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<div class="highlight"><pre><span class="c1">// Constants for compression or performance</span>
<span class="kd">var</span> <span class="nx">MIN</span> <span class="o">=</span> <span class="s1">'min'</span><span class="p">,</span>
<span class="nx">MAX</span> <span class="o">=</span> <span class="s1">'max'</span><span class="p">,</span>
<span class="nx">VALUE</span> <span class="o">=</span> <span class="s1">'value'</span><span class="p">,</span>
<span class="nx">round</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">round</span><span class="p">;</span>
<span class="kd">function</span> <span class="nx">IntValueRange</span><span class="p">()</span> <span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_initIntValueRange</span><span class="p">();</span>
<span class="p">}</span>
<span class="nx">Y</span><span class="p">.</span><span class="nx">IntValueRange</span> <span class="o">=</span> <span class="nx">Y</span><span class="p">.</span><span class="nx">mix</span><span class="p">(</span> <span class="nx">IntValueRange</span><span class="p">,</span> <span class="p">{</span>
<span class="c1">// Prototype properties and methods that will be added onto host class</span>
<span class="nx">prototype</span><span class="o">:</span> <span class="p">{</span>
<span class="cm">/**</span>
<span class="cm"> * Cached X or Y offset for the constraining element to avoid extraneous</span>
<span class="cm"> * <code>getXY()</code> calls during run time calculation.</span>
<span class="cm"> *</span>
<span class="cm"> * @property _offsetXY</span>
<span class="cm"> * @type { Number }</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_offsetXY</span><span class="o">:</span> <span class="kc">null</span><span class="p">,</span>
<span class="cm">/**</span>
<span class="cm"> * Factor used to translate value -&gt; position -&gt; value.</span>
<span class="cm"> *</span>
<span class="cm"> * @property _factor</span>
<span class="cm"> * @type { Number }</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_factor</span><span class="o">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="cm">/**</span>
<span class="cm"> * attributes and thumb position.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _initIntValueRange</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_initIntValueRange</span><span class="o">:</span> <span class="kd">function</span> <span class="p">()</span> <span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_key</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_key</span> <span class="o">||</span> <span class="p">{};</span>
<span class="nx">Y</span><span class="p">.</span><span class="nx">mix</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">_key</span><span class="p">,</span> <span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">axis</span> <span class="o">===</span> <span class="s1">'y'</span> <span class="p">)</span> <span class="o">?</span>
<span class="p">{</span>
<span class="nx">minEdge</span> <span class="o">:</span> <span class="s1">'top'</span><span class="p">,</span>
<span class="nx">maxEdge</span> <span class="o">:</span> <span class="s1">'bottom'</span><span class="p">,</span>
<span class="nx">xyIndex</span> <span class="o">:</span> <span class="mi">1</span>
<span class="p">}</span> <span class="o">:</span>
<span class="p">{</span>
<span class="nx">minEdge</span> <span class="o">:</span> <span class="s1">'left'</span><span class="p">,</span>
<span class="nx">maxEdge</span> <span class="o">:</span> <span class="s1">'right'</span><span class="p">,</span>
<span class="nx">xyIndex</span> <span class="o">:</span> <span class="mi">0</span>
<span class="p">}</span> <span class="p">);</span>
<span class="p">},</span>
<span class="nx">_bindValueLogic</span><span class="o">:</span> <span class="kd">function</span> <span class="p">()</span> <span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">after</span><span class="p">(</span> <span class="p">{</span>
<span class="nx">minChange</span> <span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_afterMinChange</span><span class="p">,</span>
<span class="nx">maxChange</span> <span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_afterMaxChange</span><span class="p">,</span>
<span class="nx">valueChange</span><span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_afterValueChange</span>
<span class="p">}</span> <span class="p">);</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Cache rail offsets and dims for faster value translation and move</span>
<span class="cm"> * thumb to appropriate position if necessary.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _syncThumbPosition</span>
<span class="cm"> */</span>
<span class="nx">_syncThumbPosition</span><span class="o">:</span> <span class="kd">function</span> <span class="p">()</span> <span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_cacheRailOffset</span><span class="p">();</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_calculateFactor</span><span class="p">();</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_setPosition</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span> <span class="nx">VALUE</span> <span class="p">)</span> <span class="p">);</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Captures the current top left of the rail to avoid excessive DOM</span>
<span class="cm"> * lookups at run time.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _cacheRailOffset</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_cacheRailOffset</span><span class="o">:</span> <span class="kd">function</span> <span class="p">()</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">region</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_dd</span><span class="p">.</span><span class="nx">con</span><span class="p">.</span><span class="nx">getRegion</span><span class="p">();</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_offsetXY</span> <span class="o">=</span> <span class="nx">region</span><span class="p">[</span> <span class="k">this</span><span class="p">.</span><span class="nx">_key</span><span class="p">.</span><span class="nx">minEdge</span> <span class="p">];</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Calculates and caches</span>
<span class="cm"> * (range between max and min) / (rail width or height)</span>
<span class="cm"> * for fast runtime calculation of position -&gt; value.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _calculateFactor</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_calculateFactor</span><span class="o">:</span> <span class="kd">function</span> <span class="p">()</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">region</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_dd</span><span class="p">.</span><span class="nx">con</span><span class="p">.</span><span class="nx">getRegion</span><span class="p">(</span> <span class="kc">true</span> <span class="p">);</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_factor</span> <span class="o">=</span>
<span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span> <span class="nx">MAX</span> <span class="p">)</span> <span class="o">-</span> <span class="k">this</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span> <span class="nx">MIN</span> <span class="p">)</span> <span class="p">)</span> <span class="o">/</span>
<span class="p">(</span> <span class="nx">region</span><span class="p">[</span> <span class="k">this</span><span class="p">.</span><span class="nx">_key</span><span class="p">.</span><span class="nx">maxEdge</span> <span class="p">]</span> <span class="o">-</span> <span class="nx">region</span><span class="p">[</span> <span class="k">this</span><span class="p">.</span><span class="nx">_key</span><span class="p">.</span><span class="nx">minEdge</span> <span class="p">]</span> <span class="p">);</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Dispatch the new position of the thumb into the value setting</span>
<span class="cm"> * operations.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _defThumbMoveFn</span>
<span class="cm"> * @param e { EventFacade } The host's thumbMove event</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_defThumbMoveFn</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">e</span> <span class="p">)</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">previous</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span> <span class="nx">VALUE</span> <span class="p">),</span>
<span class="nx">position</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_dd</span><span class="p">.</span><span class="nx">actXY</span><span class="p">[</span> <span class="k">this</span><span class="p">.</span><span class="nx">_key</span><span class="p">.</span><span class="nx">xyIndex</span> <span class="p">],</span>
<span class="nx">value</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_offsetToValue</span><span class="p">(</span> <span class="nx">position</span> <span class="p">);</span>
<span class="k">if</span> <span class="p">(</span> <span class="nx">previous</span> <span class="o">!==</span> <span class="nx">value</span> <span class="p">)</span> <span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">set</span><span class="p">(</span> <span class="nx">VALUE</span><span class="p">,</span> <span class="nx">value</span><span class="p">,</span> <span class="p">{</span> <span class="nx">ddEvent</span><span class="o">:</span> <span class="nx">e</span><span class="p">.</span><span class="nx">ddEvent</span> <span class="p">}</span> <span class="p">);</span>
<span class="p">}</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * <p>Converts a pixel position into a value. Calculates current</span>
<span class="cm"> * position minus xy offsets of the constraining element multiplied by the</span>
<span class="cm"> * ratio of <code>(max - min) / (constraining dim)</code>.</p></span>
<span class="cm"> *</span>
<span class="cm"> * <p>Override this if you want to use a different value mapping</span>
<span class="cm"> * algorithm.</p></span>
<span class="cm"> *</span>
<span class="cm"> * @method _offsetToValue</span>
<span class="cm"> * @param { Number } X or Y pixel position</span>
<span class="cm"> * @return { mixed } Value corresponding to the provided pixel position</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_offsetToValue</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">xy</span> <span class="p">)</span> <span class="p">{</span>
<span class="nx">xy</span> <span class="o">-=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_offsetXY</span><span class="p">;</span>
<span class="kd">var</span> <span class="nx">value</span> <span class="o">=</span> <span class="nx">round</span><span class="p">(</span> <span class="nx">xy</span> <span class="o">*</span> <span class="k">this</span><span class="p">.</span><span class="nx">_factor</span> <span class="p">)</span> <span class="o">+</span> <span class="k">this</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span> <span class="nx">MIN</span> <span class="p">);</span>
<span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_nearestValue</span><span class="p">(</span> <span class="nx">value</span> <span class="p">);</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Converts a value into a positional pixel value for use in positioning</span>
<span class="cm"> * the DD element according to the reverse of the</span>
<span class="cm"> * <code>_offsetToValue( xy )</code> operation.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _valueToOffset</span>
<span class="cm"> * @param val { Number } The value to map to pixel X or Y position</span>
<span class="cm"> * @return { Array } <code>[ <em>X</em>px, <em>Y</em>px ] positional values</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_valueToOffset</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">value</span> <span class="p">)</span> <span class="p">{</span>
<span class="nx">value</span> <span class="o">-=</span> <span class="k">this</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span> <span class="nx">MIN</span> <span class="p">);</span>
<span class="k">return</span> <span class="nx">round</span><span class="p">(</span> <span class="nx">value</span> <span class="o">/</span> <span class="k">this</span><span class="p">.</span><span class="nx">_factor</span> <span class="p">)</span> <span class="o">+</span> <span class="k">this</span><span class="p">.</span><span class="nx">_offsetXY</span><span class="p">;</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Update position according to new min value. If the new min results</span>
<span class="cm"> * in the current value being out of range, the value is set to the</span>
<span class="cm"> * closer of min or max.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _afterMinChange</span>
<span class="cm"> * @param e { EventFacade } The <code>min</code> attribute change event.</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_afterMinChange</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">e</span> <span class="p">)</span> <span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_verifyValue</span><span class="p">();</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_syncThumbPosition</span><span class="p">();</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Update position according to new max value. If the new max results</span>
<span class="cm"> * in the current value being out of range, the value is set to the</span>
<span class="cm"> * closer of min or max.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _afterMaxChange</span>
<span class="cm"> * @param e { EventFacade } The <code>max</code> attribute change event.</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_afterMaxChange</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">e</span> <span class="p">)</span> <span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_verifyValue</span><span class="p">();</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_syncThumbPosition</span><span class="p">();</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Verifies that the current value is within the min - max range. If</span>
<span class="cm"> * not, value is set to either min or max, depending on which is</span>
<span class="cm"> * closer.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _verifyValue</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_verifyValue</span><span class="o">:</span> <span class="kd">function</span> <span class="p">()</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">value</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span> <span class="nx">VALUE</span> <span class="p">),</span>
<span class="nx">nearest</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_nearestValue</span><span class="p">(</span> <span class="nx">value</span> <span class="p">);</span>
<span class="k">if</span> <span class="p">(</span> <span class="nx">value</span> <span class="o">!==</span> <span class="nx">nearest</span> <span class="p">)</span> <span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">set</span><span class="p">(</span> <span class="nx">VALUE</span><span class="p">,</span> <span class="nx">nearest</span> <span class="p">);</span>
<span class="p">}</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Propagate change to the thumb position unless the change originated</span>
<span class="cm"> * from the thumbMove event.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _afterValueChange</span>
<span class="cm"> * @param e { EventFacade } The <code>valueChange</code> event.</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_afterValueChange</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">e</span> <span class="p">)</span> <span class="p">{</span>
<span class="k">if</span> <span class="p">(</span> <span class="o">!</span><span class="nx">e</span><span class="p">.</span><span class="nx">ddEvent</span> <span class="p">)</span> <span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_setPosition</span><span class="p">(</span> <span class="nx">e</span><span class="p">.</span><span class="nx">newVal</span> <span class="p">);</span>
<span class="p">}</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Positions the thumb in accordance with the translated value.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _setPosition</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_setPosition</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">value</span> <span class="p">)</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">thumb</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_dd</span><span class="p">;</span>
<span class="c1">// Drag element hasn't been setup yet</span>
<span class="k">if</span> <span class="p">(</span> <span class="o">!</span><span class="nx">thumb</span><span class="p">.</span><span class="nx">deltaXY</span> <span class="p">)</span> <span class="p">{</span>
<span class="nx">thumb</span><span class="p">.</span><span class="nx">actXY</span> <span class="o">=</span> <span class="nx">thumb</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span> <span class="s1">'dragNode'</span> <span class="p">).</span><span class="nx">getXY</span><span class="p">();</span>
<span class="nx">thumb</span><span class="p">.</span><span class="nx">_setStartPosition</span><span class="p">(</span> <span class="nx">thumb</span><span class="p">.</span><span class="nx">actXY</span> <span class="p">);</span>
<span class="p">}</span>
<span class="nx">thumb</span><span class="p">.</span><span class="nx">actXY</span><span class="p">[</span> <span class="k">this</span><span class="p">.</span><span class="nx">_key</span><span class="p">.</span><span class="nx">xyIndex</span> <span class="p">]</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_valueToOffset</span><span class="p">(</span> <span class="nx">value</span> <span class="p">);</span>
<span class="nx">thumb</span><span class="p">.</span><span class="nx">_moveNode</span><span class="p">();</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Validates new values assigned to <code>min</code> attribute. Numbers</span>
<span class="cm"> * are acceptable. Override this to enforce different rules.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _validateNewMin</span>
<span class="cm"> * @param value { mixed } Value assigned to <code>min</code> attribute.</span>
<span class="cm"> * @return { Boolean } True for numbers. False otherwise.</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_validateNewMin</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">value</span> <span class="p">)</span> <span class="p">{</span>
<span class="k">return</span> <span class="nx">Y</span><span class="p">.</span><span class="nx">Lang</span><span class="p">.</span><span class="nx">isNumber</span><span class="p">(</span> <span class="nx">value</span> <span class="p">);</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Validates new values assigned to <code>max</code> attribute. Numbers</span>
<span class="cm"> * are acceptable. Override this to enforce different rules.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _validateNewMax</span>
<span class="cm"> * @param value { mixed } Value assigned to <code>max</code> attribute.</span>
<span class="cm"> * @return { Boolean } True for numbers. False otherwise.</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_validateNewMax</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">value</span> <span class="p">)</span> <span class="p">{</span>
<span class="k">return</span> <span class="nx">Y</span><span class="p">.</span><span class="nx">Lang</span><span class="p">.</span><span class="nx">isNumber</span><span class="p">(</span> <span class="nx">value</span> <span class="p">);</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Validates new values assigned to <code>value</code> attribute.</span>
<span class="cm"> * Numbers between the configured <code>min</code> and <code>max</code></span>
<span class="cm"> * are acceptable.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _validateNewValue</span>
<span class="cm"> * @param value { mixed } Value assigned to <code>value</code> attribute</span>
<span class="cm"> * @return { Boolean } True if value is a number between the configured</span>
<span class="cm"> * <code>min</code> and <code>max</code>.</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_validateNewValue</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">value</span> <span class="p">)</span> <span class="p">{</span>
<span class="k">return</span> <span class="p">(</span> <span class="nx">value</span> <span class="o">===</span> <span class="k">this</span><span class="p">.</span><span class="nx">_nearestValue</span><span class="p">(</span> <span class="nx">value</span> <span class="p">)</span> <span class="p">);</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Returns the nearest valid value to the value input. If the provided</span>
<span class="cm"> * value is outside the min - max range, accounting for min > max</span>
<span class="cm"> * scenarios, the nearest of either min or max is returned. Otherwise,</span>
<span class="cm"> * the provided value is returned.</span>
<span class="cm"> *</span>
<span class="cm"> * @method _nearestValue</span>
<span class="cm"> * @param value { mixed } Value to test against current min - max range</span>
<span class="cm"> * @return { Number } Current min, max, or value if within range</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">_nearestValue</span><span class="o">:</span> <span class="kd">function</span> <span class="p">(</span> <span class="nx">value</span> <span class="p">)</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">min</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span> <span class="nx">MIN</span> <span class="p">),</span>
<span class="nx">max</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span> <span class="nx">MAX</span> <span class="p">),</span>
<span class="nx">tmp</span><span class="p">;</span>
<span class="c1">// Account for reverse value range (min > max)</span>
<span class="nx">tmp</span> <span class="o">=</span> <span class="p">(</span> <span class="nx">max</span> <span class="o">></span> <span class="nx">min</span> <span class="p">)</span> <span class="o">?</span> <span class="nx">max</span> <span class="o">:</span> <span class="nx">min</span><span class="p">;</span>
<span class="nx">min</span> <span class="o">=</span> <span class="p">(</span> <span class="nx">max</span> <span class="o">></span> <span class="nx">min</span> <span class="p">)</span> <span class="o">?</span> <span class="nx">min</span> <span class="o">:</span> <span class="nx">max</span><span class="p">;</span>
<span class="nx">max</span> <span class="o">=</span> <span class="nx">tmp</span><span class="p">;</span>
<span class="k">return</span> <span class="p">(</span> <span class="nx">value</span> <span class="o"><</span> <span class="nx">min</span> <span class="p">)</span> <span class="o">?</span>
<span class="nx">min</span> <span class="o">:</span>
<span class="p">(</span> <span class="nx">value</span> <span class="o">></span> <span class="nx">max</span> <span class="p">)</span> <span class="o">?</span>
<span class="nx">max</span> <span class="o">:</span>
<span class="nx">value</span><span class="p">;</span>
<span class="p">}</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * Attributes that will be added onto host class.</span>
<span class="cm"> *</span>
<span class="cm"> * @property ATTRS</span>
<span class="cm"> * @type {Object}</span>
<span class="cm"> * @static</span>
<span class="cm"> * @protected</span>
<span class="cm"> */</span>
<span class="nx">ATTRS</span><span class="o">:</span> <span class="p">{</span>
<span class="cm">/**</span>
<span class="cm"> * The value associated with the farthest top, left position of the</span>
<span class="cm"> * rail. Can be greater than the configured <code>max</code> if you</span>
<span class="cm"> * want values to increase from right-to-left or bottom-to-top.</span>
<span class="cm"> *</span>
<span class="cm"> * @attribute min</span>
<span class="cm"> * @type { Number }</span>
<span class="cm"> * @default 0</span>
<span class="cm"> */</span>
<span class="nx">min</span><span class="o">:</span> <span class="p">{</span>
<span class="nx">value</span> <span class="o">:</span> <span class="mi">0</span><span class="p">,</span>
<span class="nx">validator</span><span class="o">:</span> <span class="s1">'_validateNewMin'</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * The value associated with the farthest bottom, right position of</span>
<span class="cm"> * the rail. Can be less than the configured <code>min</code> if</span>
<span class="cm"> * you want values to increase from right-to-left or bottom-to-top.</span>
<span class="cm"> *</span>
<span class="cm"> * @attribute max</span>
<span class="cm"> * @type { Number }</span>
<span class="cm"> * @default 100</span>
<span class="cm"> */</span>
<span class="nx">max</span><span class="o">:</span> <span class="p">{</span>
<span class="nx">value</span> <span class="o">:</span> <span class="mi">100</span><span class="p">,</span>
<span class="nx">validator</span><span class="o">:</span> <span class="s1">'_validateNewMax'</span>
<span class="p">},</span>
<span class="cm">/**</span>
<span class="cm"> * The value associated with the thumb's current position on the</span>
<span class="cm"> * rail. Defaults to the value inferred from the thumb's current</span>
<span class="cm"> * position. Specifying value in the constructor will move the</span>
<span class="cm"> * thumb to the position that corresponds to the supplied value.</span>
<span class="cm"> *</span>
<span class="cm"> * @attribute value</span>
<span class="cm"> * @type { Number }</span>
<span class="cm"> * @default (inferred from current thumb position)</span>
<span class="cm"> */</span>
<span class="nx">value</span><span class="o">:</span> <span class="p">{</span>
<span class="nx">value</span> <span class="o">:</span> <span class="mi">0</span><span class="p">,</span>
<span class="nx">validator</span><span class="o">:</span> <span class="s1">'_validateNewValue'</span>
<span class="p">}</span>
<span class="p">}</span>
<span class="p">},</span> <span class="kc">true</span> <span class="p">);</span>
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