DataEvent.as revision f15db56f74c632307d2cd8210cb4e883ac99d308
{
import flash.events.Event;
/**
* The <code>DataEvent</code> class defines events for chart data classes.
*
* These events include the following:
* <ul>
* <li><code>DataEvent.NEW_DATA</code>: Fired after the <code>data</code> property is set.</li>
* <li><code>DataEvent.DATA_CHANGE</code>: Fired after a change is made to the <code>data</code> property.</li>
* </ul>
*
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
public class DataEvent extends Event
{
//--------------------------------------
// Constants
//--------------------------------------
/**
* Defines the value of the <code>type</code> property of a <code>newData</code>
* event object.
*
* <p>This event has the following properties:</p>
* <table class="innertable" width="100%">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
* <tr><td><code>cancelable</code></td><td><code>true</code></td></tr>
* <tr><td><code>currentTarget</code></td><td>The object that is actively processing
* the event object with and event listener.</td></tr>
* <tr><td><code>target</code></td><td>The object that dispatched the event. The target is
* not always the object listening for the event. Use the <code>currentTarget</code>
* property to access the object that is listening for the event.</td></tr>
* </td></tr>
* </table>
*
* @eventType newData
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
public static const NEW_DATA:String = "newData";
/**
* Defines the value of the <code>type</code> property of a <code>dataChange</code>
* event object.
*
* <p>This event has the following properties:</p>
* <table class="innertable" width="100%">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
* <tr><td><code>cancelable</code></td><td><code>true</code></td></tr>
* <tr><td><code>currentTarget</code></td><td>The object that is actively processing
* the event object with and event listener.</td></tr>
* <tr><td><code>target</code></td><td>The object that dispatched the event. The target is
* not always the object listening for the event. Use the <code>currentTarget</code>
* property to access the object that is listening for the event.</td></tr>
* </td></tr>
* </table>
*
* @eventType dataChange
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
public static const DATA_CHANGE:String = "dataChange";
//--------------------------------------
// Constructor
//--------------------------------------
/**
* Constructor. Creates a new DataEvent object with the specified parameters.
*
* @param type The event type; this value identifies the action that caused the event.
*
* @param bubbles Indicates whether the event can bubble up the display list hierarchy.
*
* @param cancelable Indicates whether the behavior associated with the event can be
* prevented.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
public function DataEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)
{
super(type, bubbles, cancelable);
}
//--------------------------------------
// Public Properties
//--------------------------------------
/**
* Hash of added keyed arrays.
*/
public var keysAdded:Object;
/**
* Hash of removed keyed arrays.
*/
public var keysRemoved:Object;
/**
* Hash of changed keyed arrays.
*/
public var keysChanged:Object;
//--------------------------------------
// Public Methods
//--------------------------------------
/**
* Creates a copy of the DataEvent object and sets the value of each parameter to match
* the original.
*
* @return A new DataEvent object with parameter values that match those of the original.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
override public function clone():Event
{
}
}
}