index.mustache revision 6a3585e2672045e8e28e6a45f279f80aef446959
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe<div class="intro">
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe <img src="{{componentAssets}}/img/graphics.png" alt="Screenshot of the Graphics" style="border: 1px solid #bfbfbf; float:right; height:150px; margin: 0 0 8px 8px; width:275px;">
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe The Graphics module provides a JavaScript API for creating shapes in a variety of formats across all A-grade browsers. Based on device and browser capabilities, Graphics leverages SVG, HTML Canvas and VML to render its graphical elements.
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe The Graphics module features a `Graphic` class that allows you to easily create and manage shapes. Currently, a `Graphic` instance can be used to create predifined shapes and free-form polygons with fill and stroke properties.
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe{{>getting-started}}
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe<h2 id="using">Using the Graphics module</h2>
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe<p>The `Graphic` class acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.</p>
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe<h3 id="instantiating">Instantiating A Graphic instance</h3>
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe<p>All you need to instantiate a Graphic instance is an HTML element in which to render. Alternatively, you can attach your instance to the body of your page.</p>
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe#mygraphiccontainer {
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe width: 600px;
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe height: 400px;
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe<h4>HTML</h4>
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe<div id="mygraphiccontainer"></div>
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe<h4>JavaScript</h4>
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe// Instantiate a graphic instance
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowevar mygraphic = new Y.Graphic({
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe render: "#mygraphiccontainer"
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe <p>By default, `Graphic` will size to its parent container. The API also provides the option of explicitly setting its `width` and `height` attributes. Additionally, the Graphic class provides an `autoSize` attribute. When set to true, the Graphic instance will expand to fit its contents.
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe<h3>Creating shapes</h3>
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Lowe<p>Shapes are created using the `addShape` method. The `addShape` method takes a config parameter that defines the shape and its properties. When creating a shape, the shape is determined by the `type`
c10c16dec587a0662068f6e2991c29ed3a9db943Richard Loweattribute. The `Graphics` module includes four pre-defined shapes. They can be created by passing a `String` reference.</p>
<td>Y.Circle</td>
<td>Y.Ellipse</td>
<td>Y.Rect</td>
<td>Y.Path</td>
<p>Alternatively, you can create your own custom class and pass it directly through the `type` attribute.</p>
var mygraphic = new Y.Graphic({render:"#mygraphiccontainer"}),
myrect = mygraphic.addShape({
var mygraphic = new Y.Graphic({render:"#mygraphiccontainer"}),
myrect = mygraphic.addShape({
type: Y.MyCustomShape,
<p>The `Graphics` module uses different technologies based on browser capabilities. The `Graphics` module normalizes these different technologies with a consistent API. Ideally, you should not
have to interact directly with the underlying technologies or their corresponding HTML elements. Both the `Graphic` and `Shape` classes provide APIs for sizing, positioning and customization.</p>
<td>Unique identifier for the `Graphic` instance. If not explicity set, one will be generated.</td></tr>
<td>Object containing size and coordinate data for the content of a Graphic in relation to the coordinate space of the `Graphic` instance. The following values are included: `top`, `right`, `bottom`, `left`, `width` and `height`.</td>
<td>Determines how the size of instance is calculated. If true, the width and height are determined by the size of the contents. If false, the width and height values are either explicitly set or determined by the size of the parent node's dimensions. The default value is false.</td>
<td>The `contentBounds` will resize to greater values but not to smaller values. (for performance) When resizing the `contentBounds` down is desirable, set the resizeDown value to true. The default value is false.</td>
<td>Indicates whether or not the instance will automatically redraw after a change is made to a shape. When performing multiple operations, such adding many shapes, `autoDraw` can be set to false. Calling `_redraw` will force a redraw when `autoDraw` is `false`.</td>
<td>Returns an array containing the current position of the graphic instance in page coordinates.</td>
<p>Each shape shares a common set of attributes. Attributes shared across all shapes are listed below:</p>
<td>Unique identifier for the `Shape` instance. If not explicity set, one will be generated.</td></tr>
<td>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains corresponding methods for each transform
that will apply the transform to the current matrix. The below code illustrates how you might use the `transform` attribute to instantiate a recangle with a rotation of 45 degrees.
var myRect = new Y.Rect({
myRect.set("transform", "translate(40, 50) rotate(45)");
<td>Gets the current position of the shape in page coordinates. Returns an array, `[x, y,]`, with the coordinates.</td>
<td>Sets the current position of the shape in page coordinates. Accepts an array, `[x, y]`, with the coordinates.</td>
<p>Unlike the other included shapes, the `Path` class is not pre-defined. Setting the size, fill and/or stroke of a pre-defined shape will render the shape. This is not true with the `Path`. To render
a `Path` instance, its drawing methods need to be leveraged. These drawing methods can also be leveraged when creating custom shapes. Available drawing methods include:
<dt>quadraticCurveTo</dt><dd>Draws a quadratic curve based on a start point, end point and two control points.</dd>
<dt>end</dt><dd>Ends a drawing operation. The path or custom shape will draw after end is called.</dd>
<p>All `Shape` instances contain `stroke` and `fill` attributes. They are used to define the colors for a `Shape`.</p>
<dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
<dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
myshape.set("stroke", {
myshape.set("stroke", {
<dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
<p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
<dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. Note: No effect for IE <= 8</dd>
<dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>