Y.log('using VML');
Y_SELECTOR = Y.Selector,
function VMLDrawing() {}
/**
* <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.
* `VMLDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
* capabilities, the <a href="Drawing.html">`Drawing`</a> class will point to the `VMLDrawing` class.
*
* @module graphics
* @class VMLDrawing
* @constructor
*/
VMLDrawing.prototype = {
/**
* Current x position of the drqwing.
*
* @property _currentX
* @type Number
* @private
*/
_currentX: 0,
/**
* Current y position of the drqwing.
*
* @property _currentY
* @type Number
* @private
*/
_currentY: 0,
/**
* Draws a bezier curve.
*
* @method curveTo
* @param {Number} cp1x x-coordinate for the first control point.
* @param {Number} cp1y y-coordinate for the first control point.
* @param {Number} cp2x x-coordinate for the second control point.
* @param {Number} cp2y y-coordinate for the second control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var hiX,
loX,
hiY,
loY;
x = Math.round(x);
y = Math.round(y);
this._path += ' c ' + Math.round(cp1x) + ", " + Math.round(cp1y) + ", " + Math.round(cp2x) + ", " + Math.round(cp2y) + ", " + x + ", " + y;
this._currentX = x;
this._currentY = y;
},
/**
* Draws a quadratic bezier curve.
*
* @method quadraticCurveTo
* @param {Number} cpx x-coordinate for the control point.
* @param {Number} cpy y-coordinate for the control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
},
/**
* Draws a rectangle.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
*/
drawRect: function(x, y, w, h) {
this.moveTo(x, y);
this.lineTo(x + w, y);
this.lineTo(x + w, y + h);
this.lineTo(x, y + h);
this.lineTo(x, y);
this._currentX = x;
this._currentY = y;
return this;
},
/**
* Draws a rectangle with rounded corners.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @param {Number} ew width of the ellipse used to draw the rounded corners
* @param {Number} eh height of the ellipse used to draw the rounded corners
*/
this.quadraticCurveTo(x, y + h, x + ew, y + h);
this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
this.quadraticCurveTo(x + w, y, x + w - ew, y);
this.quadraticCurveTo(x, y, x, y + eh);
return this;
},
/**
* Draws a circle. Used internally by `CanvasCircle` class.
*
* @method drawCircle
* @param {Number} x y-coordinate
* @param {Number} y x-coordinate
* @param {Number} r radius
* @protected
*/
drawCircle: function(x, y, radius) {
var startAngle = 0,
endAngle = 360,
endAngle *= 65535;
this._drawingComplete = false;
this._path += " m " + (x + circum) + " " + (y + radius) + " ae " + (x + radius) + " " + (y + radius) + " " + radius + " " + radius + " " + startAngle + " " + endAngle;
return this;
},
/**
* Draws an ellipse.
*
* @method drawEllipse
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @protected
*/
drawEllipse: function(x, y, w, h) {
var startAngle = 0,
endAngle = 360,
radius = w * 0.5,
yRadius = h * 0.5;
endAngle *= 65535;
this._drawingComplete = false;
this._trackSize(x + w, y + h);
this._path += " m " + (x + w) + " " + (y + yRadius) + " ae " + (x + radius) + " " + (y + yRadius) + " " + radius + " " + yRadius + " " + startAngle + " " + endAngle;
return this;
},
/**
* Draws a diamond.
*
* @method drawDiamond
* @param {Number} x y-coordinate
* @param {Number} y x-coordinate
* @param {Number} width width
* @param {Number} height height
* @protected
*/
{
return this;
},
/**
* Draws a wedge.
*
* @method drawWedge
* @param {Number} x x-coordinate of the wedge's center point
* @param {Number} y y-coordinate of the wedge's center point
* @param {Number} startAngle starting angle in degrees
* @param {Number} arc sweep of the wedge. Negative values draw clockwise.
* @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
* @param {Number} yRadius [optional] y radius for wedge.
* @private
*/
{
x = Math.round(x);
y = Math.round(y);
{
arc = 360;
}
startAngle *= -65535;
arc *= 65536;
this._path += " m " + x + " " + y + " ae " + x + " " + y + " " + radius + " " + yRadius + " " + startAngle + " " + arc;
this._currentX = x;
this._currentY = y;
return this;
},
/**
* Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
*
* @method lineTo
* @param {Number} point1 x-coordinate for the end point.
* @param {Number} point2 y-coordinate for the end point.
*/
i,
len;
}
if(!this._path)
{
this._path = "";
}
this._path += ' l ';
for (i = 0; i < len; ++i) {
}
return this;
},
/**
* Moves the current drawing position to specified x and y coordinates.
*
* @method moveTo
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
moveTo: function(x, y) {
if(!this._path)
{
this._path = "";
}
this._trackSize(x, y);
this._currentX = x;
this._currentY = y;
},
/**
* Draws the graphic.
*
* @method _draw
* @private
*/
_closePath: function()
{
w = this.get("width"),
h = this.get("height"),
pathEnd = "";
this._fillChangeHandler();
this._strokeChangeHandler();
if(path)
{
{
pathEnd += ' x';
}
if(stroke)
{
pathEnd += ' e';
}
}
if(path)
{
}
{
}
this._updateTransform();
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function()
{
this._closePath();
},
/**
* Ends a fill and stroke
*
* @method closePath
*/
closePath: function()
{
this._path += ' x e ';
},
/**
* Clears the path.
*
* @method clear
*/
clear: function()
{
this._right = 0;
this._bottom = 0;
this._width = 0;
this._height = 0;
this._left = 0;
this._top = 0;
this._path = "";
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > this._right) {
this._right = w;
}
if(w < this._left)
{
this._left = w;
}
if (h < this._top)
{
this._top = h;
}
if (h > this._bottom)
{
this._bottom = h;
}
},
_left: 0,
_right: 0,
_top: 0,
_bottom: 0,
_width: 0,
_height: 0
};
Y.VMLDrawing = VMLDrawing;
/**
* <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Shape.html">`Shape`</a> class.
* `VMLShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
* capabilities, the <a href="Shape.html">`Shape`</a> class will point to the `VMLShape` class.
*
* @module graphics
* @class VMLShape
* @constructor
* @param {Object} cfg (optional) Attribute configs
*/
VMLShape = function()
{
this._transforms = [];
this._normalizedMatrix = new Y.Matrix();
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "shape",
/**
* Init method, invoked during construction.
* Calls `initializer` method.
*
* @method init
* @protected
*/
init: function()
{
},
/**
* Initializes the shape
*
* @private
* @method _initialize
*/
initializer: function(cfg)
{
var host = this,
host.createNode();
if(graphic)
{
this._setGraphic(graphic);
}
this._updateHandler();
},
/**
* Set the Graphic instance for the shape.
*
* @method _setGraphic
* @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a `Graphic` instance, it will be assigned
* to the `graphic` attribute. Otherwise, a new Graphic instance will be created and rendered into the dom element that the render represents.
* @private
*/
_setGraphic: function(render)
{
var graphic;
if(render instanceof Y.VMLGraphic)
{
}
else
{
graphic = new Y.VMLGraphic({
});
graphic._appendShape(this);
}
},
/**
* Creates the dom node for the shape.
*
* @method createNode
* @return HTMLElement
* @private
*/
createNode: function()
{
var node,
x = this.get("x"),
y = this.get("y"),
w = this.get("width"),
h = this.get("height"),
id,
type,
fill,
stroke = this._getStrokeProps();
fill = this._getFillProps();
nodestring = '<' + type + ' xmlns="urn:schemas-microsft.com:vml" id="' + id + '" class="' + classString + '" style="behavior:url(#default#VML);display:inline-block;position:absolute;left:' + x + 'px;top:' + y + 'px;width:' + w + 'px;height:' + h + 'px;visibility:' + visibility + '"';
{
nodestring += ' stroked="t" strokecolor="' + stroke.color + '" strokeWeight="' + stroke.weight + 'px"';
strokestring = '<stroke class="vmlstroke" xmlns="urn:schemas-microsft.com:vml" on="t" style="behavior:url(#default#VML);display:inline-block;"';
if(endcap)
{
}
if(joinstyle)
{
}
if(miterlimit)
{
}
if(dashstyle)
{
}
strokestring += '></stroke>';
nodestring += ' stroked="t"';
}
else
{
nodestring += ' stroked="f"';
}
if(fill)
{
{
}
{
}
}
nodestring += '>';
if(this._strokeNode)
{
}
if(this._fillNode)
{
}
this._strokeFlag = false;
this._fillFlag = false;
},
/**
* Add a class name to each node.
*
* @method addClass
* @param {String} className the class name to add to the node's class attribute
*/
{
},
/**
* Removes a class name from each node.
*
* @method removeClass
* @param {String} className the class name to remove from the node's class attribute
*/
removeClass: function(className)
{
},
/**
* Gets the current position of the node in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
x = this.get("x"),
y = this.get("y");
},
/**
* Set the position of the shape in page coordinates, regardless of how the node is positioned.
*
* @method setXY
* @param {Array} Contains x & y values for new position (coordinates are page-based)
*
*/
{
},
/**
* Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
*
* @method contains
* @param {VMLShape | HTMLElement} needle The possible node or descendent
* @return Boolean Whether or not this shape is the needle or its ancestor.
*/
{
},
/**
* Compares nodes to determine if they match.
* @method compareTo
* @param {HTMLElement | Node} refNode The reference node to compare to the node.
* @return {Boolean} True if the nodes match, false if they do not.
*/
},
/**
* Test if the supplied node matches the supplied selector.
*
* @method test
* @param {String} selector The CSS selector to test against.
* @return Boolean Wheter or not the shape matches the selector.
*/
{
},
/**
* Calculates and returns properties for setting an initial stroke.
*
* @method _getStrokeProps
* @return Object
*
* @private
*/
_getStrokeProps: function()
{
var props,
dash = "",
val,
i = 0,
len,
{
props = {};
{
linecap = "flat";
}
{
dash = [];
for(i = 0; i < len; ++i)
{
}
}
{
}
else
{
{
}
}
}
return props;
},
/**
* Adds a stroke to the shape node.
*
* @method _strokeChangeHandler
* @private
*/
_strokeChangeHandler: function(e)
{
if(!this._strokeFlag)
{
return;
}
dash = "",
val,
i = 0,
len,
{
{
linecap = "flat";
}
if(!this._strokeNode)
{
}
{
dash = [];
for(i = 0; i < len; ++i)
{
}
}
{
}
else
{
{
}
}
this._strokeNode.on = true;
}
else
{
if(this._strokeNode)
{
this._strokeNode.on = false;
}
}
this._strokeFlag = false;
},
/**
* Calculates and returns properties for setting an initial fill.
*
* @method _getFillProps
* @return Object
*
* @private
*/
_getFillProps: function()
{
i,
filled = false;
if(fill)
{
props = {};
{
filled = true;
fillstring = '<fill xmlns="urn:schemas-microsft.com:vml" class="vmlfill" style="behavior:url(#default#VML);display:inline-block;" opacity="' + fillOpacity + '"';
for(i in gradient)
{
if(gradient.hasOwnProperty(i))
{
}
}
fillstring += ' />';
}
{
filled = true;
if(IS_NUM(fillOpacity))
{
if(fillOpacity < 1)
{
props.node = '<fill xmlns="urn:schemas-microsft.com:vml" class="vmlfill" style="behavior:url(#default#VML);display:inline-block;" type="solid" opacity="' + fillOpacity + '"/>';
}
}
}
}
return props;
},
/**
* Adds a fill to the shape node.
*
* @method _fillChangeHandler
* @private
*/
_fillChangeHandler: function(e)
{
if(!this._fillFlag)
{
return;
}
filled = false,
i,
if(fill)
{
{
filled = true;
if(this._fillNode)
{
for(i in gradient)
{
if(gradient.hasOwnProperty(i))
{
if(i == "colors")
{
}
else
{
}
}
}
}
else
{
fillstring = '<fill xmlns="urn:schemas-microsft.com:vml" class="vmlfill" style="behavior:url(#default#VML);display:inline-block;"';
for(i in gradient)
{
if(gradient.hasOwnProperty(i))
{
}
}
fillstring += ' />';
}
}
{
filled = true;
{
if(this._fillNode)
{
{
}
}
else
{
fillstring = '<fill xmlns="urn:schemas-microsft.com:vml" class="vmlfill" style="behavior:url(#default#VML);display:inline-block;" type="solid" opacity="' + fillOpacity + '"/>';
}
}
else if(this._fillNode)
{
}
}
}
this._fillFlag = false;
},
//not used. remove next release.
_updateFillNode: function(node)
{
if(!this._fillNode)
{
}
},
/**
* Calculates and returns an object containing gradient properties for a fill node.
*
* @method _getGradientFill
* @param {Object} fill Object containing fill properties.
* @return Object
* @private
*/
_getGradientFill: function(fill)
{
var gradientProps = {},
w = this.get("width"),
h = this.get("height"),
stop,
i = 0,
oi,
colorstring = "",
r = fill.r,
pct,
if(type === "linear")
{
if(rotation <= 270)
{
}
else if(rotation < 360)
{
}
else
{
rotation = 270;
}
}
else if(type === "radial")
{
gradientBoxWidth = w * (r * 2);
gradientBoxHeight = h * (r * 2);
gradientProps.alignshape = false;
}
for(;i < len; ++i) {
pct *= (r * 2);
}
{
}
return gradientProps;
},
/**
* Adds a transform to the shape.
*
* @method _addTransform
* @param {String} type The transform being applied.
* @param {Array} args The arguments for the transform.
* @private
*/
{
if(this.initialized)
{
this._updateTransform();
}
},
/**
* Applies all transforms.
*
* @method _updateTransform
* @private
*/
_updateTransform: function()
{
key,
x = this.get("x"),
y = this.get("y"),
tx,
ty,
normalizedMatrix = this._normalizedMatrix,
isPathShape = this instanceof Y.VMLPath,
i = 0,
{
if(isPathShape)
{
}
//vml skew matrix transformOrigin ranges from -0.5 to 0.5.
//subtract 0.5 from values
//ensure the values are within the appropriate range to avoid errors
for(; i < len; ++i)
{
if(key)
{
}
}
if(isPathShape)
{
}
normalizedMatrix.c + "," +
normalizedMatrix.b + "," +
normalizedMatrix.d + "," +
0 + "," +
0;
}
this._graphic.addToRedrawQueue(this);
if(transform)
{
if(!this._skew)
{
this._skew = DOCUMENT.createElement( '<skew class="vmlskew" xmlns="urn:schemas-microsft.com:vml" on="false" style="behavior:url(#default#VML);display:inline-block;" />');
}
//use offset for translate
}
if(this._type != "path")
{
this._transforms = [];
}
},
/**
* Storage for translateX
*
* @property _translateX
* @type Number
* @private
*/
_translateX: 0,
/**
* Storage for translateY
*
* @property _translateY
* @type Number
* @private
*/
_translateY: 0,
/**
* Storage for the transform attribute.
*
* @property _transform
* @type String
* @private
*/
_transform: "",
/**
* Specifies a 2d translation.
*
* @method translate
* @param {Number} x The value to transate on the x-axis.
* @param {Number} y The value to translate on the y-axis.
*/
translate: function(x, y)
{
this._translateX += x;
this._translateY += y;
},
/**
* Translates the shape along the x-axis. When translating x and y coordinates,
* use the `translate` method.
*
* @method translateX
* @param {Number} x The value to translate.
*/
translateX: function(x)
{
this._translateX += x;
},
/**
* Performs a translate on the y-coordinate. When translating x and y coordinates,
* use the `translate` method.
*
* @method translateY
* @param {Number} y The value to translate.
*/
translateY: function(y)
{
this._translateY += y;
},
/**
* Skews the shape around the x-axis and y-axis.
*
* @method skew
* @param {Number} x The value to skew on the x-axis.
* @param {Number} y The value to skew on the y-axis.
*/
skew: function(x, y)
{
},
/**
* Skews the shape around the x-axis.
*
* @method skewX
* @param {Number} x x-coordinate
*/
skewX: function(x)
{
},
/**
* Skews the shape around the y-axis.
*
* @method skewY
* @param {Number} y y-coordinate
*/
skewY: function(y)
{
},
/**
* Rotates the shape clockwise around it transformOrigin.
*
* @method rotate
* @param {Number} deg The degree of the rotation.
*/
{
},
/**
* Specifies a 2d scaling operation.
*
* @method scale
* @param {Number} val
*/
scale: function(x, y)
{
},
/**
* Overrides default `on` method. Checks to see if its a dom interaction event. If so,
* return an event attached to the `node` element. If not, return the normal functionality.
*
* @method on
* @param {String} type event type
* @param {Object} callback function
* @private
*/
{
{
}
},
/**
* Draws the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
},
/**
* Updates `Shape` based on attribute changes.
*
* @method _updateHandler
* @private
*/
_updateHandler: function(e)
{
var host = this,
this._draw();
},
/**
* Creates a graphic node
*
* @method _createGraphicNode
* @param {String} type node type to create
* @return HTMLElement
* @private
*/
_createGraphicNode: function(type)
{
return DOCUMENT.createElement('<' + type + ' xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:inline-block;" class="vml' + type + '"/>');
},
/**
* Value function for fill attribute
*
* @private
* @method _getDefaultFill
* @return Object
*/
_getDefaultFill: function() {
return {
type: "solid",
cx: 0.5,
cy: 0.5,
fx: 0.5,
fy: 0.5,
r: 0.5
};
},
/**
* Value function for stroke attribute
*
* @private
* @method _getDefaultStroke
* @return Object
*/
_getDefaultStroke: function()
{
return {
weight: 1,
dashstyle: "none",
color: "#000",
opacity: 1.0
};
},
/**
* Sets the value of an attribute.
*
* @method set
* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
* be passed in to set multiple attributes at once.
* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
* the name param.
*/
set: function()
{
var host = this;
if(host.initialized)
{
}
},
/**
* Returns the bounds for a shape.
*
* Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
* The calculated bounding box is used by the graphic instance to calculate its viewBox.
*
* @method getBounds
* @param {Matrix} [optional] cfg Reference to matrix instance
* @return Object
*/
{
w = this.get("width"),
h = this.get("height"),
x = this.get("x"),
y = this.get("y"),
wt = 0;
{
}
x -= wt;
y -= wt;
return this._normalizedMatrix.getContentRect(w, h, x, y);
},
/**
* Destroys shape
*
* @method destroy
*/
destroy: function()
{
if(graphic)
{
graphic.removeShape(this);
}
else
{
this._destroy();
}
},
/**
* Implementation for shape destruction
*
* @method destroy
* @protected
*/
_destroy: function()
{
if(this.node)
{
if(this._fillNode)
{
this._fillNode = null;
}
if(this._strokeNode)
{
this._strokeNode = null;
}
}
}
}, Y.VMLDrawing.prototype));
/**
* An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
*
* @config transformOrigin
* @type Array
*/
valueFn: function()
{
return [0.5, 0.5];
}
},
/**
* <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
*
* <dl>
* <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
* <dt>translate</dt><dd>Specifies a 2d translation.</dd>
* <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
* <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
* <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
* <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
* <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
* <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
* <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
* </dl>
* </p>
* <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains corresponding methods for each transform
* that will apply the transform to the current matrix. The below code illustrates how you might use the `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
var myRect = new Y.Rect({
type:"rect",
width: 50,
height: 40,
transform: "rotate(45)"
};
* <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
myRect.set("transform", "translate(40, 50) rotate(45)");
* @config transform
* @type String
*/
transform: {
{
var i = 0,
len,
this._normalizedMatrix.init();
for(;i < len; ++i)
{
transform = this._transforms[i];
}
this._transform = val;
if(this.initialized)
{
this._updateTransform();
}
return val;
},
getter: function()
{
return this._transform;
}
},
/**
* Indicates the x position of shape.
*
* @config x
* @type Number
*/
x: {
value: 0
},
/**
* Indicates the y position of shape.
*
* @config y
* @type Number
*/
y: {
value: 0
},
/**
* Unique id for class instance.
*
* @config id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
{
if(node)
{
}
return val;
}
},
/**
*
* @config width
*/
width: {
value: 0
},
/**
*
* @config height
*/
height: {
value: 0
},
/**
* Indicates whether the shape is visible.
*
* @config visible
* @type Boolean
*/
visible: {
value: true,
if(node)
{
}
return val;
}
},
/**
* Contains information about the fill of the shape.
* <dl>
* <dt>color</dt><dd>The color of the fill.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
* <dt>type</dt><dd>Type of fill.
* <dl>
* <dt>solid</dt><dd>Solid single color fill. (default)</dd>
* <dt>linear</dt><dd>Linear gradient fill.</dd>
* <dt>radial</dt><dd>Radial gradient fill.</dd>
* </dl>
* </dd>
* </dl>
* <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
* <dl>
* <dt>stops</dt><dd>An array of objects containing the following properties:
* <dl>
* <dt>color</dt><dd>The color of the stop.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. Note: No effect for IE 6 - 8</dd>
* <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
* </dl>
* </dd>
* <p>Linear gradients also have the following property:</p>
* <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
* <p>Radial gradients have the following additional properties:</p>
* <dt>r</dt><dd>Radius of the gradient circle.</dd>
* <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
* <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
* </dl>
* <p>The corresponding `SVGShape` class implements the following additional properties.</p>
* <dl>
* <dt>cx</dt><dd>
* <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
* </dd>
* <dt>cy</dt><dd>
* <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
* </dd>
* </dl>
* <p>These properties are not currently implemented in `CanvasShape` or `VMLShape`.</p>
*
* @config fill
* @type Object
*/
fill: {
valueFn: "_getDefaultFill",
{
var i,
fill,
if(val)
{
//ensure, fill type is solid if color is explicitly passed.
{
}
for(i in val)
{
if(val.hasOwnProperty(i))
{
}
}
}
{
{
}
}
this._fillFlag = true;
return fill;
}
},
/**
* Contains information about the stroke of the shape.
* <dl>
* <dt>color</dt><dd>The color of the stroke.</dd>
* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
* length of the dash. The second index indicates the length of gap.
* <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
* <dl>
* <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
* <dt>square</dt><dd>Specifies a sqare linecap.</dd>
* <dt>round</dt><dd>Specifies a round linecap.</dd>
* </dl>
* </dd>
* <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
* <dl>
* <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
* <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
* <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin of miter, you simply specify the limit as opposed to having
* separate miter and miter limit values.</dd>
* </dl>
* </dd>
* </dl>
*
* @config stroke
* @type Object
*/
stroke: {
valueFn: "_getDefaultStroke",
{
var i,
wt,
if(val)
{
{
{
}
}
for(i in val)
{
if(val.hasOwnProperty(i))
{
}
}
}
this._strokeFlag = true;
return stroke;
}
},
//Not used. Remove in future.
autoSize: {
value: false
},
// Only implemented in SVG
// Determines whether the instance will receive mouse events.
//
// @config pointerEvents
// @type string
//
value: "visiblePainted"
},
/**
* Dom node for the shape.
*
* @config node
* @type HTMLElement
* @readOnly
*/
node: {
readOnly: true,
getter: function()
{
return this.node;
}
},
/**
* Reference to the container Graphic.
*
* @config graphic
* @type Graphic
*/
graphic: {
readOnly: true,
getter: function()
{
return this._graphic;
}
}
};
/**
* <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Path.html">`Path`</a> class.
* `VMLPath` is not intended to be used directly. Instead, use the <a href="Path.html">`Path`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
* capabilities, the <a href="Path.html">`Path`</a> class will point to the `VMLPath` class.
*
* @module graphics
* @class VMLPath
* @extends VMLShape
*/
VMLPath = function()
{
};
/**
* Indicates the width of the shape
*
* @config width
* @type Number
*/
width: {
getter: function()
{
return val;
}
},
/**
* Indicates the height of the shape
*
* @config height
* @type Number
*/
height: {
getter: function()
{
}
},
/**
* Indicates the path used for the node.
*
* @config path
* @type String
* @readOnly
*/
path: {
readOnly: true,
getter: function()
{
return this._path;
}
}
});
/**
* <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Rect.html">`Rect`</a> class.
* `VMLRect` is not intended to be used directly. Instead, use the <a href="Rect.html">`Rect`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
* capabilities, the <a href="Rect.html">`Rect`</a> class will point to the `VMLRect` class.
*
* @module graphics
* @class VMLRect
* @constructor
*/
VMLRect = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "rect"
});
/**
* <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Ellipse.html">`Ellipse`</a> class.
* `VMLEllipse` is not intended to be used directly. Instead, use the <a href="Ellipse.html">`Ellipse`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
* capabilities, the <a href="Ellipse.html">`Ellipse`</a> class will point to the `VMLEllipse` class.
*
* @module graphics
* @class VMLEllipse
* @constructor
*/
VMLEllipse = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "oval"
});
//
// Horizontal radius for the ellipse. This attribute is not implemented in Canvas.
// Will add in 3.4.1.
//
// @config xRadius
// @type Number
// @readOnly
//
xRadius: {
lazyAdd: false,
getter: function()
{
return val;
},
{
var w = val * 2;
this.set("width", w);
return val;
}
},
//
// Vertical radius for the ellipse. This attribute is not implemented in Canvas.
// Will add in 3.4.1.
//
// @config yRadius
// @type Number
// @readOnly
//
yRadius: {
lazyAdd: false,
getter: function()
{
return val;
},
{
var h = val * 2;
this.set("height", h);
return val;
}
}
});
Y.VMLEllipse = VMLEllipse;
/**
* <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Circle.html">`Circle`</a> class.
* `VMLCircle` is not intended to be used directly. Instead, use the <a href="Circle.html">`Circle`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
* capabilities, the <a href="Circle.html">`Circle`</a> class will point to the `VMLCircle` class.
*
* @module graphics
* @class VMLCircle
* @constructor
*/
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "oval"
});
/**
* Radius for the circle.
*
* @config radius
* @type Number
*/
radius: {
lazyAdd: false,
value: 0
},
/**
* Indicates the width of the shape
*
* @config width
* @type Number
*/
width: {
{
return val;
},
getter: function()
{
return val;
}
},
/**
* Indicates the height of the shape
*
* @config height
* @type Number
*/
height: {
{
return val;
},
getter: function()
{
return val;
}
}
});
/**
* Draws pie slices
*
* @module graphics
* @class VMLPieSlice
* @constructor
*/
VMLPieSlice = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "shape",
/**
* Change event listener
*
* @private
* @method _updateHandler
*/
_draw: function(e)
{
var x = this.get("cx"),
y = this.get("cy"),
this.clear();
this.end();
}
}, Y.VMLDrawing.prototype));
cx: {
value: 0
},
cy: {
value: 0
},
/**
* Starting angle in relation to a circle in which to begin the pie slice drawing.
*
* @config startAngle
* @type Number
*/
startAngle: {
value: 0
},
/**
* Arc of the slice.
*
* @config arc
* @type Number
*/
arc: {
value: 0
},
/**
* Radius of the circle in which the pie slice is drawn
*
* @config radius
* @type Number
*/
radius: {
value: 0
}
Y.VMLPieSlice = VMLPieSlice;
/**
* <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Graphic.html">`Graphic`</a> class.
* `VMLGraphic` is not intended to be used directly. Instead, use the <a href="Graphic.html">`Graphic`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
* capabilities, the <a href="Graphic.html">`Graphic`</a> class will point to the `VMLGraphic` class.
*
* @module graphics
* @class VMLGraphic
* @constructor
*/
VMLGraphic = function() {
};
VMLGraphic.ATTRS = {
/**
* Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node instance or a CSS selector string.
*
* @config render
* @type Node | String
*/
render: {},
/**
* Unique id for class instance.
*
* @config id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
{
if(node)
{
}
return val;
}
},
/**
* Key value pairs in which a shape instance is associated with its id.
*
* @config shapes
* @type Object
* @readOnly
*/
shapes: {
readOnly: true,
getter: function()
{
return this._shapes;
}
},
/**
* Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
*
* @config contentBounds
* @type Object
*/
readOnly: true,
getter: function()
{
return this._contentBounds;
}
},
/**
* The html element that represents to coordinate system of the Graphic instance.
*
* @config node
* @type HTMLElement
*/
node: {
readOnly: true,
getter: function()
{
return this._node;
}
},
/**
* Indicates the width of the `Graphic`.
*
* @config width
* @type Number
*/
width: {
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates the height of the `Graphic`.
*
* @config height
* @type Number
*/
height: {
{
if(this._node)
{
}
return val;
}
},
/**
* Determines how the size of instance is calculated. If true, the width and height are determined by the size of the contents.
* If false, the width and height values are either explicitly set or determined by the size of the parent node's dimensions.
*
* @config autoSize
* @type Boolean
* @default false
*/
autoSize: {
value: false
},
/**
* The contentBounds will resize to greater values but not values. (for performance)
* When resizing the contentBounds down is desirable, set the resizeDown value to true.
*
* @config resizeDown
* @type Boolean
*/
resizeDown: {
getter: function()
{
return this._resizeDown;
},
{
this._resizeDown = val;
if(this._node)
{
this._redraw();
}
return val;
}
},
/**
* Indicates the x-coordinate for the instance.
*
* @config x
* @type Number
*/
x: {
getter: function()
{
return this._x;
},
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates the y-coordinate for the instance.
*
* @config y
* @type Number
*/
y: {
getter: function()
{
return this._y;
},
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates whether or not the instance will automatically redraw after a change is made to a shape.
* This property will get set to false when batching operations.
*
* @config autoDraw
* @type Boolean
* @default true
* @private
*/
autoDraw: {
value: true
},
visible: {
value: true,
{
this._toggleVisible(val);
return val;
}
}
};
/**
* Storage for `x` attribute.
*
* @property _x
* @type Number
* @private
*/
_x: 0,
/**
* Storage for `y` attribute.
*
* @property _y
* @type Number
* @private
*/
_y: 0,
/**
* Gets the current position of the graphic instance in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
xy;
if(node)
{
}
return xy;
},
/**
* @private
* @property _resizeDown
* @type Boolean
*/
_resizeDown: false,
/**
* Initializes the class.
*
* @method initializer
* @private
*/
initializer: function(config) {
this._shapes = {};
this._contentBounds = {
left: 0,
top: 0,
right: 0,
bottom: 0
};
this._node = this._createGraphic();
if(render)
{
}
},
/**
* Adds the graphics node to the dom.
*
* @method render
* @param {HTMLElement} parentNode node in which to render the graphics node into.
*/
this.setSize(w, h);
this.parentNode = parentNode;
this.set("width", w);
this.set("height", h);
return this;
},
/**
* Removes all nodes.
*
* @method destroy
*/
destroy: function()
{
this.clear();
},
/**
* Generates a shape instance by type.
*
* @method addShape
* @param {Object} cfg attributes for the shape
* @return Shape
*/
{
this._appendShape(shape);
return shape;
},
/**
* Adds a shape instance to the graphic instance.
*
* @method _appendShape
* @param {Shape} shape The shape instance to be added to the graphic.
* @private
*/
_appendShape: function(shape)
{
if(this.get("autoDraw"))
{
}
else
{
}
},
/**
* Removes a shape instance from from the graphic instance.
*
* @method removeShape
* @param {Shape|String} shape The instance or id of the shape to be removed.
*/
removeShape: function(shape)
{
{
{
}
}
{
}
if(this.get("autoDraw"))
{
this._redraw();
}
},
/**
* Removes all shape instances from the dom.
*
* @method removeAllShapes
*/
removeAllShapes: function()
{
i;
for(i in shapes)
{
if(shapes.hasOwnProperty(i))
{
}
}
this._shapes = {};
},
/**
* Removes all child nodes.
*
* @method _removeChildren
* @param node
* @private
*/
_removeChildren: function(node)
{
if(node.hasChildNodes())
{
var child;
while(node.firstChild)
{
this._removeChildren(child);
}
}
},
/**
* Clears the graphics object.
*
* @method clear
*/
clear: function() {
this.removeAllShapes();
this._removeChildren(this._node);
},
/**
* Toggles visibility
*
* @method _toggleVisible
* @param {Boolean} val indicates visibilitye
* @private
*/
_toggleVisible: function(val)
{
var i,
if(shapes)
{
for(i in shapes)
{
if(shapes.hasOwnProperty(i))
{
}
}
}
},
/**
* Sets the size of the graphics object.
*
* @method setSize
* @param w {Number} width to set for the instance.
* @param h {Number} height to set for the instance.
*/
setSize: function(w, h) {
w = Math.round(w);
h = Math.round(h);
},
/**
* Sets the positon of the graphics object.
*
* @method setPosition
* @param {Number} x x-coordinate for the object.
* @param {Number} y y-coordinate for the object.
*/
setPosition: function(x, y)
{
x = Math.round(x);
y = Math.round(y);
},
/**
* Creates a group element
*
* @method _createGraphic
* @private
*/
_createGraphic: function() {
var group = DOCUMENT.createElement('<group xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:block;zoom:1;" />');
return group;
},
/**
* Creates a graphic node
*
* @method _createGraphicNode
* @param {String} type node type to create
* @param {String} pe specified pointer-events value
* @return HTMLElement
* @private
*/
_createGraphicNode: function(type)
{
return DOCUMENT.createElement('<' + type + ' xmlns="urn:schemas-microsft.com:vml" style="behavior:url(#default#VML);display:inline-block;zoom:1;" />');
},
/**
* Returns a shape based on the id of its dom node.
*
* @method getShapeById
* @param {String} id Dom id of the shape's node attribute.
* @return Shape
*/
getShapeById: function(id)
{
},
/**
* Returns a shape class. Used by `addShape`.
*
* @method _getShapeClass
* @param {Shape | String} val Indicates which shape class.
* @return Function
* @private
*/
_getShapeClass: function(val)
{
if(shape)
{
return shape;
}
return val;
},
/**
* Look up for shape classes. Used by `addShape` to retrieve a class for instantiation.
*
* @property _shapeClass
* @type Object
* @private
*/
_shapeClass: {
ellipse: Y.VMLEllipse,
},
/**
* Allows for creating multiple shapes in order to batch appending and redraw operations.
*
* @method batch
* @param {Function} method Method to execute.
*/
{
this.set("autoDraw", false);
this._redraw();
},
/**
* Returns a document fragment to for attaching shapes.
*
* @method _getDocFrag
* @return DocumentFragment
* @private
*/
_getDocFrag: function()
{
if(!this._frag)
{
}
return this._frag;
},
/**
* Adds a shape to the redraw queue and calculates the contentBounds.
*
* @method addToRedrawQueue
* @param shape {VMLShape}
* @protected
*/
addToRedrawQueue: function(shape)
{
var shapeBox,
box;
if(!this._resizeDown)
{
box = this._contentBounds;
this._contentBounds = box;
}
if(this.get("autoDraw"))
{
this._redraw();
}
},
/**
* Redraws all shapes.
*
* @method _redraw
* @private
*/
_redraw: function()
{
if(this.get("autoSize"))
{
}
if(this._frag)
{
this._frag = null;
}
},
/**
* Recalculates and returns the `contentBounds` for the `Graphic` instance.
*
* @method _getUpdatedContentBounds
* @return {Object}
* @private
*/
_getUpdatedContentBounds: function()
{
var bounds,
i,
box = {
left: 0,
top: 0,
right: 0,
bottom: 0
};
for(i in queue)
{
if(queue.hasOwnProperty(i))
{
}
}
this._contentBounds = box;
return box;
}
});
Y.VMLGraphic = VMLGraphic;