/**
* The base module provides the Base class, which objects requiring attribute and custom event support can extend.
* The module also provides two ways to reuse code - It augments Base with the Plugin.Host interface which provides
* plugin support and also provides the BaseCore.build method which provides a way to build custom classes using extensions.
*
* @module base
*/
/**
* The base-base submodule provides the Base class without the Plugin support, provided by Plugin.Host,
* and without the extension support provided by BaseCore.build.
*
* @module base
* @submodule base-base
*/
/**
* The base module provides the Base class, which objects requiring attribute and custom event support can extend.
* The module also provides two ways to reuse code - It augments Base with the Plugin.Host interface which provides
* plugin support and also provides the Base.build method which provides a way to build custom classes using extensions.
*
* @module base
*/
/**
* The base-base submodule provides the Base class without the Plugin support, provided by Plugin.Host,
* and without the extension support provided by Base.build.
*
* @module base
* @submodule base-base
*/
var L = Y.Lang,
DESTROY = "destroy",
INIT = "init",
BUBBLETARGETS = "bubbleTargets",
_BUBBLETARGETS = "_bubbleTargets",
BaseCore = Y.BaseCore,
AttributeCore = Y.AttributeCore,
Attribute = Y.Attribute;
/**
* <p>
* A base class which objects requiring attributes and custom event support can
* extend. Base also handles the chaining of initializer and destructor methods across
* the hierarchy as part of object construction and destruction. Additionally, attributes configured
* through the static <a href="#property_Base.ATTRS">ATTRS</a> property for each class
* in the hierarchy will be initialized by Base.
* </p>
*
* <p>
* The static <a href="#property_Base.NAME">NAME</a> property of each class extending
* from Base will be used as the identifier for the class, and is used by Base to prefix
* all events fired by instances of that class.
* </p>
*
* @class Base
* @constructor
* @uses BaseCore
* @uses Attribute
* @uses AttributeCore
* @uses AttributeEvents
* @uses AttributeExtras
* @uses EventTarget
*
* @param {Object} config Object with configuration property name/value pairs. The object can be
* used to provide default values for the objects published attributes.
*
* <p>
* The config object can also contain the following non-attribute properties, providing a convenient
* way to configure events listeners and plugins for the instance, as part of the constructor call:
* </p>
*
* <dl>
* <dt>on</dt>
* <dd>An event name to listener function map, to register event listeners for the "on" moment of the event. A constructor convenience property for the <a href="Base.html#method_on">on</a> method.</dd>
* <dt>after</dt>
* <dd>An event name to listener function map, to register event listeners for the "after" moment of the event. A constructor convenience property for the <a href="Base.html#method_after">after</a> method.</dd>
* <dt>bubbleTargets</dt>
* <dd>An object, or array of objects, to register as bubble targets for bubbled events fired by this instance. A constructor convenience property for the <a href="EventTarget.html#method_addTarget">addTarget</a> method.</dd>
* <dt>plugins</dt>
* <dd>A plugin, or array of plugins to be plugged into the instance (see PluginHost's plug method for signature details). A constructor convenience property for the <a href="Plugin.Host.html#method_plug">plug</a> method.</dd>
* </dl>
*/
function Base() {
BaseCore.apply(this, arguments);
}
/**
* The list of properties which can be configured for
* each attribute (e.g. setter, getter, writeOnce, readOnly etc.)
*
* @property _ATTR_CFG
* @type Array
* @static
* @private
*/
Base._ATTR_CFG = Attribute._ATTR_CFG.concat("cloneDefaultValue");
Base._ATTR_CFG_HASH = Y.Array.hash(Base._ATTR_CFG);
/**
* The array of non-attribute configuration properties supported by this class.
*
* `Base` supports "on", "after", "plugins" and "bubbleTargets" properties,
* which are not set up as attributes.
*
* This property is primarily required so that when
* <a href="#property__allowAdHocAttrs">`_allowAdHocAttrs`</a> is enabled by
* a class, non-attribute configurations don't get added as ad-hoc attributes.
*
* @property _NON_ATTRS_CFG
* @type Array
* @static
* @private
*/
Base._NON_ATTRS_CFG = BaseCore._NON_ATTRS_CFG.concat(["on", "after", "bubbleTargets"]);
/**
* <p>
* The string to be used to identify instances of
* this class, for example in prefixing events.
* </p>
* <p>
* Classes extending Base, should define their own
* static NAME property, which should be camelCase by
* convention (e.g. MyClass.NAME = "myClass";).
* </p>
* @property NAME
* @type String
* @static
*/
Base.NAME = "base";
/**
* The default set of attributes which will be available for instances of this class, and
* their configuration. In addition to the configuration properties listed by
* Attribute's <a href="Attribute.html#method_addAttr">addAttr</a> method, the attribute
* can also be configured with a "cloneDefaultValue" property, which defines how the statically
* defined value field should be protected ("shallow", "deep" and false are supported values).
*
* By default if the value is an object literal or an array it will be "shallow" cloned, to
* protect the default value.
*
* @property ATTRS
* @type Object
* @static
*/
Base.ATTRS = AttributeCore.prototype._protectAttrs(BaseCore.ATTRS);
Base.prototype = {
/**
* Internal construction logic for Base.
*
* @method _initBase
* @param {Object} config The constructor configuration object
* @private
*/
_initBase: function(cfg) {
Y.log('init called', 'life', 'base');
this._eventPrefix = this.constructor.EVENT_PREFIX || this.constructor.NAME;
Y.BaseCore.prototype._initBase.call(this, cfg);
},
/**
* Initializes Attribute
*
* @method _initAttribute
* @private
*/
_initAttribute: function(cfg) {
Attribute.call(this);
this._yuievt.config.prefix = this._eventPrefix;
},
/**
* Utility method to define the attribute hash used to filter/whitelist property mixes for
* this class.
*
* @method _attrCfgHash
* @private
*/
_attrCfgHash: function() {
return Base._ATTR_CFG_HASH;
},
/**
* Init lifecycle method, invoked during construction.
* Fires the init event prior to setting up attributes and
* invoking initializers for the class hierarchy.
*
* @method init
* @chainable
* @param {Object} config Object with configuration property name/value pairs
* @return {Base} A reference to this object
*/
init: function(config) {
/**
* <p>
* Lifecycle event for the init phase, fired prior to initialization.
* Invoking the preventDefault() method on the event object provided
* to subscribers will prevent initialization from occuring.
* </p>
* <p>
* Subscribers to the "after" momemt of this event, will be notified
* after initialization of the object is complete (and therefore
* cannot prevent initialization).
* </p>
*
* @event init
* @preventable _defInitFn
* @param {EventFacade} e Event object, with a cfg property which
* refers to the configuration object passed to the constructor.
*/
this.publish(INIT, {
queuable:false,
fireOnce:true,
defaultTargetOnly:true,
defaultFn:this._defInitFn
});
this._preInitEventCfg(config);
this.fire(INIT, {cfg: config});
return this;
},
/**
* Handles the special on, after and target properties which allow the user to
* easily configure on and after listeners as well as bubble targets during
* construction, prior to init.
*
* @private
* @method _preInitEventCfg
* @param {Object} config The user configuration object
*/
_preInitEventCfg : function(config) {
if (config) {
if (config.on) {
this.on(config.on);
}
if (config.after) {
this.after(config.after);
}
}
var i, l, target,
userTargets = (config && BUBBLETARGETS in config);
if (userTargets || _BUBBLETARGETS in this) {
target = userTargets ? (config && config.bubbleTargets) : this._bubbleTargets;
if (L.isArray(target)) {
for (i = 0, l = target.length; i < l; i++) {
this.addTarget(target[i]);
}
} else if (target) {
this.addTarget(target);
}
}
},
/**
* <p>
* Destroy lifecycle method. Fires the destroy
* event, prior to invoking destructors for the
* class hierarchy.
* </p>
* <p>
* Subscribers to the destroy
* event can invoke preventDefault on the event object, to prevent destruction
* from proceeding.
* </p>
* @method destroy
* @return {Base} A reference to this object
* @chainable
*/
destroy: function() {
Y.log('destroy called', 'life', 'base');
/**
* <p>
* Lifecycle event for the destroy phase,
* fired prior to destruction. Invoking the preventDefault
* method on the event object provided to subscribers will
* prevent destruction from proceeding.
* </p>
* <p>
* Subscribers to the "after" moment of this event, will be notified
* after destruction is complete (and as a result cannot prevent
* destruction).
* </p>
* @event destroy
* @preventable _defDestroyFn
* @param {EventFacade} e Event object
*/
this.publish(DESTROY, {
queuable:false,
fireOnce:true,
defaultTargetOnly:true,
defaultFn: this._defDestroyFn
});
this.fire(DESTROY);
this.detachAll();
return this;
},
/**
* Default init event handler
*
* @method _defInitFn
* @param {EventFacade} e Event object, with a cfg property which
* refers to the configuration object passed to the constructor.
* @protected
*/
_defInitFn : function(e) {
this._baseInit(e.cfg);
},
/**
* Default destroy event handler
*
* @method _defDestroyFn
* @param {EventFacade} e Event object
* @protected
*/
_defDestroyFn : function(e) {
this._baseDestroy(e.cfg);
}
};
Y.mix(Base, Attribute, false, null, 1);
Y.mix(Base, BaseCore, false, null, 1);
// Fix constructor
Base.prototype.constructor = Base;
Y.Base = Base;