transition-debug.js revision 0bd88aa0dd27b90b737a46238dcfc56abb7100cc
YUI.add('transition', function(Y) {
/**
* The Transitionation Utility provides an API for creating advanced transitions.
* @module anim
*/
/**
* Provides the base Transition class, for animating numeric properties.
*
* @module anim
* @submodule anim-base
*/
/**
* A class for constructing animation instances.
* @class Transition
* @for Transition
* @constructor
* @extends Base
*/
var START = 'transitionstart',
END = 'transitionend',
NUM = Number;
var _running = {},
_timer;
Y.Transition = function() {
this.init.apply(this, arguments);
};
Y.extend(Y.Transition, Y.TransitionNative, {
_start: function() {
_running[Y.stamp(this)] = this;
this._startTime = new Date();
Y.Transition._startTimer();
},
_end: function(finish) {
var duration = this._duration * 1000;
if (finish) { // jump to last frame
this._runAttrs(duration, duration);
}
delete _running[Y.stamp(this)];
this._running = false;
this._startTime = null;
},
_runFrame: function() {
var t = new Date() - this._startTime,
done = (t >= this._totalDuration),
attribute,
setter;
this._runAttrs(t);
if (done) {
this._end();
}
},
_runAttrs: function(time) {
var attr = this._runtimeAttr,
customAttr = Y.Transition.behaviors,
easing = attr.easing,
node = this._node,
done = false,
attribute,
setter,
d,
t,
i;
for (i in attr) {
if (attr[i].to) {
attribute = attr[i];
d = attribute.duration;
t = time;
setter = (i in customAttr && 'set' in customAttr[i]) ?
customAttr[i].set : Y.Transition.DEFAULT_SETTER;
done = (t >= d);
if (t > d) {
t = d;
}
if (!this._skip[i]) {
setter(this, i, attribute.from, attribute.to, t, d,
attribute.easing, attribute.unit);
if (done) {
this._skip[i] = true;
node.fire(END, {
elapsedTime: d,
propertyName: i
});
}
}
}
}
},
_initAttrs: function() {
var from = {},
to = {},
easing = this._easing,
attr = {},
customAttr = Y.Transition.behaviors,
config = this._config,
duration,
unit, begin, end;
this._totalDuration = 0;
for (name in config) {
val = config[name];
if (!/^(?:node|duration|iterations|easing)$/.test(name)) {
duration = this._duration * 1000;
if (typeof val === 'function') {
val = val.call(this, node);
} else if (typeof val === 'object') {
duration = val.duration * 1000 || this._duration * 1000;
easing = val.easing || easing;
val = val.value;
}
begin = (name in customAttr && 'get' in customAttr[name]) ?
customAttr[name].get(this, name) : Y.Transition.DEFAULT_GETTER(this, name);
var mFrom = Y.Transition.RE_UNITS.exec(begin);
var mTo = Y.Transition.RE_UNITS.exec(val);
begin = mFrom ? mFrom[1] : begin;
end = mTo ? mTo[1] : val;
unit = mTo ? mTo[2] : mFrom ? mFrom[2] : ''; // one might be zero TODO: mixed units
if (!unit && Y.Transition.RE_DEFAULT_UNIT.test(name)) {
unit = Y.Transition.DEFAULT_UNIT;
}
if (!begin || !end) {
Y.log('invalid "from" or "to" for "' + name + '"', 'error', 'transition');
return;
}
attr[name] = {
from: begin,
to: end,
unit: unit,
duration: duration,
easing: easing
};
if (duration > this._totalDuration) {
this._totalDuration = duration;
}
}
}
this._skip = {};
this._runtimeAttr = attr;
},
// TODO: move to computedStyle? (browsers dont agree on default computed offsets)
_getOffset: function(attr) {
var node = this._node,
val = node.getComputedStyle(attr),
get = (attr === 'left') ? 'getX': 'getY',
set = (attr === 'left') ? 'setX': 'setY';
if (val === 'auto') {
var position = node.getStyle('position');
if (position === 'absolute' || position === 'fixed') {
val = node[get]();
node[set](val);
} else {
val = 0;
}
}
return val;
},
destroy: function() {
this.detachAll();
this._node = null;
}
},
{
NAME: 'transition',
/**
* Regex of properties that should use the default unit.
*
* @property RE_DEFAULT_UNIT
* @static
*/
RE_DEFAULT_UNIT: /^width|height|top|right|bottom|left|margin.*|padding.*|border.*$/i,
/**
* The default unit to use with properties that pass the RE_DEFAULT_UNIT test.
*
* @property DEFAULT_UNIT
* @static
*/
DEFAULT_UNIT: 'px',
DEFAULT_EASING: function (t, b, c, d) {
// easeBoth
if ((t/=d/2) < 1) {
return c/2*t*t + b;
}
return -c/2 * ((--t)*(t-2) - 1) + b;
},
/**
* Time in milliseconds passed to setInterval for frame processing
*
* @property intervalTime
* @default 20
* @static
*/
intervalTime: 20,
/**
* Bucket for custom getters and setters
*
* @property behaviors
* @static
*/
behaviors: {
left: {
get: function(anim, attr) {
return anim._getOffset(attr);
}
}
},
/**
* The default setter to use when setting object properties.
*
* @property DEFAULT_SETTER
* @static
*/
DEFAULT_SETTER: function(anim, att, from, to, elapsed, duration, fn, unit) {
var node = anim._node,
val = fn(elapsed, NUM(from), NUM(to) - NUM(from), duration);
if (att in node._node.style || att in Y.DOM.CUSTOM_STYLES) {
unit = unit || '';
node.setStyle(att, val + unit);
} else if (node._node.attributes[att]) {
node.setAttribute(att, val);
} else {
node.set(att, val);
}
},
/**
* The default getter to use when getting object properties.
*
* @property DEFAULT_GETTER
* @static
*/
DEFAULT_GETTER: function(anim, att) {
var node = anim._node,
val = '';
if (att in node._node.style || att in Y.DOM.CUSTOM_STYLES) {
val = node.getComputedStyle(att);
} else if (node._node.attributes[att]) {
val = node.getAttribute(att);
} else {
val = node.get(att);
}
return val;
},
_startTimer: function() {
if (!_timer) {
_timer = setInterval(Y.Transition._runFrame, Y.Transition._intervalTime);
}
},
_stopTimer: function() {
clearInterval(_timer);
_timer = 0;
},
/**
* Called per Interval to handle each animation frame.
* @method _runFrame
* @private
* @static
*/
_runFrame: function() {
var done = true;
for (var anim in _running) {
if (_running[anim]._runFrame) {
done = false;
_running[anim]._runFrame();
}
}
if (done) {
Y.Transition._stopTimer();
}
},
RE_UNITS: /^(-?\d*\.?\d*){1}(em|ex|px|in|cm|mm|pt|pc|%)*$/
}, true);
Y.Transition.behaviors.top = Y.Transition.behaviors.left;
Y.Node.prototype.transition = function(config) {
var anim = new Y.Transition(this, config);
anim.run();
};
}, '@VERSION@' ,{requires:['transition-native', 'node-style']});