3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Copyright (C) 2000 Ove Kaaven
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * This library is free software; you can redistribute it and/or
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * modify it under the terms of the GNU Lesser General Public
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * License as published by the Free Software Foundation; either
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * version 2.1 of the License, or (at your option) any later version.
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * This library is distributed in the hope that it will be useful,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Lesser General Public License for more details.
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * You should have received a copy of the GNU Lesser General Public
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * License along with this library; if not, write to the Free Software
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*** constructors ***/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync x = y = z = f;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR::_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*** assignment operators ***/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR& _D3DVECTOR::operator += (const _D3DVECTOR& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync x += v.x; y += v.y; z += v.z;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR& _D3DVECTOR::operator -= (const _D3DVECTOR& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync x -= v.x; y -= v.y; z -= v.z;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR& _D3DVECTOR::operator *= (const _D3DVECTOR& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync x *= v.x; y *= v.y; z *= v.z;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR& _D3DVECTOR::operator /= (const _D3DVECTOR& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync x /= v.x; y /= v.y; z /= v.z;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR& _D3DVECTOR::operator *= (D3DVALUE s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync x *= s; y *= s; z *= s;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR& _D3DVECTOR::operator /= (D3DVALUE s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync x /= s; y /= s; z /= s;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*** unary operators ***/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return _D3DVECTOR(-v.x, -v.y, -v.z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*** binary operators ***/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return _D3DVECTOR(v1.x+v2.x, v1.y+v2.y, v1.z+v2.z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return _D3DVECTOR(v1.x-v2.x, v1.y-v2.y, v1.z-v2.z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return _D3DVECTOR(v.x*s, v.y*s, v.z*s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return _D3DVECTOR(v.x*s, v.y*s, v.z*s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return _D3DVECTOR(v.x/s, v.y/s, v.z/s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DVALUE SquareMagnitude(const _D3DVECTOR& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return v.x*v.x + v.y*v.y + v.z*v.z; /* DotProduct(v, v) */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return v / Magnitude(v);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync /* this is a left-handed cross product, right? */