server_blitter.cpp revision 96a93b5e6bd7da64f6be955c9fd7569b80c8ae2e
/* $Id$ */
/** @file
* Blitter API
*/
/*
* Copyright (C) 2012 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#include "cr_spu.h"
#include "chromium.h"
#include "cr_error.h"
#include "cr_net.h"
#include "cr_rand.h"
#include "server_dispatch.h"
#include "server.h"
#include "cr_mem.h"
#include "cr_string.h"
#include <iprt/cdefs.h>
#include <iprt/types.h>
typedef struct CR_BLITTER_STATE
{
GLint drawFB;
GLint readFB;
} CR_BLITTER_STATE, *PCR_BLITTER_STATE;
typedef struct CR_BLITTER_BUFFER
{
GLuint cbBuffer;
GLvoid * pvBuffer;
} CR_BLITTER_BUFFER, *PCR_BLITTER_BUFFER;
typedef struct CR_BLITTER_TEXTURE
{
GLint width;
GLint height;
GLenum target;
GLuint hwid;
} CR_BLITTER_TEXTURE, *PCR_BLITTER_TEXTURE;
typedef DECLCALLBACK(int) FNCRBLT_BLITTER(struct CR_BLITTER *pBlitter, CR_BLITTER_TEXTURE *pSrc, RECT *paSrcRect, PRTRECTSIZE pDstSize, RECT *paDstRect, uint32_t cRects, uint32_t fFlags);
typedef FNCRBLT_BLITTER *PFNCRBLT_BLITTER;
typedef union CR_BLITTER_FLAGS
{
struct
{
uint32_t Initialized : 1;
uint32_t SupportsFBO : 1;
uint32_t SupportsFBOBlit : 1;
uint32_t Reserved : 29;
};
uint32_t Value;
} CR_BLITTER_FLAGS, *PCR_BLITTER_FLAGS;
typedef struct CR_BLITTER
{
GLint idFBO;
CR_BLITTER_FLAGS Flags;
PFNCRBLT_BLITTER pfnBlt;
CR_BLITTER_BUFFER Verticies;
CR_BLITTER_BUFFER Indicies;
RTRECTSIZE CurrentSetSize;
CRMuralInfo *pCurrentMural;
CRContextInfo CtxInfo;
CRContextInfo *pRestoreCtxInfo;
CRMuralInfo *pRestoreMural;
} CR_BLITTER, *PCR_BLITTER;
int crBltInit(PCR_BLITTER pBlitter, CRMuralInfo *pCurrentMural)
{
memset(pBlitter, 0, sizeof (*pBlitter));
if (!cr_server.MainContextInfo.SpuContext)
{
crWarning("Default share context not initialized!");
return VERR_INVALID_STATE;
}
pBlitter->CtxInfo.CreateInfo.pszDpyName = "";
pBlitter->CtxInfo.CreateInfo.visualBits = CR_RGB_BIT | CR_DOUBLE_BIT;
pBlitter->CtxInfo.SpuContext = cr_server.head_spu->dispatch_table.CreateContext(pBlitter->CtxInfo.CreateInfo.pszDpyName,
pBlitter->CtxInfo.CreateInfo.visualBits,
cr_server.MainContextInfo.SpuContext);
if (!pBlitter->CtxInfo.SpuContext)
{
crWarning("CreateContext failed!");
return VERR_GENERAL_FAILURE;
}
return VINF_SUCCESS;
}
void crBltTerm(PCR_BLITTER pBlitter)
{
cr_server.head_spu->dispatch_table.DestroyContext(pBlitter->CtxInfo.SpuContext);
}
static DECLINLINE(GLboolean) crBltSupportsTexTex(PCR_BLITTER pBlitter)
{
return pBlitter->Flags.SupportsFBO;
}
DECLINLINE(GLboolean) crBltIsEntered(PCR_BLITTER pBlitter)
{
return !!pBlitter->pRestoreCtxInfo;
}
void crBltMuralSetCurrent(PCR_BLITTER pBlitter, CRMuralInfo *pMural)
{
if (pBlitter->pCurrentMural == pMural)
return;
pBlitter->pCurrentMural = pMural;
if (!crBltIsEntered(pBlitter))
return;
if (pMural)
cr_server.head_spu->dispatch_table.MakeCurrent(pMural->spuWindow, 0, pBlitter->CtxInfo.SpuContext);
else
cr_server.head_spu->dispatch_table.MakeCurrent(0, 0, 0);
}
#define CRBLT_F_LINEAR 0x00000001
#define CRBLT_FILTER_FROM_FLAGS(_f) (((_f) & CRBLT_F_LINEAR) ? GL_LINEAR : GL_NEAREST)
static DECLCALLBACK(int) crBltBlitTexBufImplFbo(PCR_BLITTER pBlitter, CR_BLITTER_TEXTURE *pSrc, RECT *paSrcRect, PRTRECTSIZE pDstSize, RECT *paDstRect, uint32_t cRects, uint32_t fFlags)
{
GLenum filter = CRBLT_FILTER_FROM_FLAGS(fFlags);
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, pBlitter->idFBO);
cr_server.head_spu->dispatch_table.FramebufferTexture2DEXT(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pSrc->target, pSrc->hwid, 0);
cr_server.head_spu->dispatch_table.ReadBuffer(GL_COLOR_ATTACHMENT0);
for (UINT i = 0; i < cRects; ++i)
{
RECT * pSrcRect = &paSrcRect[i];
RECT * pDstRect = &paDstRect[i];
cr_server.head_spu->dispatch_table.BlitFramebufferEXT(
pSrcRect->left, pSrcRect->top, pSrcRect->right, pSrcRect->bottom,
pDstRect->left, pDstRect->top, pDstRect->right, pDstRect->bottom,
GL_COLOR_BUFFER_BIT, filter);
}
return VINF_SUCCESS;
}
/* GL_TRIANGLE_FAN */
static DECLINLINE(GLfloat*) crBltVtRectTFNormalized(RECT *pRect, uint32_t normalX, uint32_t normalY, GLfloat* pBuff)
{
/* left top */
pBuff[0] = ((float)pRect->left)/((float)normalX);
pBuff[1] = ((float)pRect->top)/((float)normalY);
/* left bottom */
pBuff[2] = pBuff[0];
pBuff[3] = ((float)pRect->bottom)/((float)normalY);
/* right bottom */
pBuff[4] = ((float)pRect->right)/((float)normalX);
pBuff[5] = pBuff[3];
/* right top */
pBuff[6] = pBuff[4];
pBuff[7] = pBuff[1];
return &pBuff[8];
}
static DECLINLINE(GLint*) crBltVtRectTF(RECT *pRect, uint32_t normalX, uint32_t normalY, GLint* pBuff)
{
/* left top */
pBuff[0] = pRect->left;
pBuff[1] = pRect->top;
/* left bottom */
pBuff[2] = pBuff[0];
pBuff[3] = pRect->bottom;
/* right bottom */
pBuff[4] = pRect->right;
pBuff[5] = pBuff[3];
/* right top */
pBuff[6] = pBuff[4];
pBuff[7] = pBuff[1];
return &pBuff[8];
}
static DECLINLINE(GLubyte*) crBltVtFillRectIndicies(GLubyte *pIndex, GLubyte *piBase)
{
GLubyte iBase = *piBase;
/* triangle 1 */
pIndex[0] = iBase;
pIndex[1] = iBase + 1;
pIndex[2] = iBase + 2;
/* triangle 2 */
pIndex[3] = iBase;
pIndex[4] = iBase + 2;
pIndex[5] = iBase + 3;
*piBase = iBase + 6;
return pIndex + 6;
}
/* Indexed GL_TRIANGLES */
static DECLINLINE(GLfloat*) crBltVtRectITNormalized(RECT *pRect, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, GLubyte **ppIndex, GLubyte *piBase)
{
GLfloat* ret = crBltVtRectTFNormalized(pRect, normalX, normalY, pBuff);
if (ppIndex)
*ppIndex = crBltVtFillRectIndicies(*ppIndex, *piBase);
return ret;
}
static DECLINLINE(GLint*) crBltVtRectIT(RECT *pRect, uint32_t normalX, uint32_t normalY, GLint* pBuff, GLubyte **ppIndex, GLubyte *piBase)
{
GLint* ret = crBltVtRectTF(pRect, normalX, normalY, pBuff);
if (ppIndex)
*ppIndex = crBltVtFillRectIndicies(*ppIndex, *piBase);
return ret;
}
static DECLINLINE(GLuint) crBltVtGetNumVerticiesTF(GLuint cRects)
{
return cRects * 4;
}
#define crBltVtGetNumVerticiesIT crBltVtGetNumVerticiesTF
static DECLINLINE(GLuint) crBltVtGetNumIndiciesIT(GLuint cRects)
{
return 6 * cRects;
}
static GLfloat* crBltVtRectsITNormalized(RECT *paRects, uint32_t cRects, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, GLubyte **ppIndex, GLubyte *piBase)
{
for (uint32_t i = 0; i < cRects; ++i)
{
pBuff = crBltVtRectITNormalized(*paRects[i], normalX, normalY, pBuff, ppIndex, piBase);
}
return pBuff;
}
static void* crBltBufGet(PCR_BLITTER_BUFFER pBuffer, GLuint cbBuffer)
{
if (pBuffer->cbBuffer < cbBuffer)
{
if (pBuffer->pvBuffer)
{
RTMemFree(pBuffer->pvBuffer);
}
cbBuffer += 16;
pBuffer->pvBuffer = RTMemAlloc(cbBuffer);
if (pBuffer->pvBuffer)
pBuffer->cbBuffer = cbBuffer;
else
{
crWarning("failed to allocate buffer of size %d", cbBuffer);
pBuffer->cbBuffer = 0;
}
}
return pBuffer->pvBuffer;
}
static DECLCALLBACK(int) crBltBlitTexBufImplDraw2D(PCR_BLITTER pBlitter, CR_BLITTER_TEXTURE *pSrc, RECT *paSrcRect, PRTRECTSIZE pDstSize, RECT *paDstRect, uint32_t cRects, uint32_t fFlags)
{
GLuint normalX, normalY;
if (pBlitter->CurrentSetSize.cx != pDstSize->cx
|| pBlitter->CurrentSetSize.cy != pDstSize->cy)
{
const GLdouble aProjection[] =
{
2.0 / pDstSize->cx, 0.0, 0.0, 0.0,
0.0, 2.0 / pDstSize->cy, 0.0, 0.0,
0.0, 0.0, 2.0, 0.0,
-1.0, -1.0, -1.0, 1.0
};
cr_server.head_spu->dispatch_table.MatrixMode(GL_PROJECTION);
cr_server.head_spu->dispatch_table.LoadMatrixd(aProjection);
cr_server.head_spu->dispatch_table.Viewport(0, 0, pDstSize->cx, pDstSize->cy);
pBlitter->CurrentSetSize.cx = pDstSize->cx;
pBlitter->CurrentSetSize.cy = pDstSize->cy;
}
switch (pSrc->target)
{
case GL_TEXTURE_2D:
{
normalX = pSrc->width;
normalY = pSrc->height;
break;
}
case GL_TEXTURE_RECTANGLE_ARB:
{
normalX = 1;
normalY = 1;
break;
}
default:
{
crWarning("Unsupported texture target 0x%x", pSrc->target);
return;
}
}
CRASSERT(pSrc->hwid);
cr_server.head_spu->dispatch_table.BindTexture(pSrc->target, pSrc->hwid);
if (cRects == 1)
{
/* just optimizatino to draw a single rect with GL_TRIANGLE_FAN */
bool bUseSameVerticies = paSrcRect == paDstRect && normalX == 1 && normalY == 1;
GLfloat *pVerticies;
GLfloat *pTexCoords;
GLuint cElements = crBltVtGetNumVerticiesTF(1);
if (bUseSameVerticies)
{
pVerticies = (GLfloat*)crBltBufGet(&pBlitter->Verticies, cElements * 2 * sizeof (*pVerticies));
crBltVtRectTFNormalized(paDstRect, normalX, normalY, pVerticies);
pTexCoords = pVerticies;
}
else
{
pVerticies = (GLfloat*)crBltBufGet(&pBlitter->Verticies, cElements * 2 * 2 * sizeof (*pVerticies));
pTexCoords = crBltVtRectTFNormalized(paDstRect, normalX, normalY, pVerticies);
crBltVtRectTFNormalized(paSrcRect, normalX, normalY, pTexCoords);
}
cr_server.head_spu->dispatch_table.EnableClientState(GL_VERTEX_ARRAY);
cr_server.head_spu->dispatch_table.VertexPointer(2, GL_FLOAT, 0, pVerticies);
cr_server.head_spu->dispatch_table.EnableClientState(GL_TEXTURE_COORD_ARRAY);
cr_server.head_spu->dispatch_table.VertexPointer(2, GL_FLOAT, 0, pTexCoords);
cr_server.head_spu->dispatch_table.Enable(pSrc->target);
cr_server.head_spu->dispatch_table.DrawArrays(GL_TRIANGLE_FAN, 0, cElements);
cr_server.head_spu->dispatch_table.Disable(pSrc->target);
cr_server.head_spu->dispatch_table.DisableClientState(GL_TEXTURE_COORD_ARRAY);
cr_server.head_spu->dispatch_table.DisableClientState(GL_VERTEX_ARRAY);
}
else
{
bool bUseSameVerticies = paSrcRect == paDstRect && normalX == 1 && normalY == 1;
GLfloat *pVerticies;
GLfloat *pTexCoords;
GLubyte *pIndicies;
GLuint cElements = crBltVtGetNumVerticiesIT(cRects);
GLuint cIndicies = crBltVtGetNumIndiciesIT(cRects);
GLuint iIdxBase = 0;
if (bUseSameVerticies)
{
pVerticies = (GLfloat*)crBltBufGet(&pBlitter->Verticies, cElements * 2 * sizeof (*pVerticies));
crBltVtRectsITNormalized(paDstRect, cRects, normalX, normalY, pVerticies, &pIndicies, &iIdxBase);
pTexCoords = pVerticies;
}
else
{
pVerticies = (GLfloat*)crBltBufGet(&pBlitter->Verticies, cElements * 2 * 2 * sizeof (*pVerticies));
pTexCoords = crBltVtRectsITNormalized(paDstRect, cRects, normalX, normalY, pVerticies, &pIndicies, &iIdxBase);
crBltVtRectsITNormalized(paSrcRect, cRects, normalX, normalY, pTexCoords, NULL, NULL);
}
cr_server.head_spu->dispatch_table.EnableClientState(GL_VERTEX_ARRAY);
cr_server.head_spu->dispatch_table.VertexPointer(2, GL_FLOAT, 0, pVerticies);
cr_server.head_spu->dispatch_table.EnableClientState(GL_TEXTURE_COORD_ARRAY);
cr_server.head_spu->dispatch_table.VertexPointer(2, GL_FLOAT, 0, pTexCoords);
cr_server.head_spu->dispatch_table.Enable(pSrc->target);
cr_server.head_spu->dispatch_table.DrawElements(GL_TRIANGLES, cIndicies, GL_UNSIGNED_BYTE, pIndicies);
cr_server.head_spu->dispatch_table.Disable(pSrc->target);
cr_server.head_spu->dispatch_table.DisableClientState(GL_TEXTURE_COORD_ARRAY);
cr_server.head_spu->dispatch_table.DisableClientState(GL_VERTEX_ARRAY);
}
}
int crBltInitOnMakeCurent(PCR_BLITTER pBlitter)
{
const char * pszExtension = cr_server.head_spu->dispatch_table.GetString(GL_EXTENSIONS);
if (crStrstr(pszExtension, "GL_EXT_framebuffer_object"))
{
pBlitter->Flags.SupportsFBO = 1;
cr_server.head_spu->dispatch_table.GenFramebuffersEXT(1, &pBlitter->idFBO);
CRASSERT(pBlitter->idFBO);
}
else
crWarning("GL_EXT_framebuffer_object not supported, blitter can only blit to window");
if (crStrstr(pszExtension, "GL_EXT_framebuffer_blit"))
{
pBlitter->Flags.SupportsFBOBlit = 1;
pBlitter->pfnBlt = crBltBlitTexBufImplFbo;
}
else
{
crWarning("GL_EXT_framebuffer_blit not supported, will use Draw functions for blitting, which might be less efficient");
pBlitter->pfnBlt = crBltBlitTexBufImplDraw2D;
}
return VINF_SUCCESS;
}
void crBltLeave(PCR_BLITTER pBlitter)
{
CRASSERT(crBltIsEntered(pBlitter));
if (pBlitter->pRestoreCtxInfo != &pBlitter->CtxInfo)
cr_server.head_spu->dispatch_table.MakeCurrent(pBlitter->pRestoreMural->spuWindow, 0, pBlitter->pRestoreCtxInfo->SpuContext);
else
cr_server.head_spu->dispatch_table.MakeCurrent(0, 0, 0);
pBlitter->pRestoreCtxInfo = NULL;
}
int crBltEnter(PCR_BLITTER pBlitter, CRContextInfo *pRestoreCtxInfo, CRMuralInfo *pRestoreMural)
{
if (!pBlitter->pCurrentMural)
{
crWarning("current mural not initialized!");
return VERR_INVALID_STATE;
}
if (crBltIsEntered(pBlitter))
{
crWarning("blitter is entered already!");
return VERR_INVALID_STATE;
}
pBlitter->pRestoreCtxInfo = pRestoreCtxInfo ? pRestoreCtxInfo : &pBlitter->CtxInfo;
pBlitter->pRestoreMural = pRestoreMural;
cr_server.head_spu->dispatch_table.MakeCurrent(pBlitter->pCurrentMural->spuWindow, 0, pBlitter->CtxInfo.SpuContext);
if (pBlitter->Flags.Initialized)
return VINF_SUCCESS;
int rc = crBltInitOnMakeCurent(pBlitter);
if (RT_SUCCESS(rc))
return VINF_SUCCESS;
crWarning("crBltInitOnMakeCurent failed, rc %d", rc);
crBltLeave(pBlitter);
return rc;
}
static void crBltBlitTexBuf(PCR_BLITTER pBlitter, CR_BLITTER_TEXTURE *pSrc, RECT *paSrcRects, GLenum enmDstBuff, PRTRECTSIZE pDstSize, RECT *paDstRects, uint32_t cRects, uint32_t fFlags)
{
cr_server.head_spu->dispatch_table.DrawBuffer(enmDstBuff);
pBlitter->pfnBlt(pBlitter, pSrc, paSrcRects, pDstSize, paDstRects, cRects, fFlags);
}
void crBltBlitTexMural(PCR_BLITTER pBlitter, CR_BLITTER_TEXTURE *pSrc, RECT *paSrcRects, RECT *paDstRects, uint32_t cRects, uint32_t fFlags)
{
RTRECTSIZE DstSize = {pBlitter->pCurrentMural->width, pBlitter->pCurrentMural->height};
crBltBlitTexBuf(pBlitter, pSrc, paSrcRects, GL_BACK, &DstSize, paDstRects, cRects, fFlags);
}
void crBltBlitTexTex(PCR_BLITTER pBlitter, CR_BLITTER_TEXTURE *pSrc, RECT *pSrcRect, CR_BLITTER_TEXTURE *pDst, RECT *pDstRect, uint32_t cRects, uint32_t fFlags)
{
RTRECTSIZE DstSize = {pDst->width, pDst->height};
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, pBlitter->idFBO);
/* TODO: mag/min filters ? */
cr_server.head_spu->dispatch_table.FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, pDst->hwid, 0);
// cr_server.head_spu->dispatch_table.FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
// cr_server.head_spu->dispatch_table.FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
crBltBlitTexBuf(pBlitter, pSrc, pSrcRect, GL_DRAW_FRAMEBUFFER, DstSize, pDstRect, cRects, fFlags);
}