node-debug.js revision 5770dec23508300b0e77edf1fd63b699b89e4615
YUI.add('node-base', function(Y) {
/**
* @module node
* @submodule node-base
*/
var methods = [
/**
* Determines whether each node has the given className.
* @method hasClass
* @for Node
* @param {String} className the class name to search for
* @return {Boolean} Whether or not the element has the specified class
*/
'hasClass',
/**
* Adds a class name to each node.
* @method addClass
* @param {String} className the class name to add to the node's class attribute
* @chainable
*/
'addClass',
/**
* Removes a class name from each node.
* @method removeClass
* @param {String} className the class name to remove from the node's class attribute
* @chainable
*/
'removeClass',
/**
* Replace a class with another class for each node.
* If no oldClassName is present, the newClassName is simply added.
* @method replaceClass
* @param {String} oldClassName the class name to be replaced
* @param {String} newClassName the class name that will be replacing the old class name
* @chainable
*/
'replaceClass',
/**
* If the className exists on the node it is removed, if it doesn't exist it is added.
* @method toggleClass
* @param {String} className the class name to be toggled
* @param {Boolean} force Option to force adding or removing the class.
* @chainable
*/
'toggleClass'
];
Y.Node.importMethod(Y.DOM, methods);
/**
* Determines whether each node has the given className.
* @method hasClass
* @see Node.hasClass
* @for NodeList
* @param {String} className the class name to search for
* @return {Array} An array of booleans for each node bound to the NodeList.
*/
/**
* Adds a class name to each node.
* @method addClass
* @see Node.addClass
* @param {String} className the class name to add to the node's class attribute
* @chainable
*/
/**
* Removes a class name from each node.
* @method removeClass
* @see Node.removeClass
* @param {String} className the class name to remove from the node's class attribute
* @chainable
*/
/**
* Replace a class with another class for each node.
* If no oldClassName is present, the newClassName is simply added.
* @method replaceClass
* @see Node.replaceClass
* @param {String} oldClassName the class name to be replaced
* @param {String} newClassName the class name that will be replacing the old class name
* @chainable
*/
/**
* If the className exists on the node it is removed, if it doesn't exist it is added.
* @method toggleClass
* @see Node.toggleClass
* @param {String} className the class name to be toggled
* @chainable
*/
Y.NodeList.importMethod(Y.Node.prototype, methods);
/**
* @module node
* @submodule node-base
*/
var Y_Node = Y.Node,
Y_DOM = Y.DOM;
/**
* Returns a new dom node using the provided markup string.
* @method create
* @static
* @param {String} html The markup used to create the element
* @param {HTMLDocument} doc An optional document context
* @return {Node} A Node instance bound to a DOM node or fragment
* @for Node
*/
Y_Node.create = function(html, doc) {
if (doc && doc._node) {
doc = doc._node;
}
return Y.one(Y_DOM.create(html, doc));
};
Y.mix(Y_Node.prototype, {
/**
* Creates a new Node using the provided markup string.
* @method create
* @param {String} html The markup used to create the element
* @param {HTMLDocument} doc An optional document context
* @return {Node} A Node instance bound to a DOM node or fragment
*/
create: Y_Node.create,
/**
* Inserts the content before the reference node.
* @method insert
* @param {String | Node | HTMLElement | NodeList | HTMLCollection} content The content to insert
* @param {Int | Node | HTMLElement | String} where The position to insert at.
* Possible "where" arguments
* <dl>
* <dt>Y.Node</dt>
* <dd>The Node to insert before</dd>
* <dt>HTMLElement</dt>
* <dd>The element to insert before</dd>
* <dt>Int</dt>
* <dd>The index of the child element to insert before</dd>
* <dt>"replace"</dt>
* <dd>Replaces the existing HTML</dd>
* <dt>"before"</dt>
* <dd>Inserts before the existing HTML</dd>
* <dt>"before"</dt>
* <dd>Inserts content before the node</dd>
* <dt>"after"</dt>
* <dd>Inserts content after the node</dd>
* </dl>
* @chainable
*/
insert: function(content, where) {
this._insert(content, where);
return this;
},
_insert: function(content, where) {
var node = this._node,
ret = null;
if (typeof where == 'number') { // allow index
where = this._node.childNodes[where];
} else if (where && where._node) { // Node
where = where._node;
}
if (content && typeof content != 'string') { // allow Node or NodeList/Array instances
content = content._node || content._nodes || content;
}
ret = Y_DOM.addHTML(node, content, where);
return ret;
},
/**
* Inserts the content as the firstChild of the node.
* @method prepend
* @param {String | Node | HTMLElement} content The content to insert
* @chainable
*/
prepend: function(content) {
return this.insert(content, 0);
},
/**
* Inserts the content as the lastChild of the node.
* @method append
* @param {String | Node | HTMLElement} content The content to insert
* @chainable
*/
append: function(content) {
return this.insert(content, null);
},
/**
* @method appendChild
* @param {String | HTMLElement | Node} node Node to be appended
* @return {Node} The appended node
*/
appendChild: function(node) {
return Y_Node.scrubVal(this._insert(node));
},
/**
* @method insertBefore
* @param {String | HTMLElement | Node} newNode Node to be appended
* @param {HTMLElement | Node} refNode Node to be inserted before
* @return {Node} The inserted node
*/
insertBefore: function(newNode, refNode) {
return Y.Node.scrubVal(this._insert(newNode, refNode));
},
/**
* Appends the node to the given node.
* @method appendTo
* @param {Node | HTMLElement} node The node to append to
* @chainable
*/
appendTo: function(node) {
Y.one(node).append(this);
return this;
},
/**
* Replaces the node's current content with the content.
* @method setContent
* @param {String | Node | HTMLElement | NodeList | HTMLCollection} content The content to insert
* @chainable
*/
setContent: function(content) {
this._insert(content, 'replace');
return this;
},
/**
* Returns the node's current content (e.g. innerHTML)
* @method getContent
* @return {String} The current content
*/
getContent: function(content) {
return this.get('innerHTML');
}
});
Y.NodeList.importMethod(Y.Node.prototype, [
/**
* Called on each Node instance
* @for NodeList
* @method append
* @see Node.append
*/
'append',
/** Called on each Node instance
* @method insert
* @see Node.insert
*/
'insert',
/**
* Called on each Node instance
* @for NodeList
* @method appendChild
* @see Node.appendChild
*/
'appendChild',
/** Called on each Node instance
* @method insertBefore
* @see Node.insertBefore
*/
'insertBefore',
/** Called on each Node instance
* @method prepend
* @see Node.prepend
*/
'prepend',
/** Called on each Node instance
* @method setContent
* @see Node.setContent
*/
'setContent',
/** Called on each Node instance
* @method getContent
* @see Node.getContent
*/
'getContent'
]);
/**
* @module node
* @submodule node-base
*/
var Y_Node = Y.Node,
Y_DOM = Y.DOM;
/**
* Static collection of configuration attributes for special handling
* @property ATTRS
* @static
* @type object
*/
Y_Node.ATTRS = {
/**
* Allows for getting and setting the text of an element.
* Formatting is preserved and special characters are treated literally.
* @config text
* @type String
*/
text: {
getter: function() {
return Y_DOM.getText(this._node);
},
setter: function(content) {
Y_DOM.setText(this._node, content);
return content;
}
},
/**
* Allows for getting and setting the text of an element.
* Formatting is preserved and special characters are treated literally.
* @config for
* @type String
*/
'for': {
getter: function() {
return Y_DOM.getAttribute(this._node, 'for');
},
setter: function(val) {
Y_DOM.setAttribute(this._node, 'for', val);
return val;
}
},
'options': {
getter: function() {
return this._node.getElementsByTagName('option');
}
},
/**
* Returns a NodeList instance of all HTMLElement children.
* @readOnly
* @config children
* @type NodeList
*/
'children': {
getter: function() {
var node = this._node,
children = node.children,
childNodes, i, len;
if (!children) {
childNodes = node.childNodes;
children = [];
for (i = 0, len = childNodes.length; i < len; ++i) {
if (childNodes[i][TAG_NAME]) {
children[children.length] = childNodes[i];
}
}
}
return Y.all(children);
}
},
value: {
getter: function() {
return Y_DOM.getValue(this._node);
},
setter: function(val) {
Y_DOM.setValue(this._node, val);
return val;
}
}
};
Y.Node.importMethod(Y.DOM, [
/**
* Allows setting attributes on DOM nodes, normalizing in some cases.
* This passes through to the DOM node, allowing for custom attributes.
* @method setAttribute
* @for Node
* @for NodeList
* @chainable
* @param {string} name The attribute name
* @param {string} value The value to set
*/
'setAttribute',
/**
* Allows getting attributes on DOM nodes, normalizing in some cases.
* This passes through to the DOM node, allowing for custom attributes.
* @method getAttribute
* @for Node
* @for NodeList
* @param {string} name The attribute name
* @return {string} The attribute value
*/
'getAttribute'
]);
/**
* @module node
* @submodule node-base
*/
var Y_Node = Y.Node;
var Y_NodeList = Y.NodeList;
/**
* List of events that route to DOM events
* @static
* @property DOM_EVENTS
* @for Node
*/
Y_Node.DOM_EVENTS = {
abort: 1,
beforeunload: 1,
blur: 1,
change: 1,
click: 1,
close: 1,
command: 1,
contextmenu: 1,
dblclick: 1,
DOMMouseScroll: 1,
drag: 1,
dragstart: 1,
dragenter: 1,
dragover: 1,
dragleave: 1,
dragend: 1,
drop: 1,
error: 1,
focus: 1,
key: 1,
keydown: 1,
keypress: 1,
keyup: 1,
load: 1,
message: 1,
mousedown: 1,
mouseenter: 1,
mouseleave: 1,
mousemove: 1,
mousemultiwheel: 1,
mouseout: 1,
mouseover: 1,
mouseup: 1,
mousewheel: 1,
orientationchange: 1,
reset: 1,
resize: 1,
select: 1,
selectstart: 1,
submit: 1,
scroll: 1,
textInput: 1,
unload: 1
};
// Add custom event adaptors to this list. This will make it so
// that delegate, key, available, contentready, etc all will
// be available through Node.on
Y.mix(Y_Node.DOM_EVENTS, Y.Env.evt.plugins);
Y.augment(Y_Node, Y.EventTarget);
Y.mix(Y_Node.prototype, {
/**
* Removes event listeners from the node and (optionally) its subtree
* @method purge
* @param {Boolean} recurse (optional) Whether or not to remove listeners from the
* node's subtree
* @param {String} type (optional) Only remove listeners of the specified type
* @chainable
*
*/
purge: function(recurse, type) {
Y.Event.purgeElement(this._node, recurse, type);
return this;
}
});
Y.mix(Y.NodeList.prototype, {
_prepEvtArgs: function(type, fn, context) {
// map to Y.on/after signature (type, fn, nodes, context, arg1, arg2, etc)
var args = Y.Array(arguments, 0, true);
if (args.length < 2) { // type only (event hash) just add nodes
args[2] = this._nodes;
} else {
args.splice(2, 0, this._nodes);
}
args[3] = context || this; // default to NodeList instance as context
return args;
},
/**
* Applies an event listener to each Node bound to the NodeList.
* @method on
* @param {String} type The event being listened for
* @param {Function} fn The handler to call when the event fires
* @param {Object} context The context to call the handler with.
* Default is the NodeList instance.
* @param {Object} context The context to call the handler with.
* param {mixed} arg* 0..n additional arguments to supply to the subscriber
* when the event fires.
* @return {Object} Returns an event handle that can later be use to detach().
* @see Event.on
* @for NodeList
*/
on: function(type, fn, context) {
return Y.on.apply(Y, this._prepEvtArgs.apply(this, arguments));
},
/**
* Applies an one-time event listener to each Node bound to the NodeList.
* @method once
* @param {String} type The event being listened for
* @param {Function} fn The handler to call when the event fires
* @param {Object} context The context to call the handler with.
* Default is the NodeList instance.
* @return {Object} Returns an event handle that can later be use to detach().
* @see Event.on
*/
once: function(type, fn, context) {
return Y.once.apply(Y, this._prepEvtArgs.apply(this, arguments));
},
/**
* Applies an event listener to each Node bound to the NodeList.
* The handler is called only after all on() handlers are called
* and the event is not prevented.
* @method after
* @param {String} type The event being listened for
* @param {Function} fn The handler to call when the event fires
* @param {Object} context The context to call the handler with.
* Default is the NodeList instance.
* @return {Object} Returns an event handle that can later be use to detach().
* @see Event.on
*/
after: function(type, fn, context) {
return Y.after.apply(Y, this._prepEvtArgs.apply(this, arguments));
},
/**
* Applies an one-time event listener to each Node bound to the NodeList
* that will be called only after all on() handlers are called and the
* event is not prevented.
*
* @method onceAfter
* @param {String} type The event being listened for
* @param {Function} fn The handler to call when the event fires
* @param {Object} context The context to call the handler with.
* Default is the NodeList instance.
* @return {Object} Returns an event handle that can later be use to detach().
* @see Event.on
*/
onceAfter: function(type, fn, context) {
return Y.onceAfter.apply(Y, this._prepEvtArgs.apply(this, arguments));
}
});
Y_NodeList.importMethod(Y.Node.prototype, [
/**
* Called on each Node instance
* @method detach
* @see Node.detach
*/
'detach',
/** Called on each Node instance
* @method detachAll
* @see Node.detachAll
*/
'detachAll'
]);
Y.mix(Y.Node.ATTRS, {
offsetHeight: {
setter: function(h) {
Y.DOM.setHeight(this._node, h);
return h;
},
getter: function() {
return this._node.offsetHeight;
}
},
offsetWidth: {
setter: function(w) {
Y.DOM.setWidth(this._node, w);
return w;
},
getter: function() {
return this._node.offsetWidth;
}
}
});
Y.mix(Y.Node.prototype, {
sizeTo: function(w, h) {
var node;
if (arguments.length < 2) {
node = Y.one(w);
w = node.get('offsetWidth');
h = node.get('offsetHeight');
}
this.setAttrs({
offsetWidth: w,
offsetHeight: h
});
}
});
/**
* @module node
* @submodule node-base
*/
var Y_Node = Y.Node;
Y.mix(Y_Node.prototype, {
/**
* Makes the node visible.
* If the "transition" module is loaded, show optionally
* animates the showing of the node using either the default
* transition effect ('fadeIn'), or the given named effect.
* @method show
* @for Node
* @param {String} name A named Transition effect to use as the show effect.
* @param {Object} config Options to use with the transition.
* @param {Function} callback An optional function to run after the transition completes.
* @chainable
*/
show: function(callback) {
callback = arguments[arguments.length - 1];
this.toggleView(true, callback);
return this;
},
/**
* The implementation for showing nodes.
* Default is to toggle the style.display property.
* @method _show
* @protected
* @chainable
*/
_show: function() {
this.setStyle('display', '');
},
_isHidden: function() {
return Y.DOM.getStyle(this._node, 'display') === 'none';
},
toggleView: function(on, callback) {
this._toggleView.apply(this, arguments);
},
_toggleView: function(on, callback) {
callback = arguments[arguments.length - 1];
// base on current state if not forcing
if (typeof on != 'boolean') {
on = (this._isHidden()) ? 1 : 0;
}
if (on) {
this._show();
} else {
this._hide();
}
if (typeof callback == 'function') {
callback.call(this);
}
return this;
},
/**
* Hides the node.
* If the "transition" module is loaded, hide optionally
* animates the hiding of the node using either the default
* transition effect ('fadeOut'), or the given named effect.
* @method hide
* @param {String} name A named Transition effect to use as the show effect.
* @param {Object} config Options to use with the transition.
* @param {Function} callback An optional function to run after the transition completes.
* @chainable
*/
hide: function(callback) {
callback = arguments[arguments.length - 1];
this.toggleView(false, callback);
return this;
},
/**
* The implementation for hiding nodes.
* Default is to toggle the style.display property.
* @method _hide
* @protected
* @chainable
*/
_hide: function() {
this.setStyle('display', 'none');
}
});
Y.NodeList.importMethod(Y.Node.prototype, [
/**
* Makes each node visible.
* If the "transition" module is loaded, show optionally
* animates the showing of the node using either the default
* transition effect ('fadeIn'), or the given named effect.
* @method show
* @param {String} name A named Transition effect to use as the show effect.
* @param {Object} config Options to use with the transition.
* @param {Function} callback An optional function to run after the transition completes.
* @for NodeList
* @chainable
*/
'show',
/**
* Hides each node.
* If the "transition" module is loaded, hide optionally
* animates the hiding of the node using either the default
* transition effect ('fadeOut'), or the given named effect.
* @method hide
* @param {String} name A named Transition effect to use as the show effect.
* @param {Object} config Options to use with the transition.
* @param {Function} callback An optional function to run after the transition completes.
* @chainable
*/
'hide',
'toggleView'
]);
if (!Y.config.doc.documentElement.hasAttribute) { // IE < 8
Y.Node.prototype.hasAttribute = function(attr) {
if (attr === 'value') {
if (this.get('value') !== "") { // IE < 8 fails to populate specified when set in HTML
return true;
}
}
return !!(this._node.attributes[attr] &&
this._node.attributes[attr].specified);
};
}
// IE throws an error when calling focus() on an element that's invisible, not
// displayed, or disabled.
Y.Node.prototype.focus = function () {
try {
this._node.focus();
} catch (e) {
Y.log('error focusing node: ' + e.toString(), 'error', 'node');
}
return this;
};
// IE throws error when setting input.type = 'hidden',
// input.setAttribute('type', 'hidden') and input.attributes.type.value = 'hidden'
Y.Node.ATTRS.type = {
setter: function(val) {
if (val === 'hidden') {
try {
this._node.type = 'hidden';
} catch(e) {
this.setStyle('display', 'none');
this._inputType = 'hidden';
}
} else {
try { // IE errors when changing the type from "hidden'
this._node.type = val;
} catch (e) {
Y.log('error setting type: ' + val, 'info', 'node');
}
}
return val;
},
getter: function() {
return this._inputType || this._node.type;
},
_bypassProxy: true // don't update DOM when using with Attribute
};
if (Y.config.doc.createElement('form').elements.nodeType) {
// IE: elements collection is also FORM node which trips up scrubVal.
Y.Node.ATTRS.elements = {
getter: function() {
return this.all('input, textarea, button, select');
}
};
}
}, '@VERSION@' ,{requires:['dom-base', 'node-core', 'event-base']});
YUI.add('node-style', function(Y) {
(function(Y) {
/**
* Extended Node interface for managing node styles.
* @module node
* @submodule node-style
*/
var methods = [
/**
* Returns the style's current value.
* @method getStyle
* @for Node
* @param {String} attr The style attribute to retrieve.
* @return {String} The current value of the style property for the element.
*/
'getStyle',
/**
* Returns the computed value for the given style property.
* @method getComputedStyle
* @param {String} attr The style attribute to retrieve.
* @return {String} The computed value of the style property for the element.
*/
'getComputedStyle',
/**
* Sets a style property of the node.
* @method setStyle
* @param {String} attr The style attribute to set.
* @param {String|Number} val The value.
* @chainable
*/
'setStyle',
/**
* Sets multiple style properties on the node.
* @method setStyles
* @param {Object} hash An object literal of property:value pairs.
* @chainable
*/
'setStyles'
];
Y.Node.importMethod(Y.DOM, methods);
/**
* Returns an array of values for each node.
* @method getStyle
* @for NodeList
* @see Node.getStyle
* @param {String} attr The style attribute to retrieve.
* @return {Array} The current values of the style property for the element.
*/
/**
* Returns an array of the computed value for each node.
* @method getComputedStyle
* @see Node.getComputedStyle
* @param {String} attr The style attribute to retrieve.
* @return {Array} The computed values for each node.
*/
/**
* Sets a style property on each node.
* @method setStyle
* @see Node.setStyle
* @param {String} attr The style attribute to set.
* @param {String|Number} val The value.
* @chainable
*/
/**
* Sets multiple style properties on each node.
* @method setStyles
* @see Node.setStyles
* @param {Object} hash An object literal of property:value pairs.
* @chainable
*/
Y.NodeList.importMethod(Y.Node.prototype, methods);
})(Y);
}, '@VERSION@' ,{requires:['dom-style', 'node-base']});
YUI.add('node-screen', function(Y) {
/**
* Extended Node interface for managing regions and screen positioning.
* Adds support for positioning elements and normalizes window size and scroll detection.
* @module node
* @submodule node-screen
*/
// these are all "safe" returns, no wrapping required
Y.each([
/**
* Returns the inner width of the viewport (exludes scrollbar).
* @config winWidth
* @for Node
* @type {Int}
*/
'winWidth',
/**
* Returns the inner height of the viewport (exludes scrollbar).
* @config winHeight
* @type {Int}
*/
'winHeight',
/**
* Document width
* @config winHeight
* @type {Int}
*/
'docWidth',
/**
* Document height
* @config docHeight
* @type {Int}
*/
'docHeight',
/**
* Pixel distance the page has been scrolled horizontally
* @config docScrollX
* @type {Int}
*/
'docScrollX',
/**
* Pixel distance the page has been scrolled vertically
* @config docScrollY
* @type {Int}
*/
'docScrollY'
],
function(name) {
Y.Node.ATTRS[name] = {
getter: function() {
var args = Array.prototype.slice.call(arguments);
args.unshift(Y.Node.getDOMNode(this));
return Y.DOM[name].apply(this, args);
}
};
}
);
Y.Node.ATTRS.scrollLeft = {
getter: function() {
var node = Y.Node.getDOMNode(this);
return ('scrollLeft' in node) ? node.scrollLeft : Y.DOM.docScrollX(node);
},
setter: function(val) {
var node = Y.Node.getDOMNode(this);
if (node) {
if ('scrollLeft' in node) {
node.scrollLeft = val;
} else if (node.document || node.nodeType === 9) {
Y.DOM._getWin(node).scrollTo(val, Y.DOM.docScrollY(node)); // scroll window if win or doc
}
} else {
Y.log('unable to set scrollLeft for ' + node, 'error', 'Node');
}
}
};
Y.Node.ATTRS.scrollTop = {
getter: function() {
var node = Y.Node.getDOMNode(this);
return ('scrollTop' in node) ? node.scrollTop : Y.DOM.docScrollY(node);
},
setter: function(val) {
var node = Y.Node.getDOMNode(this);
if (node) {
if ('scrollTop' in node) {
node.scrollTop = val;
} else if (node.document || node.nodeType === 9) {
Y.DOM._getWin(node).scrollTo(Y.DOM.docScrollX(node), val); // scroll window if win or doc
}
} else {
Y.log('unable to set scrollTop for ' + node, 'error', 'Node');
}
}
};
Y.Node.importMethod(Y.DOM, [
/**
* Gets the current position of the node in page coordinates.
* @method getXY
* @for Node
* @return {Array} The XY position of the node
*/
'getXY',
/**
* Set the position of the node in page coordinates, regardless of how the node is positioned.
* @method setXY
* @param {Array} xy Contains X & Y values for new position (coordinates are page-based)
* @chainable
*/
'setXY',
/**
* Gets the current position of the node in page coordinates.
* @method getX
* @return {Int} The X position of the node
*/
'getX',
/**
* Set the position of the node in page coordinates, regardless of how the node is positioned.
* @method setX
* @param {Int} x X value for new position (coordinates are page-based)
* @chainable
*/
'setX',
/**
* Gets the current position of the node in page coordinates.
* @method getY
* @return {Int} The Y position of the node
*/
'getY',
/**
* Set the position of the node in page coordinates, regardless of how the node is positioned.
* @method setY
* @param {Int} y Y value for new position (coordinates are page-based)
* @chainable
*/
'setY',
/**
* Swaps the XY position of this node with another node.
* @method swapXY
* @param {Node | HTMLElement} otherNode The node to swap with.
* @chainable
*/
'swapXY'
]);
/**
* @module node
* @submodule node-screen
*/
/**
* Returns a region object for the node
* @config region
* @for Node
* @type Node
*/
Y.Node.ATTRS.region = {
getter: function() {
var node = this.getDOMNode(),
region;
if (node && !node.tagName) {
if (node.nodeType === 9) { // document
node = node.documentElement;
}
}
if (Y.DOM.isWindow(node)) {
region = Y.DOM.viewportRegion(node);
} else {
region = Y.DOM.region(node);
}
return region;
}
};
/**
* Returns a region object for the node's viewport
* @config viewportRegion
* @type Node
*/
Y.Node.ATTRS.viewportRegion = {
getter: function() {
return Y.DOM.viewportRegion(Y.Node.getDOMNode(this));
}
};
Y.Node.importMethod(Y.DOM, 'inViewportRegion');
// these need special treatment to extract 2nd node arg
/**
* Compares the intersection of the node with another node or region
* @method intersect
* @for Node
* @param {Node|Object} node2 The node or region to compare with.
* @param {Object} altRegion An alternate region to use (rather than this node's).
* @return {Object} An object representing the intersection of the regions.
*/
Y.Node.prototype.intersect = function(node2, altRegion) {
var node1 = Y.Node.getDOMNode(this);
if (Y.instanceOf(node2, Y.Node)) { // might be a region object
node2 = Y.Node.getDOMNode(node2);
}
return Y.DOM.intersect(node1, node2, altRegion);
};
/**
* Determines whether or not the node is within the giving region.
* @method inRegion
* @param {Node|Object} node2 The node or region to compare with.
* @param {Boolean} all Whether or not all of the node must be in the region.
* @param {Object} altRegion An alternate region to use (rather than this node's).
* @return {Object} An object representing the intersection of the regions.
*/
Y.Node.prototype.inRegion = function(node2, all, altRegion) {
var node1 = Y.Node.getDOMNode(this);
if (Y.instanceOf(node2, Y.Node)) { // might be a region object
node2 = Y.Node.getDOMNode(node2);
}
return Y.DOM.inRegion(node1, node2, all, altRegion);
};
}, '@VERSION@' ,{requires:['node-base', 'dom-screen']});
YUI.add('node-pluginhost', function(Y) {
/**
* @module node
* @submodule node-pluginhost
*/
/**
* Registers plugins to be instantiated at the class level (plugins
* which should be plugged into every instance of Node by default).
*
* @method plug
* @static
* @for Node
* @param {Function | Array} plugin Either the plugin class, an array of plugin classes or an array of objects (with fn and cfg properties defined)
* @param {Object} config (Optional) If plugin is the plugin class, the configuration for the plugin
*/
Y.Node.plug = function() {
var args = Y.Array(arguments);
args.unshift(Y.Node);
Y.Plugin.Host.plug.apply(Y.Base, args);
return Y.Node;
};
/**
* Unregisters any class level plugins which have been registered by the Node
*
* @method unplug
* @static
*
* @param {Function | Array} plugin The plugin class, or an array of plugin classes
*/
Y.Node.unplug = function() {
var args = Y.Array(arguments);
args.unshift(Y.Node);
Y.Plugin.Host.unplug.apply(Y.Base, args);
return Y.Node;
};
Y.mix(Y.Node, Y.Plugin.Host, false, null, 1);
// allow batching of plug/unplug via NodeList
// doesn't use NodeList.importMethod because we need real Nodes (not tmpNode)
Y.NodeList.prototype.plug = function() {
var args = arguments;
Y.NodeList.each(this, function(node) {
Y.Node.prototype.plug.apply(Y.one(node), args);
});
};
Y.NodeList.prototype.unplug = function() {
var args = arguments;
Y.NodeList.each(this, function(node) {
Y.Node.prototype.unplug.apply(Y.one(node), args);
});
};
}, '@VERSION@' ,{requires:['node-base', 'pluginhost']});
YUI.add('node-event-delegate', function(Y) {
/**
* Functionality to make the node a delegated event container
* @module node
* @submodule node-event-delegate
*/
/**
* <p>Sets up a delegation listener for an event occurring inside the Node.
* The delegated event will be verified against a supplied selector or
* filtering function to test if the event references at least one node that
* should trigger the subscription callback.</p>
*
* <p>Selector string filters will trigger the callback if the event originated
* from a node that matches it or is contained in a node that matches it.
* Function filters are called for each Node up the parent axis to the
* subscribing container node, and receive at each level the Node and the event
* object. The function should return true (or a truthy value) if that Node
* should trigger the subscription callback. Note, it is possible for filters
* to match multiple Nodes for a single event. In this case, the delegate
* callback will be executed for each matching Node.</p>
*
* <p>For each matching Node, the callback will be executed with its 'this'
* object set to the Node matched by the filter (unless a specific context was
* provided during subscription), and the provided event's
* <code>currentTarget</code> will also be set to the matching Node. The
* containing Node from which the subscription was originally made can be
* referenced as <code>e.container</code>.
*
* @method delegate
* @param type {String} the event type to delegate
* @param fn {Function} the callback function to execute. This function
* will be provided the event object for the delegated event.
* @param spec {String|Function} a selector that must match the target of the
* event or a function to test target and its parents for a match
* @param context {Object} optional argument that specifies what 'this' refers to.
* @param args* {any} 0..n additional arguments to pass on to the callback function.
* These arguments will be added after the event object.
* @return {EventHandle} the detach handle
* @for Node
*/
Y.Node.prototype.delegate = function(type) {
var args = Y.Array(arguments, 0, true),
index = (Y.Lang.isObject(type) && !Y.Lang.isArray(type)) ? 1 : 2;
args.splice(index, 0, this._node);
return Y.delegate.apply(Y, args);
};
}, '@VERSION@' ,{requires:['node-base', 'event-delegate']});
YUI.add('node', function(Y){}, '@VERSION@' ,{use:['node-base', 'node-style', 'node-screen', 'node-pluginhost', 'node-event-delegate'], skinnable:false});