Cross Reference: /yui3/src/graphics/
Name Date Size

.. 2012-04-02 19:28:01 100

build.graphics-base.properties 2012-02-15 00:53:51 145

build.graphics-base.xml 2011-05-25 10:25:56 342

build.graphics-canvas-default.properties 2011-05-25 10:25:56 410

build.graphics-canvas-default.xml 2011-05-25 10:25:56 352

build.graphics-canvas.properties 2011-06-21 05:10:17 541

build.graphics-canvas.xml 2011-05-25 10:25:56 344

build.graphics-svg-default.properties 2011-05-25 10:25:56 404

build.graphics-svg-default.xml 2011-05-25 10:25:56 349

build.graphics-svg.properties 2011-06-21 05:10:17 514

build.graphics-svg.xml 2011-05-25 10:25:56 341

build.graphics-vml-default.properties 2011-05-25 10:25:56 405

build.graphics-vml-default.xml 2011-05-25 10:25:56 349

build.graphics-vml.properties 2011-06-21 05:10:17 614

build.graphics-vml.xml 2011-05-25 10:25:56 341

build.properties 2011-05-25 10:25:56 42

build.xml 2011-05-25 10:25:56 1.1 KiB

docs 2012-03-26 23:48:03 18

HISTORY.md 2012-02-15 00:56:50 947

js 2012-04-02 19:28:01 30

meta 2012-01-27 09:46:47 6

README.md 2012-03-01 08:25:26 481

tests 2012-03-14 17:27:25 7

README.md

Graphics
====
The Graphics module provides a JavaScript API for creating shapes in a variety of formats across all A-grade browsers. Based on device and
browser capabilities, Graphics leverages SVG, HTML Canvas and VML to render its graphical elements.
The Graphics module features a Graphic class that allows you to easily create and manage shapes. Currently, a Graphic instance can be used to
create predifined shapes and free-form polygons with fill and stroke properties.