get_sizes.py revision 82754ab08e397c9d4a5de8b217e4b6de45839f10
# See the file LICENSE.txt for information on redistributing this software. 'GL_ACCUM_ALPHA_BITS' :
1,
'GL_ACCUM_BLUE_BITS' :
1,
'GL_ACCUM_CLEAR_VALUE':
4,
'GL_ACCUM_GREEN_BITS' :
1,
'GL_ALPHA_TEST_FUNC' :
1,
'GL_ATTRIB_STACK_DEPTH' :
1,
'GL_CLIENT_ATTRIB_STACK_DEPTH' :
1,
'GL_COLOR_ARRAY_SIZE' :
1,
'GL_COLOR_ARRAY_STRIDE' :
1,
'GL_COLOR_ARRAY_TYPE' :
1,
'GL_COLOR_CLEAR_VALUE':
4,
'GL_COLOR_MATERIAL_FACE' :
1,
'GL_COLOR_MATERIAL_PARAMETER' :
1,
'GL_COLOR_MATRIX_STACK_DEPTH' :
1,
'GL_CURRENT_RASTER_COLOR':
4,
'GL_CURRENT_RASTER_DISTANCE' :
1,
'GL_CURRENT_RASTER_INDEX' :
1,
'GL_CURRENT_RASTER_POSITION':
4,
'GL_CURRENT_RASTER_POSITION_VALID' :
1,
'GL_CURRENT_RASTER_TEXTURE_COORDS':
4,
'GL_CURRENT_TEXTURE_COORDS':
4,
'GL_DEPTH_CLEAR_VALUE' :
1,
'GL_DEPTH_WRITEMASK' :
1,
'GL_EDGE_FLAG_ARRAY' :
1,
'GL_EDGE_FLAG_ARRAY_STRIDE' :
1,
'GL_FEEDBACK_BUFFER_SIZE' :
1,
'GL_FEEDBACK_BUFFER_TYPE' :
1,
'GL_INDEX_ARRAY_STRIDE' :
1,
'GL_INDEX_ARRAY_TYPE' :
1,
'GL_INDEX_CLEAR_VALUE' :
1,
'GL_INDEX_WRITEMASK' :
1,
'GL_LIGHT_MODEL_AMBIENT':
4,
'GL_LIGHT_MODEL_LOCAL_VIEWER' :
1,
'GL_LIGHT_MODEL_TWO_SIDE' :
1,
'GL_LINE_SMOOTH_HINT' :
1,
'GL_LINE_STIPPLE_PATTERN' :
1,
'GL_LINE_STIPPLE_REPEAT' :
1,
'GL_LINE_WIDTH_GRANULARITY' :
1,
'GL_LINE_WIDTH_RANGE':
2,
'GL_MAP1_GRID_DOMAIN':
2,
'GL_MAP1_GRID_SEGMENTS' :
1,
'GL_MAP1_TEXTURE_COORD_1' :
1,
'GL_MAP1_TEXTURE_COORD_2' :
1,
'GL_MAP1_TEXTURE_COORD_3' :
1,
'GL_MAP1_TEXTURE_COORD_4' :
1,
'GL_MAP2_GRID_DOMAIN':
4,
'GL_MAP2_GRID_SEGMENTS':
2,
'GL_MAP2_TEXTURE_COORD_1' :
1,
'GL_MAP2_TEXTURE_COORD_2' :
1,
'GL_MAP2_TEXTURE_COORD_3' :
1,
'GL_MAP2_TEXTURE_COORD_4' :
1,
'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH' :
1,
'GL_MAX_ATTRIB_STACK_DEPTH' :
1,
'GL_MAX_CLIP_PLANES' :
1,
'GL_MAX_COLOR_MATRIX_STACK_DEPTH' :
1,
'GL_MAX_LIST_NESTING' :
1,
'GL_MAX_MODELVIEW_STACK_DEPTH' :
1,
'GL_MAX_NAME_STACK_DEPTH' :
1,
'GL_MAX_PIXEL_MAP_TABLE' :
1,
'GL_MAX_PROJECTION_STACK_DEPTH' :
1,
'GL_MAX_TEXTURE_SIZE' :
1,
'GL_MAX_3D_TEXTURE_SIZE' :
1,
'GL_MAX_TEXTURE_STACK_DEPTH' :
1,
'GL_MAX_VIEWPORT_DIMS':
2,
'GL_MODELVIEW_MATRIX':
16,
'GL_MODELVIEW_STACK_DEPTH' :
1,
'GL_NAME_STACK_DEPTH' :
1,
'GL_NORMAL_ARRAY_STRIDE' :
1,
'GL_NORMAL_ARRAY_TYPE' :
1,
'GL_PACK_ROW_LENGTH' :
1,
'GL_PACK_SKIP_PIXELS' :
1,
'GL_PACK_SWAP_BYTES' :
1,
'GL_PERSPECTIVE_CORRECTION_HINT' :
1,
'GL_PIXEL_MAP_A_TO_A_SIZE' :
1,
'GL_PIXEL_MAP_B_TO_B_SIZE' :
1,
'GL_PIXEL_MAP_G_TO_G_SIZE' :
1,
'GL_PIXEL_MAP_I_TO_A_SIZE' :
1,
'GL_PIXEL_MAP_I_TO_B_SIZE' :
1,
'GL_PIXEL_MAP_I_TO_G_SIZE' :
1,
'GL_PIXEL_MAP_I_TO_I_SIZE' :
1,
'GL_PIXEL_MAP_I_TO_R_SIZE' :
1,
'GL_PIXEL_MAP_R_TO_R_SIZE' :
1,
'GL_PIXEL_MAP_S_TO_S_SIZE' :
1,
'GL_POINT_SIZE_GRANULARITY' :
1,
'GL_POINT_SIZE_RANGE':
2,
'GL_POINT_SMOOTH_HINT' :
1,
'GL_POLYGON_OFFSET_FACTOR' :
1,
'GL_POLYGON_OFFSET_UNITS' :
1,
'GL_POLYGON_OFFSET_FILL' :
1,
'GL_POLYGON_OFFSET_LINE' :
1,
'GL_POLYGON_OFFSET_POINT' :
1,
'GL_POLYGON_SMOOTH_HINT' :
1,
'GL_POLYGON_STIPPLE' :
1,
'GL_PROJECTION_MATRIX':
16,
'GL_PROJECTION_STACK_DEPTH' :
1,
'GL_SELECTION_BUFFER_SIZE' :
1,
'GL_STENCIL_CLEAR_VALUE' :
1,
'GL_STENCIL_PASS_DEPTH_FAIL' :
1,
'GL_STENCIL_PASS_DEPTH_PASS' :
1,
'GL_STENCIL_VALUE_MASK' :
1,
'GL_STENCIL_WRITEMASK' :
1,
'GL_TEXTURE_BINDING_1D' :
1,
'GL_TEXTURE_BINDING_2D' :
1,
'GL_TEXTURE_BINDING_3D' :
1,
'GL_TEXTURE_COORD_ARRAY' :
1,
'GL_TEXTURE_COORD_ARRAY_SIZE' :
1,
'GL_TEXTURE_COORD_ARRAY_STRIDE' :
1,
'GL_TEXTURE_COORD_ARRAY_TYPE' :
1,
'GL_TEXTURE_ENV_COLOR':
4,
'GL_TEXTURE_ENV_MODE' :
1,
'GL_TEXTURE_STACK_DEPTH' :
1,
'GL_UNPACK_ALIGNMENT' :
1,
'GL_UNPACK_LSB_FIRST' :
1,
'GL_UNPACK_ROW_LENGTH' :
1,
'GL_UNPACK_SKIP_PIXELS' :
1,
'GL_UNPACK_SKIP_ROWS' :
1,
'GL_UNPACK_SWAP_BYTES' :
1,
'GL_VERTEX_ARRAY_SIZE' :
1,
'GL_VERTEX_ARRAY_STRIDE' :
1,
'GL_VERTEX_ARRAY_TYPE' :
1,
'GL_BLEND_COLOR_EXT': (
4,
'CR_EXT_blend_color'),
'GL_BLEND_EQUATION_EXT': (
1,
'CR_EXT_blend_minmax'),
'GL_BLEND_SRC_RGB_EXT': (
1,
'CR_EXT_blend_func_separate'),
'GL_BLEND_DST_RGB_EXT': (
1,
'CR_EXT_blend_func_separate'),
'GL_BLEND_SRC_ALPHA_EXT': (
1,
'CR_EXT_blend_func_separate'),
'GL_BLEND_DST_ALPHA_EXT': (
1,
'CR_EXT_blend_func_separate'),
'GL_FOG_DISTANCE_MODE_NV': (
1,
'CR_NV_fog_distance'),
'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB': (
1,
'CR_ARB_texture_cube_map'),
'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT': (
1,
'CR_EXT_texture_filter_anisotropic'),
'GL_TEXTURE_BINDING_CUBE_MAP_ARB': (
1,
'CR_ARB_texture_cube_map'),
'GL_TEXTURE_CUBE_MAP_ARB': (
1,
'CR_ARB_texture_cube_map'),
'GL_ACTIVE_TEXTURE_ARB': (
1,
'CR_ARB_multitexture'),
'GL_CLIENT_ACTIVE_TEXTURE_ARB': (
1,
'CR_ARB_multitexture'),
'GL_MAX_TEXTURE_UNITS_ARB': (
1,
'CR_ARB_multitexture'),
'GL_NUM_GENERAL_COMBINERS_NV': (
1,
'CR_NV_register_combiners'),
'GL_MAX_GENERAL_COMBINERS_NV': (
1,
'CR_NV_register_combiners'),
'GL_COLOR_SUM_CLAMP_NV': (
1,
'CR_NV_register_combiners'),
'GL_CONSTANT_COLOR0_NV': (
4,
'CR_NV_register_combiners'),
'GL_CONSTANT_COLOR1_NV': (
4,
'CR_NV_register_combiners'),
'GL_PER_STAGE_CONSTANTS_NV': (
1,
'CR_NV_register_combiners2'),
'GL_LIGHT_MODEL_COLOR_CONTROL_EXT': (
1,
'CR_EXT_separate_specular_color'),
'GL_COLOR_SUM_EXT': (
1,
'CR_EXT_secondary_color'),
'GL_CURRENT_SECONDARY_COLOR_EXT': (
4,
'CR_EXT_secondary_color'),
'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT': (
1,
'CR_EXT_secondary_color'),
'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT': (
1,
'CR_EXT_secondary_color'),
'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT': (
1,
'CR_EXT_secondary_color'),
'GL_RESCALE_NORMAL': (
1,
'CR_OPENGL_VERSION_1_2'),
'GL_NUM_COMPRESSED_TEXTURE_FORMATS': (
1,
'CR_ARB_texture_compression'),
'GL_TEXTURE_3D': (
1,
'CR_OPENGL_VERSION_1_2'),
'GL_LIGHT_MODEL_COLOR_CONTROL': (
1,
'CR_OPENGL_VERSION_1_2'),
'GL_UNPACK_IMAGE_HEIGHT': (
1,
'CR_OPENGL_VERSION_1_2'),
'GL_UNPACK_SKIP_IMAGES': (
1,
'CR_OPENGL_VERSION_1_2'),
'GL_PACK_IMAGE_HEIGHT': (
1,
'CR_OPENGL_VERSION_1_2'),
'GL_PACK_SKIP_IMAGES': (
1,
'CR_OPENGL_VERSION_1_2'),
'GL_ALIASED_POINT_SIZE_RANGE': (
2,
'CR_OPENGL_VERSION_1_2'),
'GL_ALIASED_LINE_WIDTH_RANGE': (
2,
'CR_OPENGL_VERSION_1_2'),
'GL_MAX_ELEMENTS_INDICES': (
1,
'CR_OPENGL_VERSION_1_2'),
'GL_MAX_ELEMENTS_VERTICES': (
1,
'CR_OPENGL_VERSION_1_2'),
'GL_MULTISAMPLE_ARB': (
1,
'CR_ARB_multisample'),
'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB': (
1,
'CR_ARB_multisample'),
'GL_SAMPLE_ALPHA_TO_ONE_ARB': (
1,
'CR_ARB_multisample'),
'GL_SAMPLE_COVERAGE_ARB': (
1,
'CR_ARB_multisample'),
'GL_SAMPLE_BUFFERS_ARB': (
1,
'CR_ARB_multisample'),
'GL_SAMPLES_ARB': (
1,
'CR_ARB_multisample'),
'GL_SAMPLE_COVERAGE_VALUE_ARB': (
1,
'CR_ARB_multisample'),
'GL_SAMPLE_COVERAGE_INVERT_ARB': (
1,
'CR_ARB_multisample'),
'GL_POINT_SPRITE_ARB': (
1,
'CR_ARB_point_sprite'),
'GL_MAX_TEXTURE_LOD_BIAS_EXT': (
1,
'CR_EXT_texture_lod_bias'),
'GL_COMPRESSED_TEXTURE_FORMATS_ARB': (
1,
'CR_ARB_texture_compression'),
'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB': (
1,
'CR_ARB_texture_compression'),
'GL_PROGRAM_ERROR_POSITION_NV': (
1,
'CR_NV_vertex_program'),
'GL_VERTEX_PROGRAM_BINDING_NV': (
1,
'CR_NV_vertex_program'),
'GL_MAX_VERTEX_ATTRIBS_ARB': (
1,
'CR_ARB_vertex_program'),
'GL_MAX_TEXTURE_COORDS_ARB': (
1,
'CR_ARB_vertex_program'),
'GL_PROGRAM_ERROR_POSITION_NV': (
1,
'CR_NV_fragment_program'),
'GL_FRAGMENT_PROGRAM_BINDING_NV': (
1,
'CR_NV_fragment_program'),
'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV': (
1,
'CR_NV_texture_rectangle'),
'GL_TEXTURE_RECTANGLE_NV': (
1,
'CR_NV_texture_rectangle'),
'GL_TEXTURE_BINDING_RECTANGLE_NV': (
1,
'CR_NV_texture_rectangle'),
'GL_CLIP_VOLUME_CLIPPING_HINT_EXT' : (
3,
'CR_EXT_clip_volume_hint'),
'GL_RASTER_POSITION_UNCLIPPED_IBM' : (
1,
'CR_IBM_rasterpos_clip'),
'GL_GENERATE_MIPMAP_HINT_SGIS' : (
1,
'CR_SGIS_generate_mipmap'),
'GL_CURRENT_FOG_COORDINATE_EXT' : (
1,
'CR_EXT_fog_coord'),
'GL_FOG_COORDINATE_ARRAY_TYPE_EXT' : (
1,
'CR_EXT_fog_coord'),
'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT' : (
1,
'CR_EXT_fog_coord'),
'GL_TRANSPOSE_COLOR_MATRIX_ARB': (
16,
'CR_ARB_transpose_matrix'),
'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB': (
16,
'CR_ARB_transpose_matrix'),
'GL_TRANSPOSE_PROJECTION_MATRIX_ARB': (
16,
'CR_ARB_transpose_matrix'),
'GL_TRANSPOSE_TEXTURE_MATRIX_ARB': (
16,
'CR_ARB_transpose_matrix'),
'GL_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_COLOR_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_INDEX_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB': (
1,
'CR_ARB_vertex_buffer_object'),
'GL_MAX_TEXTURE_IMAGE_UNITS_ARB': (
1,
'CR_ARB_fragment_program'),
print "struct nv_struct { GLenum pname; unsigned int num_values; } num_values_array[] = {" print '#ifdef %s' %
ifdef print '\t{ %s, %d },' % (
key,
nv)
print '#endif /* %s */' %
ifdef static unsigned int __numValues( GLenum pname ) for (temp = num_values_array; temp->num_values != 0 ; temp++) if (temp->pname == pname) crWarning( "Invalid pname to __numValues: 0x%x\\n", (int) pname );