yui-rls.js revision 7380653a55868892cb97060c61641fc73ba22cbe
/**
* The YUI module contains the components required for building the YUI seed
* file. This includes the script loading mechanism, a simple queue, and
* the core utilities for the library.
* @module yui
* @submodule yui-base
*/
if (typeof YUI != 'undefined') {
}
/**
* The YUI global namespace object. If YUI is already defined, the
* existing YUI object will not be overwritten so that defined
* namespaces are preserved. It is the constructor for the object
* the end user interacts with. As indicated below, each instance
* has full custom event support, but only if the event system
* is available. This is a self-instantiable factory function. You
* can invoke it directly like this:
*
* YUI().use('*', function(Y) {
* // ready
* });
*
* But it also works like this:
*
* var Y = YUI();
*
* @class YUI
* @constructor
* @global
* @uses EventTarget
* @param o* {object} 0..n optional configuration objects. these values
* are store in Y.config. See config for the list of supported
* properties.
*/
/*global YUI*/
/*global YUI_config*/
var YUI = function() {
var i = 0,
Y = this,
instanceOf = function(o, type) {
return (o && o.hasOwnProperty && (o instanceof type));
},
if (!(instanceOf(Y, YUI))) {
Y = new YUI();
} else {
// set up the core environment
Y._init();
// YUI.GlobalConfig is a master configuration that might span
// multiple contexts in a non-browser environment. It is applied
// first to all instances in all contexts.
if (YUI.GlobalConfig) {
}
// YUI_Config is a page-level config. It is applied to all
// instances created on the page. This is applied after
// YUI.GlobalConfig, and before the instance level configuration
// objects.
if (gconf) {
Y.applyConfig(gconf);
}
// bind the specified additional modules for this instance
if (!l) {
Y._setup();
}
}
if (l) {
// Each instance can accept one or more configuration objects.
// These are applied after YUI.GlobalConfig and YUI_Config,
// overriding values set in those config files if there is a '
// matching property.
for (; i < l; i++) {
Y.applyConfig(args[i]);
}
Y._setup();
}
Y.instanceOf = instanceOf;
return Y;
};
(function() {
VERSION = '@VERSION@',
PERIOD = '.',
DOC_LABEL = 'yui3-js-enabled',
NOOP = function() {},
'io.xdrResponse': 1, // can call. this should
'SWF.eventHandler': 1 }, // be done at build time
instances = {},
}
},
// this can throw an uncaught exception in FF
try {
} catch (ex) {}
}
},
handleLoad = function() {
if (hasWin) {
}
},
getLoader = function(Y, o) {
if (loader) {
//loader._config(Y.config);
loader.ignoreRegistered = false;
} else {
}
return loader;
},
clobber = function(r, s) {
for (var i in s) {
if (s.hasOwnProperty(i)) {
r[i] = s[i];
}
}
},
ALREADY_DONE = { success: true };
// Stamp the documentElement (HTML) with a class of "yui-loaded" to
// enable styles that need to key off of JS being enabled.
if (docClass) {
docClass += ' ';
}
}
}
proto = {
/**
* Applies a new configuration object to the YUI instance config.
* update the loader cache if necessary. Updating Y.config directly
* will not update the cache.
* @method applyConfig
* @param {object} the configuration object.
* @since 3.2.0
*/
applyConfig: function(o) {
o = o || NOOP;
var attr,
name,
// detail,
for (name in o) {
if (o.hasOwnProperty(name)) {
} else if (name == 'win') {
} else if (name == '_yuid') {
// preserve the guid
} else {
}
}
}
if (loader) {
}
},
_config: function(o) {
this.applyConfig(o);
},
/**
* Initialize this YUI instance
* @private
*/
_init: function() {
var filter,
Y = this,
prop;
/**
* The version number of the YUI instance.
* @property version
* @type string
*/
if (!Env) {
Y.Env = {
mods: {}, // flat module map
versions: {}, // version module map
// bootstrapped: false,
_idx: 0,
_used: {},
_attached: {},
_missed: [],
_yidx: 0,
_uidx: 0,
_guidp: 'y',
_loaded: {},
// serviced: {},
function(srcPattern, comboPattern) {
// get from querystring
if (src) {
if (b) {
// this is to set up the path to the loader. The file
// filter for loader should match the yui include.
if (filter) {
if (match > -1) {
}
}
// extract correct path for mixed combo urls
}
break;
}
}
}
// use CDN default
}
};
}
}
}
}
Y.constructor = YUI;
// configuration defaults
debug: true,
useBrowserConsole: true,
throwFail: true,
bootstrap: true,
cacheUse: true,
fetchCSS: true,
use_rls: true
};
filter = '-min.';
}
},
/**
* Finishes the instance setup. Attaches whatever modules were defined
* when the yui modules was registered.
* @method _setup
* @private
*/
_setup: function(o) {
var i, Y = this,
core = [],
}
}
Y._attach(['yui-base']);
},
/**
* Executes a method on a YUI instance with
* the specified id if the specified method is whitelisted.
* @method applyTo
* @param id {string} the YUI instance id.
* @param method {string} the name of the method to exectute.
* Ex: 'Object.keys'.
* @param args {Array} the arguments to apply to the method.
* @return {object} the return value from the applied method or null.
*/
if (!(method in APPLY_TO_AUTH)) {
return null;
}
if (instance) {
m = instance;
m = m[nest[i]];
if (!m) {
}
}
}
return null;
},
/**
* Registers a module with the YUI global. The easiest way to create a
* first-class YUI module is to use the YUI component build tool.
*
*
* The build system will produce the YUI.add wrapper for you module, along
* with any configuration info required for the module.
* @method add
* @param name {string} module name.
* @param fn {Function} entry point into the module that
* is used to bind module to the YUI instance.
* @param version {string} version string.
* @param details {object} optional config data:
* requires: features that must be present before this module can be
* attached.
* optional: optional features that should be present if loadOptional
* is defined. Note: modules are not often loaded this way in YUI 3,
* but this field is still useful to inform the user that certain
* features in the component will require additional dependencies.
* use: features that are included within this module which need to
* be attached automatically when this module is attached. This
* supports the YUI 3 rollup system -- a module with submodules
* defined will need to have the submodules listed in the 'use'
* config. The YUI component build tool does this for you.
* @return {YUI} the YUI instance.
*
*/
mod = {
},
for (i in instances) {
if (instances.hasOwnProperty(i)) {
if (loader) {
}
}
}
}
return this;
},
/**
* Executes the function associated with each required
* module, binding the module to the YUI instance.
* @method _attach
* @private
*/
Y = this, j,
//console.info('attaching: ' + r, 'info', 'yui');
for (i = 0; i < len; i++) {
if (!done[r[i]]) {
name = r[i];
break;
}
if (!mod) {
moot = true;
}
}
//if (!loader || !loader.moduleInfo[name]) {
//if ((!loader || !loader.moduleInfo[name]) && !moot) {
if (!moot) {
}
}
} else {
//Don't like this, but in case a mod was asked for once, then we fetch it
//We need to remove it from the missed list
}
}
if (req) {
return false;
}
break;
}
}
}
if (after) {
return false;
}
break;
}
}
}
try {
} catch (e) {
return false;
}
}
if (use) {
return false;
}
break;
}
}
}
}
}
}
return true;
},
/**
* Attaches one or more modules to the YUI instance. When this
* is executed, the requirements are analyzed, and one of
* several things can happen:
*
* - All requirements are available on the page -- The modules
* are attached to the instance. If supplied, the use callback
* is executed synchronously.
*
* - Modules are missing, the Get utility is not available OR
* the 'bootstrap' config is false -- A warning is issued about
* the missing modules and all available modules are attached.
*
* - Modules are missing, the Loader is not available but the Get
* utility is and boostrap is not false -- The loader is bootstrapped
* before doing the following....
*
* - Modules are missing and the Loader is available -- The loader
* expands the dependency tree and fetches missing modules. When
* the loader is finshed the callback supplied to use is executed
* asynchronously.
*
* @param modules* {string} 1-n modules to bind (uses arguments array).
* @param *callback {function} callback function executed when
* the instance has the required functionality. If included, it
* must be the last parameter.
* <code>
* // loads and attaches dd and its dependencies
* YUI().use('dd', function(Y) {});
* // loads and attaches dd and node as well as all of their dependencies
* YUI().use(['dd', 'node'], function(Y) {});
* // attaches all modules that are available on the page
* YUI().use('*', function(Y) {});
* // intrinsic YUI gallery support (since 3.1.0)
* YUI().use('gallery-yql', function(Y) {});
* // intrinsic YUI 2in3 support (since 3.1.0)
* YUI().use('yui2-datatable', function(Y) {});.
* </code>
*
* @return {YUI} the YUI instance.
*/
use: function() {
Y = this,
i = 0,
name,
provisioned = true;
// The last argument supplied to use can be a load complete callback
} else {
callback = null;
}
}
provisioned = false;
break;
}
}
if (provisioned) {
}
return Y;
}
}
provisioned = false;
break;
}
}
if (provisioned) {
}
return Y;
}
}
if (Y._loading) {
} else {
});
}
return Y;
},
} else if (callback) {
try {
} catch (e) {
}
}
},
if (!this.Array) {
this._attach(['yui-base']);
}
Y = this,
YArray = Y.Array,
missing = [],
r = [],
ret = true,
return;
}
// add this module to full list of things to attach
if (!skip) {
}
// only attach a module once
return;
}
if (m) {
} else {
// CSS files don't register themselves, see if it has
// been loaded
} else {
}
}
// make sure requirements are attached
}
// make sure we grab the submodule dependencies too
}
});
},
handleLoader = function(fromLoader) {
var response = fromLoader || {
success: true,
msg: 'not dynamic'
},
ret = true,
Y._loading = false;
if (data) {
missing = [];
r = [];
if (redo) {
redo = false;
}
}
}
Y._loading = false;
}
});
} else {
if (data) {
}
if (ret) {
}
}
}
};
// YUI().use('*'); // bind everything available
if (firstArg === '*') {
if (ret) {
handleLoader();
}
return Y;
}
// use loader to expand dependencies and sort the
// requirements if it is available.
loader.ignoreRegistered = true;
}
// process each requirement and any additional requirements
// the module metadata specifies
if (len) {
}
// dynamic load
Y._loading = true;
loader.ignoreRegistered = false;
// loader.partial(missing, (fetchCSS) ? null : 'js');
// server side loader service
var rls_end = function(o) {
handleLoader(o);
G_ENV._rls_in_progress = false;
}
},
if (rls_url) {
instance.rls_oncomplete(function(o) {
rls_end(o);
});
});
} else {
rls_end({
});
}
};
G_ENV._rls_in_progress = true;
});
}
Y._loading = true;
handleBoot = function() {
Y._loading = false;
Env.bootstrapped = true;
if (Y._attach(['loader'])) {
}
};
if (G_ENV._bootstrapping) {
} else {
G_ENV._bootstrapping = true;
});
}
} else {
if (ret) {
handleLoader();
}
}
return Y;
},
/**
* Returns the namespace specified and creates it if it doesn't exist
* <pre>
* YUI.namespace("property.package");
* YUI.namespace("YAHOO.property.package");
* </pre>
* Either of the above would create YUI.property, then
* YUI.property.package (YAHOO is scrubbed out, this is
* to remain compatible with YUI2)
*
* Be careful when naming packages. Reserved words may work in some browsers
* and not others. For instance, the following will fail in Safari:
* <pre>
* YUI.namespace("really.long.nested.namespace");
* </pre>
* This fails because "long" is a future reserved word in ECMAScript
*
* @method namespace
* @param {string*} arguments 1-n namespaces to create.
* @return {object} A reference to the last namespace object created.
*/
namespace: function() {
for (; i < a.length; i++) {
// d = ('' + a[i]).split('.');
arg = a[i];
o[d[j]] = o[d[j]] || {};
o = o[d[j]];
}
} else {
}
}
return o;
},
// this is replaced if the log module is included
// this is replaced if the dump module is included
/**
* Report an error. The reporting mechanism is controled by
* the 'throwFail' configuration attribute. If throwFail is
* not specified, the message is written to the Logger, otherwise
* a JS error is thrown
* @method error
* @param msg {string} the error message.
* @param e {Error|string} Optional JS error that was caught, or an error string.
* @param data Optional additional info
* and throwFail is specified, this error will be re-thrown.
* @return {YUI} this YUI instance.
*/
var Y = this, ret;
}
} else {
}
return Y;
},
/**
* Generate an id that is unique among all YUI instances
* @method guid
* @param pre {string} optional guid prefix.
* @return {string} the guid.
*/
},
/**
* Returns a guid associated with an object. If the object
* does not have one, a new one is created unless readOnly
* is specified.
* @method stamp
* @param o The object to stamp.
* @param readOnly {boolean} if true, a valid guid will only
* be returned if the object has one assigned to it.
* @return {string} The object's guid or null.
*/
var uid;
if (!o) {
return o;
}
// IE generates its own unique ID for dom nodes
// The uniqueID property of a document node returns a new ID
} else {
}
if (!uid) {
if (!readOnly) {
try {
} catch (e) {
uid = null;
}
}
}
return uid;
},
/**
* Destroys the YUI instance
* @method destroy
* @since 3.3.0
*/
destroy: function() {
var Y = this;
if (Y.Event) {
}
delete Y.Env;
delete Y.config;
}
/**
* instanceof check for objects that works around
* memory leak in IE when the item tested is
* @method instanceOf
* @since 3.3.0
*/
};
// inheritance utilities are not available yet
}
}
// set up the environment
if (hasWin) {
// add a window load event at load time so we can capture
// the case where it fires before dynamic loading is
// complete.
} else {
handleLoad();
}
/*global exports*/
// Support the CommonJS method for exporting our single global
if (typeof exports == 'object') {
}
}());
/**
* The config object contains all of the configuration options for
* the YUI instance. This object is supplied by the implementer
* when instantiating a YUI instance. Some properties have default
* values if they are not supplied by the implementer. This should
* not be updated directly because some values are cached. Use
* applyConfig() to update the config object on a YUI instance that
* has already been configured.
*
* @class config
* @static
*/
/**
* Allows the YUI seed file to fetch the loader component and library
* metadata to dynamically load additional dependencies.
*
* @property bootstrap
* @type boolean
* @default true
*/
/**
* Log to the browser console if debug is on and the browser has a
* supported console.
*
* @property useBrowserConsole
* @type boolean
* @default true
*/
/**
* A hash of log sources that should be logged. If specified, only
* log messages from these sources will be logged.
*
* @property logInclude
* @type object
*/
/**
* A hash of log sources that should be not be logged. If specified,
* all sources are logged if not on this list.
*
* @property logExclude
* @type object
*/
/**
* Set to true if the yui seed file was dynamically loaded in
* order to bootstrap components relying on the window load event
* and the 'domready' custom event.
*
* @property injected
* @type boolean
* @default false
*/
/**
* If throwFail is set, Y.error will generate or re-throw a JS Error.
* Otherwise the failure is logged.
*
* @property throwFail
* @type boolean
* @default true
*/
/**
*
* @property win
* @type Window
* @default the window hosting YUI
*/
/**
* The document associated with the 'win' configuration.
*
* @property doc
* @type Document
* @default the document hosting YUI
*/
/**
* A list of modules that defines the YUI core (overrides the default).
*
* @property core
* @type string[]
*/
/**
* A list of languages in order of preference. This list is matched against
* the list of available languages in modules that the YUI instance uses to
* determine the best possible localization of language sensitive modules.
* Languages are represented using BCP 47 language tags, such as "en-GB" for
* English as used in the United Kingdom, or "zh-Hans-CN" for simplified
* Chinese as used in China. The list can be provided as a comma-separated
* list or as an array.
*
* @property lang
* @type string|string[]
*/
/**
* The default date format
* @property dateFormat
* @type string
* @deprecated use configuration in DataType.Date.format() instead.
*/
/**
* The default locale
* @property locale
* @type string
* @deprecated use config.lang instead.
*/
/**
* The default interval when polling in milliseconds.
* @property pollInterval
* @type int
* @default 20
*/
/**
* The number of dynamic nodes to insert by default before
* automatically removing them. This applies to script nodes
* because remove the node will not make the evaluated script
* unavailable. Dynamic CSS is not auto purged, because removing
* a linked style sheet will also remove the style definitions.
* @property purgethreshold
* @type int
* @default 20
*/
/**
* The default interval when polling in milliseconds.
* @property windowResizeDelay
* @type int
* @default 40
*/
/**
* Base directory for dynamic loading
* @property base
* @type string
*/
/*
* The secure base dir (not implemented)
* For dynamic loading.
* @property secureBase
* @type string
*/
/**
* The YUI combo service base dir. Ex: http://yui.yahooapis.com/combo?
* For dynamic loading.
* @property comboBase
* @type string
*/
/**
* The root path to prepend to module path for the combo service.
* For dynamic loading.
* @property root
* @type string
*/
/**
* A filter to apply to result urls. This filter will modify the default
* path for all modules. The default path for the YUI library is the
* minified version of the files (e.g., event-min.js). The filter property
* can be a predefined filter or a custom filter. The valid predefined
* filters are:
* <dl>
* <dt>DEBUG</dt>
* <dd>Selects the debug versions of the library (e.g., event-debug.js).
* This option will automatically include the Logger widget</dd>
* <dt>RAW</dt>
* <dd>Selects the non-minified version of the library (e.g., event.js).</dd>
* </dl>
* You can also define a custom filter, which must be an object literal
* containing a search expression and a replace string:
* <pre>
* myFilter: {
* 'searchExp': "-min\\.js",
* 'replaceStr': "-debug.js"
* }
* </pre>
*
* For dynamic loading.
*
* @property filter
* @type string|object
*/
/**
* The 'skin' config let's you configure application level skin
* customizations. It contains the following attributes which
* can be specified to override the defaults:
*
* // The default skin, which is automatically applied if not
* // overriden by a component-specific skin definition.
* // Change this in to apply a different skin globally
* defaultSkin: 'sam',
*
* // This is combined with the loader base property to get
* // the default root directory for a skin.
*
* // Any component-specific overrides can be specified here,
* // making it possible to load different skins for different
* // components. It is possible to load more than one skin
* // for a given component as well.
* overrides: {
* slider: ['capsule', 'round']
* }
*
* For dynamic loading.
*
* @property skin
*/
/**
* Hash of per-component filter specification. If specified for a given
* component, this overrides the filter config.
*
* For dynamic loading.
*
* @property filters
*/
/**
* Use the YUI combo service to reduce the number of http connections
* required to load your dependencies. Turning this off will
* disable combo handling for YUI and all module groups configured
* with a combo service.
*
* For dynamic loading.
*
* @property combine
* @type boolean
* @default true if 'base' is not supplied, false if it is.
*/
/**
* A list of modules that should never be dynamically loaded
*
* @property ignore
* @type string[]
*/
/**
* A list of modules that should always be loaded when required, even if already
* present on the page.
*
* @property force
* @type string[]
*/
/**
* Node or id for a node that should be used as the insertion point for new
* nodes. For dynamic loading.
*
* @property insertBefore
* @type string
*/
/**
* Object literal containing attributes to add to dynamically loaded script
* nodes.
* @property jsAttributes
* @type string
*/
/**
* Object literal containing attributes to add to dynamically loaded link
* nodes.
* @property cssAttributes
* @type string
*/
/**
* Number of milliseconds before a timeout occurs when dynamically
* loading nodes. If not set, there is no timeout.
* @property timeout
* @type int
*/
/**
* Callback for the 'CSSComplete' event. When dynamically loading YUI
* components with CSS, this property fires when the CSS is finished
* loading but script loading is still ongoing. This provides an
* opportunity to enhance the presentation of a loading page a little
* bit before the entire loading process is done.
*
* @property onCSS
* @type function
*/
/**
* A hash of module definitions to add to the list of YUI components.
* These components can then be dynamically loaded side by side with
* YUI via the use() method. This is a hash, the key is the module
* name, and the value is an object literal specifying the metdata
* for the module. * See Loader.addModule for the supported module
* metadata fields. Also @see groups, which provides a way to
* configure the base and combo spec for a set of modules.
* <code>
* modules: {
* mymod1: {
* requires: ['node'],
* fullpath: 'http://myserver.mydomain.com/mymod1/mymod1.js'
* },
* mymod2: {
* requires: ['mymod1'],
* fullpath: 'http://myserver.mydomain.com/mymod2/mymod2.js'
* }
* }
* </code>
*
* @property modules
* @type object
*/
/**
* A hash of module group definitions. It for each group you
* can specify a list of modules and the base path and
* combo spec to use when dynamically loading the modules. @see
* @see modules for the details about the modules part of the
* group definition.
* <code>
* groups: {
* yui2: {
* // specify whether or not this group has a combo service
* combine: true,
*
* // the base path for non-combo paths
* base: 'http://yui.yahooapis.com/2.8.0r4/build/',
*
* // the path to the combo service
* comboBase: 'http://yui.yahooapis.com/combo?',
*
* // a fragment to prepend to the path attribute when
* // when building combo urls
*
* // the module definitions
* modules: {
* yui2_yde: {
* path: "yahoo-dom-event/yahoo-dom-event.js"
* },
* yui2_anim: {
* path: "animation/animation.js",
* requires: ['yui2_yde']
* }
* }
* }
* }
* </code>
* @property modules
* @type object
*/
/**
* The loader 'path' attribute to the loader itself. This is combined
* with the 'base' attribute to dynamically load the loader component
* when boostrapping with the get utility alone.
*
* @property loaderPath
* @type string
* @default loader/loader-min.js
*/
/**
* Specifies whether or not YUI().use(...) will attempt to load CSS
* resources at all. Any truthy value will cause CSS dependencies
* to load when fetching script. The special value 'force' will
* cause CSS dependencies to be loaded even if no script is needed.
*
* @property fetchCSS
* @type boolean|string
* @default true
*/
/**
* The default gallery version to build gallery module urls
* @property gallery
* @type string
* @since 3.1.0
*/
/**
* The default YUI 2 version to build yui2 module urls. This is for
* intrinsic YUI 2 support via the 2in3 project. Also @see the '2in3'
* config for pulling different revisions of the wrapped YUI 2
* modules.
* @since 3.1.0
* @property yui2
* @type string
* @default 2.8.1
*/
/**
* The 2in3 project is a deployment of the various versions of YUI 2
* deployed as first-class YUI 3 modules. Eventually, the wrapper
* for the modules will change (but the underlying YUI 2 code will
* be the same), and you can select a particular version of
* the wrapper modules via this config.
* @since 3.1.0
* @property 2in3
* @type string
* @default 1
*/
/**
* Alternative console log function for use in environments without
* a supported native console. The function is executed in the
* YUI instance context.
* @since 3.1.0
* @property logFn
* @type Function
*/
/**
* A callback to execute when Y.error is called. It receives the
* error message and an javascript error object if Y.error was
* executed because a javascript error was caught. The function
* is executed in the YUI instance context.
*
* @since 3.2.0
* @property errorFn
* @type Function
*/
/**
* A callback to execute when the loader fails to load one or
* more resource. This could be because of a script load
* failure. It can also fail if a javascript module fails
* to register itself, but only when the 'requireRegistration'
* is true. If this function is defined, the use() callback will
* only be called when the loader succeeds, otherwise it always
* executes unless there was a javascript error when attaching
* a module.
*
* @since 3.3.0
* @property loadErrorFn
* @type Function
*/
/**
* When set to true, the YUI loader will expect that all modules
* it is responsible for loading will be first-class YUI modules
* that register themselves with the YUI global. If this is
* set to true, loader will fail if the module registration fails
* to happen after the script is loaded.
*
* @since 3.3.0
* @property requireRegistration
* @type boolean
* @default false
*/
/**
* Cache serviced use() requests.
* @since 3.3.0
* @property cacheUse
* @type boolean
* @default true
* @deprecated no longer used
*/
/**
* The parameter defaults for the remote loader service.
* Requires the rls submodule. The properties that are
* supported:
* <pre>
* m: comma separated list of module requirements. This
* must be the param name even for custom implemetations.
* v: the version of YUI to load. Defaults to the version
* of YUI that is being used.
* gv: the version of the gallery to load (@see the gallery config)
* env: comma separated list of modules already on the page.
* this must be the param name even for custom implemetations.
* lang: the languages supported on the page (@see the lang config)
* '2in3v': the version of the 2in3 wrapper to use (@see the 2in3 config).
* '2v': the version of yui2 to use in the yui 2in3 wrappers
* (@see the yui2 config)
* filt: a filter def to apply to the urls (@see the filter config).
* filts: a list of custom filters to apply per module
* (@see the filters config).
* tests: this is a map of conditional module test function id keys
* with the values of 1 if the test passes, 0 if not. This must be
* the name of the querystring param in custom templates.
*</pre>
*
* @since 3.2.0
* @property rls
*/
/**
* The base path to the remote loader service
*
* @since 3.2.0
* @property rls_base
*/
/**
* The template to use for building the querystring portion
* of the remote loader service url. The default is determined
* by the rls config -- each property that has a value will be
* represented.
*
* ex: m={m}&v={v}&env={env}&lang={lang}&filt={filt}&tests={tests}
*
*
* @since 3.2.0
* @property rls_tmpl
*/
/**
* Configure the instance to use a remote loader service instead of
* the client loader.
*
* @since 3.2.0
* @property use_rls
*/
/*
* YUI stub
* @module yui
* @submodule yui-base
*/
/**
* The YUI module contains the components required for building the YUI
* seed file. This includes the script loading mechanism, a simple queue,
* and the core utilities for the library.
* @module yui
* @submodule yui-base
*/
/**
* Provides core language utilites and extensions used throughout YUI.
*
* @class Lang
* @static
*/
STRING_PROTO = String.prototype,
TYPES = {
'undefined' : 'undefined',
'number' : 'number',
'boolean' : 'boolean',
'string' : 'string',
'[object Function]': 'function',
'[object RegExp]' : 'regexp',
'[object Array]' : 'array',
'[object Date]' : 'date',
'[object Error]' : 'error'
},
SUBREGEX = /\{\s*([^|}]+?)\s*(?:\|([^}]*))?\s*\}/g,
TRIMREGEX = /^\s+|\s+$/g,
// If either MooTools or Prototype is on the page, then there's a chance that we
// can't trust "native" language features to actually be native. When this is
// the case, we take the safe route and fall back to our own non-native
// implementation.
/**
* Determines whether or not the provided item is an array.
*
* Returns `false` for array-like collections such as the function `arguments`
* collection or `HTMLElement` collections. Use `Y.Array.test()` if you want to
* test for an array-like collection.
*
* @method isArray
* @param o The object to test.
* @return {boolean} true if o is an array.
* @static
*/
return L.type(o) === 'array';
};
/**
* Determines whether or not the provided item is a boolean.
* @method isBoolean
* @static
* @param o The object to test.
* @return {boolean} true if o is a boolean.
*/
L.isBoolean = function(o) {
return typeof o === 'boolean';
};
/**
* <p>
* Determines whether or not the provided item is a function.
* Note: Internet Explorer thinks certain functions are objects:
* </p>
*
* <pre>
* var obj = document.createElement("object");
* Y.Lang.isFunction(obj.getAttribute) // reports false in IE
*
* var input = document.createElement("input"); // append to body
* Y.Lang.isFunction(input.focus) // reports false in IE
* </pre>
*
* <p>
* You will have to implement additional tests if these functions
* matter to you.
* </p>
*
* @method isFunction
* @static
* @param o The object to test.
* @return {boolean} true if o is a function.
*/
L.isFunction = function(o) {
return L.type(o) === 'function';
};
/**
* Determines whether or not the supplied item is a date instance.
* @method isDate
* @static
* @param o The object to test.
* @return {boolean} true if o is a date.
*/
L.isDate = function(o) {
};
/**
* Determines whether or not the provided item is null.
* @method isNull
* @static
* @param o The object to test.
* @return {boolean} true if o is null.
*/
L.isNull = function(o) {
return o === null;
};
/**
* Determines whether or not the provided item is a legal number.
* @method isNumber
* @static
* @param o The object to test.
* @return {boolean} true if o is a number.
*/
L.isNumber = function(o) {
return typeof o === 'number' && isFinite(o);
};
/**
* Determines whether or not the provided item is of type object
* or function. Note that arrays are also objects, so
* <code>Y.Lang.isObject([]) === true</code>.
* @method isObject
* @static
* @param o The object to test.
* @param failfn {boolean} fail if the input is a function.
* @return {boolean} true if o is an object.
*/
var t = typeof o;
return (o && (t === 'object' ||
};
/**
* Determines whether or not the provided item is a string.
* @method isString
* @static
* @param o The object to test.
* @return {boolean} true if o is a string.
*/
L.isString = function(o) {
return typeof o === 'string';
};
/**
* Determines whether or not the provided item is undefined.
* @method isUndefined
* @static
* @param o The object to test.
* @return {boolean} true if o is undefined.
*/
L.isUndefined = function(o) {
return typeof o === 'undefined';
};
/**
* Returns a string without any leading or trailing whitespace. If
* the input is not a string, the input will be returned untouched.
* @method trim
* @static
* @param s {string} the string to trim.
* @return {string} the trimmed string.
*/
} : function (s) {
try {
} catch (e) {
return s;
}
};
/**
* Returns a string without any leading whitespace.
* @method trimLeft
* @static
* @param s {string} the string to trim.
* @return {string} the trimmed string.
*/
return s.trimLeft();
} : function (s) {
return s.replace(/^\s+/, '');
};
/**
* Returns a string without any trailing whitespace.
* @method trimRight
* @static
* @param s {string} the string to trim.
* @return {string} the trimmed string.
*/
return s.trimRight();
} : function (s) {
return s.replace(/\s+$/, '');
};
/**
* A convenience method for detecting a legitimate non-null value.
* including 0/false/''
* @method isValue
* @static
* @param o The item to test.
*/
L.isValue = function(o) {
var t = L.type(o);
switch (t) {
case 'number':
return isFinite(o);
case 'null': // fallthru
case 'undefined':
return false;
default:
return !!t;
}
};
/**
* <p>
* Returns a string representing the type of the item passed in.
* </p>
*
* <p>
* Known issues:
* </p>
*
* <ul>
* <li>
* <code>typeof HTMLElementCollection</code> returns function in Safari, but
* <code>Y.type()</code> reports object, which could be a good thing --
* but it actually caused the logic in <code>Y.Lang.isObject</code> to fail.
* </li>
* </ul>
*
* @method type
* @param o the item to test.
* @return {string} the detected type.
* @static
*/
L.type = function(o) {
};
/**
* Lightweight version of <code>Y.substitute</code>. Uses the same template
* structure as <code>Y.substitute</code>, but doesn't support recursion,
* auto-object coersion, or formats.
* @method sub
* @param {string} s String to be modified.
* @param {object} o Object containing replacement values.
* @return {string} the substitute result.
* @static
* @since 3.2.0
*/
L.sub = function(s, o) {
}) : s;
};
/**
* Returns the current time in milliseconds.
*
* @method now
* @return {int} Current time in milliseconds.
* @since 3.3.0
*/
return new Date().getTime();
};
/**
* The YUI module contains the components required for building the YUI seed
* file. This includes the script loading mechanism, a simple queue, and the
* core utilities for the library.
* @module yui
* @submodule yui-base
*/
/**
* Adds utilities to the YUI instance for working with arrays. Additional array
* helpers can be found in the `collection` module.
*
* @class Array
*/
/**
* `Y.Array(thing)` returns an array created from _thing_. Depending on
* _thing_'s type, one of the following will happen:
*
* * Arrays are returned unmodified unless a non-zero _startIndex_ is
* specified.
* * Array-like collections (see `Array.test()`) are converted to arrays.
* * For everything else, a new array is created with _thing_ as the sole
* item.
*
* Note: elements that are also collections, such as `<form>` and `<select>`
* elements, are not automatically converted to arrays. To force a conversion,
* pass `true` as the value of the _force_ parameter.
*
* @method ()
* @param {mixed} thing The thing to arrayify.
* @param {int} [startIndex=0] If non-zero and _thing_ is an array or array-like
* collection, a subset of items starting at the specified index will be
* returned.
* @param {boolean} [force=false] If `true`, _thing_ will be treated as an
* array-like collection no matter what.
* @return {Array}
* @static
*/
// IE throws when trying to slice HTMLElement collections.
try {
} catch (ex) {
result = [];
}
return result;
}
}
return [thing];
}
Y.Array = YArray;
/**
* Evaluates _obj_ to determine if it's an array, an array-like collection, or
* something else. This is useful when working with the function `arguments`
* collection and `HTMLElement` collections.
*
* Note: This implementation doesn't consider elements that are also
* collections, such as `<form>` and `<select>`, to be array-like.
*
* @method test
* @param {object} obj Object to test.
* @return {int} A number indicating the results of the test:
* * 0: Neither an array nor an array-like collection.
* * 1: Real array.
* * 2: Array-like collection.
* @static
*/
var result = 0;
result = 1;
try {
// indexed, but no tagName (element) or alert (window),
// HTMLElementCollection bug).
result = 2;
}
} catch (ex) {}
}
return result;
};
/**
* Dedupes an array of strings, returning an array that's guaranteed to contain
* only one copy of a given string.
*
* This method differs from `Y.Array.unique` in that it's optimized for use only
* with strings, whereas `unique` may be used with other types (but is slower).
* Using `dedupe` with non-string values may result in unexpected behavior.
*
* @method dedupe
* @param {String[]} array Array of strings to dedupe.
* @return {Array} Deduped copy of _array_.
* @static
* @since 3.4.0
*/
var hash = {},
results = [],
}
}
return results;
};
/**
* Executes the supplied function on each item in the array. This method wraps
* the native ES5 `Array.forEach()` method if available.
*
* @method each
* @param {Array} array Array to iterate.
* @param {Function} fn Function to execute on each item in the array.
* @param {mixed} fn.item Current array item.
* @param {Number} fn.index Current array index.
* @param {Array} fn.array Array being iterated.
* @param {Object} [thisObj] `this` object to use when calling _fn_.
* @return {YUI} The YUI instance.
* @chainable
* @static
*/
return Y;
if (i in array) {
}
}
return Y;
};
/**
* Alias for `each`.
*
* @method forEach
* @static
*/
/**
* Returns an object using the first array as keys and the second as values. If
* the second array is not provided, or if it doesn't contain the same number of
* values as the first array, then `true` will be used in place of the missing
* values.
*
* @example
*
* Y.Array.hash(['a', 'b', 'c'], ['foo', 'bar']);
* // => {a: 'foo', b: 'bar', c: true}
*
* @method hash
* @param {Array} keys Array to use as keys.
* @param {Array} [values] Array to use as values.
* @return {Object}
* @static
*/
var hash = {},
i, len;
if (i in keys) {
}
}
return hash;
};
/**
* Returns the index of the first item in the array that's equal (using a strict
* equality check) to the specified _value_, or `-1` if the value isn't found.
*
* This method wraps the native ES5 `Array.indexOf()` method if available.
*
* @method indexOf
* @param {Array} array Array to search.
* @param {any} value Value to search for.
* @return {Number} Index of the item strictly equal to _value_, or `-1` if not
* found.
* @static
*/
// TODO: support fromIndex
return i;
}
}
return -1;
};
/**
* Numeric sort convenience function.
*
* The native `Array.prototype.sort()` function converts values to strings and
* sorts them in lexicographic order, which is unsuitable for sorting numeric
* values. Provide `Y.Array.numericSort` as a custom sort function when you want
* to sort values in numeric order.
*
* @example
*
* [42, 23, 8, 16, 4, 15].sort(Y.Array.numericSort);
* // => [4, 8, 15, 16, 23, 42]
*
* @method numericSort
* @param {Number} a First value to compare.
* @param {Number} b Second value to compare.
* @return {Number} Difference between _a_ and _b_.
* @static
*/
YArray.numericSort = function (a, b) {
return a - b;
};
/**
* Executes the supplied function on each item in the array. Returning a truthy
* value from the function will stop the processing of remaining items.
*
* @method some
* @param {Array} array Array to iterate.
* @param {Function} fn Function to execute on each item.
* @param {mixed} fn.value Current array item.
* @param {Number} fn.index Current array index.
* @param {Array} fn.array Array being iterated.
* @param {Object} [thisObj] `this` object to use when calling _fn_.
* @return {Boolean} `true` if the function returns a truthy value on any of the
* items in the array; `false` otherwise.
* @static
*/
return true;
}
}
return false;
};
/**
* The YUI module contains the components required for building the YUI
* seed file. This includes the script loading mechanism, a simple queue,
* and the core utilities for the library.
* @module yui
* @submodule yui-base
*/
/**
* A simple FIFO queue. Items are added to the Queue with add(1..n items) and
* removed using next().
*
* @class Queue
* @constructor
* @param {MIXED} item* 0..n items to seed the queue.
*/
function Queue() {
this._init();
}
/**
* Initialize the queue
*
* @method _init
* @protected
*/
_init: function() {
/**
* The collection of enqueued items
*
* @property _q
* @type Array
* @protected
*/
this._q = [];
},
/**
* Get the next item in the queue. FIFO support
*
* @method next
* @return {MIXED} the next item in the queue.
*/
next: function() {
},
/**
* Get the last in the queue. LIFO support.
*
* @method last
* @return {MIXED} the last item in the queue.
*/
last: function() {
},
/**
* Add 0..n items to the end of the queue.
*
* @method add
* @param {MIXED} item* 0..n items.
* @return {object} this queue.
*/
add: function() {
return this;
},
/**
* Returns the current number of queued items.
*
* @method size
* @return {Number} The size.
*/
size: function() {
}
};
/**
* The YUI module contains the components required for building the YUI
* seed file. This includes the script loading mechanism, a simple queue,
* and the core utilities for the library.
* @module yui
* @submodule yui-base
*/
var CACHED_DELIMITER = '__',
/**
* Returns a new object containing all of the properties of
* all the supplied objects. The properties from later objects
* will overwrite those in earlier objects. Passing in a
* single object will create a shallow copy of it. For a deep
* copy, use clone.
* @method merge
* @for YUI
* @param arguments {Object*} the objects to merge.
* @return {object} the new merged object.
*/
Y.merge = function() {
for (i = 0; i < l; i = i + 1) {
Y.mix(o, a[i], true);
}
return o;
};
/**
* Mixes _supplier_'s properties into _receiver_. Properties will not be
* overwritten or merged unless the _overwrite_ or _merge_ parameters are
* `true`, respectively.
*
* In the default mode (0), only properties the supplier owns are copied
* (prototype properties are not copied). The following copying modes are
* available:
*
* * `0`: _Default_. Object to object.
* * `1`: Prototype to prototype.
* * `2`: Prototype to prototype and object to object.
* * `3`: Prototype to object.
* * `4`: Object to prototype.
*
* @method mix
* @param {Function|Object} receiver The object or function to receive the mixed
* properties.
* @param {Function|Object} supplier The object or function supplying the
* properties to be mixed.
* @param {Boolean} [overwrite=false] If `true`, properties that already exist
* on the receiver will be overwritten with properties from the supplier.
* @param {String[]} [whitelist] An array of property names to copy. If
* specified, only the whitelisted properties will be copied, and all others
* will be ignored.
* @param {Int} [mode=0] Mix mode to use. See above for available modes.
* @param {Boolean} [merge=false] If `true`, objects and arrays that already
* supplier merged into them, rather than being skipped or overwritten. When
* both _overwrite_ and _merge_ are `true`, _merge_ takes precedence.
* @return {Function|Object|YUI} The receiver, or the YUI instance if the
* specified receiver is falsy.
*/
// If no supplier is given, we return the receiver. If no receiver is given,
// we return Y. Returning Y doesn't make much sense to me, but it's
// grandfathered in for backcompat reasons.
return receiver || Y;
}
if (mode) {
// In mode 2 (prototype to prototype and object to object), we recurse
// once to do the proto to proto mix. The object to object mix will be
// handled later on.
if (mode === 2) {
}
// Depending on which mode is specified, we may be copying from or to
// the prototypes of the supplier and receiver.
// If either the supplier or receiver doesn't actually have a
// prototype property, then we could end up with an undefined `from`
// or `to`. If that happens, we abort and return the receiver.
return receiver;
}
} else {
}
// If `overwrite` is truthy and `merge` is falsy, then we can skip a call
// to `hasOwnProperty` on each iteration and save some time.
if (whitelist) {
// We call `Object.prototype.hasOwnProperty` instead of calling
// `hasOwnProperty` on the object itself, since the object's
// `hasOwnProperty` method may have been overridden or removed.
// Also, some native objects don't implement a `hasOwnProperty`
// method.
continue;
}
// If we're in merge mode, and the key is present on both
// objects, and the value on both objects is either an object or
// an array (but not a function), then we recurse to merge the
// `from` value into the `to` value instead of overwriting it.
//
// Note: It's intentional that the whitelist isn't passed to the
// recursive call here. This is legacy behavior that lots of
// code still depends on.
// We're not in merge mode, so we'll only copy the `from` value
// to the `to` value if we're in overwrite mode or if the
// current key doesn't exist on the `to` object.
}
}
} else {
// The code duplication here is for runtime performance reasons.
// Combining whitelist and non-whitelist operations into a single
// loop or breaking the shared logic out into a function both result
// in worse performance, and Y.mix is critical enough that the byte
// tradeoff is worth it.
continue;
}
}
}
// If this is an IE browser with the JScript enumeration bug, force
// enumeration of the buggy properties by making a recursive call with
// the buggy properties as the whitelist.
if (Y.Object._hasEnumBug) {
}
}
return receiver;
};
/**
* Returns a wrapper for a function which caches the
* return value of that function, keyed off of the combined
* argument values.
* @method cached
* @param source {function} the function to memoize.
* @param cache an optional cache seed.
* @param refetch if supplied, this value is tested against the cached
* value. If the values are equal, the wrapped function is executed again.
* @return {Function} the wrapped function.
*/
return function(arg1) {
}
return cache[k];
};
};
/**
* The YUI module contains the components required for building the YUI
* seed file. This includes the script loading mechanism, a simple queue,
* and the core utilities for the library.
* @module yui
* @submodule yui-base
*/
/**
* Adds utilities to the YUI instance for working with objects.
*
* @class Object
*/
// If either MooTools or Prototype is on the page, then there's a chance that we
// can't trust "native" language features to actually be native. When this is
// the case, we take the safe route and fall back to our own non-native
// implementations.
UNDEFINED, // <-- Note the comma. We're still declaring vars.
/**
* Returns a new object that uses _obj_ as its prototype. This method wraps the
* native ES5 `Object.create()` method if available, but doesn't currently
* pass through `Object.create()`'s second argument (properties) in order to
* ensure compatibility with older browsers.
*
* @method ()
* @param {Object} obj Prototype object.
* @return {Object} New object using _obj_ as its prototype.
* @static
*/
// We currently wrap the native Object.create instead of simply aliasing it
// to ensure consistency with our fallback shim, which currently doesn't
// support Object.create()'s second argument (properties). Once we have a
// safe fallback for the properties arg, we can stop wrapping
// Object.create().
} : (function () {
// Reusable constructor function for the Object.create() shim.
function F() {}
// The actual shim.
return function (obj) {
return new F();
};
}()),
/**
* Property names that IE doesn't enumerate in for..in loops, even when they
* should be enumerable. When `_hasEnumBug` is `true`, it's necessary to
* manually enumerate these properties.
*
* @property _forceEnum
* @type String[]
* @protected
* @static
*/
forceEnum = O._forceEnum = [
'hasOwnProperty',
'isPrototypeOf',
'propertyIsEnumerable',
'toString',
'toLocaleString',
'valueOf'
],
/**
* `true` if this browser has the JScript enumeration bug that prevents
* enumeration of the properties named in the `_forceEnum` array, `false`
* otherwise.
*
* See:
* - <https://developer.mozilla.org/en/ECMAScript_DontEnum_attribute#JScript_DontEnum_Bug>
*
* @property _hasEnumBug
* @type {Boolean}
* @protected
* @static
*/
/**
* Returns `true` if _key_ exists on _obj_, `false` if _key_ doesn't exist or
* exists only on _obj_'s prototype. This is essentially a safer version of
* `obj.hasOwnProperty()`.
*
* @method owns
* @param {Object} obj Object to test.
* @param {String} key Property name to look for.
* @return {Boolean} `true` if _key_ exists on _obj_, `false` otherwise.
* @static
*/
}; // <-- End of var declarations.
/**
* Alias for `owns()`.
*
* @method hasKey
* @param {Object} obj Object to test.
* @param {String} key Property name to look for.
* @return {Boolean} `true` if _key_ exists on _obj_, `false` otherwise.
* @static
*/
/**
* Returns an array containing the object's enumerable keys. Does not include
* prototype keys or non-enumerable keys.
*
* Note that keys are returned in enumeration order (that is, in the same order
* that they would be enumerated by a `for-in` loop), which may not be the same
* as the order in which they were defined.
*
* This method is an alias for the native ES5 `Object.keys()` method if
* available.
*
* @example
*
* Y.Object.keys({a: 'foo', b: 'bar', c: 'baz'});
* // => ['a', 'b', 'c']
*
* @method keys
* @param {Object} obj An object.
* @return {String[]} Array of keys.
* @static
*/
throw new TypeError('Object.keys called on a non-object');
}
var keys = [],
}
}
if (hasEnumBug) {
}
}
}
return keys;
};
/**
* Returns an array containing the values of the object's enumerable keys.
*
* Note that values are returned in enumeration order (that is, in the same
* order that they would be enumerated by a `for-in` loop), which may not be the
* same as the order in which they were defined.
*
* @example
*
* Y.Object.values({a: 'foo', b: 'bar', c: 'baz'});
* // => ['foo', 'bar', 'baz']
*
* @method values
* @param {Object} obj An object.
* @return {Array} Array of values.
* @static
*/
i = 0,
values = [];
for (; i < len; ++i) {
}
return values;
};
/**
* Returns the number of enumerable keys owned by an object.
*
* @method size
* @param {Object} obj An object.
* @return {Number} The object's size.
* @static
*/
};
/**
* Returns `true` if the object owns an enumerable property with the specified
* value.
*
* @method hasValue
* @param {Object} obj An object.
* @param {any} value The value to search for.
* @return {Boolean} `true` if _obj_ contains _value_, `false` otherwise.
* @static
*/
};
/**
* Executes a function on each enumerable property in _obj_. The function
* receives the value, the key, and the object itself as parameters (in that
* order).
*
* By default, only properties owned by _obj_ are enumerated. To include
* prototype properties, set the _proto_ parameter to `true`.
*
* @method each
* @param {Object} obj Object to enumerate.
* @param {Function} fn Function to execute on each enumerable property.
* @param {mixed} fn.value Value of the current property.
* @param {String} fn.key Key of the current property.
* @param {Object} fn.obj Object being enumerated.
* @param {Object} [thisObj] `this` object to use when calling _fn_.
* @param {Boolean} [proto=false] Include prototype properties.
* @return {YUI} the YUI instance.
* @chainable
* @static
*/
var key;
}
}
return Y;
};
/**
* Executes a function on each enumerable property in _obj_, but halts if the
* function returns a truthy value. The function receives the value, the key,
* and the object itself as paramters (in that order).
*
* By default, only properties owned by _obj_ are enumerated. To include
* prototype properties, set the _proto_ parameter to `true`.
*
* @method some
* @param {Object} obj Object to enumerate.
* @param {Function} fn Function to execute on each enumerable property.
* @param {mixed} fn.value Value of the current property.
* @param {String} fn.key Key of the current property.
* @param {Object} fn.obj Object being enumerated.
* @param {Object} [thisObj] `this` object to use when calling _fn_.
* @param {Boolean} [proto=false] Include prototype properties.
* @return {Boolean} `true` if any execution of _fn_ returns a truthy value,
* `false` otherwise.
* @static
*/
var key;
return true;
}
}
}
return false;
};
/**
* Retrieves the sub value at the provided path,
* from the value object provided.
*
* @method getValue
* @static
* @param o The object from which to extract the property value.
* @param path {Array} A path array, specifying the object traversal path
* from which to obtain the sub value.
* @return {Any} The value stored in the path, undefined if not found,
* undefined if the source is not an object. Returns the source object
* if an empty path is provided.
*/
return UNDEFINED;
}
var i,
p = Y.Array(path),
l = p.length;
for (i = 0; o !== UNDEFINED && i < l; i++) {
o = o[p[i]];
}
return o;
};
/**
* Sets the sub-attribute value at the provided path on the
* value object. Returns the modified value object, or
* undefined if the path is invalid.
*
* @method setValue
* @static
* @param o The object on which to set the sub value.
* @param path {Array} A path array, specifying the object traversal path
* at which to set the sub value.
* @param val {Any} The new value for the sub-attribute.
* @return {Object} The modified object, with the new sub value set, or
* undefined, if the path was invalid.
*/
var i,
p = Y.Array(path),
ref = o;
if (leafIdx >= 0) {
}
} else {
return UNDEFINED;
}
}
return o;
};
/**
* Returns `true` if the object has no enumerable properties of its own.
*
* @method isEmpty
* @param {Object} obj An object.
* @return {Boolean} `true` if the object is empty.
* @static
* @since 3.2.0
*/
};
/**
* The YUI module contains the components required for building the YUI seed
* file. This includes the script loading mechanism, a simple queue, and the
* core utilities for the library.
* @module yui
* @submodule yui-base
*/
/**
* YUI user agent detection.
* Do not fork for a browser if it can be avoided. Use feature detection when
* you can. Use the user agent as a last resort. For all fields listed
* as @type float, UA stores a version number for the browser engine,
* 0 otherwise. This value may or may not map to the version number of
* the browser using the engine. The value is presented as a float so
* that it can easily be used for boolean evaluation as well as for
* looking for a particular range of versions. Because of this,
* some of the granularity of the version info may be lost. The fields that
* are @type string default to null. The API docs list the values that
* these fields can have.
* @class UA
* @static
*/
/**
* Static method for parsing the UA string. Defaults to assigning it's value to Y.UA
* @static
* @method Env.parseUA
* @param {String} subUA Parse this UA string instead of navigator.userAgent
* @returns {Object} The Y.UA object
*/
var numberify = function(s) {
var c = 0;
return parseFloat(s.replace(/\./g, function() {
return (c++ == 1) ? '' : '.';
}));
},
o = {
/**
* Internet Explorer version number or 0. Example: 6
* @property ie
* @type float
* @static
*/
ie: 0,
/**
* Opera version number or 0. Example: 9.2
* @property opera
* @type float
* @static
*/
opera: 0,
/**
* Gecko engine revision number. Will evaluate to 1 if Gecko
* is detected but the revision could not be found. Other browsers
* will be 0. Example: 1.8
* <pre>
* Firefox 1.0.0.4: 1.7.8 <-- Reports 1.7
* Firefox 1.5.0.9: 1.8.0.9 <-- 1.8
* Firefox 2.0.0.3: 1.8.1.3 <-- 1.81
* Firefox 3.0 <-- 1.9
* Firefox 3.5 <-- 1.91
* </pre>
* @property gecko
* @type float
* @static
*/
gecko: 0,
/**
* AppleWebKit version. KHTML browsers that are not WebKit browsers
* will evaluate to 1, other browsers 0. Example: 418.9
* <pre>
* Safari 1.3.2 (312.6): 312.8.1 <-- Reports 312.8 -- currently the
* latest available for Mac OSX 10.3.
* Safari 2.0.2: 416 <-- hasOwnProperty introduced
* Safari 2.0.4: 418 <-- preventDefault fixed
* Safari 2.0.4 (419.3): 418.9.1 <-- One version of Safari may run
* different versions of webkit
* Safari 2.0.4 (419.3): 419 <-- Tiger installations that have been
* updated, but not updated
* to the latest patch.
* Webkit 212 nightly: 522+ <-- Safari 3.0 precursor (with native
* SVG and many major issues fixed).
* Safari 3.0.4 (523.12) 523.12 <-- First Tiger release - automatic
* update from 2.x via the 10.4.11 OS patch.
* Webkit nightly 1/2008:525+ <-- Supports DOMContentLoaded event.
* yahoo.com user agent hack removed.
* </pre>
* @property webkit
* @type float
* @static
*/
webkit: 0,
/**
* Safari will be detected as webkit, but this property will also
* be populated with the Safari version number
* @property safari
* @type float
* @static
*/
safari: 0,
/**
* Chrome will be detected as webkit, but this property will also
* be populated with the Chrome version number
* @property chrome
* @type float
* @static
*/
chrome: 0,
/**
* The mobile property will be set to a string containing any relevant
* user agent information when a modern mobile browser is detected.
* devices with the WebKit-based browser, and Opera Mini.
* @property mobile
* @type string
* @default null
* @static
*/
mobile: null,
/**
* Adobe AIR version number or 0. Only populated if webkit is detected.
* Example: 1.0
* @property air
* @type float
*/
air: 0,
/**
* Detects Apple iPad's OS version
* @property ipad
* @type float
* @static
*/
ipad: 0,
/**
* Detects Apple iPhone's OS version
* @property iphone
* @type float
* @static
*/
iphone: 0,
/**
* Detects Apples iPod's OS version
* @property ipod
* @type float
* @static
*/
ipod: 0,
/**
* General truthy check for iPad, iPhone or iPod
* @property ios
* @type float
* @default null
* @static
*/
ios: null,
/**
* Detects Googles Android OS version
* @property android
* @type float
* @static
*/
android: 0,
/**
* Detects Palms WebOS version
* @property webos
* @type float
* @static
*/
webos: 0,
/**
* Google Caja version number or 0.
* @property caja
* @type float
*/
/**
* Set to true if the page appears to be in SSL
* @property secure
* @type boolean
* @static
*/
secure: false,
/**
* The operating system. Currently only detecting windows or macintosh
* @property os
* @type string
* @default null
* @static
*/
os: null
},
m;
if (ua) {
o.os = 'windows';
o.os = 'macintosh';
o.os = 'rhino';
}
// Modern KHTML browsers should qualify as Safari X-Grade
o.webkit = 1;
}
// Modern WebKit browsers are at least X-Grade
if (m && m[1]) {
// Mobile browser check
if (/ Mobile\//.test(ua)) {
if (m && m[1]) {
}
o.ios = m;
if (m && m[0]) {
}
} else {
if (m) {
// Nokia N-series, webOS, ex: NokiaN95
o.mobile = m[0];
}
o.mobile = 'WebOS';
if (m && m[1]) {
}
}
o.mobile = 'Android';
}
if (m && m[1]) {
}
}
}
if (m && m[1]) {
} else {
if (m) {
}
}
}
if (!o.webkit) { // not webkit
if (m && m[1]) {
if (m && m[1]) {
}
if (m) {
}
} else { // not opera or webkit
if (m && m[1]) {
} else { // not opera, webkit, or ie
if (m) {
if (m && m[1]) {
}
}
}
}
}
}
return o;
};
}, '@VERSION@' );
/**
* Provides a mechanism to fetch remote resources and
* insert them into a document.
* @module yui
* @submodule get
*/
L = Y.Lang,
TYPE_JS = 'text/javascript',
STYLESHEET = 'stylesheet';
/**
* Fetches and inserts one or more script or link nodes into the document
* @class Get
* @static
*/
Y.Get = function() {
/**
* hash of queues to manage multiple requests
* @property queues
* @private
*/
queues = {},
/**
* queue index used to generate transaction ids
* @property qidx
* @type int
* @private
*/
qidx = 0,
/**
* interal property used to prevent multiple simultaneous purge
* processes
* @property purging
* @type boolean
* @private
*/
/**
* Generates an HTML element, this is not appended to a document
* @method _node
* @param {string} type the type of element.
* @param {string} attr the attributes.
* @param {Window} win optional window to create the element in.
* @return {HTMLElement} the generated node.
* @private
*/
d = w.document,
n = d.createElement(type),
i;
for (i in attr) {
n.setAttribute(i, attr[i]);
}
}
return n;
},
/**
* Generates a link node
* @method _linkNode
* @param {string} url the url for the css file.
* @param {Window} win optional window to create the node in.
* @param {object} attributes optional attributes collection to apply to the
* new node.
* @return {HTMLElement} the generated node.
* @private
*/
var o = {
};
if (attributes) {
Y.mix(o, attributes);
}
},
/**
* Generates a script node
* @method _scriptNode
* @param {string} url the url for the script file.
* @param {Window} win optional window to create the node in.
* @param {object} attributes optional attributes collection to apply to the
* new node.
* @return {HTMLElement} the generated node.
* @private
*/
var o = {
};
if (attributes) {
Y.mix(o, attributes);
}
},
/**
* Returns the data payload for callback functions.
* @method _returnData
* @param {object} q the queue.
* @param {string} msg the result message.
* @param {string} result the status message from the request.
* @return {object} the state data from the request.
* @private
*/
return {
purge: function() {
}
};
},
/**
* The transaction is finished
* @method _end
* @param {string} id the id of the request.
* @param {string} msg the result message.
* @param {string} result the status message from the request.
* @private
*/
if (q && q.onEnd) {
}
},
/*
* The request failed, execute fail handler with whatever
* was accomplished. There isn't a failure case at the
* moment unless you count aborted transactions
* @method _fail
* @param {string} id the id of the request
* @private
*/
if (q.timer) {
// q.timer.cancel();
clearTimeout(q.timer);
}
// execute failure callback
if (q.onFailure) {
}
},
/**
* The request is complete, so executing the requester's callback
* @method _finish
* @param {string} id the id of the request.
* @private
*/
if (q.timer) {
// q.timer.cancel();
clearTimeout(q.timer);
}
q.finished = true;
if (q.aborted) {
return;
}
// execute success callback
if (q.onSuccess) {
}
},
/**
* Timeout detected
* @method _timeout
* @param {string} id the id of the request.
* @private
*/
if (q.onTimeout) {
}
},
/**
* Loads the next item for a given request
* @method _next
* @param {string} id the id of the request.
* @param {string} loaded the url that was just loaded, if any.
* @return {string} the result.
* @private
*/
if (q.timer) {
// q.timer.cancel();
clearTimeout(q.timer);
}
if (q.aborted) {
return;
}
if (loaded) {
if (q.varName) {
}
} else {
// This is the first pass: make sure the url is an array
if (q.varName) {
}
}
w = q.win;
d = w.document;
return;
}
// if the url is undefined, this is probably a trailing comma
// problem in IE.
if (!url) {
}
if (q.timeout) {
// q.timer = L.later(q.timeout, q, _timeout, id);
q.timer = setTimeout(function() {
}, q.timeout);
}
if (q.type === 'script') {
} else {
}
// track this node's load progress
// add the node to the queue so we can return it to the user supplied
// callback
// add it to the head or insert it before 'insertBefore'. Work around
// IE bug if there is a base tag.
insertBefore = q.insertBefore ||
if (insertBefore) {
if (s) {
s.parentNode.insertBefore(n, s);
}
} else {
h.appendChild(n);
}
// FireFox does not support the onload event for link nodes, so
// there is no way to make the css requests synchronous. This means
// that the css rules in multiple files could be applied out of order
// in this browser if a later request returns before an earlier one.
// Safari too.
}
},
/**
* Removes processed queues and corresponding nodes
* @method _autoPurge
* @private
*/
_autoPurge = function() {
if (purging) {
return;
}
purging = true;
var i, q;
for (i in queues) {
if (queues.hasOwnProperty(i)) {
q = queues[i];
delete queues[i];
}
}
}
purging = false;
},
/**
* Saves the state for the request and begins loading
* the requested urls
* @method queue
* @param {string} type the type of node to insert.
* @param {string} url the url to load.
* @param {object} opts the hash of options for this request.
* @return {object} transaction object.
* @private
*/
_autoPurge();
}
finished: false,
nodes: []
});
(type === 'script') ? true : false;
q.attributes = q.attributes || {};
return {
};
};
/**
* Detects when a node has been loaded. In the case of
* script nodes, this does not guarantee that contained
* script is ready to use.
* @method _track
* @param {string} type the type of node to track.
* @param {HTMLElement} n the node to track.
* @param {string} id the id of the request.
* @param {string} url the url that is being loaded.
* @param {Window} win the targeted window.
* @param {int} qlength the number of remaining items in the queue,
* including this one.
* @param {Function} trackfn function to execute when finished
* the default is _next.
* @private
*/
// IE supports the readystatechange event for script and css nodes
// Opera only for script nodes. Opera support onload for script
// nodes, but this doesn't fire when there is a load failure.
// The onreadystatechange appears to be a better way to respond
// to both success and failure.
n.onreadystatechange = function() {
var rs = this.readyState;
n.onreadystatechange = null;
}
};
// webkit prior to 3.x is no longer supported
if (type === 'script') {
// Safari 3.x supports the load event for script nodes (DOM2)
n.addEventListener('load', function() {
}, false);
}
// FireFox and Opera support onload (but not DOM2 in FF) handlers for
// script nodes. Opera, but not FF, supports the onload event for link
// nodes.
} else {
n.onload = function() {
};
n.onerror = function(e) {
};
}
};
if (!n) {
}
return n;
};
/**
* Removes the nodes for the specified queue
* @method _purge
* @param {string} tId the transaction id.
* @private
*/
if (q) {
n = q.nodes;
l = n.length;
insertBefore = q.insertBefore ||
if (insertBefore) {
if (s) {
h = s.parentNode;
}
}
for (i = 0; i < l; i = i + 1) {
node = n[i];
if (node.clearAttributes) {
} else {
}
}
}
h.removeChild(node);
}
}
q.nodes = [];
};
return {
/**
* The number of request required before an automatic purge.
* Can be configured via the 'purgethreshold' config
* property PURGE_THRESH
* @static
* @type int
* @default 20
* @private
*/
PURGE_THRESH: 20,
/**
* Called by the the helper for detecting script load in Safari
* @method _finalize
* @static
* @param {string} id the transaction id.
* @private
*/
setTimeout(function() {
}, 0);
},
/**
* Abort a transaction
* @method abort
* @static
* @param {string|object} o Either the tId or the object returned from
* script() or css().
*/
abort: function(o) {
if (q) {
q.aborted = true;
}
},
/**
* Fetches and inserts one or more script nodes into the head
* of the current document or the document in a specified window.
*
* @method script
* @static
* @param {string|string[]} url the url or urls to the script(s).
* @param {object} opts Options:
* <dl>
* <dt>onSuccess</dt>
* <dd>
* callback to execute when the script(s) are finished loading
* The callback receives an object back with the following
* data:
* <dl>
* <dt>win</dt>
* <dd>the window the script(s) were inserted into</dd>
* <dt>data</dt>
* <dd>the data object passed in when the request was made</dd>
* <dt>nodes</dt>
* <dd>An array containing references to the nodes that were
* inserted</dd>
* <dt>purge</dt>
* <dd>A function that, when executed, will remove the nodes
* that were inserted</dd>
* <dt>
* </dl>
* </dd>
* <dt>onTimeout</dt>
* <dd>
* callback to execute when a timeout occurs.
* The callback receives an object back with the following
* data:
* <dl>
* <dt>win</dt>
* <dd>the window the script(s) were inserted into</dd>
* <dt>data</dt>
* <dd>the data object passed in when the request was made</dd>
* <dt>nodes</dt>
* <dd>An array containing references to the nodes that were
* inserted</dd>
* <dt>purge</dt>
* <dd>A function that, when executed, will remove the nodes
* that were inserted</dd>
* <dt>
* </dl>
* </dd>
* <dt>onEnd</dt>
* <dd>a function that executes when the transaction finishes,
* regardless of the exit path</dd>
* <dt>onFailure</dt>
* <dd>
* callback to execute when the script load operation fails
* The callback receives an object back with the following
* data:
* <dl>
* <dt>win</dt>
* <dd>the window the script(s) were inserted into</dd>
* <dt>data</dt>
* <dd>the data object passed in when the request was made</dd>
* <dt>nodes</dt>
* <dd>An array containing references to the nodes that were
* inserted successfully</dd>
* <dt>purge</dt>
* <dd>A function that, when executed, will remove any nodes
* that were inserted</dd>
* <dt>
* </dl>
* </dd>
* <dt>context</dt>
* <dd>the execution context for the callbacks</dd>
* <dt>win</dt>
* <dd>a window other than the one the utility occupies</dd>
* <dt>autopurge</dt>
* <dd>
* setting to true will let the utilities cleanup routine purge
* the script once loaded
* </dd>
* <dt>purgethreshold</dt>
* <dd>
* The number of transaction before autopurge should be initiated
* </dd>
* <dt>data</dt>
* <dd>
* data that is supplied to the callback when the script(s) are
* loaded.
* </dd>
* <dt>insertBefore</dt>
* <dd>node or node id that will become the new node's nextSibling.
* If this is not specified, nodes will be inserted before a base
* tag should it exist. Otherwise, the nodes will be appended to the
* end of the document head.</dd>
* </dl>
* <dt>charset</dt>
* <dd>Node charset, default utf-8 (deprecated, use the attributes
* config)</dd>
* <dt>attributes</dt>
* <dd>An object literal containing additional attributes to add to
* the link tags</dd>
* <dt>timeout</dt>
* <dd>Number of milliseconds to wait before aborting and firing
* the timeout event</dd>
* <pre>
* Y.Get.script(
* {
* onSuccess: function(o) {
* this.log("won't cause error because Y is the context");
* // immediately
* },
* onFailure: function(o) {
* },
* onTimeout: function(o) {
* },
* data: "foo",
* timeout: 10000, // 10 second timeout
* context: Y, // make the YUI instance
* autopurge: true // allow the utility to choose when to
* // remove the nodes
* purgetheshold: 1 // purge previous transaction before
* // next transaction
* });.
* </pre>
* @return {tId: string} an object containing info about the
* transaction.
*/
},
/**
* Fetches and inserts one or more css link nodes into the
* head of the current document or the document in a specified
* window.
* @method css
* @static
* @param {string} url the url or urls to the css file(s).
* @param {object} opts Options:
* <dl>
* <dt>onSuccess</dt>
* <dd>
* callback to execute when the css file(s) are finished loading
* The callback receives an object back with the following
* data:
* <dl>win</dl>
* <dd>the window the link nodes(s) were inserted into</dd>
* <dt>data</dt>
* <dd>the data object passed in when the request was made</dd>
* <dt>nodes</dt>
* <dd>An array containing references to the nodes that were
* inserted</dd>
* <dt>purge</dt>
* <dd>A function that, when executed, will remove the nodes
* that were inserted</dd>
* <dt>
* </dl>
* </dd>
* <dt>context</dt>
* <dd>the execution context for the callbacks</dd>
* <dt>win</dt>
* <dd>a window other than the one the utility occupies</dd>
* <dt>data</dt>
* <dd>
* data that is supplied to the callbacks when the nodes(s) are
* loaded.
* </dd>
* <dt>insertBefore</dt>
* <dd>node or node id that will become the new node's nextSibling</dd>
* <dt>charset</dt>
* <dd>Node charset, default utf-8 (deprecated, use the attributes
* config)</dd>
* <dt>attributes</dt>
* <dd>An object literal containing additional attributes to add to
* the link tags</dd>
* </dl>
* <pre>
* Y.Get.css("http://localhost/css/menu.css");
* </pre>
* <pre>
* Y.Get.css(
* ["http://localhost/css/menu.css",
* insertBefore: 'custom-styles' // nodes will be inserted
* // before the specified node
* });.
* </pre>
* @return {tId: string} an object containing info about the
* transaction.
*/
}
};
}();
var feature_tests = {};
},
// results = {};
result = [];
if (cat_o) {
});
}
},
if (!feature) {
} else {
if (ua) {
}
}
}
}
return result;
}
});
// Y.Features.add("load", "1", {});
// Y.Features.test("load", "1");
// caps=1:1;2:0;3:1;
/* This file is auto-generated by src/loader/meta_join.py */
"name": "event-base-ie",
"test": function(Y) {
},
"trigger": "node-base"
});
"name": "dom-style-ie",
"test": function (Y) {
DOCUMENT_ELEMENT = 'documentElement',
ret = false;
test: function() {
}
});
test: function() {
}
});
return ret;
},
"trigger": "dom-style"
});
// 0
"name": "widget-base-ie",
"trigger": "widget-base",
"ua": "ie"
});
"name": "autocomplete-list-keys",
"test": function (Y) {
// Only add keyboard support to autocomplete-list if this doesn't appear to
// be an iOS or Android-based mobile device.
//
// There's currently no feasible way to actually detect whether a device has
// a hardware keyboard, so this sniff will have to do. It can easily be
// overridden by manually loading the autocomplete-list-keys module.
//
// Worth noting: even though iOS supports bluetooth keyboards, Mobile Safari
// doesn't fire the keyboard events used by AutoCompleteList, so there's
// no point loading the -keys module even when a bluetooth keyboard may be
// available.
},
"trigger": "autocomplete-list"
});
"name": "dd-gestures",
"test": function(Y) {
},
"trigger": "dd-drag"
});
"name": "selector-css2",
"test": function (Y) {
return ret;
},
"trigger": "selector"
});
"name": "history-hash-ie",
"test": function (Y) {
},
"trigger": "history-hash"
});
/**
* The Intl utility provides a central location for managing sets of
* localized resources (strings and formatting patterns).
*
* @class Intl
* @uses EventTarget
* @static
*/
var SPLIT_REGEX = /[, ]/;
/**
* Returns the language among those available that
* best matches the preferred language list, using the Lookup
* algorithm of BCP 47.
* If none of the available languages meets the user's preferences,
* then "" is returned.
* Extended language ranges are not supported.
*
* @method lookupBestLang
* @param {String[] | String} preferredLanguages The list of preferred
* languages in descending preference order, represented as BCP 47
* language tags. A string array or a comma-separated list.
* @param {String[]} availableLanguages The list of languages
* that the application supports, represented as BCP 47 language
* tags.
*
* @return {String} The available language that best matches the
* preferred language list, or "".
* @since 3.1.0
*/
// check whether the list of available languages contains language;
// if so return it
var i;
if (language.toLowerCase() ===
availableLanguages[i].toLowerCase()) {
return availableLanguages[i];
}
}
}
}
language = preferredLanguages[i];
continue;
}
// check the fallback sequence for one language
if (result) {
return result;
} else {
if (index >= 0) {
// one-character subtags get cut along with the
// following subtag
}
} else {
// nothing available for this language
break;
}
}
}
}
return '';
}
});
/**
* Checks the environment for local modules and deals with them before firing off an RLS request.
* This needs to make sure that all dependencies are calculated before it can make an RLS request in
* order to make sure all remote dependencies are evaluated and their requirements are met.
* @method rls_locals
* @private
* @param {YUI} instance The YUI Instance we are working with.
* @param {Array} argz The requested modules.
* @param {Callback} cb The callback to be executed when we are done
* @param {YUI} cb.instance The instance is passed back to the callback
* @param {Array} cb.argz The modified list or modules needed to require
*/
PATH = 'fullpath', f,
for (f in mods) {
if (asked[f]) {
if (mods[f]) {
}
}
}
});
}
}
}
}
onEnd: function(o) {
},
});
} else {
}
} else {
}
};
/**
* Check the environment and the local config to determine if a module has already been registered.
* @method rls_needs
* @private
* @param {String} mod The module to check
* @param {YUI} instance The instance to check against.
*/
return true;
}
return false;
};
/**
* Implentation for building the remote loader service url.
* @method _rls
* @private
* @param {Array} what the requested modules.
* @since 3.2.0
* @return {string} the url for the remote loader service call, returns false if no modules are required to be fetched (they are in the ENV already).
*/
YArray = Y.Array,
YObject = Y.Object,
// the configuration
m: 1, // required in the template
v: Y.version,
},
// The rls base path
// the template
var s = [], param;
}
}
// console.log('rls_tmpl: ' + s);
return s.join('&');
}(),
w = [], gallery = [],
url;
for (i = 0; i < len; i++) {
} else {
}
}
if (mods) {
for (i in mods) {
for (o = 0; o < len; o++) {
} else {
if (d) {
d = d.details || d;
if (d.requires) {
if (Y.rls_needs(o)) {
m.push(o);
}
});
}
}
}
}
}
}
}
if (Y.rls_needs(o)) {
m.push(o);
}
});
}
}
});
if (!Y.Loader) {
//Fetch Loader..
w.push('loader-base');
}
} else {
}
});
m = w;
}
//Strip Duplicates
if (!m.length) {
//Return here if there no modules to load.
return false;
}
// update the request
YUI._rls_active = {
attach: m,
inst: Y,
};
return url;
};
/**
*
* @method rls_oncomplete
* @param {Callback} cb The callback to execute when the RLS request is complete
*/
Y.rls_oncomplete = function(cb) {
};
/**
* Calls the callback registered with Y.rls_oncomplete when the RLS request (and it's dependency requests) is done.
* @method rls_done
* @param {Array} data The modules loaded
*/
};
/**
* Hash to hang on to the calling RLS instance so we can deal with the return from the server.
* @property _rls_active
* @private
* @type Object
* @static
*/
if (!YUI._rls_active) {
YUI._rls_active = {};
}
/**
* An array of skins loaded via RLS to populate the ENV with when making future requests.
* @property _rls_skins
* @private
* @type Array
* @static
*/
if (!YUI._rls_skins) {
YUI._rls_skins = [];
}
/**
*
* @method $rls
* @private
* @static
* @param {Object} req The data returned from the RLS server
* @param {String} req.css Does this request need CSS? If so, load the same RLS url with &css=1 attached
* @param {Array} req.module The sorted list of modules to attach to the page.
*/
Y = rls_active.inst;
if (Y) {
}
}
});
if (loadInt) {
}
}
Y.Env.bootstrapped = true;
}
});
loader.ignoreRegistered = false;
} else {
}
}
}
};
}
/**
* Provides console log capability and exposes a custom event for
* console implementations.
* @module yui
* @submodule yui-log
*/
var INSTANCE = Y,
LOGEVENT = 'yui:log',
UNDEFINED = 'undefined',
info: 1,
warn: 1,
error: 1 };
/**
* If the 'debug' config is true, a 'yui:log' event will be
* dispatched, which the Console widget and anything else
* can consume. If the 'useBrowserConsole' config is true, it will
* write to the browser console if available. YUI-specific log
* messages will only be present in the -debug versions of the
* JS files. The build system is supposed to remove log statements
* from the raw and minified versions of the files.
*
* @method log
* @for YUI
* @param {String} msg The message to log.
* @param {String} cat The log category for the message. Default
* categories are "info", "warn", "error", time".
* Custom categories can be used as well. (opt).
* @param {String} src The source of the the message (opt).
* @param {boolean} silent If true, the log event won't fire.
* @return {YUI} YUI instance.
*/
Y = INSTANCE,
c = Y.config,
// suppress log message if the config is off or the event stack
// or the event call stack contains a consumer of the yui:log event
if (c.debug) {
// apply source filters
if (src) {
excl = c.logExclude;
incl = c.logInclude;
bail = 1;
}
}
if (!bail) {
if (c.useBrowserConsole) {
console[f](m);
}
}
broadcast: 2
});
}
});
}
}
}
return Y;
};
/**
* Write a system message. This message will be preserved in the
* minified and raw versions of the YUI files, unlike log statements.
* @method message
* @for YUI
* @param {String} msg The message to log.
* @param {String} cat The log category for the message. Default
* categories are "info", "warn", "error", time".
* Custom categories can be used as well. (opt).
* @param {String} src The source of the the message (opt).
* @param {boolean} silent If true, the log event won't fire.
* @return {YUI} YUI instance.
*/
};
/**
* Provides a setTimeout/setInterval wrapper
* @module yui
* @submodule yui-later
*/
var NO_ARGS = [];
/**
* Executes the supplied function in the context of the supplied
* object 'when' milliseconds later. Executes the function a
* single time unless periodic is set to true.
* @method later
* @for YUI
* @param when {int} the number of milliseconds to wait until the fn
* is executed.
* @param o the context object.
* @param fn {Function|String} the function to execute or the name of
* the method in the 'o' object to execute.
* @param data [Array] data that is provided to the function. This
* accepts either a single item or an array. If an array is provided,
* the function is executed with one parameter for each array item.
* If you need to pass a single array parameter, it needs to be wrapped
* in an array [myarray].
*
* Note: native methods in IE may not have the call and apply methods.
* In this case, it will work, but you are limited to four arguments.
*
* @param periodic {boolean} if true, executes continuously at supplied
* interval until canceled.
* @return {object} a timer object. Call the cancel() method on this
* object to stop the timer.
*/
wrapper = function() {
} else {
}
},
return {
cancel: function() {
if (this.interval) {
} else {
}
}
};
};
YUI.add('yui', function(Y){}, '@VERSION@' ,{use:['yui-base','get','features','intl-base','rls','yui-log','yui-later']});