scrollview-base-debug.js revision cc438feb3ca2316f1b8ece51eed4ae6eabe5b61d
YUI.add('scrollview-base', function(Y) {
/**
* The scrollview-base module provides a basic ScrollView Widget, without scrollbar indicators
*
* @module scrollview-base
*/
var getClassName = Y.ClassNameManager.getClassName,
SCROLLVIEW = 'scrollview',
CLASS_NAMES = {
vertical: getClassName(SCROLLVIEW, 'vert'),
horizontal: getClassName(SCROLLVIEW, 'horiz')
},
EV_SCROLL_END = 'scrollEnd',
EV_SCROLL_FLICK = 'flick',
FLICK = EV_SCROLL_FLICK,
UI = 'ui',
SCROLL_Y = "scrollY",
SCROLL_X = "scrollX",
BOUNCE = "bounce",
DIM_X = "x",
DIM_Y = "y",
BOUNDING_BOX = "boundingBox",
CONTENT_BOX = "contentBox",
NATIVE_TRANSITIONS = Y.Transition.useNative;
Y.Node.DOM_EVENTS.DOMSubtreeModified = true;
/**
* ScrollView provides a srollable widget, supporting flick gestures, across both touch and mouse based devices.
*
* @class ScrollView
* @param config {Object} Object literal with initial attribute values
* @extends Widget
* @constructor
*/
function ScrollView() {
ScrollView.superclass.constructor.apply(this, arguments);
}
Y.ScrollView = Y.extend(ScrollView, Y.Widget, {
// Y.ScrollView prototype
/**
* Designated initializer
*
* @method initializer
*/
initializer: function() {
this._createEvents();
},
/**
* Publishes events which occur during the scroll lifecycle
*
* @method _createEvents
* @private
*/
_createEvents: function() {
/**
* Notification event fired at the end of a scroll transition
*
* @event scrollEnd
* @param e {EventFacade} The default event facade.
*/
this.publish(EV_SCROLL_END);
/**
* Notification event fired at the end of a flick gesture (the flick animation may still be in progress)
*
* @event flick
* @param e {EventFacade} The default event facade.
*/
this.publish(EV_SCROLL_FLICK);
},
/**
* Override the contentBox sizing method, since the contentBox height
* should not be that of the boundingBox.
*
* @method _uiSizeCB
* @protected
*/
_uiSizeCB: function() {},
/**
* TranstionEnd event handler
*
* @method _transitionEnded
* @private
*/
_transitionEnded: function() {
this.fire(EV_SCROLL_END);
},
/**
* bindUI implementation
*
* Hooks up events for the widget
* @method bindUI
*/
bindUI: function() {
var cb = this.get(CONTENT_BOX),
flick = this.get(FLICK);
this.get(BOUNDING_BOX).on('gesturemovestart', Y.bind(this._onGestureMoveStart, this));
cb.on('transitionend', Y.bind(this._transitionEnded, this), false);
// TODO: Fires way to often when using non-native transitions
if (NATIVE_TRANSITIONS) {
cb.on('DOMSubtreeModified', Y.bind(this._uiDimensionsChange, this));
}
if (flick) {
cb.on("flick", Y.bind(this._flick, this), flick);
}
this.after({
'scrollYChange' : this._afterScrollYChange,
'scrollXChange' : this._afterScrollXChange,
'heightChange' : this._afterHeightChange,
'widthChange' : this._afterWidthChange,
'renderedChange': function() { Y.later(0, this, '_uiDimensionsChange'); }
});
},
/**
* syncUI implementation
*
* Update the scroll position, based on the current value of scrollY
* @method bindUI
*/
syncUI: function() {
this.scrollTo(this.get(SCROLL_X), this.get(SCROLL_Y));
},
/**
* Scroll the element to a given y coordinate
*
* @method scrollTo
* @param x {Number} The x-position to scroll to
* @param y {Number} The y-position to scroll to
* @param duration {Number} Duration, in ms, of the scroll animation (default is 0)
* @param easing {String} An easing equation if duration is set
*/
scrollTo: function(x, y, duration, easing) {
var cb = this.get(CONTENT_BOX),
xMove = x * -1,
yMove = y * -1,
transition;
duration = duration || 0;
easing = easing || ScrollView.EASING;
if(x !== this.get(SCROLL_X)) {
this.set(SCROLL_X, x, { src: UI });
}
if(y !== this.get(SCROLL_Y)) {
this.set(SCROLL_Y, y, { src: UI });
}
transition = {
easing : easing,
duration : duration/1000
};
Y.log("Transition: duration, easing:" + transition.duration, transition.easing, "scrollview");
if (NATIVE_TRANSITIONS) {
transition.transform = 'translate('+ xMove +'px,'+ yMove +'px)';
} else {
transition.left = xMove + "px";
transition.top = yMove + "px";
}
cb.transition(transition);
},
/**
* gesturemovestart event handler
*
* @method _onGestureMoveStart
* @param e {Event.Facade} The gesturemovestart event facade
* @private
*/
_onGestureMoveStart: function(e) {
this._killTimer();
var bb = this.get(BOUNDING_BOX);
this._moveEvt = bb.on('gesturemove', Y.bind(this._onGestureMove, this));
this._moveEndEvt = bb.on('gesturemoveend', Y.bind(this._onGestureMoveEnd, this));
this._moveStartY = e.clientY + this.get(SCROLL_Y);
this._moveStartX = e.clientX + this.get(SCROLL_X);
this._moveStartTime = (new Date()).getTime();
this._moveStartClientY = e.clientY;
this._moveStartClientX = e.clientX;
this._isDragging = false;
this._snapToEdge = false;
},
/**
* gesturemove event handler
*
* @method _onGestureMove
* @param e {Event.Facade} The gesturemove event facade
* @private
*/
_onGestureMove: function(e) {
this._isDragging = true;
this._moveEndClientY = e.clientY;
this._moveEndClientX = e.clientX;
this._lastMoved = (new Date()).getTime();
if(this._scrollsVertical) {
this.set(SCROLL_Y, -(e.clientY - this._moveStartY));
}
if(this._scrollsHorizontal) {
this.set(SCROLL_X, -(e.clientX - this._moveStartX));
}
},
/**
* gestureend event handler
*
* @method _onGestureMoveEnd
* @param e {Event.Facade} The gesturemoveend event facade
* @private
*/
_onGestureMoveEnd: function(e) {
var minY = this._minScrollY,
maxY = this._maxScrollY,
minX = this._minScrollX,
maxX = this._maxScrollX,
startPoint = this._scrollsVertical ? this._moveStartClientY : this._moveStartClientX,
endPoint = this._scrollsVertical ? this._moveEndClientY : this._moveEndClientX,
distance = startPoint - endPoint;
this._moveEvt.detach();
this._moveEndEvt.detach();
this._scrolledHalfway = false;
this._snapToEdge = false;
this._isDragging = false;
if(this._scrollsHorizontal && Math.abs(distance) > (this.get('width')/2)) {
this._scrolledHalfway = true;
this._scrolledForward = distance > 0;
}
if(this._scrollsVertical && Math.abs(distance) > (this.get('height')/2)) {
this._scrolledHalfway = true;
this._scrolledForward = distance > 0;
}
// Check for minY
if(this._scrollsVertical && this.get(SCROLL_Y) < minY) {
this._snapToEdge = true;
this.set(SCROLL_Y, minY);
}
// Check for minX
if(this._scrollsHorizontal && this.get(SCROLL_X) < minX) {
this._snapToEdge = true;
this.set(SCROLL_X, minX);
}
// Check for maxY
if(this.get(SCROLL_Y) > maxY) {
this._snapToEdge = true;
this.set(SCROLL_Y, maxY);
}
// Check for maxX
if(this.get(SCROLL_X) > maxX) {
this._snapToEdge = true;
this.set(SCROLL_X, maxX);
}
if(this._snapToEdge) {
return;
}
// Check for staleness
if(+(new Date()) - this._moveStartTime > 100) {
this.fire(EV_SCROLL_END, {
staleScroll: true
});
return;
}
},
/**
* after listener for changes to the scrollY attr
*
* @method _afterScrollYChange
* @param e {Event.Facade} The event
* @protected
*/
_afterScrollYChange : function(e) {
if(e.src !== UI) {
this._uiScrollY(e.newVal, e.duration, e.easing);
}
},
/**
* Update the UI when the scrollY attr changes
*
* @method _uiScrollY
* @param val {Number} The scrollY value
* @param duration {Number} The length (in ms) of the scroll animation
* @param easing {String} An easing equation, if duration is defined
* @protected
*/
_uiScrollY : function(val, duration, easing) {
duration = duration || this._snapToEdge ? 400 : 0;
easing = easing || this._snapToEdge ? ScrollView.SNAP_EASING : null;
this.scrollTo(this.get(SCROLL_X), val, duration, easing);
},
/**
* after listener for changes to the scrollX attr
*
* @method _afterScrollXChange
* @param e {Event.Facade} The event
* @protected
*/
_afterScrollXChange : function(e) {
if(e.src !== UI) {
this._uiScrollX(e.newVal, e.duration, e.easing);
}
},
/**
* Update the UI when the scrollX attr changes
*
* @method _uiScrollX
* @param val {Number} The scrollX value
* @param duration {Number} The length (in ms) of the scroll animation
* @param easing {String} An easing equation, if duration is defined
* @protected
*/
_uiScrollX : function(val, duration, easing) {
duration = duration || this._snapToEdge ? 400 : 0;
easing = easing || this._snapToEdge ? ScrollView.SNAP_EASING : null;
this.scrollTo(val, this.get(SCROLL_Y), duration, easing);
},
/**
* after listener for the height attribute
*
* @method _afterHeightChange
* @param e {Event.Facade} The event
* @protected
*/
_afterHeightChange: function() {
this._uiDimensionsChange();
},
/**
* after listener for the width attribute
*
* @method _afterHeightChange
* @param e {Event.Facade} The event
* @protected
*/
_afterWidthChange: function() {
this._uiDimensionsChange();
},
/**
* This method gets invoked whenever the height or width attrs change,
* allowing us to determine which scrolling axes need to be enabled.
*
* @method _uiDimensionsChange
* @protected
*/
_uiDimensionsChange: function() {
var bb = this.get(BOUNDING_BOX),
height = this.get('height'),
width = this.get('width'),
// Use bb instead of cb. cb doesn't gives us the right results
// in FF (due to overflow:hidden)
scrollHeight = bb.get('scrollHeight'),
scrollWidth = bb.get('scrollWidth');
if(height && scrollHeight > height) {
this._scrollsVertical = true;
this._maxScrollY = scrollHeight - height;
this._minScrollY = 0;
this._scrollHeight = scrollHeight;
bb.addClass(ScrollView.CLASS_NAMES.vertical);
}
if(width && scrollWidth > width) {
this._scrollsHorizontal = true;
this._maxScrollX = scrollWidth - width;
this._minScrollX = 0;
this._scrollWidth = scrollWidth;
bb.addClass(ScrollView.CLASS_NAMES.horizontal);
}
},
/**
* Execute a flick at the end of a scroll action
*
* @method _flick
* @param distance {Number} The distance (in px) the user scrolled before the flick
* @param time {Number} The number of ms the scroll event lasted before the flick
* @protected
*/
_flick: function(e) {
var flick = e.flick;
this._currentVelocity = flick.velocity;
this._flicking = true;
this._flickFrame();
this.fire(EV_SCROLL_FLICK);
},
/**
* Execute a single frame in the flick animation
*
* @method _flickFrame
* @protected
*/
_flickFrame: function() {
var newY = this.get(SCROLL_Y),
maxY = this._maxScrollY,
minY = this._minScrollY,
newX = this.get(SCROLL_X),
maxX = this._maxScrollX,
minX = this._minScrollX,
step = ScrollView.FRAME_STEP;
this._currentVelocity = (this._currentVelocity*this.get('deceleration'));
if(this._scrollsVertical) {
newY = this.get(SCROLL_Y) - (this._currentVelocity * step);
}
if(this._scrollsHorizontal) {
newX = this.get(SCROLL_X) - (this._currentVelocity * step);
}
if(Math.abs(this._currentVelocity).toFixed(4) <= 0.015) {
this._flicking = false;
this._killTimer(!(this._exceededYBoundary || this._exceededXBoundary));
if(this._scrollsVertical) {
if(newY < minY) {
this._snapToEdge = true;
this.set(SCROLL_Y, minY);
} else if(newY > maxY) {
this._snapToEdge = true;
this.set(SCROLL_Y, maxY);
}
}
if(this._scrollsHorizontal) {
if(newX < minX) {
this._snapToEdge = true;
this.set(SCROLL_X, minX);
} else if(newX > maxX) {
this._snapToEdge = true;
this.set(SCROLL_X, maxX);
}
}
return;
}
if(this._scrollsVertical && (newY < minY || newY > maxY)) {
this._exceededYBoundary = true;
this._currentVelocity *= this.get(BOUNCE);
}
if(this._scrollsHorizontal && (newX < minX || newX > maxX)) {
this._exceededXBoundary = true;
this._currentVelocity *= this.get(BOUNCE);
}
if(this._scrollsVertical) {
this.set(SCROLL_Y, newY);
}
if(this._scrollsHorizontal) {
this.set(SCROLL_X, newX);
}
this._flickTimer = Y.later(ScrollView.FRAME_STEP, this, '_flickFrame');
},
/**
* Stop the animation timer
*
* @method _killTimer
* @param fireEvent {Boolean} If true, fire the scrollEnd event
* @private
*/
_killTimer: function(fireEvent) {
if(this._flickTimer) {
this._flickTimer.cancel();
}
if(fireEvent) {
this.fire(EV_SCROLL_END);
}
},
/**
* @method _setScroll
* @private
* @param {Number} val
* @param {String} dim
*/
_setScroll : function(val, dim) {
var bouncing = this.get(BOUNCE),
range = ScrollView.BOUNCE_RANGE,
maxScroll = (dim == DIM_X) ? this._maxScrollX : this._maxScrollY,
min = bouncing ? -range : 0,
max = bouncing ? maxScroll + range : maxScroll;
if(!bouncing || !this._isDragging) {
if(val < min) {
val = min;
} else if(val > max) {
val = max;
}
}
return val;
},
/**
* Setter for the scrollX ATTR
*
* @method _setScrollX
* @param val {Number} The new scrollX value
* @protected
*/
_setScrollX: function(val) {
return this._setScroll(val, DIM_X);
},
/**
* Setter for the scrollY ATTR
*
* @method _setScrollY
* @param val {Number} The new scrollY value
* @protected
*/
_setScrollY: function(val) {
return this._setScroll(val, DIM_Y);
}
}, {
// Y.ScrollView static properties
/**
* The identity of the widget.
*
* @property ScrollView.NAME
* @type String
* @default 'scrollview'
* @readOnly
* @protected
* @static
*/
NAME: 'scrollview',
/**
* Static property used to define the default attribute configuration of
* the Widget.
*
* @property ScrollView.ATTRS
* @type {Object}
* @protected
* @static
*/
ATTRS: {
/**
* The scroll position in the y-axis
*
* @attribute scrollY
* @type Number
* @default 0
*/
scrollY: {
value: 0,
setter: '_setScrollY'
},
/**
* The scroll position in the x-axis
*
* @attribute scrollX
* @type Number
* @default 0
*/
scrollX: {
value: 0,
setter: '_setScrollX'
},
/**
* Drag coefficent for inertial scrolling. The closer to 1 this
* value is, the less friction during scrolling.
*
* @attribute deceleration
* @default 0.98
*/
deceleration: {
value: 0.98
},
/**
* Drag coefficient for intertial scrolling at the upper
* and lower boundaries of the scrollview. Set to 0 to
* disable "rubber-banding".
*
* @attribute bounce
* @type Number
* @default 0.7
*/
bounce: {
value: 0.7
},
/**
* The minimum distance and/or velocity which define a flick
*
* @attribute flick
* @type Object
* @default Object with properties minDistance = 10, minVelocity = 0.
*/
flick: {
value: {
minDistance: 10,
minVelocity: 0
}
}
},
/**
* List of class names used in the scrollview's DOM
*
* @property ScrollView.CLASS_NAMES
* @type Object
* @static
*/
CLASS_NAMES: CLASS_NAMES,
/**
* Flag used to source property changes initiated from the DOM
*
* @property ScrollView.UI_SRC
* @type String
* @static
* @default "ui"
*/
UI_SRC: UI,
/**
* The default bounce distance in pixels
*
* @property ScrollView.BOUNCE_RANGE
* @type Number
* @static
* @default 150
*/
BOUNCE_RANGE : 150,
/**
* The step amount used when animating the flick
*
* @property ScrollView.FRAME_STEP
* @type Number
* @static
* @default 10
*/
FRAME_STEP : 10,
/**
* The default easing used when animating the flick
*
* @property ScrollView.EASING
* @type String
* @static
* @default 'cubic-bezier(0, 0.1, 0, 1.0)'
*/
EASING : 'cubic-bezier(0, 0.1, 0, 1.0)',
/**
* The default easing to use when animatiing the bounce snap back.
*
* @property ScrollView.SNAP_EASING
* @type String
* @static
* @default 'ease-out'
*/
SNAP_EASING : 'ease-out'
});
}, '@VERSION@' ,{skinnable:true, requires:['widget', 'event-gestures', 'transition']});