d3dx9shader.h revision 930b5f872e89407f445d4000d4e4aaecaa6a0998
/*
* Copyright 2008 Luis Busquets
*
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
* other than GPL or LGPL is available it will apply instead, Oracle elects to use only
* the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
* a choice of LGPL license versions is made available with the language indicating
* that LGPLv2 or any later version may be used, or where a choice of which version
* of the LGPL is applied is otherwise unspecified.
*/
#include "d3dx9.h"
#ifndef __D3DX9SHADER_H__
#define __D3DX9SHADER_H__
#define D3DXSHADER_DEBUG 0x1
#define D3DXSHADER_SKIPVALIDATION 0x2
#define D3DXSHADER_SKIPOPTIMIZATION 0x4
#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
#define D3DXSHADER_PARTIALPRECISION 0x20
#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
#define D3DXSHADER_NO_PRESHADER 0x100
#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
#define D3DXSHADER_IEEE_STRICTNESS 0x2000
#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
typedef const char *D3DXHANDLE;
typedef enum _D3DXREGISTER_SET
{
D3DXRS_FORCE_DWORD = 0x7fffffff
typedef enum D3DXPARAMETER_CLASS
{
D3DXPC_FORCE_DWORD = 0x7fffffff,
typedef enum D3DXPARAMETER_TYPE
{
D3DXPT_FORCE_DWORD = 0x7fffffff,
typedef struct _D3DXCONSTANTTABLE_DESC
{
const char *Creator;
typedef struct _D3DXCONSTANT_DESC
{
const char *Name;
const void *DefaultValue;
DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
#define INTERFACE ID3DXConstantTable
{
/*** IUnknown methods ***/
/*** ID3DXBuffer methods ***/
/*** ID3DXConstantTable methods ***/
STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** ID3DXBuffer methods ***/
/*** ID3DXConstantTable methods ***/
#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
#else
/*** IUnknown methods ***/
#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define ID3DXConstantTable_AddRef(p) (p)->AddRef()
#define ID3DXConstantTable_Release(p) (p)->Release()
/*** ID3DXBuffer methods ***/
#define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
#define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
/*** ID3DXConstantTable methods ***/
#define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a)
#define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
#define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c)
#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
#endif
typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
typedef struct _D3DXMACRO
{
const char *Name;
const char *Definition;
} D3DXMACRO, *LPD3DXMACRO;
typedef struct _D3DXSEMANTIC {
typedef enum _D3DXINCLUDE_TYPE
{
D3DXINC_FORCE_DWORD = 0x7fffffff,
#define INTERFACE ID3DXInclude
{
};
typedef struct ID3DXInclude *LPD3DXINCLUDE;
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
#ifdef __cplusplus
}
#endif
typedef struct _D3DXSHADER_CONSTANTTABLE
{
typedef struct _D3DXSHADER_CONSTANTINFO
{
typedef struct _D3DXSHADER_TYPEINFO
{
typedef struct _D3DXSHADER_STRUCTMEMBERINFO
{
#endif /* __D3DX9SHADER_H__ */