server_misc.c revision e20b6c04833c7afc840681167235afc1e1376f34
/* Copyright (c) 2001, Stanford University
* All rights reserved
*
* See the file LICENSE.txt for information on redistributing this software.
*/
#include "server_dispatch.h"
#include "server.h"
#include "cr_error.h"
#include "cr_mem.h"
#include "cr_string.h"
#include "cr_pixeldata.h"
void SERVER_DISPATCH_APIENTRY crServerDispatchSelectBuffer( GLsizei size, GLuint *buffer )
{
(void) size;
(void) buffer;
crError( "Unsupported network glSelectBuffer call." );
}
void SERVER_DISPATCH_APIENTRY crServerDispatchGetChromiumParametervCR(GLenum target, GLuint index, GLenum type, GLsizei count, GLvoid *values)
{
GLubyte local_storage[4096];
GLint bytes = 0;
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
bytes = count * sizeof(GLbyte);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
bytes = count * sizeof(GLshort);
break;
case GL_INT:
case GL_UNSIGNED_INT:
bytes = count * sizeof(GLint);
break;
case GL_FLOAT:
bytes = count * sizeof(GLfloat);
break;
case GL_DOUBLE:
bytes = count * sizeof(GLdouble);
break;
default:
crError("Bad type in crServerDispatchGetChromiumParametervCR");
}
CRASSERT(bytes >= 0);
CRASSERT(bytes < 4096);
switch (target)
{
case GL_DBG_CHECK_BREAK_CR:
{
if (bytes > 0)
{
GLubyte *pbRc = local_storage;
GLuint *puRc = (GLuint *)(bytes >=4 ? local_storage : NULL);
int rc;
memset(local_storage, 0, bytes);
if (cr_server.RcToGuestOnce)
{
rc = cr_server.RcToGuestOnce;
cr_server.RcToGuestOnce = 0;
}
else
{
rc = cr_server.RcToGuest;
}
if (puRc)
*puRc = rc;
else
*pbRc = !!rc;
}
else
{
crWarning("zero bytes for GL_DBG_CHECK_BREAK_CR");
}
break;
}
default:
cr_server.head_spu->dispatch_table.GetChromiumParametervCR( target, index, type, count, local_storage );
break;
}
crServerReturnValue( local_storage, bytes );
}
void SERVER_DISPATCH_APIENTRY crServerDispatchChromiumParametervCR(GLenum target, GLenum type, GLsizei count, const GLvoid *values)
{
CRMuralInfo *mural = cr_server.curClient->currentMural;
static int gather_connect_count = 0;
switch (target) {
case GL_SET_MAX_VIEWPORT_CR:
{
GLint *maxDims = (GLint *)values;
cr_server.limits.maxViewportDims[0] = maxDims[0];
cr_server.limits.maxViewportDims[1] = maxDims[1];
}
break;
case GL_TILE_INFO_CR:
/* message from tilesort SPU to set new tile bounds */
{
GLint numTiles, muralWidth, muralHeight, server, tiles;
GLint *tileBounds;
CRASSERT(count >= 4);
CRASSERT((count - 4) % 4 == 0); /* must be multiple of four */
CRASSERT(type == GL_INT);
numTiles = (count - 4) / 4;
tileBounds = (GLint *) values;
server = tileBounds[0];
muralWidth = tileBounds[1];
muralHeight = tileBounds[2];
tiles = tileBounds[3];
CRASSERT(tiles == numTiles);
tileBounds += 4; /* skip over header values */
/*crServerNewMuralTiling(mural, muralWidth, muralHeight, numTiles, tileBounds);
mural->viewportValidated = GL_FALSE;*/
}
break;
case GL_GATHER_DRAWPIXELS_CR:
if (cr_server.only_swap_once && cr_server.curClient != cr_server.clients[0])
break;
cr_server.head_spu->dispatch_table.ChromiumParametervCR( target, type, count, values );
break;
case GL_GATHER_CONNECT_CR:
/*
* We want the last connect to go through,
* otherwise we might deadlock in CheckWindowSize()
* in the readback spu
*/
gather_connect_count++;
if (cr_server.only_swap_once && (gather_connect_count != cr_server.numClients))
{
break;
}
cr_server.head_spu->dispatch_table.ChromiumParametervCR( target, type, count, values );
gather_connect_count = 0;
break;
case GL_SERVER_VIEW_MATRIX_CR:
/* Set this server's view matrix which will get premultiplied onto the
* modelview matrix. For non-planar tilesort and stereo.
*/
CRASSERT(count == 18);
CRASSERT(type == GL_FLOAT);
/* values[0] is the server index. Ignored here but used in tilesort SPU */
/* values[1] is the left/right eye index (0 or 1) */
{
const GLfloat *v = (const GLfloat *) values;
const int eye = v[1] == 0.0 ? 0 : 1;
crMatrixInitFromFloats(&cr_server.viewMatrix[eye], v + 2);
crDebug("Got GL_SERVER_VIEW_MATRIX_CR:\n"
" %f %f %f %f\n"
" %f %f %f %f\n"
" %f %f %f %f\n"
" %f %f %f %f",
cr_server.viewMatrix[eye].m00,
cr_server.viewMatrix[eye].m10,
cr_server.viewMatrix[eye].m20,
cr_server.viewMatrix[eye].m30,
cr_server.viewMatrix[eye].m01,
cr_server.viewMatrix[eye].m11,
cr_server.viewMatrix[eye].m21,
cr_server.viewMatrix[eye].m31,
cr_server.viewMatrix[eye].m02,
cr_server.viewMatrix[eye].m12,
cr_server.viewMatrix[eye].m22,
cr_server.viewMatrix[eye].m32,
cr_server.viewMatrix[eye].m03,
cr_server.viewMatrix[eye].m13,
cr_server.viewMatrix[eye].m23,
cr_server.viewMatrix[eye].m33);
}
cr_server.viewOverride = GL_TRUE;
break;
case GL_SERVER_PROJECTION_MATRIX_CR:
/* Set this server's projection matrix which will get replace the user's
* projection matrix. For non-planar tilesort and stereo.
*/
CRASSERT(count == 18);
CRASSERT(type == GL_FLOAT);
/* values[0] is the server index. Ignored here but used in tilesort SPU */
/* values[1] is the left/right eye index (0 or 1) */
{
const GLfloat *v = (const GLfloat *) values;
const int eye = v[1] == 0.0 ? 0 : 1;
crMatrixInitFromFloats(&cr_server.projectionMatrix[eye], v + 2);
crDebug("Got GL_SERVER_PROJECTION_MATRIX_CR:\n"
" %f %f %f %f\n"
" %f %f %f %f\n"
" %f %f %f %f\n"
" %f %f %f %f",
cr_server.projectionMatrix[eye].m00,
cr_server.projectionMatrix[eye].m10,
cr_server.projectionMatrix[eye].m20,
cr_server.projectionMatrix[eye].m30,
cr_server.projectionMatrix[eye].m01,
cr_server.projectionMatrix[eye].m11,
cr_server.projectionMatrix[eye].m21,
cr_server.projectionMatrix[eye].m31,
cr_server.projectionMatrix[eye].m02,
cr_server.projectionMatrix[eye].m12,
cr_server.projectionMatrix[eye].m22,
cr_server.projectionMatrix[eye].m32,
cr_server.projectionMatrix[eye].m03,
cr_server.projectionMatrix[eye].m13,
cr_server.projectionMatrix[eye].m23,
cr_server.projectionMatrix[eye].m33);
if (cr_server.projectionMatrix[eye].m33 == 0.0f) {
float x = cr_server.projectionMatrix[eye].m00;
float y = cr_server.projectionMatrix[eye].m11;
float a = cr_server.projectionMatrix[eye].m20;
float b = cr_server.projectionMatrix[eye].m21;
float c = cr_server.projectionMatrix[eye].m22;
float d = cr_server.projectionMatrix[eye].m32;
float znear = -d / (1.0f - c);
float zfar = (c - 1.0f) * znear / (c + 1.0f);
float left = znear * (a - 1.0f) / x;
float right = 2.0f * znear / x + left;
float bottom = znear * (b - 1.0f) / y;
float top = 2.0f * znear / y + bottom;
crDebug("Frustum: left, right, bottom, top, near, far: %f, %f, %f, %f, %f, %f", left, right, bottom, top, znear, zfar);
}
else {
/* Todo: Add debug output for orthographic projection*/
}
}
cr_server.projectionOverride = GL_TRUE;
break;
default:
/* Pass the parameter info to the head SPU */
cr_server.head_spu->dispatch_table.ChromiumParametervCR( target, type, count, values );
break;
}
}
void SERVER_DISPATCH_APIENTRY crServerDispatchChromiumParameteriCR(GLenum target, GLint value)
{
switch (target) {
case GL_SHARE_CONTEXT_RESOURCES_CR:
crStateShareContext(value);
break;
case GL_RCUSAGE_TEXTURE_SET_CR:
crStateSetTextureUsed(value, GL_TRUE);
break;
case GL_RCUSAGE_TEXTURE_CLEAR_CR:
crStateSetTextureUsed(value, GL_FALSE);
break;
case GL_SHARED_DISPLAY_LISTS_CR:
cr_server.sharedDisplayLists = value;
break;
case GL_SHARED_TEXTURE_OBJECTS_CR:
cr_server.sharedTextureObjects = value;
break;
case GL_SHARED_PROGRAMS_CR:
cr_server.sharedPrograms = value;
break;
case GL_SERVER_CURRENT_EYE_CR:
cr_server.currentEye = value ? 1 : 0;
break;
case GL_HOST_WND_CREATED_HIDDEN:
cr_server.bWindowsInitiallyHidden = value ? 1 : 0;
break;
default:
/* Pass the parameter info to the head SPU */
cr_server.head_spu->dispatch_table.ChromiumParameteriCR( target, value );
}
}
void SERVER_DISPATCH_APIENTRY crServerDispatchChromiumParameterfCR(GLenum target, GLfloat value)
{
switch (target) {
case GL_SHARED_DISPLAY_LISTS_CR:
cr_server.sharedDisplayLists = (int) value;
break;
case GL_SHARED_TEXTURE_OBJECTS_CR:
cr_server.sharedTextureObjects = (int) value;
break;
case GL_SHARED_PROGRAMS_CR:
cr_server.sharedPrograms = (int) value;
break;
default:
/* Pass the parameter info to the head SPU */
cr_server.head_spu->dispatch_table.ChromiumParameterfCR( target, value );
}
}
GLint crServerGenerateID(GLint *pCounter)
{
return (*pCounter)++;
}
/*#define CR_DUMP_BLITS*/
#ifdef CR_DUMP_BLITS
static int blitnum=0;
static int copynum=0;
#endif
# ifdef DEBUG_misha
//# define CR_CHECK_BLITS
# include <iprt/assert.h>
# undef CRASSERT /* iprt assert's int3 are inlined that is why are more convenient to use since they can be easily disabled individually */
# define CRASSERT Assert
# endif
void SERVER_DISPATCH_APIENTRY
crServerDispatchCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
/*@todo pbo/fbo disabled for now as it's slower, check on other gpus*/
static int siHavePBO = 0;
static int siHaveFBO = 0;
if ((target!=GL_TEXTURE_2D) || (height>=0))
{
cr_server.head_spu->dispatch_table.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
#ifdef CR_DUMP_BLITS
{
SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
void *img;
GLint w, h;
char fname[200];
copynum++;
gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
img = crAlloc(w*h*4);
CRASSERT(img);
gl->GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, img);
sprintf(fname, "copy_blit%i_copy_%i.tga", blitnum, copynum);
crDumpNamedTGA(fname, w, h, img);
crFree(img);
}
#endif
}
else /* negative height, means we have to Yinvert the source pixels while copying */
{
SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
if (siHavePBO<0)
{
const char *ext = (const char*)gl->GetString(GL_EXTENSIONS);
siHavePBO = crStrstr(ext, "GL_ARB_pixel_buffer_object") ? 1:0;
}
if (siHaveFBO<0)
{
const char *ext = (const char*)gl->GetString(GL_EXTENSIONS);
siHaveFBO = crStrstr(ext, "GL_EXT_framebuffer_object") ? 1:0;
}
if (siHavePBO==0 && siHaveFBO==0)
{
#if 1
GLint dRow, sRow;
for (dRow=yoffset, sRow=y-height-1; dRow<yoffset-height; dRow++, sRow--)
{
gl->CopyTexSubImage2D(target, level, xoffset, dRow, x, sRow, width, 1);
}
#else
{
GLint w, h, i;
char *img1, *img2, *sPtr, *dPtr;
CRContext *ctx = crStateGetCurrent();
w = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].width;
h = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].height;
img1 = crAlloc(4*w*h);
img2 = crAlloc(4*width*(-height));
CRASSERT(img1 && img2);
gl->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, -height);
gl->GetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, img1);
sPtr=img1+4*xoffset+4*w*yoffset;
dPtr=img2+4*width*(-height-1);
for (i=0; i<-height; ++i)
{
crMemcpy(dPtr, sPtr, 4*width);
sPtr += 4*w;
dPtr -= 4*width;
}
gl->TexSubImage2D(target, level, xoffset, yoffset, width, -height, GL_RGBA, GL_UNSIGNED_BYTE, img2);
crFree(img1);
crFree(img2);
}
#endif
}
else if (siHaveFBO==1) /*@todo more states to set and restore here*/
{
GLuint tID, fboID;
GLenum status;
CRContext *ctx = crStateGetCurrent();
gl->GenTextures(1, &tID);
gl->BindTexture(target, tID);
gl->CopyTexImage2D(target, level, GL_RGBA, x, y, width, -height, 0);
gl->GenFramebuffersEXT(1, &fboID);
gl->BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
gl->FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target,
ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid, level);
status = gl->CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
{
crWarning("Framebuffer status 0x%x", status);
}
gl->Enable(target);
gl->PushAttrib(GL_VIEWPORT_BIT);
gl->Viewport(xoffset, yoffset, width, -height);
gl->MatrixMode(GL_PROJECTION);
gl->PushMatrix();
gl->LoadIdentity();
gl->MatrixMode(GL_MODELVIEW);
gl->PushMatrix();
gl->LoadIdentity();
gl->Disable(GL_DEPTH_TEST);
gl->Disable(GL_CULL_FACE);
gl->Disable(GL_STENCIL_TEST);
gl->Disable(GL_SCISSOR_TEST);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
gl->Begin(GL_QUADS);
gl->TexCoord2f(0.0f, 1.0f);
gl->Vertex2f(-1.0, -1.0);
gl->TexCoord2f(0.0f, 0.0f);
gl->Vertex2f(-1.0f, 1.0f);
gl->TexCoord2f(1.0f, 0.0f);
gl->Vertex2f(1.0f, 1.0f);
gl->TexCoord2f(1.0f, 1.0f);
gl->Vertex2f(1.0f, -1.0f);
gl->End();
gl->PopMatrix();
gl->MatrixMode(GL_PROJECTION);
gl->PopMatrix();
gl->PopAttrib();
gl->FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, 0, level);
gl->BindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->framebufferobject.drawFB ? ctx->framebufferobject.drawFB->hwid:0);
gl->BindTexture(target, ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid);
gl->DeleteFramebuffersEXT(1, &fboID);
gl->DeleteTextures(1, &tID);
#if 0
{
GLint dRow, sRow, w, h;
void *img1, *img2;
w = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].width;
h = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].height;
img1 = crAlloc(4*w*h);
img2 = crAlloc(4*w*h);
CRASSERT(img1 && img2);
gl->GetTexImage(target, level, GL_BGRA, GL_UNSIGNED_BYTE, img1);
for (dRow=yoffset, sRow=y-height-1; dRow<yoffset-height; dRow++, sRow--)
{
gl->CopyTexSubImage2D(target, level, xoffset, dRow, x, sRow, width, 1);
}
gl->GetTexImage(target, level, GL_BGRA, GL_UNSIGNED_BYTE, img2);
if (crMemcmp(img1, img2, 4*w*h))
{
crDebug("MISMATCH! (%x, %i, ->%i,%i <-%i, %i [%ix%i])", target, level, xoffset, yoffset, x, y, width, height);
crDumpTGA(w, h, img1);
crDumpTGA(w, h, img2);
DebugBreak();
}
crFree(img1);
crFree(img2);
}
#endif
}
else
{
GLuint pboId, dRow, sRow;
CRContext *ctx = crStateGetCurrent();
gl->GenBuffersARB(1, &pboId);
gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboId);
gl->BufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, -width*height*4, 0, GL_STATIC_COPY_ARB);
#if 1
gl->ReadPixels(x, y, width, -height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, ctx->bufferobject.packBuffer->hwid);
gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboId);
for (dRow=yoffset, sRow=-height-1; dRow<yoffset-height; dRow++, sRow--)
{
gl->TexSubImage2D(target, level, xoffset, dRow, width, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)((uintptr_t)sRow*width*4));
}
#else /*few times slower again*/
for (dRow=0, sRow=y-height-1; dRow<-height; dRow++, sRow--)
{
gl->ReadPixels(x, sRow, width, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)((uintptr_t)dRow*width*4));
}
gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, ctx->bufferobject.packBuffer->hwid);
gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboId);
gl->TexSubImage2D(target, level, xoffset, yoffset, width, -height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
#endif
gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, ctx->bufferobject.unpackBuffer->hwid);
gl->DeleteBuffersARB(1, &pboId);
}
}
}
#ifdef CR_CHECK_BLITS
void crDbgFree(void *pvData)
{
crFree(pvData);
}
void crDbgGetTexImage2D(GLint texTarget, GLint texName, GLvoid **ppvImage, GLint *pw, GLint *ph)
{
SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
GLint ppb, pub, dstw, dsth, otex;
GLint pa, pr, psp, psr, ua, ur, usp, usr;
GLvoid *pvImage;
GLint rfb, dfb, rb, db;
gl->GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
gl->GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
gl->GetIntegerv(GL_READ_BUFFER, &rb);
gl->GetIntegerv(GL_DRAW_BUFFER, &db);
gl->BindFramebufferEXT(GL_READ_FRAMEBUFFER_BINDING_EXT, 0);
gl->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_BINDING_EXT, 0);
gl->ReadBuffer(GL_BACK);
gl->DrawBuffer(GL_BACK);
gl->GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &ppb);
gl->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &pub);
gl->GetIntegerv(GL_TEXTURE_BINDING_2D, &otex);
gl->GetIntegerv(GL_PACK_ROW_LENGTH, &pr);
gl->GetIntegerv(GL_PACK_ALIGNMENT, &pa);
gl->GetIntegerv(GL_PACK_SKIP_PIXELS, &psp);
gl->GetIntegerv(GL_PACK_SKIP_ROWS, &psr);
gl->GetIntegerv(GL_UNPACK_ROW_LENGTH, &ur);
gl->GetIntegerv(GL_UNPACK_ALIGNMENT, &ua);
gl->GetIntegerv(GL_UNPACK_SKIP_PIXELS, &usp);
gl->GetIntegerv(GL_UNPACK_SKIP_ROWS, &usr);
gl->BindTexture(texTarget, texName);
gl->GetTexLevelParameteriv(texTarget, 0, GL_TEXTURE_WIDTH, &dstw);
gl->GetTexLevelParameteriv(texTarget, 0, GL_TEXTURE_HEIGHT, &dsth);
gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
gl->PixelStorei(GL_PACK_SKIP_PIXELS, 0);
gl->PixelStorei(GL_PACK_SKIP_ROWS, 0);
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
gl->PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
gl->PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
gl->BindBufferARB(GL_PIXEL_PACK_BUFFER, 0);
gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
pvImage = crAlloc(4*dstw*dsth);
gl->GetTexImage(texTarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, pvImage);
gl->BindTexture(texTarget, otex);
gl->PixelStorei(GL_PACK_ROW_LENGTH, pr);
gl->PixelStorei(GL_PACK_ALIGNMENT, pa);
gl->PixelStorei(GL_PACK_SKIP_PIXELS, psp);
gl->PixelStorei(GL_PACK_SKIP_ROWS, psr);
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, ur);
gl->PixelStorei(GL_UNPACK_ALIGNMENT, ua);
gl->PixelStorei(GL_UNPACK_SKIP_PIXELS, usp);
gl->PixelStorei(GL_UNPACK_SKIP_ROWS, usr);
gl->BindBufferARB(GL_PIXEL_PACK_BUFFER, ppb);
gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER, pub);
gl->BindFramebufferEXT(GL_READ_FRAMEBUFFER_BINDING_EXT, rfb);
gl->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_BINDING_EXT, dfb);
gl->ReadBuffer(rb);
gl->DrawBuffer(db);
*ppvImage = pvImage;
*pw = dstw;
*ph = dsth;
}
DECLEXPORT(void) crDbgPrint(const char *format, ... )
{
va_list args;
static char txt[8092];
va_start( args, format );
vsprintf( txt, format, args );
OutputDebugString(txt);
}
void crDbgDumpImage2D(const char* pszDesc, const void *pvData, uint32_t width, uint32_t height, uint32_t bpp, uint32_t pitch)
{
crDbgPrint("<?dml?><exec cmd=\"!vbvdbg.ms 0x%p 0n%d 0n%d 0n%d 0n%d\">%s</exec>, ( !vbvdbg.ms 0x%p 0n%d 0n%d 0n%d 0n%d )\n",
pvData, width, height, bpp, pitch,
pszDesc,
pvData, width, height, bpp, pitch);
}
void crDbgDumpTexImage2D(const char* pszDesc, GLint texTarget, GLint texName, GLboolean fBreak)
{
GLvoid *pvImage;
GLint w, h;
crDbgGetTexImage2D(texTarget, texName, &pvImage, &w, &h);
crDbgPrint("%s target(%d), name(%d), width(%d), height(%d)", pszDesc, texTarget, texName, w, h);
crDbgDumpImage2D("texture data", pvImage, w, h, 32, (32 * w)/8);
if (fBreak)
{
CRASSERT(0);
}
crDbgFree(pvImage);
}
#endif
PCR_BLITTER crServerVBoxBlitterGet()
{
if (!CrBltIsInitialized(&cr_server.Blitter))
{
CR_BLITTER_CONTEXT Ctx;
int rc;
CRASSERT(cr_server.MainContextInfo.SpuContext);
Ctx.Base.id = cr_server.MainContextInfo.SpuContext;
Ctx.Base.visualBits = cr_server.MainContextInfo.CreateInfo.visualBits;
rc = CrBltInit(&cr_server.Blitter, &Ctx, true, true, &cr_server.head_spu->dispatch_table);
if (RT_SUCCESS(rc))
{
CRASSERT(CrBltIsInitialized(&cr_server.Blitter));
}
else
{
crWarning("CrBltInit failed, rc %d", rc);
CRASSERT(!CrBltIsInitialized(&cr_server.Blitter));
return NULL;
}
}
return &cr_server.Blitter;
}
int crServerVBoxBlitterTexInit(CRContext *ctx, CRMuralInfo *mural, PVBOXVR_TEXTURE pTex, GLboolean fDraw)
{
CRTextureObj *tobj;
CRFramebufferObjectState *pBuf = &ctx->framebufferobject;
GLenum enmBuf;
CRFBOAttachmentPoint *pAp;
GLuint idx;
CRTextureLevel *tl;
CRFramebufferObject *pFBO = fDraw ? pBuf->drawFB : pBuf->readFB;
if (!pFBO)
{
GLuint hwid;
if (!(mural->fPresentMode & CR_SERVER_REDIR_F_FBO))
return VERR_NOT_IMPLEMENTED;
enmBuf = fDraw ? ctx->buffer.drawBuffer : ctx->buffer.readBuffer;
switch (enmBuf)
{
case GL_BACK:
case GL_BACK_RIGHT:
case GL_BACK_LEFT:
hwid = mural->aidColorTexs[CR_SERVER_FBO_BB_IDX(mural)];
break;
case GL_FRONT:
case GL_FRONT_RIGHT:
case GL_FRONT_LEFT:
hwid = mural->aidColorTexs[CR_SERVER_FBO_FB_IDX(mural)];
break;
default:
crWarning("unsupported enum buf");
return VERR_NOT_IMPLEMENTED;
break;
}
if (!hwid)
{
crWarning("offscreen render tex hwid is null");
return VERR_INVALID_STATE;
}
pTex->width = mural->width;
pTex->height = mural->height;
pTex->target = GL_TEXTURE_2D;
pTex->hwid = hwid;
return VINF_SUCCESS;
}
enmBuf = fDraw ? pFBO->drawbuffer[0] : pFBO->readbuffer;
idx = enmBuf - GL_COLOR_ATTACHMENT0_EXT;
if (idx >= CR_MAX_COLOR_ATTACHMENTS)
{
crWarning("idx is invalid %d, using 0", idx);
}
pAp = &pFBO->color[idx];
if (!pAp->name)
{
crWarning("no collor draw attachment");
return VERR_INVALID_STATE;
}
if (pAp->level)
{
crWarning("non-zero level not implemented");
return VERR_NOT_IMPLEMENTED;
}
tobj = (CRTextureObj*)crHashtableSearch(ctx->shared->textureTable, pAp->name);
if (!tobj)
{
crWarning("no texture object found for name %d", pAp->name);
return VERR_INVALID_STATE;
}
if (tobj->target != GL_TEXTURE_2D && tobj->target != GL_TEXTURE_RECTANGLE_NV)
{
crWarning("non-texture[rect|2d] not implemented");
return VERR_NOT_IMPLEMENTED;
}
CRASSERT(tobj->hwid);
tl = tobj->level[0];
pTex->width = tl->width;
pTex->height = tl->height;
pTex->target = tobj->target;
pTex->hwid = tobj->hwid;
return VINF_SUCCESS;
}
int crServerVBoxBlitterBlitCurrentCtx(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
PCR_BLITTER pBlitter;
CR_BLITTER_CONTEXT Ctx;
CRMuralInfo *mural;
CRContext *ctx = crStateGetCurrent();
PVBOXVR_TEXTURE pDrawTex, pReadTex;
VBOXVR_TEXTURE DrawTex, ReadTex;
int rc;
GLuint idDrawFBO, idReadFBO;
CR_BLITTER_WINDOW BltInfo;
if (mask != GL_COLOR_BUFFER_BIT)
{
crWarning("not supported blit mask %d", mask);
return VERR_NOT_IMPLEMENTED;
}
if (!cr_server.curClient)
{
crWarning("no current client");
return VERR_INVALID_STATE;
}
mural = cr_server.curClient->currentMural;
if (!mural)
{
crWarning("no current mural");
return VERR_INVALID_STATE;
}
rc = crServerVBoxBlitterTexInit(ctx, mural, &DrawTex, GL_TRUE);
if (RT_SUCCESS(rc))
{
pDrawTex = &DrawTex;
}
else
{
crWarning("crServerVBoxBlitterTexInit failed for draw");
return rc;
}
rc = crServerVBoxBlitterTexInit(ctx, mural, &ReadTex, GL_FALSE);
if (RT_SUCCESS(rc))
{
pReadTex = &ReadTex;
}
else
{
// crWarning("crServerVBoxBlitterTexInit failed for read");
return rc;
}
pBlitter = crServerVBoxBlitterGet();
if (!pBlitter)
{
crWarning("crServerVBoxBlitterGet failed");
return VERR_GENERAL_FAILURE;
}
crServerVBoxBlitterWinInit(&BltInfo, mural);
crServerVBoxBlitterCtxInit(&Ctx, cr_server.curClient->currentCtxInfo);
CrBltMuralSetCurrent(pBlitter, &BltInfo);
idDrawFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer);
idReadFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer);
crStateSwitchPrepare(NULL, ctx, idDrawFBO, idReadFBO);
rc = CrBltEnter(pBlitter, &Ctx, &BltInfo);
if (RT_SUCCESS(rc))
{
RTRECT ReadRect, DrawRect;
ReadRect.xLeft = srcX0;
ReadRect.yTop = srcY0;
ReadRect.xRight = srcX1;
ReadRect.yBottom = srcY1;
DrawRect.xLeft = dstX0;
DrawRect.yTop = dstY0;
DrawRect.xRight = dstX1;
DrawRect.yBottom = dstY1;
CrBltBlitTexTex(pBlitter, pReadTex, &ReadRect, pDrawTex, &DrawRect, 1, CRBLT_FLAGS_FROM_FILTER(filter));
CrBltLeave(pBlitter);
}
else
{
crWarning("CrBltEnter failed rc %d", rc);
}
crStateSwitchPostprocess(ctx, NULL, idDrawFBO, idReadFBO);
return rc;
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
CRContext *ctx = crStateGetCurrent();
bool fTryBlitter = false;
#ifdef CR_CHECK_BLITS
// {
SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
GLint rfb=0, dfb=0, dtex=0, dlev=-1, rtex=0, rlev=-1, rb=0, db=0, ppb=0, pub=0, vp[4], otex, dstw, dsth;
GLint sdtex=0, srtex=0;
GLenum dStatus, rStatus;
CRTextureObj *tobj = 0;
CRTextureLevel *tl = 0;
GLint id, tuId, pbufId, pbufIdHw, ubufId, ubufIdHw, width, height, depth;
crDebug("===StateTracker===");
crDebug("Current TU: %i", ctx->texture.curTextureUnit);
tobj = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D;
CRASSERT(tobj);
tl = &tobj->level[0][0];
crDebug("Texture %i(hw %i), w=%i, h=%i", tobj->id, tobj->hwid, tl->width, tl->height, tl->depth);
if (crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
{
pbufId = ctx->bufferobject.packBuffer->hwid;
}
else
{
pbufId = 0;
}
crDebug("Pack BufferId %i", pbufId);
if (crStateIsBufferBound(GL_PIXEL_UNPACK_BUFFER_ARB))
{
ubufId = ctx->bufferobject.unpackBuffer->hwid;
}
else
{
ubufId = 0;
}
crDebug("Unpack BufferId %i", ubufId);
crDebug("===GPU===");
cr_server.head_spu->dispatch_table.GetIntegerv(GL_ACTIVE_TEXTURE, &tuId);
crDebug("Current TU: %i", tuId - GL_TEXTURE0_ARB);
CRASSERT(tuId - GL_TEXTURE0_ARB == ctx->texture.curTextureUnit);
cr_server.head_spu->dispatch_table.GetIntegerv(GL_TEXTURE_BINDING_2D, &id);
cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_DEPTH, &depth);
crDebug("Texture: %i, w=%i, h=%i, d=%i", id, width, height, depth);
CRASSERT(id == tobj->hwid);
CRASSERT(width == tl->width);
CRASSERT(height == tl->height);
CRASSERT(depth == tl->depth);
cr_server.head_spu->dispatch_table.GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &pbufIdHw);
crDebug("Hw Pack BufferId %i", pbufIdHw);
CRASSERT(pbufIdHw == pbufId);
cr_server.head_spu->dispatch_table.GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &ubufIdHw);
crDebug("Hw Unpack BufferId %i", ubufIdHw);
CRASSERT(ubufIdHw == ubufId);
gl->GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
gl->GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
gl->GetIntegerv(GL_READ_BUFFER, &rb);
gl->GetIntegerv(GL_DRAW_BUFFER, &db);
gl->GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &ppb);
gl->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &pub);
gl->GetIntegerv(GL_VIEWPORT, &vp[0]);
gl->GetIntegerv(GL_TEXTURE_BINDING_2D, &otex);
gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, &dtex);
gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, &dlev);
dStatus = gl->CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT);
gl->GetFramebufferAttachmentParameterivEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, &rtex);
gl->GetFramebufferAttachmentParameterivEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, &rlev);
rStatus = gl->CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER_EXT);
if (dtex)
{
CRASSERT(!dlev);
}
if (rtex)
{
CRASSERT(!rlev);
}
if (ctx->framebufferobject.drawFB)
{
CRASSERT(dfb);
CRASSERT(ctx->framebufferobject.drawFB->hwid == dfb);
CRASSERT(ctx->framebufferobject.drawFB->drawbuffer[0] == db);
CRASSERT(dStatus==GL_FRAMEBUFFER_COMPLETE_EXT);
CRASSERT(db==GL_COLOR_ATTACHMENT0_EXT);
CRASSERT(ctx->framebufferobject.drawFB->color[0].type == GL_TEXTURE);
CRASSERT(ctx->framebufferobject.drawFB->color[0].level == 0);
sdtex = ctx->framebufferobject.drawFB->color[0].name;
sdtex = crStateGetTextureHWID(sdtex);
CRASSERT(sdtex);
}
else
{
CRASSERT(!dfb);
}
if (ctx->framebufferobject.readFB)
{
CRASSERT(rfb);
CRASSERT(ctx->framebufferobject.readFB->hwid == rfb);
CRASSERT(rStatus==GL_FRAMEBUFFER_COMPLETE_EXT);
CRASSERT(ctx->framebufferobject.readFB->color[0].type == GL_TEXTURE);
CRASSERT(ctx->framebufferobject.readFB->color[0].level == 0);
srtex = ctx->framebufferobject.readFB->color[0].name;
srtex = crStateGetTextureHWID(srtex);
CRASSERT(srtex);
}
else
{
CRASSERT(!rfb);
}
CRASSERT(sdtex == dtex);
CRASSERT(srtex == rtex);
// crDbgDumpTexImage2D("==> src tex:", GL_TEXTURE_2D, rtex, true);
// crDbgDumpTexImage2D("==> dst tex:", GL_TEXTURE_2D, dtex, true);
// }
#endif
#ifdef CR_DUMP_BLITS
SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
GLint rfb=0, dfb=0, dtex=0, dlev=-1, rb=0, db=0, ppb=0, pub=0, vp[4], otex, dstw, dsth;
GLenum status;
char fname[200];
void *img;
blitnum++;
crDebug("[%i]BlitFramebufferEXT(%i, %i, %i, %i, %i, %i, %i, %i, %x, %x)", blitnum, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
crDebug("%i, %i <-> %i, %i", srcX1-srcX0, srcY1-srcY0, dstX1-dstX0, dstY1-dstY0);
gl->GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
gl->GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
gl->GetIntegerv(GL_READ_BUFFER, &rb);
gl->GetIntegerv(GL_DRAW_BUFFER, &db);
gl->GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &ppb);
gl->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &pub);
gl->GetIntegerv(GL_VIEWPORT, &vp[0]);
gl->GetIntegerv(GL_TEXTURE_BINDING_2D, &otex);
CRASSERT(!rfb && dfb);
gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, &dtex);
gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, &dlev);
status = gl->CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT);
CRASSERT(status==GL_FRAMEBUFFER_COMPLETE_EXT
&& db==GL_COLOR_ATTACHMENT0_EXT
&& (rb==GL_FRONT || rb==GL_BACK)
&& !rfb && dfb && dtex && !dlev
&& !ppb && !pub);
crDebug("Src[rb 0x%x, fbo %i] Dst[db 0x%x, fbo %i(0x%x), tex %i.%i]", rb, rfb, db, dfb, status, dtex, dlev);
crDebug("Viewport [%i, %i, %i, %i]", vp[0], vp[1], vp[2], vp[3]);
gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
gl->PixelStorei(GL_PACK_SKIP_PIXELS, 0);
gl->PixelStorei(GL_PACK_SKIP_ROWS, 0);
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
gl->PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
gl->PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
gl->BindTexture(GL_TEXTURE_2D, dtex);
gl->GetTexLevelParameteriv(GL_TEXTURE_2D, dlev, GL_TEXTURE_WIDTH, &dstw);
gl->GetTexLevelParameteriv(GL_TEXTURE_2D, dlev, GL_TEXTURE_HEIGHT, &dsth);
gl->BindTexture(GL_TEXTURE_2D, otex);
crDebug("Dst is %i, %i", dstw, dsth);
CRASSERT(vp[2]>=dstw && vp[3]>=dsth);
img = crAlloc(vp[2]*vp[3]*4);
CRASSERT(img);
gl->ReadPixels(0, 0, vp[2], vp[3], GL_BGRA, GL_UNSIGNED_BYTE, img);
sprintf(fname, "blit%iA_src.tga", blitnum);
crDumpNamedTGA(fname, vp[2], vp[3], img);
gl->BindTexture(GL_TEXTURE_2D, dtex);
gl->GetTexImage(GL_TEXTURE_2D, dlev, GL_BGRA, GL_UNSIGNED_BYTE, img);
sprintf(fname, "blit%iB_dst.tga", blitnum);
crDumpNamedTGA(fname, dstw, dsth, img);
gl->BindTexture(GL_TEXTURE_2D, otex);
#endif
if (srcY0 > srcY1)
{
/* work around Intel driver bug on Linux host */
if (1 || dstY0 > dstY1)
{
/* use srcY1 < srcY2 && dstY1 < dstY2 whenever possible to avoid GPU driver bugs */
int32_t tmp = srcY0;
srcY0 = srcY1;
srcY1 = tmp;
tmp = dstY0;
dstY0 = dstY1;
dstY1 = tmp;
}
}
if (srcX0 > srcX1)
{
if (dstX0 > dstX1)
{
/* use srcX1 < srcX2 && dstX1 < dstX2 whenever possible to avoid GPU driver bugs */
int32_t tmp = srcX0;
srcX0 = srcX1;
srcX1 = tmp;
tmp = dstX0;
dstX0 = dstX1;
dstX1 = tmp;
}
}
if (cr_server.fBlitterMode)
{
fTryBlitter = true;
}
if (fTryBlitter)
{
int rc = crServerVBoxBlitterBlitCurrentCtx(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
if (RT_SUCCESS(rc))
goto my_exit;
}
if (ctx->viewport.scissorTest)
cr_server.head_spu->dispatch_table.Disable(GL_SCISSOR_TEST);
cr_server.head_spu->dispatch_table.BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
if (ctx->viewport.scissorTest)
cr_server.head_spu->dispatch_table.Enable(GL_SCISSOR_TEST);
my_exit:
//#ifdef CR_CHECK_BLITS
// crDbgDumpTexImage2D("<== src tex:", GL_TEXTURE_2D, rtex, true);
// crDbgDumpTexImage2D("<== dst tex:", GL_TEXTURE_2D, dtex, true);
//#endif
#ifdef CR_DUMP_BLITS
gl->BindTexture(GL_TEXTURE_2D, dtex);
gl->GetTexImage(GL_TEXTURE_2D, dlev, GL_BGRA, GL_UNSIGNED_BYTE, img);
sprintf(fname, "blit%iC_res.tga", blitnum);
crDumpNamedTGA(fname, dstw, dsth, img);
gl->BindTexture(GL_TEXTURE_2D, otex);
crFree(img);
#endif
return;
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDrawBuffer( GLenum mode )
{
crStateDrawBuffer( mode );
if (!crStateGetCurrent()->framebufferobject.drawFB)
{
if (mode == GL_FRONT || mode == GL_FRONT_LEFT || mode == GL_FRONT_RIGHT)
cr_server.curClient->currentMural->bFbDraw = GL_TRUE;
if (crServerIsRedirectedToFBO()
&& cr_server.curClient->currentMural->aidFBOs[0])
{
CRMuralInfo *mural = cr_server.curClient->currentMural;
GLint iBufferNeeded = -1;
switch (mode)
{
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
mode = GL_COLOR_ATTACHMENT0;
iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
break;
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
mode = GL_COLOR_ATTACHMENT0;
iBufferNeeded = CR_SERVER_FBO_FB_IDX(mural);
break;
case GL_NONE:
crDebug("DrawBuffer: GL_NONE");
break;
case GL_AUX0:
crDebug("DrawBuffer: GL_AUX0");
break;
case GL_AUX1:
crDebug("DrawBuffer: GL_AUX1");
break;
case GL_AUX2:
crDebug("DrawBuffer: GL_AUX2");
break;
case GL_AUX3:
crDebug("DrawBuffer: GL_AUX3");
break;
case GL_LEFT:
crWarning("DrawBuffer: GL_LEFT not supported properly");
mode = GL_COLOR_ATTACHMENT0;
iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
break;
case GL_RIGHT:
crWarning("DrawBuffer: GL_RIGHT not supported properly");
mode = GL_COLOR_ATTACHMENT0;
iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
break;
case GL_FRONT_AND_BACK:
crWarning("DrawBuffer: GL_FRONT_AND_BACK not supported properly");
mode = GL_COLOR_ATTACHMENT0;
iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
break;
default:
crWarning("DrawBuffer: unexpected mode! 0x%x", mode);
iBufferNeeded = mural->iCurDrawBuffer;
break;
}
if (iBufferNeeded != mural->iCurDrawBuffer)
{
mural->iCurDrawBuffer = iBufferNeeded;
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, iBufferNeeded));
}
}
}
cr_server.head_spu->dispatch_table.DrawBuffer( mode );
}
void SERVER_DISPATCH_APIENTRY crServerDispatchReadBuffer( GLenum mode )
{
crStateReadBuffer( mode );
if (crServerIsRedirectedToFBO()
&& cr_server.curClient->currentMural->aidFBOs[0]
&& !crStateGetCurrent()->framebufferobject.readFB)
{
CRMuralInfo *mural = cr_server.curClient->currentMural;
GLint iBufferNeeded = -1;
switch (mode)
{
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
mode = GL_COLOR_ATTACHMENT0;
iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
break;
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
mode = GL_COLOR_ATTACHMENT0;
iBufferNeeded = CR_SERVER_FBO_FB_IDX(mural);
break;
case GL_NONE:
crDebug("ReadBuffer: GL_NONE");
break;
case GL_AUX0:
crDebug("ReadBuffer: GL_AUX0");
break;
case GL_AUX1:
crDebug("ReadBuffer: GL_AUX1");
break;
case GL_AUX2:
crDebug("ReadBuffer: GL_AUX2");
break;
case GL_AUX3:
crDebug("ReadBuffer: GL_AUX3");
break;
case GL_LEFT:
crWarning("ReadBuffer: GL_LEFT not supported properly");
mode = GL_COLOR_ATTACHMENT0;
iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
break;
case GL_RIGHT:
crWarning("ReadBuffer: GL_RIGHT not supported properly");
mode = GL_COLOR_ATTACHMENT0;
iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
break;
case GL_FRONT_AND_BACK:
crWarning("ReadBuffer: GL_FRONT_AND_BACK not supported properly");
mode = GL_COLOR_ATTACHMENT0;
iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
break;
default:
crWarning("ReadBuffer: unexpected mode! 0x%x", mode);
iBufferNeeded = mural->iCurDrawBuffer;
break;
}
Assert(CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer));
if (iBufferNeeded != mural->iCurReadBuffer)
{
mural->iCurReadBuffer = iBufferNeeded;
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, iBufferNeeded));
}
}
cr_server.head_spu->dispatch_table.ReadBuffer( mode );
}
GLenum SERVER_DISPATCH_APIENTRY crServerDispatchGetError( void )
{
GLenum retval, err;
CRContext *ctx = crStateGetCurrent();
retval = ctx->error;
err = cr_server.head_spu->dispatch_table.GetError();
if (retval == GL_NO_ERROR)
retval = err;
else
ctx->error = GL_NO_ERROR;
/* our impl has a single error flag, so we just loop here to reset all error flags to no_error */
while (err != GL_NO_ERROR)
err = cr_server.head_spu->dispatch_table.GetError();
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}
void SERVER_DISPATCH_APIENTRY
crServerMakeTmpCtxCurrent( GLint window, GLint nativeWindow, GLint context )
{
CRContext *pCtx = crStateGetCurrent();
CRContext *pCurCtx = NULL;
GLuint idDrawFBO = 0, idReadFBO = 0;
int fDoPrePostProcess = 0;
if (pCtx)
{
GLint curSrvSpuCtx = cr_server.currentCtxInfo && cr_server.currentCtxInfo->SpuContext > 0 ? cr_server.currentCtxInfo->SpuContext : cr_server.MainContextInfo.SpuContext;
bool fSwitchToTmpCtx = (curSrvSpuCtx != context);
CRMuralInfo *pCurrentMural = cr_server.currentMural;
CRContextInfo *pCurCtxInfo = cr_server.currentCtxInfo;
pCurCtx = pCurCtxInfo ? pCurCtxInfo->pContext : NULL;
CRASSERT(pCurCtx == pCtx);
if (pCurrentMural)
{
idDrawFBO = CR_SERVER_FBO_FOR_IDX(pCurrentMural, pCurrentMural->iCurDrawBuffer);
idReadFBO = CR_SERVER_FBO_FOR_IDX(pCurrentMural, pCurrentMural->iCurReadBuffer);
}
else
{
idDrawFBO = 0;
idReadFBO = 0;
}
fDoPrePostProcess = fSwitchToTmpCtx ? 1 : -1;
}
else
{
/* this is a GUI thread, so no need to do anything here */
}
if (fDoPrePostProcess > 0)
crStateSwitchPrepare(NULL, pCurCtx, idDrawFBO, idReadFBO);
cr_server.head_spu->dispatch_table.MakeCurrent( window, nativeWindow, context);
if (fDoPrePostProcess < 0)
crStateSwitchPostprocess(pCurCtx, NULL, idDrawFBO, idReadFBO);
}
void crServerInitTmpCtxDispatch()
{
crSPUInitDispatchTable(&cr_server.TmpCtxDispatch);
crSPUCopyDispatchTable(&cr_server.TmpCtxDispatch, &cr_server.head_spu->dispatch_table);
cr_server.TmpCtxDispatch.MakeCurrent = crServerMakeTmpCtxCurrent;
}
/* dump stuff */
#ifdef VBOX_WITH_CRSERVER_DUMPER
/* first four bits are buffer dump config
* second four bits are texture dump config
* config flags:
* 1 - blit on enter
* 2 - blit on exit
*
*
* Example:
*
* 0x03 - dump buffer on enter and exit
* 0x22 - dump texture and buffer on exit */
unsigned long g_CrDbgDumpEnabled = 1;
unsigned long g_CrDbgDumpDraw = CR_SERVER_DUMP_F_COMPILE_SHADER
| CR_SERVER_DUMP_F_LINK_PROGRAM
| CR_SERVER_DUMP_F_DRAW_BUFF_ENTER
| CR_SERVER_DUMP_F_DRAW_BUFF_LEAVE
| CR_SERVER_DUMP_F_DRAW_PROGRAM_UNIFORMS_ENTER
| CR_SERVER_DUMP_F_DRAW_PROGRAM_ATTRIBS_ENTER
| CR_SERVER_DUMP_F_DRAW_TEX_ENTER
| CR_SERVER_DUMP_F_DRAW_PROGRAM_ENTER
| CR_SERVER_DUMP_F_DRAW_STATE_ENTER
| CR_SERVER_DUMP_F_SWAPBUFFERS_ENTER
| CR_SERVER_DUMP_F_DRAWEL
| CR_SERVER_DUMP_F_SHADER_SOURCE
; //CR_SERVER_DUMP_F_DRAW_BUFF_ENTER | CR_SERVER_DUMP_F_DRAW_BUFF_LEAVE;
unsigned long g_CrDbgDumpDrawFramesSettings = CR_SERVER_DUMP_F_DRAW_BUFF_ENTER
| CR_SERVER_DUMP_F_DRAW_BUFF_LEAVE
| CR_SERVER_DUMP_F_DRAW_TEX_ENTER
| CR_SERVER_DUMP_F_DRAW_PROGRAM_ENTER
| CR_SERVER_DUMP_F_COMPILE_SHADER
| CR_SERVER_DUMP_F_LINK_PROGRAM
| CR_SERVER_DUMP_F_SWAPBUFFERS_ENTER;
unsigned long g_CrDbgDumpDrawFramesAppliedSettings = 0;
unsigned long g_CrDbgDumpDrawFramesSavedInitSettings = 0;
unsigned long g_CrDbgDumpDrawFramesCount = 0;
void crServerDumpCheckTerm()
{
if (!CrBltIsInitialized(&cr_server.RecorderBlitter))
return;
CrBltTerm(&cr_server.RecorderBlitter);
}
int crServerDumpCheckInit()
{
int rc;
CR_BLITTER_WINDOW BltWin;
CR_BLITTER_CONTEXT BltCtx;
CRMuralInfo *pBlitterMural;
if (CrBltIsInitialized(&cr_server.RecorderBlitter))
return VINF_SUCCESS;
pBlitterMural = crServerGetDummyMural(cr_server.MainContextInfo.CreateInfo.visualBits);
if (!pBlitterMural)
{
crWarning("crServerGetDummyMural failed");
return VERR_GENERAL_FAILURE;
}
crServerVBoxBlitterWinInit(&BltWin, pBlitterMural);
crServerVBoxBlitterCtxInit(&BltCtx, &cr_server.MainContextInfo);
rc = CrBltInit(&cr_server.RecorderBlitter, &BltCtx, true, true, &cr_server.TmpCtxDispatch);
if (!RT_SUCCESS(rc))
{
crWarning("CrBltInit failed rc %d", rc);
return rc;
}
rc = CrBltMuralSetCurrent(&cr_server.RecorderBlitter, &BltWin);
if (!RT_SUCCESS(rc))
{
crWarning("CrBltMuralSetCurrent failed rc %d", rc);
return rc;
}
#if 0
crDmpDbgPrintInit(&cr_server.DbgPrintDumper);
cr_server.pDumper = &cr_server.DbgPrintDumper.Base;
#else
crDmpHtmlInit(&cr_server.HtmlDumper, "S:\\projects\\virtualbox\\3d\\dumps\\1", "index.html");
cr_server.pDumper = &cr_server.HtmlDumper.Base;
#endif
crRecInit(&cr_server.Recorder, &cr_server.RecorderBlitter, &cr_server.TmpCtxDispatch, cr_server.pDumper);
return VINF_SUCCESS;
}
void crServerDumpShader(GLint id)
{
CRContext *ctx = crStateGetCurrent();
crRecDumpShader(&cr_server.Recorder, ctx, id, 0);
}
void crServerDumpProgram(GLint id)
{
CRContext *ctx = crStateGetCurrent();
crRecDumpProgram(&cr_server.Recorder, ctx, id, 0);
}
void crServerDumpCurrentProgram()
{
CRContext *ctx = crStateGetCurrent();
crRecDumpCurrentProgram(&cr_server.Recorder, ctx);
}
void crServerDumpRecompileDumpCurrentProgram()
{
crDmpStrF(cr_server.Recorder.pDumper, "==Dump(1)==");
crServerRecompileCurrentProgram();
crServerDumpCurrentProgramUniforms();
crServerDumpCurrentProgramAttribs();
crDmpStrF(cr_server.Recorder.pDumper, "Done Dump(1)");
crServerRecompileCurrentProgram();
crDmpStrF(cr_server.Recorder.pDumper, "Dump(2)");
crServerRecompileCurrentProgram();
crServerDumpCurrentProgramUniforms();
crServerDumpCurrentProgramAttribs();
crDmpStrF(cr_server.Recorder.pDumper, "Done Dump(2)");
}
void crServerRecompileCurrentProgram()
{
CRContext *ctx = crStateGetCurrent();
crRecRecompileCurrentProgram(&cr_server.Recorder, ctx);
}
void crServerDumpCurrentProgramUniforms()
{
CRContext *ctx = crStateGetCurrent();
crDmpStrF(cr_server.Recorder.pDumper, "==Uniforms==");
crRecDumpCurrentProgramUniforms(&cr_server.Recorder, ctx);
crDmpStrF(cr_server.Recorder.pDumper, "==Done Uniforms==");
}
void crServerDumpCurrentProgramAttribs()
{
CRContext *ctx = crStateGetCurrent();
crDmpStrF(cr_server.Recorder.pDumper, "==Attribs==");
crRecDumpCurrentProgramAttribs(&cr_server.Recorder, ctx);
crDmpStrF(cr_server.Recorder.pDumper, "==Done Attribs==");
}
void crServerDumpState()
{
CRContext *ctx = crStateGetCurrent();
crRecDumpGlGetState(&cr_server.Recorder, ctx);
crRecDumpGlEnableState(&cr_server.Recorder, ctx);
}
void crServerDumpDrawel(const char*pszFormat, ...)
{
CRContext *ctx = crStateGetCurrent();
va_list pArgList;
va_start(pArgList, pszFormat);
crRecDumpVertAttrV(&cr_server.Recorder, ctx, pszFormat, pArgList);
va_end(pArgList);
}
void crServerDumpDrawelv(GLuint idx, const char*pszElFormat, uint32_t cbEl, const void *pvVal, uint32_t cVal)
{
CRContext *ctx = crStateGetCurrent();
crRecDumpVertAttrv(&cr_server.Recorder, ctx, idx, pszElFormat, cbEl, pvVal, cVal);
}
void crServerDumpBuffer(int idx)
{
CRContextInfo *pCtxInfo = cr_server.currentCtxInfo;
CR_BLITTER_WINDOW BltWin;
CR_BLITTER_CONTEXT BltCtx;
CRContext *ctx = crStateGetCurrent();
GLint idFBO;
GLint idTex;
VBOXVR_TEXTURE RedirTex;
int rc = crServerDumpCheckInit();
idx = idx >= 0 ? idx : crServerMuralFBOIdxFromBufferName(cr_server.currentMural, pCtxInfo->pContext->buffer.drawBuffer);
if (!RT_SUCCESS(rc))
{
crWarning("crServerDumpCheckInit failed, rc %d", rc);
return;
}
if (idx < 0)
{
crWarning("neg idx, unsupported");
return;
}
idFBO = CR_SERVER_FBO_FOR_IDX(cr_server.currentMural, idx);
idTex = CR_SERVER_FBO_TEX_FOR_IDX(cr_server.currentMural, idx);
crServerVBoxBlitterWinInit(&BltWin, cr_server.currentMural);
crServerVBoxBlitterCtxInit(&BltCtx, pCtxInfo);
RedirTex.width = cr_server.currentMural->fboWidth;
RedirTex.height = cr_server.currentMural->fboHeight;
RedirTex.target = GL_TEXTURE_2D;
RedirTex.hwid = idTex;
crRecDumpBuffer(&cr_server.Recorder, ctx, &BltCtx, &BltWin, idFBO, idTex ? &RedirTex : NULL);
}
void crServerDumpTextures()
{
CRContextInfo *pCtxInfo = cr_server.currentCtxInfo;
CR_BLITTER_WINDOW BltWin;
CR_BLITTER_CONTEXT BltCtx;
CRContext *ctx = crStateGetCurrent();
int rc = crServerDumpCheckInit();
if (!RT_SUCCESS(rc))
{
crWarning("crServerDumpCheckInit failed, rc %d", rc);
return;
}
crServerVBoxBlitterWinInit(&BltWin, cr_server.currentMural);
crServerVBoxBlitterCtxInit(&BltCtx, pCtxInfo);
crRecDumpTextures(&cr_server.Recorder, ctx, &BltCtx, &BltWin);
}
bool crServerDumpFilterOp(unsigned long event, CR_DUMPER *pDumper)
{
return CR_SERVER_DUMP_DEFAULT_FILTER_OP(event);
}
bool crServerDumpFilterDmp(unsigned long event, CR_DUMPER *pDumper)
{
return CR_SERVER_DUMP_DEFAULT_FILTER_DMP(event);
}
void crServerDumpFramesCheck()
{
if (!g_CrDbgDumpDrawFramesCount)
return;
if (!g_CrDbgDumpDrawFramesAppliedSettings)
{
if (!g_CrDbgDumpDrawFramesSettings)
{
crWarning("g_CrDbgDumpDrawFramesSettings is NULL, bump will not be started");
g_CrDbgDumpDrawFramesCount = 0;
return;
}
g_CrDbgDumpDrawFramesSavedInitSettings = g_CrDbgDumpDraw;
g_CrDbgDumpDrawFramesAppliedSettings = g_CrDbgDumpDrawFramesSettings;
g_CrDbgDumpDraw = g_CrDbgDumpDrawFramesSettings;
crDmpStrF(cr_server.Recorder.pDumper, "***Starting draw dump for %d frames, settings(0x%x)", g_CrDbgDumpDrawFramesCount, g_CrDbgDumpDraw);
return;
}
--g_CrDbgDumpDrawFramesCount;
if (!g_CrDbgDumpDrawFramesCount)
{
crDmpStrF(cr_server.Recorder.pDumper, "***Stop draw dump");
g_CrDbgDumpDraw = g_CrDbgDumpDrawFramesSavedInitSettings;
g_CrDbgDumpDrawFramesAppliedSettings = 0;
}
}
#endif
/* */