var SHAPE = "canvasShape",
RE = RegExp,
/**
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.
* `CanvasDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Drawing.html">`Drawing`</a>
* class will point to the `CanvasDrawing` class.
*
* @module graphics
* @class CanvasDrawing
* @constructor
*/
function CanvasDrawing()
{
}
/**
* Parses hex color string and alpha value to rgba
*
* @method _toRGBA
* @param {Object} val Color value to parse. Can be hex string, rgb or name.
* @param {Number} alpha Numeric value between 0 and 1 representing the alpha level.
* @private
*/
}
val = 'rgba(' + [
}
return val;
},
/**
* Converts color to rgb format
*
* @method _toRGB
* @param val Color value to convert.
* @private
*/
},
/**
* Sets the size of the graphics object.
*
* @method setSize
* @param w {Number} width to set for the instance.
* @param h {Number} height to set for the instance.
* @private
*/
setSize: function(w, h) {
if(this.get("autoSize"))
{
{
}
{
}
}
},
/**
* Tracks coordinates. Used to calculate the start point of dashed lines.
*
* @method _updateCoords
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @private
*/
_updateCoords: function(x, y)
{
},
/**
* Clears the coordinate arrays. Called at the end of a drawing operation.
*
* @method _clearAndUpdateCoords
* @private
*/
_clearAndUpdateCoords: function()
{
this._updateCoords(x, y);
},
/**
* Moves the shape's dom node.
*
* @method _updateNodePosition
* @private
*/
_updateNodePosition: function()
{
x = this.get("x"),
y = this.get("y");
},
/**
* Queues up a method to be executed when a shape redraws.
*
* @method _updateDrawingQueue
* @param {Array} val An array containing data that can be parsed into a method and arguments. The value at zero-index of the array is a string reference of
* the drawing method that will be called. All subsequent indices are argument for that method. For example, `lineTo(10, 100)` would be structured as:
* `["lineTo", 10, 100]`.
* @private
*/
_updateDrawingQueue: function(val)
{
},
/**
* Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
*
* @method lineTo
* @param {Number} point1 x-coordinate for the end point.
* @param {Number} point2 y-coordinate for the end point.
*/
{
i = 0,
len,
x,
y,
if(!this._lineToMethods)
{
this._lineToMethods = [];
}
}
for (; i < len; ++i)
{
if(args[i])
{
x = args[i][0];
y = args[i][1];
this._updateDrawingQueue(["lineTo", x, y]);
this._updateCoords(x, y);
}
}
this._drawingComplete = false;
return this;
},
/**
* Moves the current drawing position to specified x and y coordinates.
*
* @method moveTo
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
moveTo: function(x, y) {
this._updateDrawingQueue(["moveTo", x, y]);
this._updateCoords(x, y);
this._drawingComplete = false;
return this;
},
/**
* Draws a bezier curve.
*
* @method curveTo
* @param {Number} cp1x x-coordinate for the first control point.
* @param {Number} cp1y y-coordinate for the first control point.
* @param {Number} cp2x x-coordinate for the second control point.
* @param {Number} cp2y y-coordinate for the second control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var hiX,
hiY,
loX,
loY;
this._drawingComplete = false;
return this;
},
/**
* Draws a quadratic bezier curve.
*
* @method quadraticCurveTo
* @param {Number} cpx x-coordinate for the control point.
* @param {Number} cpy y-coordinate for the control point.
* @param {Number} x x-coordinate for the end point.
* @param {Number} y y-coordinate for the end point.
*/
var hiX,
hiY,
loX,
loY,
this._drawingComplete = false;
return this;
},
/**
* Draws a circle. Used internally by `CanvasCircle` class.
*
* @method drawCircle
* @param {Number} x y-coordinate
* @param {Number} y x-coordinate
* @param {Number} r radius
* @protected
*/
drawCircle: function(x, y, radius) {
var startAngle = 0,
this._drawingComplete = false;
this._updateCoords(x, y);
return this;
},
/**
* Draws a diamond.
*
* @method drawDiamond
* @param {Number} x y-coordinate
* @param {Number} y x-coordinate
* @param {Number} width width
* @param {Number} height height
* @protected
*/
{
return this;
},
/**
* Draws an ellipse. Used internally by `CanvasEllipse` class.
*
* @method drawEllipse
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @protected
*/
drawEllipse: function(x, y, w, h) {
var l = 8,
angle = 0,
radius = w/2,
yRadius = h/2,
i = 0,
for(; i < l; i++)
{
}
this._updateCoords(x, y);
return this;
},
/**
* Draws a rectangle.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
*/
drawRect: function(x, y, w, h) {
this._drawingComplete = false;
this._updateDrawingQueue(["moveTo", x, y]);
this._updateDrawingQueue(["lineTo", x + w, y]);
this._updateDrawingQueue(["lineTo", x + w, y + h]);
this._updateDrawingQueue(["lineTo", x, y + h]);
this._updateDrawingQueue(["lineTo", x, y]);
return this;
},
/**
* Draws a rectangle with rounded corners.
*
* @method drawRect
* @param {Number} x x-coordinate
* @param {Number} y y-coordinate
* @param {Number} w width
* @param {Number} h height
* @param {Number} ew width of the ellipse used to draw the rounded corners
* @param {Number} eh height of the ellipse used to draw the rounded corners
*/
this._drawingComplete = false;
this._updateCoords(w, h);
return this;
},
/**
* Draws a wedge.
*
* @method drawWedge
* @param {Number} x x-coordinate of the wedge's center point
* @param {Number} y y-coordinate of the wedge's center point
* @param {Number} startAngle starting angle in degrees
* @param {Number} arc sweep of the wedge. Negative values draw clockwise.
* @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
* @param {Number} yRadius [optional] y radius for wedge.
* @private
*/
{
var segs,
ax,
ay,
bx,
by,
cx,
cy,
i = 0;
this._drawingComplete = false;
// move to x,y position
this._updateDrawingQueue(["moveTo", x, y]);
// limit sweep to reasonable numbers
{
arc = 360;
}
// First we calculate how many segments are needed
// for a smooth arc.
// Now calculate the sweep of each segment.
// The math requires radians rather than degrees. To convert from degrees
// use the formula (degrees/180)*Math.PI to get radians.
// convert angle startAngle to radians
// draw the curve in segments no larger than 45 degrees.
if(segs > 0)
{
// draw a line from the center to the start of the curve
// Loop for drawing curve segments
for(; i < segs; ++i)
{
}
// close the wedge by drawing a line to the center
this._updateDrawingQueue(["lineTo", x, y]);
}
return this;
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function() {
this._closePath();
return this;
},
/**
* Ends a fill and stroke
*
* @method closePath
*/
closePath: function()
{
this._updateDrawingQueue(["closePath"]);
this._updateDrawingQueue(["beginPath"]);
},
/**
* Clears the graphics object.
*
* @method clear
*/
/**
* Returns a linear gradient fill
*
* @method _getLinearGradient
* @return CanvasGradient
* @private
*/
_getLinearGradient: function() {
stop,
i = 0,
x = 0,
y = 0,
w = this.get("width"),
h = this.get("height"),
cx = x + w/2,
cy = y + h/2,
{
if(r < 180)
{
y1 = y;
y2 = y + h;
}
else
{
y1 = y + h;
y2 = y;
}
}
else
{
if(r > 90 && r < 270)
{
x1 = x + w;
x2 = x;
}
else
{
x1 = x;
x2 = x + w;
}
}
for(; i < len; ++i)
{
{
}
else
{
}
}
return gradient;
},
/**
* Returns a radial gradient fill
*
* @method _getRadialGradient
* @return CanvasGradient
* @private
*/
_getRadialGradient: function() {
r = fill.r,
stop,
i = 0,
x = 0,
y = 0,
w = this.get("width"),
h = this.get("height"),
xc = x + w/2;
yc = y + h/2;
x2 = x + w/2;
y2 = y + h/2;
r2 = w * r;
if(d >= r2)
{
//hack. gradient won't show if it is exactly on the edge of the arc
if(ratio === 1)
{
ratio = 1.01;
}
}
//If the gradient radius is greater than the circle's, adjusting the radius stretches the gradient properly.
//If the gradient radius is less than the circle's, adjusting the radius of the gradient will not work.
//Instead, adjust the color stops to reflect the smaller radius.
if(r >= 0.5)
{
stopMultiplier = 1;
}
else
{
stopMultiplier = r * 2;
}
for(; i < len; ++i)
{
{
}
else
{
}
offset *= stopMultiplier;
if(offset <= 1)
{
}
}
return gradient;
},
/**
* Clears all values
*
* @method _initProps
* @private
*/
_initProps: function() {
this._methods = [];
this._lineToMethods = [];
this._xcoords = [0];
this._ycoords = [0];
this._width = 0;
this._height = 0;
this._left = 0;
this._top = 0;
this._right = 0;
this._bottom = 0;
},
/**
* Indicates a drawing has completed.
*
* @property _drawingComplete
* @type Boolean
* @private
*/
_drawingComplete: false,
/**
* Creates canvas element
*
* @method _createGraphic
* @return HTMLCanvasElement
* @private
*/
_createGraphic: function(config) {
return graphic;
},
/**
* Updates the size of the graphics object
*
* @method _trackSize
* @param {Number} w width
* @param {Number} h height
* @private
*/
_trackSize: function(w, h) {
if (w > this._right) {
this._right = w;
}
if(w < this._left)
{
this._left = w;
}
if (h < this._top)
{
this._top = h;
}
if (h > this._bottom)
{
this._bottom = h;
}
}
};
/**
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Shape.html">`Shape`</a> class.
* `CanvasShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Shape.html">`Shape`</a>
* class will point to the `CanvasShape` class.
*
* @module graphics
* @class CanvasShape
* @constructor
*/
CanvasShape = function(cfg)
{
this._transforms = [];
};
/**
* Init method, invoked during construction.
* Calls `initializer` method.
*
* @method init
* @protected
*/
init: function()
{
},
/**
* Initializes the shape
*
* @private
* @method _initialize
*/
initializer: function(cfg)
{
var host = this,
host._initProps();
host.createNode();
if(graphic)
{
this._setGraphic(graphic);
}
},
/**
* Set the Graphic instance for the shape.
*
* @method _setGraphic
* @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a `Graphic` instance, it will be assigned
* to the `graphic` attribute. Otherwise, a new Graphic instance will be created and rendered into the dom element that the render represents.
* @private
*/
_setGraphic: function(render)
{
var graphic;
if(render instanceof Y.CanvasGraphic)
{
}
else
{
graphic = new Y.CanvasGraphic({
});
graphic._appendShape(this);
}
},
/**
* Add a class name to each node.
*
* @method addClass
* @param {String} className the class name to add to the node's class attribute
*/
{
},
/**
* Removes a class name from each node.
*
* @method removeClass
* @param {String} className the class name to remove from the node's class attribute
*/
removeClass: function(className)
{
},
/**
* Gets the current position of the node in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
x = this.get("x"),
y = this.get("y");
},
/**
* Set the position of the shape in page coordinates, regardless of how the node is positioned.
*
* @method setXY
* @param {Array} Contains X & Y values for new position (coordinates are page-based)
*/
{
this._set("x", x);
this._set("y", y);
this._updateNodePosition(x, y);
},
/**
* Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
*
* @method contains
* @param {CanvasShape | HTMLElement} needle The possible node or descendent
* @return Boolean Whether or not this shape is the needle or its ancestor.
*/
{
},
/**
* Test if the supplied node matches the supplied selector.
*
* @method test
* @param {String} selector The CSS selector to test against.
* @return Boolean Wheter or not the shape matches the selector.
*/
{
//return Y.Selector.test(this.node, selector);
},
/**
* Compares nodes to determine if they match.
* @method compareTo
* @param {HTMLElement | Node} refNode The reference node to compare to the node.
* @return {Boolean} True if the nodes match, false if they do not.
*/
},
/**
* Value function for fill attribute
*
* @method _getDefaultFill
* @return Object
* @private
*/
_getDefaultFill: function() {
return {
type: "solid",
cx: 0.5,
cy: 0.5,
fx: 0.5,
fy: 0.5,
r: 0.5
};
},
/**
* Value function for stroke attribute
*
* @method _getDefaultStroke
* @return Object
* @private
*/
_getDefaultStroke: function()
{
return {
weight: 1,
dashstyle: "none",
color: "#000",
opacity: 1.0
};
},
/**
* Left edge of the path
*
* @property _left
* @type Number
* @private
*/
_left: 0,
/**
* Right edge of the path
*
* @property _right
* @type Number
* @private
*/
_right: 0,
/**
* Top edge of the path
*
* @property _top
* @type Number
* @private
*/
_top: 0,
/**
* Bottom edge of the path
*
* @property _bottom
* @type Number
* @private
*/
_bottom: 0,
/**
* Creates the dom node for the shape.
*
* @method createNode
* @return HTMLElement
* @private
*/
createNode: function()
{
if(!this.get("visible"))
{
}
},
/**
* Overrides default `on` method. Checks to see if its a dom interaction event. If so,
* return an event attached to the `node` element. If not, return the normal functionality.
*
* @method on
* @param {String} type event type
* @param {Object} callback function
* @private
*/
{
{
}
},
/**
* Adds a stroke to the shape node.
*
* @method _strokeChangeHandler
* @param {Object} stroke Properties of the `stroke` attribute.
* @private
*/
_setStrokeProps: function(stroke)
{
this._miterlimit = null;
this._dashstyle = (dashstyle && Y.Lang.isArray(dashstyle) && dashstyle.length > 1) ? dashstyle : null;
this._strokeWeight = weight;
{
this._stroke = 1;
}
else
{
this._stroke = 0;
}
}
else
{
this._strokeStyle = color;
}
{
}
else
{
{
this._linejoin = "miter";
}
}
},
/**
* Sets the value of an attribute.
*
* @method set
* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
* be passed in to set multiple attributes at once.
* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
* the name param.
*/
set: function()
{
var host = this,
if(host.initialized)
{
}
},
/**
* Adds a fill to the shape node.
*
* @method _setFillProps
* @param {Object} fill Properties of the `fill` attribute.
* @private
*/
_setFillProps: function(fill)
{
{
}
else if(color)
{
{
}
else
{
}
this._fillColor = color;
this._fillType = 'solid';
}
else
{
this._fillColor = null;
}
},
/**
* Specifies a 2d translation.
*
* @method translate
* @param {Number} x The value to transate on the x-axis.
* @param {Number} y The value to translate on the y-axis.
*/
translate: function(x, y)
{
this._translateX += x;
this._translateY += y;
},
/**
* Translates the shape along the x-axis. When translating x and y coordinates,
* use the `translate` method.
*
* @method translateX
* @param {Number} x The value to translate.
*/
translateX: function(x)
{
this._translateX += x;
},
/**
* Performs a translate on the y-coordinate. When translating x and y coordinates,
* use the `translate` method.
*
* @method translateY
* @param {Number} y The value to translate.
*/
translateY: function(y)
{
this._translateY += y;
},
/**
* Skews the shape around the x-axis and y-axis.
*
* @method skew
* @param {Number} x The value to skew on the x-axis.
* @param {Number} y The value to skew on the y-axis.
*/
skew: function(x, y)
{
},
/**
* Skews the shape around the x-axis.
*
* @method skewX
* @param {Number} x x-coordinate
*/
skewX: function(x)
{
},
/**
* Skews the shape around the y-axis.
*
* @method skewY
* @param {Number} y y-coordinate
*/
skewY: function(y)
{
},
/**
* Rotates the shape clockwise around it transformOrigin.
*
* @method rotate
* @param {Number} deg The degree of the rotation.
*/
{
},
/**
* Specifies a 2d scaling operation.
*
* @method scale
* @param {Number} val
*/
scale: function(x, y)
{
},
/**
* Storage for `rotation` atribute.
*
* @property _rotation
* @type Number
* @private
*/
_rotation: 0,
/**
* Storage for the transform attribute.
*
* @property _transform
* @type String
* @private
*/
_transform: "",
/**
* Adds a transform to the shape.
*
* @method _addTransform
* @param {String} type The transform being applied.
* @param {Array} args The arguments for the transform.
* @private
*/
{
if(this.initialized)
{
this._updateTransform();
}
},
/**
* Applies all transforms.
*
* @method _updateTransform
* @private
*/
_updateTransform: function()
{
key,
i = 0,
{
for(; i < len; ++i)
{
if(key)
{
}
}
}
this._graphic.addToRedrawQueue(this);
if(transform)
{
}
this._transforms = [];
},
/**
* Updates `Shape` based on attribute changes.
*
* @method _updateHandler
* @private
*/
_updateHandler: function()
{
this._draw();
this._updateTransform();
},
/**
* Updates the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
this.clear();
this._closePath();
},
/**
* Completes a shape or drawing
*
* @method _closePath
* @private
*/
_closePath: function()
{
if(!this._methods)
{
return;
}
methods = [],
i = 0,
j,
args,
len = 0;
if(this._methods)
{
{
return;
}
for(; i < len; ++i)
{
for(j = 1; j < argsLen; ++j)
{
if(j % 2 === 0)
{
}
else
{
}
}
}
for(i = 0; i < len; ++i)
{
{
if(method)
{
if(method == "closePath")
{
this._strokeAndFill(context);
}
{
}
else
{
}
}
}
}
this._strokeAndFill(context);
this._drawingComplete = true;
this._clearAndUpdateCoords();
this._updateNodePosition();
this._methods = cachedMethods;
}
},
/**
*
* @method _strokeAndFill
* @param {Context} Reference to the context element of the canvas instance.
* @private
*/
_strokeAndFill: function(context)
{
if (this._fillType)
{
if(this._fillType == "linear")
{
}
else if(this._fillType == "radial")
{
}
else
{
}
}
if (this._stroke) {
if(this._strokeWeight)
{
}
if(this._miterlimit)
{
}
}
},
/**
* Draws a dashed line between two points.
*
* @method _drawDashedLine
* @param {Number} xStart The x position of the start of the line
* @param {Number} yStart The y position of the start of the line
* @param {Number} xEnd The x position of the end of the line
* @param {Number} yEnd The y position of the end of the line
* @private
*/
{
i;
for(i = 0; i < segmentCount; ++i)
{
}
{
}
else if(delta > 0)
{
}
},
//This should move to CanvasDrawing class.
//Currently docmented in CanvasDrawing class.
clear: function() {
this._initProps();
if(this.node)
{
}
return this;
},
/**
* Returns the bounds for a shape.
*
* Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
* The calculated bounding box is used by the graphic instance to calculate its viewBox.
*
* @method getBounds
* @return Object
*/
getBounds: function()
{
w = this.get("width"),
h = this.get("height"),
x = this.get("x"),
y = this.get("y"),
wt = 0;
{
}
x -= wt;
y -= wt;
return this.matrix.getContentRect(w, h, x, y);
},
/**
* Destroys the shape instance.
*
* @method destroy
*/
destroy: function()
{
if(graphic)
{
graphic.removeShape(this);
}
else
{
this._destroy();
}
},
/**
* Implementation for shape destruction
*
* @method destroy
* @protected
*/
_destroy: function()
{
if(this.node)
{
this._context = null;
this.node = null;
}
}
}, Y.CanvasDrawing.prototype));
CanvasShape.ATTRS = {
/**
* An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
*
* @config transformOrigin
* @type Array
*/
valueFn: function()
{
return [0.5, 0.5];
}
},
/**
* <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
*
* <dl>
* <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
* <dt>translate</dt><dd>Specifies a 2d translation.</dd>
* <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
* <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
* <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
* <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
* <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
* <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
* <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
* </dl>
* </p>
* <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains corresponding methods for each transform
* that will apply the transform to the current matrix. The below code illustrates how you might use the `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
var myRect = new Y.Rect({
type:"rect",
width: 50,
height: 40,
transform: "rotate(45)"
};
* <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
myRect.set("transform", "translate(40, 50) rotate(45)");
* @config transform
* @type String
*/
transform: {
{
this._transform = val;
if(this.initialized)
{
this._updateTransform();
}
return val;
},
getter: function()
{
return this._transform;
}
},
/**
* Dom node for the shape
*
* @config node
* @type HTMLElement
* @readOnly
*/
node: {
readOnly: true,
getter: function()
{
return this.node;
}
},
/**
* Unique id for class instance.
*
* @config id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
{
if(node)
{
}
return val;
}
},
/**
* Indicates the width of the shape
*
* @config width
* @type Number
*/
width: {
value: 0
},
/**
* Indicates the height of the shape
*
* @config height
* @type Number
*/
height: {
value: 0
},
/**
* Indicates the x position of shape.
*
* @config x
* @type Number
*/
x: {
value: 0
},
/**
* Indicates the y position of shape.
*
* @config y
* @type Number
*/
y: {
value: 0
},
/**
* Indicates whether the shape is visible.
*
* @config visible
* @type Boolean
*/
visible: {
value: true,
if(node)
{
}
return val;
}
},
/**
* Contains information about the fill of the shape.
* <dl>
* <dt>color</dt><dd>The color of the fill.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
* <dt>type</dt><dd>Type of fill.
* <dl>
* <dt>solid</dt><dd>Solid single color fill. (default)</dd>
* <dt>linear</dt><dd>Linear gradient fill.</dd>
* <dt>radial</dt><dd>Radial gradient fill.</dd>
* </dl>
* </dd>
* </dl>
* <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
* <dl>
* <dt>stops</dt><dd>An array of objects containing the following properties:
* <dl>
* <dt>color</dt><dd>The color of the stop.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. Note: No effect for IE 6 - 8</dd>
* <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
* </dl>
* </dd>
* <p>Linear gradients also have the following property:</p>
* <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
* <p>Radial gradients have the following additional properties:</p>
* <dt>r</dt><dd>Radius of the gradient circle.</dd>
* <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
* <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
* </dl>
* <p>The corresponding `SVGShape` class implements the following additional properties.</p>
* <dl>
* <dt>cx</dt><dd>
* <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
* </dd>
* <dt>cy</dt><dd>
* <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
* </dd>
* </dl>
* <p>These properties are not currently implemented in `CanvasShape` or `VMLShape`.</p>
*
* @config fill
* @type Object
*/
fill: {
valueFn: "_getDefaultFill",
{
var fill,
{
{
}
}
this._setFillProps(fill);
return fill;
}
},
/**
* Contains information about the stroke of the shape.
* <dl>
* <dt>color</dt><dd>The color of the stroke.</dd>
* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
* length of the dash. The second index indicates the length of gap.
* <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
* <dl>
* <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
* <dt>square</dt><dd>Specifies a sqare linecap.</dd>
* <dt>round</dt><dd>Specifies a round linecap.</dd>
* </dl>
* </dd>
* <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
* <dl>
* <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
* <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
* <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin of miter, you simply specify the limit as opposed to having
* separate miter and miter limit values.</dd>
* </dl>
* </dd>
* </dl>
*
* @config stroke
* @type Object
*/
stroke: {
valueFn: "_getDefaultStroke",
{
wt;
{
{
}
}
this._setStrokeProps(val);
return val;
}
},
//Not used. Remove in future.
autoSize: {
value: false
},
// Only implemented in SVG
// Determines whether the instance will receive mouse events.
//
// @config pointerEvents
// @type string
//
value: "visiblePainted"
},
/**
* Reference to the container Graphic.
*
* @config graphic
* @type Graphic
*/
graphic: {
readOnly: true,
getter: function()
{
return this._graphic;
}
}
};
Y.CanvasShape = CanvasShape;
/**
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Path.html">`Path`</a> class.
* `CanvasPath` is not intended to be used directly. Instead, use the <a href="Path.html">`Path`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Path.html">`Path`</a>
* class will point to the `CanvasPath` class.
*
* @module graphics
* @class CanvasPath
* @extends CanvasShape
*/
CanvasPath = function(cfg)
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "path",
/**
* Draws the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
this._closePath();
},
/**
* Creates the dom node for the shape.
*
* @method createNode
* @return HTMLElement
* @private
*/
createNode: function()
{
},
/**
* Completes a drawing operation.
*
* @method end
*/
end: function()
{
this._draw();
}
});
/**
* Indicates the width of the shape
*
* @config width
* @type Number
*/
width: {
getter: function()
{
},
{
return val;
}
},
/**
* Indicates the height of the shape
*
* @config height
* @type Number
*/
height: {
getter: function()
{
},
{
return val;
}
},
/**
* Indicates the path used for the node.
*
* @config path
* @type String
* @readOnly
*/
path: {
readOnly: true,
getter: function()
{
return this._path;
}
}
});
Y.CanvasPath = CanvasPath;
/**
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Rect.html">`Rect`</a> class.
* `CanvasRect` is not intended to be used directly. Instead, use the <a href="Rect.html">`Rect`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Rect.html">`Rect`</a>
* class will point to the `CanvasRect` class.
*
* @module graphics
* @class CanvasRect
* @constructor
*/
CanvasRect = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "rect",
/**
* Draws the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
var w = this.get("width"),
h = this.get("height");
this.clear();
this._closePath();
}
});
Y.CanvasRect = CanvasRect;
/**
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Ellipse.html">`Ellipse`</a> class.
* `CanvasEllipse` is not intended to be used directly. Instead, use the <a href="Ellipse.html">`Ellipse`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Ellipse.html">`Ellipse`</a>
* class will point to the `CanvasEllipse` class.
*
* @module graphics
* @class CanvasEllipse
* @constructor
*/
CanvasEllipse = function(cfg)
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "ellipse",
/**
* Draws the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
var w = this.get("width"),
h = this.get("height");
this.clear();
this._closePath();
}
});
/**
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Circle.html">`Circle`</a> class.
* `CanvasCircle` is not intended to be used directly. Instead, use the <a href="Circle.html">`Circle`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Circle.html">`Circle`</a>
* class will point to the `CanvasCircle` class.
*
* @module graphics
* @class CanvasCircle
* @constructor
*/
CanvasCircle = function(cfg)
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "circle",
/**
* Draws the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
if(radius)
{
this.clear();
this._closePath();
}
}
});
/**
* Indicates the width of the shape
*
* @config width
* @type Number
*/
width: {
{
return val;
},
getter: function()
{
}
},
/**
* Indicates the height of the shape
*
* @config height
* @type Number
*/
height: {
{
return val;
},
getter: function()
{
}
},
/**
* Radius of the circle
*
* @config radius
* @type Number
*/
radius: {
lazyAdd: false
}
});
Y.CanvasCircle = CanvasCircle;
/**
* Draws pie slices
*
* @module graphics
* @class CanvasPieSlice
* @constructor
*/
CanvasPieSlice = function()
{
};
/**
* Indicates the type of shape
*
* @property _type
* @type String
* @private
*/
_type: "path",
/**
* Change event listener
*
* @private
* @method _updateHandler
*/
_draw: function(e)
{
var x = this.get("cx"),
y = this.get("cy"),
this.clear();
this._left = x;
this._top = y;
this.end();
}
});
cx: {
value: 0
},
cy: {
value: 0
},
/**
* Starting angle in relation to a circle in which to begin the pie slice drawing.
*
* @config startAngle
* @type Number
*/
startAngle: {
value: 0
},
/**
* Arc of the slice.
*
* @config arc
* @type Number
*/
arc: {
value: 0
},
/**
* Radius of the circle in which the pie slice is drawn
*
* @config radius
* @type Number
*/
radius: {
value: 0
}
}, Y.CanvasShape.ATTRS);
/**
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the `Graphic` class.
* `CanvasGraphic` is not intended to be used directly. Instead, use the <a href="Graphic.html">`Graphic`</a> class.
* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
* <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Graphic.html">`Graphic`</a>
* class will point to the `CanvasGraphic` class.
*
* @module graphics
* @class CanvasGraphic
* @constructor
*/
function CanvasGraphic(config) {
}
CanvasGraphic.ATTRS = {
/**
* Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node instance or a CSS selector string.
*
* @config render
* @type Node | String
*/
render: {},
/**
* Unique id for class instance.
*
* @config id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
{
if(node)
{
}
return val;
}
},
/**
* Key value pairs in which a shape instance is associated with its id.
*
* @config shapes
* @type Object
* @readOnly
*/
shapes: {
readOnly: true,
getter: function()
{
return this._shapes;
}
},
/**
* Object containing size and coordinate data for the content of a Graphic in relation to the graphic instance's position.
*
* @config contentBounds
* @type Object
* @readOnly
*/
readOnly: true,
getter: function()
{
return this._contentBounds;
}
},
/**
* The outermost html element of the Graphic instance.
*
* @config node
* @type HTMLElement
* @readOnly
*/
node: {
readOnly: true,
getter: function()
{
return this._node;
}
},
/**
* Indicates the width of the `Graphic`.
*
* @config width
* @type Number
*/
width: {
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates the height of the `Graphic`.
*
* @config height
* @type Number
*/
height: {
{
if(this._node)
{
}
return val;
}
},
/**
* Determines how the size of instance is calculated. If true, the width and height are determined by the size of the contents.
* If false, the width and height values are either explicitly set or determined by the size of the parent node's dimensions.
*
* @config autoSize
* @type Boolean
* @default false
*/
autoSize: {
value: false
},
/**
* The contentBounds will resize to greater values but not smaller values. (for performance)
* When resizing the contentBounds down is desirable, set the resizeDown value to true.
*
* @config resizeDown
* @type Boolean
*/
resizeDown: {
getter: function()
{
return this._resizeDown;
},
{
this._resizeDown = val;
if(this._node)
{
this._redraw();
}
return val;
}
},
/**
* Indicates the x-coordinate for the instance.
*
* @config x
* @type Number
*/
x: {
getter: function()
{
return this._x;
},
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates the y-coordinate for the instance.
*
* @config y
* @type Number
*/
y: {
getter: function()
{
return this._y;
},
{
if(this._node)
{
}
return val;
}
},
/**
* Indicates whether or not the instance will automatically redraw after a change is made to a shape.
* This property will get set to false when batching operations.
*
* @config autoDraw
* @type Boolean
* @default true
* @private
*/
autoDraw: {
value: true
},
/**
* Indicates whether the `Graphic` and its children are visible.
*
* @config visible
* @type Boolean
*/
visible: {
value: true,
{
this._toggleVisible(val);
return val;
}
}
};
/**
* Storage for `x` attribute.
*
* @property _x
* @type Number
* @private
*/
_x: 0,
/**
* Storage for `y` attribute.
*
* @property _y
* @type Number
* @private
*/
_y: 0,
/**
* Gets the current position of the graphic instance in page coordinates.
*
* @method getXY
* @return Array The XY position of the shape.
*/
getXY: function()
{
xy;
if(node)
{
}
return xy;
},
/**
* Storage for `resizeDown` attribute.
*
* @property _resizeDown
* @type Boolean
* @private
*/
_resizeDown: false,
/**
* Initializes the class.
*
* @method initializer
* @param {Object} config Optional attributes
* @private
*/
initializer: function(config) {
this._shapes = {};
this._redrawQueue = {};
this._contentBounds = {
left: 0,
top: 0,
right: 0,
bottom: 0
};
this.set("width", w);
this.set("height", h);
if(render)
{
}
},
/**
* Adds the graphics node to the dom.
*
* @method render
* @param {HTMLElement} parentNode node in which to render the graphics node into.
*/
this.set("width", w);
this.set("height", h);
this.parentNode = parentNode;
return this;
},
/**
* Removes all nodes.
*
* @method destroy
*/
destroy: function()
{
this.removeAllShapes();
if(this._node)
{
this._removeChildren(this._node);
}
},
/**
* Generates a shape instance by type.
*
* @method addShape
* @param {Object} cfg attributes for the shape
* @return Shape
*/
{
this._appendShape(shape);
return shape;
},
/**
* Adds a shape instance to the graphic instance.
*
* @method _appendShape
* @param {Shape} shape The shape instance to be added to the graphic.
* @private
*/
_appendShape: function(shape)
{
if(this.get("autoDraw"))
{
}
else
{
}
},
/**
* Removes a shape instance from from the graphic instance.
*
* @method removeShape
* @param {Shape|String} shape The instance or id of the shape to be removed.
*/
removeShape: function(shape)
{
if(!(shape instanceof CanvasShape))
{
{
}
}
{
}
if(this.get("autoDraw"))
{
this._redraw();
}
return shape;
},
/**
* Removes all shape instances from the dom.
*
* @method removeAllShapes
*/
removeAllShapes: function()
{
i;
for(i in shapes)
{
if(shapes.hasOwnProperty(i))
{
}
}
this._shapes = {};
},
/**
* Removes all child nodes.
*
* @method _removeChildren
* @param {HTMLElement} node
* @private
*/
_removeChildren: function(node)
{
{
var child;
while(node.firstChild)
{
this._removeChildren(child);
}
}
},
/**
* Toggles visibility
*
* @method _toggleVisible
* @param {Boolean} val indicates visibilitye
* @private
*/
_toggleVisible: function(val)
{
var i,
if(shapes)
{
for(i in shapes)
{
if(shapes.hasOwnProperty(i))
{
}
}
}
},
/**
* Returns a shape class. Used by `addShape`.
*
* @method _getShapeClass
* @param {Shape | String} val Indicates which shape class.
* @return Function
* @private
*/
_getShapeClass: function(val)
{
if(shape)
{
return shape;
}
return val;
},
/**
* Look up for shape classes. Used by `addShape` to retrieve a class for instantiation.
*
* @property _shapeClass
* @type Object
* @private
*/
_shapeClass: {
circle: Y.CanvasCircle,
rect: Y.CanvasRect,
path: Y.CanvasPath,
ellipse: Y.CanvasEllipse,
},
/**
* Returns a shape based on the id of its dom node.
*
* @method getShapeById
* @param {String} id Dom id of the shape's node attribute.
* @return Shape
*/
getShapeById: function(id)
{
return shape;
},
/**
* Allows for creating multiple shapes in order to batch appending and redraw operations.
*
* @method batch
* @param {Function} method Method to execute.
*/
{
this.set("autoDraw", false);
method();
this._redraw();
},
/**
* Returns a document fragment to for attaching shapes.
*
* @method _getDocFrag
* @return DocumentFragment
* @private
*/
_getDocFrag: function()
{
if(!this._frag)
{
}
return this._frag;
},
/**
* Redraws all shapes.
*
* @method _redraw
* @private
*/
_redraw: function()
{
if(this.get("autoSize"))
{
}
if(this._frag)
{
this._frag = null;
}
},
/**
* Adds a shape to the redraw queue and calculates the contentBounds. Used internally
* by `Shape` instances.
*
* @method addToRedrawQueue
* @param Shape shape The shape instance to add to the queue
* @protected
*/
addToRedrawQueue: function(shape)
{
var shapeBox,
box;
if(!this.get("resizeDown"))
{
box = this._contentBounds;
this._contentBounds = box;
}
if(this.get("autoDraw"))
{
this._redraw();
}
},
/**
* Recalculates and returns the `contentBounds` for the `Graphic` instance.
*
* @method _getUpdatedContentBounds
* @return {Object}
* @private
*/
_getUpdatedContentBounds: function()
{
var bounds,
i,
box = {
left: 0,
top: 0,
right: 0,
bottom: 0
};
for(i in queue)
{
if(queue.hasOwnProperty(i))
{
}
}
this._contentBounds = box;
return box;
}
});