d3d.h revision 930b5f872e89407f445d4000d4e4aaecaa6a0998
/*
* Copyright (C) the Wine project
*
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
* other than GPL or LGPL is available it will apply instead, Oracle elects to use only
* the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
* a choice of LGPL license versions is made available with the language indicating
* that LGPLv2 or any later version may be used, or where a choice of which version
* of the LGPL is applied is otherwise unspecified.
*/
#ifndef __WINE_D3D_H
#define __WINE_D3D_H
#include <stdlib.h>
#define COM_NO_WINDOWS_H
#include <objbase.h>
#include <d3dtypes.h> /* must precede d3dcaps.h */
#include <d3dcaps.h>
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DTnLHalDevice, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
DEFINE_GUID(IID_IDirect3DNullDevice, 0x8767df22,0xbacc,0x11d1,0x89,0x69,0x00,0xa0,0xc9,0x06,0x29,0xa8);
DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
DEFINE_GUID(IID_IDirect3DDevice7, 0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
typedef struct IDirect3D *LPDIRECT3D;
typedef struct IDirect3D2 *LPDIRECT3D2;
typedef struct IDirect3D3 *LPDIRECT3D3;
typedef struct IDirect3D7 *LPDIRECT3D7;
typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
/* ********************************************************************
Error Codes
******************************************************************** */
/* ********************************************************************
Enums
******************************************************************** */
/* ********************************************************************
Types and structures
******************************************************************** */
/*****************************************************************************
* IDirect3D interface
*/
{
/*** IUnknown methods ***/
/*** IDirect3D methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3D methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D_AddRef(p) (p)->AddRef()
#define IDirect3D_Release(p) (p)->Release()
/*** IDirect3D methods ***/
#define IDirect3D_Initialize(p,a) (p)->Initialize(a)
#define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b)
#define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
#define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b)
#endif
/*****************************************************************************
* IDirect3D2 interface
*/
#define INTERFACE IDirect3D2
{
/*** IUnknown methods ***/
/*** IDirect3D2 methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3D2 methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D2_AddRef(p) (p)->AddRef()
#define IDirect3D2_Release(p) (p)->Release()
/*** IDirect3D2 methods ***/
#define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b)
#define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
#define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b)
#define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#endif
/*****************************************************************************
* IDirect3D3 interface
*/
#define INTERFACE IDirect3D3
{
/*** IUnknown methods ***/
/*** IDirect3D3 methods ***/
STDMETHOD(CreateVertexBuffer)(THIS_ D3DVERTEXBUFFERDESC *desc, struct IDirect3DVertexBuffer **buffer,
STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3D3 methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D3_AddRef(p) (p)->AddRef()
#define IDirect3D3_Release(p) (p)->Release()
/*** IDirect3D3 methods ***/
#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
#endif
/*****************************************************************************
* IDirect3D7 interface
*/
#define INTERFACE IDirect3D7
{
/*** IUnknown methods ***/
/*** IDirect3D7 methods ***/
STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3D3 methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D7_AddRef(p) (p)->AddRef()
#define IDirect3D7_Release(p) (p)->Release()
/*** IDirect3D3 methods ***/
#define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c)
#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
#define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures()
#endif
/*****************************************************************************
* IDirect3DLight interface
*/
#define INTERFACE IDirect3DLight
{
/*** IUnknown methods ***/
/*** IDirect3DLight methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DLight methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DLight_AddRef(p) (p)->AddRef()
#define IDirect3DLight_Release(p) (p)->Release()
/*** IDirect3DLight methods ***/
#define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DLight_SetLight(p,a) (p)->SetLight(a)
#define IDirect3DLight_GetLight(p,a) (p)->GetLight(a)
#endif
/*****************************************************************************
* IDirect3DMaterial interface
*/
#define INTERFACE IDirect3DMaterial
{
/*** IUnknown methods ***/
/*** IDirect3DMaterial methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DMaterial methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial_Release(p) (p)->Release()
/*** IDirect3DMaterial methods ***/
#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DMaterial_Reserve(p) (p)->Reserve()
#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
#endif
/*****************************************************************************
* IDirect3DMaterial2 interface
*/
#define INTERFACE IDirect3DMaterial2
{
/*** IUnknown methods ***/
/*** IDirect3DMaterial2 methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DMaterial2 methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial2_Release(p) (p)->Release()
/*** IDirect3DMaterial2 methods ***/
#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
#endif
/*****************************************************************************
* IDirect3DMaterial3 interface
*/
#define INTERFACE IDirect3DMaterial3
{
/*** IUnknown methods ***/
/*** IDirect3DMaterial3 methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DMaterial3 methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial3_Release(p) (p)->Release()
/*** IDirect3DMaterial3 methods ***/
#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
#endif
/*****************************************************************************
* IDirect3DTexture interface
*/
#define INTERFACE IDirect3DTexture
{
/*** IUnknown methods ***/
/*** IDirect3DTexture methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DTexture methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture_AddRef(p) (p)->AddRef()
#define IDirect3DTexture_Release(p) (p)->Release()
/*** IDirect3DTexture methods ***/
#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
#define IDirect3DTexture_Load(p,a) (p)->Load(a)
#define IDirect3DTexture_Unload(p) (p)->Unload()
#endif
/*****************************************************************************
* IDirect3DTexture2 interface
*/
#define INTERFACE IDirect3DTexture2
{
/*** IUnknown methods ***/
/*** IDirect3DTexture2 methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DTexture2 methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
#define IDirect3DTexture2_Release(p) (p)->Release()
/*** IDirect3DTexture2 methods ***/
#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
#define IDirect3DTexture2_Load(p,a) (p)->Load(a)
#endif
/*****************************************************************************
* IDirect3DViewport interface
*/
#define INTERFACE IDirect3DViewport
{
/*** IUnknown methods ***/
/*** IDirect3DViewport methods ***/
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DViewport methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport_AddRef(p) (p)->AddRef()
#define IDirect3DViewport_Release(p) (p)->Release()
/*** IDirect3DViewport methods ***/
#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
#endif
/*****************************************************************************
* IDirect3DViewport2 interface
*/
#define INTERFACE IDirect3DViewport2
{
/*** IUnknown methods ***/
/*** IDirect3DViewport methods ***/
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
/*** IDirect3DViewport2 methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3Viewport methods ***/
/*** IDirect3DViewport2 methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
#define IDirect3DViewport2_Release(p) (p)->Release()
/*** IDirect3Viewport methods ***/
#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
/*** IDirect3DViewport2 methods ***/
#define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
#define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
#endif
/*****************************************************************************
* IDirect3DViewport3 interface
*/
#define INTERFACE IDirect3DViewport3
{
/*** IUnknown methods ***/
/*** IDirect3DViewport methods ***/
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
/*** IDirect3DViewport2 methods ***/
/*** IDirect3DViewport3 methods ***/
STDMETHOD(Clear2)(THIS_ DWORD count, D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE z, DWORD stencil) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3Viewport methods ***/
/*** IDirect3DViewport2 methods ***/
/*** IDirect3DViewport3 methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport3_AddRef(p) (p)->AddRef()
#define IDirect3DViewport3_Release(p) (p)->Release()
/*** IDirect3Viewport methods ***/
#define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
/*** IDirect3DViewport2 methods ***/
#define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
#define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
/*** IDirect3DViewport3 methods ***/
#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a)
#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f)
#endif
/*****************************************************************************
* IDirect3DExecuteBuffer interface
*/
#define INTERFACE IDirect3DExecuteBuffer
{
/*** IUnknown methods ***/
/*** IDirect3DExecuteBuffer methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DExecuteBuffer methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
#define IDirect3DExecuteBuffer_Release(p) (p)->Release()
/*** IDirect3DExecuteBuffer methods ***/
#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a)
#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a)
#endif
/*****************************************************************************
* IDirect3DDevice interface
*/
#define INTERFACE IDirect3DDevice
{
/*** IUnknown methods ***/
/*** IDirect3DDevice methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DDevice methods ***/
#else
/*** IUnknown methods ***/
#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice_AddRef(p) (p)->AddRef()
#define IDirect3DDevice_Release(p) (p)->Release()
/*** IDirect3DDevice methods ***/
#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
#define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice_EndScene(p) (p)->EndScene()
#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
#endif
/*****************************************************************************
* IDirect3DDevice2 interface
*/
#define INTERFACE IDirect3DDevice2
{
/*** IUnknown methods ***/
/*** IDirect3DDevice2 methods ***/
/*** DrawPrimitive API ***/
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DDevice2 methods ***/
#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
#else
/*** IUnknown methods ***/
#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice2_AddRef(p) (p)->AddRef()
#define IDirect3DDevice2_Release(p) (p)->Release()
/*** IDirect3DDevice2 methods ***/
#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice2_EndScene(p) (p)->EndScene()
#define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
#define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
#define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
#define IDirect3DDevice2_Index(p,a) (p)->Index(a)
#define IDirect3DDevice2_End(p,a) (p)->End(a)
#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
#define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
#define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
#define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
#endif
/*****************************************************************************
* IDirect3DDevice3 interface
*/
#define INTERFACE IDirect3DDevice3
{
/*** IUnknown methods ***/
/*** IDirect3DDevice3 methods ***/
/*** DrawPrimitive API ***/
STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexTypeDesc, DWORD dwFlags) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer *vb,
STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DDevice3 methods ***/
#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
#else
/*** IUnknown methods ***/
#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice3_AddRef(p) (p)->AddRef()
#define IDirect3DDevice3_Release(p) (p)->Release()
/*** IDirect3DDevice3 methods ***/
#define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice3_EndScene(p) (p)->EndScene()
#define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
#define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c)
#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
#define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a)
#define IDirect3DDevice3_Index(p,a) (p)->Index(a)
#define IDirect3DDevice3_End(p,a) (p)->End(a)
#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b)
#define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b)
#define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
#define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a)
#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
#define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b)
#define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b)
#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
#define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a)
#endif
/*****************************************************************************
* IDirect3DDevice7 interface
*/
#define INTERFACE IDirect3DDevice7
{
/*** IUnknown methods ***/
/*** IDirect3DDevice7 methods ***/
STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb,
STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb,
STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DDevice7 methods ***/
#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)
#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
#else
/*** IUnknown methods ***/
#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice7_AddRef(p) (p)->AddRef()
#define IDirect3DDevice7_Release(p) (p)->Release()
/*** IDirect3DDevice7 methods ***/
#define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a)
#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice7_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice7_EndScene(p) (p)->EndScene()
#define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
#define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b)
#define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b)
#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock()
#define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a)
#define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a)
#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
#define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a)
#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g)
#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
#define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b)
#define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b)
#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
#define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a)
#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
#define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b)
#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
#endif
/*****************************************************************************
* IDirect3DVertexBuffer interface
*/
#define INTERFACE IDirect3DVertexBuffer
{
/*** IUnknown methods ***/
/*** IDirect3DVertexBuffer methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DVertexBuffer methods ***/
#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
#else
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
#define IDirect3DVertexBuffer_Release(p) (p)->Release()
/*** IDirect3DVertexBuffer methods ***/
#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c)
#define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b)
#endif
/*****************************************************************************
* IDirect3DVertexBuffer7 interface
*/
#define INTERFACE IDirect3DVertexBuffer7
{
/*** IUnknown methods ***/
/*** IDirect3DVertexBuffer7 methods ***/
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DVertexBuffer7 methods ***/
#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g)
#else
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef()
#define IDirect3DVertexBuffer7_Release(p) (p)->Release()
/*** IDirect3DVertexBuffer7 methods ***/
#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c)
#define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock()
#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b)
#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g)
#endif
#endif /* __WINE_D3D_H */