server_lists.c revision f53ba2efceac1847585b2052ee98569305e9802d
/* Copyright (c) 2001-2003, Stanford University
All rights reserved.
See the file LICENSE.txt for information on redistributing this software. */
#include "server_dispatch.h"
#include "server.h"
#include "cr_mem.h"
/*
* Notes on ID translation:
*
* If a server has multiple clients (in the case of parallel applications)
* and N of the clients all create a display list with ID K, does K name
* one display list or N different display lists?
*
* By default, there is one display list named K. If the clients put
* identical commands into list K, then this is fine. But if the clients
* each put something different into list K when they created it, then this
* is a serious problem.
*
* By zeroing the 'shared_display_lists' configuration option, we can tell
* the server to make list K be unique for all N clients. We do this by
* translating K into a new, unique ID dependent on which client we're
* talking to (curClient->number).
*
* Same story for texture objects, vertex programs, etc.
*
* The application can also dynamically switch between shared and private
* display lists with:
* glChromiumParameteri(GL_SHARED_DISPLAY_LISTS_CR, GL_TRUE)
* and
* glChromiumParameteri(GL_SHARED_DISPLAY_LISTS_CR, GL_FALSE)
*
*/
static GLuint TranslateListID( GLuint id )
{
if (!cr_server.sharedDisplayLists) {
int client = cr_server.curClient->number;
return id + client * 100000;
}
return id;
}
/* XXXX Note: shared/separate Program ID numbers aren't totally implemented! */
GLuint crServerTranslateProgramID( GLuint id )
{
if (!cr_server.sharedPrograms && id) {
int client = cr_server.curClient->number;
return id + client * 100000;
}
return id;
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchNewList( GLuint list, GLenum mode )
{
if (mode == GL_COMPILE_AND_EXECUTE)
crWarning("using glNewList(GL_COMPILE_AND_EXECUTE) can confuse the crserver");
list = TranslateListID( list );
crStateNewList( list, mode );
cr_server.head_spu->dispatch_table.NewList( list, mode );
}
void SERVER_DISPATCH_APIENTRY crServerDispatchEndList(void)
{
cr_server.head_spu->dispatch_table.EndList();
crStateEndList();
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchCallList( GLuint list )
{
list = TranslateListID( list );
if (cr_server.curClient->currentCtxInfo->pContext->lists.mode == 0) {
/* we're not compiling, so execute the list now */
/* Issue the list as-is */
cr_server.head_spu->dispatch_table.CallList( list );
crStateQueryHWState();
}
else {
/* we're compiling glCallList into another list - just pass it through */
cr_server.head_spu->dispatch_table.CallList( list );
}
}
/**
* Translate an array of display list IDs from various datatypes to GLuint
* IDs while adding the per-client offset.
*/
static void
TranslateListIDs(GLsizei n, GLenum type, const GLvoid *lists, GLuint *newLists)
{
int offset = cr_server.curClient->number * 100000;
GLsizei i;
switch (type) {
case GL_UNSIGNED_BYTE:
{
const GLubyte *src = (const GLubyte *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_BYTE:
{
const GLbyte *src = (const GLbyte *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_UNSIGNED_SHORT:
{
const GLushort *src = (const GLushort *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_SHORT:
{
const GLshort *src = (const GLshort *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_UNSIGNED_INT:
{
const GLuint *src = (const GLuint *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_INT:
{
const GLint *src = (const GLint *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_FLOAT:
{
const GLfloat *src = (const GLfloat *) lists;
for (i = 0; i < n; i++) {
newLists[i] = (GLuint) src[i] + offset;
}
}
break;
case GL_2_BYTES:
{
const GLubyte *src = (const GLubyte *) lists;
for (i = 0; i < n; i++) {
newLists[i] = (src[i*2+0] * 256 +
src[i*2+1]) + offset;
}
}
break;
case GL_3_BYTES:
{
const GLubyte *src = (const GLubyte *) lists;
for (i = 0; i < n; i++) {
newLists[i] = (src[i*3+0] * 256 * 256 +
src[i*3+1] * 256 +
src[i*3+2]) + offset;
}
}
break;
case GL_4_BYTES:
{
const GLubyte *src = (const GLubyte *) lists;
for (i = 0; i < n; i++) {
newLists[i] = (src[i*4+0] * 256 * 256 * 256 +
src[i*4+1] * 256 * 256 +
src[i*4+2] * 256 +
src[i*4+3]) + offset;
}
}
break;
default:
crWarning("CRServer: invalid display list datatype 0x%x", type);
}
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchCallLists( GLsizei n, GLenum type, const GLvoid *lists )
{
if (!cr_server.sharedDisplayLists) {
/* need to translate IDs */
GLuint *newLists = (GLuint *) crAlloc(n * sizeof(GLuint));
if (newLists) {
TranslateListIDs(n, type, lists, newLists);
}
lists = newLists;
type = GL_UNSIGNED_INT;
}
if (cr_server.curClient->currentCtxInfo->pContext->lists.mode == 0) {
/* we're not compiling, so execute the list now */
/* Issue the list as-is */
cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
crStateQueryHWState();
}
else {
/* we're compiling glCallList into another list - just pass it through */
cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
}
if (!cr_server.sharedDisplayLists) {
crFree((void *) lists); /* malloc'd above */
}
}
GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsList( GLuint list )
{
GLboolean retval;
list = TranslateListID( list );
retval = cr_server.head_spu->dispatch_table.IsList( list );
crServerReturnValue( &retval, sizeof(retval) );
return retval;
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteLists( GLuint list, GLsizei range )
{
list = TranslateListID( list );
crStateDeleteLists( list, range );
cr_server.head_spu->dispatch_table.DeleteLists( list, range );
}
void SERVER_DISPATCH_APIENTRY crServerDispatchBindTexture( GLenum target, GLuint texture )
{
crStateBindTexture( target, texture );
cr_server.head_spu->dispatch_table.BindTexture(target, crStateGetTextureHWID(texture));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteTextures( GLsizei n, const GLuint *textures)
{
GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
GLint i;
if (!newTextures)
{
crError("crServerDispatchDeleteTextures: out of memory");
return;
}
for (i = 0; i < n; i++)
{
newTextures[i] = crStateGetTextureHWID(textures[i]);
}
crStateDeleteTextures(n, textures);
cr_server.head_spu->dispatch_table.DeleteTextures(n, newTextures);
crFree(newTextures);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchPrioritizeTextures( GLsizei n, const GLuint * textures, const GLclampf * priorities )
{
GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
GLint i;
if (!newTextures)
{
crError("crServerDispatchDeleteTextures: out of memory");
return;
}
for (i = 0; i < n; i++)
{
newTextures[i] = crStateGetTextureHWID(textures[i]);
}
crStatePrioritizeTextures(n, textures, priorities);
cr_server.head_spu->dispatch_table.PrioritizeTextures(n, newTextures, priorities);
crFree(newTextures);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteProgramsARB(GLsizei n, const GLuint * programs)
{
GLuint *pLocalProgs = (GLuint *) crAlloc(n * sizeof(GLuint));
GLint i;
if (!pLocalProgs) {
crError("crServerDispatchDeleteProgramsARB: out of memory");
return;
}
for (i = 0; i < n; i++) {
pLocalProgs[i] = crServerTranslateProgramID(programs[i]);
}
crStateDeleteProgramsARB(n, pLocalProgs);
cr_server.head_spu->dispatch_table.DeleteProgramsARB(n, pLocalProgs);
crFree(pLocalProgs);
}
/*@todo will fail for textures loaded from snapshot */
GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsTexture( GLuint texture )
{
GLboolean retval;
retval = cr_server.head_spu->dispatch_table.IsTexture(crStateGetTextureHWID(texture));
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}
/*@todo will fail for progs loaded from snapshot */
GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsProgramARB( GLuint program )
{
GLboolean retval;
program = crServerTranslateProgramID(program);
retval = cr_server.head_spu->dispatch_table.IsProgramARB( program );
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}
GLboolean SERVER_DISPATCH_APIENTRY
crServerDispatchAreTexturesResident(GLsizei n, const GLuint *textures,
GLboolean *residences)
{
GLboolean retval;
GLsizei i;
GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
GLuint *textures2 = (GLuint *) crAlloc(n * sizeof(GLuint));
(void) residences;
for (i = 0; i < n; i++)
{
textures2[i] = crStateGetTextureHWID(textures[i]);
}
retval = cr_server.head_spu->dispatch_table.AreTexturesResident(n, textures2, res);
crFree(textures2);
crServerReturnValue(res, n * sizeof(GLboolean));
crFree(res);
return retval; /* WILL PROBABLY BE IGNORED */
}
GLboolean SERVER_DISPATCH_APIENTRY
crServerDispatchAreProgramsResidentNV(GLsizei n, const GLuint *programs,
GLboolean *residences)
{
GLboolean retval;
GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
GLsizei i;
(void) residences;
if (!cr_server.sharedTextureObjects) {
GLuint *programs2 = (GLuint *) crAlloc(n * sizeof(GLuint));
for (i = 0; i < n; i++)
programs2[i] = crServerTranslateProgramID(programs[i]);
retval = cr_server.head_spu->dispatch_table.AreProgramsResidentNV(n, programs2, res);
crFree(programs2);
}
else {
retval = cr_server.head_spu->dispatch_table.AreProgramsResidentNV(n, programs, res);
}
crServerReturnValue(res, n * sizeof(GLboolean));
crFree(res);
return retval; /* WILL PROBABLY BE IGNORED */
}