state_client.c revision b4a5af5b468b34352b8cef62209a3b3b88e5cf24
/* Copyright (c) 2001, Stanford University
* All rights reserved
*
* See the file LICENSE.txt for information on redistributing this software.
*/
/*
* This file manages all the client-side state including:
* Pixel pack/unpack parameters
* Vertex arrays
*/
#include "cr_mem.h"
#include "state.h"
#include "state/cr_statetypes.h"
#include "state/cr_statefuncs.h"
#include "state_internals.h"
const CRPixelPackState crStateNativePixelPacking = {
0, /* rowLength */
0, /* skipRows */
0, /* skipPixels */
1, /* alignment */
0, /* imageHeight */
0, /* skipImages */
GL_FALSE, /* swapBytes */
GL_FALSE, /* psLSBFirst */
};
void crStateClientInitBits (CRClientBits *c)
{
int i;
/* XXX why GLCLIENT_BIT_ALLOC? */
c->v = (CRbitvalue *) crCalloc(GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
c->n = (CRbitvalue *) crCalloc(GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
c->c = (CRbitvalue *) crCalloc(GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
c->s = (CRbitvalue *) crCalloc(GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
c->i = (CRbitvalue *) crCalloc(GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
for ( i = 0; i < CR_MAX_TEXTURE_UNITS; i++ )
c->t[i] = (CRbitvalue *) crCalloc(GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
c->e = (CRbitvalue *) crCalloc(GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
c->f = (CRbitvalue *) crCalloc(GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
#ifdef CR_NV_vertex_program
for ( i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++ )
c->a[i] = (CRbitvalue *) crCalloc(GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
#endif
}
void crStateClientDestroyBits (CRClientBits *c)
{
int i;
crFree(c->v);
crFree(c->n);
crFree(c->c);
crFree(c->s);
crFree(c->i);
for ( i = 0; i < CR_MAX_TEXTURE_UNITS; i++ )
crFree(c->t[i]);
crFree(c->e);
crFree(c->f);
#ifdef CR_NV_vertex_program
for ( i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++ )
crFree(c->a[i]);
#endif
}
static void crStateUnlockClientPointer(CRClientPointer* cp)
{
if (cp->locked)
{
#ifndef IN_GUEST
if (cp->p) crFree(cp->p);
#endif
cp->locked = GL_FALSE;
}
}
void crStateClientDestroy(CRContext *g)
{
CRClientState *c = &(g->client);
#ifdef CR_EXT_compiled_vertex_array
if (c->array.locked)
{
unsigned int i;
crStateUnlockClientPointer(&c->array.v);
crStateUnlockClientPointer(&c->array.c);
crStateUnlockClientPointer(&c->array.f);
crStateUnlockClientPointer(&c->array.s);
crStateUnlockClientPointer(&c->array.e);
crStateUnlockClientPointer(&c->array.i);
crStateUnlockClientPointer(&c->array.n);
for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
{
crStateUnlockClientPointer(&c->array.t[i]);
}
for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++)
{
crStateUnlockClientPointer(&c->array.a[i]);
}
}
#endif
}
void crStateClientInit(CRContext *ctx)
{
CRClientState *c = &(ctx->client);
unsigned int i;
/* pixel pack/unpack */
c->unpack.rowLength = 0;
c->unpack.skipRows = 0;
c->unpack.skipPixels = 0;
c->unpack.skipImages = 0;
c->unpack.alignment = 4;
c->unpack.imageHeight = 0;
c->unpack.swapBytes = GL_FALSE;
c->unpack.psLSBFirst = GL_FALSE;
c->pack.rowLength = 0;
c->pack.skipRows = 0;
c->pack.skipPixels = 0;
c->pack.skipImages = 0;
c->pack.alignment = 4;
c->pack.imageHeight = 0;
c->pack.swapBytes = GL_FALSE;
c->pack.psLSBFirst = GL_FALSE;
/* ARB multitexture */
c->curClientTextureUnit = 0;
#ifdef CR_EXT_compiled_vertex_array
c->array.lockFirst = 0;
c->array.lockCount = 0;
c->array.locked = GL_FALSE;
# ifdef IN_GUEST
c->array.synced = GL_FALSE;
# endif
#endif
/* vertex array */
c->array.v.p = NULL;
c->array.v.size = 4;
c->array.v.type = GL_FLOAT;
c->array.v.stride = 0;
c->array.v.enabled = 0;
#ifdef CR_ARB_vertex_buffer_object
c->array.v.buffer = ctx->bufferobject.arrayBuffer;
if (c->array.v.buffer)
++c->array.v.buffer->refCount;
#endif
#ifdef CR_EXT_compiled_vertex_array
c->array.v.locked = GL_FALSE;
c->array.v.prevPtr = NULL;
c->array.v.prevStride = 0;
#endif
/* color array */
c->array.c.p = NULL;
c->array.c.size = 4;
c->array.c.type = GL_FLOAT;
c->array.c.stride = 0;
c->array.c.enabled = 0;
#ifdef CR_ARB_vertex_buffer_object
c->array.c.buffer = ctx->bufferobject.arrayBuffer;
if (c->array.c.buffer)
++c->array.c.buffer->refCount;
#endif
#ifdef CR_EXT_compiled_vertex_array
c->array.c.locked = GL_FALSE;
c->array.c.prevPtr = NULL;
c->array.c.prevStride = 0;
#endif
/* fog array */
c->array.f.p = NULL;
c->array.f.size = 0;
c->array.f.type = GL_FLOAT;
c->array.f.stride = 0;
c->array.f.enabled = 0;
#ifdef CR_ARB_vertex_buffer_object
c->array.f.buffer = ctx->bufferobject.arrayBuffer;
if (c->array.f.buffer)
++c->array.f.buffer->refCount;
#endif
#ifdef CR_EXT_compiled_vertex_array
c->array.f.locked = GL_FALSE;
c->array.f.prevPtr = NULL;
c->array.f.prevStride = 0;
#endif
/* secondary color array */
c->array.s.p = NULL;
c->array.s.size = 3;
c->array.s.type = GL_FLOAT;
c->array.s.stride = 0;
c->array.s.enabled = 0;
#ifdef CR_ARB_vertex_buffer_object
c->array.s.buffer = ctx->bufferobject.arrayBuffer;
if (c->array.s.buffer)
++c->array.s.buffer->refCount;
#endif
#ifdef CR_EXT_compiled_vertex_array
c->array.s.locked = GL_FALSE;
c->array.s.prevPtr = NULL;
c->array.s.prevStride = 0;
#endif
/* edge flag array */
c->array.e.p = NULL;
c->array.e.size = 0;
c->array.e.type = GL_FLOAT;
c->array.e.stride = 0;
c->array.e.enabled = 0;
#ifdef CR_ARB_vertex_buffer_object
c->array.e.buffer = ctx->bufferobject.arrayBuffer;
if (c->array.e.buffer)
++c->array.e.buffer->refCount;
#endif
#ifdef CR_EXT_compiled_vertex_array
c->array.e.locked = GL_FALSE;
c->array.e.prevPtr = NULL;
c->array.e.prevStride = 0;
#endif
/* color index array */
c->array.i.p = NULL;
c->array.i.size = 0;
c->array.i.type = GL_FLOAT;
c->array.i.stride = 0;
c->array.i.enabled = 0;
#ifdef CR_ARB_vertex_buffer_object
c->array.i.buffer = ctx->bufferobject.arrayBuffer;
if (c->array.i.buffer)
++c->array.i.buffer->refCount;
#endif
#ifdef CR_EXT_compiled_vertex_array
c->array.i.locked = GL_FALSE;
c->array.i.prevPtr = NULL;
c->array.i.prevStride = 0;
#endif
/* normal array */
c->array.n.p = NULL;
c->array.n.size = 4;
c->array.n.type = GL_FLOAT;
c->array.n.stride = 0;
c->array.n.enabled = 0;
#ifdef CR_ARB_vertex_buffer_object
c->array.n.buffer = ctx->bufferobject.arrayBuffer;
if (c->array.n.buffer)
++c->array.n.buffer->refCount;
#endif
#ifdef CR_EXT_compiled_vertex_array
c->array.n.locked = GL_FALSE;
c->array.n.prevPtr = NULL;
c->array.n.prevStride = 0;
#endif
/* texcoord arrays */
for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
{
c->array.t[i].p = NULL;
c->array.t[i].size = 4;
c->array.t[i].type = GL_FLOAT;
c->array.t[i].stride = 0;
c->array.t[i].enabled = 0;
#ifdef CR_ARB_vertex_buffer_object
c->array.t[i].buffer = ctx->bufferobject.arrayBuffer;
if (c->array.t[i].buffer)
++c->array.t[i].buffer->refCount;
#endif
#ifdef CR_EXT_compiled_vertex_array
c->array.t[i].locked = GL_FALSE;
c->array.t[i].prevPtr = NULL;
c->array.t[i].prevStride = 0;
#endif
}
/* generic vertex attributes */
#ifdef CR_NV_vertex_program
for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++) {
c->array.a[i].enabled = GL_FALSE;
c->array.a[i].type = GL_FLOAT;
c->array.a[i].size = 4;
c->array.a[i].stride = 0;
#ifdef CR_ARB_vertex_buffer_object
c->array.a[i].buffer = ctx->bufferobject.arrayBuffer;
if (c->array.a[i].buffer)
++c->array.a[i].buffer->refCount;
#endif
#ifdef CR_EXT_compiled_vertex_array
c->array.a[i].locked = GL_FALSE;
c->array.a[i].prevPtr = NULL;
c->array.a[i].prevStride = 0;
#endif
}
#endif
}
/*
* PixelStore functions are here, not in state_pixel.c because this
* is client-side state, like vertex arrays.
*/
void STATE_APIENTRY crStatePixelStoref (GLenum pname, GLfloat param)
{
/* The GL SPEC says I can do this on page 76. */
switch( pname )
{
case GL_PACK_SWAP_BYTES:
case GL_PACK_LSB_FIRST:
case GL_UNPACK_SWAP_BYTES:
case GL_UNPACK_LSB_FIRST:
crStatePixelStorei( pname, param == 0.0f ? 0: 1 );
break;
default:
crStatePixelStorei( pname, (GLint) param );
break;
}
}
void STATE_APIENTRY crStatePixelStorei (GLenum pname, GLint param)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "PixelStore{if} called in Begin/End");
return;
}
FLUSH();
switch(pname) {
case GL_PACK_SWAP_BYTES:
c->pack.swapBytes = (GLboolean) param;
DIRTY(cb->pack, g->neg_bitid);
break;
case GL_PACK_LSB_FIRST:
c->pack.psLSBFirst = (GLboolean) param;
DIRTY(cb->pack, g->neg_bitid);
break;
case GL_PACK_ROW_LENGTH:
if (param < 0.0f)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Negative Row Length: %f", param);
return;
}
c->pack.rowLength = param;
DIRTY(cb->pack, g->neg_bitid);
break;
#ifdef CR_OPENGL_VERSION_1_2
case GL_PACK_IMAGE_HEIGHT:
if (param < 0.0f)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Negative Image Height: %f", param);
return;
}
c->pack.imageHeight = param;
DIRTY(cb->pack, g->neg_bitid);
break;
#endif
case GL_PACK_SKIP_IMAGES:
if (param < 0.0f)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Negative Skip Images: %f", param);
return;
}
c->pack.skipImages = param;
DIRTY(cb->pack, g->neg_bitid);
break;
case GL_PACK_SKIP_PIXELS:
if (param < 0.0f)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Negative Skip Pixels: %f", param);
return;
}
c->pack.skipPixels = param;
DIRTY(cb->pack, g->neg_bitid);
break;
case GL_PACK_SKIP_ROWS:
if (param < 0.0f)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Negative Row Skip: %f", param);
return;
}
c->pack.skipRows = param;
DIRTY(cb->pack, g->neg_bitid);
break;
case GL_PACK_ALIGNMENT:
if (((GLint) param) != 1 &&
((GLint) param) != 2 &&
((GLint) param) != 4 &&
((GLint) param) != 8)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Invalid Alignment: %f", param);
return;
}
c->pack.alignment = param;
DIRTY(cb->pack, g->neg_bitid);
break;
case GL_UNPACK_SWAP_BYTES:
c->unpack.swapBytes = (GLboolean) param;
DIRTY(cb->unpack, g->neg_bitid);
break;
case GL_UNPACK_LSB_FIRST:
c->unpack.psLSBFirst = (GLboolean) param;
DIRTY(cb->unpack, g->neg_bitid);
break;
case GL_UNPACK_ROW_LENGTH:
if (param < 0.0f)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Negative Row Length: %f", param);
return;
}
c->unpack.rowLength = param;
DIRTY(cb->unpack, g->neg_bitid);
break;
#ifdef CR_OPENGL_VERSION_1_2
case GL_UNPACK_IMAGE_HEIGHT:
if (param < 0.0f)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Negative Image Height: %f", param);
return;
}
c->unpack.imageHeight = param;
DIRTY(cb->unpack, g->neg_bitid);
break;
#endif
case GL_UNPACK_SKIP_IMAGES:
if (param < 0.0f)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Negative Skip Images: %f", param);
return;
}
c->unpack.skipImages = param;
DIRTY(cb->unpack, g->neg_bitid);
break;
case GL_UNPACK_SKIP_PIXELS:
if (param < 0.0f)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Negative Skip Pixels: %f", param);
return;
}
c->unpack.skipPixels = param;
DIRTY(cb->unpack, g->neg_bitid);
break;
case GL_UNPACK_SKIP_ROWS:
if (param < 0.0f)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Negative Row Skip: %f", param);
return;
}
c->unpack.skipRows = param;
DIRTY(cb->unpack, g->neg_bitid);
break;
case GL_UNPACK_ALIGNMENT:
if (((GLint) param) != 1 &&
((GLint) param) != 2 &&
((GLint) param) != 4 &&
((GLint) param) != 8)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Invalid Alignment: %f", param);
return;
}
c->unpack.alignment = param;
DIRTY(cb->unpack, g->neg_bitid);
break;
default:
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "Unknown glPixelStore Pname: %d", pname);
return;
}
DIRTY(cb->dirty, g->neg_bitid);
}
static void setClientState(CRClientState *c, CRClientBits *cb,
CRbitvalue *neg_bitid, GLenum array, GLboolean state)
{
CRContext *g = GetCurrentContext();
switch (array)
{
#ifdef CR_NV_vertex_program
case GL_VERTEX_ATTRIB_ARRAY0_NV:
case GL_VERTEX_ATTRIB_ARRAY1_NV:
case GL_VERTEX_ATTRIB_ARRAY2_NV:
case GL_VERTEX_ATTRIB_ARRAY3_NV:
case GL_VERTEX_ATTRIB_ARRAY4_NV:
case GL_VERTEX_ATTRIB_ARRAY5_NV:
case GL_VERTEX_ATTRIB_ARRAY6_NV:
case GL_VERTEX_ATTRIB_ARRAY7_NV:
case GL_VERTEX_ATTRIB_ARRAY8_NV:
case GL_VERTEX_ATTRIB_ARRAY9_NV:
case GL_VERTEX_ATTRIB_ARRAY10_NV:
case GL_VERTEX_ATTRIB_ARRAY11_NV:
case GL_VERTEX_ATTRIB_ARRAY12_NV:
case GL_VERTEX_ATTRIB_ARRAY13_NV:
case GL_VERTEX_ATTRIB_ARRAY14_NV:
case GL_VERTEX_ATTRIB_ARRAY15_NV:
{
const GLuint i = array - GL_VERTEX_ATTRIB_ARRAY0_NV;
c->array.a[i].enabled = state;
}
break;
#endif
case GL_VERTEX_ARRAY:
c->array.v.enabled = state;
break;
case GL_COLOR_ARRAY:
c->array.c.enabled = state;
break;
case GL_NORMAL_ARRAY:
c->array.n.enabled = state;
break;
case GL_INDEX_ARRAY:
c->array.i.enabled = state;
break;
case GL_TEXTURE_COORD_ARRAY:
c->array.t[c->curClientTextureUnit].enabled = state;
break;
case GL_EDGE_FLAG_ARRAY:
c->array.e.enabled = state;
break;
#ifdef CR_EXT_fog_coord
case GL_FOG_COORDINATE_ARRAY_EXT:
c->array.f.enabled = state;
break;
#endif
#ifdef CR_EXT_secondary_color
case GL_SECONDARY_COLOR_ARRAY_EXT:
if( g->extensions.EXT_secondary_color ){
c->array.s.enabled = state;
}
else {
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Invalid Enum passed to Enable/Disable Client State: SECONDARY_COLOR_ARRAY_EXT - EXT_secondary_color is not enabled." );
return;
}
break;
#endif
default:
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Invalid Enum passed to Enable/Disable Client State: 0x%x", array );
return;
}
DIRTY(cb->dirty, neg_bitid);
DIRTY(cb->enableClientState, neg_bitid);
}
void STATE_APIENTRY crStateEnableClientState (GLenum array)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
setClientState(c, cb, g->neg_bitid, array, GL_TRUE);
}
void STATE_APIENTRY crStateDisableClientState (GLenum array)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
setClientState(c, cb, g->neg_bitid, array, GL_FALSE);
}
static void
crStateClientSetPointer(CRClientPointer *cp, GLint size,
GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid *pointer)
{
CRContext *g = GetCurrentContext();
#ifdef CR_EXT_compiled_vertex_array
crStateUnlockClientPointer(cp);
cp->prevPtr = cp->p;
cp->prevStride = cp->stride;
#endif
cp->p = (unsigned char *) pointer;
cp->size = size;
cp->type = type;
cp->normalized = normalized;
/* Calculate the bytes per index for address calculation */
cp->bytesPerIndex = size;
switch (type)
{
case GL_BYTE:
case GL_UNSIGNED_BYTE:
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
cp->bytesPerIndex *= sizeof(GLshort);
break;
case GL_INT:
case GL_UNSIGNED_INT:
cp->bytesPerIndex *= sizeof(GLint);
break;
case GL_FLOAT:
cp->bytesPerIndex *= sizeof(GLfloat);
break;
case GL_DOUBLE:
cp->bytesPerIndex *= sizeof(GLdouble);
break;
default:
crStateError( __LINE__, __FILE__, GL_INVALID_VALUE,
"Unknown type of vertex array: %d", type );
return;
}
/*
** Note: If stride==0 then we set the
** stride equal address offset
** therefore stride can never equal
** zero.
*/
if (stride)
cp->stride = stride;
else
cp->stride = cp->bytesPerIndex;
#ifdef CR_ARB_vertex_buffer_object
if (cp->buffer)
{
--cp->buffer->refCount;
CRASSERT(cp->buffer->refCount && cp->buffer->refCount < UINT32_MAX/2);
}
cp->buffer = g->bufferobject.arrayBuffer;
if (cp->buffer)
++cp->buffer->refCount;
#endif
}
void STATE_APIENTRY crStateVertexPointer(GLint size, GLenum type,
GLsizei stride, const GLvoid *p)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
if (size != 2 && size != 3 && size != 4)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glVertexPointer: invalid size: %d", size);
return;
}
if (type != GL_SHORT && type != GL_INT &&
type != GL_FLOAT && type != GL_DOUBLE)
{
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glVertexPointer: invalid type: 0x%x", type);
return;
}
if (stride < 0)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glVertexPointer: stride was negative: %d", stride);
return;
}
crStateClientSetPointer(&(c->array.v), size, type, GL_FALSE, stride, p);
DIRTY(cb->dirty, g->neg_bitid);
DIRTY(cb->clientPointer, g->neg_bitid);
DIRTY(cb->v, g->neg_bitid);
}
void STATE_APIENTRY crStateColorPointer(GLint size, GLenum type,
GLsizei stride, const GLvoid *p)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
if (size != 3 && size != 4)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glColorPointer: invalid size: %d", size);
return;
}
if (type != GL_BYTE && type != GL_UNSIGNED_BYTE &&
type != GL_SHORT && type != GL_UNSIGNED_SHORT &&
type != GL_INT && type != GL_UNSIGNED_INT &&
type != GL_FLOAT && type != GL_DOUBLE)
{
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glColorPointer: invalid type: 0x%x", type);
return;
}
if (stride < 0)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glColorPointer: stride was negative: %d", stride);
return;
}
crStateClientSetPointer(&(c->array.c), size, type, GL_TRUE, stride, p);
DIRTY(cb->dirty, g->neg_bitid);
DIRTY(cb->clientPointer, g->neg_bitid);
DIRTY(cb->c, g->neg_bitid);
}
void STATE_APIENTRY crStateSecondaryColorPointerEXT(GLint size,
GLenum type, GLsizei stride, const GLvoid *p)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
if ( !g->extensions.EXT_secondary_color )
{
crError( "glSecondaryColorPointerEXT called but EXT_secondary_color is disabled." );
return;
}
/*Note: According to opengl spec, only size==3 should be accepted here.
*But it turns out that most drivers accept size==4 here as well, and 4th value
*could even be accessed in shaders code.
*Having a strict check here, leads to difference between guest and host gpu states, which
*in turn could lead to crashes when using server side VBOs.
*@todo: add error reporting to state's VBO related functions and abort dispatching to
*real gpu on any failure to prevent other possible issues.
*/
if ((size != 3) && (size != 4))
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glSecondaryColorPointerEXT: invalid size: %d", size);
return;
}
if (type != GL_BYTE && type != GL_UNSIGNED_BYTE &&
type != GL_SHORT && type != GL_UNSIGNED_SHORT &&
type != GL_INT && type != GL_UNSIGNED_INT &&
type != GL_FLOAT && type != GL_DOUBLE)
{
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glSecondaryColorPointerEXT: invalid type: 0x%x", type);
return;
}
if (stride < 0)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glSecondaryColorPointerEXT: stride was negative: %d", stride);
return;
}
crStateClientSetPointer(&(c->array.s), size, type, GL_TRUE, stride, p);
DIRTY(cb->dirty, g->neg_bitid);
DIRTY(cb->clientPointer, g->neg_bitid);
DIRTY(cb->s, g->neg_bitid);
}
void STATE_APIENTRY crStateIndexPointer(GLenum type, GLsizei stride,
const GLvoid *p)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
if (type != GL_SHORT && type != GL_INT && type != GL_UNSIGNED_BYTE &&
type != GL_FLOAT && type != GL_DOUBLE)
{
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glIndexPointer: invalid type: 0x%x", type);
return;
}
if (stride < 0)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glIndexPointer: stride was negative: %d", stride);
return;
}
crStateClientSetPointer(&(c->array.i), 1, type, GL_TRUE, stride, p);
DIRTY(cb->dirty, g->neg_bitid);
DIRTY(cb->clientPointer, g->neg_bitid);
DIRTY(cb->i, g->neg_bitid);
}
void STATE_APIENTRY crStateNormalPointer(GLenum type, GLsizei stride,
const GLvoid *p)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
if (type != GL_BYTE && type != GL_SHORT &&
type != GL_INT && type != GL_FLOAT &&
type != GL_DOUBLE)
{
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glNormalPointer: invalid type: 0x%x", type);
return;
}
if (stride < 0)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glNormalPointer: stride was negative: %d", stride);
return;
}
crStateClientSetPointer(&(c->array.n), 3, type, GL_TRUE, stride, p);
DIRTY(cb->dirty, g->neg_bitid);
DIRTY(cb->clientPointer, g->neg_bitid);
DIRTY(cb->n, g->neg_bitid);
}
void STATE_APIENTRY crStateTexCoordPointer(GLint size, GLenum type,
GLsizei stride, const GLvoid *p)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
if (size != 1 && size != 2 && size != 3 && size != 4)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glTexCoordPointer: invalid size: %d", size);
return;
}
if (type != GL_SHORT && type != GL_INT &&
type != GL_FLOAT && type != GL_DOUBLE)
{
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glTexCoordPointer: invalid type: 0x%x", type);
return;
}
if (stride < 0)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glTexCoordPointer: stride was negative: %d", stride);
return;
}
crStateClientSetPointer(&(c->array.t[c->curClientTextureUnit]), size, type, GL_FALSE, stride, p);
DIRTY(cb->dirty, g->neg_bitid);
DIRTY(cb->clientPointer, g->neg_bitid);
DIRTY(cb->t[c->curClientTextureUnit], g->neg_bitid);
}
void STATE_APIENTRY crStateEdgeFlagPointer(GLsizei stride, const GLvoid *p)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
if (stride < 0)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glTexCoordPointer: stride was negative: %d", stride);
return;
}
crStateClientSetPointer(&(c->array.e), 1, GL_UNSIGNED_BYTE, GL_FALSE, stride, p);
DIRTY(cb->dirty, g->neg_bitid);
DIRTY(cb->clientPointer, g->neg_bitid);
DIRTY(cb->e, g->neg_bitid);
}
void STATE_APIENTRY crStateFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *p)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
if (type != GL_BYTE && type != GL_UNSIGNED_BYTE &&
type != GL_SHORT && type != GL_UNSIGNED_SHORT &&
type != GL_INT && type != GL_UNSIGNED_INT &&
type != GL_FLOAT && type != GL_DOUBLE)
{
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glFogCoordPointerEXT: invalid type: 0x%x", type);
return;
}
if (stride < 0)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glFogCoordPointerEXT: stride was negative: %d", stride);
return;
}
crStateClientSetPointer(&(c->array.f), 1, type, GL_FALSE, stride, p);
DIRTY(cb->dirty, g->neg_bitid);
DIRTY(cb->clientPointer, g->neg_bitid);
DIRTY(cb->f, g->neg_bitid);
}
void STATE_APIENTRY crStateVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *p)
{
GLboolean normalized = GL_FALSE;
/* Extra error checking for NV arrays */
if (type != GL_UNSIGNED_BYTE && type != GL_SHORT &&
type != GL_FLOAT && type != GL_DOUBLE) {
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM,
"glVertexAttribPointerNV: invalid type: 0x%x", type);
return;
}
crStateVertexAttribPointerARB(index, size, type, normalized, stride, p);
}
void STATE_APIENTRY crStateVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *p)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
FLUSH();
if (index >= CR_MAX_VERTEX_ATTRIBS)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glVertexAttribPointerARB: invalid index: %d", (int) index);
return;
}
if (size != 1 && size != 2 && size != 3 && size != 4)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glVertexAttribPointerARB: invalid size: %d", size);
return;
}
if (type != GL_BYTE && type != GL_UNSIGNED_BYTE &&
type != GL_SHORT && type != GL_UNSIGNED_SHORT &&
type != GL_INT && type != GL_UNSIGNED_INT &&
type != GL_FLOAT && type != GL_DOUBLE)
{
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glVertexAttribPointerARB: invalid type: 0x%x", type);
return;
}
if (stride < 0)
{
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glVertexAttribPointerARB: stride was negative: %d", stride);
return;
}
crStateClientSetPointer(&(c->array.a[index]), size, type, normalized, stride, p);
DIRTY(cb->dirty, g->neg_bitid);
DIRTY(cb->clientPointer, g->neg_bitid);
DIRTY(cb->a[index], g->neg_bitid);
}
void STATE_APIENTRY crStateGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer)
{
CRContext *g = GetCurrentContext();
if (g->current.inBeginEnd) {
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"glGetVertexAttribPointervNV called in Begin/End");
return;
}
if (index >= CR_MAX_VERTEX_ATTRIBS) {
crStateError(__LINE__, __FILE__, GL_INVALID_VALUE,
"glGetVertexAttribPointervNV(index)");
return;
}
if (pname != GL_ATTRIB_ARRAY_POINTER_NV) {
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM,
"glGetVertexAttribPointervNV(pname)");
return;
}
*pointer = g->client.array.a[index].p;
}
void STATE_APIENTRY crStateGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer)
{
crStateGetVertexAttribPointervNV(index, pname, pointer);
}
/*
** Currently I treat Interleaved Arrays as if the
** user uses them as separate arrays.
** Certainly not the most efficient method but it
** lets me use the same glDrawArrays method.
*/
void STATE_APIENTRY crStateInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *p)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
CRClientPointer *cp;
unsigned char *base = (unsigned char *) p;
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "glInterleavedArrays called in begin/end");
return;
}
FLUSH();
if (stride < 0)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "glInterleavedArrays: stride < 0: %d", stride);
return;
}
switch (format)
{
case GL_T4F_C4F_N3F_V4F:
case GL_T2F_C4F_N3F_V3F:
case GL_C4F_N3F_V3F:
case GL_T4F_V4F:
case GL_T2F_C3F_V3F:
case GL_T2F_N3F_V3F:
case GL_C3F_V3F:
case GL_N3F_V3F:
case GL_T2F_C4UB_V3F:
case GL_T2F_V3F:
case GL_C4UB_V3F:
case GL_V3F:
case GL_C4UB_V2F:
case GL_V2F:
break;
default:
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glInterleavedArrays: Unrecognized format: %d", format);
return;
}
DIRTY(cb->dirty, g->neg_bitid);
DIRTY(cb->clientPointer, g->neg_bitid);
/* p, size, type, stride, enabled, bytesPerIndex */
/*
** VertexPointer
*/
cp = &(c->array.v);
cp->type = GL_FLOAT;
cp->enabled = GL_TRUE;
#ifdef CR_EXT_compiled_vertex_array
crStateUnlockClientPointer(cp);
#endif
switch (format)
{
case GL_T4F_C4F_N3F_V4F:
cp->p = base+4*sizeof(GLfloat)+4*sizeof(GLfloat)+3*sizeof(GLfloat);
cp->size = 4;
break;
case GL_T2F_C4F_N3F_V3F:
cp->p = base+2*sizeof(GLfloat)+4*sizeof(GLfloat)+3*sizeof(GLfloat);
cp->size = 3;
break;
case GL_C4F_N3F_V3F:
cp->p = base+4*sizeof(GLfloat)+3*sizeof(GLfloat);
cp->size = 3;
break;
case GL_T4F_V4F:
cp->p = base+4*sizeof(GLfloat);
cp->size = 4;
break;
case GL_T2F_C3F_V3F:
cp->p = base+2*sizeof(GLfloat)+3*sizeof(GLfloat);
cp->size = 3;
break;
case GL_T2F_N3F_V3F:
cp->p = base+2*sizeof(GLfloat)+3*sizeof(GLfloat);
cp->size = 3;
break;
case GL_C3F_V3F:
cp->p = base+3*sizeof(GLfloat);
cp->size = 3;
break;
case GL_N3F_V3F:
cp->p = base+3*sizeof(GLfloat);
cp->size = 3;
break;
case GL_T2F_C4UB_V3F:
cp->p = base+2*sizeof(GLfloat)+4*sizeof(GLubyte);
cp->size = 3;
break;
case GL_T2F_V3F:
cp->p = base+2*sizeof(GLfloat);
cp->size = 3;
break;
case GL_C4UB_V3F:
cp->p = base+4*sizeof(GLubyte);
cp->size = 3;
break;
case GL_V3F:
cp->p = base;
cp->size = 3;
break;
case GL_C4UB_V2F:
cp->p = base+4*sizeof(GLubyte);
cp->size = 2;
break;
case GL_V2F:
cp->p = base;
cp->size = 2;
break;
default:
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glInterleavedArrays: Unrecognized format: %d", format);
return;
}
cp->bytesPerIndex = cp->size * sizeof (GLfloat);
if (stride==0)
stride = cp->bytesPerIndex + (cp->p - base);
cp->stride = stride;
/*
** NormalPointer
*/
cp = &(c->array.n);
cp->enabled = GL_TRUE;
cp->stride = stride;
#ifdef CR_EXT_compiled_vertex_array
crStateUnlockClientPointer(cp);
#endif
switch (format)
{
case GL_T4F_C4F_N3F_V4F:
cp->p = base+4*sizeof(GLfloat)+4*sizeof(GLfloat);
break;
case GL_T2F_C4F_N3F_V3F:
cp->p = base+2*sizeof(GLfloat)+4*sizeof(GLfloat);
break;
case GL_C4F_N3F_V3F:
cp->p = base+4*sizeof(GLfloat);
break;
case GL_T2F_N3F_V3F:
cp->p = base+2*sizeof(GLfloat);
break;
case GL_N3F_V3F:
cp->p = base;
break;
case GL_T4F_V4F:
case GL_T2F_C3F_V3F:
case GL_C3F_V3F:
case GL_T2F_C4UB_V3F:
case GL_T2F_V3F:
case GL_C4UB_V3F:
case GL_V3F:
case GL_C4UB_V2F:
case GL_V2F:
cp->enabled = GL_FALSE;
break;
default:
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glInterleavedArrays: Unrecognized format: %d", format);
return;
}
if (cp->enabled)
{
cp->type = GL_FLOAT;
cp->size = 3;
cp->bytesPerIndex = cp->size * sizeof (GLfloat);
}
/*
** ColorPointer
*/
cp = &(c->array.c);
cp->enabled = GL_TRUE;
cp->stride = stride;
#ifdef CR_EXT_compiled_vertex_array
crStateUnlockClientPointer(cp);
#endif
switch (format)
{
case GL_T4F_C4F_N3F_V4F:
cp->size = 4;
cp->type = GL_FLOAT;
cp->bytesPerIndex = cp->size * sizeof(GLfloat);
cp->p = base+4*sizeof(GLfloat);
break;
case GL_T2F_C4F_N3F_V3F:
cp->size = 4;
cp->type = GL_FLOAT;
cp->bytesPerIndex = cp->size * sizeof(GLfloat);
cp->p = base+2*sizeof(GLfloat);
break;
case GL_C4F_N3F_V3F:
cp->size = 4;
cp->type = GL_FLOAT;
cp->bytesPerIndex = cp->size * sizeof(GLfloat);
cp->p = base;
break;
case GL_T2F_C3F_V3F:
cp->size = 3;
cp->type = GL_FLOAT;
cp->bytesPerIndex = cp->size * sizeof(GLfloat);
cp->p = base+2*sizeof(GLfloat);
break;
case GL_C3F_V3F:
cp->size = 3;
cp->type = GL_FLOAT;
cp->bytesPerIndex = cp->size * sizeof(GLfloat);
cp->p = base;
break;
case GL_T2F_C4UB_V3F:
cp->size = 4;
cp->type = GL_UNSIGNED_BYTE;
cp->bytesPerIndex = cp->size * sizeof(GLubyte);
cp->p = base+2*sizeof(GLfloat);
break;
case GL_C4UB_V3F:
cp->size = 4;
cp->type = GL_UNSIGNED_BYTE;
cp->bytesPerIndex = cp->size * sizeof(GLubyte);
cp->p = base;
break;
case GL_C4UB_V2F:
cp->size = 4;
cp->type = GL_UNSIGNED_BYTE;
cp->bytesPerIndex = cp->size * sizeof(GLubyte);
cp->p = base;
break;
case GL_T2F_N3F_V3F:
case GL_N3F_V3F:
case GL_T4F_V4F:
case GL_T2F_V3F:
case GL_V3F:
case GL_V2F:
cp->enabled = GL_FALSE;
break;
default:
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glInterleavedArrays: Unrecognized format: %d", format);
return;
}
/*
** TexturePointer
*/
cp = &(c->array.t[c->curClientTextureUnit]);
cp->enabled = GL_TRUE;
cp->stride = stride;
#ifdef CR_EXT_compiled_vertex_array
crStateUnlockClientPointer(cp);
#endif
switch (format)
{
case GL_T4F_C4F_N3F_V4F:
cp->size = 4;
cp->p = base;
break;
case GL_T2F_C4F_N3F_V3F:
cp->size = 3;
cp->p = base;
break;
case GL_T2F_C3F_V3F:
case GL_T2F_N3F_V3F:
cp->size = 3;
cp->p = base;
break;
case GL_T2F_C4UB_V3F:
cp->size = 3;
cp->p = base;
break;
case GL_T4F_V4F:
cp->size = 4;
cp->p = base;
break;
case GL_T2F_V3F:
cp->size = 3;
cp->p = base;
break;
case GL_C4UB_V3F:
case GL_C4UB_V2F:
case GL_C3F_V3F:
case GL_C4F_N3F_V3F:
case GL_N3F_V3F:
case GL_V3F:
case GL_V2F:
cp->enabled = GL_FALSE;
break;
default:
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glInterleavedArrays: Unrecognized format: %d", format);
return;
}
if (cp->enabled)
{
cp->type = GL_FLOAT;
cp->bytesPerIndex = cp->size * sizeof (GLfloat);
}
}
void STATE_APIENTRY crStateGetPointerv(GLenum pname, GLvoid * * params)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
if (g->current.inBeginEnd)
{
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"GetPointerv called in begin/end");
return;
}
switch (pname)
{
case GL_VERTEX_ARRAY_POINTER:
*params = (GLvoid *) c->array.v.p;
break;
case GL_COLOR_ARRAY_POINTER:
*params = (GLvoid *) c->array.c.p;
break;
case GL_NORMAL_ARRAY_POINTER:
*params = (GLvoid *) c->array.n.p;
break;
case GL_INDEX_ARRAY_POINTER:
*params = (GLvoid *) c->array.i.p;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
*params = (GLvoid *) c->array.t[c->curClientTextureUnit].p;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
*params = (GLvoid *) c->array.e.p;
break;
#ifdef CR_EXT_fog_coord
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
*params = (GLvoid *) c->array.f.p;
break;
#endif
#ifdef CR_EXT_secondary_color
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
if( g->extensions.EXT_secondary_color ){
*params = (GLvoid *) c->array.s.p;
}
else {
crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Invalid Enum passed to glGetPointerv: SECONDARY_COLOR_ARRAY_EXT - EXT_secondary_color is not enabled." );
return;
}
break;
#endif
case GL_FEEDBACK_BUFFER_POINTER:
case GL_SELECTION_BUFFER_POINTER:
/* do nothing - API switching should pick this up */
break;
default:
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"glGetPointerv: invalid pname: %d", pname);
return;
}
}
void STATE_APIENTRY crStatePushClientAttrib( GLbitfield mask )
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
if (g->current.inBeginEnd) {
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"glPushClientAttrib called in Begin/End");
return;
}
if (c->attribStackDepth == CR_MAX_CLIENT_ATTRIB_STACK_DEPTH - 1) {
crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW,
"glPushClientAttrib called with a full stack!" );
return;
}
FLUSH();
c->pushMaskStack[c->attribStackDepth++] = mask;
if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
c->pixelPackStoreStack[c->pixelStoreStackDepth] = c->pack;
c->pixelUnpackStoreStack[c->pixelStoreStackDepth] = c->unpack;
c->pixelStoreStackDepth++;
}
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
c->vertexArrayStack[c->vertexArrayStackDepth] = c->array;
c->vertexArrayStackDepth++;
}
/* dirty? - no, because we haven't really changed any state */
}
void STATE_APIENTRY crStatePopClientAttrib( void )
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
CRStateBits *sb = GetCurrentBits();
CRClientBits *cb = &(sb->client);
CRbitvalue mask;
if (g->current.inBeginEnd) {
crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
"glPopClientAttrib called in Begin/End");
return;
}
if (c->attribStackDepth == 0) {
crStateError(__LINE__, __FILE__, GL_STACK_UNDERFLOW,
"glPopClientAttrib called with an empty stack!" );
return;
}
FLUSH();
mask = c->pushMaskStack[--c->attribStackDepth];
if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
if (c->pixelStoreStackDepth == 0) {
crError("bug in glPopClientAttrib (pixel store) ");
return;
}
c->pixelStoreStackDepth--;
c->pack = c->pixelPackStoreStack[c->pixelStoreStackDepth];
c->unpack = c->pixelUnpackStoreStack[c->pixelStoreStackDepth];
DIRTY(cb->pack, g->neg_bitid);
}
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
if (c->vertexArrayStackDepth == 0) {
crError("bug in glPopClientAttrib (vertex array) ");
return;
}
c->vertexArrayStackDepth--;
c->array = c->vertexArrayStack[c->vertexArrayStackDepth];
DIRTY(cb->clientPointer, g->neg_bitid);
}
DIRTY(cb->dirty, g->neg_bitid);
}
static void crStateLockClientPointer(CRClientPointer* cp)
{
crStateUnlockClientPointer(cp);
if (cp->enabled)
{
cp->locked = GL_TRUE;
}
}
static GLboolean crStateCanLockClientPointer(CRClientPointer* cp)
{
return !(cp->enabled && cp->buffer && cp->buffer->id);
}
void STATE_APIENTRY crStateLockArraysEXT(GLint first, GLint count)
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
int i;
for (i=0; i<CRSTATECLIENT_MAX_VERTEXARRAYS; ++i)
{
if (!crStateCanLockClientPointer(crStateGetClientPointerByIndex(i, &c->array)))
{
break;
}
}
if (i<CRSTATECLIENT_MAX_VERTEXARRAYS)
{
crDebug("crStateLockArraysEXT ignored because array %i have a bound VBO", i);
return;
}
c->array.locked = GL_TRUE;
c->array.lockFirst = first;
c->array.lockCount = count;
#ifdef IN_GUEST
c->array.synced = GL_FALSE;
#endif
for (i=0; i<CRSTATECLIENT_MAX_VERTEXARRAYS; ++i)
{
crStateLockClientPointer(crStateGetClientPointerByIndex(i, &c->array));
}
}
void STATE_APIENTRY crStateUnlockArraysEXT()
{
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
int i;
if (!c->array.locked)
{
crDebug("crStateUnlockArraysEXT ignored because arrays aren't locked");
return;
}
c->array.locked = GL_FALSE;
#ifdef IN_GUEST
c->array.synced = GL_FALSE;
#endif
for (i=0; i<CRSTATECLIENT_MAX_VERTEXARRAYS; ++i)
{
crStateUnlockClientPointer(crStateGetClientPointerByIndex(i, &c->array));
}
}
void STATE_APIENTRY crStateVertexArrayRangeNV(GLsizei length, const GLvoid *pointer)
{
/* XXX todo */
crWarning("crStateVertexArrayRangeNV not implemented");
}
void STATE_APIENTRY crStateFlushVertexArrayRangeNV(void)
{
/* XXX todo */
crWarning("crStateFlushVertexArrayRangeNV not implemented");
}
/*Returns if the given clientpointer could be used on server side directly*/
#define CRSTATE_IS_SERVER_CP(cp) (!(cp).enabled || !(cp).p || ((cp).buffer && (cp).buffer->id) || ((cp).locked))
static void crStateDumpClientPointer(CRClientPointer *cp, const char *name, int i)
{
if (i<0 && cp->enabled)
{
crDebug("CP(%s): enabled:%d ptr:%p buffer:%p buffer.name:%i locked: %i %s",
name, cp->enabled, cp->p, cp->buffer, cp->buffer? cp->buffer->id:-1, (int)cp->locked,
CRSTATE_IS_SERVER_CP(*cp) ? "":"!FAIL!");
}
else if (0==i || cp->enabled)
{
crDebug("CP(%s%i): enabled:%d ptr:%p buffer:%p buffer.name:%i locked: %i %s",
name, i, cp->enabled, cp->p, cp->buffer, cp->buffer? cp->buffer->id:-1, (int)cp->locked,
CRSTATE_IS_SERVER_CP(*cp) ? "":"!FAIL!");
}
}
#ifdef DEBUG_misha
/* debugging */
//# define CR_NO_SERVER_ARRAYS
#endif
/*
* Determine if the enabled arrays all live on the server
* (via GL_ARB_vertex_buffer_object).
*/
GLboolean crStateUseServerArrays(void)
{
#if defined(CR_ARB_vertex_buffer_object) && !defined(CR_NO_SERVER_ARRAYS)
CRContext *g = GetCurrentContext();
CRClientState *c = &(g->client);
int i;
GLboolean res;
res = CRSTATE_IS_SERVER_CP(c->array.v)
&& CRSTATE_IS_SERVER_CP(c->array.n)
&& CRSTATE_IS_SERVER_CP(c->array.c)
&& CRSTATE_IS_SERVER_CP(c->array.i)
&& CRSTATE_IS_SERVER_CP(c->array.e)
&& CRSTATE_IS_SERVER_CP(c->array.s)
&& CRSTATE_IS_SERVER_CP(c->array.f);
if (res)
{
for (i = 0; (unsigned int)i < g->limits.maxTextureUnits; i++)
if (!CRSTATE_IS_SERVER_CP(c->array.t[i]))
{
res = GL_FALSE;
break;
}
}
if (res)
{
for (i = 0; (unsigned int)i < g->limits.maxVertexProgramAttribs; i++)
if (!CRSTATE_IS_SERVER_CP(c->array.a[i]))
{
res = GL_FALSE;
break;
}
}
#if defined(DEBUG) && 0
if (!res)
{
crStateDumpClientPointer(&c->array.v, "v", -1);
crStateDumpClientPointer(&c->array.n, "n", -1);
crStateDumpClientPointer(&c->array.c, "c", -1);
crStateDumpClientPointer(&c->array.i, "i", -1);
crStateDumpClientPointer(&c->array.e, "e", -1);
crStateDumpClientPointer(&c->array.s, "s", -1);
crStateDumpClientPointer(&c->array.f, "f", -1);
for (i = 0; (unsigned int)i < g->limits.maxTextureUnits; i++)
crStateDumpClientPointer(&c->array.t[i], "tex", i);
for (i = 0; (unsigned int)i < g->limits.maxVertexProgramAttribs; i++)
crStateDumpClientPointer(&c->array.a[i], "attrib", i);
crDebug("crStateUseServerArrays->%d", res);
}
#endif
return res;
#else
return GL_FALSE;
#endif
}
GLuint crStateNeedDummyZeroVertexArray(CRContext *g, CRCurrentStatePointers *current, GLfloat *pZva)
{
#if defined(CR_ARB_vertex_buffer_object)
CRClientState *c = &(g->client);
int i;
GLuint zvMax = 0;
if (c->array.a[0].enabled)
return 0;
for (i = 1; (unsigned int)i < g->limits.maxVertexProgramAttribs; i++)
{
if (c->array.a[i].enabled)
{
if (c->array.a[i].buffer && c->array.a[i].buffer->id)
{
GLuint cElements = c->array.a[i].buffer->size / c->array.a[i].stride;
if (zvMax < cElements)
zvMax = cElements;
}
else
{
zvMax = ~0;
break;
}
}
}
if (zvMax)
{
Assert(!c->array.v.enabled);
crStateCurrentRecoverNew(g, current);
crMemcpy(pZva, &g->current.vertexAttrib[0][0], sizeof (*pZva) * 4);
}
return zvMax;
#else
return GL_FALSE;
#endif
}
/**
* Determine if there's a server-side array element buffer.
* Called by glDrawElements() in packing SPUs to determine if glDrawElements
* should be evaluated (unrolled) locally or if glDrawElements should be
* packed and sent to the server.
*/
GLboolean
crStateUseServerArrayElements(void)
{
#ifdef CR_ARB_vertex_buffer_object
CRContext *g = GetCurrentContext();
if (g->bufferobject.elementsBuffer &&
g->bufferobject.elementsBuffer->id > 0)
return GL_TRUE;
else
return GL_FALSE;
#else
return GL_FALSE;
#endif
}
#define CR_BUFFER_HWID(_p) ((_p) ? (_p)->hwid : 0)
void
crStateClientDiff(CRClientBits *cb, CRbitvalue *bitID,
CRContext *fromCtx, CRContext *toCtx)
{
CRClientState *from = &(fromCtx->client);
const CRClientState *to = &(toCtx->client);
GLint curClientTextureUnit = from->curClientTextureUnit;
int i;
GLint idHwArrayBuffer = CR_BUFFER_HWID(toCtx->bufferobject.arrayBuffer);
const GLint idHwInitialBuffer = idHwArrayBuffer;
#ifdef DEBUG_misha
{
GLint tstHwBuffer = -1;
diff_api.GetIntegerv(GL_ARRAY_BUFFER_BINDING, &tstHwBuffer);
CRASSERT(idHwInitialBuffer == tstHwBuffer);
}
#endif
if (CHECKDIRTY(cb->clientPointer, bitID)) {
/* one or more vertex pointers is dirty */
if (CHECKDIRTY(cb->v, bitID)) {
if (from->array.v.size != to->array.v.size ||
from->array.v.type != to->array.v.type ||
from->array.v.stride != to->array.v.stride ||
from->array.v.p != to->array.v.p ||
from->array.v.buffer != to->array.v.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.v.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.VertexPointer(to->array.v.size, to->array.v.type,
to->array.v.stride, to->array.v.p);
from->array.v.size = to->array.v.size;
from->array.v.type = to->array.v.type;
from->array.v.stride = to->array.v.stride;
from->array.v.p = to->array.v.p;
from->array.v.buffer = to->array.v.buffer;
}
CLEARDIRTY2(cb->v, bitID);
}
/* normal */
if (CHECKDIRTY(cb->n, bitID)) {
if (from->array.n.type != to->array.n.type ||
from->array.n.stride != to->array.n.stride ||
from->array.n.p != to->array.n.p ||
from->array.n.buffer != to->array.n.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.n.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.NormalPointer(to->array.n.type,
to->array.n.stride, to->array.n.p);
from->array.n.type = to->array.n.type;
from->array.n.stride = to->array.n.stride;
from->array.n.p = to->array.n.p;
from->array.n.buffer = to->array.n.buffer;
}
CLEARDIRTY2(cb->n, bitID);
}
/* color */
if (CHECKDIRTY(cb->c, bitID)) {
if (from->array.c.size != to->array.c.size ||
from->array.c.type != to->array.c.type ||
from->array.c.stride != to->array.c.stride ||
from->array.c.p != to->array.c.p ||
from->array.c.buffer != to->array.c.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.c.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.ColorPointer(to->array.c.size, to->array.c.type,
to->array.c.stride, to->array.c.p);
from->array.c.size = to->array.c.size;
from->array.c.type = to->array.c.type;
from->array.c.stride = to->array.c.stride;
from->array.c.p = to->array.c.p;
from->array.c.buffer = to->array.c.buffer;
}
CLEARDIRTY2(cb->c, bitID);
}
/* index */
if (CHECKDIRTY(cb->i, bitID)) {
if (from->array.i.type != to->array.i.type ||
from->array.i.stride != to->array.i.stride ||
from->array.i.p != to->array.i.p ||
from->array.i.buffer != to->array.i.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.i.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.IndexPointer(to->array.i.type,
to->array.i.stride, to->array.i.p);
from->array.i.type = to->array.i.type;
from->array.i.stride = to->array.i.stride;
from->array.i.p = to->array.i.p;
from->array.i.buffer = to->array.i.buffer;
}
CLEARDIRTY2(cb->i, bitID);
}
/* texcoords */
for (i = 0; (unsigned int)i < toCtx->limits.maxTextureUnits; i++) {
if (CHECKDIRTY(cb->t[i], bitID)) {
if (from->array.t[i].size != to->array.t[i].size ||
from->array.t[i].type != to->array.t[i].type ||
from->array.t[i].stride != to->array.t[i].stride ||
from->array.t[i].p != to->array.t[i].p ||
from->array.t[i].buffer != to->array.t[i].buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.t[i].buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i);
curClientTextureUnit = i;
diff_api.TexCoordPointer(to->array.t[i].size, to->array.t[i].type,
to->array.t[i].stride, to->array.t[i].p);
from->array.t[i].size = to->array.t[i].size;
from->array.t[i].type = to->array.t[i].type;
from->array.t[i].stride = to->array.t[i].stride;
from->array.t[i].p = to->array.t[i].p;
from->array.t[i].buffer = to->array.t[i].buffer;
}
CLEARDIRTY2(cb->t[i], bitID);
}
}
/* edge flag */
if (CHECKDIRTY(cb->e, bitID)) {
if (from->array.e.stride != to->array.e.stride ||
from->array.e.p != to->array.e.p ||
from->array.e.buffer != to->array.e.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.e.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.EdgeFlagPointer(to->array.e.stride, to->array.e.p);
from->array.e.stride = to->array.e.stride;
from->array.e.p = to->array.e.p;
from->array.e.buffer = to->array.e.buffer;
}
CLEARDIRTY2(cb->e, bitID);
}
/* secondary color */
if (CHECKDIRTY(cb->s, bitID)) {
if (from->array.s.size != to->array.s.size ||
from->array.s.type != to->array.s.type ||
from->array.s.stride != to->array.s.stride ||
from->array.s.p != to->array.s.p ||
from->array.s.buffer != to->array.s.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.s.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.SecondaryColorPointerEXT(to->array.s.size, to->array.s.type,
to->array.s.stride, to->array.s.p);
from->array.s.size = to->array.s.size;
from->array.s.type = to->array.s.type;
from->array.s.stride = to->array.s.stride;
from->array.s.p = to->array.s.p;
from->array.s.buffer = to->array.s.buffer;
}
CLEARDIRTY2(cb->s, bitID);
}
/* fog coord */
if (CHECKDIRTY(cb->f, bitID)) {
if (from->array.f.type != to->array.f.type ||
from->array.f.stride != to->array.f.stride ||
from->array.f.p != to->array.f.p ||
from->array.f.buffer != to->array.f.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.f.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.FogCoordPointerEXT(to->array.f.type,
to->array.f.stride, to->array.f.p);
from->array.f.type = to->array.f.type;
from->array.f.stride = to->array.f.stride;
from->array.f.p = to->array.f.p;
from->array.f.buffer = to->array.f.buffer;
}
CLEARDIRTY2(cb->f, bitID);
}
#if defined(CR_NV_vertex_program) || defined(CR_ARB_vertex_program)
/* vertex attributes */
for (i = 0; (unsigned int)i < toCtx->limits.maxVertexProgramAttribs; i++) {
if (CHECKDIRTY(cb->a[i], bitID)) {
if (from->array.a[i].size != to->array.a[i].size ||
from->array.a[i].type != to->array.a[i].type ||
from->array.a[i].stride != to->array.a[i].stride ||
from->array.a[i].normalized != to->array.a[i].normalized ||
from->array.a[i].p != to->array.a[i].p ||
from->array.a[i].buffer != to->array.a[i].buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.a[i].buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.VertexAttribPointerARB(i, to->array.a[i].size,
to->array.a[i].type,
to->array.a[i].normalized,
to->array.a[i].stride,
to->array.a[i].p);
from->array.a[i].size = to->array.a[i].size;
from->array.a[i].type = to->array.a[i].type;
from->array.a[i].stride = to->array.a[i].stride;
from->array.a[i].normalized = to->array.a[i].normalized;
from->array.a[i].p = to->array.a[i].p;
from->array.a[i].buffer = to->array.a[i].buffer;
}
CLEARDIRTY2(cb->a[i], bitID);
}
}
#endif
}
if (idHwArrayBuffer != idHwInitialBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwInitialBuffer);
}
if (CHECKDIRTY(cb->enableClientState, bitID)) {
/* update vertex array enable/disable flags */
glAble able[2];
able[0] = diff_api.DisableClientState;
able[1] = diff_api.EnableClientState;
if (from->array.v.enabled != to->array.v.enabled) {
able[to->array.v.enabled](GL_VERTEX_ARRAY);
from->array.v.enabled = to->array.v.enabled;
}
if (from->array.n.enabled != to->array.n.enabled) {
able[to->array.n.enabled](GL_NORMAL_ARRAY);
from->array.n.enabled = to->array.n.enabled;
}
if (from->array.c.enabled != to->array.c.enabled) {
able[to->array.c.enabled](GL_COLOR_ARRAY);
from->array.c.enabled = to->array.c.enabled;
}
if (from->array.i.enabled != to->array.i.enabled) {
able[to->array.i.enabled](GL_INDEX_ARRAY);
from->array.i.enabled = to->array.i.enabled;
}
for (i = 0; (unsigned int)i < toCtx->limits.maxTextureUnits; i++) {
if (from->array.t[i].enabled != to->array.t[i].enabled) {
diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i);
curClientTextureUnit = i;
able[to->array.t[i].enabled](GL_TEXTURE_COORD_ARRAY);
from->array.t[i].enabled = to->array.t[i].enabled;
}
}
if (from->array.e.enabled != to->array.e.enabled) {
able[to->array.e.enabled](GL_EDGE_FLAG_ARRAY);
from->array.e.enabled = to->array.e.enabled;
}
if (from->array.s.enabled != to->array.s.enabled) {
able[to->array.s.enabled](GL_SECONDARY_COLOR_ARRAY_EXT);
from->array.s.enabled = to->array.s.enabled;
}
if (from->array.f.enabled != to->array.f.enabled) {
able[to->array.f.enabled](GL_FOG_COORDINATE_ARRAY_EXT);
from->array.f.enabled = to->array.f.enabled;
}
for (i = 0; (unsigned int)i < toCtx->limits.maxVertexProgramAttribs; i++) {
if (from->array.a[i].enabled != to->array.a[i].enabled) {
if (to->array.a[i].enabled)
diff_api.EnableVertexAttribArrayARB(i);
else
diff_api.DisableVertexAttribArrayARB(i);
from->array.a[i].enabled = to->array.a[i].enabled;
}
}
CLEARDIRTY2(cb->enableClientState, bitID);
}
if (to->curClientTextureUnit != curClientTextureUnit)
{
diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + to->curClientTextureUnit);
}
}
void
crStateClientSwitch(CRClientBits *cb, CRbitvalue *bitID,
CRContext *fromCtx, CRContext *toCtx)
{
const CRClientState *from = &(fromCtx->client);
const CRClientState *to = &(toCtx->client);
GLint curClientTextureUnit = from->curClientTextureUnit;
int i;
GLint idHwArrayBuffer = CR_BUFFER_HWID(toCtx->bufferobject.arrayBuffer);
const GLint idHwInitialBuffer = idHwArrayBuffer;
#ifdef DEBUG_misha
{
GLint tstHwBuffer = -1;
diff_api.GetIntegerv(GL_ARRAY_BUFFER_BINDING, &tstHwBuffer);
CRASSERT(idHwInitialBuffer == tstHwBuffer);
}
#endif
if (CHECKDIRTY(cb->clientPointer, bitID)) {
/* one or more vertex pointers is dirty */
if (CHECKDIRTY(cb->v, bitID)) {
if (from->array.v.size != to->array.v.size ||
from->array.v.type != to->array.v.type ||
from->array.v.stride != to->array.v.stride ||
from->array.v.p != to->array.v.p ||
from->array.v.buffer != to->array.v.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.v.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.VertexPointer(to->array.v.size, to->array.v.type,
to->array.v.stride, to->array.v.p);
FILLDIRTY(cb->v);
FILLDIRTY(cb->clientPointer);
FILLDIRTY(cb->dirty);
}
CLEARDIRTY2(cb->v, bitID);
}
/* normal */
if (CHECKDIRTY(cb->n, bitID)) {
if (from->array.n.type != to->array.n.type ||
from->array.n.stride != to->array.n.stride ||
from->array.n.p != to->array.n.p ||
from->array.n.buffer != to->array.n.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.n.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.NormalPointer(to->array.n.type,
to->array.n.stride, to->array.n.p);
FILLDIRTY(cb->n);
FILLDIRTY(cb->clientPointer);
FILLDIRTY(cb->dirty);
}
CLEARDIRTY2(cb->n, bitID);
}
/* color */
if (CHECKDIRTY(cb->c, bitID)) {
if (from->array.c.size != to->array.c.size ||
from->array.c.type != to->array.c.type ||
from->array.c.stride != to->array.c.stride ||
from->array.c.p != to->array.c.p ||
from->array.c.buffer != to->array.c.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.c.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.ColorPointer(to->array.c.size, to->array.c.type,
to->array.c.stride, to->array.c.p);
FILLDIRTY(cb->c);
FILLDIRTY(cb->clientPointer);
FILLDIRTY(cb->dirty);
}
CLEARDIRTY2(cb->c, bitID);
}
/* index */
if (CHECKDIRTY(cb->i, bitID)) {
if (from->array.i.type != to->array.i.type ||
from->array.i.stride != to->array.i.stride ||
from->array.i.p != to->array.i.p ||
from->array.i.buffer != to->array.i.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.i.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.IndexPointer(to->array.i.type,
to->array.i.stride, to->array.i.p);
FILLDIRTY(cb->i);
FILLDIRTY(cb->dirty);
FILLDIRTY(cb->clientPointer);
}
CLEARDIRTY2(cb->i, bitID);
}
/* texcoords */
for (i = 0; (unsigned int)i < toCtx->limits.maxTextureUnits; i++) {
if (CHECKDIRTY(cb->t[i], bitID)) {
if (from->array.t[i].size != to->array.t[i].size ||
from->array.t[i].type != to->array.t[i].type ||
from->array.t[i].stride != to->array.t[i].stride ||
from->array.t[i].p != to->array.t[i].p ||
from->array.t[i].buffer != to->array.t[i].buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.t[i].buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i);
curClientTextureUnit = i;
diff_api.TexCoordPointer(to->array.t[i].size, to->array.t[i].type,
to->array.t[i].stride, to->array.t[i].p);
FILLDIRTY(cb->t[i]);
FILLDIRTY(cb->clientPointer);
FILLDIRTY(cb->dirty);
}
CLEARDIRTY2(cb->t[i], bitID);
}
}
/* edge flag */
if (CHECKDIRTY(cb->e, bitID)) {
if (from->array.e.stride != to->array.e.stride ||
from->array.e.p != to->array.e.p ||
from->array.e.buffer != to->array.e.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.e.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.EdgeFlagPointer(to->array.e.stride, to->array.e.p);
FILLDIRTY(cb->e);
FILLDIRTY(cb->clientPointer);
FILLDIRTY(cb->dirty);
}
CLEARDIRTY2(cb->e, bitID);
}
/* secondary color */
if (CHECKDIRTY(cb->s, bitID)) {
if (from->array.s.size != to->array.s.size ||
from->array.s.type != to->array.s.type ||
from->array.s.stride != to->array.s.stride ||
from->array.s.p != to->array.s.p ||
from->array.s.buffer != to->array.s.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.s.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.SecondaryColorPointerEXT(to->array.s.size, to->array.s.type,
to->array.s.stride, to->array.s.p);
FILLDIRTY(cb->s);
FILLDIRTY(cb->clientPointer);
FILLDIRTY(cb->dirty);
}
CLEARDIRTY2(cb->s, bitID);
}
/* fog coord */
if (CHECKDIRTY(cb->f, bitID)) {
if (from->array.f.type != to->array.f.type ||
from->array.f.stride != to->array.f.stride ||
from->array.f.p != to->array.f.p ||
from->array.f.buffer != to->array.f.buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.f.buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.FogCoordPointerEXT(to->array.f.type,
to->array.f.stride, to->array.f.p);
FILLDIRTY(cb->f);
FILLDIRTY(cb->clientPointer);
FILLDIRTY(cb->dirty);
}
CLEARDIRTY2(cb->f, bitID);
}
#if defined(CR_NV_vertex_program) || defined(CR_ARB_vertex_program)
/* vertex attributes */
for (i = 0; (unsigned int)i < toCtx->limits.maxVertexProgramAttribs; i++) {
if (CHECKDIRTY(cb->a[i], bitID)) {
if (from->array.a[i].size != to->array.a[i].size ||
from->array.a[i].type != to->array.a[i].type ||
from->array.a[i].stride != to->array.a[i].stride ||
from->array.a[i].normalized != to->array.a[i].normalized ||
from->array.a[i].p != to->array.a[i].p ||
from->array.a[i].buffer != to->array.a[i].buffer) {
GLint idHwArrayBufferUsed = CR_BUFFER_HWID(to->array.a[i].buffer);
if (idHwArrayBufferUsed != idHwArrayBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwArrayBufferUsed);
idHwArrayBuffer = idHwArrayBufferUsed;
}
diff_api.VertexAttribPointerARB(i, to->array.a[i].size,
to->array.a[i].type,
to->array.a[i].normalized,
to->array.a[i].stride,
to->array.a[i].p);
FILLDIRTY(cb->a[i]);
FILLDIRTY(cb->clientPointer);
FILLDIRTY(cb->dirty);
}
CLEARDIRTY2(cb->a[i], bitID);
}
}
#endif
}
if (idHwArrayBuffer != idHwInitialBuffer)
{
diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, idHwInitialBuffer);
}
if (CHECKDIRTY(cb->enableClientState, bitID)) {
/* update vertex array enable/disable flags */
glAble able[2];
able[0] = diff_api.DisableClientState;
able[1] = diff_api.EnableClientState;
if (from->array.v.enabled != to->array.v.enabled) {
able[to->array.v.enabled](GL_VERTEX_ARRAY);
FILLDIRTY(cb->enableClientState);
FILLDIRTY(cb->dirty);
}
if (from->array.n.enabled != to->array.n.enabled) {
able[to->array.n.enabled](GL_NORMAL_ARRAY);
FILLDIRTY(cb->enableClientState);
FILLDIRTY(cb->dirty);
}
if (from->array.c.enabled != to->array.c.enabled) {
able[to->array.c.enabled](GL_COLOR_ARRAY);
FILLDIRTY(cb->enableClientState);
FILLDIRTY(cb->dirty);
}
if (from->array.i.enabled != to->array.i.enabled) {
able[to->array.i.enabled](GL_INDEX_ARRAY);
FILLDIRTY(cb->enableClientState);
FILLDIRTY(cb->dirty);
}
for (i = 0; (unsigned int)i < toCtx->limits.maxTextureUnits; i++) {
if (from->array.t[i].enabled != to->array.t[i].enabled) {
diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + i);
curClientTextureUnit = i;
able[to->array.t[i].enabled](GL_TEXTURE_COORD_ARRAY);
FILLDIRTY(cb->enableClientState);
FILLDIRTY(cb->dirty);
}
}
if (from->array.e.enabled != to->array.e.enabled) {
able[to->array.e.enabled](GL_EDGE_FLAG_ARRAY);
FILLDIRTY(cb->enableClientState);
FILLDIRTY(cb->dirty);
}
if (from->array.s.enabled != to->array.s.enabled) {
able[to->array.s.enabled](GL_SECONDARY_COLOR_ARRAY_EXT);
FILLDIRTY(cb->enableClientState);
FILLDIRTY(cb->dirty);
}
if (from->array.f.enabled != to->array.f.enabled) {
able[to->array.f.enabled](GL_FOG_COORDINATE_ARRAY_EXT);
FILLDIRTY(cb->enableClientState);
FILLDIRTY(cb->dirty);
}
for (i = 0; (unsigned int)i < toCtx->limits.maxVertexProgramAttribs; i++) {
if (from->array.a[i].enabled != to->array.a[i].enabled) {
if (to->array.a[i].enabled)
diff_api.EnableVertexAttribArrayARB(i);
else
diff_api.DisableVertexAttribArrayARB(i);
FILLDIRTY(cb->enableClientState);
FILLDIRTY(cb->dirty);
}
}
CLEARDIRTY2(cb->enableClientState, bitID);
}
if (to->curClientTextureUnit != curClientTextureUnit)
{
diff_api.ClientActiveTextureARB(GL_TEXTURE0_ARB + to->curClientTextureUnit);
}
if (CHECKDIRTY(cb->unpack, bitID))
{
if (from->unpack.rowLength != to->unpack.rowLength)
{
diff_api.PixelStorei(GL_UNPACK_ROW_LENGTH, to->unpack.rowLength);
FILLDIRTY(cb->unpack);
FILLDIRTY(cb->dirty);
}
if (from->unpack.skipRows != to->unpack.skipRows)
{
diff_api.PixelStorei(GL_UNPACK_SKIP_ROWS, to->unpack.skipRows);
FILLDIRTY(cb->unpack);
FILLDIRTY(cb->dirty);
}
if (from->unpack.skipPixels != to->unpack.skipPixels)
{
diff_api.PixelStorei(GL_UNPACK_SKIP_PIXELS, to->unpack.skipPixels);
FILLDIRTY(cb->unpack);
FILLDIRTY(cb->dirty);
}
if (from->unpack.alignment != to->unpack.alignment)
{
diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, to->unpack.alignment);
FILLDIRTY(cb->unpack);
FILLDIRTY(cb->dirty);
}
if (from->unpack.imageHeight != to->unpack.imageHeight)
{
diff_api.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, to->unpack.imageHeight);
FILLDIRTY(cb->unpack);
FILLDIRTY(cb->dirty);
}
if (from->unpack.skipImages != to->unpack.skipImages)
{
diff_api.PixelStorei(GL_UNPACK_SKIP_IMAGES, to->unpack.skipImages);
FILLDIRTY(cb->unpack);
FILLDIRTY(cb->dirty);
}
if (from->unpack.swapBytes != to->unpack.swapBytes)
{
diff_api.PixelStorei(GL_UNPACK_SWAP_BYTES, to->unpack.swapBytes);
FILLDIRTY(cb->unpack);
FILLDIRTY(cb->dirty);
}
if (from->unpack.psLSBFirst != to->unpack.psLSBFirst)
{
diff_api.PixelStorei(GL_UNPACK_LSB_FIRST, to->unpack.psLSBFirst);
FILLDIRTY(cb->unpack);
FILLDIRTY(cb->dirty);
}
CLEARDIRTY2(cb->unpack, bitID);
}
if (CHECKDIRTY(cb->pack, bitID))
{
if (from->pack.rowLength != to->pack.rowLength)
{
diff_api.PixelStorei(GL_PACK_ROW_LENGTH, to->pack.rowLength);
FILLDIRTY(cb->pack);
FILLDIRTY(cb->dirty);
}
if (from->pack.skipRows != to->pack.skipRows)
{
diff_api.PixelStorei(GL_PACK_SKIP_ROWS, to->pack.skipRows);
FILLDIRTY(cb->pack);
FILLDIRTY(cb->dirty);
}
if (from->pack.skipPixels != to->pack.skipPixels)
{
diff_api.PixelStorei(GL_PACK_SKIP_PIXELS, to->pack.skipPixels);
FILLDIRTY(cb->pack);
FILLDIRTY(cb->dirty);
}
if (from->pack.alignment != to->pack.alignment)
{
diff_api.PixelStorei(GL_PACK_ALIGNMENT, to->pack.alignment);
FILLDIRTY(cb->pack);
FILLDIRTY(cb->dirty);
}
if (from->pack.imageHeight != to->pack.imageHeight)
{
diff_api.PixelStorei(GL_PACK_IMAGE_HEIGHT, to->pack.imageHeight);
FILLDIRTY(cb->pack);
FILLDIRTY(cb->dirty);
}
if (from->pack.skipImages != to->pack.skipImages)
{
diff_api.PixelStorei(GL_PACK_SKIP_IMAGES, to->pack.skipImages);
FILLDIRTY(cb->pack);
FILLDIRTY(cb->dirty);
}
if (from->pack.swapBytes != to->pack.swapBytes)
{
diff_api.PixelStorei(GL_PACK_SWAP_BYTES, to->pack.swapBytes);
FILLDIRTY(cb->pack);
FILLDIRTY(cb->dirty);
}
if (from->pack.psLSBFirst != to->pack.psLSBFirst)
{
diff_api.PixelStorei(GL_PACK_LSB_FIRST, to->pack.psLSBFirst);
FILLDIRTY(cb->pack);
FILLDIRTY(cb->dirty);
}
CLEARDIRTY2(cb->pack, bitID);
}
CLEARDIRTY2(cb->dirty, bitID);
}
CRClientPointer* crStateGetClientPointerByIndex(int index, CRVertexArrays *array)
{
CRASSERT(array && index>=0 && index<CRSTATECLIENT_MAX_VERTEXARRAYS);
if (index<7)
{
switch (index)
{
case 0: return &array->v;
case 1: return &array->c;
case 2: return &array->f;
case 3: return &array->s;
case 4: return &array->e;
case 5: return &array->i;
case 6: return &array->n;
}
}
else if (index<(7+CR_MAX_TEXTURE_UNITS))
{
return &array->t[index-7];
}
else
{
return &array->a[index-7-CR_MAX_TEXTURE_UNITS];
}
/*silence the compiler warning*/
CRASSERT(false);
return NULL;
}