cconvYUY2.c revision 64082f4699f276693cf5b1ec5886ac12234af115
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect uSrcTex;
void vboxCConvApplyAYUV(vec4 color);
void vboxCConv(int srcI)
{
vec2 srcCoord = vec2(gl_TexCoord[srcI]);
float x = srcCoord.x;
vec4 srcClr = texture2DRect(uSrcTex, vec2(x, srcCoord.y));
float u = srcClr.g;
float v = srcClr.a;
int pix = int(x);
float part = x - float(pix);
float y;
if(part < 0.5)
{
y = srcClr.b;
}
else
{
y = srcClr.r;
}
vboxCConvApplyAYUV(vec4(u, y, 0.0, v));
}