server_muralfbo.c revision dea65cada3ff5e4b07cfacd85d96b389cdfdff05
/* $Id$ */
/** @file
* VBox crOpenGL: Window to FBO redirect support.
*/
/*
* Copyright (C) 2010 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#include "server.h"
#include "cr_string.h"
#include "cr_mem.h"
#include "render/renderspu.h"
static int crServerGetPointScreen(GLint x, GLint y)
{
int i;
for (i=0; i<cr_server.screenCount; ++i)
{
if ((x>=cr_server.screen[i].x && x<cr_server.screen[i].x+(int)cr_server.screen[i].w)
&& (y>=cr_server.screen[i].y && y<cr_server.screen[i].y+(int)cr_server.screen[i].h))
{
return i;
}
}
return -1;
}
static GLboolean crServerMuralCoverScreen(CRMuralInfo *mural, int sId)
{
return mural->gX < cr_server.screen[sId].x
&& mural->gX+(int)mural->width > cr_server.screen[sId].x+(int)cr_server.screen[sId].w
&& mural->gY < cr_server.screen[sId].y
&& mural->gY+(int)mural->height > cr_server.screen[sId].y+(int)cr_server.screen[sId].h;
}
void crServerCheckMuralGeometry(CRMuralInfo *mural)
{
int tlS, brS, trS, blS;
int overlappingScreenCount, primaryS, i;
if (cr_server.screenCount<2 && !cr_server.bForceOffscreenRendering)
{
CRASSERT(cr_server.screenCount>0);
mural->hX = mural->gX-cr_server.screen[0].x;
mural->hY = mural->gY-cr_server.screen[0].y;
cr_server.head_spu->dispatch_table.WindowPosition(mural->spuWindow, mural->hX, mural->hY);
return;
}
tlS = crServerGetPointScreen(mural->gX, mural->gY);
brS = crServerGetPointScreen(mural->gX+mural->width-1, mural->gY+mural->height-1);
if (tlS==brS && tlS>=0)
{
overlappingScreenCount = 1;
primaryS = tlS;
}
else
{
trS = crServerGetPointScreen(mural->gX+mural->width-1, mural->gY);
blS = crServerGetPointScreen(mural->gX, mural->gY+mural->height-1);
primaryS = -1; overlappingScreenCount = 0;
for (i=0; i<cr_server.screenCount; ++i)
{
if ((i==tlS) || (i==brS) || (i==trS) || (i==blS)
|| crServerMuralCoverScreen(mural, i))
{
overlappingScreenCount++;
primaryS = primaryS<0 ? i:primaryS;
}
}
if (!overlappingScreenCount)
{
primaryS = 0;
}
}
if (primaryS!=mural->screenId)
{
mural->screenId = primaryS;
renderspuSetWindowId(cr_server.screen[primaryS].winID);
renderspuReparentWindow(mural->spuWindow);
renderspuSetWindowId(cr_server.screen[0].winID);
}
mural->hX = mural->gX-cr_server.screen[primaryS].x;
mural->hY = mural->gY-cr_server.screen[primaryS].y;
if (overlappingScreenCount<2 && !cr_server.bForceOffscreenRendering)
{
if (mural->bUseFBO)
{
crServerRedirMuralFBO(mural, GL_FALSE);
crServerDeleteMuralFBO(mural);
}
cr_server.head_spu->dispatch_table.WindowPosition(mural->spuWindow, mural->hX, mural->hY);
}
else
{
if (!mural->bUseFBO)
{
crServerRedirMuralFBO(mural, GL_TRUE);
}
else
{
if (mural->width!=mural->fboWidth
|| mural->height!=mural->height)
{
crServerRedirMuralFBO(mural, GL_FALSE);
crServerDeleteMuralFBO(mural);
crServerRedirMuralFBO(mural, GL_TRUE);
}
}
if (!mural->bUseFBO)
{
cr_server.head_spu->dispatch_table.WindowPosition(mural->spuWindow, mural->hX, mural->hY);
}
}
}
GLboolean crServerSupportRedirMuralFBO(void)
{
const GLubyte* pExt = cr_server.head_spu->dispatch_table.GetString(GL_REAL_EXTENSIONS);
return ( NULL!=crStrstr((const char*)pExt, "GL_ARB_framebuffer_object")
|| NULL!=crStrstr((const char*)pExt, "GL_EXT_framebuffer_object"))
&& NULL!=crStrstr((const char*)pExt, "GL_ARB_texture_non_power_of_two");
}
void crServerRedirMuralFBO(CRMuralInfo *mural, GLboolean redir)
{
if (redir)
{
if (!crServerSupportRedirMuralFBO())
{
crWarning("FBO not supported, can't redirect window output");
return;
}
cr_server.head_spu->dispatch_table.WindowShow(mural->spuWindow, GL_FALSE);
if (mural->idFBO==0)
{
crServerCreateMuralFBO(mural);
}
if (!crStateGetCurrent()->framebufferobject.drawFB)
{
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mural->idFBO);
}
}
else
{
cr_server.head_spu->dispatch_table.WindowShow(mural->spuWindow, mural->bVisible);
if (mural->bUseFBO && crServerSupportRedirMuralFBO()
&& !crStateGetCurrent()->framebufferobject.drawFB)
{
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
}
mural->bUseFBO = redir;
}
void crServerCreateMuralFBO(CRMuralInfo *mural)
{
CRContext *ctx = crStateGetCurrent();
GLuint uid;
GLenum status;
SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
CRASSERT(mural->idFBO==0);
/*Color texture*/
gl->GenTextures(1, &mural->idColorTex);
gl->BindTexture(GL_TEXTURE_2D, mural->idColorTex);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
if (crStateIsBufferBound(GL_PIXEL_UNPACK_BUFFER_ARB))
{
gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mural->width, mural->height,
0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
/*Depth&Stencil*/
gl->GenRenderbuffersEXT(1, &mural->idDepthStencilRB);
gl->BindRenderbufferEXT(GL_RENDERBUFFER_EXT, mural->idDepthStencilRB);
gl->RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT,
mural->width, mural->height);
/*FBO*/
gl->GenFramebuffersEXT(1, &mural->idFBO);
gl->BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mural->idFBO);
gl->FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, mural->idColorTex, 0);
gl->FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, mural->idDepthStencilRB);
gl->FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, mural->idDepthStencilRB);
status = gl->CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status!=GL_FRAMEBUFFER_COMPLETE_EXT)
{
crWarning("FBO status(0x%x) isn't complete", status);
}
mural->fboWidth = mural->width;
mural->fboHeight = mural->height;
/*PBO*/
if (cr_server.bUsePBOForReadback)
{
gl->GenBuffersARB(1, &mural->idPBO);
gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, mural->idPBO);
gl->BufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, mural->width*mural->height*4, 0, GL_STREAM_READ_ARB);
gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, ctx->bufferobject.packBuffer->hwid);
if (!mural->idPBO)
{
crWarning("PBO create failed");
}
}
/*Restore gl state*/
uid = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid;
gl->BindTexture(GL_TEXTURE_2D, uid);
uid = ctx->framebufferobject.renderbuffer ? ctx->framebufferobject.renderbuffer->hwid:0;
gl->BindRenderbufferEXT(GL_RENDERBUFFER_EXT, uid);
uid = ctx->framebufferobject.drawFB ? ctx->framebufferobject.drawFB->hwid:0;
gl->BindFramebufferEXT(GL_FRAMEBUFFER_EXT, uid);
if (crStateIsBufferBound(GL_PIXEL_UNPACK_BUFFER_ARB))
{
gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, ctx->bufferobject.unpackBuffer->hwid);
}
}
void crServerDeleteMuralFBO(CRMuralInfo *mural)
{
CRASSERT(!mural->bUseFBO);
if (mural->idFBO!=0)
{
cr_server.head_spu->dispatch_table.DeleteTextures(1, &mural->idColorTex);
cr_server.head_spu->dispatch_table.DeleteRenderbuffersEXT(1, &mural->idDepthStencilRB);
cr_server.head_spu->dispatch_table.DeleteFramebuffersEXT(1, &mural->idFBO);
mural->idFBO = 0;
mural->idColorTex = 0;
mural->idDepthStencilRB = 0;
}
if (mural->idPBO!=0)
{
CRASSERT(cr_server.bUsePBOForReadback);
cr_server.head_spu->dispatch_table.DeleteBuffersARB(1, &mural->idPBO);
mural->idPBO = 0;
}
}
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
static GLboolean crServerIntersectRect(CRrecti *a, CRrecti *b, CRrecti *rect)
{
CRASSERT(a && b && rect);
rect->x1 = MAX(a->x1, b->x1);
rect->x2 = MIN(a->x2, b->x2);
rect->y1 = MAX(a->y1, b->y1);
rect->y2 = MIN(a->y2, b->y2);
return (rect->x2>rect->x1) && (rect->y2>rect->y1);
}
static GLboolean crServerIntersectScreen(CRMuralInfo *mural, int sId, CRrecti *rect)
{
rect->x1 = MAX(mural->gX, cr_server.screen[sId].x);
rect->x2 = MIN(mural->gX+(int)mural->fboWidth, cr_server.screen[sId].x+(int)cr_server.screen[sId].w);
rect->y1 = MAX(mural->gY, cr_server.screen[sId].y);
rect->y2 = MIN(mural->gY+(int)mural->fboHeight, cr_server.screen[sId].y+(int)cr_server.screen[sId].h);
return (rect->x2>rect->x1) && (rect->y2>rect->y1);
}
static void crServerCopySubImage(char *pDst, char* pSrc, CRrecti *pRect, int srcWidth, int srcHeight)
{
int i;
int dstrowsize = 4*(pRect->x2-pRect->x1);
int srcrowsize = 4*srcWidth;
int height = pRect->y2-pRect->y1;
pSrc += 4*pRect->x1 + srcrowsize*(srcHeight-1-pRect->y1);
for (i=0; i<height; ++i)
{
crMemcpy(pDst, pSrc, dstrowsize);
pSrc -= srcrowsize;
pDst += dstrowsize;
}
}
static void crServerTransformRect(CRrecti *pDst, CRrecti *pSrc, int dx, int dy)
{
pDst->x1 = pSrc->x1+dx;
pDst->x2 = pSrc->x2+dx;
pDst->y1 = pSrc->y1+dy;
pDst->y2 = pSrc->y2+dy;
}
void crServerPresentFBO(CRMuralInfo *mural)
{
char *pixels=NULL, *tmppixels;
GLuint uid;
int i, j;
CRrecti rect, rectwr, sectr;
GLboolean bUsePBO;
CRContext *ctx = crStateGetCurrent();
CRASSERT(cr_server.pfnPresentFBO);
if (!mural->bVisible)
{
return;
}
if (!mural->width || !mural->height)
{
return;
}
if (cr_server.bUsePBOForReadback && !mural->idPBO)
{
crWarning("Mural doesn't have PBO even though bUsePBOForReadback is set!");
}
bUsePBO = cr_server.bUsePBOForReadback && mural->idPBO;
cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, mural->idColorTex);
if (bUsePBO)
{
CRASSERT(mural->idPBO);
cr_server.head_spu->dispatch_table.BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, mural->idPBO);
}
else
{
if (crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
{
cr_server.head_spu->dispatch_table.BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
}
pixels = crAlloc(4*mural->fboWidth*mural->fboHeight);
if (!pixels)
{
crWarning("Out of memory in crServerPresentFBO");
return;
}
}
/*read the texture, note pixels are NULL for PBO case as it's offset in the buffer*/
cr_server.head_spu->dispatch_table.GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, pixels);
/*restore gl state*/
uid = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid;
cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, uid);
if (bUsePBO)
{
pixels = cr_server.head_spu->dispatch_table.MapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
if (!pixels)
{
crWarning("Failed to MapBuffer in crServerPresentFBO");
return;
}
}
for (i=0; i<cr_server.screenCount; ++i)
{
if (crServerIntersectScreen(mural, i, &rect))
{
/* rect in window relative coords */
crServerTransformRect(&rectwr, &rect, -mural->gX, -mural->gY);
if (!mural->pVisibleRects)
{
/*we don't get any rects info for guest compiz windows, so we treat windows as visible unless explicitly received 0 visible rects*/
if (!mural->bReceivedRects)
{
tmppixels = crAlloc(4*(rect.x2-rect.x1)*(rect.y2-rect.y1));
if (!tmppixels)
{
crWarning("Out of memory in crServerPresentFBO");
crFree(pixels);
return;
}
crServerCopySubImage(tmppixels, pixels, &rectwr, mural->fboWidth, mural->fboHeight);
/*Note: pfnPresentFBO would free tmppixels*/
cr_server.pfnPresentFBO(tmppixels, i, rect.x1-cr_server.screen[i].x, rect.y1-cr_server.screen[i].y, rect.x2-rect.x1, rect.y2-rect.y1);
}
}
else
{
for (j=0; j<mural->cVisibleRects; ++j)
{
if (crServerIntersectRect(&rectwr, (CRrecti*) &mural->pVisibleRects[4*j], &sectr))
{
tmppixels = crAlloc(4*(sectr.x2-sectr.x1)*(sectr.y2-sectr.y1));
if (!tmppixels)
{
crWarning("Out of memory in crServerPresentFBO");
crFree(pixels);
return;
}
crServerCopySubImage(tmppixels, pixels, &sectr, mural->fboWidth, mural->fboHeight);
/*Note: pfnPresentFBO would free tmppixels*/
cr_server.pfnPresentFBO(tmppixels, i,
sectr.x1+mural->gX-cr_server.screen[i].x,
sectr.y1+mural->gY-cr_server.screen[i].y,
sectr.x2-sectr.x1, sectr.y2-sectr.y1);
}
}
}
}
}
if (bUsePBO)
{
cr_server.head_spu->dispatch_table.UnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
cr_server.head_spu->dispatch_table.BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, ctx->bufferobject.packBuffer->hwid);
}
else
{
crFree(pixels);
if (crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
{
cr_server.head_spu->dispatch_table.BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, ctx->bufferobject.packBuffer->hwid);
}
}
}
GLboolean crServerIsRedirectedToFBO()
{
return cr_server.curClient
&& cr_server.curClient->currentMural
&& cr_server.curClient->currentMural->bUseFBO;
}