AutoCaller.h revision 82ae84c8df758538c13cc48d2e569bd8903105d2
/** @file
*
* VirtualBox object caller handling definitions
*/
/*
* Copyright (C) 2006-2014 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#ifndef ____H_AUTOCALLER
#define ____H_AUTOCALLER
#include "ObjectState.h"
#include "VBox/com/AutoLock.h"
// Forward declaration needed, but nothing more.
class VirtualBoxBase;
////////////////////////////////////////////////////////////////////////////////
//
// AutoCaller* classes
//
////////////////////////////////////////////////////////////////////////////////
/**
* Smart class that automatically increases the number of normal (non-limited)
* callers of the given VirtualBoxBase object when an instance is constructed
* and decreases it back when the created instance goes out of scope (i.e. gets
* destroyed).
*
* If #rc() returns a failure after the instance creation, it means that
* the managed VirtualBoxBase object is not Ready, or in any other invalid
* state, so that the caller must not use the object and can return this
* failed result code to the upper level.
*
* See ObjectState::addCaller() and ObjectState::releaseCaller() for more
* details about object callers.
*
* A typical usage pattern to declare a normal method of some object (i.e. a
* method that is valid only when the object provides its full
* functionality) is:
* <code>
* STDMETHODIMP Component::Foo()
* {
* AutoCaller autoCaller(this);
* HRESULT hrc = autoCaller.rc();
* if (SUCCEEDED(hrc))
* {
* ...
* }
* return hrc;
* }
* </code>
*/
class AutoCaller
{
public:
/**
* Default constructor. Not terribly useful, but it's valid to create
* an instance without associating it with an object. It's a no-op,
* like the more useful constructor below when NULL is passed to it.
*/
AutoCaller()
{
init(NULL, false);
}
/**
* Increases the number of callers of the given object by calling
* ObjectState::addCaller() for the corresponding member instance.
*
* @param aObj Object to add a normal caller to. If NULL, this
* instance is effectively turned to no-op (where
* rc() will return S_OK).
*/
AutoCaller(VirtualBoxBase *aObj)
{
init(aObj, false);
}
/**
* If the number of callers was successfully increased, decreases it
* using ObjectState::releaseCaller(), otherwise does nothing.
*/
~AutoCaller()
{
if (mObj && SUCCEEDED(mRC))
mObj->getObjectState().releaseCaller();
}
/**
* Returns the stored result code returned by ObjectState::addCaller()
* after instance creation or after the last #add() call. A successful
* result code means the number of callers was successfully increased.
*/
HRESULT rc() const { return mRC; }
/**
* Returns |true| if |SUCCEEDED(rc())| is |true|, for convenience.
* |true| means the number of callers was successfully increased.
*/
bool isOk() const { return SUCCEEDED(mRC); }
/**
* Temporarily decreases the number of callers of the managed object.
* May only be called if #isOk() returns |true|. Note that #rc() will
* return E_FAIL after this method succeeds.
*/
void release()
{
Assert(SUCCEEDED(mRC));
if (SUCCEEDED(mRC))
{
if (mObj)
mObj->getObjectState().releaseCaller();
mRC = E_FAIL;
}
}
/**
* Restores the number of callers decreased by #release(). May only be
* called after #release().
*/
void add()
{
Assert(!SUCCEEDED(mRC));
if (mObj && !SUCCEEDED(mRC))
mRC = mObj->getObjectState().addCaller(mLimited);
}
/**
* Attaches another object to this caller instance.
* The previous object's caller is released before the new one is added.
*
* @param aObj New object to attach, may be @c NULL.
*/
void attach(VirtualBoxBase *aObj)
{
/* detect simple self-reattachment */
if (mObj != aObj)
{
if (mObj && SUCCEEDED(mRC))
release();
else if (!mObj)
{
/* Fix up the success state when nothing is attached. Otherwise
* there are a couple of assertion which would trigger. */
mRC = E_FAIL;
}
mObj = aObj;
add();
}
}
/** Verbose equivalent to <tt>attach(NULL)</tt>. */
void detach() { attach(NULL); }
protected:
/**
* Internal constructor: Increases the number of callers of the given
* object (either normal or limited variant) by calling
* ObjectState::addCaller() for the corresponding member instance.
*
* @param aObj Object to add a caller to. If NULL, this
* instance is effectively turned to no-op (where
* rc() will return S_OK).
* @param aLimited If |false|, then it's a regular caller, otherwise a
* limited caller.
*/
void init(VirtualBoxBase *aObj, bool aLimited)
{
mObj = aObj;
mRC = S_OK;
mLimited = aLimited;
if (mObj)
mRC = mObj->getObjectState().addCaller(mLimited);
}
private:
DECLARE_CLS_COPY_CTOR_ASSIGN_NOOP(AutoCaller)
DECLARE_CLS_NEW_DELETE_NOOP(AutoCaller)
VirtualBoxBase *mObj;
HRESULT mRC;
bool mLimited;
};
/**
* Smart class that automatically increases the number of limited callers of
* the given VirtualBoxBase object when an instance is constructed and
* decreases it back when the created instance goes out of scope (i.e. gets
* destroyed).
*
* A typical usage pattern to declare a limited method of some object (i.e.
* a method that is valid even if the object doesn't provide its full
* functionality) is:
* <code>
* STDMETHODIMP Component::Bar()
* {
* AutoLimitedCaller autoCaller(this);
* HRESULT hrc = autoCaller.rc();
* if (SUCCEEDED(hrc))
* {
* ...
* }
* return hrc;
* </code>
*
* See AutoCaller for more information about auto caller functionality.
*/
class AutoLimitedCaller : public AutoCaller
{
public:
/**
* Default constructor. Not terribly useful, but it's valid to create
* an instance without associating it with an object. It's a no-op,
* like the more useful constructor below when NULL is passed to it.
*/
AutoLimitedCaller()
{
AutoCaller::init(NULL, true);
}
/**
* Increases the number of callers of the given object by calling
* ObjectState::addCaller() for the corresponding member instance.
*
* @param aObj Object to add a limited caller to. If NULL, this
* instance is effectively turned to no-op (where
* rc() will return S_OK).
*/
AutoLimitedCaller(VirtualBoxBase *aObj)
{
AutoCaller::init(aObj, true);
}
};
/**
* Smart class to enclose the state transition NotReady->InInit->Ready.
*
* The purpose of this span is to protect object initialization.
*
* Instances must be created as a stack-based variable taking |this| pointer
* as the argument at the beginning of init() methods of VirtualBoxBase
* subclasses. When this variable is created it automatically places the
* object to the InInit state.
*
* When the created variable goes out of scope (i.e. gets destroyed) then,
* depending on the result status of this initialization span, it either
* places the object to Ready or Limited state or calls the object's
* VirtualBoxBase::uninit() method which is supposed to place the object
* back to the NotReady state using the AutoUninitSpan class.
*
* The initial result status of the initialization span is determined by the
* @a aResult argument of the AutoInitSpan constructor (Result::Failed by
* default). Inside the initialization span, the success status can be set
* to Result::Succeeded using #setSucceeded(), to to Result::Limited using
* #setLimited() or to Result::Failed using #setFailed(). Please don't
* forget to set the correct success status before getting the AutoInitSpan
* variable destroyed (for example, by performing an early return from
* the init() method)!
*
* Note that if an instance of this class gets constructed when the object
* is in the state other than NotReady, #isOk() returns |false| and methods
* of this class do nothing: the state transition is not performed.
*
* A typical usage pattern is:
* <code>
* HRESULT Component::init()
* {
* AutoInitSpan autoInitSpan(this);
* AssertReturn(autoInitSpan.isOk(), E_FAIL);
* ...
* if (FAILED(rc))
* return rc;
* ...
* if (SUCCEEDED(rc))
* autoInitSpan.setSucceeded();
* return rc;
* }
* </code>
*
* @note Never create instances of this class outside init() methods of
* VirtualBoxBase subclasses and never pass anything other than |this|
* as the argument to the constructor!
*/
class AutoInitSpan
{
public:
enum Result { Failed = 0x0, Succeeded = 0x1, Limited = 0x2 };
AutoInitSpan(VirtualBoxBase *aObj, Result aResult = Failed);
~AutoInitSpan();
/**
* Returns |true| if this instance has been created at the right moment
* (when the object was in the NotReady state) and |false| otherwise.
*/
bool isOk() const { return mOk; }
/**
* Sets the initialization status to Succeeded to indicates successful
* initialization. The AutoInitSpan destructor will place the managed
* VirtualBoxBase object to the Ready state.
*/
void setSucceeded() { mResult = Succeeded; }
/**
* Sets the initialization status to Succeeded to indicate limited
* (partly successful) initialization. The AutoInitSpan destructor will
* place the managed VirtualBoxBase object to the Limited state.
*/
void setLimited() { mResult = Limited; }
/**
* Sets the initialization status to Failure to indicates failed
* initialization. The AutoInitSpan destructor will place the managed
* VirtualBoxBase object to the InitFailed state and will automatically
* call its uninit() method which is supposed to place the object back
* to the NotReady state using AutoUninitSpan.
*/
void setFailed() { mResult = Failed; }
/** Returns the current initialization result. */
Result result() { return mResult; }
private:
DECLARE_CLS_COPY_CTOR_ASSIGN_NOOP(AutoInitSpan)
DECLARE_CLS_NEW_DELETE_NOOP(AutoInitSpan)
VirtualBoxBase *mObj;
Result mResult : 3; // must be at least total number of bits + 1 (sign)
bool mOk : 1;
};
/**
* Smart class to enclose the state transition Limited->InInit->Ready.
*
* The purpose of this span is to protect object re-initialization.
*
* Instances must be created as a stack-based variable taking |this| pointer
* as the argument at the beginning of methods of VirtualBoxBase
* subclasses that try to re-initialize the object to bring it to the Ready
* state (full functionality) after partial initialization (limited
* functionality). When this variable is created, it automatically places
* the object to the InInit state.
*
* When the created variable goes out of scope (i.e. gets destroyed),
* depending on the success status of this initialization span, it either
* places the object to the Ready state or brings it back to the Limited
* state.
*
* The initial success status of the re-initialization span is |false|. In
* order to make it successful, #setSucceeded() must be called before the
* instance is destroyed.
*
* Note that if an instance of this class gets constructed when the object
* is in the state other than Limited, #isOk() returns |false| and methods
* of this class do nothing: the state transition is not performed.
*
* A typical usage pattern is:
* <code>
* HRESULT Component::reinit()
* {
* AutoReinitSpan autoReinitSpan(this);
* AssertReturn(autoReinitSpan.isOk(), E_FAIL);
* ...
* if (FAILED(rc))
* return rc;
* ...
* if (SUCCEEDED(rc))
* autoReinitSpan.setSucceeded();
* return rc;
* }
* </code>
*
* @note Never create instances of this class outside re-initialization
* methods of VirtualBoxBase subclasses and never pass anything other than
* |this| as the argument to the constructor!
*/
class AutoReinitSpan
{
public:
AutoReinitSpan(VirtualBoxBase *aObj);
~AutoReinitSpan();
/**
* Returns |true| if this instance has been created at the right moment
* (when the object was in the Limited state) and |false| otherwise.
*/
bool isOk() const { return mOk; }
/**
* Sets the re-initialization status to Succeeded to indicates
* successful re-initialization. The AutoReinitSpan destructor will place
* the managed VirtualBoxBase object to the Ready state.
*/
void setSucceeded() { mSucceeded = true; }
private:
DECLARE_CLS_COPY_CTOR_ASSIGN_NOOP(AutoReinitSpan)
DECLARE_CLS_NEW_DELETE_NOOP(AutoReinitSpan)
VirtualBoxBase *mObj;
bool mSucceeded : 1;
bool mOk : 1;
};
/**
* Smart class to enclose the state transition Ready->InUninit->NotReady,
* InitFailed->InUninit->NotReady.
*
* The purpose of this span is to protect object uninitialization.
*
* Instances must be created as a stack-based variable taking |this| pointer
* as the argument at the beginning of uninit() methods of VirtualBoxBase
* subclasses. When this variable is created it automatically places the
* object to the InUninit state, unless it is already in the NotReady state
* as indicated by #uninitDone() returning |true|. In the latter case, the
* uninit() method must immediately return because there should be nothing
* to uninitialize.
*
* When this variable goes out of scope (i.e. gets destroyed), it places the
* object to NotReady state.
*
* A typical usage pattern is:
* <code>
* void Component::uninit()
* {
* AutoUninitSpan autoUninitSpan(this);
* if (autoUninitSpan.uninitDone())
* return;
* ...
* }
* </code>
*
* @note The constructor of this class blocks the current thread execution
* until the number of callers added to the object using
* ObjectState::addCaller() or AutoCaller drops to zero. For this reason,
* it is forbidden to create instances of this class (or call uninit())
* within the AutoCaller or ObjectState::addCaller() scope because it is
* a guaranteed deadlock.
*
* @note Never create instances of this class outside uninit() methods and
* never pass anything other than |this| as the argument to the
* constructor!
*/
class AutoUninitSpan
{
public:
AutoUninitSpan(VirtualBoxBase *aObj);
~AutoUninitSpan();
/** |true| when uninit() is called as a result of init() failure */
bool initFailed() { return mInitFailed; }
/** |true| when uninit() has already been called (so the object is NotReady) */
bool uninitDone() { return mUninitDone; }
void setSucceeded();
private:
DECLARE_CLS_COPY_CTOR_ASSIGN_NOOP(AutoUninitSpan)
DECLARE_CLS_NEW_DELETE_NOOP(AutoUninitSpan)
VirtualBoxBase *mObj;
bool mInitFailed : 1;
bool mUninitDone : 1;
};
#endif // !____H_AUTOCALLER