renderspu.h revision d800c4d5127fc4b317658e72babf7f69f912dba2
/* Copyright (c) 2001, Stanford University
* All rights reserved.
*
* See the file LICENSE.txt for information on redistributing this software.
*/
#ifndef CR_RENDERSPU_H
#define CR_RENDERSPU_H
#ifdef WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define RENDER_APIENTRY __stdcall
#define snprintf _snprintf
#elif defined(DARWIN)
# ifndef VBOX_WITH_COCOA_QT
# include <AGL/AGL.h>
# else
# include "renderspu_cocoa_helper.h"
# endif
#define RENDER_APIENTRY
#else
#include <GL/glx.h>
#define RENDER_APIENTRY
#endif
#include "cr_threads.h"
#include "cr_spu.h"
#include "cr_hash.h"
#include "cr_server.h"
#include "cr_blitter.h"
#include "cr_compositor.h"
#include <iprt/cdefs.h>
#include <iprt/critsect.h>
#if defined(GLX) /* @todo: unify windows and glx thread creation code */
#include <iprt/thread.h>
#include <iprt/semaphore.h>
/* special window id used for representing the command window CRWindowInfo */
#define CR_RENDER_WINCMD_ID (INT32_MAX-2)
AssertCompile(CR_RENDER_WINCMD_ID != CR_RENDER_DEFAULT_WINDOW_ID);
/* CRHashTable is using unsigned long keys, we use it to trore X Window -> CRWindowInfo association */
AssertCompile(sizeof (Window) == sizeof (unsigned long));
#endif
#define MAX_VISUALS 32
#ifdef RT_OS_DARWIN
# ifndef VBOX_WITH_COCOA_QT
enum
{
/* Event classes */
kEventClassVBox = 'vbox',
/* Event kinds */
kEventVBoxShowWindow = 'swin',
kEventVBoxHideWindow = 'hwin',
kEventVBoxMoveWindow = 'mwin',
kEventVBoxResizeWindow = 'rwin',
kEventVBoxDisposeWindow = 'dwin',
kEventVBoxUpdateDock = 'udck',
kEventVBoxUpdateContext = 'uctx',
kEventVBoxBoundsChanged = 'bchg'
};
pascal OSStatus windowEvtHndlr(EventHandlerCallRef myHandler, EventRef event, void* userData);
# endif
#endif /* RT_OS_DARWIN */
/**
* Visual info
*/
typedef struct {
GLbitfield visAttribs;
const char *displayName;
#if defined(WINDOWS)
// HDC device_context;
#elif defined(DARWIN)
# ifndef VBOX_WITH_COCOA_QT
WindowRef window;
# endif
#elif defined(GLX)
Display *dpy;
XVisualInfo *visual;
#ifdef GLX_VERSION_1_3
GLXFBConfig fbconfig;
#endif /* GLX_VERSION_1_3 */
#endif
} VisualInfo;
/**
* Window info
*/
typedef struct WindowInfo {
int x, y;
// int width, height;
// int id; /**< integer window ID */
CR_BLITTER_WINDOW BltInfo;
VisualInfo *visual;
volatile uint32_t cRefs;
GLboolean mapPending;
GLboolean visible;
GLboolean everCurrent; /**< has this window ever been bound? */
char *title;
const VBOXVR_SCR_COMPOSITOR *pCompositor;
/* the composotor lock is used to synchronize the current compositor access,
* i.e. the compositor can be accessed by a gui refraw thread,
* while chromium thread might try to set a new compositor
* note that the compositor internally has its own lock to be used for accessing its data
* see CrVrScrCompositorLock/Unlock; renderspu and crserverlib would use it for compositor data access */
RTCRITSECT CompositorLock;
PCR_BLITTER pBlitter;
#if defined(WINDOWS)
HDC nativeWindow; /**< for render_to_app_window */
HWND hWnd;
HDC device_context;
HDC redraw_device_context;
HRGN hRgn;
#elif defined(DARWIN)
# ifndef VBOX_WITH_COCOA_QT
WindowRef window;
WindowRef nativeWindow; /**< for render_to_app_window */
WindowRef appWindow;
EventHandlerUPP event_handler;
GLint bufferName;
AGLContext dummyContext;
RgnHandle hVisibleRegion;
/* unsigned long context_ptr; */
# else
NativeNSViewRef window;
NativeNSViewRef nativeWindow; /**< for render_to_app_window */
NativeNSOpenGLContextRef *currentCtx;
# endif
#elif defined(GLX)
Window window;
Window nativeWindow; /**< for render_to_app_window */
Window appWindow; /**< Same as nativeWindow but for garbage collections purposes */
#endif
int nvSwapGroup;
#ifdef USE_OSMESA
GLubyte *buffer; /**< for rendering to off screen buffer. */
int in_buffer_width;
int in_buffer_height;
#endif
} WindowInfo;
/**
* Context Info
*/
typedef struct _ContextInfo {
// int id; /**< integer context ID */
CR_BLITTER_CONTEXT BltInfo;
VisualInfo *visual;
GLboolean everCurrent;
GLboolean haveWindowPosARB;
WindowInfo *currentWindow;
#if defined(WINDOWS)
HGLRC hRC;
#elif defined(DARWIN)
# ifndef VBOX_WITH_COCOA_QT
AGLContext context;
# else
NativeNSOpenGLContextRef context;
# endif
#elif defined(GLX)
GLXContext context;
#endif
struct _ContextInfo *shared;
char *extensionString;
volatile uint32_t cRefs;
} ContextInfo;
/**
* Barrier info
*/
typedef struct {
CRbarrier barrier;
GLuint count;
} Barrier;
#ifdef GLX
typedef enum
{
CR_RENDER_WINCMD_TYPE_UNDEFINED = 0,
/* create the window (not used for now) */
CR_RENDER_WINCMD_TYPE_WIN_CREATE,
/* destroy the window (not used for now) */
CR_RENDER_WINCMD_TYPE_WIN_DESTROY,
/* notify the WinCmd thread about window creation */
CR_RENDER_WINCMD_TYPE_WIN_ON_CREATE,
/* notify the WinCmd thread about window destroy */
CR_RENDER_WINCMD_TYPE_WIN_ON_DESTROY,
/* nop used to synchronize with the WinCmd thread */
CR_RENDER_WINCMD_TYPE_NOP,
/* exit Win Cmd thread */
CR_RENDER_WINCMD_TYPE_EXIT,
} CR_RENDER_WINCMD_TYPE;
typedef struct CR_RENDER_WINCMD
{
/* command type */
CR_RENDER_WINCMD_TYPE enmCmd;
/* command result */
int rc;
/* valid for WIN_CREATE & WIN_DESTROY only */
WindowInfo *pWindow;
} CR_RENDER_WINCMD, *PCR_RENDER_WINCMD;
#endif
#ifdef RT_OS_DARWIN
typedef void (*PFNDELETE_OBJECT)(GLhandleARB obj);
typedef void (*PFNGET_ATTACHED_OBJECTS)( GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj );
typedef GLhandleARB (*PFNGET_HANDLE)(GLenum pname);
typedef void (*PFNGET_INFO_LOG)( GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog );
typedef void (*PFNGET_OBJECT_PARAMETERFV)( GLhandleARB obj, GLenum pname, GLfloat * params );
typedef void (*PFNGET_OBJECT_PARAMETERIV)( GLhandleARB obj, GLenum pname, GLint * params );
#endif
typedef DECLCALLBACKPTR(void, PFNVCRSERVER_CLIENT_CALLOUT_CB)(void *pvCb);
typedef DECLCALLBACKPTR(void, PFNVCRSERVER_CLIENT_CALLOUT)(PFNVCRSERVER_CLIENT_CALLOUT_CB pfnCb, void*pvCb);
/**
* Renderspu state info
*/
typedef struct {
SPUDispatchTable self;
int id;
/** config options */
/*@{*/
char *window_title;
int defaultX, defaultY;
unsigned int defaultWidth, defaultHeight;
int default_visual;
int use_L2;
int fullscreen, ontop;
char display_string[100];
#if defined(GLX)
int try_direct;
int force_direct;
int sync;
#endif
int render_to_app_window;
int render_to_crut_window;
int crut_drawable;
int resizable;
int use_lut8, lut8[3][256];
int borderless;
int nvSwapGroup;
int ignore_papi;
int ignore_window_moves;
int pbufferWidth, pbufferHeight;
int use_glxchoosevisual;
int draw_bbox;
/*@}*/
CRServer *server;
int gather_port;
int gather_userbuf_size;
CRConnection **gather_conns;
GLint drawCursor;
GLint cursorX, cursorY;
int numVisuals;
VisualInfo visuals[MAX_VISUALS];
CRHashTable *windowTable;
CRHashTable *contextTable;
CRHashTable *dummyWindowTable;
ContextInfo *defaultSharedContext;
#ifndef CHROMIUM_THREADSAFE
ContextInfo *currentContext;
#endif
crOpenGLInterface ws; /**< Window System interface */
CRHashTable *barrierHash;
int is_swap_master, num_swap_clients;
int swap_mtu;
char *swap_master_url;
CRConnection **swap_conns;
SPUDispatchTable blitterDispatch;
CRHashTable *blitterTable;
PFNVCRSERVER_CLIENT_CALLOUT pfnClientCallout;
#ifdef USE_OSMESA
/** Off screen rendering hooks. */
int use_osmesa;
OSMesaContext (*OSMesaCreateContext)( GLenum format, OSMesaContext sharelist );
GLboolean (* OSMesaMakeCurrent)( OSMesaContext ctx,
GLubyte *buffer,
GLenum type,
GLsizei width,
GLsizei height );
void (*OSMesaDestroyContext)( OSMesaContext ctx );
#endif
#if defined(GLX)
RTTHREAD hWinCmdThread;
VisualInfo WinCmdVisual;
WindowInfo WinCmdWindow;
RTSEMEVENT hWinCmdCompleteEvent;
/* display connection used to send data to the WinCmd thread */
Display *pCommunicationDisplay;
Atom WinCmdAtom;
/* X Window -> CRWindowInfo table */
CRHashTable *pWinToInfoTable;
#endif
#ifdef RT_OS_WINDOWS
DWORD dwWinThreadId;
HANDLE hWinThreadReadyEvent;
#endif
#ifdef RT_OS_DARWIN
# ifdef VBOX_WITH_COCOA_QT
PFNDELETE_OBJECT pfnDeleteObject;
PFNGET_ATTACHED_OBJECTS pfnGetAttachedObjects;
PFNGET_HANDLE pfnGetHandle;
PFNGET_INFO_LOG pfnGetInfoLog;
PFNGET_OBJECT_PARAMETERFV pfnGetObjectParameterfv;
PFNGET_OBJECT_PARAMETERIV pfnGetObjectParameteriv;
CR_GLSL_CACHE GlobalShaders;
# else
RgnHandle hRootVisibleRegion;
RTSEMFASTMUTEX syncMutex;
EventHandlerUPP hParentEventHandler;
WindowGroupRef pParentGroup;
WindowGroupRef pMasterGroup;
GLint currentBufferName;
uint64_t uiDockUpdateTS;
bool fInit;
# endif
#endif /* RT_OS_DARWIN */
/* If TRUE, render should tell window server to prevent artificial content
* up-scaling when displayed on HiDPI monitor. */
bool fUnscaledHiDPI;
} RenderSPU;
#ifdef RT_OS_WINDOWS
/* Asks window thread to create new window.
msg.lParam - holds pointer to CREATESTRUCT structure
note that lpCreateParams is used to specify address to store handle of created window
msg.wParam - unused, should be NULL
*/
#define WM_VBOX_RENDERSPU_CREATE_WINDOW (WM_APP+1)
typedef struct _VBOX_RENDERSPU_DESTROY_WINDOW {
HWND hWnd; /* handle to window to destroy */
} VBOX_RENDERSPU_DESTROY_WINDOW;
/* Asks window thread to destroy previously created window.
msg.lParam - holds pointer to RENDERSPU_VBOX_WINDOW_DESTROY structure
msg.wParam - unused, should be NULL
*/
#define WM_VBOX_RENDERSPU_DESTROY_WINDOW (WM_APP+2)
#endif
extern RenderSPU render_spu;
/* @todo remove this hack */
extern uint64_t render_spu_parent_window_id;
#ifdef CHROMIUM_THREADSAFE
extern CRtsd _RenderTSD;
#define GET_CONTEXT_VAL() ((ContextInfo *) crGetTSD(&_RenderTSD))
#define SET_CONTEXT_VAL(_v) do { \
crSetTSD(&_RenderTSD, (_v)); \
} while (0)
#else
#define GET_CONTEXT_VAL() (render_spu.currentContext)
#define SET_CONTEXT_VAL(_v) do { \
render_spu.currentContext = (_v); \
} while (0)
#endif
#define GET_CONTEXT(T) ContextInfo *T = GET_CONTEXT_VAL()
extern void renderspuSetDefaultSharedContext(ContextInfo *pCtx);
extern void renderspuSetVBoxConfiguration( RenderSPU *spu );
extern void renderspuMakeVisString( GLbitfield visAttribs, char *s );
extern VisualInfo *renderspuFindVisual(const char *displayName, GLbitfield visAttribs );
extern GLboolean renderspu_SystemInitVisual( VisualInfo *visual );
extern GLboolean renderspu_SystemCreateContext( VisualInfo *visual, ContextInfo *context, ContextInfo *sharedContext );
extern void renderspu_SystemDestroyContext( ContextInfo *context );
extern GLboolean renderspu_SystemCreateWindow( VisualInfo *visual, GLboolean showIt, WindowInfo *window );
extern GLboolean renderspu_SystemVBoxCreateWindow( VisualInfo *visual, GLboolean showIt, WindowInfo *window );
extern void renderspu_SystemDestroyWindow( WindowInfo *window );
extern void renderspu_SystemWindowSize( WindowInfo *window, GLint w, GLint h );
extern void renderspu_SystemGetWindowGeometry( WindowInfo *window, GLint *x, GLint *y, GLint *w, GLint *h );
extern void renderspu_SystemGetMaxWindowSize( WindowInfo *window, GLint *w, GLint *h );
extern void renderspu_SystemWindowPosition( WindowInfo *window, GLint x, GLint y );
extern void renderspu_SystemWindowVisibleRegion(WindowInfo *window, GLint cRects, const GLint* pRects);
extern GLboolean renderspu_SystemWindowNeedEmptyPresent(WindowInfo *window);
extern int renderspu_SystemInit();
extern int renderspu_SystemTerm();
extern void renderspu_SystemDefaultSharedContextChanged(ContextInfo *fromContext, ContextInfo *toContext);
extern void renderspu_SystemShowWindow( WindowInfo *window, GLboolean showIt );
extern void renderspu_SystemMakeCurrent( WindowInfo *window, GLint windowInfor, ContextInfo *context );
extern void renderspu_SystemSwapBuffers( WindowInfo *window, GLint flags );
extern void renderspu_SystemReparentWindow(WindowInfo *window);
extern void renderspu_SystemVBoxPresentComposition( WindowInfo *window, const struct VBOXVR_SCR_COMPOSITOR_ENTRY *pChangedEntry );
uint32_t renderspu_SystemPostprocessFunctions(SPUNamedFunctionTable *aFunctions, uint32_t cFunctions, uint32_t cTable);
extern void renderspu_GCWindow(void);
extern int renderspuCreateFunctions( SPUNamedFunctionTable table[] );
extern GLboolean renderspuVBoxCompositorSet( WindowInfo *window, const struct VBOXVR_SCR_COMPOSITOR * pCompositor);
extern void renderspuVBoxCompositorClearAll();
extern int renderspuVBoxCompositorLock(WindowInfo *window, const struct VBOXVR_SCR_COMPOSITOR **ppCompositor);
extern int renderspuVBoxCompositorUnlock(WindowInfo *window);
extern const struct VBOXVR_SCR_COMPOSITOR * renderspuVBoxCompositorAcquire( WindowInfo *window);
extern int renderspuVBoxCompositorTryAcquire(WindowInfo *window, const struct VBOXVR_SCR_COMPOSITOR **ppCompositor);
extern void renderspuVBoxCompositorRelease( WindowInfo *window);
extern void renderspuVBoxPresentCompositionGeneric( WindowInfo *window, const struct VBOXVR_SCR_COMPOSITOR * pCompositor,
const struct VBOXVR_SCR_COMPOSITOR_ENTRY *pChangedEntry, int32_t i32MakeCurrentUserData,
bool fRedraw);
extern PCR_BLITTER renderspuVBoxPresentBlitterGet( WindowInfo *window );
void renderspuVBoxPresentBlitterCleanup( WindowInfo *window );
extern int renderspuVBoxPresentBlitterEnter( PCR_BLITTER pBlitter, int32_t i32MakeCurrentUserData );
extern PCR_BLITTER renderspuVBoxPresentBlitterGetAndEnter( WindowInfo *window, int32_t i32MakeCurrentUserData, bool fRedraw );
extern PCR_BLITTER renderspuVBoxPresentBlitterEnsureCreated( WindowInfo *window, int32_t i32MakeCurrentUserData );
WindowInfo* renderspuWinCreate(GLint visBits, GLint id);
void renderspuWinTermOnShutdown(WindowInfo *window);
void renderspuWinTerm( WindowInfo *window );
void renderspuWinCleanup(WindowInfo *window);
void renderspuWinDestroy(WindowInfo *window);
GLboolean renderspuWinInitWithVisual( WindowInfo *window, VisualInfo *visual, GLboolean showIt, GLint id );
GLboolean renderspuWinInit(WindowInfo *pWindow, const char *dpyName, GLint visBits, GLint id);
DECLINLINE(void) renderspuWinRetain(WindowInfo *window)
{
ASMAtomicIncU32(&window->cRefs);
}
DECLINLINE(bool) renderspuWinIsTermed(WindowInfo *window)
{
return window->BltInfo.Base.id < 0;
}
DECLINLINE(void) renderspuWinRelease(WindowInfo *window)
{
uint32_t cRefs = ASMAtomicDecU32(&window->cRefs);
if (!cRefs)
{
renderspuWinDestroy(window);
}
}
extern WindowInfo* renderspuGetDummyWindow(GLint visBits);
extern void renderspuPerformMakeCurrent(WindowInfo *window, GLint nativeWindow, ContextInfo *context);
extern GLboolean renderspuInitVisual(VisualInfo *pVisInfo, const char *displayName, GLbitfield visAttribs);
extern void renderspuVBoxCompositorBlit ( const struct VBOXVR_SCR_COMPOSITOR * pCompositor, PCR_BLITTER pBlitter);
extern void renderspuVBoxCompositorBlitStretched ( const struct VBOXVR_SCR_COMPOSITOR * pCompositor, PCR_BLITTER pBlitter, GLfloat scaleX, GLfloat scaleY);
extern GLint renderspuCreateContextEx(const char *dpyName, GLint visBits, GLint id, GLint shareCtx);
extern GLint renderspuWindowCreateEx( const char *dpyName, GLint visBits, GLint id );
extern GLint RENDER_APIENTRY renderspuWindowCreate( const char *dpyName, GLint visBits );
void RENDER_APIENTRY renderspuWindowDestroy( GLint win );
extern GLint RENDER_APIENTRY renderspuCreateContext( const char *dpyname, GLint visBits, GLint shareCtx );
extern void RENDER_APIENTRY renderspuMakeCurrent(GLint crWindow, GLint nativeWindow, GLint ctx);
extern void RENDER_APIENTRY renderspuSwapBuffers( GLint window, GLint flags );
extern uint32_t renderspuContextMarkDeletedAndRelease( ContextInfo *context );
int renderspuDefaultCtxInit();
void renderspuCleanupBase(bool fDeleteTables);
ContextInfo * renderspuDefaultSharedContextAcquire();
void renderspuDefaultSharedContextRelease(ContextInfo * pCtx);
uint32_t renderspuContextRelease(ContextInfo *context);
uint32_t renderspuContextRetain(ContextInfo *context);
bool renderspuCalloutAvailable();
bool renderspuCalloutClient(PFNVCRSERVER_CLIENT_CALLOUT_CB pfnCb, void *pvCb);
#ifdef __cplusplus
extern "C" {
#endif
DECLEXPORT(void) renderspuSetWindowId(uint64_t winId);
DECLEXPORT(void) renderspuReparentWindow(GLint window);
DECLEXPORT(void) renderspuSetUnscaledHiDPI(bool fEnable);
#ifdef __cplusplus
}
#endif
#endif /* CR_RENDERSPU_H */