semevent-r0drv-solaris.c revision d66f73c3fe5c4de905e6b8623d2d3fe170628358
/* $Id$ */
/** @file
* IPRT - Semaphores, Ring-0 Driver, Solaris.
*/
/*
* Copyright (C) 2006-2007 Sun Microsystems, Inc.
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*
* The contents of this file may alternatively be used under the terms
* of the Common Development and Distribution License Version 1.0
* (CDDL) only, as it comes in the "COPYING.CDDL" file of the
* VirtualBox OSE distribution, in which case the provisions of the
* CDDL are applicable instead of those of the GPL.
*
* You may elect to license modified versions of this file under the
* terms and conditions of either the GPL or the CDDL or both.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
* Clara, CA 95054 USA or visit http://www.sun.com if you need
* additional information or have any questions.
*/
/*******************************************************************************
* Header Files *
*******************************************************************************/
#include "the-solaris-kernel.h"
#include <iprt/semaphore.h>
/*******************************************************************************
* Structures and Typedefs *
*******************************************************************************/
/**
* Solaris event semaphore.
*/
typedef struct RTSEMEVENTINTERNAL
{
/** Magic value (RTSEMEVENT_MAGIC). */
/** The number of waiting threads. */
/** Set if the next waiter is to be signaled. */
uint8_t volatile fPendingSignal;
/** Set if the event object is signaled. */
/** The number of threads referencing this object. */
/** The Solaris mutex protecting this structure and pairing up the with the cv. */
/** The Solaris condition variable. */
{
}
RTDECL(int) RTSemEventCreateEx(PRTSEMEVENT phEventSem, uint32_t fFlags, RTLOCKVALCLASS hClass, const char *pszNameFmt, ...)
{
AssertCompile(sizeof(RTSEMEVENTINTERNAL) > sizeof(void *));
if (!pThis)
return VERR_NO_MEMORY;
pThis->fPendingSignal = 0;
*phEventSem = pThis;
return VINF_SUCCESS;
}
{
if (pThis == NIL_RTSEMEVENT)
return VINF_SUCCESS;
AssertMsgReturn(pThis->u32Magic == RTSEMEVENT_MAGIC, ("u32Magic=%RX32 pThis=%p\n", pThis->u32Magic, pThis), VERR_INVALID_HANDLE);
{
/*
* Signal all threads to destroy.
*/
}
{
/*
* We're the last thread referencing this object, destroy it.
*/
}
else
{
/*
* There are other threads still referencing this object, last one cleans up.
*/
}
return VINF_SUCCESS;
}
{
AssertMsgReturn(pThis->u32Magic == RTSEMEVENT_MAGIC, ("u32Magic=%RX32 pThis=%p\n", pThis->u32Magic, pThis), VERR_INVALID_HANDLE);
/*
* If we're in interrupt context we need to unpin the underlying current
* thread as this could lead to a deadlock (see #4259 for the full explanation)
*
* Note! This assumes nobody is using the RTThreadPreemptDisable in an
* interrupt context and expects it to work right. The swtch will
* result in a voluntary preemption. To fix this, we would have to
* do our own counting in RTThreadPreemptDisable/Restore like we do
* on systems which doesn't do preemption (OS/2, linux, ...) and
* check whether preemption was disabled via RTThreadPreemptDisable
* or not and only call swtch if RTThreadPreemptDisable wasn't called.
*/
if (!fAcquired)
{
{
preempt();
}
}
{
/*
* We decrement waiters here so that we don't keep signalling threads that
* have already been signalled but not yet scheduled. So cWaiters might be
* 0 even when there are threads actually waiting.
*/
}
else
return VINF_SUCCESS;
}
{
int rc;
AssertMsgReturn(pThis->u32Magic == RTSEMEVENT_MAGIC, ("u32Magic=%RX32 pThis=%p\n", pThis->u32Magic, pThis), VERR_INVALID_HANDLE);
if (cMillies)
if (pThis->fPendingSignal)
{
/*
* The last signal occurred without any waiters and now we're the first thread
* waiting for the event signal. So no real need to wait for one.
*/
rc = VINF_SUCCESS;
}
else if (!cMillies)
rc = VERR_TIMEOUT;
else
{
/*
* Translate milliseconds into ticks and go to sleep.
*/
if (cMillies != RT_INDEFINITE_WAIT)
{
if (fInterruptible)
else
}
else
{
if (fInterruptible)
else
{
rc = 1;
}
}
if (rc > 0)
{
{
/*
* We're being destroyed.
*/
}
else
{
{
/*
* We've been signaled by RTSemEventSignal().
*/
rc = VINF_SUCCESS;
}
else
{
/*
* Premature wakeup due to some signal.
*/
}
}
}
else if (rc == -1)
{
/*
* Timeout reached.
*/
rc = VERR_TIMEOUT;
}
else
{
/* Returned due to pending signal */
}
}
{
return rc;
}
return rc;
}
{
}
{
}