dial-interactive.mustache revision 2ce1b062532c7895a7093b67252dbaf239fbe6a7
<div class="intro">
<p>This `Dial` widget example shows the following:</p>
<ol>
<li>A demonstration of a large value range combined with fine increment control.</li>
<li>Setting UI strings before rendering</li>
<li>Setting configuration attributes</li>
<li>Construction-time event subscription allowing Dial to control an interactive UI</li>
<li>Calling one of Dial's value change methods from the click of a link. `<a>Hubble</a>`</li>
</ol>
<p>Notice the Dial can traverse the entire 6,000+ pixels of the scene height, but by pulling the handle
farther away from the Dial's center while rotating, the user can get 1 pixel movements, without strain.
After the dial has focus, the following keys also opperate the Dial, arrow up/down/left/right, page up/down, home, end. The action of these keys can be controlled via <a href="index.html#attributes" title="YUI 3: Dial">Dial's configuration attributes</a>.</p>
</div>
<div class="example yui3-skin-sam">
{{>dial-interactive-source}}
</div>
<h3>Making a Dial Drive an Interactive UI</h3>
<p>The `valueChange` event of a `Dial` can be the means of controlling other UI displayed on a page.</p>
<h4>The Markup</h4>
<p>The only markup requirement for the `Dial` itself is an element to contain the Dial.
The rest of the markup and CSS in this example is just for the Hubble telescope visualization.
</p>
```
<div id="demo"></div>
```
<h4>The JavaScript</h4>
<p>This example builds on previous examples by showing how to modify the visible UI strings before the dial renders.</p>
<p>During instatiation of a Dial, several configuration attributes can be set (see the code-block below); note the construction-time event subscription:</p>
```
YUI().use('dial', function(Y) {
var dial = new Y.Dial({
// The units in this example are Altitude in Kilometers...
min:-35, // min altitude -35 Kilometers (below earth's surface)
max:559, // max altitude = Hubble's orbit
stepsPerRevolution:30, // One revolution of the Dial's handle will change the altitude this many units
value: 0, // starting altitude of sea level
diameter: 100, // diameter of the ring of the dial control in pixels
minorStep: 1, // keyboard (arrow key) changes this many units
majorStep: 10, // keyboard pg up/down changes this many units
decimalPlaces: 2, // display this many digits to the right of the decimal point
// an object literal containing key-value pairs of the visible HTML strings in the Dial UI
strings:{label:'Altitude in Kilometers:', resetStr: 'Reset', tooltipHandle: 'Drag to set'},
// construction-time event subscription.
// Whenever the value of this dial object changes, the event handler function (setSceneY) fires
after : {
valueChange: Y.bind( setSceneY, dial )
}
});
dial.render("#demo");
});
```
<h5>The Event Handler</h5>
<p>
Preceding the code that instantiates the `Dial` widget, declare the event handler.
We can use the value of the `Dial` to do whatever we want, but
in this example the event handler updates the CSS `top` property of the pictorial scene `<div id="scene">` of Hubble's relationship to Earth.
This scene is moved up or down inside a framing element `<div class="viewframe">` that has CSS `overflow:hidden;`.
The reason `e.newVal` is multiplied by `10` is so that the scene moves 10px for every 1 kilometer of the `Dial`'s value.
</p>
```
/**
* The Dial's valueChange event is passed to this.
* sets the CSS top value of the pictoral scene of the earth to the hubble.
* This scene is an absolute positioned div inside another div with
* overflow set to hidden.
*/
setSceneY = function(e) {
}
```
<h3>Full Code Listing</h3>
<h4>The Markup</h4>
```
{{>dial-interactive-source-html}}
```
<h4>The JavaScript</h4>
```
{{>dial-interactive-source-js}}
```
<h4>The CSS</h4>
```
{{>dial-interactive-source-css}}
```