graphics-svg-debug.js revision 09ae00ccf51dc05697a0d0f54341917314ab06d1
function SVGDrawing(){}
SVGDrawing.prototype = {
/**
* Draws a bezier curve.
*
* @method curveTo
* @param {Number} cp1x x-coordinate for the first control point.
* @param {Number} cp1y y-coordinate for the first control point.
* @param {Number} cp2x x-coordinate for the second control point.
* @param {Number} cp2y y-coordinate for the second control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var pathArrayLen,
hiX,
loX,
hiY,
loY;
if(this._pathType !== "C")
{
this._pathType = "C";
currentArray = ["C"];
}
else
{
if(!currentArray)
{
currentArray = [];
}
}
this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat([Math.round(cp1x), Math.round(cp1y), Math.round(cp2x) , Math.round(cp2y), x, y]);
},
/**
* Draws a quadratic bezier curve.
*
* @method quadraticCurveTo
* @param {Number} cpx x-coordinate for the control point.
* @param {Number} cpy y-coordinate for the control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var pathArrayLen,
hiX,
loX,
hiY,
loY;
if(this._pathType !== "Q")
{
this._pathType = "Q";
currentArray = ["Q"];
}
else
{
if(!currentArray)
{
currentArray = [];
}
}
this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat([Math.round(cpx), Math.round(cpy), Math.round(x), Math.round(y)]);
},
/**
* Draws a rectangle.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
*/
drawRect: function(x, y, w, h) {
this.moveTo(x, y);
this.lineTo(x + w, y);
this.lineTo(x + w, y + h);
this.lineTo(x, y + h);
this.lineTo(x, y);
},
/**
* Draws a rectangle with rounded corners.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @param {Number} ew width of the ellipse used to draw the rounded corners
* @param {Number} eh height of the ellipse used to draw the rounded corners
*/
this.quadraticCurveTo(x, y + h, x + ew, y + h);
this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
this.quadraticCurveTo(x + w, y, x + w - ew, y);
this.quadraticCurveTo(x, y, x, y + eh);
},
/**
* Draws a wedge.
*
* @param {Number} x x-coordinate of the wedge's center point
* @param {Number} y y-coordinate of the wedge's center point
* @param {Number} startAngle starting angle in degrees
* @param {Number} arc sweep of the wedge. Negative values draw clockwise.
* @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
* @param {Number} yRadius [optional] y radius for wedge.
*/
{
this._drawingComplete = false;
this.path = this._getWedgePath({x:x, y:y, startAngle:startAngle, arc:arc, radius:radius, yRadius:yRadius});
},
/**
* Generates a path string for a wedge shape
*
* @method _getWedgePath
* @param {Object} config attributes used to create the path
* @return String
* @private
*/
_getWedgePath: function(config)
{
var x = config.x,
y = config.y,
segs,
ax,
ay,
bx,
by,
cx,
cy,
i = 0,
// limit sweep to reasonable numbers
{
arc = 360;
}
// First we calculate how many segments are needed
// for a smooth arc.
// Now calculate the sweep of each segment.
// The math requires radians rather than degrees. To convert from degrees
// use the formula (degrees/180)*Math.PI to get radians.
// convert angle startAngle to radians
if(segs > 0)
{
// draw a line from the center to the start of the curve
path += " Q";
for(; i < segs; ++i)
{
}
}
return path;
},
/**
* Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
*
* @method lineTo
* @param {Number} point1 x-coordinate for the end point.
* @param {Number} point2 y-coordinate for the end point.
*/
i,
len,
this._pathArray = this._pathArray || [];
}
this._shapeType = "path";
if(this._pathType !== "L")
{
this._pathType = "L";
currentArray = ['L'];
}
else
{
if(!currentArray)
{
currentArray = [];
}
}
for (i = 0; i < len; ++i) {
}
},
/**
* Moves the current drawing position to specified x and y coordinates.
*
* @method moveTo
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
moveTo: function(x, y) {
var pathArrayLen,
this._pathArray = this._pathArray || [];
if(this._pathType != "M")
{
this._pathType = "M";
currentArray = ["M"];
}
else
{
if(!currentArray)
{
currentArray = [];
}
}
this._trackSize(x, y);
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function() {
this._draw();
},
/**
* Sets the size of the graphics object.
*
* @method setSize
* @param w {Number} width to set for the instance.
* @param h {Number} height to set for the instance.
*/
setSize: function(w, h) {
var node;
if(this.get("autoSize"))
{
{
}
{
}
}
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > this._right) {
this._right = w;
}
if(w < this._left)
{
this._left = w;
}
if (h < this._top)
{
this._top = h;
}
if (h > this._bottom)
{
this._bottom = h;
}
}
};
Y.SVGDrawing = SVGDrawing;
/**
* Base class for creating shapes.
*
* @class SVGShape
*/
var SHAPE = "svgShape",
{
var host = this,
}
if (host._initPlugins) {
// Need to initPlugins manually, to handle constructor parsing, static Plug parsing
}
host.initialized = true;
};
init: function()
{
},
/**
* Initializes the shape
*
* @private
* @method _initialize
*/
initializer: function(cfg)
{
var host = this;
host.createNode();
},
/**
* Add a class name to each node.
*
* @method addClass
* @param {String} className the class name to add to the node's class attribute
*/
{
},
/**
* Removes a class name from each node.
*
* @method removeClass
* @param {String} className the class name to remove from the node's class attribute
*/
removeClass: function(className)
{
classString = classString.replace(new RegExp(className + ' '), className).replace(new RegExp(className), '');
},
/**
* Gets the current position of the node in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
x = this.get("x"),
y = this.get("y");
},
/**
* Set the position of the shape in page coordinates, regardless of how the node is positioned.
*
* @method setXY
* @param {Array} Contains X & Y values for new position (coordinates are page-based)
*/
{
},
/**
* Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
*
* @method contains
* @param {SVGShape | HTMLElement} needle The possible node or descendent
* @return Boolean Whether or not this shape is the needle or its ancestor.
*/
{
},
/**
* Compares nodes to determine if they match.
* @method compareTo
* @param {HTMLElement | Node} refNode The reference node to compare to the node.
* @return {Boolean} True if the nodes match, false if they do not.
*/
},
/**
* Test if the supplied node matches the supplied selector.
*
* @method test
* @param {String} selector The CSS selector to test against.
* @return Boolean Wheter or not the shape matches the selector.
*/
{
},
/**
* Value function for fill attribute
*
* @private
* @method _getDefaultFill
* @return Object
*/
_getDefaultFill: function() {
return {
type: "solid",
opacity: 1,
cx: 0.5,
cy: 0.5,
fx: 0.5,
fy: 0.5,
r: 0.5
};
},
/**
* Value function for stroke attribute
*
* @private
* @method _getDefaultStroke
* @return Object
*/
_getDefaultStroke: function()
{
return {
weight: 1,
dashstyle: "none",
color: "#000",
opacity: 1.0
};
},
/**
* Creates the dom node for the shape.
*
* @private
* @return HTMLElement
*/
createNode: function()
{
if(id)
{
}
if(pointerEvents)
{
}
},
/**
* @private
*/
isMouseEvent: function(type)
{
{
return true;
}
return false;
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* Adds a stroke to the shape node.
*
* @method _strokeChangeHandler
* @private
*/
_strokeChangeHandler: function(e)
{
dash,
{
{
}
else
{
{
}
}
}
else
{
}
},
/**
* Adds a fill to the shape node.
*
* @method _fillChangeHandler
* @private
*/
_fillChangeHandler: function(e)
{
type;
if(fill)
{
{
this._setGradientFill(fill);
}
{
}
else
{
}
}
else
{
}
},
/**
* Returns a linear gradient fill
*
* @method _getLinearGradient
* @param {String} type gradient type
* @private
*/
_setGradientFill: function(fill) {
var offset,
w = this.get("width"),
h = this.get("height"),
i,
len,
def,
stop,
x1 = "0%",
x2 = "100%",
y1 = "50%",
y2 = "50%",
r = fill.r;
if(type == "linear")
{
gradientNode.setAttribute("gradientTransform", "rotate(" + rotation + "," + (w/2) + ", " + (h/2) + ")");
}
else
{
}
def = 0;
for(i = 0; i < len; ++i)
{
}
},
set: function()
{
var host = this;
if(host.initialized)
{
}
},
/**
* Applies translate transformation.
*
* @method translate
* @param {Number} x The x-coordinate
* @param {Number} y The y-coordinate
*/
translate: function(x, y)
{
this._translateX = x;
this._translateY = y;
},
/**
* Applies translate transformation.
*
* @method translate
* @param {Number} x The x-coordinate
* @param {Number} y The y-coordinate
* @protected
*/
_translate: function(x, y)
{
},
/**
* Applies a skew to the x-coordinate
*
* @method skewX
* @param {Number} x x-coordinate
*/
skewX: function(x)
{
},
/**
* Applies a skew to the x-coordinate
*
* @method skewX
* @param {Number} x x-coordinate
*/
skewY: function(y)
{
},
/**
* @private
*/
_rotation: 0,
/**
* Applies a rotation.
*
* @method rotate
* @param
*/
{
},
/**
* Applies a scale transform
*
* @method scale
* @param {Number} val
*/
{
},
/**
* Applies a matrix transformation
*
* @method matrix
*/
matrix: function(a, b, c, d, e, f)
{
},
/**
* @private
*/
{
if(!this._transformArgs)
{
this._transformArgs = {};
}
//this.fire("transformAdded");
},
/**
* @private
*/
_updateTransform: function()
{
key,
args,
val,
test,
if(this._transformArgs)
{
{
}
}
for(key in this._transformArgs)
{
{
{
{
}
else
{
}
}
else
{
}
}
}
if(transform)
{
}
},
/**
* Updates the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
this._fillChangeHandler();
this._strokeChangeHandler();
this._updateTransform();
},
/**
* Change event listener
*
* @private
* @method _updateHandler
*/
_updateHandler: function(e)
{
this._draw();
this._graphic.addToRedrawQueue(this);
},
/**
* Storage for translateX
*
* @private
*/
_translateX: 0,
/**
* Storage for translateY
*
* @private
*/
_translateY: 0,
/**
* Returns the bounds for a shape.
*
* @method getBounds
* @return Object
*/
getBounds: function()
{
w = this.get("width"),
h = this.get("height"),
x = this.get("x"),
y = this.get("y"),
wt = 0,
bounds = {},
if(rotation !== 0)
{
originalWidth = w;
originalHeight = h;
w = (cosRadians * h) + (sinRadians * w);
h = (cosRadians * h) + (sinRadians * w);
x = (x + originalWidth * tox) - (sinRadians * (originalHeight * (1 - toy))) - (cosRadians * (originalWidth * tox));
y = (y + originalHeight * toy) - (sinRadians * (originalWidth * tox)) - (cosRadians * originalHeight * toy);
}
{
}
return bounds;
}
};
/**
* An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
*
* @attribute transformOrigin
* @type Array
*/
valueFn: function()
{
return [0.5, 0.5];
}
},
/**
* The rotation (in degrees) of the shape.
*
* @attribute rotation
* @type Number
*/
rotation: {
{
},
getter: function()
{
return this._rotation;
}
},
/**
* Unique id for class instance.
*
* @attribute id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
{
if(node)
{
}
return val;
}
},
/**
* Indicates the x position of shape.
*
* @attribute x
* @type Number
*/
x: {
value: 0
},
/**
* Indicates the y position of shape.
*
* @attribute y
* @type Number
*/
y: {
value: 0
},
/**
* Indicates the width of the shape
*
* @attribute width
* @type Number
*/
width: {},
/**
* Indicates the height of the shape
*
* @attribute height
* @type Number
*/
height: {},
/**
* Indicates whether the shape is visible.
*
* @attribute visible
* @type Boolean
*/
visible: {
value: true,
return val;
}
},
/**
* Contains information about the fill of the shape.
* <dl>
* <dt>color</dt><dd>The color of the fill.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
* <dt>type</dt><dd>Type of fill.
* <dl>
* <dt>solid</dt><dd>Solid single color fill. (default)</dd>
* <dt>linear</dt><dd>Linear gradient fill.</dd>
* <dt>radial</dt><dd>Radial gradient fill.</dd>
* </dl>
* </dd>
* </dl>
*
* <p>If a gradient (linear or radial) is specified as the fill type. The following properties are used:
* <dl>
* <dt>stops</dt><dd>An array of objects containing the following properties:
* <dl>
* <dt>color</dt><dd></dd>
* <dt>opacity</dt><dd></dd>
* <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
* </dl>
* </dd>
* <dt></dt><dd></dd>
* <dt></dt><dd></dd>
* <dt></dt><dd></dd>
* </dl>
* </p>
*
* @attribute fill
* @type Object
*/
fill: {
valueFn: "_getDefaultFill",
{
var fill,
{
{
}
}
return fill;
}
},
/**
* Contains information about the stroke of the shape.
* <dl>
* <dt>color</dt><dd>The color of the stroke.</dd>
* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
* length of the dash. The second index indicates the length of gap.
* </dl>
*
* @attribute stroke
* @type Object
*/
stroke: {
valueFn: "_getDefaultStroke",
{
}
},
/**
* Indicates whether or not the instance will size itself based on its contents.
*
* @attribute autoSize
* @type Boolean
*/
autoSize: {
value: false
},
/**
* Determines whether the instance will receive mouse events.
*
* @attribute pointerEvents
* @type string
*/
valueFn: function()
{
var val = "visiblePainted",
if(node)
{
}
return val;
},
{
if(node)
{
}
return val;
}
},
/**
* Performs a translate on the x-coordinate. When translating x and y coordinates,
* use the <code>translate</code> method.
*
* @attribute translateX
* @type Number
*/
translateX: {
getter: function()
{
return this._translateX;
},
{
this._translateX = val;
return val;
}
},
/**
* Performs a translate on the y-coordinate. When translating x and y coordinates,
* use the <code>translate</code> method.
*
* @attribute translateX
* @type Number
*/
translateY: {
getter: function()
{
return this._translateY;
},
{
this._translateY = val;
return val;
}
},
/**
* The node used for gradient fills.
*
* @attribute gradientNode
* @type HTMLElement
*/
gradientNode: {
{
{
}
return val;
}
},
autoDraw: {
getter: function()
{
}
},
node: {
readOnly: true,
getter: function()
{
return this.node;
}
},
graphic: {
readOnly: true,
getter: function()
{
return this._graphic;
}
}
};
//Straightup augment, no wrapper functions
/**
* The SVGPath class creates a shape through the use of drawing methods.
*
* @class SVGPath
* @extends SVGShape
*/
{
};
/**
* Left edge of the path
*
* @private
*/
_left: 0,
/**
* Right edge of the path
*
* @private
*/
_right: 0,
/**
* Top edge of the path
*
* @private
*/
_top: 0,
/**
* Bottom edge of the path
*
* @private
*/
_bottom: 0,
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "path",
/**
* Draws the path.
*
* @method _draw
* @private
*/
_draw: function()
{
var pathArray,
len,
val,
val2,
i,
path = "",
if(this._pathArray)
{
{
switch(pathType)
{
case "L" :
case "M" :
case "Q" :
for(i = 2; i < len; ++i)
{
}
break;
case "C" :
for(i = 2; i < len; ++i)
{
val2 = segmentArray[i];
}
break;
}
}
{
path += 'z';
}
if(path)
{
}
//Use transform to handle positioning.
this._transformArgs = this._transformArgs || {};
this._fillChangeHandler();
this._strokeChangeHandler();
this._updateTransform();
}
},
/**
* Applies translate transformation.
*
* @method translate
* @param {Number} x The x-coordinate
* @param {Number} y The y-coordinate
*/
translate: function(x, y)
{
x = parseInt(x, 10);
y = parseInt(y, 10);
this._translateX = x;
this._translateY = y;
},
/**
* @private
*/
_updateHandler: function()
{
//do nothing
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function()
{
this._draw();
this._graphic.addToRedrawQueue(this);
},
/**
* Clears the path.
*
* @method clear
*/
clear: function()
{
this._left = 0;
this._right = 0;
this._top = 0;
this._bottom = 0;
this._pathArray = [];
this._path = "";
},
/**
* Returns the bounds for a shape.
*
* @method getBounds
* @return Object
*/
getBounds: function()
{
var wt = 0,
bounds = {},
{
}
return bounds;
},
_path: ""
});
/**
* Path string of the shape
*
* @attribute path
* @type String
*/
path: {
readOnly: true,
getter: function()
{
return this._path;
}
},
/**
* Indicates the height of the shape
*
* @attribute height
* @type Number
*/
width: {
getter: function()
{
return val;
}
},
/**
* Indicates the height of the shape
*
* @attribute height
* @type Number
*/
height: {
getter: function()
{
}
}
});
SVGPath.prototype = Y.merge(Y.merge(Y.SVGDrawing.prototype, Y.SVGShape.prototype), SVGPath.prototype);
/**
* Draws rectangles
*/
SVGRect = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "rect"
});
/**
* Draws an ellipse
*/
SVGEllipse = function(cfg)
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "ellipse",
/**
* Updates the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
w = this.get("width"),
h = this.get("height"),
x = this.get("x"),
y = this.get("y"),
xRadius = w * 0.5,
yRadius = h * 0.5,
this._fillChangeHandler();
this._strokeChangeHandler();
this._updateTransform();
}
});
/**
* Horizontal radius for the ellipse.
*
* @attribute xRadius
* @type Number
* @readOnly
*/
xRadius: {
{
},
getter: function()
{
if(val)
{
val *= 0.5;
}
return val;
}
},
/**
* Vertical radius for the ellipse.
*
* @attribute yRadius
* @type Number
* @readOnly
*/
yRadius: {
{
},
getter: function()
{
if(val)
{
val *= 0.5;
}
return val;
}
}
});
Y.SVGEllipse = SVGEllipse;
/**
* Draws an circle
*/
var Y_SVGCircle = function(cfg)
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "circle",
/**
* Updates the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
x = this.get("x"),
y = this.get("y"),
this._fillChangeHandler();
this._strokeChangeHandler();
this._updateTransform();
}
});
/**
*
* @attribute width
* @readOnly
*/
width: {
readOnly:true,
getter: function()
{
}
},
/**
*
* @attribute height
* @readOnly
*/
height: {
readOnly:true,
getter: function()
{
}
},
/**
* Radius of the circle
*
* @attribute radius
*/
radius: {
value: 0
}
});
Y.SVGCircle = Y_SVGCircle;
/**
* Graphic is a simple drawing api that allows for basic drawing operations.
*
* @class Graphic
* @constructor
*/
function SVGGraphic(config) {
}
SVGGraphic.prototype = {
/**
* Gets the current position of the node's parentNode in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
if(parentNode)
{
}
return parentXY;
},
/**
* Indicates whether or not the instance will size itself based on its contents.
*
* @property autoSize
* @type String
*/
autoSize: true,
/**
* Indicates whether or not the instance will automatically redraw after a change is made to a shape.
* This property will get set to false when batching operations.
*
* @property autoDraw
* @type Boolean
* @default true
*/
autoDraw: true,
/**
* Initializes the class.
*
* @method initializer
* @private
*/
initializer: function(config) {
this._shapeInstances = {
ellipse: null,
circle: null,
path: null,
rect: null
};
this._shapes = {};
this._redrawQueue = {};
this._gradients = {};
this.group = this._createGraphics();
this.setSize(w, h);
{
}
},
/**
* Removes all nodes.
*
* @method destroy
*/
destroy: function()
{
this._removeChildren(this.node);
{
}
},
/**
* Removes all child nodes.
*
* @method _removeChildren
* @param {HTMLElement} node
* @private
*/
_removeChildren: function(node)
{
if(node.hasChildNodes())
{
var child;
while(node.firstChild)
{
this._removeChildren(child);
}
}
},
/**
* Shows and and hides a the graphic instance.
*
* @method toggleVisible
* @param val {Boolean} indicates whether the instance should be visible.
*/
toggleVisible: function(val)
{
},
/**
* Toggles visibility
*
* @method _toggleVisible
* @param {HTMLElement} node element to toggle
* @param {Boolean} val indicates visibilitye
* @private
*/
{
i = 0,
len;
if(children)
{
for(; i < len; ++i)
{
}
}
},
/**
* Clears the graphics object.
*
* @method clear
*/
clear: function() {
if(this._graphicsList)
{
{
}
}
},
/**
* Sets the size of the graphics object.
*
* @method setSize
* @param w {Number} width to set for the instance.
* @param h {Number} height to set for the instance.
*/
setSize: function(w, h) {
if(this.autoSize)
{
{
}
{
}
}
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > this._right) {
this._right = w;
}
if(w < this._left)
{
this._left = w;
}
if (h < this._top)
{
this._top = h;
}
if (h > this._bottom)
{
this._bottom = h;
}
},
/**
* Adds the graphics node to the dom.
*
* @method render
* @param {HTMLElement} parentNode node in which to render the graphics node into.
*/
this.setSize(w, h);
this.parentNode = parentNode;
return this;
},
/**
* Creates a group element
*
* @method _createGraphics
* @private
*/
_createGraphics: function() {
this._styleGroup(group);
return group;
},
/**
* Styles a group element
*
* @method _styleGroup
* @private
*/
_styleGroup: function(group)
{
},
/**
* Creates a graphic node
*
* @method _createGraphicNode
* @param {String} type node type to create
* @param {String} pe specified pointer-events value
* @return HTMLElement
* @private
*/
{
v = pe || "none";
{
}
return node;
},
/**
* Adds a shape instance to the graphic instance.
*
* @method addShape
* @param {Shape} shape The shape instance to be added to the graphic.
*/
{
if(!this._graphicsList)
{
this._graphicsList = [];
}
if(this.autoDraw)
{
this.updateCoordSpace();
}
},
/**
* Generates a shape instance by type.
*
* @method getShape
* @param {String} type type of shape to generate.
* @param {Object} cfg attributes for the shape
* @return Shape
*/
{
return shape;
},
/**
* When overflow is set to true, by default, the viewBox will resize to greater values but not values. (for performance)
* When resizing the viewBox down is desirable, set the resizeDown value to true.
*
* @property resizeDown
* @type Boolean
*/
resizeDown: false,
/**
* @private
*/
_shapeClass: {
},
/**
* @private
*/
_shapeIntances: null,
/**
* Returns a shape based on the id of its dom node.
*
* @method getShapeById
* @param {String} id Dom id of the shape's node attribute.
* @return Shape
*/
getShapeById: function(id)
{
return shape;
},
/**
* Allows for creating multiple shapes in order to batch appending and redraw operations.
*
* @method batch
* @param {Function} method Method to execute.
*/
{
this.autoDraw = false;
method();
this.updateCoordSpace();
this._frag = null;
this.autoDraw = true;
},
/**
* Updates the size of the graphics container and the position of its children.
*
* @method updateCoordSpace
*/
updateCoordSpace: function(e)
{
var bounds,
i,
for(i in queue)
{
if(queue.hasOwnProperty(i))
{
}
}
this._redrawQueue = {};
this.group.setAttribute("viewBox", "" + this._left + " " + this._top + " " + this._width + " " + this._height + "");
},
/**
* Adds a shape to the redraw queue.
*
* @method addToRedrawQueue
* @param shape {SVGShape}
*/
addToRedrawQueue: function(shape)
{
if(this.autoDraw)
{
this.updateCoordSpace();
}
},
/**
* @private
*/
_left: 0,
/**
* @private
*/
_right: 0,
/**
* @private
*/
_top: 0,
/**
* @private
*/
_bottom: 0,
/**
* Returns a reference to a gradient definition based on an id and type.
*
* @method getGradientNode
* @key {String} id that references the gradient definition
* @type {String} description of the gradient type
* @return HTMLElement
*/
{
var gradients = this._gradients,
{
}
else
{
if(!this._defs)
{
}
{
}
}
return gradient;
}
};
Y.SVGGraphic = SVGGraphic;