event-simulate.js revision ee4d8528357b157539bc45a7324cb16d46a88272
(function() {
/**
* Custom event engine, DOM event listener abstraction layer, synthetic DOM
* events.
* @module event
*/
//shortcuts
var L = Y.Lang,
array = Y.Array,
isFunction = L.isFunction,
//mouse events supported
mouseEvents = [
/**
* Simulates a click on a particular element.
* @param {HTMLElement} target The element to click on.
* @param {Object} options Additional event options (use DOM standard names).
* @method click
* @static
* @for Event
*/
"click",
/**
* Simulates a double click on a particular element.
* @param {HTMLElement} target The element to double click on.
* @param {Object} options Additional event options (use DOM standard names).
* @method dblclick
* @static
*/
"dblclick",
/**
* Simulates a mouseover event on a particular element. Use "relatedTarget"
* on the options object to specify where the mouse moved from.
* Quirks: Firefox less than 2.0 doesn't set relatedTarget properly, so
* fromElement is assigned in its place. IE doesn't allow fromElement to be
* be assigned, so relatedTarget is assigned in its place. Both of these
* concessions allow YAHOO.util.Event.getRelatedTarget() to work correctly
* in both browsers.
* @param {HTMLElement} target The element to act on.
* @param {Object} options Additional event options (use DOM standard names).
* @method mouseover
* @static
*/
"mouseover",
/**
* Simulates a mouseout event on a particular element. Use "relatedTarget"
* on the options object to specify where the mouse moved to.
* Quirks: Firefox less than 2.0 doesn't set relatedTarget properly, so
* toElement is assigned in its place. IE doesn't allow toElement to be
* be assigned, so relatedTarget is assigned in its place. Both of these
* concessions allow YAHOO.util.Event.getRelatedTarget() to work correctly
* in both browsers.
* @param {HTMLElement} target The element to act on.
* @param {Object} options Additional event options (use DOM standard names).
* @method mouseout
* @static
*/
"mouseout",
/**
* Simulates a mousedown on a particular element.
* @param {HTMLElement} target The element to act on.
* @param {Object} options Additional event options (use DOM standard names).
* @method mousedown
* @static
*/
"mousedown",
/**
* Simulates a mouseup on a particular element.
* @param {HTMLElement} target The element to act on.
* @param {Object} options Additional event options (use DOM standard names).
* @method mouseup
* @static
*/
"mouseup",
/**
* Simulates a mousemove on a particular element.
* @param {HTMLElement} target The element to act on.
* @param {Object} options Additional event options (use DOM standard names).
* @method mousemove
* @static
*/
"mousemove"
],
//key events supported
keyEvents = [
/**
* Simulates a keydown event on a particular element.
* @param {HTMLElement} target The element to act on.
* @param {Object} options Additional event options (use DOM standard names).
* @method keydown
* @static
*/
"keydown",
/**
* Simulates a keyup event on a particular element.
* @param {HTMLElement} target The element to act on.
* @param {Object} options Additional event options (use DOM standard names).
* @method keyup
* @static
*/
"keyup",
/**
* Simulates a keypress on a particular element.
* @param {HTMLElement} target The element to act on.
* @param {Object} options Additional event options (use DOM standard names).
* @method keypress
* @static
*/
"keypress"
];
/**
* Note: Intentionally not for YUIDoc generation.
* Simulates a key event using the given event information to populate
* the generated event object. This method does browser-equalizing
* calculations to account for differences in the DOM and IE event models
* as well as different browser quirks. Note: keydown causes Safari 2.x to
* crash.
* @method simulateKeyEvent
* @private
* @static
* @param {HTMLElement} target The target of the given event.
* @param {String} type The type of event to fire. This can be any one of
* the following: keyup, keydown, and keypress.
* @param {Boolean} bubbles (Optional) Indicates if the event can be
* bubbled up. DOM Level 3 specifies that all key events bubble by
* default. The default is true.
* @param {Boolean} cancelable (Optional) Indicates if the event can be
* canceled using preventDefault(). DOM Level 3 specifies that all
* key events can be cancelled. The default
* is true.
* @param {Window} view (Optional) The view containing the target. This is
* typically the window object. The default is window.
* @param {Boolean} ctrlKey (Optional) Indicates if one of the CTRL keys
* is pressed while the event is firing. The default is false.
* @param {Boolean} altKey (Optional) Indicates if one of the ALT keys
* is pressed while the event is firing. The default is false.
* @param {Boolean} shiftKey (Optional) Indicates if one of the SHIFT keys
* is pressed while the event is firing. The default is false.
* @param {Boolean} metaKey (Optional) Indicates if one of the META keys
* is pressed while the event is firing. The default is false.
* @param {int} keyCode (Optional) The code for the key that is in use.
* The default is 0.
* @param {int} charCode (Optional) The Unicode code for the character
* associated with the key being used. The default is 0.
*/
view /*:Window*/,
{
//check target
if (!target){
Y.error("simulateKeyEvent(): Invalid target.");
}
//check event type
switch(type){
case "textevent": //DOM Level 3
type = "keypress";
/*falls through*/
case "keyup":
case "keydown":
case "keypress":
break;
default:
}
} else {
Y.error("simulateKeyEvent(): Event type must be a string.");
}
//setup default values
bubbles = true; //all key events bubble
}
if (!isBoolean(cancelable)){
cancelable = true; //all key events can be cancelled
}
}
ctrlKey = false;
}
altKey = false;
}
shiftKey = false;
}
metaKey = false;
}
keyCode = 0;
}
charCode = 0;
}
//try to create a mouse event
var customEvent /*:MouseEvent*/ = null;
//check for DOM-compliant browsers first
try {
//try to create key event
/*
* Interesting problem: Firefox implemented a non-standard
* version of initKeyEvent() based on DOM Level 2 specs.
* Key event was removed from DOM Level 2 and re-introduced
* in DOM Level 3 with a different interface. Firefox is the
* only browser with any implementation of Key Events, so for
* now, assume it's Firefox if the above line doesn't error.
*/
// @TODO: Decipher between Firefox's implementation and a correct one.
} catch (ex /*:Error*/){
/*
* If it got here, that means key events aren't officially supported.
* set keyCode, charCode, or other properties if you use a
* UIEvent, so we first must try to create a generic event. The
* fun part is that this will throw an error on Safari 2.x. The
* end result is that we need another try...catch statement just to
* deal with this mess.
*/
try {
//try to create generic event - will fail in Safari 2.x
} catch (uierror /*:Error*/){
//the above failed, so create a UIEvent for Safari 2.x
} finally {
//initialize
}
}
//fire the event
//create an IE event object
//assign available properties
/*
* IE doesn't support charCode explicitly. CharCode should
* take precedence over any keyCode value for accurate
* representation.
*/
//fire the event
} else {
Y.error("simulateKeyEvent(): No event simulation framework present.");
}
}
/*
* Note: Intentionally not for YUIDoc generation.
* Simulates a mouse event using the given event information to populate
* the generated event object. This method does browser-equalizing
* calculations to account for differences in the DOM and IE event models
* as well as different browser quirks.
* @method simulateMouseEvent
* @private
* @static
* @param {HTMLElement} target The target of the given event.
* @param {String} type The type of event to fire. This can be any one of
* the following: click, dblclick, mousedown, mouseup, mouseout,
* mouseover, and mousemove.
* @param {Boolean} bubbles (Optional) Indicates if the event can be
* bubbled up. DOM Level 2 specifies that all mouse events bubble by
* default. The default is true.
* @param {Boolean} cancelable (Optional) Indicates if the event can be
* canceled using preventDefault(). DOM Level 2 specifies that all
* mouse events except mousemove can be cancelled. The default
* is true for all events except mousemove, for which the default
* is false.
* @param {Window} view (Optional) The view containing the target. This is
* typically the window object. The default is window.
* @param {int} detail (Optional) The number of times the mouse button has
* been used. The default value is 1.
* @param {int} screenX (Optional) The x-coordinate on the screen at which
* point the event occured. The default is 0.
* @param {int} screenY (Optional) The y-coordinate on the screen at which
* point the event occured. The default is 0.
* @param {int} clientX (Optional) The x-coordinate on the client at which
* point the event occured. The default is 0.
* @param {int} clientY (Optional) The y-coordinate on the client at which
* point the event occured. The default is 0.
* @param {Boolean} ctrlKey (Optional) Indicates if one of the CTRL keys
* is pressed while the event is firing. The default is false.
* @param {Boolean} altKey (Optional) Indicates if one of the ALT keys
* is pressed while the event is firing. The default is false.
* @param {Boolean} shiftKey (Optional) Indicates if one of the SHIFT keys
* is pressed while the event is firing. The default is false.
* @param {Boolean} metaKey (Optional) Indicates if one of the META keys
* is pressed while the event is firing. The default is false.
* @param {int} button (Optional) The button being pressed while the event
* is executing. The value should be 0 for the primary mouse button
* (typically the left button), 1 for the terciary mouse button
* (typically the middle button), and 2 for the secondary mouse button
* (typically the right button). The default is 0.
* @param {HTMLElement} relatedTarget (Optional) For mouseout events,
* this is the element that the mouse has moved to. For mouseover
* events, this is the element that the mouse has moved from. This
* argument is ignored for all other events. The default is null.
*/
{
//check target
if (!target){
Y.error("simulateMouseEvent(): Invalid target.");
}
//check event type
//make sure it's a supported mouse event
}
} else {
Y.error("simulateMouseEvent(): Event type must be a string.");
}
//setup default values
bubbles = true; //all mouse events bubble
}
if (!isBoolean(cancelable)){
}
}
}
screenX = 0;
}
screenY = 0;
}
clientX = 0;
}
clientY = 0;
}
ctrlKey = false;
}
altKey = false;
}
shiftKey = false;
}
metaKey = false;
}
button = 0;
}
//try to create a mouse event
var customEvent /*:MouseEvent*/ = null;
//check for DOM-compliant browsers first
//Safari 2.x (WebKit 418) still doesn't implement initMouseEvent()
if (customEvent.initMouseEvent){
} else { //Safari
//the closest thing available in Safari 2.x is UIEvents
}
/*
* Check to see if relatedTarget has been assigned. Firefox
* versions less than 2.0 don't allow it to be assigned via
* initMouseEvent() and the property is readonly after event
* creation, so in order to keep YAHOO.util.getRelatedTarget()
* working, assign to the IE proprietary toElement property
* for mouseout event and fromElement property for mouseover
* event.
*/
if (type == "mouseout"){
} else if (type == "mouseover"){
}
}
//fire the event
//create an IE event object
//assign available properties
//fix button property for IE's wacky implementation
switch(button){
case 0:
break;
case 1:
break;
case 2:
//leave as is
break;
default:
}
/*
* Have to use relatedTarget because IE won't allow assignment
* to toElement or fromElement on generic events. This keeps
* YAHOO.util.customEvent.getRelatedTarget() functional.
*/
//fire the event
} else {
Y.error("simulateMouseEvent(): No event simulation framework present.");
}
}
//add mouse event methods
};
});
//add key event methods
};
});
/**
* Simulates the event with the given name on a target.
* @param {HTMLElement} target The DOM element that's the target of the event.
* @param {String} type The type of event to simulate (i.e., "click").
* @param {Object} options (Optional) Extra options to copy onto the event object.
* @return {void}
* @method simulate
* @static
*/
}
};
/*
* @TODO: focus(), blur(), submit()
*/
})();