editor-base-debug.js revision f69da96c272d2efe7f43da5150c13c0fe6899646
/**
* Base class for Editor. Handles the business logic of Editor, no GUI involved only utility methods and events.
* @module editor
* @submodule editor-base
*/
/**
* Base class for Editor. Handles the business logic of Editor, no GUI involved only utility methods and events.
* @class EditorBase
* @extends Base
* @constructor
*/
var EditorBase = function() {
};
/**
* Internal reference to the Y.Frame instance
* @property frame
*/
frame: null,
initializer: function() {
designMode: true,
this.publish('nodeChange', {
emitFacade: true,
bubbles: true,
defaultFn: this._defNodeChangeFn
});
},
/**
* The default handler for the nodeChange event.
* @method _defNodeChangeFn
* @param {Event} e The event
* @private
*/
_defNodeChangeFn: function(e) {
switch (e.changedType) {
case 'enter':
//Enter key goes here..
break;
case 'tab':
e.changedEvent.halt();
}
break;
}
if (e.commands) {
}
if (cmd) {
}
//Bold and Italic styles
}
}
}
}
}
});
if (bColor2 !== 'transparent') {
}
});
e.classNames = classes;
//TODO Dont' like this, not dynamic enough..
if (!e.fontFamily) {
e.fontFamily = family;
}
if (!e.fontSize) {
}
if (!e.fontColor) {
}
if (!e.backgroundColor) {
e.backgroundColor = bColor;
}
},
/**
* Walk the dom tree from this node up to body, returning a reversed array of parents.
* @method getDomPath
* @param {Node} node The Node to start from
*/
getDomPath: function(node) {
var domPath = [];
while (node !== null) {
node = null;
break;
}
//Check to see if we get el.nodeName and nodeType
}
node = null;
break;
}
}
}
},
/**
* After frame ready, bind mousedown & keyup listeners
* @method _afterFrameReady
* @private
*/
_afterFrameReady: function() {
},
/**
* Fires nodeChange event
* @method _onFrameMouseDown
* @private
*/
_onFrameMouseDown: function(e) {
},
/**
* Fires nodeChange event for keyup on specific keys
* @method _onFrameKeyUp
* @private
*/
_onFrameKeyUp: function(e) {
if (sel.anchorNode) {
this.fire('nodeChange', { changedNode: sel.anchorNode, changedType: 'keyup', selection: sel, changedEvent: e });
}
}
},
/**
* Fires nodeChange event
* @method _onFrameKeyDown
* @private
*/
_onFrameKeyDown: function(e) {
this.fire('nodeChange', { changedNode: sel.anchorNode, changedType: EditorBase.NC_KEYS[e.keyCode], changedEvent: e });
}
},
/**
* Pass through to the frame.execCommand method
* @method execCommand
* @param {String} cmd The command to pass: inserthtml, insertimage, bold
* @param {String} val The optional value of the command: Helvetica
* @return {Node/NodeList} The Node or Nodelist affected by the command. Only returns on override commands, not browser defined commands.
*/
switch (cmd) {
case 'forecolor':
break;
case 'backcolor':
e.backgroundColor = val;
break;
case 'fontsize':
break;
case 'fontname':
e.fontFamily = val;
break;
}
this.fire('nodeChange', e);
return ret;
},
/**
* Get the YUI instance of the frame
* @method getInstance
* @return {YUI} The YUI instance bound to the frame.
*/
getInstance: function() {
return this.frame.getInstance();
},
destructor: function() {
},
/**
* Renders the Y.Frame to the passed node.
* @method render
* @param {Selector/HTMLElement/Node} node The node to append the Editor to
* @return {EditorBase}
* @chainable
*/
return this;
},
/**
* Focus the contentWindow of the iframe
* @method focus
* @return {EditorBase}
* @chainable
*/
focus: function() {
return this;
},
/**
* (Un)Filters the content of the Editor, cleaning YUI related code. //TODO better filtering
* @method getContent
* @return {String} The filtered content of the Editor
*/
getContent: function() {
//Removing the _yuid from the objects in IE
return html;
}
}, {
/**
* @method filter_rgb
* @param String css The CSS string containing rgb(#,#,#);
* @description Converts an RGB color string to a hex color, example: rgb(0, 255, 0) converts to #00ff00
* @return String
*/
FILTER_RGB: function(css) {
var exp = new RegExp("(.*?)rgb\\s*?\\(\\s*?([0-9]+).*?,\\s*?([0-9]+).*?,\\s*?([0-9]+).*?\\)(.*?)", "gi");
css = "#" + r + g + b;
}
}
return css;
},
TAG2CMD: {
'b': 'bold',
'strong': 'bold',
'i': 'italic',
'em': 'italic',
'u': 'underline',
'sup': 'superscript',
'sub': 'subscript',
'img': 'insertimage',
'a' : 'createlink',
'ul' : 'insertunorderedlist',
'ol' : 'insertorderedlist'
},
/**
* Hash table of keys to fire a nodeChange event for.
* @static
* @property NC_KEYS
* @type Object
*/
NC_KEYS: {
8: 'backspace',
9: 'tab',
13: 'enter',
32: 'space',
33: 'pageup',
34: 'pagedown',
35: 'end',
36: 'home',
37: 'left',
38: 'up',
39: 'right',
40: 'down',
46: 'delete'
},
/**
* The default modules to use inside the Frame
* @static
* @property USE
* @type Array
*/
/**
* The Class Name: editorBase
* @static
* @property NAME
*/
NAME: 'editorBase',
/**
* Editor Strings
* @static
* @property STRINGS
*/
STRINGS: {
/**
* Title of frame document: Rich Text Editor
* @static
* @property STRINGS.title
*/
title: 'Rich Text Editor'
},
ATTRS: {
/**
* The content to load into the Editor Frame
* @attribute content
*/
content: {
value: '<br>',
}
},
getter: function() {
}
},
/**
* The value of the dir attribute on the HTML element of the frame. Default: ltr
* @attribute dir
*/
dir: {
writeOnce: true,
value: 'ltr'
},
/**
* @attribute extracss
* @description A string of CSS to add to the Head of the Editor
* @type String
*/
extracss: {
value: false,
if (this.frame) {
}
return css;
}
}
}
});
Y.EditorBase = EditorBase;
/**
* @event nodeChange
* @description Fired from mouseup & keyup.
* @param {Event.Facade} event An Event Facade object with the following specific property added:
* <dl><dt>node</dt><dd>The node currently being interacted with</dd></dl>
* @type {Event.Custom}
*/