event-valuechange.js revision cc993d3cace28dec43cfc6f55b41961e90e76ba9
/**
* Adds a synthetic <code>valueChange</code> event that fires when the
* <code>value</code> property of an input field or textarea changes as a result
* of a keystroke, mouse operation, or input method editor (IME) input event.
*
* @module event-valuechange
*/
/**
* Provides the implementation for the synthetic <code>valueChange</code> event.
*
* @class ValueChange
* @static
*/
var YArray = Y.Array,
VALUE = 'value',
// Just a simple namespace to make methods overridable.
VC = {
// -- Static Constants -----------------------------------------------------
/**
* Interval (in milliseconds) at which to poll for changes to the value of
* an element with one or more <code>valueChange</code> subscribers when the
* user is likely to be interacting with it.
*
* @property POLL_INTERVAL
* @type Number
* @default 50
* @static
*/
POLL_INTERVAL: 50,
/**
* Timeout (in milliseconds) after which to stop polling when there hasn't
* been any new activity (keypresses, mouse clicks, etc.) on an element.
*
* @property TIMEOUT
* @type Number
* @default 10000
* @static
*/
TIMEOUT: 10000,
// -- Protected Static Properties ------------------------------------------
_history : {},
_intervals: {},
_notifiers: {},
_timeouts : {},
// -- Protected Static Methods ---------------------------------------------
/**
* Called at an interval to poll for changes to the value of the specified
* node.
*
* @method _poll
* @param {Node} node
* @param {String} stamp
* @param {EventFacade} e
* @protected
* @static
*/
_poll: function (node, stamp, e) {
var domNode = node._node, // performance cheat; getValue() is a big hit when polling
newVal = domNode && domNode.value,
prevVal = VC._history[stamp],
facade;
if (!domNode) {
Y.log('_poll: node ' + stamp + ' disappeared; stopping polling.', 'warn', 'event-valuechange');
VC._stopPolling(node, stamp);
return;
}
if (newVal !== prevVal) {
VC._history[stamp] = newVal;
facade = {
_event : e,
newVal : newVal,
prevVal: prevVal
};
YArray.each(VC._notifiers[stamp], function (notifier) {
notifier.fire(facade);
});
VC._refreshTimeout(node, stamp);
}
},
/**
* Restarts the inactivity timeout for the specified node.
*
* @method _refreshTimeout
* @param {Node} node
* @param {String} stamp
* @protected
* @static
*/
_refreshTimeout: function (node, stamp) {
VC._stopTimeout(node, stamp); // avoid dupes
// If we don't see any changes within the timeout period (10 seconds by
// default), stop polling.
VC._timeouts[stamp] = setTimeout(function () {
VC._stopPolling(node, stamp);
}, VC.TIMEOUT);
Y.log('_refreshTimeout: ' + stamp, 'info', 'event-valuechange');
},
/**
* Begins polling for changes to the <code>value</code> property of the
* specified node. If polling is already underway for the specified node,
* it will not be restarted unless the <i>force</i> parameter is
* <code>true</code>
*
* @method _startPolling
* @param {Node} node Node to watch.
* @param {String} stamp (optional) Object stamp for the node. Will be
* generated if not provided (provide it to improve performance).
* @param {EventFacade} e (optional) Event facade of the event that
* initiated the polling (if any).
* @param {Boolean} force (optional) If <code>true</code>, polling will be
* restarted even if we're already polling this node.
* @protected
* @static
*/
_startPolling: function (node, stamp, e, force) {
if (!stamp) {
stamp = Y.stamp(node);
}
// Don't bother continuing if we're already polling.
if (!force && VC._intervals[stamp]) {
return;
}
VC._stopPolling(node, stamp); // avoid dupes
// Poll for changes to the node's value. We can't rely on keyboard
// events for this, since the value may change due to a mouse-initiated
// paste event, an IME input event, or for some other reason that
// doesn't trigger a key event.
VC._intervals[stamp] = setInterval(function () {
VC._poll(node, stamp, e);
}, VC.POLL_INTERVAL);
VC._refreshTimeout(node, stamp, e);
Y.log('_startPolling: ' + stamp, 'info', 'event-valuechange');
},
/**
* Stops polling for changes to the specified node's <code>value</code>
* attribute.
*
* @method _stopPolling
* @param {Node} node
* @param {String} stamp (optional)
* @protected
* @static
*/
_stopPolling: function (node, stamp) {
if (!stamp) {
stamp = Y.stamp(node);
}
VC._intervals[stamp] = clearInterval(VC._intervals[stamp]);
VC._stopTimeout(node, stamp);
Y.log('_stopPolling: ' + stamp, 'info', 'event-valuechange');
},
/**
* Clears the inactivity timeout for the specified node, if any.
*
* @method _stopTimeout
* @param {Node} node
* @param {String} stamp (optional)
* @protected
* @static
*/
_stopTimeout: function (node, stamp) {
if (!stamp) {
stamp = Y.stamp(node);
}
VC._timeouts[stamp] = clearTimeout(VC._timeouts[stamp]);
},
// -- Protected Static Event Handlers --------------------------------------
/**
* Stops polling when a node's blur event fires.
*
* @method _onBlur
* @param {EventFacade} e
* @protected
* @static
*/
_onBlur: function (e) {
VC._stopPolling(e.currentTarget);
},
/**
* Resets a node's history and starts polling when a focus event occurs.
*
* @method _onFocus
* @param {EventFacade} e
* @protected
* @static
*/
_onFocus: function (e) {
var node = e.currentTarget;
VC._history[Y.stamp(node)] = node.get(VALUE);
VC._startPolling(node, null, e);
},
/**
* Starts polling when a node receives a keyDown event.
*
* @method _onKeyDown
* @param {EventFacade} e
* @protected
* @static
*/
_onKeyDown: function (e) {
VC._startPolling(e.currentTarget, null, e);
},
/**
* Starts polling when an IME-related keyUp event occurs on a node.
*
* @method _onKeyUp
* @param {EventFacade} e
* @protected
* @static
*/
_onKeyUp: function (e) {
// These charCodes indicate that an IME has started. We'll restart
// polling and give the IME up to 10 seconds (by default) to finish.
if (e.charCode === 229 || e.charCode === 197) {
VC._startPolling(e.currentTarget, null, e, true);
}
},
/**
* Starts polling when a node receives a mouseDown event.
*
* @method _onMouseDown
* @param {EventFacade} e
* @protected
* @static
*/
_onMouseDown: function (e) {
VC._startPolling(e.currentTarget, null, e);
},
/**
* Called when event-valuechange receives a new subscriber.
*
* @method _onSubscribe
* @param {Node} node
* @param {Subscription} subscription
* @param {SyntheticEvent.Notifier} notifier
* @protected
* @static
*/
_onSubscribe: function (node, subscription, notifier) {
var stamp = Y.stamp(node),
notifiers = VC._notifiers[stamp];
VC._history[stamp] = node.get(VALUE);
notifier._handles = node.on({
blur : VC._onBlur,
focus : VC._onFocus,
keydown : VC._onKeyDown,
keyup : VC._onKeyUp,
mousedown: VC._onMouseDown
});
if (!notifiers) {
notifiers = VC._notifiers[stamp] = [];
}
notifiers.push(notifier);
},
/**
* Called when event-valuechange loses a subscriber.
*
* @method _onUnsubscribe
* @param {Node} node
* @param {Subscription} subscription
* @param {SyntheticEvent.Notifier} notifier
* @protected
* @static
*/
_onUnsubscribe: function (node, subscription, notifier) {
var stamp = Y.stamp(node),
notifiers = VC._notifiers[stamp],
index = YArray.indexOf(notifiers, notifier);
notifier._handles.detach();
if (index !== -1) {
notifiers.splice(index, 1);
if (!notifiers.length) {
VC._stopPolling(node, stamp);
delete VC._notifiers[stamp];
delete VC._history[stamp];
}
}
}
};
/**
* <p>
* Synthetic event that fires when the <code>value</code> property of an input
* field or textarea changes as a result of a keystroke, mouse operation, or
* input method editor (IME) input event.
* </p>
*
* <p>
* Unlike the <code>onchange</code> event, this event fires when the value
* actually changes and not when the element loses focus. This event also
* reports IME and multi-stroke input more reliably than <code>oninput</code> or
* the various key events across browsers.
* </p>
*
* @example
*
* YUI().use('event-valuechange', function (Y) {
* Y.one('input').on('valueChange', function (e) {
* // Handle valueChange events on the first input element on the page.
* });
* });
*
* @event valueChange
* @param {EventFacade} e Event facade with the following additional
* properties:
*
* <dl>
* <dt>prevVal (String)</dt>
* <dd>
* Previous value before the latest change.
* </dd>
*
* <dt>newVal (String)</dt>
* <dd>
* New value after the latest change.
* </dd>
* </dl>
*
* @for YUI
*/
Y.Event.define('valueChange', {
detach: VC._onUnsubscribe,
on : VC._onSubscribe,
publishConfig: {
emitFacade: true
}
});
Y.ValueChange = VC;