graphics-vml-debug.js revision 45be085c4155ae7ef409ffa4d79457928742f18f
Y.log('using VML');
Y_SELECTOR = Y.Selector,
function VMLDrawing() {}
/**
* Set of drawing methods for VML based classes.
*
* @module graphics
* @class VMLDrawing
* @constructor
*/
VMLDrawing.prototype = {
/**
* @private
*/
_currentX: 0,
/**
* @private
*/
_currentY: 0,
/**
* Draws a bezier curve.
*
* @method curveTo
* @param {Number} cp1x x-coordinate for the first control point.
* @param {Number} cp1y y-coordinate for the first control point.
* @param {Number} cp2x x-coordinate for the second control point.
* @param {Number} cp2y y-coordinate for the second control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var hiX,
loX,
hiY,
loY;
x = Math.round(x);
y = Math.round(y);
this._path += ' c ' + Math.round(cp1x) + ", " + Math.round(cp1y) + ", " + Math.round(cp2x) + ", " + Math.round(cp2y) + ", " + x + ", " + y;
this._currentX = x;
this._currentY = y;
},
/**
* Draws a quadratic bezier curve.
*
* @method quadraticCurveTo
* @param {Number} cpx x-coordinate for the control point.
* @param {Number} cpy y-coordinate for the control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
},
/**
* Draws a rectangle.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
*/
drawRect: function(x, y, w, h) {
this.moveTo(x, y);
this.lineTo(x + w, y);
this.lineTo(x + w, y + h);
this.lineTo(x, y + h);
this.lineTo(x, y);
this._currentX = x;
this._currentY = y;
return this;
},
/**
* Draws a rectangle with rounded corners.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @param {Number} ew width of the ellipse used to draw the rounded corners
* @param {Number} eh height of the ellipse used to draw the rounded corners
*/
this.quadraticCurveTo(x, y + h, x + ew, y + h);
this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
this.quadraticCurveTo(x + w, y, x + w - ew, y);
this.quadraticCurveTo(x, y, x, y + eh);
return this;
},
/**
* Draws a wedge.
*
* @param {Number} x x-coordinate of the wedge's center point
* @param {Number} y y-coordinate of the wedge's center point
* @param {Number} startAngle starting angle in degrees
* @param {Number} arc sweep of the wedge. Negative values draw clockwise.
* @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
* @param {Number} yRadius [optional] y radius for wedge.
*/
{
{
arc = 360;
}
startAngle *= -65535;
arc *= 65536;
this._path += " m " + x + " " + y + " ae " + x + " " + y + " " + radius + " " + yRadius + " " + startAngle + " " + arc;
this._currentX = x;
this._currentY = y;
return this;
},
/**
* Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
*
* @method lineTo
* @param {Number} point1 x-coordinate for the end point.
* @param {Number} point2 y-coordinate for the end point.
*/
i,
len;
}
if(!this._path)
{
this._path = "";
}
this._path += ' l ';
for (i = 0; i < len; ++i) {
}
return this;
},
/**
* Moves the current drawing position to specified x and y coordinates.
*
* @method moveTo
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
moveTo: function(x, y) {
if(!this._path)
{
this._path = "";
}
this._trackSize(x, y);
this._currentX = x;
this._currentY = y;
},
/**
* Draws the graphic.
*
* @method _draw
* @private
*/
_closePath: function()
{
w = this.get("width"),
h = this.get("height"),
pathEnd = "";
this._fillChangeHandler();
this._strokeChangeHandler();
if(path)
{
{
pathEnd += ' x';
}
if(stroke)
{
pathEnd += ' e';
}
}
if(path)
{
}
if(w && h)
{
}
this._updateTransform();
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function()
{
this._closePath();
},
/**
* Clears the path.
*
* @method clear
*/
clear: function()
{
this._path = "";
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > this._right) {
this._right = w;
}
if(w < this._left)
{
this._left = w;
}
if (h < this._top)
{
this._top = h;
}
if (h > this._bottom)
{
this._bottom = h;
}
},
_left: 0,
_right: 0,
_top: 0,
_bottom: 0,
_width: 0,
_height: 0
};
Y.VMLDrawing = VMLDrawing;
/**
* Base class for creating shapes.
*
* @module graphics
* @class VMLShape
* @constructor
* @param {Object} cfg (optional) Attribute configs
*/
VMLShape = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "shape",
/**
* Init method, invoked during construction.
* Calls `initializer` method.
*
* @method init
* @protected
*/
init: function()
{
},
/**
* Initializes the shape
*
* @private
* @method _initialize
*/
initializer: function(cfg)
{
var host = this,
host.createNode();
this._updateHandler();
},
/**
* Creates the dom node for the shape.
*
* @method createNode
* @return HTMLElement
* @private
*/
createNode: function()
{
var node,
x = this.get("x"),
y = this.get("y"),
w = this.get("width"),
h = this.get("height"),
id,
type,
fill,
stroke = this._getStrokeProps();
fill = this._getFillProps();
nodestring = '<' + type + ' xmlns="urn:schemas-microsft.com:vml" id="' + id + '" class="' + classString + '" style="behavior:url(#default#VML);display:inline-block;position:absolute;left:' + x + 'px;top:' + y + 'px;width:' + w + 'px;height:' + h + 'px;"';
{
nodestring += ' stroked="t" strokecolor="' + stroke.color + '" strokeWeight="' + stroke.weight + 'px"';
strokestring = '<stroke class="vmlstroke" xmlns="urn:schemas-microsft.com:vml" on="t" style="behavior:url(#default#VML);display:inline-block;"';
if(endcap)
{
}
if(joinstyle)
{
}
if(miterlimit)
{
}
if(dashstyle)
{
}
strokestring += '></stroke>';
nodestring += ' stroked="t"';
}
else
{
nodestring += ' stroked="f"';
}
if(fill)
{
{
}
{
}
}
nodestring += '>';
if(this._strokeNode)
{
}
if(this._fillNode)
{
}
this._strokeFlag = false;
this._fillFlag = false;
},
/**
* Add a class name to each node.
*
* @method addClass
* @param {String} className the class name to add to the node's class attribute
*/
{
},
/**
* Removes a class name from each node.
*
* @method removeClass
* @param {String} className the class name to remove from the node's class attribute
*/
removeClass: function(className)
{
},
/**
* Gets the current position of the node in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
x = this.get("x"),
y = this.get("y");
},
/**
* Set the position of the shape in page coordinates, regardless of how the node is positioned.
*
* @method setXY
* @param {Array} Contains x & y values for new position (coordinates are page-based)
*
*/
{
},
/**
* Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
*
* @method contains
* @param {VMLShape | HTMLElement} needle The possible node or descendent
* @return Boolean Whether or not this shape is the needle or its ancestor.
*/
{
},
/**
* Compares nodes to determine if they match.
* @method compareTo
* @param {HTMLElement | Node} refNode The reference node to compare to the node.
* @return {Boolean} True if the nodes match, false if they do not.
*/
},
/**
* Test if the supplied node matches the supplied selector.
*
* @method test
* @param {String} selector The CSS selector to test against.
* @return Boolean Wheter or not the shape matches the selector.
*/
{
},
/**
* @private
*/
_getStrokeProps: function()
{
var props,
dash = "",
val,
i = 0,
len,
{
props = {};
{
linecap = "flat";
}
{
dash = [];
for(i = 0; i < len; ++i)
{
}
}
{
}
else
{
{
}
}
}
return props;
},
/**
* Adds a stroke to the shape node.
*
* @method _strokeChangeHandler
* @private
*/
_strokeChangeHandler: function(e)
{
if(!this._strokeFlag)
{
return;
}
dash = "",
val,
i = 0,
len,
{
{
linecap = "flat";
}
if(!this._strokeNode)
{
}
{
dash = [];
for(i = 0; i < len; ++i)
{
}
}
{
}
else
{
{
}
}
this._strokeNode.on = true;
}
else
{
if(this._strokeNode)
{
this._strokeNode.on = false;
}
}
this._strokeFlag = false;
},
/**
* @private
*/
_getFillProps: function()
{
i,
filled = false;
if(fill)
{
props = {};
{
filled = true;
fillstring = '<fill xmlns="urn:schemas-microsft.com:vml" class="vmlfill" style="behavior:url(#default#VML);display:inline-block;" opacity="' + fillOpacity + '"';
for(i in gradient)
{
if(gradient.hasOwnProperty(i))
{
}
}
fillstring += ' />';
}
{
filled = true;
if(IS_NUM(fillOpacity))
{
if(fillOpacity < 1)
{
props.node = '<fill xmlns="urn:schemas-microsft.com:vml" class="vmlfill" style="behavior:url(#default#VML);display:inline-block;" type="solid" opacity="' + fillOpacity + '"/>';
}
}
}
}
return props;
},
/**
* Adds a fill to the shape node.
*
* @method _fillChangeHandler
* @private
*/
_fillChangeHandler: function(e)
{
if(!this._fillFlag)
{
return;
}
filled = false,
i,
if(fill)
{
{
filled = true;
if(this._fillNode)
{
for(i in gradient)
{
if(gradient.hasOwnProperty(i))
{
}
}
}
else
{
fillstring = '<fill xmlns="urn:schemas-microsft.com:vml" class="vmlfill" style="behavior:url(#default#VML);display:inline-block;"';
for(i in gradient)
{
if(gradient.hasOwnProperty(i))
{
}
}
fillstring += ' />';
}
}
{
filled = true;
{
if(this._fillNode)
{
{
}
}
else
{
fillstring = '<fill xmlns="urn:schemas-microsft.com:vml" class="vmlfill" style="behavior:url(#default#VML);display:inline-block;" type="solid" opacity="' + fillOpacity + '"/>';
}
}
else if(this._fillNode)
{
}
}
}
this._fillFlag = false;
},
/**
* @private
*/
_updateFillNode: function(node)
{
if(!this._fillNode)
{
}
},
_getGradientFill: function(fill)
{
var gradientProps = {},
w = this.get("width"),
h = this.get("height"),
stop,
i = 0,
oi,
colorstring = "",
r = fill.r,
pct,
if(type === "linear")
{
if(rotation <= 270)
{
}
else if(rotation < 360)
{
}
else
{
rotation = 270;
}
}
else if(type === "radial")
{
gradientBoxWidth = w * (r * 2);
gradientBoxHeight = h * (r * 2);
gradientProps.alignshape = false;
}
for(;i < len; ++i) {
pct *= (r * 2);
if(pct <= 1)
{
}
}
pct *= 100;
{
}
return gradientProps;
},
/**
* @private
*/
{
if(!this._transformArgs)
{
this._transformArgs = {};
}
if(this.initialized)
{
this._updateTransform();
}
},
/**
* @private
*/
_updateTransform: function()
{
var host = this,
w,
h,
tx,
ty,
x2,
y2,
if(transformArgs)
{
{
}
{
}
}
this._graphic.addToRedrawQueue(this);
},
/**
* Storage for translateX
*
* @private
*/
_translateX: 0,
/**
* Storage for translateY
*
* @private
*/
_translateY: 0,
/**
* Applies translate transformation.
*
* @method translate
* @param {Number} x The x-coordinate
* @param {Number} y The y-coordinate
*/
translate: function(x, y)
{
this._translateX = x;
this._translateY = y;
},
/**
* Applies a skew to the x-coordinate
*
* @method skewX
* @param {Number} x x-coordinate
*/
skewX: function(x)
{
//var node = this.node;
},
/**
* Applies a skew to the y-coordinate
*
* @method skewY
* @param {Number} y y-coordinate
*/
skewY: function(y)
{
//var node = this.node;
},
/**
* Storage for `rotation` atribute.
*
* @property _rotation
* @type Number
* @private
*/
_rotation: 0,
/**
* Applies a rotation.
*
* @method rotate
* @param {Number} deg The degree of the rotation.
*/
{
},
/**
* Applies a scale transform
*
* @method scale
* @param {Number} val
*/
{
//var node = this.node;
},
/**
* Applies a matrix transformation
*
* @method matrix
*/
matrix: function(a, b, c, d, e, f)
{
//var node = this.node;
},
/**
* @private
*/
isMouseEvent: function(type)
{
{
return true;
}
return false;
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* Draws the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
},
/**
* @private
*/
_updateHandler: function(e)
{
var host = this,
this._draw();
},
/**
* Creates a graphic node
*
* @method _createGraphicNode
* @param {String} type node type to create
* @param {String} specified pointer-events value
* @return HTMLElement
* @private
*/
_createGraphicNode: function(type)
{
return DOCUMENT.createElement('<' + type + ' xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:inline-block;" class="vml' + type + '"/>');
},
/**
* Value function for fill attribute
*
* @private
* @method _getDefaultFill
* @return Object
*/
_getDefaultFill: function() {
return {
type: "solid",
cx: 0.5,
cy: 0.5,
fx: 0.5,
fy: 0.5,
r: 0.5
};
},
/**
* Value function for stroke attribute
*
* @private
* @method _getDefaultStroke
* @return Object
*/
_getDefaultStroke: function()
{
return {
weight: 1,
dashstyle: "none",
color: "#000",
opacity: 1.0
};
},
/**
* @private
*/
set: function()
{
var host = this;
if(host.initialized)
{
}
},
/**
* Returns the bounds for a shape.
*
* @method getBounds
* @return Object
*/
getBounds: function()
{
var w = this.get("width"),
h = this.get("height"),
x = this.get("x"),
y = this.get("y"),
wt = 0,
bounds = {};
{
}
return bounds;
},
/**
* Destroys shape
*
* @method destroy
*/
destroy: function()
{
if(this.node)
{
if(this._fillNode)
{
}
if(this._strokeNode)
{
}
if(parentNode)
{
}
}
}
}, Y.VMLDrawing.prototype));
/**
* An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
*
* @attribute transformOrigin
* @type Array
*/
valueFn: function()
{
return [0.5, 0.5];
}
},
/**
* The rotation (in degrees) of the shape.
*
* @attribute rotation
* @type Number
*/
rotation: {
{
},
getter: function()
{
return this._rotation;
}
},
/**
* Performs a translate on the x-coordinate. When translating x and y coordinates,
* use the <code>translate</code> method.
*
* @attribute translateX
* @type Number
*/
translateX: {
getter: function()
{
return this._translateX;
},
{
this._translateX = val;
return val;
}
},
/**
* Performs a translate on the y-coordinate. When translating x and y coordinates,
* use the <code>translate</code> method.
*
* @attribute translateX
* @type Number
*/
translateY: {
getter: function()
{
return this._translateY;
},
{
this._translateY = val;
return val;
}
},
/**
* Indicates the x position of shape.
*
* @attribute x
* @type Number
*/
x: {
value: 0
},
/**
* Indicates the y position of shape.
*
* @attribute y
* @type Number
*/
y: {
value: 0
},
/**
* Unique id for class instance.
*
* @attribute id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
{
if(node)
{
}
return val;
}
},
/**
*
* @attribute width
*/
width: {
value: 0
},
/**
*
* @attribute height
*/
height: {
value: 0
},
/**
* Indicates whether the shape is visible.
*
* @attribute visible
* @type Boolean
*/
visible: {
value: true,
if(node)
{
}
return val;
}
},
/**
* Contains information about the fill of the shape.
* <dl>
* <dt>color</dt><dd>The color of the fill.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
* <dt>type</dt><dd>Type of fill.
* <dl>
* <dt>solid</dt><dd>Solid single color fill. (default)</dd>
* <dt>linear</dt><dd>Linear gradient fill.</dd>
* <dt>radial</dt><dd>Radial gradient fill.</dd>
* </dl>
* </dd>
* </dl>
*
* <p>If a gradient (linear or radial) is specified as the fill type. The following properties are used:
* <dl>
* <dt>stops</dt><dd>An array of objects containing the following properties:
* <dl>
* <dt>color</dt><dd>The color of the stop.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. Note: No effect for IE <= 8</dd>
* <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
* </dl>
* </dd>
* <dt></dt><dd></dd>
* <dt></dt><dd></dd>
* <dt></dt><dd></dd>
* </dl>
* </p>
*
* @attribute fill
* @type Object
*/
fill: {
valueFn: "_getDefaultFill",
{
var i,
fill,
if(val)
{
//ensure, fill type is solid if color is explicitly passed.
{
}
for(i in val)
{
if(val.hasOwnProperty(i))
{
}
}
}
{
{
}
}
this._fillFlag = true;
return fill;
}
},
/**
* Contains information about the stroke of the shape.
* <dl>
* <dt>color</dt><dd>The color of the stroke.</dd>
* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
* length of the dash. The second index indicates the length of gap.
* </dl>
*
* @attribute stroke
* @type Object
*/
stroke: {
valueFn: "_getDefaultStroke",
{
var i,
if(val)
{
for(i in val)
{
if(val.hasOwnProperty(i))
{
}
}
}
this._strokeFlag = true;
return stroke;
}
},
/**
* Indicates whether or not the instance will size itself based on its contents.
*
* @attribute autoSize
* @type Boolean
*/
autoSize: {
value: false
},
/**
* Determines whether the instance will receive mouse events.
*
* @attribute pointerEvents
* @type string
*/
value: "visiblePainted"
},
/**
* Reference to the container Graphic.
*
* @attribute graphic
* @type Graphic
*/
graphic: {
readOnly: true,
getter: function()
{
return this._graphic;
}
}
};
/**
* The VMLPath class creates a graphic object with editable
* properties.
*
* @class VMLPath
* @extends VMLShape
*/
VMLPath = function()
{
};
/**
* @private
*/
_updateHandler: function()
{
var host = this;
}
});
/**
* Indicates the width of the shape
*
* @attribute width
* @type Number
*/
width: {
getter: function()
{
return this._width;
},
{
return val;
}
},
/**
* Indicates the height of the shape
*
* @attribute height
* @type Number
*/
height: {
getter: function()
{
return this._height;
},
{
return val;
}
},
/**
* Indicates the path used for the node.
*
* @attribute path
* @type String
*/
path: {
readOnly: true,
getter: function()
{
return this._path;
}
}
});
/**
* Draws rectangles
*
* @module graphics
* @class VMLRect
* @constructor
*/
VMLRect = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "rect"
});
/**
* Draws an ellipse
*
* @module graphics
* @class VMLEllipse
* @constructor
*/
VMLEllipse = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "oval"
});
/**
* Horizontal radius for the ellipse.
*
* @attribute xRadius
* @type Number
*/
xRadius: {
lazyAdd: false,
getter: function()
{
return val;
},
{
var w = val * 2;
this.set("width", w);
return val;
}
},
/**
* Vertical radius for the ellipse.
*
* @attribute yRadius
* @type Number
*/
yRadius: {
lazyAdd: false,
getter: function()
{
return val;
},
{
var h = val * 2;
this.set("height", h);
return val;
}
}
});
Y.VMLEllipse = VMLEllipse;
/**
* Draws a circle
*
* @module graphics
* @class VMLCircle
* @constructor
*/
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "oval"
});
/**
* Radius for the circle.
*
* @attribute radius
* @type Number
*/
radius: {
lazyAdd: false,
value: 0
},
/**
* Width of the circle
*
* @attribute width
* @type Number
*/
width: {
{
return val;
},
getter: function()
{
return val;
}
},
/**
* Width of the circle
*
* @attribute width
* @type Number
*/
height: {
{
return val;
},
getter: function()
{
return val;
}
}
});
/**
* Draws pie slices
*
* @module graphics
* @class VMLPieSlice
* @constructor
*/
VMLPieSlice = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "shape",
/**
* Change event listener
*
* @private
* @method _updateHandler
*/
_draw: function(e)
{
var x = this.get("cx"),
y = this.get("cy"),
this.clear();
this.end();
}
}, Y.VMLDrawing.prototype));
cx: {
value: 0
},
cy: {
value: 0
},
/**
* Starting angle in relation to a circle in which to begin the pie slice drawing.
*
* @attribute startAngle
* @type Number
*/
startAngle: {
value: 0
},
/**
* Arc of the slice.
*
* @attribute arc
* @type Number
*/
arc: {
value: 0
},
/**
* Radius of the circle in which the pie slice is drawn
*
* @attribute radius
* @type Number
*/
radius: {
value: 0
}
Y.VMLPieSlice = VMLPieSlice;
/**
* VMLGraphic is a simple drawing api that allows for basic drawing operations.
*
* @class VMLGraphic
* @constructor
*/
VMLGraphic = function() {
};
VMLGraphic.ATTRS = {
render: {},
/**
* Unique id for class instance.
*
* @attribute id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
{
if(node)
{
}
return val;
}
},
/**
* Key value pairs in which a shape instance is associated with its id.
*
* @attribute shapes
* @type Object
* @readOnly
*/
shapes: {
readOnly: true,
getter: function()
{
return this._shapes;
}
},
/**
* Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
*
* @attribute contentBounds
* @type Object
*/
readOnly: true,
getter: function()
{
return this._contentBounds;
}
},
/**
* The html element that represents to coordinate system of the Graphic instance.
*
* @attribute node
* @type HTMLElement
*/
node: {
readOnly: true,
getter: function()
{
return this._node;
}
},
width: {
{
if(this._node)
{
}
return val;
}
},
height: {
{
if(this._node)
{
}
return val;
}
},
/**
* Determines how the size of instance is calculated. If true, the width and height are determined by the size of the contents.
* If false, the width and height values are either explicitly set or determined by the size of the parent node's dimensions.
*
* @attribute autoSize
* @type Boolean
* @default false
*/
autoSize: {
value: false
},
/**
* When overflow is set to true, by default, the contentBounds will resize to greater values but not values. (for performance)
* When resizing the contentBounds down is desirable, set the resizeDown value to true.
*
* @attribute resizeDown
* @type Boolean
*/
resizeDown: {
getter: function()
{
return this._resizeDown;
},
{
this._resizeDown = val;
this._redraw();
return val;
}
},
/**
* Indicates the x-coordinate for the instance.
*
* @attribute x
* @type Number
*/
x: {
getter: function()
{
return this._x;
},
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates the y-coordinate for the instance.
*
* @attribute y
* @type Number
*/
y: {
getter: function()
{
return this._y;
},
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates whether or not the instance will automatically redraw after a change is made to a shape.
* This property will get set to false when batching operations.
*
* @attribute autoDraw
* @type Boolean
* @default true
* @private
*/
autoDraw: {
value: true
},
visible: {
value: true,
{
this._toggleVisible(val);
return val;
}
}
};
/**
* @private
*/
_x: 0,
/**
* @private
*/
_y: 0,
/**
* Gets the current position of the graphic instance in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
xy;
if(node)
{
}
return xy;
},
/**
* @private
* @property _resizeDown
* @type Boolean
*/
_resizeDown: false,
/**
* Initializes the class.
*
* @method initializer
* @private
*/
initializer: function(config) {
this._shapes = {};
this._contentBounds = {
left: 0,
top: 0,
right: 0,
bottom: 0
};
this._node = this._createGraphic();
if(render)
{
}
},
/**
* Adds the graphics node to the dom.
*
* @method render
* @param {HTMLElement} parentNode node in which to render the graphics node into.
*/
this.setSize(w, h);
this.parentNode = parentNode;
this.set("width", w);
this.set("height", h);
return this;
},
/**
* Removes all nodes.
*
* @method destroy
*/
destroy: function()
{
this.clear();
},
/**
* Generates a shape instance by type.
*
* @method getShape
* @param {String} type type of shape to generate.
* @param {Object} cfg attributes for the shape
* @return Shape
*/
{
return shape;
},
/**
* Adds a shape instance to the graphic instance.
*
* @method addShape
* @param {Shape} shape The shape instance to be added to the graphic.
*/
{
if(this.get("autoDraw"))
{
}
else
{
}
},
/**
* Removes a shape instance from from the graphic instance.
*
* @method removeShape
* @param {Shape|String} shape The instance or id of the shape to be removed.
*/
removeShape: function(shape)
{
{
{
}
}
{
}
if(this.get("autoDraw"))
{
this._redraw();
}
},
/**
* Removes all shape instances from the dom.
*
* @method removeAllShapes
*/
removeAllShapes: function()
{
i;
for(i in shapes)
{
if(shapes.hasOwnProperty(i))
{
}
}
this._shapes = {};
},
/**
* Removes all child nodes.
*
* @method _removeChildren
* @param node
* @private
*/
_removeChildren: function(node)
{
if(node.hasChildNodes())
{
var child;
while(node.firstChild)
{
this._removeChildren(child);
}
}
},
/**
* Clears the graphics object.
*
* @method clear
*/
clear: function() {
this._removeAllShapes();
this._removeChildren(this._node);
},
/**
* Toggles visibility
*
* @method _toggleVisible
* @param {Boolean} val indicates visibilitye
* @private
*/
_toggleVisible: function(val)
{
var i,
if(shapes)
{
for(i in shapes)
{
if(shapes.hasOwnProperty(i))
{
}
}
}
},
/**
* Sets the size of the graphics object.
*
* @method setSize
* @param w {Number} width to set for the instance.
* @param h {Number} height to set for the instance.
*/
setSize: function(w, h) {
w = Math.round(w);
h = Math.round(h);
},
/**
* Sets the positon of the graphics object.
*
* @method setPosition
* @param {Number} x x-coordinate for the object.
* @param {Number} y y-coordinate for the object.
*/
setPosition: function(x, y)
{
x = Math.round(x);
y = Math.round(y);
},
/**
* Creates a group element
*
* @method _createGraphic
* @private
*/
_createGraphic: function() {
var group = DOCUMENT.createElement('<group xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:block;zoom:1;" />');
return group;
},
/**
* Creates a graphic node
*
* @method _createGraphicNode
* @param {String} type node type to create
* @param {String} pe specified pointer-events value
* @return HTMLElement
* @private
*/
_createGraphicNode: function(type)
{
return DOCUMENT.createElement('<' + type + ' xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:inline-block;zoom:1;" />');
},
/**
* Returns a shape based on the id of its dom node.
*
* @method getShapeById
* @param {String} id Dom id of the shape's node attribute.
* @return Shape
*/
getShapeById: function(id)
{
},
/**
* @private
*/
_getShapeClass: function(val)
{
if(shape)
{
return shape;
}
return val;
},
/**
* @private
*/
_shapeClass: {
ellipse: Y.VMLEllipse,
},
/**
* Allows for creating multiple shapes in order to batch appending and redraw operations.
*
* @method batch
* @param {Function} method Method to execute.
*/
{
this.set("autoDraw", false);
this._redraw();
},
_getDocFrag: function()
{
if(!this._frag)
{
}
return this._frag;
},
/**
* Adds a shape to the redraw queue and calculates the contentBounds.
*
* @method addToRedrawQueue
* @param shape {SVGShape}
*/
addToRedrawQueue: function(shape)
{
var shapeBox,
box;
if(!this.get("resizeDown"))
{
box = this._contentBounds;
this._contentBounds = box;
}
if(this.get("autoDraw"))
{
this._redraw();
}
},
_redraw: function()
{
if(this.get("autoSize"))
{
}
if(this._frag)
{
this._frag = null;
}
},
_getUpdatedContentBounds: function()
{
var bounds,
i,
box = {
left: 0,
top: 0,
right: 0,
bottom: 0
};
for(i in queue)
{
if(queue.hasOwnProperty(i))
{
}
}
this._contentBounds = box;
return box;
}
});
Y.VMLGraphic = VMLGraphic;