node.js revision be76d7f5177cf9f974c5092108bd2e0596762ebf
YUI.add('node-base', function(Y) {
/**
* The Node Utility provides a DOM-like interface for interacting with DOM nodes.
* @module node
* @submodule node-base
*/
/**
* The Node class provides a wrapper for manipulating DOM Nodes.
* Node properties can be accessed via the set/get methods.
* Use Y.get() to retrieve Node instances.
*
* <strong>NOTE:</strong> Node properties are accessed using
* the <code>set</code> and <code>get</code> methods.
*
* @class Node
* @constructor
* @for Node
*/
// "globals"
var DOT = '.',
NODE_NAME = 'nodeName',
NODE_TYPE = 'nodeType',
OWNER_DOCUMENT = 'ownerDocument',
TAG_NAME = 'tagName',
UID = '_yuid',
Node = function(node) {
var uid = node[UID];
if (uid && Node._instances[uid] && Node._instances[uid]._node !== node) {
node[UID] = null; // unset existing uid to prevent collision (via clone or hack)
}
uid = Y.stamp(node);
if (!uid) { // stamp failed; likely IE non-HTMLElement
uid = Y.guid();
}
this[UID] = uid;
this._node = node;
Node._instances[uid] = this;
this._stateProxy = node; // when augmented with Attribute
if (this._initPlugins) { // when augmented with Plugin.Host
this._initPlugins();
}
},
// used with previous/next/ancestor tests
_wrapFn = function(fn) {
var ret = null;
if (fn) {
ret = (typeof fn === 'string') ?
function(n) {
return Y.Selector.test(n, fn);
} :
function(n) {
return fn(Node.get(n));
};
}
return ret;
};
// end "globals"
Node.NAME = 'Node';
Node.re_aria = /^(?:role$|aria-)/;
Node.DOM_EVENTS = {
abort: true,
beforeunload: true,
blur: true,
change: true,
click: true,
close: true,
command: true,
contextmenu: true,
drag: true,
dragstart: true,
dragenter: true,
dragover: true,
dragleave: true,
dragend: true,
drop: true,
dblclick: true,
error: true,
focus: true,
keydown: true,
keypress: true,
keyup: true,
load: true,
mousedown: true,
mousemove: true,
mouseout: true,
mouseover: true,
mouseup: true,
mousemultiwheel: true,
mousewheel: true,
submit: true,
mouseenter: true,
mouseleave: true,
scroll: true,
reset: true,
resize: true,
select: true,
textInput: true,
unload: true
};
// Add custom event adaptors to this list. This will make it so
// that delegate, key, available, contentready, etc all will
// be available through Node.on
Y.mix(Node.DOM_EVENTS, Y.Env.evt.plugins);
Node._instances = {};
/**
* Retrieves the DOM node bound to a Node instance
* @method Node.getDOMNode
* @static
*
* @param {Y.Node || HTMLNode} node The Node instance or an HTMLNode
* @return {HTMLNode} The DOM node bound to the Node instance. If a DOM node is passed
* as the node argument, it is simply returned.
*/
Node.getDOMNode = function(node) {
if (node) {
return (node.nodeType) ? node : node._node || null;
}
return null;
};
Node.scrubVal = function(val, node) {
if (node && val) { // only truthy values are risky
if (typeof val === 'object' || typeof val === 'function') { // safari nodeList === function
if (NODE_TYPE in val || Y.DOM.isWindow(val)) {// node || window
val = Node.get(val);
} else if ((val.item && !val._nodes) || // dom collection or Node instance
(val[0] && val[0][NODE_TYPE])) { // array of DOM Nodes
val = Y.all(val);
}
}
} else if (val === undefined) {
val = node; // for chaining
}
return val;
};
Node.addMethod = function(name, fn, context) {
if (name && fn && typeof fn === 'function') {
Node.prototype[name] = function() {
context = context || this;
var args = Y.Array(arguments),
ret;
if (args[0] && args[0] instanceof Node) {
args[0] = args[0]._node;
}
if (args[1] && args[1] instanceof Node) {
args[1] = args[1]._node;
}
args.unshift(this._node);
ret = Node.scrubVal(fn.apply(context, args), this);
return ret;
};
} else {
}
};
Node.importMethod = function(host, name, altName) {
if (typeof name === 'string') {
altName = altName || name;
Node.addMethod(altName, host[name], host);
} else {
Y.each(name, function(n) {
Node.importMethod(host, n);
});
}
};
/**
* Returns a single Node instance bound to the node or the
* first element matching the given selector.
* @method Y.one
* @static
* @param {String | HTMLElement} node a node or Selector
* @param {Y.Node || HTMLElement} doc an optional document to scan. Defaults to Y.config.doc.
*/
Node.one = function(node, doc) {
var instance = null,
cachedNode,
uid;
if (node) {
if (typeof node === 'string') {
if (node.indexOf('doc') === 0) { // doc OR document
node = Y.config.doc;
} else if (node.indexOf('win') === 0) { // win OR window
node = Y.config.win;
} else {
node = Y.Selector.query(node, doc, true);
}
if (!node) {
return null;
}
} else if (node instanceof Node) {
return node; // NOTE: return
}
uid = node._yuid;
instance = Node._instances[uid]; // reuse exising instances
cachedNode = instance ? instance._node : null;
if (!instance || (cachedNode && node !== cachedNode)) { // new Node when nodes don't match
instance = new Node(node);
}
}
return instance;
};
/**
* Returns a single Node instance bound to the node or the
* first element matching the given selector.
* @method Y.get
* @deprecated Use Y.one
* @static
* @param {String | HTMLElement} node a node or Selector
* @param {Y.Node || HTMLElement} doc an optional document to scan. Defaults to Y.config.doc.
*/
Node.get = function() {
return Node.one.apply(Node, arguments);
};
/**
* Creates a new dom node using the provided markup string.
* @method create
* @static
* @param {String} html The markup used to create the element
* @param {HTMLDocument} doc An optional document context
*/
Node.create = function() {
return Node.get(Y.DOM.create.apply(Y.DOM, arguments));
};
Node.ATTRS = {
/**
* Allows for getting and setting the text of an element.
* Formatting is preserved and special characters are treated literally.
* @config text
* @type String
*/
text: {
getter: function() {
return Y.DOM.getText(this._node);
},
setter: function(content) {
Y.DOM.setText(this._node, content);
return content;
}
},
'options': {
getter: function() {
return this._node.getElementsByTagName('option');
}
},
// IE: elements collection is also FORM node which trips up scrubVal.
// preconverting to NodeList
// TODO: break out for IE only
'elements': {
getter: function() {
return this._node.elements;
}
},
/**
* Returns a NodeList instance of all HTMLElement children.
* @readOnly
* @config children
* @type NodeList
*/
'children': {
getter: function() {
var node = this._node,
children = node.children,
childNodes, i, len;
if (!children) {
childNodes = node.childNodes;
children = [];
for (i = 0, len = childNodes.length; i < len; ++i) {
if (childNodes[i][TAG_NAME]) {
children[children.length] = childNodes[i];
}
}
}
return children;
}
},
value: {
getter: function() {
return Y.DOM.getValue(this._node);
},
setter: function(val) {
Y.DOM.setValue(this._node, val);
return val;
}
},
data: {
getter: function() {
return this._data;
},
setter: function(val) {
this._data = val;
return val;
}
}
};
// call with instance context
Node.DEFAULT_SETTER = function(name, val) {
var node = this._stateProxy,
strPath;
if (name.indexOf(DOT) > -1) {
strPath = name;
name = name.split(DOT);
// only allow when defined on node
Y.Object.setValue(node, name, val);
} else if (node[name] !== undefined) { // pass thru DOM properties
node[name] = val;
}
return val;
};
// call with instance context
Node.DEFAULT_GETTER = function(name) {
var node = this._stateProxy,
val;
if (name.indexOf && name.indexOf(DOT) > -1) {
val = Y.Object.getValue(node, name.split(DOT));
} else if (node[name] !== undefined) { // pass thru from DOM
val = node[name];
}
return val;
};
Y.augment(Node, Y.Event.Target);
Y.mix(Node.prototype, {
toString: function() {
var str = '',
errorMsg = this[UID] + ': not bound to a node',
node = this._node;
if (node) {
str += node[NODE_NAME];
if (node.id) {
str += '#' + node.id;
}
if (node.className) {
str += '.' + node.className.replace(' ', '.');
}
// TODO: add yuid?
str += ' ' + this[UID];
}
return str || errorMsg;
},
/**
* Returns an attribute value on the Node instance
* @method get
* @param {String} attr The attribute to be set
* @return {any} The current value of the attribute
*/
get: function(attr) {
var val;
if (this._getAttr) { // use Attribute imple
val = this._getAttr(attr);
} else {
val = this._get(attr);
}
if (val) {
val = Y.Node.scrubVal(val, this);
}
return val;
},
_get: function(attr) {
var attrConfig = Node.ATTRS[attr],
val;
if (this._getAttr) { // use Attribute imple
val = this._getAttr(attr);
} else { // use getters inline
if (attrConfig && attrConfig.getter) {
val = attrConfig.getter.call(this);
} else if (Node.re_aria.test(attr)) {
val = this._node.getAttribute(attr, 2);
} else {
val = Node.DEFAULT_GETTER.apply(this, arguments);
}
}
return val;
},
/**
* Sets an attribute on the Node instance.
* @method set
* @param {String} attr The attribute to be set.
* @param {any} val The value to set the attribute to.
* @chainable
*/
set: function(attr, val) {
var attrConfig = Node.ATTRS[attr];
if (this._setAttr) { // use Attribute imple
this._setAttr(attr, val);
} else { // use setters inline
if (attrConfig && attrConfig.setter) {
attrConfig.setter.call(this, val);
} else if (Node.re_aria.test(attr)) { // special case Aria
this._node.setAttribute(attr, val);
} else {
Node.DEFAULT_SETTER.apply(this, arguments);
}
}
return this;
},
/**
* Sets multiple attributes.
* @method setAttrs
* @param {Object} attrMap an object of name/value pairs to set
* @chainable
*/
setAttrs: function(attrMap) {
if (this._setAttrs) { // use Attribute imple
this._setAttrs(attrMap);
} else { // use setters inline
Y.Object.each(attrMap, function(v, n) {
this.set(n, v);
}, this);
}
return this;
},
/**
* Returns an object containing the values for the requested attributes.
* @method getAttrs
* @param {Array} attrs an array of attributes to get values
* @return {Object} An object with attribute name/value pairs.
*/
getAttrs: function(attrs) {
var ret = {};
if (this._getAttrs) { // use Attribute imple
this._getAttrs(attrs);
} else { // use setters inline
Y.Array.each(attrs, function(v, n) {
ret[v] = this.get(v);
}, this);
}
return ret;
},
/**
* Creates a new Node using the provided markup string.
* @method create
* @param {String} html The markup used to create the element
* @param {HTMLDocument} doc An optional document context
*/
create: Node.create,
/**
* Compares nodes to determine if they match.
* Node instances can be compared to each other and/or HTMLElements.
* @method compareTo
* @param {HTMLElement | Node} refNode The reference node to compare to the node.
* @return {Boolean} True if the nodes match, false if they do not.
*/
compareTo: function(refNode) {
var node = this._node;
if (refNode instanceof Y.Node) {
refNode = refNode._node;
}
return node === refNode;
},
/**
* Determines whether the node is appended to the document.
* @method inDoc
* @param {Node|HTMLElement} doc optional An optional document to check against.
* Defaults to current document.
* @return {Boolean} Whether or not this node is appended to the document.
*/
inDoc: function(doc) {
var node = this._node;
doc = (doc) ? doc._node || doc : node[OWNER_DOCUMENT];
if (doc.documentElement) {
return Y.DOM.contains(doc.documentElement, node);
}
},
getById: function(id) {
var node = this._node,
ret = Y.DOM.byId(id, node[OWNER_DOCUMENT]);
if (ret && Y.DOM.contains(node, ret)) {
ret = Y.get(ret);
} else {
ret = null;
}
return ret;
},
/**
* Returns the nearest ancestor that passes the test applied by supplied boolean method.
* @method ancestor
* @param {String | Function} fn A selector string or boolean method for testing elements.
* If a function is used, it receives the current node being tested as the only argument.
* @return {Node} The matching Node instance or null if not found
*/
ancestor: function(fn) {
return Node.get(Y.DOM.elementByAxis(this._node, 'parentNode', _wrapFn(fn)));
},
/**
* Returns the previous matching sibling.
* Returns the nearest element node sibling if no method provided.
* @method previous
* @param {String | Function} fn A selector or boolean method for testing elements.
* If a function is used, it receives the current node being tested as the only argument.
* @return {Node} Node instance or null if not found
*/
previous: function(fn, all) {
return Node.get(Y.DOM.elementByAxis(this._node, 'previousSibling', _wrapFn(fn), all));
},
/**
* Returns the next matching sibling.
* Returns the nearest element node sibling if no method provided.
* @method next
* @param {String | Function} fn A selector or boolean method for testing elements.
* If a function is used, it receives the current node being tested as the only argument.
* @return {Node} Node instance or null if not found
*/
next: function(node, fn, all) {
return Node.get(Y.DOM.elementByAxis(this._node, 'nextSibling', _wrapFn(fn), all));
},
/**
* Retrieves a Node instance of nodes based on the given CSS selector.
* @method one
*
* @param {string} selector The CSS selector to test against.
* @return {Node} A Node instance for the matching HTMLElement.
*/
one: function(selector) {
return Y.get(Y.Selector.query(selector, this._node, true));
},
/**
* Retrieves a Node instance of nodes based on the given CSS selector.
* @method query
* @deprecated Use one()
* @param {string} selector The CSS selector to test against.
* @return {Node} A Node instance for the matching HTMLElement.
*/
query: function(selector) {
return this.one(selector);
},
/**
* Retrieves a nodeList based on the given CSS selector.
* @method all
*
* @param {string} selector The CSS selector to test against.
* @return {NodeList} A NodeList instance for the matching HTMLCollection/Array.
*/
all: function(selector) {
return Y.all(Y.Selector.query(selector, this._node));
},
/**
* Retrieves a nodeList based on the given CSS selector.
* @method queryAll
* @deprecated Use all()
* @param {string} selector The CSS selector to test against.
* @return {NodeList} A NodeList instance for the matching HTMLCollection/Array.
*/
queryAll: function(selector) {
return this.all(selector);
},
// TODO: allow fn test
/**
* Test if the supplied node matches the supplied selector.
* @method test
*
* @param {string} selector The CSS selector to test against.
* @return {boolean} Whether or not the node matches the selector.
*/
test: function(selector) {
return Y.Selector.test(this._node, selector);
},
/**
* Removes the node from its parent.
* Shortcut for myNode.get('parentNode').removeChild(myNode);
* @method remove
* @chainable
*
*/
remove: function(destroy) {
var node = this._node;
node.parentNode.removeChild(node);
if (destroy) {
this.destroy(true);
}
return this;
},
/**
* Replace the node with the other node. This is a DOM update only
* and does not change the node bound to the Node instance.
* Shortcut for myNode.get('parentNode').replaceChild(newNode, myNode);
* @method replace
* @chainable
*
*/
replace: function(newNode) {
var node = this._node;
node.parentNode.replaceChild(newNode, node);
return this;
},
purge: function(recurse, type) {
Y.Event.purgeElement(this._node, recurse, type);
},
destroy: function(purge) {
delete Node._instances[this[UID]];
if (purge) {
this.purge(true);
}
if (this.unplug) {
this.unplug();
}
this._node._yuid = null;
this._node = null;
this._stateProxy = null;
},
/**
* Invokes a method on the Node instance
* @method invoke
* @param {String} method The name of the method to invoke
* @param {Any} a, b, c, etc. Arguments to invoke the method with.
* @return Whatever the underly method returns.
* DOM Nodes and Collections return values
* are converted to Node/NodeList instances.
*
*/
invoke: function(method, a, b, c, d, e) {
var node = this._node,
ret;
if (a && a instanceof Y.Node) {
a = a._node;
}
if (b && b instanceof Y.Node) {
b = b._node;
}
ret = node[method](a, b, c, d, e);
return Y.Node.scrubVal(ret, this);
},
/**
* Applies the given function to each Node in the NodeList.
* @method each
* @deprecated Use NodeList
* @param {Function} fn The function to apply
* @param {Object} context optional An optional context to apply the function with
* Default context is the NodeList instance
* @chainable
*/
each: function(fn, context) {
context = context || this;
return fn.call(context, this);
},
/**
* Retrieves the Node instance at the given index.
* @method item
* @deprecated Use NodeList
*
* @param {Number} index The index of the target Node.
* @return {Node} The Node instance at the given index.
*/
item: function(index) {
return this;
},
/**
* Returns the current number of items in the Node.
* @method size
* @deprecated Use NodeList
* @return {Int} The number of items in the Node.
*/
size: function() {
return this._node ? 1 : 0;
},
/**
* Inserts the content before the reference node.
* @method insert
* @param {String | Y.Node | HTMLElement} content The content to insert
* @param {Int | Y.Node | HTMLElement | String} where The position to insert at.
* @chainable
*/
insert: function(content, where) {
var node = this._node;
if (content) {
if (typeof where === 'number') { // allow index
where = this._node.childNodes[where];
}
if (typeof content !== 'string') { // allow Node or NodeList/Array instances
if (content._node) { // Node
content = content._node;
} else if (content._nodes || (!content.nodeType && content.length)) { // NodeList or Array
Y.each(content._nodes, function(n) {
Y.DOM.addHTML(node, n, where);
});
return this; // NOTE: early return
}
}
Y.DOM.addHTML(node, content, where);
}
return this;
},
/**
* Inserts the content as the firstChild of the node.
* @method prepend
* @param {String | Y.Node | HTMLElement} content The content to insert
* @chainable
*/
prepend: function(content) {
return this.insert(content, 0);
},
/**
* Inserts the content as the lastChild of the node.
* @method append
* @param {String | Y.Node | HTMLElement} content The content to insert
* @chainable
*/
append: function(content) {
return this.insert(content, null);
},
/**
* Replaces the node's current content with the content.
* @method setContent
* @param {String | Y.Node | HTMLElement} content The content to insert
* @chainable
*/
setContent: function(content) {
Y.DOM.addHTML(this._node, content, 'replace');
return this;
},
// TODO: need this?
hasMethod: function(method) {
var node = this._node;
return (node && (typeof node === 'function'));
}
}, true);
Y.Node = Node;
Y.get = Y.Node.get;
Y.one = Y.Node.one;
/**
* The NodeList module provides support for managing collections of Nodes.
* @module node
* @submodule nodelist
*/
/**
* The NodeList class provides a wrapper for manipulating DOM NodeLists.
* NodeList properties can be accessed via the set/get methods.
* Use Y.all() to retrieve NodeList instances.
*
* @class NodeList
* @constructor
*/
Y.Array._diff = function(a, b) {
var removed = [],
present = false,
i, j, lenA, lenB;
outer:
for (i = 0, lenA = a.length; i < lenA; i++) {
present = false;
for (j = 0, lenB = b.length; j < lenB; j++) {
if (a[i] === b[j]) {
present = true;
continue outer;
}
}
if (!present) {
removed[removed.length] = a[i];
}
}
return removed;
};
Y.Array.diff = function(a, b) {
return {
added: Y.Array._diff(b, a),
removed: Y.Array._diff(a, b)
};
};
var NodeList = function(config) {
var nodes = config.nodes || [],
doc = config.doc || Y.config.doc;
if (typeof nodes === 'string') {
this._query = nodes;
nodes = Y.Selector.query(nodes, doc);
} else if (nodes.item) { // Live NodeList, copy to static Array
nodes = Y.Array(nodes, 0, true);
}
NodeList._instances[Y.stamp(this)] = this;
this._nodes = nodes;
};
// end "globals"
NodeList.NAME = 'NodeList';
/**
* Retrieves the DOM nodes bound to a NodeList instance
* @method NodeList.getDOMNodes
* @static
*
* @param {Y.NodeList} node The NodeList instance
* @return {Array} The array of DOM nodes bound to the NodeList
*/
NodeList.getDOMNodes = function(nodeList) {
return nodeList._nodes;
};
NodeList._instances = [];
NodeList.each = function(instance, fn, context) {
var nodes = instance._nodes;
if (nodes && nodes.length) {
Y.Array.each(nodes, fn, context || instance);
} else {
}
};
NodeList.addMethod = function(name, fn, context) {
if (name && fn) {
NodeList.prototype[name] = function() {
var ret = [],
args = arguments;
Y.Array.each(this._nodes, function(node) {
var UID = '_yuid',
instance = Y.Node._instances[node[UID]],
ctx,
result;
if (!instance) {
instance = NodeList._getTempNode(node);
}
ctx = context || instance;
result = fn.apply(ctx, args);
if (result !== undefined && result !== instance) {
ret[ret.length] = result;
}
});
// TODO: remove tmp pointer
return ret.length ? ret : this;
};
} else {
}
};
NodeList.importMethod = function(host, name, altName) {
if (typeof name === 'string') {
altName = altName || name;
NodeList.addMethod(name, host[name]);
} else {
Y.each(name, function(n) {
NodeList.importMethod(host, n);
});
}
};
NodeList._getTempNode = function(node) {
var tmp = NodeList._tempNode;
if (!tmp) {
tmp = Y.Node.create('<div></div>');
NodeList._tempNode = tmp;
}
tmp._node = node;
tmp._stateProxy = node;
return tmp;
};
Y.mix(NodeList.prototype, {
/**
* Retrieves the Node instance at the given index.
* @method item
*
* @param {Number} index The index of the target Node.
* @return {Node} The Node instance at the given index.
*/
item: function(index) {
return Y.get((this._nodes || [])[index]);
},
/**
* Applies the given function to each Node in the NodeList.
* @method each
* @param {Function} fn The function to apply. It receives 3 arguments:
* the current node instance, the node's index, and the NodeList instance
* @param {Object} context optional An optional context to apply the function with
* Default context is the current Node instance
* @chainable
*/
each: function(fn, context) {
var instance = this;
Y.Array.each(this._nodes, function(node, index) {
node = Y.get(node);
return fn.call(context || node, node, index, instance);
});
return instance;
},
batch: function(fn, context) {
var nodelist = this;
Y.Array.each(this._nodes, function(node, index) {
var instance = Y.Node._instances[node[UID]];
if (!instance) {
instance = NodeList._getTempNode(node);
}
return fn.call(context || instance, instance, index, nodelist);
});
return nodelist;
},
/**
* Executes the function once for each node until a true value is returned.
* @method some
* @param {Function} fn The function to apply. It receives 3 arguments:
* the current node instance, the node's index, and the NodeList instance
* @param {Object} context optional An optional context to execute the function from.
* Default context is the current Node instance
* @return {Boolean} Whether or not the function returned true for any node.
*/
some: function(fn, context) {
var instance = this;
return Y.Array.some(this._nodes, function(node, index) {
node = Y.get(node);
context = context || node;
return fn.call(context, node, index, instance);
});
},
/**
* Creates a documenFragment from the nodes bound to the NodeList instance
* @method toDocFrag
* @return Node a Node instance bound to the documentFragment
*/
toFrag: function() {
return Y.get(Y.DOM._nl2frag(this._nodes));
},
/**
* Returns the index of the node in the NodeList instance
* or -1 if the node isn't found.
* @method indexOf
* @param {Y.Node || DOMNode} node the node to search for
* @return {Int} the index of the node value or -1 if not found
*/
indexOf: function(node) {
return Y.Array.indexOf(this._nodes, Y.Node.getDOMNode(node));
},
/**
* Filters the NodeList instance down to only nodes matching the given selector.
* @method filter
* @param {String} selector The selector to filter against
* @return {NodeList} NodeList containing the updated collection
* @see Selector
*/
filter: function(selector) {
return Y.all(Y.Selector.filter(this._nodes, selector));
},
modulus: function(n, r) {
r = r || 0;
var nodes = [];
NodeList.each(this, function(node, i) {
if (i % n === r) {
nodes.push(node);
}
});
return Y.all(nodes);
},
/**
* Creates a new NodeList containing all nodes at odd indices
* (zero-based index).
* @method odd
* @return {NodeList} NodeList containing the updated collection
*/
odd: function() {
return this.modulus(2, 1);
},
/**
* Creates a new NodeList containing all nodes at even indices
* (zero-based index), including zero.
* @method even
* @return {NodeList} NodeList containing the updated collection
*/
even: function() {
return this.modulus(2);
},
destructor: function() {
delete NodeList._instances[this[UID]];
},
refresh: function() {
var doc,
diff,
oldList = this._nodes;
if (this._query) {
if (oldList && oldList[0] && oldList[0].ownerDocument) {
doc = oldList[0].ownerDocument;
}
this._nodes = Y.Selector.query(this._query, doc || Y.config.doc);
diff = Y.Array.diff(oldList, this._nodes);
diff.added = diff.added ? Y.all(diff.added) : null;
diff.removed = diff.removed ? Y.all(diff.removed) : null;
this.fire('refresh', diff);
}
return this;
},
/**
* Applies an event listener to each Node bound to the NodeList.
* @method on
* @param {String} type The event being listened for
* @param {Function} fn The handler to call when the event fires
* @param {Object} context The context to call the handler with.
* Default is the NodeList instance.
* @return {Object} Returns an event handle that can later be use to detach().
* @see Event.on
*/
on: function(type, fn, context, etc) {
var args = Y.Array(arguments);
args[2] = context || this;
this.batch(function(node) {
node.on.apply(node, args);
});
},
/**
* Applies an event listener to each Node bound to the NodeList.
* The handler is called only after all on() handlers are called
* and the event is not prevented.
* @method after
* @param {String} type The event being listened for
* @param {Function} fn The handler to call when the event fires
* @param {Object} context The context to call the handler with.
* Default is the NodeList instance.
* @return {Object} Returns an event handle that can later be use to detach().
* @see Event.on
*/
after: function(type, fn, context, etc) {
var args = Y.Array(arguments);
args[2] = context || this;
this.batch(function(node) {
node.after.apply(node, args);
});
},
/**
* Returns the current number of items in the NodeList.
* @method size
* @return {Int} The number of items in the NodeList.
*/
size: function() {
return this._nodes.length;
},
toString: function() {
var str = '',
errorMsg = this[UID] + ': not bound to any nodes',
nodes = this._nodes,
node;
if (nodes && nodes[0]) {
node = nodes[0];
str += node[NODE_NAME];
if (node.id) {
str += '#' + node.id;
}
if (node.className) {
str += '.' + node.className.replace(' ', '.');
}
if (nodes.length > 1) {
str += '...[' + nodes.length + ' items]';
}
}
return str || errorMsg;
}
}, true);
NodeList.importMethod(Y.Node.prototype, [
/**
* Called on each Node instance
* @for NodeList
* @method append
* @see Node.append
*/
'append',
/**
* Called on each Node instance
* @method detach
* @see Node.detach
*/
'detach',
/** Called on each Node instance
* @method detachAll
* @see Node.detachAll
*/
'detachAll',
/** Called on each Node instance
* @method insert
* @see NodeInsert
*/
'insert',
/** Called on each Node instance
* @method prepend
* @see Node.prepend
*/
'prepend',
/** Called on each Node instance
* @method remove
* @see Node.remove
*/
'remove',
/** Called on each Node instance
* @method set
* @see Node.set
*/
'set',
/** Called on each Node instance
* @method setContent
* @see Node.setContent
*/
'setContent'
]);
// one-off implementation to convert array of Nodes to NodeList
// e.g. Y.all('input').get('parentNode');
/** Called on each Node instance
* @method get
* @see Node
*/
NodeList.prototype.get = function(attr) {
var ret = [],
nodes = this._nodes,
isNodeList = false,
getTemp = NodeList._getTempNode,
instance,
val;
if (nodes[0]) {
instance = Y.Node._instances[nodes[0]._yuid] || getTemp(nodes[0]);
val = instance._get(attr);
if (val && val.nodeType) {
isNodeList = true;
}
}
Y.Array.each(nodes, function(node) {
instance = Y.Node._instances[node._yuid];
if (!instance) {
instance = getTemp(node);
}
val = instance._get(attr);
if (!isNodeList) { // convert array of Nodes to NodeList
val = Y.Node.scrubVal(val, instance);
}
ret.push(val);
});
return (isNodeList) ? Y.all(ret) : ret;
};
Y.NodeList = NodeList;
Y.all = function(nodes, doc, restrict) {
// TODO: propagate restricted to nodes?
var nodeList = new NodeList({
nodes: nodes,
doc: doc
});
// zero-length result returns null
return nodeList;
};
Y.Node.all = Y.all; // TODO: deprecated
Y.Array.each([
/**
* Passes through to DOM method.
* @method replaceChild
* @for Node
* @param {HTMLElement | Node} node Node to be inserted
* @param {HTMLElement | Node} refNode Node to be replaced
* @return {Node} The replaced node
*/
'replaceChild',
/**
* Passes through to DOM method.
* @method appendChild
* @param {HTMLElement | Node} node Node to be appended
* @return {Node} The appended node
*/
'appendChild',
/**
* Passes through to DOM method.
* @method insertBefore
* @param {HTMLElement | Node} newNode Node to be appended
* @param {HTMLElement | Node} refNode Node to be inserted before
* @return {Node} The inserted node
*/
'insertBefore',
/**
* Passes through to DOM method.
* @method removeChild
* @param {HTMLElement | Node} node Node to be removed
* @return {Node} The removed node
*/
'removeChild',
/**
* Passes through to DOM method.
* @method hasChildNodes
* @return {Boolean} Whether or not the node has any childNodes
*/
'hasChildNodes',
/**
* Passes through to DOM method.
* @method cloneNode
* @param {Boolean} deep Whether or not to perform a deep clone, which includes
* subtree and attributes
* @return {Node} The clone
*/
'cloneNode',
/**
* Passes through to DOM method.
* @method hasAttribute
* @param {String} attribute The attribute to test for
* @return {Boolean} Whether or not the attribute is present
*/
'hasAttribute',
/**
* Passes through to DOM method.
* @method removeAttribute
* @param {String} attribute The attribute to be removed
* @chainable
*/
'removeAttribute',
/**
* Passes through to DOM method.
* @method scrollIntoView
* @chainable
*/
'scrollIntoView',
/**
* Passes through to DOM method.
* @method getElementsByTagName
* @param {String} tagName The tagName to collect
* @return {NodeList} A NodeList representing the HTMLCollection
*/
'getElementsByTagName',
/**
* Passes through to DOM method.
* @method focus
* @chainable
*/
'focus',
/**
* Passes through to DOM method.
* @method blur
* @chainable
*/
'blur',
/**
* Passes through to DOM method.
* Only valid on FORM elements
* @method submit
* @chainable
*/
'submit',
/**
* Passes through to DOM method.
* Only valid on FORM elements
* @method reset
* @chainable
*/
'reset',
/**
* Passes through to DOM method.
* @method select
* @chainable
*/
'select'
], function(method) {
Y.Node.prototype[method] = function(arg1, arg2, arg3) {
var ret = this.invoke(method, arg1, arg2, arg3);
return ret;
};
});
Node.importMethod(Y.DOM, [
/**
* Determines whether the ndoe is an ancestor of another HTML element in the DOM hierarchy.
* @method contains
* @param {Node | HTMLElement} needle The possible node or descendent
* @return {Boolean} Whether or not this node is the needle its ancestor
*/
'contains',
/**
* Allows setting attributes on DOM nodes, normalizing in some cases.
* This passes through to the DOM node, allowing for custom attributes.
* @method setAttribute
* @for Node
* @for NodeList
* @chainable
* @param {string} name The attribute name
* @param {string} value The value to set
*/
'setAttribute',
/**
* Allows getting attributes on DOM nodes, normalizing in some cases.
* This passes through to the DOM node, allowing for custom attributes.
* @method getAttribute
* @for Node
* @for NodeList
* @param {string} name The attribute name
* @return {string} The attribute value
*/
'getAttribute'
]);
/**
* Allows setting attributes on DOM nodes, normalizing in some cases.
* This passes through to the DOM node, allowing for custom attributes.
* @method setAttribute
* @see Node
* @for NodeList
* @chainable
* @param {string} name The attribute name
* @param {string} value The value to set
*/
/**
* Allows getting attributes on DOM nodes, normalizing in some cases.
* This passes through to the DOM node, allowing for custom attributes.
* @method getAttribute
* @see Node
* @for NodeList
* @param {string} name The attribute name
* @return {string} The attribute value
*/
Y.NodeList.importMethod(Y.Node.prototype, ['getAttribute', 'setAttribute']);
(function(Y) {
var methods = [
/**
* Determines whether each node has the given className.
* @method hasClass
* @for Node
* @param {String} className the class name to search for
* @return {Array} An array of booleans for each node bound to the NodeList.
*/
'hasClass',
/**
* Adds a class name to each node.
* @method addClass
* @param {String} className the class name to add to the node's class attribute
* @chainable
*/
'addClass',
/**
* Removes a class name from each node.
* @method removeClass
* @param {String} className the class name to remove from the node's class attribute
* @chainable
*/
'removeClass',
/**
* Replace a class with another class for each node.
* If no oldClassName is present, the newClassName is simply added.
* @method replaceClass
* @param {String} oldClassName the class name to be replaced
* @param {String} newClassName the class name that will be replacing the old class name
* @chainable
*/
'replaceClass',
/**
* If the className exists on the node it is removed, if it doesn't exist it is added.
* @method toggleClass
* @param {String} className the class name to be toggled
* @chainable
*/
'toggleClass'
];
Y.Node.importMethod(Y.DOM, methods);
/**
* Determines whether each node has the given className.
* @method hasClass
* @see Node.hasClass
* @for NodeList
* @param {String} className the class name to search for
* @return {Array} An array of booleans for each node bound to the NodeList.
*/
/**
* Adds a class name to each node.
* @method addClass
* @see Node.addClass
* @param {String} className the class name to add to the node's class attribute
* @chainable
*/
/**
* Removes a class name from each node.
* @method removeClass
* @see Node.removeClass
* @param {String} className the class name to remove from the node's class attribute
* @chainable
*/
/**
* Replace a class with another class for each node.
* If no oldClassName is present, the newClassName is simply added.
* @method replaceClass
* @see Node.replaceClass
* @param {String} oldClassName the class name to be replaced
* @param {String} newClassName the class name that will be replacing the old class name
* @chainable
*/
/**
* If the className exists on the node it is removed, if it doesn't exist it is added.
* @method toggleClass
* @see Node.toggleClass
* @param {String} className the class name to be toggled
* @chainable
*/
Y.NodeList.importMethod(Y.Node.prototype, methods);
})(Y);
/**
* Functionality to make the node a delegated event container
* @module node
* @submodule node-event-delegate
*/
/**
* Functionality to make the node a delegated event container
* @method delegate
* @param type {String} the event type to delegate
* @param fn {Function} the function to execute
* @param selector {String} a selector that must match the target of the event.
* @return {Event.Handle} the detach handle
* @for Node
*/
Y.Node.prototype.delegate = function(type, fn, selector, context) {
context = context || this;
var args = Array.prototype.slice.call(arguments, 4),
a = [type, fn, Y.Node.getDOMNode(this), selector, context];
a = a.concat(args);
return Y.delegate.apply(Y, a);
};
if (!document.documentElement.hasAttribute) { // IE < 8
Y.Node.prototype.hasAttribute = function(attr) {
return Y.DOM.getAttribute(this._node, attr) !== '';
};
}
// IE throws error when setting input.type = 'hidden',
// input.setAttribute('type', 'hidden') and input.attributes.type.value = 'hidden'
Y.Node.ATTRS.type = {
setter: function(val) {
if (val === 'hidden') {
try {
this._node.type = 'hidden';
} catch(e) {
this._node.style.display = 'none';
}
}
return val;
}
};
}, '@VERSION@' ,{requires:['dom-base', 'selector-css2', 'event-base']});
YUI.add('node-style', function(Y) {
(function(Y) {
/**
* Extended Node interface for managing node styles.
* @module node
* @submodule node-style
*/
var methods = [
/**
* Returns the style's current value.
* @method getStyle
* @for Node
* @param {String} attr The style attribute to retrieve.
* @return {String} The current value of the style property for the element.
*/
'getStyle',
/**
* Returns the computed value for the given style property.
* @method getComputedStyle
* @param {String} attr The style attribute to retrieve.
* @return {String} The computed value of the style property for the element.
*/
'getComputedStyle',
/**
* Sets a style property of the node.
* @method setStyle
* @param {String} attr The style attribute to set.
* @param {String|Number} val The value.
* @chainable
*/
'setStyle',
/**
* Sets multiple style properties on the node.
* @method setStyles
* @param {Object} hash An object literal of property:value pairs.
* @chainable
*/
'setStyles'
];
Y.Node.importMethod(Y.DOM, methods);
/**
* Returns an array of values for each node.
* @method getStyle
* @for NodeList
* @see Node.getStyle
* @param {String} attr The style attribute to retrieve.
* @return {Array} The current values of the style property for the element.
*/
/**
* Returns an array of the computed value for each node.
* @method getComputedStyle
* @see Node.getComputedStyle
* @param {String} attr The style attribute to retrieve.
* @return {Array} The computed values for each node.
*/
/**
* Sets a style property on each node.
* @method setStyle
* @see Node.setStyle
* @param {String} attr The style attribute to set.
* @param {String|Number} val The value.
* @chainable
*/
/**
* Sets multiple style properties on each node.
* @method setStyles
* @see Node.setStyles
* @param {Object} hash An object literal of property:value pairs.
* @chainable
*/
Y.NodeList.importMethod(Y.Node.prototype, methods);
})(Y);
}, '@VERSION@' ,{requires:['dom-style', 'node-base']});
YUI.add('node-screen', function(Y) {
/**
* Extended Node interface for managing regions and screen positioning.
* Adds support for positioning elements and normalizes window size and scroll detection.
* @module node
* @submodule node-screen
*/
// these are all "safe" returns, no wrapping required
Y.each([
/**
* Returns the inner width of the viewport (exludes scrollbar).
* @config winWidth
* @for Node
* @type {Int}
*/
'winWidth',
/**
* Returns the inner height of the viewport (exludes scrollbar).
* @config winHeight
* @type {Int}
*/
'winHeight',
/**
* Document width
* @config winHeight
* @type {Int}
*/
'docWidth',
/**
* Document height
* @config docHeight
* @type {Int}
*/
'docHeight',
/**
* Amount page has been scroll vertically
* @config docScrollX
* @type {Int}
*/
'docScrollX',
/**
* Amount page has been scroll horizontally
* @config docScrollY
* @type {Int}
*/
'docScrollY'
],
function(name) {
Y.Node.ATTRS[name] = {
getter: function() {
var args = Array.prototype.slice.call(arguments);
args.unshift(Y.Node.getDOMNode(this));
return Y.DOM[name].apply(this, args);
}
};
}
);
Y.Node.ATTRS.scrollLeft = {
getter: function() {
var node = Y.Node.getDOMNode(this);
return ('scrollLeft' in node) ? node.scrollLeft : Y.DOM.docScrollX(node);
},
setter: function(val) {
var node = Y.Node.getDOMNode(this);
if (node) {
if ('scrollLeft' in node) {
node.scrollLeft = val;
} else if (node.document || node.nodeType === 9) {
Y.DOM._getWin(node).scrollTo(val, Y.DOM.docScrollY(node)); // scroll window if win or doc
}
} else {
}
}
};
Y.Node.ATTRS.scrollTop = {
getter: function() {
var node = Y.Node.getDOMNode(this);
return ('scrollTop' in node) ? node.scrollTop : Y.DOM.docScrollY(node);
},
setter: function(val) {
var node = Y.Node.getDOMNode(this);
if (node) {
if ('scrollTop' in node) {
node.scrollTop = val;
} else if (node.document || node.nodeType === 9) {
Y.DOM._getWin(node).scrollTo(Y.DOM.docScrollX(node), val); // scroll window if win or doc
}
} else {
}
}
};
Y.Node.importMethod(Y.DOM, [
/**
* Gets the current position of the node in page coordinates.
* @method getXY
* @for Node
* @return {Array} The XY position of the node
*/
'getXY',
/**
* Set the position of the node in page coordinates, regardless of how the node is positioned.
* @method setXY
* @param {Array} xy Contains X & Y values for new position (coordinates are page-based)
* @chainable
*/
'setXY',
/**
* Gets the current position of the node in page coordinates.
* @method getX
* @return {Int} The X position of the node
*/
'getX',
/**
* Set the position of the node in page coordinates, regardless of how the node is positioned.
* @method setX
* @param {Int} x X value for new position (coordinates are page-based)
* @chainable
*/
'setX',
/**
* Gets the current position of the node in page coordinates.
* @method getY
* @return {Int} The Y position of the node
*/
'getY',
/**
* Set the position of the node in page coordinates, regardless of how the node is positioned.
* @method setY
* @param {Int} y Y value for new position (coordinates are page-based)
* @chainable
*/
'setY'
]);
/**
* Returns a region object for the node
* @config region
* @for Node
* @type Node
*/
Y.Node.ATTRS.region = {
getter: function() {
var node = Y.Node.getDOMNode(this);
if (node && !node.tagName) {
if (node.nodeType === 9) { // document
node = node.documentElement;
} else if (node.alert) { // window
node = node.document.documentElement;
}
}
return Y.DOM.region(node);
}
};
/**
* Returns a region object for the node's viewport
* @config viewportRegion
* @type Node
*/
Y.Node.ATTRS.viewportRegion = {
getter: function() {
return Y.DOM.viewportRegion(Y.Node.getDOMNode(this));
}
};
Y.Node.importMethod(Y.DOM, 'inViewportRegion');
// these need special treatment to extract 2nd node arg
/**
* Compares the intersection of the node with another node or region
* @method intersect
* @for Node
* @param {Node|Object} node2 The node or region to compare with.
* @param {Object} altRegion An alternate region to use (rather than this node's).
* @return {Object} An object representing the intersection of the regions.
*/
Y.Node.prototype.intersect = function(node2, altRegion) {
var node1 = Y.Node.getDOMNode(this);
if (node2 instanceof Y.Node) { // might be a region object
node2 = Y.Node.getDOMNode(node2);
}
return Y.DOM.intersect(node1, node2, altRegion);
};
/**
* Determines whether or not the node is within the giving region.
* @method inRegion
* @param {Node|Object} node2 The node or region to compare with.
* @param {Boolean} all Whether or not all of the node must be in the region.
* @param {Object} altRegion An alternate region to use (rather than this node's).
* @return {Object} An object representing the intersection of the regions.
*/
Y.Node.prototype.inRegion = function(node2, all, altRegion) {
var node1 = Y.Node.getDOMNode(this);
if (node2 instanceof Y.Node) { // might be a region object
node2 = Y.Node.getDOMNode(node2);
}
return Y.DOM.inRegion(node1, node2, all, altRegion);
};
}, '@VERSION@' ,{requires:['dom-screen']});
YUI.add('node-pluginhost', function(Y) {
/**
* Registers plugins to be instantiated at the class level (plugins
* which should be plugged into every instance of Node by default).
*
* @method Node.plug
* @static
*
* @param {Function | Array} plugin Either the plugin class, an array of plugin classes or an array of objects (with fn and cfg properties defined)
* @param {Object} config (Optional) If plugin is the plugin class, the configuration for the plugin
*/
Y.Node.plug = function() {
var args = Y.Array(arguments);
args.unshift(Y.Node);
Y.Plugin.Host.plug.apply(Y.Base, args);
return Y.Node;
};
/**
* Unregisters any class level plugins which have been registered by the Node
*
* @method Node.unplug
* @static
*
* @param {Function | Array} plugin The plugin class, or an array of plugin classes
*/
Y.Node.unplug = function() {
var args = Y.Array(arguments);
args.unshift(Y.Node);
Y.Plugin.Host.unplug.apply(Y.Base, args);
return Y.Node;
};
Y.mix(Y.Node, Y.Plugin.Host, false, null, 1);
// allow batching of plug/unplug via NodeList
// doesn't use NodeList.importMethod because we need real Nodes (not tmpNode)
Y.NodeList.prototype.plug = function() {
var args = arguments;
Y.NodeList.each(this, function(node) {
Y.Node.prototype.plug.apply(Y.get(node), args);
});
};
Y.NodeList.prototype.unplug = function() {
var args = arguments;
Y.NodeList.each(this, function(node) {
Y.Node.prototype.unplug.apply(Y.get(node), args);
});
};
}, '@VERSION@' ,{requires:['node-base', 'pluginhost']});
YUI.add('node', function(Y){}, '@VERSION@' ,{requires:['dom', 'event-base', 'pluginhost'], use:['node-base', 'node-style', 'node-screen', 'node-pluginhost'], skinnable:false});