autocomplete-list.js revision d5d4019ad7982721985c8545bc15d9d9ce36e11e
/**
* Traditional autocomplete dropdown list widget, just like Mom used to make.
*
* @module autocomplete
* @submodule autocomplete-list
* @class AutoCompleteList
* @extends Widget
* @uses AutoCompleteBase
* @uses WidgetPosition
* @uses WidgetPositionAlign
* @uses WidgetStack
* @constructor
* @param {Object} config Configuration object.
*/
YArray = Y.Array,
// keyCode constants.
KEY_TAB = 9,
// String shorthand.
_CLASS_ITEM = '_CLASS_ITEM',
_CLASS_ITEM_ACTIVE = '_CLASS_ITEM_ACTIVE',
_CLASS_ITEM_HOVER = '_CLASS_ITEM_HOVER',
_SELECTOR_ITEM = '_SELECTOR_ITEM',
ACTIVE_ITEM = 'activeItem',
ALWAYS_SHOW_LIST = 'alwaysShowList',
CIRCULAR = 'circular',
HOVERED_ITEM = 'hoveredItem',
ID = 'id',
ITEM = 'item',
LIST = 'list',
RESULT = 'result',
RESULTS = 'results',
VISIBLE = 'visible',
WIDTH = 'width',
// Event names.
EVT_SELECT = 'select',
], {
// -- Prototype Properties -------------------------------------------------
ARIA_TEMPLATE: '<div/>',
ITEM_TEMPLATE: '<li/>',
LIST_TEMPLATE: '<ul/>',
// -- Lifecycle Prototype Methods ------------------------------------------
initializer: function () {
if (!inputNode) {
Y.error('No inputNode specified.');
return;
}
this._inputNode = inputNode;
this._listEvents = [];
// This ensures that the list is rendered inside the same parent as the
// input node by default, which is necessary for proper ARIA support.
// Cache commonly used classnames and selectors for performance.
/**
* Fires when an autocomplete suggestion is selected from the list,
* typically via a keyboard action or mouse click.
*
* @event select
* @param {EventFacade} e Event facade with the following additional
* properties:
*
* <dl>
* <dt>itemNode (Node)</dt>
* <dd>
* List item node that was selected.
* </dd>
*
* <dt>result (Object)</dt>
* <dd>
* AutoComplete result object.
* </dd>
* </dl>
*
* @preventable _defSelectFn
*/
this.publish(EVT_SELECT, {
defaultFn: this._defSelectFn
});
},
destructor: function () {
while (this._listEvents.length) {
}
},
bindUI: function () {
this._bindInput();
this._bindList();
},
renderUI: function () {
var ariaNode = this._createAriaNode(),
inputNode = this._inputNode,
listNode = this._createListNode();
'aria-autocomplete': LIST,
'aria-expanded' : false,
role : 'combobox'
});
// ARIA node must be outside the widget or announcements won't be made
// when the widget is hidden.
this._contentBox = contentBox;
this._parentNode = parentNode;
},
syncUI: function () {
this._syncResults();
this._syncVisibility();
},
// -- Public Prototype Methods ---------------------------------------------
/**
* Hides the list, unless the <code>alwaysShowList</code> attribute is
* <code>true</code>.
*
* @method hide
* @see show
* @chainable
*/
hide: function () {
},
/**
* Selects the specified <i>itemNode</i>, or the current
* <code>activeItem</code> if <i>itemNode</i> is not specified.
*
* @method selectItem
* @param {Node} itemNode (optional) Item node to select.
* @chainable
*/
selectItem: function (itemNode) {
if (itemNode) {
return this;
}
} else {
if (!itemNode) {
return this;
}
}
this.fire(EVT_SELECT, {
});
return this;
},
// -- Protected Prototype Methods ------------------------------------------
/**
* Activates the next item after the currently active item. If there is no
* next item and the <code>circular</code> attribute is <code>true</code>,
* focus will wrap back to the input node.
*
* @method _activateNextItem
* @chainable
* @protected
*/
_activateNextItem: function () {
if (item) {
} else {
nextItem = this._getFirstItemNode();
}
return this;
},
/**
* Activates the item previous to the currently active item. If there is no
* previous item and the <code>circular</code> attribute is
* <code>true</code>, focus will wrap back to the input node.
*
* @method _activatePrevItem
* @chainable
* @protected
*/
_activatePrevItem: function () {
return this;
},
/**
* Appends the specified result <i>items</i> to the list inside a new item
* node.
*
* @method _add
* @param {Array|Node|HTMLElement|String} items Result item or array of
* result items.
* @return {NodeList} Added nodes.
* @protected
*/
var itemNodes = [];
}, this);
return itemNodes;
},
/**
* Updates the ARIA live region with the specified message.
*
* @method _ariaSay
* @param {String} stringId String id (from the <code>strings</code>
* attribute) of the message to speak.
* @param {Object} subs (optional) Substitutions for placeholders in the
* string.
* @protected
*/
},
/**
* Binds <code>inputNode</code> events and behavior.
*
* @method _bindInput
* @protected
*/
_bindInput: function () {
var inputNode = this._inputNode,
// If this is a tokenInput, align with its bounding box. Otherwise,
// align with the inputNode.
if (!this.get('align.node')) {
}
// If no width config is set, attempt to set the list's width to the
// width of the alignment node. If the alignment node's width is falsy,
// do nothing.
}
// Attach inputNode events.
},
/**
* Binds list events.
*
* @method _bindList
* @protected
*/
_bindList: function () {
this._listEvents.concat([
this.after({
mouseover: this._afterMouseOver,
mouseout : this._afterMouseOut,
resultsChange : this._afterResultsChange,
visibleChange : this._afterVisibleChange
}),
]);
},
/**
* Clears the contents of the tray.
*
* @method _clear
* @protected
*/
_clear: function () {
this.set(ACTIVE_ITEM, null);
this._set(HOVERED_ITEM, null);
},
/**
* Creates and returns an ARIA live region node.
*
* @method _createAriaNode
* @return {Node} ARIA node.
* @protected
*/
_createAriaNode: function () {
'aria-live': 'polite',
role : 'status'
});
},
/**
* Creates and returns an item node with the specified <i>content</i>.
*
* @method _createItemNode
* @param {Object} result Result object.
* @return {Node} Item node.
* @protected
*/
_createItemNode: function (result) {
role: 'option'
},
/**
* Creates and returns a list node.
*
* @method _createListNode
* @return {Node} List node.
* @protected
*/
_createListNode: function () {
role: 'listbox'
});
},
/**
* Gets the first item node in the list, or <code>null</code> if the list is
* empty.
*
* @method _getFirstItemNode
* @return {Node|null}
* @protected
*/
_getFirstItemNode: function () {
},
/**
* Gets the last item node in the list, or <code>null</code> if the list is
* empty.
*
* @method _getLastItemNode
* @return {Node|null}
* @protected
*/
_getLastItemNode: function () {
},
/**
* Synchronizes the results displayed in the list with those in the
* <i>results</i> argument, or with the <code>results</code> attribute if an
* argument is not provided.
*
* @method _syncResults
* @param {Array} results (optional) Results.
* @protected
*/
_syncResults: function (results) {
var items;
if (!results) {
}
this._clear();
this._ariaSay('items_available');
}
}
},
/**
* Synchronizes the visibility of the tray with the <i>visible</i> argument,
* or with the <code>visible</code> attribute if an argument is not
* provided.
*
* @method _syncVisibility
* @param {Boolean} visible (optional) Visibility.
* @protected
*/
_syncVisibility: function (visible) {
if (this.get(ALWAYS_SHOW_LIST)) {
visible = true;
}
if (typeof visible === 'undefined') {
}
if (visible) {
// Force WidgetPositionAlign to refresh its alignment.
this._syncUIPosAlign();
} else {
this.set(ACTIVE_ITEM, null);
this._set(HOVERED_ITEM, null);
}
},
// -- Protected Event Handlers ---------------------------------------------
/**
* Handles <code>activeItemChange</code> events.
*
* @method _afterActiveItemChange
* @param {EventTarget} e
* @protected
*/
_afterActiveItemChange: function (e) {
var inputNode = this._inputNode,
// The previous item may have disappeared by the time this handler runs,
// so we need to be careful.
}
if (newVal) {
} else {
}
if (this.get('scrollIntoView')) {
}
},
/**
* Handles <code>alwaysShowListChange</code> events.
*
* @method _afterAlwaysShowListChange
* @param {EventTarget} e
* @protected
*/
_afterAlwaysShowListChange: function (e) {
},
/**
* Handles <code>hoveredItemChange</code> events.
*
* @method _afterHoveredItemChange
* @param {EventTarget} e
* @protected
*/
_afterHoveredItemChange: function (e) {
if (prevVal) {
}
if (newVal) {
}
},
/**
* Handles <code>mouseover</code> events.
*
* @method _afterMouseOver
* @param {EventTarget} e
* @protected
*/
_afterMouseOver: function (e) {
this._mouseOverList = true;
if (itemNode) {
}
},
/**
* Handles <code>mouseout</code> events.
*
* @method _afterMouseOut
* @param {EventTarget} e
* @protected
*/
_afterMouseOut: function () {
this._mouseOverList = false;
this._set(HOVERED_ITEM, null);
},
/**
* Handles <code>resultsChange</code> events.
*
* @method _afterResultsChange
* @param {EventFacade} e
* @protected
*/
_afterResultsChange: function (e) {
this._syncResults(e.newVal);
if (!this.get(ALWAYS_SHOW_LIST)) {
}
},
/**
* Handles <code>visibleChange</code> events.
*
* @method _afterVisibleChange
* @param {EventFacade} e
* @protected
*/
_afterVisibleChange: function (e) {
this._syncVisibility(!!e.newVal);
},
/**
* Handles <code>inputNode</code> <code>blur</code> events.
*
* @method _onListInputBlur
* @param {EventTarget} e
* @protected
*/
_onListInputBlur: function (e) {
// Hide the list on inputNode blur events, unless the mouse is currently
// over the list (which indicates that the user is probably interacting
// with it). The _lastInputKey property comes from the
// autocomplete-list-keys module.
this.hide();
}
},
/**
* Delegated event handler for item <code>click</code> events.
*
* @method _onItemClick
* @param {EventTarget} e
* @protected
*/
_onItemClick: function (e) {
var itemNode = e.currentTarget;
this.selectItem(itemNode);
},
// -- Protected Default Event Handlers -------------------------------------
/**
* Default <code>select</code> event handler.
*
* @method _defSelectFn
* @param {EventTarget} e
* @protected
*/
_defSelectFn: function (e) {
// TODO: support typeahead completion, etc.
this._inputNode.focus();
this._updateValue(text);
this.hide();
}
}, {
ATTRS: {
/**
* If <code>true</code>, the first item in the list will be activated by
* default when the list is initially displayed and when results change.
*
* @attribute activateFirstItem
* @type Boolean
* @default false
*/
value: false
},
/**
* Item that's currently active, if any. When the user presses enter,
* this is the item that will be selected.
*
* @attribute activeItem
* @type Node
*/
activeItem: {
value: null
},
// The "align" attribute is documented in WidgetPositionAlign.
align: {
value: {
}
},
/**
* If <code>true</code>, the list will remain visible even when there
* are no results to display.
*
* @attribute alwaysShowList
* @type Boolean
* @default false
*/
value: false
},
/**
* If <code>true</code>, keyboard navigation will wrap around to the
* opposite end of the list when navigating past the first or last item.
*
* @attribute circular
* @type Boolean
* @default true
*/
circular: {
value: true
},
/**
* Item currently being hovered over by the mouse, if any.
*
* @attribute hoveredItem
* @type Node|null
* @readonly
*/
hoveredItem: {
readOnly: true,
value: null
},
/**
* Node that will contain result items.
*
* @attribute listNode
* @type Node|null
* @readonly
*/
listNode: {
readOnly: true,
value: null
},
/**
* If <code>true</code>, the viewport will be scrolled to ensure that
* the active list item is visible when necessary.
*
* @attribute scrollIntoView
* @type Boolean
* @default false
*/
value: false
},
/**
* Translatable strings used by the AutoCompleteList widget.
*
* @attribute strings
* @type Object
*/
strings: {
valueFn: function () {
}
},
/**
* If <code>true</code>, pressing the tab key while the list is visible
* will select the active item, if any.
*
* @attribute tabSelect
* @type Boolean
* @default true
*/
tabSelect: {
value: true
},
// The "visible" attribute is documented in Widget.
visible: {
value: false
}
},
});
Y.AutoCompleteList = List;
/**
* Alias for <a href="AutoCompleteList.html"><code>AutoCompleteList</code></a>.
* See that class for API docs.
*
* @class AutoComplete
*/
Y.AutoComplete = List;