @param {Number} y y-coordinate
*/
/**
* Rotates the shape clockwise around it transformOrigin.
*
* @method rotate
* @param {Number} deg The degree of the rotation.
*/
/**
* Specifies a 2d scaling operation.
*
* @method scale
* @param {Number} val
*/
/**
* Returns the bounds for a shape.
*
* Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
* The calculated bounding box is used by the graphic instance to calculate its viewBox.
*
* @method getBounds
* @return Object
*/
/**
* Destroys the instance.
*
* @method destroy
*/
/**
* An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
*
* @config transformOrigin
* @type Array
*/
/**
* <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
*
* <dl>
* <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
* <dt>translate</dt><dd>Specifies a 2d translation.</dd>
* <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
* <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
* <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
* <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
* <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
* <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
* </dl>
* </p>
* <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains corresponding methods for each transform
* that will apply the transform to the current matrix. The below code illustrates how you might use the `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
var myRect = new Y.Rect({
type:"rect",
width: 50,
height: 40,
transform: "rotate(45)"
};
* <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
myRect.set("transform", "translate(40, 50) rotate(45)");
* @config transform
* @type String
*/
/**
* Unique id for class instance.
*
* @config id
* @type String
*/
/**
* Indicates the x position of shape.
*
* @config x
* @type Number
*/
/**
* Indicates the y position of shape.
*
* @config y
* @type Number
*/
/**
* Indicates the width of the shape
*
* @config width
* @type Number
*/
/**
* Indicates the height of the shape
*
* @config height
* @type Number
*/
/**
* Indicates whether the shape is visible.
*
* @config visible
* @type Boolean
*/
/**
* Contains information about the fill of the shape.
* <dl>
* <dt>color</dt><dd>The color of the fill.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
* <dt>type</dt><dd>Type of fill.
* <dl>
* <dt>solid</dt><dd>Solid single color fill. (default)</dd>
* <dt>linear</dt><dd>Linear gradient fill.</dd>
* <dt>radial</dt><dd>Radial gradient fill.</dd>
* </dl>
* </dd>
* </dl>
* <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
* <dl>
* <dt>stops</dt><dd>An array of objects containing the following properties:
* <dl>
* <dt>color</dt><dd>The color of the stop.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. Note: No effect for IE 6 - 8</dd>
* <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
* </dl>
* </dd>
* <p>Linear gradients also have the following property:</p>
* <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
* <p>Radial gradients have the following additional properties:</p>
* <dt>r</dt><dd>Radius of the gradient circle.</dd>
* <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
* <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
* <dt>cx</dt><dd>
* <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
* <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` classes which are used on Android or IE 6 - 8.</p>
* </dd>
* <dt>cy</dt><dd>
* <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
* <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` classes which are used on Android or IE 6 - 8.</p>
* </dd>
* </dl>
*
* @config fill
* @type Object
*/
/**
* Contains information about the stroke of the shape.
* <dl>
* <dt>color</dt><dd>The color of the stroke.</dd>
* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
* length of the dash. The second index indicates the length of gap.
* <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
* <dl>
* <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
* <dt>square</dt><dd>Specifies a sqare linecap.</dd>
* <dt>round</dt><dd>Specifies a round linecap.</dd>
* </dl>
* </dd>
* <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
* <dl>
* <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
* <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
* <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin of miter, you simply specify the limit as opposed to having
* separate miter and miter limit values.</dd>
* </dl>
* </dd>
* </dl>
*
* @config stroke
* @type Object
*/
/**
* Dom node for the shape.
*
* @config node
* @type HTMLElement
* @readOnly
*/
/**
* Reference to the parent graphic instance
*
* @config graphic
* @type Graphic
* @readOnly
*/
/**
* <p>Creates circle shape with editable attributes.</p>
* <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a> class.
* The method's `cfg` argument contains a `type` attribute. Assigning "circle" or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes
* for instantiating a `Circle` are `type` and `radius`. Optional attributes include:
* <ul>
* <li><a href="#attr_fill">fill</a></li>
* <li><a href="#attr_id">id</a></li>
* <li><a href="#attr_stroke">stroke</a></li>
* <li><a href="#attr_transform">transform</a></li>
* <li><a href="#attr_transformOrigin">transformOrigin</a></li>
* <li><a href="#attr_visible">visible</a></li>
* <li><a href="#attr_x">x</a></li>
* <li><a href="#attr_y">y</a></li>
* </ul>
*
* The below code creates a circle by defining the `type` attribute as "circle":</p>
var myCircle = myGraphic.addShape({
type: "circle",
radius: 10,
fill: {
color: "#9aa"
},
stroke: {
weight: 1,
color: "#000"
}
});
* Below, this same circle is created by defining the `type` attribute with a class reference:
*
var myCircle = myGraphic.addShape({
type: Y.Circle,
radius: 10,
fill: {
color: "#9aa"
},
stroke: {
weight: 1,
color: "#000"
}
});
*
* <p>`Circle` has the following implementations based on browser capability.
* <ul>
* <li><a href="SVGCircle.html">`SVGCircle`</a></li>
* <li><a href="VMLCircle.html">`VMLCircle`</a></li>
* <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
* </ul>
*
* It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
*
* @class Circle
* @extends Shape
* @constructor
*/
/**
* Radius of the circle
*
* @config radius
* @type Number
*/
/**
* <p>Creates an ellipse shape with editable attributes.</p>
* <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a> class.
* The method's `cfg` argument contains a `type` attribute. Assigning "ellipse" or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes
* for instantiating a `Ellipse` are `type`, `width` and `height`. Optional attributes include:
* <ul>
* <li><a href="#attr_fill">fill</a></li>
* <li><a href="#attr_id">id</a></li>
* <li><a href="#attr_stroke">stroke</a></li>
* <li><a href="#attr_transform">transform</a></li>
* <li><a href="#attr_transformOrigin">transformOrigin</a></li>
* <li><a href="#attr_visible">visible</a></li>
* <li><a href="#attr_x">x</a></li>
* <li><a href="#attr_y">y</a></li>
* </ul>
*
* The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
var myEllipse = myGraphic.addShape({
type: "ellipse",
width: 20,
height: 10,
fill: {
color: "#9aa"
},
stroke: {
weight: 1,
color: "#000"
}
});
* Below, the same ellipse is created by defining the `type` attribute with a class reference:
*
var myEllipse = myGraphic.addShape({
type: Y.Ellipse,
width: 20,
height: 10,
fill: {
color: "#9aa"
},
stroke: {
weight: 1,
color: "#000"
}
});
*
* <p>`Ellipse` has the following implementations based on browser capability.
* <ul>
* <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
* <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
* <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
* </ul>
*
* It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
*
* @class Ellipse
* @extends Shape
* @constructor
*/
/**
* <p>Creates an rectangle shape with editable attributes.</p>
* <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a>
* class. The method's `cfg` argument contains a `type` attribute. Assigning "rect" or `Y.Rect` to this attribute will create a `Rect` instance.
* Required attributes for instantiating a `Rect` are `type`, `width` and `height`. Optional attributes include:
* <ul>
* <li><a href="#attr_fill">fill</a></li>
* <li><a href="#attr_id">id</a></li>
* <li><a href="#attr_stroke">stroke</a></li>
* <li><a href="#attr_transform">transform</a></li>
* <li><a href="#attr_transformOrigin">transformOrigin</a></li>
* <li><a href="#attr_visible">visible</a></li>
* <li><a href="#attr_x">x</a></li>
* <li><a href="#attr_y">y</a></li>
* </ul>
*
* The below code creates a rectangle by defining the `type` attribute as "rect":</p>
var myRect = myGraphic.addShape({
type: "rect",
width: 20,
height: 10,
fill: {
color: "#9aa"
},
stroke: {
weight: 1,
color: "#000"
}
});
* Below, the same rectangle is created by defining the `type` attribute with a class reference:
*
var myRect = myGraphic.addShape({
type: Y.Rect,
width: 20,
height: 10,
fill: {
color: "#9aa"
},
stroke: {
weight: 1,
color: "#000"
}
});
*
* <p>`Rect` has the following implementations based on browser capability.
* <ul>
* <li><a href="SVGRect.html">`SVGRect`</a></li>
* <li><a href="VMLRect.html">`VMLRect`</a></li>
* <li><a href="CanvasRect.html">`CanvasRect`</a></li>
* </ul>
*
* It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
*
* @class Rect
* @extends Shape
* @constructor
*/
/**
* <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
* <ul>
* <li><a href="#method_clear">`clear`</a></li>
* <li><a href="#method_curveTo">`curveTo`</a></li>
* <li><a href="#method_drawRect">`drawRect`</a></li>
* <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
* <li><a href="#method_end">`end`</a></li>
* <li><a href="#method_lineTo">`lineTo`</a></li>
* <li><a href="#method_moveTo">`moveTo`</a></li>
* <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
* </ul>
*
* <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a>
* class. The method's `cfg` argument contains a `type` attribute. Assigning "path" or `Y.Path` to this attribute will create a `Path` instance.
* After instantiation, a series of drawing operations must be performed in order to render a shape. The below code instantiates a path element by defining the `type`
* attribute as "path":</p>
var myPath = myGraphic.addShape({
type: "path",
fill: {
color: "#9aa"
},
stroke: {
weight: 1,
color: "#000"
}
});
* Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
*
var myPath = myGraphic.addShape({
type: Y.Path,
fill: {
color: "#9aa"
},
stroke: {
weight: 1,
color: "#000"
}
});
* After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed, the <a href="#method_end">`end`</a>
* method will render the shape. The code below will draw a triangle:
myPath.moveTo(35, 5);
myPath.lineTo(65, 65);
myPath.lineTo(5, 65);
myPath.lineTo(35, 5);
myPath.end();
*
* <p>`Path` has the following implementations based on browser capability.
* <ul>
* <li><a href="SVGPath.html">`SVGPath`</a></li>
* <li><a href="VMLPath.html">`VMLPath`</a></li>
* <li><a href="CanvasPath.html">`CanvasPath`</a></li>
* </ul>
* It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
*
* @class Path
* @extends Shape
* @uses Drawing
* @constructor
*/
/**
* Indicates the path used for the node.
*
* @config path
* @type String
* @readOnly
*/
/**
* `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.
* <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
* <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
var myGraphic = new Y.Graphic();
myGraphic.render("#mygraphiccontainer");
* `Graphic` has the following implementations based on browser capability.
* <ul>
* <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
* <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
* <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
* </ul>
*
* It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
*
* @class Graphic
* @constructor
*/
/**
* Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node instance or a CSS selector string.
*
* @config render
* @type Node | String
*/
/**
* Unique id for class instance.
*
* @config id
* @type String
*/
/**
* Key value pairs in which a shape instance is associated with its id.
*
* @config shapes
* @type Object
* @readOnly
*/
/**
* Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
*
* @config contentBounds
* @type Object
* @readOnly
*/
/**
* The html element that represents to coordinate system of the Graphic instance.
*
* @config node
* @type HTMLElement
* @readOnly
*/
/**
* Indicates the width of the `Graphic`.
*
* @config width
* @type Number
*/
/**
* Indicates the height of the `Graphic`.
*
* @config height
* @type Number
*/
/**
* Determines how the size of instance is calculated. If true, the width and height are determined by the size of the contents.
* If false, the width and height values are either explicitly set or determined by the size of the parent node's dimensions.
*
* @config autoSize
* @type Boolean
* @default false
*/
/**
* The contentBounds will resize to greater values but not to smaller values. (for performance)
* When resizing the contentBounds down is desirable, set the resizeDown value to true.
*
* @config resizeDown
* @type Boolean
*/
/**
* Indicates the x-coordinate for the instance.
*
* @config x
* @type Number
*/
/**
* Indicates the y-coordinate for the instance.
*
* @config y
* @type Number
*/
/**
* Indicates whether or not the instance will automatically redraw after a change is made to a shape.
* This property will get set to false when batching operations.
*
* @config autoDraw
* @type Boolean
* @default true
* @private
*/
/**
* Indicates whether the `Graphic` and its children are visible.
*
* @config visible
* @type Boolean
*/
/**
* Gets the current position of the graphic instance in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
/**
* Adds the graphics node to the dom.
*
* @method render
* @param {Node|String} parentNode node in which to render the graphics node into.
*/
/**
* Removes all nodes.
*
* @method destroy
*/
/**
* <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
* type and attributes to be customized. For example, the code below would create a rectangle:</p>
*
var myRect = myGraphic.addShape({
type: "rect",
width: 40,
height: 30,
fill: {
color: "#9aa"
},
stroke: {
weight: 1,
color: "#000"
}
});
*
* <p>The `Graphics` module includes a few basic shapes. More information on their creation
* can be found in each shape's documentation:
*
* <ul>
* <li><a href="Circle.html">`Circle`</a></li>
* <li><a href="Ellipse.html">`Ellipse`</a></li>
* <li><a href="Rect.html">`Rect`</a></li>
* <li><a href="Path.html">`Path`</a></li>
* </ul>
*
* The `Graphics` module also allows for the creation of custom shapes. If a custom shape
* has been created, it can be instantiated with the `addShape` method as well. The attributes,
* required and optional, would need to be defined in the custom shape.
*
var myCustomShape = myGraphic.addShape({
type: Y.MyCustomShape,
width: 50,
height: 50,
fill: {
color: "#9aa"
},
stroke: {
weight: 1,
color: "#000"
}
});
*
* @method addShape
* @param {Object} cfg Object containing the shape's type and attributes.
* @return Shape
*/
/**
* Removes a shape instance from from the graphic instance.
*
* @method removeShape
* @param {Shape|String} shape The instance or id of the shape to be removed.
*/
/**
* Removes all shape instances from the dom.
*
* @method removeAllShapes
*/
/**
* Returns a shape based on the id of its dom node.
*
* @method getShapeById
* @param {String} id Dom id of the shape's node attribute.
* @return Shape
*/
/**
* Allows for creating multiple shapes in order to batch appending and redraw operations.
*
* @method batch
* @param {Function} method Method to execute.
*/