d3d9_main.c revision 8fb98fbc10b7eac3a486937f31fb10985a5db7d1
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce/*
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * Direct3D 9
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce *
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * Copyright 2002-2003 Jason Edmeades
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * Copyright 2002-2003 Raphael Junqueira
7e0337b0c91e10012bc41d0671b603ae73c89831acspike * Copyright 2005 Oliver Stieber
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce *
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * This library is free software; you can redistribute it and/or
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * modify it under the terms of the GNU Lesser General Public
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * License as published by the Free Software Foundation; either
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * version 2.1 of the License, or (at your option) any later version.
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce *
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * This library is distributed in the hope that it will be useful,
ff31b395d471c7ba841b3e46936712e030f4805etweenk * but WITHOUT ANY WARRANTY; without even the implied warranty of
ab2a2de2797dab2442564adfd92adbd28830ad58bryce * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
ab2a2de2797dab2442564adfd92adbd28830ad58bryce * Lesser General Public License for more details.
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce *
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * You should have received a copy of the GNU Lesser General Public
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * License along with this library; if not, write to the Free Software
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
ab2a2de2797dab2442564adfd92adbd28830ad58bryce *
ab2a2de2797dab2442564adfd92adbd28830ad58bryce */
ff31b395d471c7ba841b3e46936712e030f4805etweenk
ab2a2de2797dab2442564adfd92adbd28830ad58bryce/*
ff31b395d471c7ba841b3e46936712e030f4805etweenk * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * a choice of LGPL license versions is made available with the language indicating
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * that LGPLv2 or any later version may be used, or where a choice of which version
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce * of the LGPL is applied is otherwise unspecified.
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce */
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce#define VBOX_WINE_DEBUG_DEFINES
d449a6d3082a6c8e84a76f53682d0a22fdb9bdebbryce
#include "config.h"
#include "initguid.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static int D3DPERF_event_level = 0;
void WINAPI DebugSetMute(void) {
/* nothing to do */
}
IDirect3D9* WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT SDKVersion) {
IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
object->lpVtbl = &Direct3D9_Vtbl;
object->ref = 1;
wined3d_mutex_lock();
object->WineD3D = WineDirect3DCreate(9, (IUnknown *)object);
wined3d_mutex_unlock();
TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
if (!object->WineD3D)
{
HeapFree( GetProcessHeap(), 0, object );
object = NULL;
}
return (IDirect3D9*) object;
}
HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **direct3d9ex) {
#ifndef VBOX_WITH_WDDM
/* real D3D lib does not allow 9Ex creation if no WDDM driver is installed,
* the Direct3DCreate9Ex should return D3DERR_NOTAVAILABLE in that case.
* do it that way for our XPWM case */
return D3DERR_NOTAVAILABLE;
#else
IDirect3D9 *ret;
IDirect3D9Impl* object;
TRACE("Calling Direct3DCreate9\n");
ret = Direct3DCreate9(SDKVersion);
if(!ret) {
*direct3d9ex = NULL;
return D3DERR_NOTAVAILABLE;
}
object = (IDirect3D9Impl *) ret;
object->extended = TRUE; /* Enables QI for extended interfaces */
*direct3d9ex = (IDirect3D9Ex *) object;
return D3D_OK;
#endif
}
/*******************************************************************
* Direct3DShaderValidatorCreate9 (D3D9.@)
*
* No documentation available for this function.
* SDK only says it is internal and shouldn't be used.
*/
void* WINAPI Direct3DShaderValidatorCreate9(void)
{
static int once;
if (!once++) FIXME("stub\n");
return NULL;
}
/*******************************************************************
* DllMain
*/
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
/* At process attach */
TRACE("fdwReason=%d\n", fdwReason);
if (fdwReason == DLL_PROCESS_ATTACH)
DisableThreadLibraryCalls(hInstDLL);
return TRUE;
}
/***********************************************************************
* D3DPERF_BeginEvent (D3D9.@)
*/
int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
TRACE("(color %#x, name %s) : stub\n", color, debugstr_w(name));
return D3DPERF_event_level++;
}
/***********************************************************************
* D3DPERF_EndEvent (D3D9.@)
*/
int WINAPI D3DPERF_EndEvent(void) {
TRACE("(void) : stub\n");
return --D3DPERF_event_level;
}
/***********************************************************************
* D3DPERF_GetStatus (D3D9.@)
*/
DWORD WINAPI D3DPERF_GetStatus(void) {
FIXME("(void) : stub\n");
return 0;
}
/***********************************************************************
* D3DPERF_SetOptions (D3D9.@)
*
*/
void WINAPI D3DPERF_SetOptions(DWORD options)
{
FIXME("(%#x) : stub\n", options);
}
/***********************************************************************
* D3DPERF_QueryRepeatFrame (D3D9.@)
*/
BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
FIXME("(void) : stub\n");
return FALSE;
}
/***********************************************************************
* D3DPERF_SetMarker (D3D9.@)
*/
void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
}
/***********************************************************************
* D3DPERF_SetRegion (D3D9.@)
*/
void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
}