graphics-canvas.js revision 180e0891171a381ce4fa08d3867f7226180b8282
var SHAPE = "canvasShape",
/**
* Creates dom element used for converting color string to rgb
*
* @method _createDummy
* @private
*/
function _createDummy()
{
if(!DUMMY)
{
}
return DUMMY;
}
/**
* Set of drawing apis for canvas based classes.
*
* @class CanvasDrawing
* @constructor
*/
function CanvasDrawing()
{
}
/**
* Regex expression used for converting hex strings to rgb
*
* @property _reHex
* @private
*/
/**
* Parses hex color string and alpha value to rgba
*
* @method _2RGBA
* @private
*/
val = 'rgba(' + [
}
return val;
},
/**
* Converts color to rgb format
*
* @method _2RGB
* @private
*/
var dummy = _createDummy();
},
/**
* Sets the size of the graphics object.
*
* @method setSize
* @param w {Number} width to set for the instance.
* @param h {Number} height to set for the instance.
*/
setSize: function(w, h) {
if(this.get("autoSize"))
{
{
}
{
}
}
},
/**
* @private
*/
_updatePosition: function(x, y)
{
this._updateCoords(x, y);
if(x <= this._left)
{
this._left = x;
}
else if(x >= this._right)
{
this._right = x;
}
if(y <= this._top)
{
this._top = y;
}
else if(y >= this._bottom)
{
this._bottom = y;
}
},
/**
* @private
*/
_updateCoords: function(x, y)
{
},
/**
* @private
*/
_clearAndUpdateCoords: function()
{
this._updateCoords(x, y);
},
/**
* @private
*/
_updateNodePosition: function()
{
x = this.get("x"),
y = this.get("y");
},
/**
* Holds queue of methods for the target canvas.
*
* @property _methods
* @type Object
* @private
*/
_methods: null,
/**
* Holds queue of properties for the target canvas.
*
* @property _properties
* @type Object
* @private
*/
_properties: null,
/**
* Adds a method to the drawing queue
*/
_updateDrawingQueue: function(val)
{
if(!this._methods)
{
this._methods = [];
}
},
/**
* Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
*
* @method lineTo
* @param {Number} point1 x-coordinate for the end point.
* @param {Number} point2 y-coordinate for the end point.
*/
i, len;
if(!this._lineToMethods)
{
this._lineToMethods = [];
}
}
}
this._drawingComplete = false;
return this;
},
/**
* Moves the current drawing position to specified x and y coordinates.
*
* @method moveTo
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
moveTo: function(x, y) {
this._updateDrawingQueue(["moveTo", x, y]);
this._updateShapeProps(x, y);
this._updatePosition(x, y);
this._drawingComplete = false;
return this;
},
/**
* Draws a bezier curve.
*
* @method curveTo
* @param {Number} cp1x x-coordinate for the first control point.
* @param {Number} cp1y y-coordinate for the first control point.
* @param {Number} cp2x x-coordinate for the second control point.
* @param {Number} cp2y y-coordinate for the second control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var hiX,
hiY,
loX,
loY;
this._drawingComplete = false;
this._updateShapeProps(x, y);
return this;
},
/**
* Draws a quadratic bezier curve.
*
* @method quadraticCurveTo
* @param {Number} cpx x-coordinate for the control point.
* @param {Number} cpy y-coordinate for the control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var hiX,
hiY,
loX,
loY;
this._drawingComplete = false;
this._updateShapeProps(x, y);
return this;
},
/**
* Draws a circle.
*
* @method drawCircle
* @param {Number} x y-coordinate
* @param {Number} y x-coordinate
* @param {Number} r radius
*/
drawCircle: function(x, y, radius) {
var startAngle = 0,
this._shape = {
x:x,
y:y,
w:circum,
h:circum
};
this._drawingComplete = false;
return this;
},
/**
* Draws an ellipse.
*
* @method drawEllipse
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
*/
drawEllipse: function(x, y, w, h) {
this._shape = {
x:x,
y:y,
w:w,
h:h
};
{
w -= this._strokeWeight * 2;
h -= this._strokeWeight * 2;
x += this._strokeWeight;
y += this._strokeWeight;
}
var l = 8,
angle = 0,
radius = w/2,
yRadius = h/2,
i = 0,
for(; i < l; i++)
{
}
this._trackPos(x, y);
this._trackSize(x + w, y + h);
return this;
},
/**
* Draws a rectangle.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
*/
drawRect: function(x, y, w, h) {
this._shape = {
x:x,
y:y,
w:w,
h:h
};
this._drawingComplete = false;
this.moveTo(x, y);
this.lineTo(x + w, y);
this.lineTo(x + w, y + h);
this.lineTo(x, y + h);
this.lineTo(x, y);
return this;
},
/**
* Draws a rectangle with rounded corners.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @param {Number} ew width of the ellipse used to draw the rounded corners
* @param {Number} eh height of the ellipse used to draw the rounded corners
*/
this._shape = {
x:x,
y:y,
w:w,
h:h
};
this._drawingComplete = false;
this._trackPos(x, y);
this._trackSize(w, h);
this._paint();
return this;
},
/**
* @private
* Draws a wedge.
*
* @param x x component of the wedge's center point
* @param y y component of the wedge's center point
* @param startAngle starting angle in degrees
* @param arc sweep of the wedge. Negative values draw clockwise.
* @param radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
* @param yRadius [optional] y radius for wedge.
*/
{
var x = cfg.x,
y = cfg.y,
segs,
ax,
ay,
bx,
by,
cx,
cy,
i = 0;
this._drawingComplete = false;
// move to x,y position
this._updateRenderQueue(["moveTo", x, y]);
// limit sweep to reasonable numbers
{
arc = 360;
}
// First we calculate how many segments are needed
// for a smooth arc.
// Now calculate the sweep of each segment.
// The math requires radians rather than degrees. To convert from degrees
// use the formula (degrees/180)*Math.PI to get radians.
// convert angle startAngle to radians
// draw the curve in segments no larger than 45 degrees.
if(segs > 0)
{
// draw a line from the center to the start of the curve
// Loop for drawing curve segments
for(; i < segs; ++i)
{
}
// close the wedge by drawing a line to the center
this._updateRenderQueue(["lineTo", x, y]);
}
this._trackPos(x, y);
this._paint();
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function() {
this._paint();
return this;
},
/**
* Returns a linear gradient fill
*
* @method _getLinearGradient
* @private
*/
_getLinearGradient: function() {
stop,
i = 0,
x = 0,
y = 0,
w = this.get("width"),
h = this.get("height"),
cx = x + w/2,
cy = y + h/2,
{
if(r < 180)
{
y1 = y;
y2 = y + h;
}
else
{
y1 = y + h;
y2 = y;
}
}
else
{
if(r > 90 && r < 270)
{
x1 = x + w;
x2 = x;
}
else
{
x1 = x;
x2 = x + w;
}
}
for(; i < len; ++i)
{
{
}
else
{
}
}
return gradient;
},
/**
* Returns a radial gradient fill
*
* @method _getRadialGradient
* @private
*/
_getRadialGradient: function() {
r = fill.r,
stop,
i = 0,
x = 0,
y = 0,
w = this.get("width"),
h = this.get("height"),
xc = x + w/2;
yc = y + h/2;
x2 = x + w/2;
y2 = y + h/2;
r2 = w * r;
if(d >= r2)
{
//hack. gradient won't show if it is exactly on the edge of the arc
if(ratio === 1)
{
ratio = 1.01;
}
}
//If the gradient radius is greater than the circle's, adjusting the radius stretches the gradient properly.
//If the gradient radius is less than the circle's, adjusting the radius of the gradient will not work.
//Instead, adjust the color stops to reflect the smaller radius.
if(r >= 0.5)
{
stopMultiplier = 1;
}
else
{
stopMultiplier = r * 2;
}
for(; i < len; ++i)
{
{
}
else
{
}
offset *= stopMultiplier;
if(offset <= 1)
{
}
}
return gradient;
},
/**
* Clears all values
*
* @method _initProps
* @private
*/
_initProps: function() {
this._methods = [];
this._lineToMethods = [];
this._xcoords = [0];
this._ycoords = [0];
this._width = 0;
this._height = 0;
this._left = 0;
this._top = 0;
this._right = 0;
this._bottom = 0;
this._x = 0;
this._y = 0;
},
/**
* @private
*/
_drawingComplete: false,
/**
* Creates canvas element
*
* @method _createGraphic
* @private
*/
_createGraphic: function(config) {
return graphic;
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > this._width) {
this._width = w;
}
if (h > this._height) {
this._height = h;
}
},
/**
* Updates the position of the current drawing
*
* @method _trackPos
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @private
*/
_trackPos: function(x, y) {
if (x > this._x) {
this._x = x;
}
if (y > this._y) {
this._y = y;
}
},
/**
* Updates the position and size of the current drawing
*
* @method _updateShapeProps
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @private
*/
_updateShapeProps: function(x, y)
{
var w,h;
if(!this._shape)
{
this._shape = {};
}
if(!this._shape.x)
{
this._shape.x = x;
}
else
{
}
if(!this._shape.y)
{
this._shape.y = y;
}
else
{
}
if(!this._shape.w)
{
this._shape.w = w;
}
else
{
}
if(!this._shape.h)
{
this._shape.h = h;
}
else
{
}
}
};
/**
* Base class for creating shapes.
*
* @class CanvasShape
*/
CanvasShape = function(cfg)
{
var host = this,
}
if (host._initPlugins) {
// Need to initPlugins manually, to handle constructor parsing, static Plug parsing
}
host.initialized = true;
};
init: function()
{
},
/**
* Initializes the shape
*
* @private
* @method _initialize
*/
initializer: function(cfg)
{
var host = this;
host.createNode();
/*
host.get("stroke");
host.get("fill");
node.setAttribute("width", host.get("width"));
node.setAttribute("height", host.get("height"));
*/
},
/**
* Add a class name to each node.
*
* @method addClass
* @param {String} className the class name to add to the node's class attribute
*/
{
},
/**
* Removes a class name from each node.
*
* @method removeClass
* @param {String} className the class name to remove from the node's class attribute
*/
removeClass: function(className)
{
},
/**
* Gets the current position of the node in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
x = this.get("x"),
y = this.get("y");
},
/**
* Set the position of the shape in page coordinates, regardless of how the node is positioned.
*
* @method setXY
* @param {Array} Contains X & Y values for new position (coordinates are page-based)
*/
{
this._set("x", x);
this._set("y", y);
this._updateNodePosition(x, y);
},
/**
* Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
*
* @method contains
* @param {CanvasShape | HTMLElement} needle The possible node or descendent
* @return Boolean Whether or not this shape is the needle or its ancestor.
*/
{
},
/**
* Test if the supplied node matches the supplied selector.
*
* @method test
* @param {String} selector The CSS selector to test against.
* @return Boolean Wheter or not the shape matches the selector.
*/
{
//return Y.Selector.test(this.node, selector);
},
/**
* Compares nodes to determine if they match.
* @method compareTo
* @param {HTMLElement | Node} refNode The reference node to compare to the node.
* @return {Boolean} True if the nodes match, false if they do not.
*/
},
/**
* Value function for fill attribute
*
* @private
* @method _getDefaultFill
* @return Object
*/
_getDefaultFill: function() {
return {
type: "solid",
cx: 0.5,
cy: 0.5,
fx: 0.5,
fy: 0.5,
r: 0.5
};
},
/**
* Value function for stroke attribute
*
* @private
* @method _getDefaultStroke
* @return Object
*/
_getDefaultStroke: function()
{
return {
weight: 1,
dashstyle: "none",
color: "#000",
opacity: 1.0
};
},
/**
* Left edge of the path
*
* @private
*/
_left: 0,
/**
* Right edge of the path
*
* @private
*/
_right: 0,
/**
* Top edge of the path
*
* @private
*/
_top: 0,
/**
* Bottom edge of the path
*
* @private
*/
_bottom: 0,
/**
* Creates the dom node for the shape.
*
* @private
* @return HTMLElement
*/
createNode: function()
{
},
/**
* @private
*/
isMouseEvent: function(type)
{
{
return true;
}
return false;
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* @private
*/
{
if(this.isMouseEvent(type))
{
}
},
/**
* Adds a stroke to the shape node.
*
* @method _strokeChangeHandler
* @private
*/
_setStrokeProps: function(stroke)
{
this._miterlimit = null;
this._dashstyle = (dashstyle && Y.Lang.isArray(dashstyle) && dashstyle.length > 1) ? dashstyle : null;
this._strokeWeight = weight;
if (weight)
{
this._stroke = 1;
}
else
{
this._stroke = 0;
}
if (opacity) {
}
else
{
this._strokeStyle = color;
}
{
}
else
{
{
this._linejoin = "miter";
}
}
},
set: function()
{
var host = this,
{
}
},
/**
* Adds a fill to the shape node.
*
* @method _fillChangeHandler
* @private
*/
_setFillProps: function(fill)
{
{
}
else if(color)
{
{
}
else
{
}
this._fillColor = color;
this._fillType = 'solid';
}
else
{
this._fillColor = null;
}
},
/**
* Applies translate transformation.
*
* @method translate
* @param {Number} x The x-coordinate
* @param {Number} y The y-coordinate
* @protected
*/
translate: function(x, y)
{
},
/**
* Applies a skew to the x-coordinate
*
* @method skewX:q
* @param {Number} x x-coordinate
*/
skewX: function(x)
{
},
/**
* Applies a skew to the x-coordinate
*
* @method skewX:q
* @param {Number} x x-coordinate
*/
skewY: function(y)
{
},
/**
* @private
*/
_rotation: 0,
/**
* Applies a rotation.
*
* @method rotate
* @param
*/
{
},
/**
* An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
*
* @attribute transformOrigin
* @type Array
*/
_transformOrigin: function(x, y)
{
},
/**
* Applies a scale transform
*
* @method scale
* @param {Number} val
*/
{
},
/**
* Applies a matrix transformation
*
* @method matrix
*/
matrix: function(a, b, c, d, e, f)
{
},
/**
* @private
*/
{
transform = node.style.MozTransform || node.style.webkitTransform || node.style.msTransform || node.style.OTransform,
{
{
}
else
{
}
}
else
{
}
},
/**
* @private
*/
_updateHandler: function()
{
this._draw();
},
/**
* @private
*/
_draw: function()
{
this._paint();
},
/**
* Completes a shape or drawing
*
* @method _paint
* @private
*/
_paint: function()
{
if(!this._methods)
{
return;
}
methods = [],
i = 0,
j,
args,
len = 0;
if(this._methods)
{
{
return;
}
for(; i < len; ++i)
{
{
if(j % 2 === 0)
{
}
else
{
}
}
}
for(i = 0; i < len; ++i)
{
{
if(method)
{
{
}
else
{
}
}
}
}
if (this._fillType)
{
if(this._fillType == "linear")
{
}
else if(this._fillType == "radial")
{
}
else
{
}
}
if (this._stroke) {
if(this._strokeWeight)
{
}
if(this._miterlimit)
{
}
}
this._drawingComplete = true;
this._clearAndUpdateCoords();
this._updateNodePosition();
this._methods = cachedMethods;
}
},
/**
* Draws a dashed line between two points.
*
* @method _drawDashedLine
* @param {Number} xStart The x position of the start of the line
* @param {Number} yStart The y position of the start of the line
* @param {Number} xEnd The x position of the end of the line
* @param {Number} yEnd The y position of the end of the line
* @private
*/
{
i;
for(i = 0; i < segmentCount; ++i)
{
}
{
}
else if(delta > 0)
{
}
},
/**
* Clears the graphics object.
*
* @method clear
*/
clear: function() {
var w = this.get("width"),
h = this.get("height");
this._initProps();
return this;
}
});
CanvasShape.ATTRS = {
/**
* An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
*
* @attribute transformOrigin
* @type Array
*/
valueFn: function()
{
return [0.5, 0.5];
}
},
/**
* The rotation (in degrees) of the shape.
*
* @attribute rotation
* @type Number
*/
rotation: {
{
},
getter: function()
{
return this._rotation;
}
},
/**
* Dom node of the shape
*
* @attribute node
* @type HTMLElement
* @readOnly
*/
node: {
readOnly: true,
getter: function()
{
return this.node;
}
},
/**
* Unique id for class instance.
*
* @attribute id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
}
},
/**
*
* @attribute width
*/
width: {},
/**
*
* @attribute height
*/
height: {},
/**
* The x-coordinate for the shape.
*/
x: {
value: 0
},
/**
* The x-coordinate for the shape.
*/
y: {
value: 0
},
/**
* Indicates whether the shape is visible.
*
* @attribute visible
* @type Boolean
*/
visible: {
value: true,
return val;
}
},
/**
* Contains information about the fill of the shape.
* <dl>
* <dt>color</dt><dd>The color of the fill.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
* </dl>
*
* @attribute fill
* @type Object
*/
fill: {
valueFn: "_getDefaultFill",
{
var fill,
{
{
}
}
this._setFillProps(fill);
return fill;
}
},
/**
* Contains information about the stroke of the shape.
* <dl>
* <dt>color</dt><dd>The color of the stroke.</dd>
* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
* length of the dash. The second index indicates the length of gap.
* </dl>
*
* @attribute stroke
* @type Object
*/
stroke: {
valueFn: "_getDefaultStroke",
{
this._setStrokeProps(val);
return val;
}
},
/**
* Indicates whether or not the instance will size itself based on its contents.
*
* @attribute autoSize
* @type Boolean
*/
autoSize: {
value: false
},
/**
* Determines whether the instance will receive mouse events.
*
* @attribute pointerEvents
* @type string
*/
value: "visiblePainted"
},
/**
* Reference to the container Graphic.
*
* @attribute graphic
* @type Graphic
*/
graphic: {
readOnly: true,
getter: function()
{
return this._graphic;
}
}
};
//Straightup augment, no wrapper functions
Y.CanvasShape = CanvasShape;
/**
* The CanvasPath class creates a graphic object with editable
* properties.
*
* @class CanvasPath
* @extends CanvasShape
*/
CanvasPath = function(cfg)
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "path",
/**
* @private
*/
_addListeners: function() {},
/**
* @private
*/
_draw: function()
{
this._paint();
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function()
{
this._draw();
}
});
/**
* Indicates the width of the shape
*
* @attribute width
* @type Number
*/
width: {
getter: function()
{
return this._width;
},
{
return val;
}
},
/**
* Indicates the height of the shape
*
* @attribute height
* @type Number
*/
height: {
getter: function()
{
return this._height;
},
{
return val;
}
},
/**
* Indicates the path used for the node.
*
* @attribute path
* @type String
*/
path: {
getter: function()
{
return this._path;
},
{
return val;
}
}
});
Y.CanvasPath = CanvasPath;
/**
* Draws rectangles
*/
CanvasRect = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "rect",
/**
* @private
*/
_draw: function()
{
this.clear();
var x = this.get("x"),
y = this.get("y"),
w = this.get("width"),
h = this.get("height");
this.drawRect(x, y, w, h);
this._paint();
}
});
Y.CanvasRect = CanvasRect;
/**
* Draws ellipses
*/
CanvasEllipse = function(cfg)
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "ellipse",
/**
* @private
*/
_draw: function()
{
var w = this.get("width"),
h = this.get("height");
this._paint();
}
});
/**
* Draws an circle
*/
CanvasCircle = function(cfg)
{
};
/**
* Indicates the type of shape
*
* @property _type
* @readOnly
* @type String
*/
_type: "circle",
/**
* @private
*/
_draw: function()
{
if(radius)
{
this._paint();
}
}
});
/**
* Indicates the width of the shape
*
* @attribute width
* @type Number
*/
width: {
readOnly:true,
getter: function()
{
}
},
/**
* Indicates the height of the shape
*
* @attribute height
* @type Number
*/
height: {
readOnly:true,
getter: function()
{
}
},
/**
* Radius of the circle
*
* @attribute radius
*/
radius: {
lazyAdd: false
}
});
Y.CanvasCircle = CanvasCircle;
/**
* CanvasGraphic is a simple drawing api that allows for basic drawing operations.
*
* @class CanvasGraphic
* @constructor
*/
function CanvasGraphic(config) {
}
/**
* Gets the current position of the node in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
return xy;
},
/**
* Indicates whether or not the instance will size itself based on its contents.
*
* @property autoSize
* @type String
*/
autoSize: true,
/**
* Indicates whether or not the instance will automatically redraw after a change is made to a shape.
* This property will get set to false when batching operations.
*
* @property autoDraw
* @type Boolean
* @default true
*/
autoDraw: true,
/**
* Initializes the class.
*
* @method initializer
* @private
*/
initializer: function(config) {
this._shapes = {};
this.setSize(w, h);
{
}
},
/**
* Sets the size of the graphics object.
*
* @method setSize
* @param w {Number} width to set for the instance.
* @param h {Number} height to set for the instance.
*/
setSize: function(w, h) {
if(this.autoSize)
{
{
}
{
}
}
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > this._width) {
this._width = w;
}
if (h > this._height) {
this._height = h;
}
this.setSize(w, h);
},
/**
* Sets the positon of the graphics object.
*
* @method setPosition
* @param {Number} x x-coordinate for the object.
* @param {Number} y y-coordinate for the object.
*/
setPosition: function(x, y)
{
},
/**
* Adds the graphics node to the dom.
*
* @method render
* @param {HTMLElement} parentNode node in which to render the graphics node into.
*/
this.setSize(w, h);
return this;
},
/**
* Shows and and hides a the graphic instance.
*
* @method toggleVisible
* @param val {Boolean} indicates whether the instance should be visible.
*/
toggleVisible: function(val)
{
},
/**
* Adds a shape instance to the graphic instance.
*
* @method addShape
* @param {Shape} shape The shape instance to be added to the graphic.
*/
{
if(!this._graphicsList)
{
this._graphicsList = [];
}
},
/**
* Generates a shape instance by type.
*
* @method getShape
* @param {String} type type of shape to generate.
* @param {Object} cfg attributes for the shape
* @return Shape
*/
{
return shape;
},
/**
* @private
*/
_shapeClass: {
circle: Y.CanvasCircle,
rect: Y.CanvasRect,
path: Y.CanvasPath,
},
/**
* Allows for creating multiple shapes in order to batch appending and redraw operations.
*
* @method batch
* @param {Function} method Method to execute.
*/
{
this.autoDraw = false;
method();
this._frag = null;
this.autoDraw = true;
},
/**
* Removes all nodes.
*
* @method destroy
*/
destroy: function()
{
this._removeChildren(this.node);
{
}
},
/**
* Removes all child nodes.
*
* @method _removeChildren
* @param {HTMLElement} node
* @private
*/
_removeChildren: function(node)
{
if(node.hasChildNodes())
{
var child;
while(node.firstChild)
{
this._removeChildren(child);
}
}
}
};