event-gestures-debug.js revision 1d4f29a3aeb8096e889e03e01aaa380801952a9b
/**
* The gestures module provides gesture events such as "flick", which normalize user interactions
* across touch and mouse or pointer based input devices. This layer can be used by application developers
* to build input device agnostic components which behave the same in response to either touch or mouse based
* interaction.
*
* <p>Documentation for events added by this module can be found in the event document for the <a href="YUI.html#events">YUI</event> global.</p>
*
* @module event-gestures
*/
/**
* Adds support for a "flick" event, which is fired at the end of a touch or mouse based flick gesture, and provides
* velocity of the flick, along with distance and time information.
*
* @module event-gestures
* @submodule event-flick
*/
start: "touchstart",
end: "touchend"
} : {
start: "mousedown",
end: "mouseup"
},
START = "start",
END = "end",
OWNER_DOCUMENT = "ownerDocument",
MIN_VELOCITY = "minVelocity",
MIN_DISTANCE = "minDistance",
_FLICK_START = "_fs",
_FLICK_START_HANDLE = "_fsh",
_FLICK_END_HANDLE = "_feh",
NODE_TYPE = "nodeType";
/**
* Sets up a "flick" event, that is fired whenever the user initiates a flick gesture on the node
* where the listener is attached. The subscriber can specify a minimum distance or velocity for
* which the event is to be fired. The subscriber can also specify if there is a particular axis which
* they are interested in - "x" or "y". If no axis is specified, the axis along which there was most distance
* covered is used.
*
* @event flick
* @for YUI
* @param type {string} "flick"
* @param fn {function} The method the event invokes. It receives an event facade with an e.flick object containing the flick related properties: e.flick.time, e.flick.distance, e.flick.velocity and e.flick.axis, e.flick.start.
* @param cfg {Object} Optional. An object which specifies the minimum distance and/or velocity (in px/ms)
* of the flick gesture for which the event is to be fired and an axis of interest. e.g. { minDistance:10, minVelocity:0.5, axis:"x" }.
*
* @return {EventHandle} the detach handle
*/
this._onStart,
this,
node,
ce);
},
if (startHandle) {
subscriber[_FLICK_START_HANDLE] = null;
}
if (endHandle) {
subscriber[_FLICK_END_HANDLE] = null;
}
},
processArgs: function(args) {
if (!(MIN_VELOCITY in params)) {
}
if (!(MIN_DISTANCE in params)) {
}
Y.log("flick, processArgs : minDistance =" + params.minDistance + ", minVelocity =" + params.minVelocity);
return params;
},
var start = true, // always true for mouse
doc,
origE = e;
if (e.touches) {
e = e.touches[0];
}
if (start) {
e.flick = {
};
subscriber[_FLICK_START] = e;
if (!endHandle) {
}
}
},
endEvent = e,
time,
axis;
if (valid) {
if (e.changedTouches) {
} else {
valid = false;
}
}
if (valid) {
xyDistance = [
];
if (isFinite(velocity) && (Math.abs(distance) >= params.minDistance) && (Math.abs(velocity) >= params.minVelocity)) {
e.type = "flick";
e.flick = {
};
}
subscriber[_FLICK_START] = null;
}
}
},
MIN_VELOCITY : 0,
MIN_DISTANCE : 0
});
/**
* Adds lower level support for "gesturemovestart", "gesturemove" and "gesturemoveend" events, which can be used to create drag/drop
* interactions which work across touch and mouse input devices. They correspond to "touchstart", "touchmove" and "touchend" on touch input
* device, and "mousedown", "mousemove", "mouseup" on mouse based input devices.
*
* @module event-gestures
* @submodule event-move
*/
start: "touchstart",
move: "touchmove",
end: "touchend"
} : {
start: "mousedown",
move: "mousemove",
end: "mouseup"
},
START = "start",
MOVE = "move",
END = "end",
_MOVE_START_HANDLE = "_msh",
_MOVE_HANDLE = "_mh",
_MOVE_END_HANDLE = "_meh",
_DEL_MOVE_START_HANDLE = "_dmsh",
_DEL_MOVE_HANDLE = "_dmh",
_DEL_MOVE_END_HANDLE = "_dmeh",
_MOVE_START = "_ms",
_MOVE = "_m",
MIN_TIME = "minTime",
MIN_DISTANCE = "minDistance",
OWNER_DOCUMENT = "ownerDocument",
NODE_TYPE = "nodeType",
},
},
/**
* Sets up a "gesturemovestart" event, that is fired on touch devices in response to a single finger "touchstart",
* and on mouse based devices in response to a "mousedown". The subscriber can specify the minimum time
* and distance thresholds which should be crossed before the "gesturemovestart" is fired and for the mouse,
* which button should initiate a "gesturemovestart". This event can also be listened for using node.delegate().
*
* @event gesturemovestart
* @for YUI
* @param type {string} "gesturemovestart"
* @param fn {function} The method the event invokes. It receives the event facade of the underlying DOM event (mousedown or touchstart.touches[0]) which contains position co-ordinates.
* @param cfg {Object} Optional. An object which specifies:
* <dl>
* <dt>minDistance (defaults to 0)</dt>
* <dd>The minimum distance theshold which should be crossed before the gesturemovestart is fired</dd>
* <dt>minTime (defaults to 0)</dt>
* <dd>The minimum time theshold for which the finger/mouse should be help down before the gesturemovestart is fired</dd>
* <dt>button (no default)</dt>
* <dd>In the case of a mouse input device, if the event should only be fired for a specific mouse button.</dd>
* </dl>
*
* @return {EventHandle} the detach handle
*/
define('gesturemovestart', {
this._onStart,
this,
node,
ce);
},
var se = this;
function(e) {
},
filter);
},
if (handle) {
subscriber[_DEL_MOVE_START_HANDLE] = null;
}
},
if (startHandle) {
subscriber[_MOVE_START_HANDLE] = null;
}
},
}
if (!(MIN_DISTANCE in params)) {
}
return params;
},
// e.preventDefault();
if (delegate) {
node = e.currentTarget;
}
var origE = e,
start = true,
if (e.touches) {
e = e.touches[0];
} else {
}
Y.log("gesturemovestart: params = button:" + button + ", minTime = " + minTime + ", minDistance = " + minDistance, "event-gestures");
if (start) {
if (e !== origE) {
}
} else {
if (minTime > 0) {
}, this));
}
if (minDistance > 0) {
Y.log("gesturemovestart: minDistance specified. Setup native mouse/touchmove listener to measure distance.", "event-gestures");
if (Math.abs(em.pageX - startXY[0]) > minDistance || Math.abs(em.pageY - startXY[1]) > minDistance) {
}
}, this));
}
}
}
},
}
}
}
},
if (params) {
}
e.type = "gesturemovestart";
},
MIN_TIME : 0,
MIN_DISTANCE : 0
});
/**
* Sets up a "gesturemove" event, that is fired on touch devices in response to a single finger "touchmove",
* and on mouse based devices in response to a "mousemove".
*
* <p>By default this event is only fired when the same node
* has received a "gesturemovestart" event. The subscriber can set standAlone to true, in the configuration properties,
* if they want to listen for this event without an initial "gesturemovestart".</p>
*
* <p>By default this event sets up it's internal "touchmove" and "mousemove" DOM listeners on the document element. The subscriber
* can set the root configuration property, to specify which node to attach DOM listeners to, if different from the document.</p>
*
* <p>This event can also be listened for using node.delegate().</p>
*
* @event gesturemove
* @for YUI
* @param type {string} "gesturemove"
* @param fn {function} The method the event invokes. It receives the event facade of the underlying DOM event (mousemove or touchmove.touches[0]) which contains position co-ordinates.
* @param cfg {Object} Optional. An object which specifies:
* <dl>
* <dt>standAlone (defaults to false)</dt>
* <dd>true, if the subscriber should be notified even if a "gesturemovestart" has not occured on the same node.</dd>
* <dt>root (defaults to document)</dt>
* <dd>The node to which the internal DOM listeners should be attached.</dd>
* </dl>
*
* @return {EventHandle} the detach handle
*/
define('gesturemove', {
this._onMove,
this,
node,
ce);
},
var se = this;
function(e) {
},
filter);
},
if (moveHandle) {
moveHandle.detach();
subscriber[_MOVE_HANDLE] = null;
}
},
if (handle) {
subscriber[_DEL_MOVE_HANDLE] = null;
}
},
if (delegate) {
node = e.currentTarget;
}
origE = e;
if (move) {
if (e.touches) {
e = e.touches[0];
}
if (move) {
if (e !== origE) {
}
// origE.preventDefault();
e.type = "gesturemove";
}
}
}
});
/**
* Sets up a "gesturemoveend" event, that is fired on touch devices in response to a single finger "touchend",
* and on mouse based devices in response to a "mouseup".
*
* <p>By default this event is only fired when the same node
* has received a "gesturemove" or "gesturemovestart" event. The subscriber can set standAlone to true, in the configuration properties,
* if they want to listen for this event without a preceding "gesturemovestart" or "gesturemove".</p>
*
* <p>By default this event sets up it's internal "touchend" and "mouseup" DOM listeners on the document element. The subscriber
* can set the root configuration property, to specify which node to attach DOM listeners to, if different from the document.</p>
*
* <p>This event can also be listened for using node.delegate().</p>
*
* @event gesturemoveend
* @for YUI
* @param type {string} "gesturemoveend"
* @param fn {function} The method the event invokes. It receives the event facade of the underlying DOM event (mouseup or touchend.changedTouches[0]).
* @param cfg {Object} Optional. An object which specifies:
* <dl>
* <dt>standAlone (defaults to false)</dt>
* <dd>true, if the subscriber should be notified even if a "gesturemovestart" or "gesturemove" has not occured on the same node.</dd>
* <dt>root (defaults to document)</dt>
* <dd>The node to which the internal DOM listeners should be attached.</dd>
* </dl>
*
* @return {EventHandle} the detach handle
*/
define('gesturemoveend', {
this._onEnd,
this,
node,
ce);
},
var se = this;
function(e) {
},
filter);
},
if (handle) {
subscriber[_DEL_MOVE_END_HANDLE] = null;
}
},
if (endHandle) {
subscriber[_MOVE_END_HANDLE] = null;
}
},
if (delegate) {
node = e.currentTarget;
}
origE = e;
if (moveEnd) {
if (e.changedTouches) {
e = e.changedTouches[0];
} else {
moveEnd = false;
}
}
if (moveEnd) {
//origE.preventDefault();
if (e !== origE) {
}
e.type = "gesturemoveend";
}
}
}
});