thread2-r0drv-haiku.c revision 62b8247e4970b835e263b4c18a2748bf651fabd0
/* $Id$ */
/** @file
* IPRT - Threads (Part 2), Ring-0 Driver, Haiku.
*/
/*
* Copyright (C) 2012 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*
* The contents of this file may alternatively be used under the terms
* of the Common Development and Distribution License Version 1.0
* (CDDL) only, as it comes in the "COPYING.CDDL" file of the
* VirtualBox OSE distribution, in which case the provisions of the
* CDDL are applicable instead of those of the GPL.
*
* You may elect to license modified versions of this file under the
* terms and conditions of either the GPL or the CDDL or both.
*/
/*******************************************************************************
* Header Files *
*******************************************************************************/
#include "the-haiku-kernel.h"
#if defined(RT_ARCH_AMD64) || defined(RT_ARCH_X86)
#include <iprt/asm-amd64-x86.h>
#endif
int rtThreadNativeInit(void)
{
/* No TLS in Ring-0. :-/ */
return VINF_SUCCESS;
}
{
}
{
/*
* Convert the priority type to native priorities.
* (This is quite naive but should be ok.)
*/
switch (enmType)
{
default:
return VERR_INVALID_PARAMETER;
}
return RTErrConvertFromHaikuKernReturn(status);
}
{
return VERR_NOT_IMPLEMENTED;
}
{
}
/**
* Native kernel thread wrapper function.
*
* This will forward to rtThreadMain and do termination upon return.
*
* @param pvArg Pointer to the argument package.
* @param Ignored Wait result, which we ignore.
*/
{
if (rc < 0)
return RTErrConvertFromHaikuKernReturn(rc);
return rc;
}
{
NativeThread = spawn_kernel_thread(rtThreadNativeMain, pThreadInt->szName, B_NORMAL_PRIORITY, pThreadInt);
if (NativeThread >= B_OK)
{
return VINF_SUCCESS;
}
}