graphics-vml-debug.js revision bbe237774b3e6002ec091e005a8ebb5c8f2fdc3f
Y.log('using VML');
function VMLDrawing() {}
VMLDrawing.prototype = {
/**
* @private
*/
_currentX: 0,
/**
* @private
*/
_currentY: 0,
/**
* Draws a bezier curve.
*
* @method curveTo
* @param {Number} cp1x x-coordinate for the first control point.
* @param {Number} cp1y y-coordinate for the first control point.
* @param {Number} cp2x x-coordinate for the second control point.
* @param {Number} cp2y y-coordinate for the second control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var hiX,
loX,
hiY,
loY;
x = Math.round(x);
y = Math.round(y);
this._path += ' c ' + Math.round(cp1x) + ", " + Math.round(cp1y) + ", " + Math.round(cp2x) + ", " + Math.round(cp2y) + ", " + x + ", " + y;
this._currentX = x;
this._currentY = y;
},
/**
* Draws a quadratic bezier curve.
*
* @method quadraticCurveTo
* @param {Number} cpx x-coordinate for the control point.
* @param {Number} cpy y-coordinate for the control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
},
/**
* Draws a rectangle.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
*/
drawRect: function(x, y, w, h) {
this.moveTo(x, y);
this.lineTo(x + w, y);
this.lineTo(x + w, y + h);
this.lineTo(x, y + h);
this.lineTo(x, y);
this._currentX = x;
this._currentY = y;
return this;
},
/**
* Draws a rectangle with rounded corners.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @param {Number} ew width of the ellipse used to draw the rounded corners
* @param {Number} eh height of the ellipse used to draw the rounded corners
*/
this.quadraticCurveTo(x, y + h, x + ew, y + h);
this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
this.quadraticCurveTo(x + w, y, x + w - ew, y);
this.quadraticCurveTo(x, y, x, y + eh);
return this;
},
/**
* Draws a wedge.
*
* @param {Number} x x-coordinate of the wedge's center point
* @param {Number} y y-coordinate of the wedge's center point
* @param {Number} startAngle starting angle in degrees
* @param {Number} arc sweep of the wedge. Negative values draw clockwise.
* @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
* @param {Number} yRadius [optional] y radius for wedge.
*/
{
this._path += this._getWedgePath({x:x, y:y, startAngle:startAngle, arc:arc, radius:radius, yRadius:yRadius});
this._currentX = x;
this._currentY = y;
return this;
},
/**
* Generates a path string for a wedge shape
*
* @method _getWedgePath
* @param {Object} config attributes used to create the path
* @return String
* @private
*/
_getWedgePath: function(config)
{
var x = config.x,
y = config.y,
path;
{
arc = 360;
}
startAngle *= -65535;
arc *= 65536;
path = " m " + x + " " + y + " ae " + x + " " + y + " " + radius + " " + yRadius + " " + startAngle + " " + arc;
return path;
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function() {
this._draw();
},
/**
* Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
*
* @method lineTo
* @param {Number} point1 x-coordinate for the end point.
* @param {Number} point2 y-coordinate for the end point.
*/
i,
len;
}
if(!this._path)
{
this._path = "";
}
this._path += ' l ';
for (i = 0; i < len; ++i) {
}
return this;
},
/**
* Moves the current drawing position to specified x and y coordinates.
*
* @method moveTo
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
moveTo: function(x, y) {
if(!this._path)
{
this._path = "";
}
this._trackSize(x, y);
this._currentX = x;
this._currentY = y;
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > wid) {
this._width = w;
}
if (h > ht) {
this._height = h;
}
}
};
Y.VMLDrawing = VMLDrawing;
/**
* Base class for creating shapes.
*
* @class VMLShape
*/
Y_SELECTOR = Y.Selector,
{
var host = this,
}
if (host._initPlugins) {
// Need to initPlugins manually, to handle constructor parsing, static Plug parsing
}
host.initialized = true;
};
/**
* @private
*/
init: function()
{
},
/**
* Initializes the shape
*
* @private
* @method _initialize
*/
initializer: function(cfg)
{
var host = this;
host.createNode();
//host._updateHandler();
},
/**
* @private
*/
createNode: function()
{
var node,
x = this.get("x"),
y = this.get("y"),
w = this.get("width"),
h = this.get("height"),
id,
type,
fill,
stroke = this._getStrokeProps();
fill = this._getFillProps();
nodestring = '<' + type + ' xmlns="urn:schemas-microsft.com:vml" id="' + id + '" class="' + classString + '" style="behavior:url(#default#VML);display:inline-block;position:absolute;left:' + x + 'px;top:' + y + 'px;width:' + w + 'px;height:' + h + 'px;"';
if(stroke)
{
nodestring += ' stroked="t" strokecolor="' + stroke.strokeColor + '" strokeWeight="' + stroke.strokeWeight + 'px"';
strokestring = '<stroke class="vmlstroke" xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:inline-block;"';
if(endcap)
{
}
if(joinstyle)
{
}
if(miterlimit)
{
}
if(dashstyle)
{
}
strokestring += '></stroke>';
nodestring += ' stroked="t"';
}
else
{
nodestring += ' stroked="f"';
}
if(fill)
{
{
}
{
}
}
nodestring += '>';
if(this._strokeNode)
{
}
if(this._fillNode)
{
}
},
/**
* Add a class name to each node.
*
* @method addClass
* @param {String} className the class name to add to the node's class attribute
*/
{
},
/**
* Removes a class name from each node.
*
* @method removeClass
* @param {String} className the class name to remove from the node's class attribute
*/
removeClass: function(className)
{
},
/**
* Gets the current position of the node in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
x = this.get("x"),
y = this.get("y");
},
/**
* Set the position of the shape in page coordinates, regardless of how the node is positioned.
*
* @method setXY
* @param {Array} Contains X & Y values for new position (coordinates are page-based)
*/
{
},
/**
* Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
*
* @method contains
* @param {VMLShape | HTMLElement} needle The possible node or descendent
* @return Boolean Whether or not this shape is the needle or its ancestor.
*/
{
},
/**
* Compares nodes to determine if they match.
* @method compareTo
* @param {HTMLElement | Node} refNode The reference node to compare to the node.
* @return {Boolean} True if the nodes match, false if they do not.
*/
},
/**
* Test if the supplied node matches the supplied selector.
*
* @method test
* @param {String} selector The CSS selector to test against.
* @return Boolean Wheter or not the shape matches the selector.
*/
{
},
/**
* @private
*/
_getStrokeProps: function()
{
var props,
dash = "",
val,
i = 0,
len,
{
props = {};
{
linecap = "flat";
}
{
dash = [];
for(i = 0; i < len; ++i)
{
}
}
{
}
else
{
{
}
}
}
return props;
},
/**
* Adds a stroke to the shape node.
*
* @method _strokeChangeHandler
* @private
*/
_strokeChangeHandler: function(e)
{
dash = "",
val,
i = 0,
len,
{
{
linecap = "flat";
}
if(!this._strokeNode)
{
}
{
dash = [];
for(i = 0; i < len; ++i)
{
}
}
{
}
else
{
{
}
}
}
else
{
}
},
/**
* @private
*/
_getFillProps: function()
{
i,
filled = false;
if(fill)
{
props = {};
{
filled = true;
fillstring = '<fill xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:inline-block;" opacity="' + fillOpacity + '"';
for(i in gradient)
{
if(gradient.hasOwnProperty(i))
{
}
}
fillstring += ' />';
}
{
filled = true;
if(IS_NUM(fillOpacity))
{
props.node = '<fill xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:inline-block;" opacity="' + fillOpacity + '" color="' + fill.color + '"/>';
}
}
}
return props;
},
/**
* Adds a fill to the shape node.
*
* @method _fillChangeHandler
* @private
*/
_fillChangeHandler: function(e)
{
filled = false;
if(fill)
{
{
filled = true;
}
{
filled = true;
if(IS_NUM(fillOpacity))
{
{
}
else
{
if(this._fillNode)
{
this._fillNode = null;
}
fillstring = '<fill xmlns="urn:schemas-microsft.com:vml" class="vmlfill" opacity="' + fillOpacity + '" color="' + fill.color + '"/>';
}
}
else
{
if(this._fillNode)
{
this._fillNode = null;
}
}
}
}
},
/**
* @private
*/
_updateFillNode: function(node)
{
if(!this._fillNode)
{
}
},
_getGradientFill: function(fill)
{
var gradientProps = {},
w = this.get("width"),
h = this.get("height"),
stop,
i = 0,
oi,
colorstring = "",
r = fill.r,
pct,
if(type === "linear")
{
{
}
else if(rotation <= 270)
{
}
else if(rotation <= 360)
{
}
else
{
rotation = 270;
}
}
else if(type === "radial")
{
gradientBoxWidth = w * (r * 2);
gradientBoxHeight = h * (r * 2);
//gradientProps.focusSize = ((r - cx) * 10) + "% " + ((r - cy) * 10) + "%";
gradientProps.alignshape = false;
}
for(;i < len; ++i) {
pct *= (r * 2);
if(pct <= 1)
{
}
}
pct *= 100;
{
}
return gradientProps;
},
{
this._updateFillNode(node);
var gradientBoxWidth,
w = this.get("width"),
h = this.get("height"),
stop,
i = 0,
oi,
colorstring = "",
r = fill.r,
pct,
if(type === "linear")
{
{
}
else if(rotation <= 270)
{
}
else if(rotation <= 360)
{
}
else
{
rotation = 270;
}
}
else if(type === "radial")
{
gradientBoxWidth = w * (r * 2);
gradientBoxHeight = h * (r * 2);
//this._fillNode.focusSize = ((r - cx) * 10) + "% " + ((r - cy) * 10) + "%";
this._fillNode.alignshape = false;
}
for(;i < len; ++i) {
pct *= (r * 2);
if(pct <= 1)
{
}
}
pct *= 100;
{
}
},
/**
* @private
*/
{
if(!this._transformArgs)
{
this._transformArgs = {};
}
this._updateTransform();
},
/**
* @private
*/
_updateTransform: function()
{
var host = this,
w,
h,
tx,
ty,
x2,
y2,
if(transformArgs)
{
{
}
{
}
}
},
/**
* Applies translate transformation.
*
* @method translate
* @param {Number} x The x-coordinate
* @param {Number} y The y-coordinate
*/
translate: function(x, y)
{
this._translateX = x;
this._translateY = y;
},
/**
* Applies a skew to the x-coordinate
*
* @method skewX:q
* @param {Number} x x-coordinate
*/
skewX: function(x)
{
//var node = this.node;
},
/**
* Applies a skew to the x-coordinate
*
* @method skewX:q
* @param {Number} x x-coordinate
*/
skewY: function(y)
{
//var node = this.node;
},
/**
* @private
*/
_rotation: 0,
/**
* Applies a rotation.
*
* @method rotate
* @param
*/
{
},
/**
* Applies a scale transform
*
* @method scale
* @param {Number} val
*/
{
//var node = this.node;
},
/**
* Applies a matrix transformation
*
* @method matrix
*/
matrix: function(a, b, c, d, e, f)
{
//var node = this.node;
},
/**
* @private
*/
isMouseEvent: function(type)
{
{
return true;
}
return false;
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* @private
*/
_draw: function()
{
w = this.get("width"),
h = this.get("height");
if(!node)
{
this.createNode();
}
else
{
this._fillChangeHandler();
this._strokeChangeHandler();
}
this._updateTransform();
},
/**
* @private
*/
_updateHandler: function(e)
{
if(node)
{
}
this._draw();
if(node)
{
}
},
/**
* Creates a graphic node
*
* @method _createGraphicNode
* @param {String} type node type to create
* @param {String} specified pointer-events value
* @return HTMLElement
* @private
*/
_createGraphicNode: function(type)
{
return document.createElement('<' + type + ' xmlns="urn:schemas-microsft.com:vml" class="vml' + type + '"/>');
},
/**
* Value function for fill attribute
*
* @private
* @method _getDefaultFill
* @return Object
*/
_getDefaultFill: function() {
return {
type: "solid",
cx: 0.5,
cy: 0.5,
fx: 0.5,
fy: 0.5,
r: 0.5
};
},
/**
* Value function for stroke attribute
*
* @private
* @method _getDefaultStroke
* @return Object
*/
_getDefaultStroke: function()
{
return {
weight: 1,
dashstyle: "none",
color: "#000",
opacity: 1.0
};
},
/**
* @private
*/
set: function()
{
var host = this;
if(host.initialized)
{
}
},
/**
* Returns the bounds for a shape.
*
* @method getBounds
* @return Object
*/
getBounds: function()
{
var w = this.get("width"),
h = this.get("height"),
x = this.get("x"),
y = this.get("y"),
wt = 0,
bounds = {};
{
}
return bounds;
}
};
/**
* An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
*
* @attribute transformOrigin
* @type Array
*/
valueFn: function()
{
return [0.5, 0.5];
}
},
/**
* The rotation (in degrees) of the shape.
*
* @attribute rotation
* @type Number
*/
rotation: {
{
},
getter: function()
{
return this._rotation;
}
},
/**
* Indicates the x position of shape.
*
* @attribute x
* @type Number
*/
x: {
value: 0
},
/**
* Indicates the y position of shape.
*
* @attribute y
* @type Number
*/
y: {
value: 0
},
/**
* Unique id for class instance.
*
* @attribute id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
{
if(node)
{
}
return val;
}
},
/**
*
* @attribute width
*/
width: {
value: 0
},
/**
*
* @attribute height
*/
height: {
value: 0
},
/**
* Indicates whether the shape is visible.
*
* @attribute visible
* @type Boolean
*/
visible: {
value: true,
if(node)
{
}
return val;
}
},
/**
* Contains information about the fill of the shape.
* <dl>
* <dt>color</dt><dd>The color of the fill.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
* </dl>
*
* @attribute fill
* @type Object
*/
fill: {
valueFn: "_getDefaultFill",
{
var i,
fill,
if(val)
{
//ensure, fill type is solid if color is explicitly passed.
{
}
for(i in val)
{
if(val.hasOwnProperty(i))
{
}
}
}
{
{
}
}
return fill;
}
},
/**
* Contains information about the stroke of the shape.
* <dl>
* <dt>color</dt><dd>The color of the stroke.</dd>
* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
* length of the dash. The second index indicates the length of gap.
* </dl>
*
* @attribute stroke
* @type Object
*/
stroke: {
valueFn: "_getDefaultStroke",
{
var i,
if(val)
{
for(i in val)
{
if(val.hasOwnProperty(i))
{
}
}
}
return stroke;
}
},
/**
* Indicates whether or not the instance will size itself based on its contents.
*
* @attribute autoSize
* @type Boolean
*/
autoSize: {
value: false
},
/**
* Determines whether the instance will receive mouse events.
*
* @attribute pointerEvents
* @type string
*/
value: "visiblePainted"
},
/**
* Reference to the container Graphic.
*
* @attribute graphic
* @type Graphic
*/
graphic: {
readOnly: true,
getter: function()
{
return this._graphic;
}
}
};
/**
* The VMLPath class creates a graphic object with editable
* properties.
*
* @class VMLPath
* @extends VMLShape
*/
VMLPath = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "shape",
/**
* Draws the graphic.
*
* @method _draw
* @private
*/
_draw: function()
{
w = this.get("width"),
h = this.get("height"),
pathEnd = "";
this._fillChangeHandler();
this._strokeChangeHandler();
if(path)
{
{
pathEnd += ' x';
}
if(stroke)
{
pathEnd += ' e';
}
}
if(path)
{
}
if(w && h)
{
}
this._updateTransform();
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function()
{
this._draw();
},
/**
* Clears the path.
*
* @method clear
*/
clear: function()
{
this._path = "";
}
}));
/**
*
* @attribute width
*/
width: {
getter: function()
{
return this._width;
},
{
return val;
}
},
/**
*
* @attribute height
*/
height: {
getter: function()
{
return this._height;
},
{
return val;
}
},
/**
* Indicates the path used for the node.
*
* @attribute path
* @type String
*/
path: {
readOnly: true,
getter: function()
{
return this._path;
}
}
});
/**
* Draws rectangles
*/
VMLRect = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "rect"
});
/**
* Draws an ellipse
*/
VMLEllipse = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "oval"
});
/**
* Horizontal radius for the ellipse.
*
* @attribute xRadius
* @type Number
*/
xRadius: {
lazyAdd: false,
getter: function()
{
return val;
},
{
var w = val * 2;
this.set("width", w);
return val;
}
},
/**
* Vertical radius for the ellipse.
*
* @attribute yRadius
* @type Number
*/
yRadius: {
lazyAdd: false,
getter: function()
{
return val;
},
{
var h = val * 2;
this.set("height", h);
return val;
}
}
});
Y.VMLEllipse = VMLEllipse;
/**
* Draws an circle
*/
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "oval"
});
/**
* Horizontal radius for the circle.
*
* @attribute radius
* @type Number
*/
radius: {
lazyAdd: false,
value: 0
},
/**
* Width of the circle
*
* @attribute width
* @readOnly
* @type Number
*/
width: {
readOnly: true,
getter: function()
{
return val;
}
},
/**
* Width of the circle
*
* @attribute width
* @readOnly
* @type Number
*/
height: {
readOnly: true,
getter: function()
{
return val;
}
}
});
/**
* VMLGraphic is a simple drawing api that allows for basic drawing operations.
*
* @class VMLGraphic
* @constructor
*/
VMLGraphic = function(config) {
};
VMLGraphic.prototype = {
getXY: function()
{
return xy;
},
/**
* Initializes the class.
*
* @method initializer
* @private
*/
initializer: function(config) {
this.node = this._createGraphic();
this.setSize(w, h);
this._initProps();
},
/**
* Indicates whether or not the instance will automatically redraw after a change is made to a shape.
* This property will get set to false when batching operations.
*
* @property autoDraw
* @type Boolean
* @default true
*/
autoDraw: true,
/**
* Clears the graphics object.
*
* @method clear
*/
clear: function() {
this._path = '';
this._removeChildren(this.node);
},
/**
* Removes all nodes.
*
* @method destroy
*/
destroy: function()
{
this._removeChildren(this.node);
},
/**
* Removes all child nodes.
*
* @method _removeChildren
* @param node
* @private
*/
_removeChildren: function(node)
{
if(node.hasChildNodes())
{
var child;
while(node.firstChild)
{
this._removeChildren(child);
}
}
},
/**
* Shows and and hides a the graphic instance.
*
* @method toggleVisible
* @param val {Boolean} indicates whether the instance should be visible.
*/
toggleVisible: function(val)
{
},
/**
* Toggles visibility
*
* @method _toggleVisible
* @param {HTMLElement} node element to toggle
* @param {Boolean} val indicates visibilitye
* @private
*/
{
i = 0,
len;
if(children)
{
for(; i < len; ++i)
{
}
}
},
/**
* Sets the size of the graphics object.
*
* @method setSize
* @param w {Number} width to set for the instance.
* @param h {Number} height to set for the instance.
*/
setSize: function(w, h) {
w = Math.round(w);
h = Math.round(h);
this._canvasWidth = w;
this._canvasHeight = h;
},
/**
* Sets the positon of the graphics object.
*
* @method setPosition
* @param {Number} x x-coordinate for the object.
* @param {Number} y y-coordinate for the object.
*/
setPosition: function(x, y)
{
x = Math.round(x);
y = Math.round(y);
},
/**
* Adds the graphics node to the dom.
*
* @method render
* @param {HTMLElement} parentNode node in which to render the graphics node into.
*/
var w,
h;
this.setSize(w, h);
this._initProps();
return this;
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > this._width) {
this._width = w;
}
if (h > this._height) {
this._height = h;
}
},
/**
* Clears the properties
*
* @method _initProps
* @private
*/
_initProps: function() {
this._fillColor = null;
this._strokeColor = null;
this._strokeOpacity = null;
this._strokeWeight = 0;
this._fillProps = null;
this._path = '';
this._width = 0;
this._height = 0;
this._x = 0;
this._y = 0;
this._fill = null;
this._stroke = 0;
this._stroked = false;
this._dashstyle = null;
},
/**
* Creates a group element
*
* @method _createGraphic
* @private
*/
_createGraphic: function() {
var group = document.createElement('<group xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:block;zoom:1;" />');
return group;
},
/**
* Creates a graphic node
*
* @method _createGraphicNode
* @param {String} type node type to create
* @param {String} pe specified pointer-events value
* @return HTMLElement
* @private
*/
_createGraphicNode: function(type)
{
return document.createElement('<' + type + ' xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:inline-block;zoom:1;" />');
},
/**
* Adds a shape instance to the graphic instance.
*
* @method addShape
* @param {Shape} shape The shape instance to be added to the graphic.
*/
{
if(!this._graphicsList)
{
this._graphicsList = [];
}
if(!this._shapes)
{
this._shapes = {};
}
},
/**
* Returns a shape based on the id of its dom node.
*
* @method getShapeById
* @param {String} id Dom id of the shape's node attribute.
* @return Shape
*/
getShapeById: function(id)
{
},
/**
* Generates a shape instance by type.
*
* @method getShape
* @param {String} type type of shape to generate.
* @param {Object} cfg attributes for the shape
* @return Shape
*/
{
return shape;
},
/**
* @private
*/
_shapeClass: {
},
/**
* Adds a child to the <code>node</code>.
*
* @method addChild
* @param {HTMLElement} element to add
* @private
*/
{
},
/**
* Allows for creating multiple shapes in order to batch appending and redraw operations.
*
* @method batch
* @param {Function} method Method to execute.
*/
{
this.autoDraw = false;
method();
this.updateSize();
this._frag = null;
this.autoDraw = true;
},
/**
* Updates the size of the graphics container and.
*
* @method updateSize
*/
updateSize: function(e)
{
var bounds,
i,// = 0,
//len = shapes.length,
w,
h;
this._left = 0;
this._right = 0;
this._top = 0;
this._bottom = 0;
for(i in shapes)
//for(; i < len; ++i)
{
if(shapes.hasOwnProperty(i))
{
//shape = this.getShapeById(shapes[i].getAttribute("id"));
}
}
},
/**
* @private
*/
_left: 0,
/**
* @private
*/
_right: 0,
/**
* @private
*/
_top: 0,
/**
* @private
*/
_bottom: 0
};
Y.VMLGraphic = VMLGraphic;