d3drmdef.h revision 3194da424708abdd288b28d96892b3a5f3f7df0b
/*
* Copyright 2007,2010 Vijay Kiran Kamuju
* Copyright 2007 David ADAM
* Copyright 2010 Christian Costa
*
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DRMDEFS_H__
#define __D3DRMDEFS_H__
#include <stddef.h>
#include <d3dtypes.h>
#if defined(__cplusplus)
extern "C" {
#endif
typedef struct _D3DRMVECTOR4D
{
D3DVALUE x;
D3DVALUE y;
D3DVALUE z;
D3DVALUE w;
typedef struct _D3DRMQUATERNION {
D3DVALUE s;
D3DVECTOR v;
typedef struct _D3DRMRAY {
} D3DRMRAY, *LPD3DRMRAY;
typedef struct _D3DRMBOX {
} D3DRMBOX, *LPD3DRMBOX;
typedef void (*D3DRMWRAPCALLBACK)(D3DVECTOR *vec, int *u, int *v, D3DVECTOR *a, D3DVECTOR *b, void *ctx);
typedef enum _D3DRMLIGHTTYPE {
typedef enum _D3DRMSHADEMODE {
D3DRMSHADE_FLAT = 0,
D3DRMSHADE_GOURAUD = 1,
D3DRMSHADE_PHONG = 2,
D3DRMSHADE_MASK = 7,
D3DRMSHADE_MAX = 8
typedef enum _D3DRMLIGHTMODE {
D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX,
typedef enum _D3DRMFILLMODE {
D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX,
#define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1
#define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2
#define D3DRMRENDERMODE_LIGHTINMODELSPACE 8
#define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16
#define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32
typedef enum _D3DRMTEXTUREQUALITY {
#define D3DRMTEXTURE_FORCERESIDENT 0x00000001
#define D3DRMTEXTURE_STATIC 0x00000002
#define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004
#define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008
#define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010
#define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020
#define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040
#define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080
#define D3DRMTEXTURE_INVALIDATEONLY 0x00000100
#define D3DRMSHADOW_TRUEALPHA 0x00000001
typedef enum _D3DRMCOMBINETYPE {
typedef enum _D3DRMPALETTEFLAGS
{
typedef struct _D3DRMPALETTEENTRY {
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char flags;
typedef struct _D3DRMIMAGE {
int width;
int height;
int aspectx;
int aspecty;
int depth;
int rgb;
int bytes_per_line;
void* buffer1;
void* buffer2;
int palette_size;
} D3DRMIMAGE, *LPD3DRMIMAGE;
typedef enum _D3DRMWRAPTYPE {
#define D3DRMWIREFRAME_CULL 1
#define D3DRMWIREFRAME_HIDDENLINE 2
typedef enum _D3DRMPROJECTIONTYPE
{
#define D3DRMOPTIONS_LEFTHANDED 0x00000001
#define D3DRMOPTIONS_RIGHTHANDED 0x00000002
typedef enum _D3DRMXOFFORMAT {
typedef DWORD D3DRMSAVEOPTIONS;
#define D3DRMXOFSAVE_NORMALS 1
#define D3DRMXOFSAVE_TEXTURECOORDINATES 2
#define D3DRMXOFSAVE_MATERIALS 4
#define D3DRMXOFSAVE_TEXTURENAMES 8
#define D3DRMXOFSAVE_ALL 15
#define D3DRMXOFSAVE_TEMPLATES 16
#define D3DRMXOFSAVE_TEXTURETOPOLOGY 32
typedef enum _D3DRMCOLORSOURCE {
typedef enum _D3DRMFRAMECONSTRAINT {
typedef enum _D3DRMMATERIALMODE {
typedef enum _D3DRMFOGMODE {
typedef enum _D3DRMZBUFFERMODE {
typedef enum _D3DRMSORTMODE {
typedef struct _D3DRMMATERIALOVERRIDE {
#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001
#define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002
#define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003
#define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004
#define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008
#define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010
#define D3DRMMATERIALOVERRIDE_POWER 0x00000020
#define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040
#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080
#define D3DRMMATERIALOVERRIDE_ALL 0x000000FF
#define D3DRMFPTF_ALPHA 0x00000001
#define D3DRMFPTF_NOALPHA 0x00000002
#define D3DRMFPTF_PALETTIZED 0x00000004
#define D3DRMFPTF_NOTPALETTIZED 0x00000008
#define D3DRMSTATECHANGE_UPDATEONLY 0x000000001
#define D3DRMSTATECHANGE_VOLATILE 0x000000002
#define D3DRMSTATECHANGE_NONVOLATILE 0x000000004
#define D3DRMSTATECHANGE_RENDER 0x000000020
#define D3DRMSTATECHANGE_LIGHT 0x000000040
#define D3DRMDEVICE_NOZBUFFER 0x00000001
#define D3DRMCALLBACK_PREORDER 0
#define D3DRMCALLBACK_POSTORDER 1
#define D3DRMRAYPICK_ONLYBOUNDINGBOXES 0x01
#define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 0x02
#define D3DRMRAYPICK_INTERPOLATEUV 0x04
#define D3DRMRAYPICK_INTERPOLATECOLOR 0x08
#define D3DRMRAYPICK_INTERPOLATENORMAL 0x10
#define D3DRMADDFACES_VERTICESONLY 1
#define D3DRMGENERATENORMALS_PRECOMPACT 1
#define D3DRMGENERATENORMALS_USECREASEANGLE 2
#define D3DRMMESHBUILDER_DIRECTPARENT 1
#define D3DRMMESHBUILDER_ROOTMESH 2
#define D3DRMMESHBUILDER_RENDERENABLE 0x00000001
#define D3DRMMESHBUILDER_PICKENABLE 0x00000002
#define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1
#define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2
#define D3DRMADDMESHBUILDER_NOSUBMESHES 4
#define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001
#define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002
#define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004
#define D3DRMFVF_TYPE 0x00000001
#define D3DRMFVF_NORMAL 0x00000002
#define D3DRMFVF_COLOR 0x00000004
#define D3DRMFVF_TEXTURECOORDS 0x00000008
#define D3DRMVERTEX_STRIP 0x00000001
#define D3DRMVERTEX_FAN 0x00000002
#define D3DRMVERTEX_LIST 0x00000004
#define D3DRMCLEAR_TARGET 0x00000001
#define D3DRMCLEAR_ZBUFFER 0x00000002
#define D3DRMCLEAR_DIRTYRECTS 0x00000004
#define D3DRMFOGMETHOD_VERTEX 0x00000001
#define D3DRMFOGMETHOD_TABLE 0x00000002
#define D3DRMFOGMETHOD_ANY 0x00000004
#define D3DRMFRAME_RENDERENABLE 0x00000001
#define D3DRMFRAME_PICKENABLE 0x00000002
typedef DWORD D3DRMANIMATIONOPTIONS;
#define D3DRMANIMATION_OPEN 0x00000001
#define D3DRMANIMATION_CLOSED 0x00000002
#define D3DRMANIMATION_LINEARPOSITION 0x00000004
#define D3DRMANIMATION_SPLINEPOSITION 0x00000008
#define D3DRMANIMATION_SCALEANDROTATION 0x00000010
#define D3DRMANIMATION_POSITION 0x00000020
typedef DWORD D3DRMINTERPOLATIONOPTIONS;
#define D3DRMINTERPOLATION_OPEN 0x0001
#define D3DRMINTERPOLATION_CLOSED 0x0002
#define D3DRMINTERPOLATION_NEAREST 0x0100
#define D3DRMINTERPOLATION_LINEAR 0x0004
#define D3DRMINTERPOLATION_SPLINE 0x0008
#define D3DRMINTERPOLATION_VERTEXCOLOR 0x0040
#define D3DRMINTERPOLATION_SLERPNORMALS 0x0080
typedef DWORD D3DRMLOADOPTIONS;
typedef struct _D3DRMLOADRESOURCE
{
const char *lpName;
const char *lpType;
typedef struct _D3DRMLOADMEMORY
{
void *lpMemory;
#define D3DRMPMESHSTATUS_VALID 0x01
#define D3DRMPMESHSTATUS_INTERRUPTED 0x02
#define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04
#define D3DRMPMESHSTATUS_COMPLETE 0x08
#define D3DRMPMESHSTATUS_RENDERABLE 0x10
#define D3DRMPMESHEVENT_BASEMESH 0x01
#define D3DRMPMESHEVENT_COMPLETE 0x02
typedef struct _D3DRMPMESHLOADSTATUS {
typedef enum _D3DRMUSERVISUALREASON {
typedef struct _D3DRMANIMATIONKEY
{
#if !defined(__cplusplus) || !defined(D3D_OVERLOADS)
union
{
#else
#endif
typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY;
#define D3DRMANIMATION_ROTATEKEY 0x01
#define D3DRMANIMATION_SCALEKEY 0x02
#define D3DRMANIMATION_POSITIONKEY 0x03
typedef struct _D3DRMVERTEX {
} D3DRMVERTEX, *LPD3DRMVERTEX;
typedef LONG D3DRMGROUPINDEX;
D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta);
D3DRMQUATERNION * WINAPI D3DRMQuaternionMultiply(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y);
D3DVECTOR * WINAPI D3DRMVectorRotate(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *axis, D3DVALUE theta);
#if defined(__cplusplus)
}
#endif
#endif