graphics-svg.js revision c234453b8a758c5d363f1854275aa88c527163c7
var SHAPE = "svgShape",
function SVGDrawing(){}
/**
* <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.
* `SVGDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.
* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Drawing.html">`Drawing`</a>
* class will point to the `SVGDrawing` class.
*
* @module graphics
* @class SVGDrawing
* @constructor
*/
SVGDrawing.prototype = {
/**
* Indicates the type of shape
*
* @private
* @property _type
* @readOnly
* @type String
*/
_type: "path",
/**
* Draws a bezier curve.
*
* @method curveTo
* @param {Number} cp1x x-coordinate for the first control point.
* @param {Number} cp1y y-coordinate for the first control point.
* @param {Number} cp2x x-coordinate for the second control point.
* @param {Number} cp2y y-coordinate for the second control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var pathArrayLen,
hiX,
loX,
hiY,
loY;
if(this._pathType !== "C")
{
this._pathType = "C";
currentArray = ["C"];
}
else
{
if(!currentArray)
{
currentArray = [];
}
}
this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat([Math.round(cp1x), Math.round(cp1y), Math.round(cp2x) , Math.round(cp2y), x, y]);
},
/**
* Draws a quadratic bezier curve.
*
* @method quadraticCurveTo
* @param {Number} cpx x-coordinate for the control point.
* @param {Number} cpy y-coordinate for the control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var pathArrayLen,
hiX,
loX,
hiY,
loY;
if(this._pathType !== "Q")
{
this._pathType = "Q";
currentArray = ["Q"];
}
else
{
if(!currentArray)
{
currentArray = [];
}
}
this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat([Math.round(cpx), Math.round(cpy), Math.round(x), Math.round(y)]);
},
/**
* Draws a rectangle.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
*/
drawRect: function(x, y, w, h) {
this.moveTo(x, y);
this.lineTo(x + w, y);
this.lineTo(x + w, y + h);
this.lineTo(x, y + h);
this.lineTo(x, y);
},
/**
* Draws a rectangle with rounded corners.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @param {Number} ew width of the ellipse used to draw the rounded corners
* @param {Number} eh height of the ellipse used to draw the rounded corners
*/
this.quadraticCurveTo(x, y + h, x + ew, y + h);
this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
this.quadraticCurveTo(x + w, y, x + w - ew, y);
this.quadraticCurveTo(x, y, x, y + eh);
},
/**
* Draws a wedge.
*
* @method drawWedge
* @param {Number} x x-coordinate of the wedge's center point
* @param {Number} y y-coordinate of the wedge's center point
* @param {Number} startAngle starting angle in degrees
* @param {Number} arc sweep of the wedge. Negative values draw clockwise.
* @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
* @param {Number} yRadius [optional] y radius for wedge.
* @private
*/
{
var segs,
ax,
ay,
bx,
by,
cx,
cy,
i = 0,
if(this._pathType != "M")
{
this._pathType = "M";
currentArray = ["M"];
}
else
{
currentArray = this._getCurrentArray();
}
// limit sweep to reasonable numbers
{
arc = 360;
}
// First we calculate how many segments are needed
// for a smooth arc.
// Now calculate the sweep of each segment.
// The math requires radians rather than degrees. To convert from degrees
// use the formula (degrees/180)*Math.PI to get radians.
// convert angle startAngle to radians
if(segs > 0)
{
// draw a line from the center to the start of the curve
this._pathType = "L";
pathArrayLen++;
pathArrayLen++;
this._pathType = "Q";
for(; i < segs; ++i)
{
}
}
return this;
},
/**
* Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
*
* @method lineTo
* @param {Number} point1 x-coordinate for the end point.
* @param {Number} point2 y-coordinate for the end point.
*/
i,
len,
this._pathArray = this._pathArray || [];
}
this._shapeType = "path";
if(this._pathType !== "L")
{
this._pathType = "L";
currentArray = ['L'];
}
else
{
currentArray = this._getCurrentArray();
}
for (i = 0; i < len; ++i) {
}
},
_getCurrentArray: function()
{
if(!currentArray)
{
currentArray = [];
}
return currentArray;
},
/**
* Moves the current drawing position to specified x and y coordinates.
*
* @method moveTo
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
moveTo: function(x, y) {
var pathArrayLen,
this._pathArray = this._pathArray || [];
if(this._pathType != "M")
{
this._pathType = "M";
currentArray = ["M"];
}
else
{
currentArray = this._getCurrentArray();
}
this._trackSize(x, y);
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function()
{
this._closePath();
this._graphic.addToRedrawQueue(this);
},
/**
* Clears the path.
*
* @method clear
*/
clear: function()
{
this._left = 0;
this._right = 0;
this._top = 0;
this._bottom = 0;
this._pathArray = [];
this._path = "";
},
/**
* Draws the path.
*
* @method _closePath
* @private
*/
_closePath: function()
{
var pathArray,
len,
val,
val2,
i,
path = "",
if(this._pathArray)
{
{
switch(pathType)
{
case "L" :
case "M" :
case "Q" :
for(i = 2; i < len; ++i)
{
}
break;
case "C" :
for(i = 2; i < len; ++i)
{
val2 = segmentArray[i];
}
break;
}
}
{
path += 'z';
}
if(path)
{
}
this._fillChangeHandler();
this._strokeChangeHandler();
this._updateTransform();
}
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > this._right) {
this._right = w;
}
if(w < this._left)
{
this._left = w;
}
if (h < this._top)
{
this._top = h;
}
if (h > this._bottom)
{
this._bottom = h;
}
}
};
Y.SVGDrawing = SVGDrawing;
/**
* <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Shape.html">`Shape`</a> class.
* `SVGShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.
* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Shape.html">`Shape`</a>
* class will point to the `SVGShape` class.
*
* @module graphics
* @class SVGShape
* @constructor
* @param {Object} cfg (optional) Attribute configs
*/
{
this._transforms = [];
this._normalizedMatrix = new Y.Matrix();
};
/**
* Init method, invoked during construction.
* Calls `initializer` method.
*
* @method init
* @protected
*/
init: function()
{
},
/**
* Initializes the shape
*
* @private
* @method initializer
*/
initializer: function(cfg)
{
var host = this;
host.createNode();
},
/**
* Add a class name to each node.
*
* @method addClass
* @param {String} className the class name to add to the node's class attribute
*/
{
},
/**
* Removes a class name from each node.
*
* @method removeClass
* @param {String} className the class name to remove from the node's class attribute
*/
removeClass: function(className)
{
classString = classString.replace(new RegExp(className + ' '), className).replace(new RegExp(className), '');
},
/**
* Gets the current position of the node in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
x = this.get("x"),
y = this.get("y");
},
/**
* Set the position of the shape in page coordinates, regardless of how the node is positioned.
*
* @method setXY
* @param {Array} Contains x & y values for new position (coordinates are page-based)
*/
{
},
/**
* Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
*
* @method contains
* @param {SVGShape | HTMLElement} needle The possible node or descendent
* @return Boolean Whether or not this shape is the needle or its ancestor.
*/
{
},
/**
* Compares nodes to determine if they match.
* @method compareTo
* @param {HTMLElement | Node} refNode The reference node to compare to the node.
* @return {Boolean} True if the nodes match, false if they do not.
*/
},
/**
* Test if the supplied node matches the supplied selector.
*
* @method test
* @param {String} selector The CSS selector to test against.
* @return Boolean Wheter or not the shape matches the selector.
*/
{
},
/**
* Value function for fill attribute
*
* @private
* @method _getDefaultFill
* @return Object
*/
_getDefaultFill: function() {
return {
type: "solid",
opacity: 1,
cx: 0.5,
cy: 0.5,
fx: 0.5,
fy: 0.5,
r: 0.5
};
},
/**
* Value function for stroke attribute
*
* @private
* @method _getDefaultStroke
* @return Object
*/
_getDefaultStroke: function()
{
return {
weight: 1,
dashstyle: "none",
color: "#000",
opacity: 1.0
};
},
/**
* Creates the dom node for the shape.
*
* @method createNode
* @return HTMLElement
* @private
*/
createNode: function()
{
if(id)
{
}
if(pointerEvents)
{
}
if(!this.get("visible"))
{
}
},
/**
* Overrides default `on` method. Checks to see if its a dom interaction event. If so,
* return an event attached to the `node` element. If not, return the normal functionality.
*
* @method on
* @param {String} type event type
* @param {Object} callback function
* @private
*/
{
{
}
},
/**
* Adds a stroke to the shape node.
*
* @method _strokeChangeHandler
* @private
*/
_strokeChangeHandler: function(e)
{
dash,
{
{
}
else
{
{
}
}
}
else
{
}
},
/**
* Adds a fill to the shape node.
*
* @method _fillChangeHandler
* @private
*/
_fillChangeHandler: function(e)
{
type;
if(fill)
{
{
this._setGradientFill(fill);
}
{
}
else
{
}
}
else
{
}
},
/**
* Creates a gradient fill
*
* @method _setGradientFill
* @param {String} type gradient type
* @private
*/
_setGradientFill: function(fill) {
var offset,
w = this.get("width"),
h = this.get("height"),
i,
len,
def,
stop,
x1 = "0%",
x2 = "100%",
y1 = "0%",
y2 = "0%",
r = fill.r;
if(type == "linear")
{
cx = w/2;
cy = h/2;
{
if(rotation < 180)
{
y1 = 0;
y2 = h;
}
else
{
y1 = h;
y2 = 0;
}
}
else
{
{
x1 = w;
x2 = 0;
}
else
{
x1 = 0;
x2 = w;
}
}
}
else
{
}
def = 0;
for(i = 0; i < len; ++i)
{
}
},
/**
* Sets the value of an attribute.
*
* @method set
* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
* be passed in to set multiple attributes at once.
* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
* the name param.
*/
set: function()
{
var host = this;
if(host.initialized)
{
}
},
/**
* Specifies a 2d translation.
*
* @method translate
* @param {Number} x The value to transate on the x-axis.
* @param {Number} y The value to translate on the y-axis.
*/
translate: function(x, y)
{
this._translateX += x;
this._translateY += y;
},
/**
* Translates the shape along the x-axis. When translating x and y coordinates,
* use the `translate` method.
*
* @method translateX
* @param {Number} x The value to translate.
*/
translateX: function(x)
{
this._translateX += x;
},
/**
* Translates the shape along the y-axis. When translating x and y coordinates,
* use the `translate` method.
*
* @method translateY
* @param {Number} y The value to translate.
*/
translateY: function(y)
{
this._translateY += y;
},
/**
* Skews the shape around the x-axis and y-axis.
*
* @method skew
* @param {Number} x The value to skew on the x-axis.
* @param {Number} y The value to skew on the y-axis.
*/
skew: function(x, y)
{
},
/**
* Skews the shape around the x-axis.
*
* @method skewX
* @param {Number} x x-coordinate
*/
skewX: function(x)
{
},
/**
* Skews the shape around the y-axis.
*
* @method skewY
* @param {Number} y y-coordinate
*/
skewY: function(y)
{
},
/**
* Storage for `rotation` atribute.
*
* @property _rotation
* @type Number
* @private
*/
_rotation: 0,
/**
* Rotates the shape clockwise around it transformOrigin.
*
* @method rotate
* @param {Number} deg The degree of the rotation.
*/
{
},
/**
* Specifies a 2d scaling operation.
*
* @method scale
* @param {Number} val
*/
scale: function(x, y)
{
},
/**
* Adds a transform to the shape.
*
* @method _addTransform
* @param {String} type The transform being applied.
* @param {Array} args The arguments for the transform.
* @private
*/
{
if(this.initialized)
{
this._updateTransform();
}
},
/**
* Applies all transforms.
*
* @method _updateTransform
* @private
*/
_updateTransform: function()
{
key,
x,
y,
tx,
ty,
normalizedMatrix = this._normalizedMatrix,
i = 0,
{
x = this.get("x");
y = this.get("y");
if(isPath)
{
}
for(; i < len; ++i)
{
if(key)
{
}
if(isPath)
{
}
}
normalizedMatrix.b + "," +
normalizedMatrix.c + "," +
normalizedMatrix.d + "," +
}
this._graphic.addToRedrawQueue(this);
if(transform)
{
}
if(!isPath)
{
this._transforms = [];
}
},
/**
* Draws the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
this._fillChangeHandler();
this._strokeChangeHandler();
this._updateTransform();
},
/**
* Updates `Shape` based on attribute changes.
*
* @method _updateHandler
* @private
*/
_updateHandler: function(e)
{
this._draw();
},
/**
* Storage for translateX
*
* @property _translateX
* @type Number
* @private
*/
_translateX: 0,
/**
* Storage for translateY
*
* @property _translateY
* @type Number
* @private
*/
_translateY: 0,
/**
* Storage for the transform attribute.
*
* @property _transform
* @type String
* @private
*/
_transform: "",
/**
* Returns the bounds for a shape.
*
* Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
* The calculated bounding box is used by the graphic instance to calculate its viewBox.
*
* @method getBounds
* @return Object
*/
getBounds: function()
{
wt,
bounds = {},
matrix = this._normalizedMatrix,
a = matrix.a,
b = matrix.b,
c = matrix.c,
d = matrix.d,
w = this.get("width"),
h = this.get("height"),
//The svg path element does not have x and y coordinates. Shapes based on path use translate to "fake" x and y. As a
//result, these values will show up in the transform matrix and should not be used in any conversion formula.
//[x1, y1]
//[x2, y2]
//[x3, y3]
//[x4, y4]
//if there is a stroke, extend the bounds to accomodate
{
}
return bounds;
},
/**
* Returns the x coordinate for a bounding box's corner based on the corner's original x/y coordinates, rotation and transform origin of the rotation.
*
* @method _getRotatedCornerX
* @param {Number} x original x-coordinate of corner
* @param {Number} y original y-coordinate of corner
* @param {Number} tox transform origin x-coordinate of rotation
* @param {Number} toy transform origin y-coordinate of rotation
* @param {Number} cosRadians cosine (in radians) of rotation
* @param {Number} sinRadians sin (in radians) or rotation
* @return Number
* @private
*/
{
},
/**
* Returns the y coordinate for a bounding box's corner based on the corner's original x/y coordinates, rotation and transform origin of the rotation.
*
* @method _getRotatedCornerY
* @param {Number} x original x-coordinate of corner
* @param {Number} y original y-coordinate of corner
* @param {Number} tox transform origin x-coordinate of rotation
* @param {Number} toy transform origin y-coordinate of rotation
* @param {Number} cosRadians cosine (in radians) of rotation
* @param {Number} sinRadians sin (in radians) or rotation
* @return Number
* @private
*/
{
},
/**
* Destroys the instance.
*
* @method destroy
*/
destroy: function()
{
{
}
}
}, Y.SVGDrawing.prototype));
/**
* An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
*
* @config transformOrigin
* @type Array
*/
valueFn: function()
{
return [0.5, 0.5];
}
},
/**
* <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
*
* <dl>
* <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
* <dt>translate</dt><dd>Specifies a 2d translation.</dd>
* <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
* <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
* <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
* <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
* <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
* <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
* <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
* </dl>
* </p>
* <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains corresponding methods for each transform
* that will apply the transform to the current matrix. The below code illustrates how you might use the `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
var myRect = new Y.Rect({
type:"rect",
width: 50,
height: 40,
transform: "rotate(45)"
};
* <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
myRect.set("transform", "translate(40, 50) rotate(45)");
* @config transform
* @type String
*/
transform: {
{
this._normalizedMatrix.init();
this._transform = val;
if(this.initialized)
{
this._updateTransform();
}
return val;
},
getter: function()
{
return this._transform;
}
},
/**
* Unique id for class instance.
*
* @config id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
{
if(node)
{
}
return val;
}
},
/**
* Indicates the x position of shape.
*
* @config x
* @type Number
*/
x: {
value: 0
},
/**
* Indicates the y position of shape.
*
* @config y
* @type Number
*/
y: {
value: 0
},
/**
* Indicates the width of the shape
*
* @config width
* @type Number
*/
width: {
value: 0
},
/**
* Indicates the height of the shape
*
* @config height
* @type Number
*/
height: {
value: 0
},
/**
* Indicates whether the shape is visible.
*
* @config visible
* @type Boolean
*/
visible: {
value: true,
if(this.node)
{
}
return val;
}
},
/**
* Contains information about the fill of the shape.
* <dl>
* <dt>color</dt><dd>The color of the fill.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
* <dt>type</dt><dd>Type of fill.
* <dl>
* <dt>solid</dt><dd>Solid single color fill. (default)</dd>
* <dt>linear</dt><dd>Linear gradient fill.</dd>
* <dt>radial</dt><dd>Radial gradient fill.</dd>
* </dl>
* </dd>
* </dl>
* <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
* <dl>
* <dt>stops</dt><dd>An array of objects containing the following properties:
* <dl>
* <dt>color</dt><dd>The color of the stop.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. Note: No effect for IE 6 - 8</dd>
* <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
* </dl>
* </dd>
* <p>Linear gradients also have the following property:</p>
* <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
* <p>Radial gradients have the following additional properties:</p>
* <dt>r</dt><dd>Radius of the gradient circle.</dd>
* <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
* <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
* <dt>cx</dt><dd>
* <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
* <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` classes which are used on Android or IE 6 - 8.</p>
* </dd>
* <dt>cy</dt><dd>
* <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
* <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` classes which are used on Android or IE 6 - 8.</p>
* </dd>
* </dl>
*
* @config fill
* @type Object
*/
fill: {
valueFn: "_getDefaultFill",
{
var fill,
{
{
}
}
return fill;
}
},
/**
* Contains information about the stroke of the shape.
* <dl>
* <dt>color</dt><dd>The color of the stroke.</dd>
* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
* length of the dash. The second index indicates the length of gap.
* <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
* <dl>
* <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
* <dt>square</dt><dd>Specifies a sqare linecap.</dd>
* <dt>round</dt><dd>Specifies a round linecap.</dd>
* </dl>
* </dd>
* <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
* <dl>
* <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
* <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
* <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin of miter, you simply specify the limit as opposed to having
* separate miter and miter limit values.</dd>
* </dl>
* </dd>
* </dl>
*
* @config stroke
* @type Object
*/
stroke: {
valueFn: "_getDefaultStroke",
{
wt;
{
{
}
}
}
},
//Not used. Remove in future.
autoSize: {
value: false
},
// Only implemented in SVG
// Determines whether the instance will receive mouse events.
//
// @config pointerEvents
// @type string
//
valueFn: function()
{
var val = "visiblePainted",
if(node)
{
}
return val;
},
{
if(node)
{
}
return val;
}
},
/**
* The node used for gradient fills.
*
* @config gradientNode
* @type HTMLElement
* @private
*/
gradientNode: {
{
{
}
return val;
}
},
//Not used. Remove in future.
autoDraw: {
getter: function()
{
}
},
/**
* Dom node for the shape.
*
* @config node
* @type HTMLElement
* @readOnly
*/
node: {
readOnly: true,
getter: function()
{
return this.node;
}
},
/**
* Reference to the parent graphic instance
*
* @config graphic
* @type SVGGraphic
* @readOnly
*/
graphic: {
readOnly: true,
getter: function()
{
return this._graphic;
}
}
};
/**
* <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Path.html">`Path`</a> class.
* `SVGPath` is not intended to be used directly. Instead, use the <a href="Path.html">`Path`</a> class.
* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Path.html">`Path`</a>
* class will point to the `SVGPath` class.
*
* @module graphics
* @class SVGPath
* @extends SVGShape
* @constructor
*/
{
};
/**
* Left edge of the path
*
* @property _left
* @type Number
* @private
*/
_left: 0,
/**
* Right edge of the path
*
* @property _right
* @type Number
* @private
*/
_right: 0,
/**
* Top edge of the path
*
* @property _top
* @type Number
* @private
*/
_top: 0,
/**
* Bottom edge of the path
*
* @property _bottom
* @type Number
* @private
*/
_bottom: 0,
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
* @private
*/
_type: "path",
/**
* Storage for path
*
* @property _path
* @type String
* @private
*/
_path: ""
});
/**
* Indicates the path used for the node.
*
* @config path
* @type String
* @readOnly
*/
path: {
readOnly: true,
getter: function()
{
return this._path;
}
},
/**
* Indicates the width of the shape
*
* @config width
* @type Number
*/
width: {
getter: function()
{
return val;
}
},
/**
* Indicates the height of the shape
*
* @config height
* @type Number
*/
height: {
getter: function()
{
}
}
});
/**
* <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Rect.html">`Rect`</a> class.
* `SVGRect` is not intended to be used directly. Instead, use the <a href="Rect.html">`Rect`</a> class.
* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Rect.html">`Rect`</a>
* class will point to the `SVGRect` class.
*
* @module graphics
* @class SVGRect
* @constructor
*/
SVGRect = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "rect"
});
/**
* <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Ellipse.html">`Ellipse`</a> class.
* `SVGEllipse` is not intended to be used directly. Instead, use the <a href="Ellipse.html">`Ellipse`</a> class.
* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Ellipse.html">`Ellipse`</a>
* class will point to the `SVGEllipse` class.
*
* @module graphics
* @class SVGEllipse
* @constructor
*/
SVGEllipse = function(cfg)
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "ellipse",
/**
* Updates the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
w = this.get("width"),
h = this.get("height"),
x = this.get("x"),
y = this.get("y"),
xRadius = w * 0.5,
yRadius = h * 0.5,
this._fillChangeHandler();
this._strokeChangeHandler();
this._updateTransform();
}
});
//
// Horizontal radius for the ellipse. This attribute is not implemented in Canvas.
// Will add in 3.4.1.
//
// @config xRadius
// @type Number
// @readOnly
//
xRadius: {
{
},
getter: function()
{
if(val)
{
val *= 0.5;
}
return val;
}
},
//
// Vertical radius for the ellipse. This attribute is not implemented in Canvas.
// Will add in 3.4.1.
//
// @config yRadius
// @type Number
// @readOnly
//
yRadius: {
{
},
getter: function()
{
if(val)
{
val *= 0.5;
}
return val;
}
}
});
Y.SVGEllipse = SVGEllipse;
/**
* <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Circle.html">`Circle`</a> class.
* `SVGCircle` is not intended to be used directly. Instead, use the <a href="Circle.html">`Circle`</a> class.
* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Circle.html">`Circle`</a>
* class will point to the `SVGCircle` class.
*
* @module graphics
* @class SVGCircle
* @constructor
*/
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "circle",
/**
* Updates the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
x = this.get("x"),
y = this.get("y"),
this._fillChangeHandler();
this._strokeChangeHandler();
this._updateTransform();
}
});
/**
* Indicates the width of the shape
*
* @config width
* @type Number
*/
width: {
{
return val;
},
getter: function()
{
}
},
/**
* Indicates the height of the shape
*
* @config height
* @type Number
*/
height: {
{
return val;
},
getter: function()
{
}
},
/**
* Radius of the circle
*
* @config radius
* @type Number
*/
radius: {
value: 0
}
});
/**
* Draws pie slices
*
* @module graphics
* @class SVGPieSlice
* @constructor
*/
SVGPieSlice = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "path",
/**
* Change event listener
*
* @private
* @method _updateHandler
*/
_draw: function(e)
{
var x = this.get("cx"),
y = this.get("cy"),
this.clear();
this.end();
}
}, Y.SVGDrawing.prototype));
cx: {
value: 0
},
cy: {
value: 0
},
/**
* Starting angle in relation to a circle in which to begin the pie slice drawing.
*
* @config startAngle
* @type Number
*/
startAngle: {
value: 0
},
/**
* Arc of the slice.
*
* @config arc
* @type Number
*/
arc: {
value: 0
},
/**
* Radius of the circle in which the pie slice is drawn
*
* @config radius
* @type Number
*/
radius: {
value: 0
}
Y.SVGPieSlice = SVGPieSlice;
/**
* <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Graphic.html">`Graphic`</a> class.
* `SVGGraphic` is not intended to be used directly. Instead, use the <a href="Graphic.html">`Graphic`</a> class.
* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Graphic.html">`Graphic`</a>
* class will point to the `SVGGraphic` class.
*
* @module graphics
* @class SVGGraphic
* @constructor
*/
SVGGraphic = function(cfg) {
};
SVGGraphic.ATTRS = {
/**
* Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node instance or a CSS selector string.
*
* @config render
* @type Node | String
*/
render: {},
/**
* Unique id for class instance.
*
* @config id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
{
if(node)
{
}
return val;
}
},
/**
* Key value pairs in which a shape instance is associated with its id.
*
* @config shapes
* @type Object
* @readOnly
*/
shapes: {
readOnly: true,
getter: function()
{
return this._shapes;
}
},
/**
* Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
*
* @config contentBounds
* @type Object
* @readOnly
*/
readOnly: true,
getter: function()
{
return this._contentBounds;
}
},
/**
* The html element that represents to coordinate system of the Graphic instance.
*
* @config node
* @type HTMLElement
* @readOnly
*/
node: {
readOnly: true,
getter: function()
{
return this._node;
}
},
/**
* Indicates the width of the `Graphic`.
*
* @config width
* @type Number
*/
width: {
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates the height of the `Graphic`.
*
* @config height
* @type Number
*/
height: {
{
if(this._node)
{
}
return val;
}
},
/**
* Determines how the size of instance is calculated. If true, the width and height are determined by the size of the contents.
* If false, the width and height values are either explicitly set or determined by the size of the parent node's dimensions.
*
* @config autoSize
* @type Boolean
* @default false
*/
autoSize: {
value: false
},
/**
* The contentBounds will resize to greater values but not to smaller values. (for performance)
* When resizing the contentBounds down is desirable, set the resizeDown value to true.
*
* @config resizeDown
* @type Boolean
*/
resizeDown: {
getter: function()
{
return this._resizeDown;
},
{
this._resizeDown = val;
this._redraw();
return val;
}
},
/**
* Indicates the x-coordinate for the instance.
*
* @config x
* @type Number
*/
x: {
getter: function()
{
return this._x;
},
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates the y-coordinate for the instance.
*
* @config y
* @type Number
*/
y: {
getter: function()
{
return this._y;
},
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates whether or not the instance will automatically redraw after a change is made to a shape.
* This property will get set to false when batching operations.
*
* @config autoDraw
* @type Boolean
* @default true
* @private
*/
autoDraw: {
value: true
},
visible: {
value: true,
{
this._toggleVisible(val);
return val;
}
},
//
// Indicates the pointer-events setting for the svg:svg element.
//
// @config pointerEvents
// @type String
//
value: "none"
}
};
/**
* Storage for `x` attribute.
*
* @property _x
* @type Number
* @private
*/
_x: 0,
/**
* Storage for `y` attribute.
*
* @property _y
* @type Number
* @private
*/
_y: 0,
/**
* Gets the current position of the graphic instance in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
xy;
if(node)
{
}
return xy;
},
/**
* @private
* @property _resizeDown
* @type Boolean
*/
_resizeDown: false,
/**
* Initializes the class.
*
* @method initializer
* @private
*/
initializer: function() {
this._shapes = {};
this._contentBounds = {
left: 0,
top: 0,
right: 0,
bottom: 0
};
this._gradients = {};
this._contentNode = this._createGraphics();
if(render)
{
}
},
/**
* Adds the graphics node to the dom.
*
* @method render
* @param {HTMLElement} parentNode node in which to render the graphics node into.
*/
this.parentNode = parentNode;
this.set("width", w);
this.set("height", h);
this.parentNode = parentNode;
return this;
},
/**
* Removes all nodes.
*
* @method destroy
*/
destroy: function()
{
this.removeAllShapes();
this._removeChildren(this._node);
{
}
},
/**
* Generates a shape instance by type.
*
* @method addShape
* @param {Object} cfg attributes for the shape
* @return Shape
*/
{
this._appendShape(shape);
return shape;
},
/**
* Adds a shape instance to the graphic instance.
*
* @method _appendShape
* @param {Shape} shape The shape instance to be added to the graphic.
* @private
*/
_appendShape: function(shape)
{
if(this.get("autoDraw"))
{
}
else
{
}
},
/**
* Removes a shape instance from from the graphic instance.
*
* @method removeShape
* @param {Shape|String} shape The instance or id of the shape to be removed.
*/
removeShape: function(shape)
{
{
{
}
}
{
}
if(this.get("autoDraw"))
{
this._redraw();
}
return shape;
},
/**
* Removes all shape instances from the dom.
*
* @method removeAllShapes
*/
removeAllShapes: function()
{
i;
for(i in shapes)
{
if(shapes.hasOwnProperty(i))
{
}
}
this._shapes = {};
},
/**
* Removes all child nodes.
*
* @method _removeChildren
* @param {HTMLElement} node
* @private
*/
_removeChildren: function(node)
{
if(node.hasChildNodes())
{
var child;
while(node.firstChild)
{
this._removeChildren(child);
}
}
},
/**
* Clears the graphics object.
*
* @method clear
*/
clear: function() {
this.removeAllShapes();
},
/**
* Toggles visibility
*
* @method _toggleVisible
* @param {Boolean} val indicates visibilitye
* @private
*/
_toggleVisible: function(val)
{
var i,
if(shapes)
{
for(i in shapes)
{
if(shapes.hasOwnProperty(i))
{
}
}
}
},
/**
* Returns a shape class. Used by `addShape`.
*
* @method _getShapeClass
* @param {Shape | String} val Indicates which shape class.
* @return Function
* @private
*/
_getShapeClass: function(val)
{
if(shape)
{
return shape;
}
return val;
},
/**
* Look up for shape classes. Used by `addShape` to retrieve a class for instantiation.
*
* @property _shapeClass
* @type Object
* @private
*/
_shapeClass: {
ellipse: Y.SVGEllipse,
},
/**
* Returns a shape based on the id of its dom node.
*
* @method getShapeById
* @param {String} id Dom id of the shape's node attribute.
* @return Shape
*/
getShapeById: function(id)
{
return shape;
},
/**
* Allows for creating multiple shapes in order to batch appending and redraw operations.
*
* @method batch
* @param {Function} method Method to execute.
*/
{
this.set("autoDraw", false);
method();
this._redraw();
},
/**
* Returns a document fragment to for attaching shapes.
*
* @method _getDocFrag
* @return DocumentFragment
* @private
*/
_getDocFrag: function()
{
if(!this._frag)
{
}
return this._frag;
},
/**
* Redraws all shapes.
*
* @method _redraw
* @private
*/
_redraw: function()
{
this._contentNode.setAttribute("viewBox", "" + box.left + " " + box.top + " " + box.width + " " + box.height + "");
if(this.get("autoSize"))
{
}
if(this._frag)
{
this._frag = null;
}
},
/**
* Adds a shape to the redraw queue and calculates the contentBounds. Used internally
* by `Shape` instances.
*
* @method addToRedrawQueue
* @param shape {SVGShape}
* @protected
*/
addToRedrawQueue: function(shape)
{
var shapeBox,
box;
if(!this.get("resizeDown"))
{
box = this._contentBounds;
this._contentBounds = box;
}
if(this.get("autoDraw"))
{
this._redraw();
}
},
/**
* Recalculates and returns the `contentBounds` for the `Graphic` instance.
*
* @method _getUpdatedContentBounds
* @return {Object}
* @private
*/
_getUpdatedContentBounds: function()
{
var bounds,
i,
box = {
left: 0,
top: 0,
right: 0,
bottom: 0
};
for(i in queue)
{
if(queue.hasOwnProperty(i))
{
}
}
this._contentBounds = box;
return box;
},
/**
* Creates a contentNode element
*
* @method _createGraphics
* @private
*/
_createGraphics: function() {
return contentNode;
},
/**
* Creates a graphic node
*
* @method _createGraphicNode
* @param {String} type node type to create
* @param {String} pe specified pointer-events value
* @return HTMLElement
* @private
*/
{
v = pe || "none";
{
}
return node;
},
/**
* Returns a reference to a gradient definition based on an id and type.
*
* @method getGradientNode
* @param {String} key id that references the gradient definition
* @param {String} type description of the gradient type
* @return HTMLElement
* @protected
*/
{
var gradients = this._gradients,
{
}
else
{
if(!this._defs)
{
}
{
}
}
return gradient;
}
});
Y.SVGGraphic = SVGGraphic;