constrain.js revision 74df3147f09ac0f4cdeffadca20bcd1f57a45fd5
YUI.add('dd-constrain', function(Y) {
/**
* The Drag & Drop Utility allows you to create a draggable interface efficiently, buffering you from browser-level abnormalities and enabling you to focus on the interesting logic surrounding your particular implementation. This component enables you to create a variety of standard draggable objects with just a few lines of code and then, using its extensive API, add your own specific implementation logic.
* @module dd
* @submodule dd-constrain
*/
/**
* This class extends the dd-drag module to add the constraining methods to it. It supports constraining to a region, node or viewport. It also
* supports tick based moves and XY axis constraints.
* @class DragConstrained
* @extends Drag
* @constructor
*/
var DRAG_NODE = 'dragNode',
OFFSET_HEIGHT = 'offsetHeight',
OFFSET_WIDTH = 'offsetWidth',
proto = null,
C = function() {
C.superclass.constructor.apply(this, arguments);
};
C.NAME = 'dragConstrained';
C.ATTRS = {
/**
* @attribute stickX
* @description Stick the drag movement to the X-Axis. Default: false
* @type Boolean
*/
stickX: {
value: false
},
/**
* @attribute stickY
* @description Stick the drag movement to the Y-Axis
* @type Boolean
*/
stickY: {
value: false
},
/**
* @attribute tickX
* @description The X tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
* @type Number/false
*/
tickX: {
value: false
},
/**
* @attribute tickY
* @description The Y tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
* @type Number/false
*/
tickY: {
value: false
},
/**
* @attribute tickXArray
* @description An array of page coordinates to use as X ticks for drag movement.
* @type Array
*/
tickXArray: {
value: false
},
/**
* @attribute tickYArray
* @description An array of page coordinates to use as Y ticks for drag movement.
* @type Array
*/
tickYArray: {
value: false
},
/**
* @attribute constrain2region
* @description An Object Literal containing a valid region (top, right, bottom, left) of page positions to constrain the drag node to.
* @type Object
*/
constrain2region: {
value: false,
getter: function(r) {
if (Y.Lang.isObject(r)) {
var o = {};
Y.mix(o, r);
return o;
} else {
return false;
}
},
setter: function (r) {
if (Y.Lang.isObject(r)) {
if (Y.Lang.isNumber(r.top) && Y.Lang.isNumber(r.right) && Y.Lang.isNumber(r.left) && Y.Lang.isNumber(r.bottom)) {
var o = {};
Y.mix(o, r);
return o;
} else {
return false;
}
} else if (r !== false) {
return false;
}
return r;
}
},
/**
* @attribute gutter
* @description CSS style string for the gutter of a region (supports negative values): '5 0' (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)
* @type String
*/
gutter: {
value: '0',
setter: function(gutter) {
return Y.DD.DDM.cssSizestoObject(gutter);
}
},
/**
* @attribute constrain2node
* @description Will attempt to constrain the drag node to the bounderies of this node.
* @type Object
*/
constrain2node: {
value: false,
setter: function(n) {
if (!this.get('constrain2region')) {
var node = Y.Node.get(n);
if (node) {
return node;
}
} else if (this.get('constrain2region') !== false) {
}
return false;
}
},
/**
* @attribute constrain2view
* @description Will attempt to constrain the drag node to the bounderies of the viewport region.
* @type Object
*/
constrain2view: {
value: false
}
};
proto = {
start: function() {
C.superclass.start.apply(this, arguments);
this._regionCache = null;
},
/**
* @private
* @property _regionCache
* @description Store a cache of the region that we are constraining to
* @type Object
*/
_regionCache: null,
/**
* @private
* @method _cacheRegion
* @description Get's the region and caches it, called from window.resize and when the cache is null
*/
_cacheRegion: function() {
this._regionCache = this.get('constrain2node').get('region');
},
/**
* @method getRegion
* @description Get the active region: viewport, node, custom region
* @param {Boolean} inc Include the node's height and width
* @return {Object}
*/
getRegion: function(inc) {
var r = {}, oh = null, ow = null,
g = this.get('gutter');
if (this.get('constrain2node')) {
if (!this._regionCache) {
Y.on('resize', this._cacheRegion, this, true, window);
this._cacheRegion();
}
r = Y.clone(this._regionCache);
} else if (this.get('constrain2region')) {
r = this.get('constrain2region');
} else if (this.get('constrain2view')) {
r = this.get('node').get('viewportRegion');
} else {
return false;
}
Y.each(g, function(i, n) {
if ((n == 'right') || (n == 'bottom')) {
r[n] -= i;
} else {
r[n] += i;
}
});
if (inc) {
oh = this.get(DRAG_NODE).get(OFFSET_HEIGHT);
ow = this.get(DRAG_NODE).get(OFFSET_WIDTH);
r.right = r.right - ow;
r.bottom = r.bottom - oh;
}
return r;
},
/**
* @private
* @method _checkRegion
* @description
* @param {Array} _xy The XY to check if it's in the current region, if it isn't inside the region, it will reset the xy array to be inside the region.
* @return {Array} The new XY that is inside the region
*/
_checkRegion: function(_xy) {
var oxy = _xy,
r = this.getRegion(),
oh = this.get(DRAG_NODE).get(OFFSET_HEIGHT),
ow = this.get(DRAG_NODE).get(OFFSET_WIDTH);
if (oxy[1] > (r.bottom - oh)) {
_xy[1] = (r.bottom - oh);
}
if (r.top > oxy[1]) {
_xy[1] = r.top;
}
if (oxy[0] > (r.right - ow)) {
_xy[0] = (r.right - ow);
}
if (r.left > oxy[0]) {
_xy[0] = r.left;
}
return _xy;
},
/**
* @method inRegion
* @description Checks if the XY passed or the dragNode is inside the active region.
* @param {Array} xy Optional XY to check, if not supplied this.get('dragNode').getXY() is used.
* @return {Boolean} True if the XY is inside the region, false otherwise.
*/
inRegion: function(xy) {
xy = xy || this.get(DRAG_NODE).getXY();
var _xy = this._checkRegion([xy[0], xy[1]]),
inside = false;
if ((xy[0] === _xy[0]) && (xy[1] === _xy[1])) {
inside = true;
}
return inside;
},
/**
* @private
* @method _align
* @description Override of Drag _align to account for region checking and tick checking
* @param {Array} xy The XY to check for ticks and region
* @return {Array} The modified XY coords.
*/
_align: function(xy) {
var _xy = C.superclass._align.apply(this, arguments),
r = this.getRegion(true);
if (this.get('stickX')) {
_xy[1] = (this.startXY[1] - this.deltaXY[1]);
}
if (this.get('stickY')) {
_xy[0] = (this.startXY[0] - this.deltaXY[0]);
}
if (r) {
_xy = this._checkRegion(_xy);
}
_xy = this._checkTicks(_xy, r);
return _xy;
},
/**
* @private
* @method _calcTicks
* @description Helper method to calculate the tick offsets for a given position
* @param {Number} pos The current X or Y position
* @param {Number} start The start X or Y position
* @param {Number} tick The X or Y tick increment
* @param {Number} off1 The min offset that we can't pass (region)
* @param {Number} off2 The max offset that we can't pass (region)
* @return {Number} The new position based on the tick calculation
*/
_calcTicks: function(pos, start, tick, off1, off2) {
var ix = ((pos - start) / tick),
min = Math.floor(ix),
max = Math.ceil(ix);
if ((min !== 0) || (max !== 0)) {
if ((ix >= min) && (ix <= max)) {
pos = (start + (tick * min));
if (off1 && off2) {
if (pos < off1) {
pos = (start + (tick * (min + 1)));
}
if (pos > off2) {
pos = (start + (tick * (min - 1)));
}
}
}
}
return pos;
},
/**
* @private
* @method _calcTickArray
* @description This method is used with the tickXArray and tickYArray config options
* @param {Number} pos The current X or Y position
* @param {Number} ticks The array containing our custom tick positions.
* @param {Number} off1 The min offset that we can't pass (region)
* @param {Number} off2 The max offset that we can't pass (region)
* @return The tick position
*/
_calcTickArray: function(pos, ticks, off1, off2) {
var i = 0, len = ticks.length, next = 0,
diff1, diff2, ret;
if (!ticks || (ticks.length === 0)) {
return pos;
} else if (ticks[0] >= pos) {
return ticks[0];
} else {
for (i = 0; i < len; i++) {
next = (i + 1);
if (ticks[next] && ticks[next] >= pos) {
diff1 = pos - ticks[i];
diff2 = ticks[next] - pos;
ret = (diff2 > diff1) ? ticks[i] : ticks[next];
if (off1 && off2) {
if (ret > off2) {
if (ticks[i]) {
ret = ticks[i];
} else {
ret = ticks[len - 1];
}
}
}
return ret;
}
}
return ticks[ticks.length - 1];
}
},
/**
* @private
* @method _checkTicks
* @description This method delegates the proper helper method for tick calculations
* @param {Array} xy The XY coords for the Drag
* @param {Object} r The optional region that we are bound to.
* @return {Array} The calced XY coords
*/
_checkTicks: function(xy, r) {
var lx = (this.startXY[0] - this.deltaXY[0]),
ly = (this.startXY[1] - this.deltaXY[1]),
xt = this.get('tickX'),
yt = this.get('tickY');
if (xt && !this.get('tickXArray')) {
xy[0] = this._calcTicks(xy[0], lx, xt, r.left, r.right);
}
if (yt && !this.get('tickYArray')) {
xy[1] = this._calcTicks(xy[1], ly, yt, r.top, r.bottom);
}
if (this.get('tickXArray')) {
xy[0] = this._calcTickArray(xy[0], this.get('tickXArray'), r.left, r.right);
}
if (this.get('tickYArray')) {
xy[1] = this._calcTickArray(xy[1], this.get('tickYArray'), r.top, r.bottom);
}
return xy;
}
};
//Extend DD.Drag
Y.extend(C, Y.DD.Drag, proto);
//Set this to DD.Drag for other extensions
Y.DD.Drag = C;
}, '@VERSION@' ,{optional:['dd-proxy'], requires:['dd-drag'], skinnable:false});