DevVGA-SVGA3d-win.cpp revision 0ffa3979e9b800f5931dd30c51ec3c0aadc3a1f1
/** @file
* DevVMWare - VMWare SVGA device
*/
/*
* Copyright (C) 2013 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
/*******************************************************************************
* Header Files *
*******************************************************************************/
#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
#include <VBox/vmm/pdmdev.h>
#include <VBox/version.h>
#include <VBox/err.h>
#include <VBox/log.h>
#include <VBox/vmm/pgm.h>
#include <iprt/assert.h>
#include <iprt/semaphore.h>
#include <iprt/uuid.h>
#include <iprt/mem.h>
#include <iprt/avl.h>
#include <VBox/VMMDev.h>
#include <VBox/VBoxVideo.h>
#include <VBox/bioslogo.h>
/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
#include "DevVGA.h"
#include "DevVGA-SVGA.h"
#include "DevVGA-SVGA3d.h"
#include "vmsvga/svga_reg.h"
#include "vmsvga/svga3d_reg.h"
#include "vmsvga/svga3d_shaderdefs.h"
#include <d3d9.h>
/* Enable to disassemble defined shaders. */
#if defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
#define DUMP_SHADER_DISASSEMBLY
#endif
#ifdef DUMP_SHADER_DISASSEMBLY
#include <d3dx9shader.h>
#endif
/* Enable to render the result of DrawPrimitive in a seperate window. */
//#define DEBUG_GFX_WINDOW
/* Enable to use Wine to convert D3D to opengl */
//#define VBOX_VMSVGA3D_WITH_OPENGL
#define FOURCC_INTZ (D3DFORMAT)MAKEFOURCC('I', 'N', 'T', 'Z')
#define FOURCC_NULL (D3DFORMAT)MAKEFOURCC('N', 'U', 'L', 'L')
/*******************************************************************************
* Structures and Typedefs *
*******************************************************************************/
typedef struct
{
SVGA3dSize size;
uint32_t cbSurface;
uint32_t cbSurfacePitch;
void *pSurfaceData;
bool fDirty;
} VMSVGA3DMIPMAPLEVEL, *PVMSVGA3DMIPMAPLEVEL;
/**
* SSM descriptor table for the VMSVGA3DMIPMAPLEVEL structure.
*/
static SSMFIELD const g_aVMSVGA3DMIPMAPLEVELFields[] =
{
SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, size),
SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, cbSurface),
SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, cbSurfacePitch),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DMIPMAPLEVEL, pSurfaceData),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DMIPMAPLEVEL, fDirty),
SSMFIELD_ENTRY_TERM()
};
typedef struct
{
/* Key is context id. */
AVLU32NODECORE Core;
union
{
IDirect3DSurface9 *pSurface;
IDirect3DTexture9 *pTexture;
IDirect3DCubeTexture9 *pCubeTexture;
} u;
} VMSVGA3DSHAREDSURFACE, *PVMSVGA3DSHAREDSURFACE;
typedef struct
{
uint32_t id;
uint32_t idAssociatedContext;
uint32_t flags;
SVGA3dSurfaceFormat format;
SVGA3dSurfaceFace faces[SVGA3D_MAX_SURFACE_FACES];
uint32_t cFaces;
PVMSVGA3DMIPMAPLEVEL pMipmapLevels;
uint32_t multiSampleCount;
SVGA3dTextureFilter autogenFilter;
D3DFORMAT formatD3D;
DWORD fUsageD3D;
D3DMULTISAMPLE_TYPE multiSampleTypeD3D;
uint32_t cbBlock; /* block/pixel size in bytes */
/* Dirty state; surface was manually updated. */
bool fDirty;
/* Handle for shared objects (currently only textures & render targets). */
HANDLE hSharedObject;
/** Event query inserted after each GPU operation that updates or uses this surface. */
IDirect3DQuery9 *pQuery;
union
{
IDirect3DSurface9 *pSurface;
IDirect3DCubeTexture9 *pCubeTexture;
IDirect3DIndexBuffer9 *pIndexBuffer;
IDirect3DTexture9 *pTexture;
IDirect3DVertexBuffer9 *pVertexBuffer;
} u;
union
{
IDirect3DTexture9 *pTexture;
} bounce;
AVLU32TREE pSharedObjectTree;
bool fStencilAsTexture;
} VMSVGA3DSURFACE, *PVMSVGA3DSURFACE;
/**
* SSM descriptor table for the VMSVGA3DSURFACE structure.
*/
static SSMFIELD const g_aVMSVGA3DSURFACEFields[] =
{
SSMFIELD_ENTRY( VMSVGA3DSURFACE, id),
SSMFIELD_ENTRY( VMSVGA3DSURFACE, idAssociatedContext),
SSMFIELD_ENTRY( VMSVGA3DSURFACE, flags),
SSMFIELD_ENTRY( VMSVGA3DSURFACE, format),
SSMFIELD_ENTRY( VMSVGA3DSURFACE, faces),
SSMFIELD_ENTRY( VMSVGA3DSURFACE, cFaces),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, pMipmapLevels),
SSMFIELD_ENTRY( VMSVGA3DSURFACE, multiSampleCount),
SSMFIELD_ENTRY( VMSVGA3DSURFACE, autogenFilter),
SSMFIELD_ENTRY( VMSVGA3DSURFACE, format),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, formatD3D),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fUsageD3D),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, multiSampleTypeD3D),
SSMFIELD_ENTRY( VMSVGA3DSURFACE, cbBlock),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fDirty),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, hSharedObject),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, pQuery),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, u.pSurface),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, bounce.pTexture),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, pSharedObjectTree),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fStencilAsTexture),
SSMFIELD_ENTRY_TERM()
};
typedef struct
{
uint32_t id;
uint32_t cid;
SVGA3dShaderType type;
uint32_t cbData;
void *pShaderProgram;
union
{
IDirect3DVertexShader9 *pVertexShader;
IDirect3DPixelShader9 *pPixelShader;
} u;
} VMSVGA3DSHADER, *PVMSVGA3DSHADER;
/**
* SSM descriptor table for the VMSVGA3DSHADER structure.
*/
static SSMFIELD const g_aVMSVGA3DSHADERFields[] =
{
SSMFIELD_ENTRY( VMSVGA3DSHADER, id),
SSMFIELD_ENTRY( VMSVGA3DSHADER, cid),
SSMFIELD_ENTRY( VMSVGA3DSHADER, type),
SSMFIELD_ENTRY( VMSVGA3DSHADER, cbData),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, pShaderProgram),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, u.pVertexShader),
SSMFIELD_ENTRY_TERM()
};
typedef struct
{
bool fValid;
float matrix[16];
} VMSVGATRANSFORMSTATE, *PVMSVGATRANSFORMSTATE;
typedef struct
{
bool fValid;
SVGA3dMaterial material;
} VMSVGAMATERIALSTATE, *PVMSVGAMATERIALSTATE;
typedef struct
{
bool fValid;
float plane[4];
} VMSVGACLIPPLANESTATE, *PVMSVGACLIPPLANESTATE;
typedef struct
{
bool fEnabled;
bool fValidData;
SVGA3dLightData data;
} VMSVGALIGHTSTATE, *PVMSVGALIGHTSTATE;
typedef struct
{
bool fValid;
SVGA3dShaderConstType ctype;
uint32_t value[4];
} VMSVGASHADERCONST, *PVMSVGASHADERCONST;
/**
* SSM descriptor table for the VMSVGASHADERCONST structure.
*/
static SSMFIELD const g_aVMSVGASHADERCONSTFields[] =
{
SSMFIELD_ENTRY( VMSVGASHADERCONST, fValid),
SSMFIELD_ENTRY( VMSVGASHADERCONST, ctype),
SSMFIELD_ENTRY( VMSVGASHADERCONST, value),
SSMFIELD_ENTRY_TERM()
};
#define VMSVGA3D_UPDATE_SCISSORRECT RT_BIT(0)
#define VMSVGA3D_UPDATE_ZRANGE RT_BIT(1)
#define VMSVGA3D_UPDATE_VIEWPORT RT_BIT(2)
#define VMSVGA3D_UPDATE_VERTEXSHADER RT_BIT(3)
#define VMSVGA3D_UPDATE_PIXELSHADER RT_BIT(4)
#define VMSVGA3D_UPDATE_TRANSFORM RT_BIT(5)
#define VMSVGA3D_UPDATE_MATERIAL RT_BIT(6)
typedef struct
{
uint32_t id;
#ifdef VBOX_VMSVGA3D_WITH_OPENGL
IDirect3DDevice9 *pDevice;
#else
IDirect3DDevice9Ex *pDevice;
#endif
HWND hwnd;
/* Current active render target (if any) */
uint32_t sidRenderTarget;
/* Current selected texture surfaces (if any) */
uint32_t aSidActiveTexture[SVGA3D_MAX_TEXTURE_STAGE];
/* Per context pixel and vertex shaders. */
uint32_t cPixelShaders;
PVMSVGA3DSHADER paPixelShader;
uint32_t cVertexShaders;
PVMSVGA3DSHADER paVertexShader;
/* Keep track of the internal state to be able to recreate the context properly (save/restore, window resize). */
struct
{
uint32_t u32UpdateFlags;
SVGA3dRenderState aRenderState[SVGA3D_RS_MAX];
SVGA3dTextureState aTextureState[SVGA3D_MAX_TEXTURE_STAGE][SVGA3D_TS_MAX];
VMSVGATRANSFORMSTATE aTransformState[SVGA3D_TRANSFORM_MAX];
VMSVGAMATERIALSTATE aMaterial[SVGA3D_FACE_MAX];
VMSVGACLIPPLANESTATE aClipPlane[SVGA3D_CLIPPLANE_MAX];
VMSVGALIGHTSTATE aLightData[SVGA3D_MAX_LIGHTS];
uint32_t aRenderTargets[SVGA3D_RT_MAX];
SVGA3dRect RectScissor;
SVGA3dRect RectViewPort;
SVGA3dZRange zRange;
uint32_t shidPixel;
uint32_t shidVertex;
uint32_t cPixelShaderConst;
PVMSVGASHADERCONST paPixelShaderConst;
uint32_t cVertexShaderConst;
PVMSVGASHADERCONST paVertexShaderConst;
} state;
} VMSVGA3DCONTEXT, *PVMSVGA3DCONTEXT;
/**
* SSM descriptor table for the VMSVGA3DCONTEXT structure.
*/
static SSMFIELD const g_aVMSVGA3DCONTEXTFields[] =
{
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, id),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, pDevice),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, hwnd),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, sidRenderTarget),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, aSidActiveTexture),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, cPixelShaders),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, paPixelShader),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, cVertexShaders),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, paVertexShader),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.u32UpdateFlags),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aRenderState),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTextureState),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTransformState),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aMaterial),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aClipPlane),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aLightData),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aRenderTargets),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.RectScissor),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.RectViewPort),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.zRange),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.shidPixel),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.shidVertex),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.cPixelShaderConst),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, state.paPixelShaderConst),
SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.cVertexShaderConst),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, state.paVertexShaderConst),
SSMFIELD_ENTRY_TERM()
};
typedef struct
{
#ifdef VBOX_VMSVGA3D_WITH_OPENGL
IDirect3D9 *pD3D9;
#else
IDirect3D9Ex *pD3D9;
#endif
D3DCAPS9 caps;
/** Window Thread. */
R3PTRTYPE(RTTHREAD) pWindowThread;
HMODULE hInstance;
/** Window request semaphore. */
RTSEMEVENT WndRequestSem;
/** The size of papContexts. */
uint32_t cContexts;
/** The size of papSurfaces. */
uint32_t cSurfaces;
/** Contexts indexed by ID. Grown as needed. */
PVMSVGA3DCONTEXT *papContexts;
/** Surfaces indexed by ID. Grown as needed. */
PVMSVGA3DSURFACE *papSurfaces;
bool fSupportedSurfaceINTZ;
bool fSupportedSurfaceNULL;
} VMSVGA3DSTATE, *PVMSVGA3DSTATE;
/**
* SSM descriptor table for the VMSVGA3DSTATE structure.
*/
static SSMFIELD const g_aVMSVGA3DSTATEFields[] =
{
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSTATE, pD3D9),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSTATE, caps),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSTATE, pWindowThread),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSTATE, hInstance),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSTATE, WndRequestSem),
SSMFIELD_ENTRY( VMSVGA3DSTATE, cContexts),
SSMFIELD_ENTRY( VMSVGA3DSTATE, cSurfaces),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSTATE, papContexts),
SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSTATE, papSurfaces),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSTATE, fSupportedSurfaceINTZ),
SSMFIELD_ENTRY_IGNORE( VMSVGA3DSTATE, fSupportedSurfaceNULL),
SSMFIELD_ENTRY_TERM()
};
typedef struct
{
DWORD Usage;
D3DRESOURCETYPE ResourceType;
SVGA3dFormatOp FormatOp;
} VMSVGA3DFORMATSUPPORT;
VMSVGA3DFORMATSUPPORT aFormatSupport[] =
{
{
0,
D3DRTYPE_SURFACE,
SVGA3DFORMAT_OP_OFFSCREENPLAIN,
},
{
D3DUSAGE_RENDERTARGET,
D3DRTYPE_SURFACE,
(SVGA3dFormatOp) (SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET),
},
{
D3DUSAGE_AUTOGENMIPMAP,
D3DRTYPE_TEXTURE,
SVGA3DFORMAT_OP_AUTOGENMIPMAP,
},
{
D3DUSAGE_DMAP,
D3DRTYPE_TEXTURE,
SVGA3DFORMAT_OP_DMAP,
},
{
0,
D3DRTYPE_TEXTURE,
SVGA3DFORMAT_OP_TEXTURE,
},
{
0,
D3DRTYPE_CUBETEXTURE,
SVGA3DFORMAT_OP_CUBETEXTURE,
},
{
0,
D3DRTYPE_VOLUMETEXTURE,
SVGA3DFORMAT_OP_VOLUMETEXTURE,
},
{
D3DUSAGE_QUERY_VERTEXTEXTURE,
D3DRTYPE_TEXTURE,
SVGA3DFORMAT_OP_VERTEXTEXTURE,
},
{
D3DUSAGE_QUERY_LEGACYBUMPMAP,
D3DRTYPE_TEXTURE,
SVGA3DFORMAT_OP_BUMPMAP,
},
{
D3DUSAGE_QUERY_SRGBREAD,
D3DRTYPE_TEXTURE,
SVGA3DFORMAT_OP_SRGBREAD,
},
{
D3DUSAGE_QUERY_SRGBWRITE,
D3DRTYPE_TEXTURE,
SVGA3DFORMAT_OP_SRGBWRITE,
}
};
VMSVGA3DFORMATSUPPORT aFeatureReject[] =
{
{
D3DUSAGE_QUERY_WRAPANDMIP,
D3DRTYPE_TEXTURE,
SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
},
{
D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE,
SVGA3DFORMAT_OP_NOFILTER
},
{
D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
D3DRTYPE_TEXTURE, /* ?? */
SVGA3DFORMAT_OP_NOALPHABLEND
},
};
static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps);
static int vmsvga3dCreateTexture(PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface);
RT_C_DECLS_BEGIN
RT_C_DECLS_END
int vmsvga3dInit(PVGASTATE pThis)
{
PVMSVGA3DSTATE pState;
int rc;
pThis->svga.p3dState = RTMemAllocZ(sizeof(VMSVGA3DSTATE));
AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
/* Create event semaphore. */
rc = RTSemEventCreate(&pState->WndRequestSem);
if (RT_FAILURE(rc))
{
Log(("%s: Failed to create event semaphore for window handling.\n", __FUNCTION__));
return rc;
}
/* Create the async IO thread. */
rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dWindowThread, pState->WndRequestSem, 0, RTTHREADTYPE_GUI, 0, "VMSVGA3DWND");
if (RT_FAILURE(rc))
{
AssertMsgFailed(("%s: Async IO Thread creation for 3d window handling failed rc=%d\n", __FUNCTION__, rc));
return rc;
}
return VINF_SUCCESS;
}
int vmsvga3dPowerOn(PVGASTATE pThis)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
HRESULT hr;
if (pState->pD3D9)
return VINF_SUCCESS; /* already initialized (load state) */
#ifdef VBOX_VMSVGA3D_WITH_OPENGL
pState->pD3D9 = Direct3DCreate9(D3D_SDK_VERSION);
AssertReturn(pState->pD3D9, VERR_INTERNAL_ERROR);
#else
/* Direct3DCreate9Ex was introduced in Vista, so resolve it dynamically. */
typedef HRESULT (WINAPI *PFNDIRECT3DCREATE9EX)(UINT, IDirect3D9Ex **);
PFNDIRECT3DCREATE9EX pfnDirect3dCreate9Ex = (PFNDIRECT3DCREATE9EX)RTLdrGetSystemSymbol("d3d9.dll", "Direct3DCreate9Ex");
if (!pfnDirect3dCreate9Ex)
return PDMDevHlpVMSetError(pThis->CTX_SUFF(pDevIns), VERR_SYMBOL_NOT_FOUND, RT_SRC_POS,
"vmsvga3d: Unable to locate Direct3DCreate9Ex. This feature requires Vista and later.");
hr = pfnDirect3dCreate9Ex(D3D_SDK_VERSION, &pState->pD3D9);
AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
#endif
hr = pState->pD3D9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &pState->caps);
AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
vmsvgaDumpD3DCaps(&pState->caps);
/* Check if INTZ is supported. */
hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
0,
D3DRTYPE_TEXTURE,
FOURCC_INTZ);
if (hr != D3D_OK)
{
/* INTZ support is essential to support depth surfaces used as textures. */
LogRel(("VMSVGA: texture format INTZ not supported!!!\n"));
}
else
pState->fSupportedSurfaceINTZ = true;
/* Check if NULL is supported. */
hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
D3DUSAGE_RENDERTARGET,
D3DRTYPE_SURFACE,
FOURCC_NULL);
if (hr != D3D_OK)
{
/* NULL is a dummy surface which can be used as a render target to save memory. */
LogRel(("VMSVGA: surface format NULL not supported!!!\n"));
}
else
pState->fSupportedSurfaceNULL = true;
/* Check if DX9 depth stencil textures are supported */
hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
D3DUSAGE_DEPTHSTENCIL,
D3DRTYPE_TEXTURE,
D3DFMT_D16);
if (hr != D3D_OK)
{
LogRel(("VMSVGA: texture format D3DFMT_D16 not supported\n"));
}
hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
D3DUSAGE_DEPTHSTENCIL,
D3DRTYPE_TEXTURE,
D3DFMT_D24X8);
if (hr != D3D_OK)
{
LogRel(("VMSVGA: texture format D3DFMT_D24X8 not supported\n"));
}
hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
D3DUSAGE_DEPTHSTENCIL,
D3DRTYPE_TEXTURE,
D3DFMT_D24S8);
if (hr != D3D_OK)
{
LogRel(("VMSVGA: texture format D3DFMT_D24S8 not supported\n"));
}
return VINF_SUCCESS;
}
int vmsvga3dReset(PVGASTATE pThis)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
/* Destroy all leftover surfaces. */
for (uint32_t i = 0; i < pState->cSurfaces; i++)
{
if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
vmsvga3dSurfaceDestroy(pThis, pState->papSurfaces[i]->id);
}
/* Destroy all leftover contexts. */
for (uint32_t i = 0; i < pState->cContexts; i++)
{
if (pState->papContexts[i]->id != SVGA3D_INVALID_ID)
vmsvga3dContextDestroy(pThis, pState->papContexts[i]->id);
}
return VINF_SUCCESS;
}
int vmsvga3dTerminate(PVGASTATE pThis)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
int rc = vmsvga3dReset(pThis);
AssertRCReturn(rc, rc);
/* Terminate the window creation thread. */
rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_EXIT, 0, 0);
AssertRCReturn(rc, rc);
RTSemEventDestroy(pState->WndRequestSem);
if (pState->pD3D9)
pState->pD3D9->Release();
return VINF_SUCCESS;
}
/* Shared functions that depend on private structure definitions. */
#define VMSVGA3D_DIRECT3D
#include "DevVGA-SVGA3d-shared.h"
static uint32_t vmsvga3dGetSurfaceFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
{
NOREF(idx3dCaps);
HRESULT hr;
uint32_t result = 0;
/* Try if the format can be used for the primary display. */
hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
format,
0,
D3DRTYPE_SURFACE,
format);
for (unsigned i = 0; i < RT_ELEMENTS(aFormatSupport); i++)
{
hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
aFormatSupport[i].Usage,
aFormatSupport[i].ResourceType,
format);
if (hr == D3D_OK)
result |= aFormatSupport[i].FormatOp;
}
/* Check for features only if the format is supported in any form. */
if (result)
{
for (unsigned i = 0; i < RT_ELEMENTS(aFeatureReject); i++)
{
hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
aFeatureReject[i].Usage,
aFeatureReject[i].ResourceType,
format);
if (hr != D3D_OK)
result |= aFeatureReject[i].FormatOp;
}
}
/* @todo missing:
*
* SVGA3DFORMAT_OP_PIXELSIZE
*/
switch (idx3dCaps)
{
case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
| SVGA3DFORMAT_OP_CONVERT_TO_ARGB
| SVGA3DFORMAT_OP_DISPLAYMODE /* Should not be set for alpha formats. */
| SVGA3DFORMAT_OP_3DACCELERATION; /* implies OP_DISPLAYMODE */
break;
case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
| SVGA3DFORMAT_OP_CONVERT_TO_ARGB
| SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
break;
}
Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
return result;
}
static uint32_t vmsvga3dGetDepthFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
{
HRESULT hr;
uint32_t result = 0;
hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
D3DUSAGE_DEPTHSTENCIL,
D3DRTYPE_SURFACE,
format);
if (hr == D3D_OK)
result = SVGA3DFORMAT_OP_ZSTENCIL
| SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
| SVGA3DFORMAT_OP_TEXTURE /* Necessary for Ubuntu Unity */;
Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
return result;
}
int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
D3DCAPS9 *pCaps = &pState->caps;
int rc = VINF_SUCCESS;
*pu32Val = 0;
switch (idx3dCaps)
{
case SVGA3D_DEVCAP_3D:
*pu32Val = 1; /* boolean? */
break;
case SVGA3D_DEVCAP_MAX_LIGHTS:
*pu32Val = pCaps->MaxActiveLights;
break;
case SVGA3D_DEVCAP_MAX_TEXTURES:
*pu32Val = pCaps->MaxSimultaneousTextures;
break;
case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
*pu32Val = pCaps->MaxUserClipPlanes;
break;
case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
switch (pCaps->VertexShaderVersion)
{
case D3DVS_VERSION(1,1):
*pu32Val = SVGA3DVSVERSION_11;
break;
case D3DVS_VERSION(2,0):
*pu32Val = SVGA3DVSVERSION_20;
break;
case D3DVS_VERSION(3,0):
*pu32Val = SVGA3DVSVERSION_30;
break;
case D3DVS_VERSION(4,0):
*pu32Val = SVGA3DVSVERSION_40;
break;
default:
LogRel(("VMSVGA: Unsupported vertex shader version %x\n", pCaps->VertexShaderVersion));
break;
}
break;
case SVGA3D_DEVCAP_VERTEX_SHADER:
/* boolean? */
*pu32Val = 1;
break;
case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
switch (pCaps->PixelShaderVersion)
{
case D3DPS_VERSION(1,1):
*pu32Val = SVGA3DPSVERSION_11;
break;
case D3DPS_VERSION(1,2):
*pu32Val = SVGA3DPSVERSION_12;
break;
case D3DPS_VERSION(1,3):
*pu32Val = SVGA3DPSVERSION_13;
break;
case D3DPS_VERSION(1,4):
*pu32Val = SVGA3DPSVERSION_14;
break;
case D3DPS_VERSION(2,0):
*pu32Val = SVGA3DPSVERSION_20;
break;
case D3DPS_VERSION(3,0):
*pu32Val = SVGA3DPSVERSION_30;
break;
case D3DPS_VERSION(4,0):
*pu32Val = SVGA3DPSVERSION_40;
break;
default:
LogRel(("VMSVGA: Unsupported pixel shader version %x\n", pCaps->PixelShaderVersion));
break;
}
break;
case SVGA3D_DEVCAP_FRAGMENT_SHADER:
/* boolean? */
*pu32Val = 1;
break;
case SVGA3D_DEVCAP_S23E8_TEXTURES:
case SVGA3D_DEVCAP_S10E5_TEXTURES:
/* Must be obsolete by now; surface format caps specify the same thing. */
rc = VERR_INVALID_PARAMETER;
break;
case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
break;
/*
* 2. The BUFFER_FORMAT capabilities are deprecated, and they always
* return TRUE. Even on physical hardware that does not support
* these formats natively, the SVGA3D device will provide an emulation
* which should be invisible to the guest OS.
*/
case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
*pu32Val = 1;
break;
case SVGA3D_DEVCAP_QUERY_TYPES:
break;
case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
break;
case SVGA3D_DEVCAP_MAX_POINT_SIZE:
AssertCompile(sizeof(uint32_t) == sizeof(float));
*(float *)pu32Val = pCaps->MaxPointSize;
break;
case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
/* @todo ?? */
rc = VERR_INVALID_PARAMETER;
break;
case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
*pu32Val = pCaps->MaxTextureWidth;
break;
case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
*pu32Val = pCaps->MaxTextureHeight;
break;
case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
*pu32Val = pCaps->MaxVolumeExtent;
break;
case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
*pu32Val = pCaps->MaxTextureRepeat;
break;
case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
*pu32Val = pCaps->MaxTextureAspectRatio;
break;
case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
*pu32Val = pCaps->MaxAnisotropy;
break;
case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
*pu32Val = pCaps->MaxPrimitiveCount;
break;
case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
*pu32Val = pCaps->MaxVertexIndex;
break;
case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
*pu32Val = pCaps->MaxVertexShader30InstructionSlots;
break;
case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
*pu32Val = pCaps->MaxPixelShader30InstructionSlots;
break;
case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
*pu32Val = pCaps->VS20Caps.NumTemps;
break;
case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
*pu32Val = pCaps->PS20Caps.NumTemps;
break;
case SVGA3D_DEVCAP_TEXTURE_OPS:
break;
case SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES:
break;
case SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES:
break;
case SVGA3D_DEVCAP_ALPHATOCOVERAGE:
break;
case SVGA3D_DEVCAP_SUPERSAMPLE:
break;
case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
*pu32Val = !!(pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP);
break;
case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
break;
case SVGA3D_DEVCAP_MAX_RENDER_TARGETS: /* @todo same thing? */
case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
*pu32Val = pCaps->NumSimultaneousRTs;
break;
/*
* This is the maximum number of SVGA context IDs that the guest
* can define using SVGA_3D_CMD_CONTEXT_DEFINE.
*/
case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
*pu32Val = SVGA3D_MAX_CONTEXT_IDS;
break;
/*
* This is the maximum number of SVGA surface IDs that the guest
* can define using SVGA_3D_CMD_SURFACE_DEFINE*.
*/
case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
*pu32Val = SVGA3D_MAX_SURFACE_IDS;
break;
/* Supported surface formats. */
case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8R8G8B8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8R8G8B8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2R10G10B10);
break;
case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X1R5G5B5);
break;
case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A1R5G5B5);
break;
case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
break;
case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
break;
case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L16);
break;
case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8L8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
*pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D16);
break;
case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT: /* @todo not correct */
*pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24S8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
*pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24X8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
/* @todo supposed to be floating-point, but unable to find a match for D3D9... */
*pu32Val = 0;
break;
case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
*pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24FS8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT1);
break;
case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT2);
break;
case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT3);
break;
case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT4);
break;
case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT5);
break;
case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8L8V8U8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2W10V10U10);
break;
case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V8U8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_Q8W8V8U8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_CxV8U8);
break;
case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R16F);
break;
case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R32F);
break;
case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16F);
break;
case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G32R32F);
break;
case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16F);
break;
case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A32B32G32R32F);
break;
case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V16U16);
break;
case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16);
break;
case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16);
break;
case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_UYVY);
break;
case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_YUY2);
break;
case SVGA3D_DEVCAP_SURFACEFMT_NV12:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'));
break;
case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
*pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V'));
break;
case SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM:
case SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM:
/* Unknown; only in DX10 & 11 */
Log(("CAPS: Unknown CAP %s\n", vmsvga3dGetCapString(idx3dCaps)));
rc = VERR_INVALID_PARAMETER;
*pu32Val = 0;
break;
default:
Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
rc = VERR_INVALID_PARAMETER;
break;
}
#if 0
/* Dump of VMWare Player caps (from their log); for debugging purposes */
switch (idx3dCaps)
{
case 0:
*pu32Val = 0x00000001;
break;
case 1:
*pu32Val = 0x0000000a;
break;
case 2:
*pu32Val = 0x00000008;
break;
case 3: *pu32Val = 0x00000006; break;
case 4: *pu32Val = 0x00000007; break;
case 5: *pu32Val = 0x00000001; break;
case 6: *pu32Val = 0x0000000d; break;
case 7: *pu32Val = 0x00000001; break;
case 8: *pu32Val = 0x00000004; break;
case 9: *pu32Val = 0x00000001; break;
case 10: *pu32Val = 0x00000001; break;
case 11: *pu32Val = 0x00000004; break;
case 12: *pu32Val = 0x00000001; break;
case 13: *pu32Val = 0x00000001; break;
case 14: *pu32Val = 0x00000001; break;
case 15: *pu32Val = 0x00000001; break;
case 16: *pu32Val = 0x00000001; break;
case 17: *pu32Val = (uint32_t)256.000000; break;
case 18: *pu32Val = 0x00000014; break;
case 19: *pu32Val = 0x00001000; break;
case 20: *pu32Val = 0x00001000; break;
case 21: *pu32Val = 0x00000800; break;
case 22: *pu32Val = 0x00002000; break;
case 23: *pu32Val = 0x00000800; break;
case 24: *pu32Val = 0x00000010; break;
case 25: *pu32Val = 0x000fffff; break;
case 26: *pu32Val = 0x00ffffff; break;
case 27: *pu32Val = 0xffffffff; break;
case 28: *pu32Val = 0xffffffff; break;
case 29: *pu32Val = 0x00000020; break;
case 30: *pu32Val = 0x00000020; break;
case 31: *pu32Val = 0x03ffffff; break;
case 32: *pu32Val = 0x0098ec1f; break;
case 33: *pu32Val = 0x0098e11f; break;
case 34: *pu32Val = 0x0098e01f; break;
case 35: *pu32Val = 0x012c2000; break;
case 36: *pu32Val = 0x0098e11f; break;
case 37: *pu32Val = 0x0090c11f; break;
case 38: *pu32Val = 0x0098ec1f; break;
case 39: *pu32Val = 0x00804007; break;
case 40: *pu32Val = 0x0080c007; break;
case 41: *pu32Val = 0x00804007; break;
case 42: *pu32Val = 0x0080c007; break;
case 43: *pu32Val = 0x000000c1; break;
case 44: *pu32Val = 0x000000c1; break;
case 45: *pu32Val = 0x000000c1; break;
case 46: *pu32Val = 0x00808005; break;
case 47: *pu32Val = 0x00808005; break;
case 48: *pu32Val = 0x00808005; break;
case 49: *pu32Val = 0x00808005; break;
case 50: *pu32Val = 0x00808005; break;
case 51: *pu32Val = 0x01240000; break;
case 52: *pu32Val = 0x00814007; break;
case 53: *pu32Val = 0x00814007; break;
case 54: *pu32Val = 0x00814007; break;
case 55: *pu32Val = 0x01240000; break;
case 56: *pu32Val = 0x0080401f; break;
case 57: *pu32Val = 0x0080401f; break;
case 58: *pu32Val = 0x0080401f; break;
case 59: *pu32Val = 0x0080401f; break;
case 60: *pu32Val = 0x0080601f; break;
case 61: *pu32Val = 0x0080401f; break;
case 62: *pu32Val = 0x00000000; break;
case 63: *pu32Val = 0x00000004; break;
case 64: *pu32Val = 0x00000004; break;
case 65: *pu32Val = 0x00814005; break;
case 66: *pu32Val = 0x0080401f; break;
case 67: *pu32Val = 0x0080601f; break;
case 68: *pu32Val = 0x00006009; break;
case 69: *pu32Val = 0x00006001; break;
case 70: *pu32Val = 0x00000001; break;
case 71: *pu32Val = 0x0000000b; break;
case 72: *pu32Val = 0x00000001; break;
case 73: *pu32Val = 0x00000000; break;
case 74: *pu32Val = 0x00000000; break;
case 75: *pu32Val = 0x01246000; break;
case 76: *pu32Val = 0x00004009; break;
case 77: *pu32Val = 0x00000100; break;
case 78: *pu32Val = 0x00008000; break;
case 79: *pu32Val = 0x000000c1; break;
case 80: *pu32Val = 0x01240000; break;
case 81: *pu32Val = 0x000000c1; break;
case 82: *pu32Val = 0x00800005; break;
case 83: *pu32Val = 0x00800005; break;
case 84: *pu32Val = 0x00000000; break;
case 85: *pu32Val = 0x00000000; break;
case 86: *pu32Val = 0x00000000; break;
case 87: *pu32Val = 0x00000000; break;
case 88: *pu32Val = 0x00000000; break;
case 89: *pu32Val = (uint32_t) 0.000000; break;
case 90: *pu32Val = (uint32_t) 0.000000; break;
case 91: *pu32Val = 0x00006009; break;
default:
// Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
// rc = VERR_INVALID_PARAMETER;
break;
}
#endif
Log(("CAPS: %d=%s - %x\n", idx3dCaps, vmsvga3dGetCapString(idx3dCaps), *pu32Val));
return rc;
}
/**
* Convert SVGA format value to its D3D equivalent
*/
static D3DFORMAT vmsvga3dSurfaceFormat2D3D(SVGA3dSurfaceFormat format)
{
switch (format)
{
case SVGA3D_X8R8G8B8:
return D3DFMT_X8R8G8B8;
case SVGA3D_A8R8G8B8:
return D3DFMT_A8R8G8B8;
case SVGA3D_R5G6B5:
return D3DFMT_R5G6B5;
case SVGA3D_X1R5G5B5:
return D3DFMT_X1R5G5B5;
case SVGA3D_A1R5G5B5:
return D3DFMT_A1R5G5B5;
case SVGA3D_A4R4G4B4:
return D3DFMT_A4R4G4B4;
case SVGA3D_Z_D32:
return D3DFMT_D32;
case SVGA3D_Z_D16:
return D3DFMT_D16;
case SVGA3D_Z_D24S8_INT: /* @todo not correct */
case SVGA3D_Z_D24S8:
return D3DFMT_D24S8;
case SVGA3D_Z_D15S1:
return D3DFMT_D15S1;
case SVGA3D_Z_D24X8:
return D3DFMT_D24X8;
/* Advanced D3D9 depth formats. */
case SVGA3D_Z_DF16:
/* @todo supposed to be floating-point, but unable to find a match for D3D9... */
AssertFailedReturn(D3DFMT_UNKNOWN);
case SVGA3D_Z_DF24:
return D3DFMT_D24FS8;
case SVGA3D_LUMINANCE8:
return D3DFMT_L8;
case SVGA3D_LUMINANCE4_ALPHA4:
return D3DFMT_A4L4;
case SVGA3D_LUMINANCE16:
return D3DFMT_L16;
case SVGA3D_LUMINANCE8_ALPHA8:
return D3DFMT_A8L8;
case SVGA3D_DXT1:
return D3DFMT_DXT1;
case SVGA3D_DXT2:
return D3DFMT_DXT2;
case SVGA3D_DXT3:
return D3DFMT_DXT3;
case SVGA3D_DXT4:
return D3DFMT_DXT4;
case SVGA3D_DXT5:
return D3DFMT_DXT5;
/* Bump-map formats */
case SVGA3D_BUMPU8V8:
return D3DFMT_V8U8;
case SVGA3D_BUMPL6V5U5:
return D3DFMT_L6V5U5;
case SVGA3D_BUMPX8L8V8U8:
return D3DFMT_X8L8V8U8;
case SVGA3D_BUMPL8V8U8:
/* No corresponding D3D9 equivalent. */
AssertFailedReturn(D3DFMT_UNKNOWN);
/* signed bump-map formats */
case SVGA3D_V8U8:
return D3DFMT_V8U8;
case SVGA3D_Q8W8V8U8:
return D3DFMT_Q8W8V8U8;
case SVGA3D_CxV8U8:
return D3DFMT_CxV8U8;
/* mixed bump-map formats */
case SVGA3D_X8L8V8U8:
return D3DFMT_X8L8V8U8;
case SVGA3D_A2W10V10U10:
return D3DFMT_A2W10V10U10;
case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
return D3DFMT_A16B16G16R16F;
case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
return D3DFMT_A32B32G32R32F;
case SVGA3D_A2R10G10B10:
return D3DFMT_A2R10G10B10;
case SVGA3D_ALPHA8:
return D3DFMT_A8;
/* Single- and dual-component floating point formats */
case SVGA3D_R_S10E5:
return D3DFMT_R16F;
case SVGA3D_R_S23E8:
return D3DFMT_R32F;
case SVGA3D_RG_S10E5:
return D3DFMT_G16R16F;
case SVGA3D_RG_S23E8:
return D3DFMT_G32R32F;
/*
* Any surface can be used as a buffer object, but SVGA3D_BUFFER is
* the most efficient format to use when creating new surfaces
* expressly for index or vertex data.
*/
case SVGA3D_BUFFER:
return D3DFMT_UNKNOWN;
case SVGA3D_V16U16:
return D3DFMT_V16U16;
case SVGA3D_G16R16:
return D3DFMT_G16R16;
case SVGA3D_A16B16G16R16:
return D3DFMT_A16B16G16R16;
/* Packed Video formats */
case SVGA3D_UYVY:
return D3DFMT_UYVY;
case SVGA3D_YUY2:
return D3DFMT_YUY2;
/* Planar video formats */
case SVGA3D_NV12:
return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
/* Video format with alpha */
case SVGA3D_AYUV:
return (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V');
case SVGA3D_BC4_UNORM:
case SVGA3D_BC5_UNORM:
/* Unknown; only in DX10 & 11 */
break;
}
AssertFailedReturn(D3DFMT_UNKNOWN);
}
/**
* Convert SVGA multi sample count value to its D3D equivalent
*/
D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount)
{
AssertCompile(D3DMULTISAMPLE_2_SAMPLES == 2);
AssertCompile(D3DMULTISAMPLE_16_SAMPLES == 16);
if (multisampleCount > 16)
return D3DMULTISAMPLE_NONE;
/* @todo exact same mapping as d3d? */
return (D3DMULTISAMPLE_TYPE)multisampleCount;
}
int vmsvga3dSurfaceDefine(PVGASTATE pThis, uint32_t sid, uint32_t surfaceFlags, SVGA3dSurfaceFormat format, SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES],
uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize *pMipLevelSize)
{
PVMSVGA3DSURFACE pSurface;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSurfaceDefine: sid=%x surfaceFlags=%x format=%s (%x) multiSampleCount=%d autogenFilter=%d, cMipLevels=%d size=(%d,%d,%d)\n",
sid, surfaceFlags, vmsvgaSurfaceType2String(format), format, multisampleCount, autogenFilter, cMipLevels, pMipLevelSize->width, pMipLevelSize->height, pMipLevelSize->depth));
AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(cMipLevels >= 1, VERR_INVALID_PARAMETER);
/* Assuming all faces have the same nr of mipmaps. */
AssertReturn(!(surfaceFlags & SVGA3D_SURFACE_CUBEMAP) || cMipLevels == face[0].numMipLevels * 6, VERR_INVALID_PARAMETER);
AssertReturn((surfaceFlags & SVGA3D_SURFACE_CUBEMAP) || cMipLevels == face[0].numMipLevels, VERR_INVALID_PARAMETER);
if (sid >= pState->cSurfaces)
{
/* Grow the array. */
uint32_t cNew = RT_ALIGN(sid + 15, 16);
void *pvNew = RTMemRealloc(pState->papSurfaces, sizeof(pState->papSurfaces[0]) * cNew);
AssertReturn(pvNew, VERR_NO_MEMORY);
pState->papSurfaces = (PVMSVGA3DSURFACE *)pvNew;
while (pState->cSurfaces < cNew)
{
pSurface = (PVMSVGA3DSURFACE)RTMemAllocZ(sizeof(*pSurface));
AssertReturn(pSurface, VERR_NO_MEMORY);
pSurface->id = SVGA3D_INVALID_ID;
pState->papSurfaces[pState->cSurfaces++] = pSurface;
}
}
pSurface = pState->papSurfaces[sid];
/* If one already exists with this id, then destroy it now. */
if (pSurface->id != SVGA3D_INVALID_ID)
vmsvga3dSurfaceDestroy(pThis, sid);
memset(pSurface, 0, sizeof(*pSurface));
pSurface->id = sid;
pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
pSurface->hSharedObject = NULL;
pSurface->pSharedObjectTree = NULL;
/* The surface type is sort of undefined now, even though the hints and format can help to clear that up.
* In some case we'll have to wait until the surface is used to create the D3D object.
*/
switch (format)
{
case SVGA3D_Z_D32:
case SVGA3D_Z_D16:
case SVGA3D_Z_D24S8:
case SVGA3D_Z_D15S1:
case SVGA3D_Z_D24X8:
case SVGA3D_Z_DF16:
case SVGA3D_Z_DF24:
case SVGA3D_Z_D24S8_INT:
surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
break;
/* Texture compression formats */
case SVGA3D_DXT1:
case SVGA3D_DXT2:
case SVGA3D_DXT3:
case SVGA3D_DXT4:
case SVGA3D_DXT5:
/* Bump-map formats */
case SVGA3D_BUMPU8V8:
case SVGA3D_BUMPL6V5U5:
case SVGA3D_BUMPX8L8V8U8:
case SVGA3D_BUMPL8V8U8:
case SVGA3D_V8U8:
case SVGA3D_Q8W8V8U8:
case SVGA3D_CxV8U8:
case SVGA3D_X8L8V8U8:
case SVGA3D_A2W10V10U10:
case SVGA3D_V16U16:
/* Typical render target formats; we should allow render target buffers to be used as textures. */
case SVGA3D_X8R8G8B8:
case SVGA3D_A8R8G8B8:
case SVGA3D_R5G6B5:
case SVGA3D_X1R5G5B5:
case SVGA3D_A1R5G5B5:
case SVGA3D_A4R4G4B4:
surfaceFlags |= SVGA3D_SURFACE_HINT_TEXTURE;
break;
case SVGA3D_LUMINANCE8:
case SVGA3D_LUMINANCE4_ALPHA4:
case SVGA3D_LUMINANCE16:
case SVGA3D_LUMINANCE8_ALPHA8:
case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
case SVGA3D_A2R10G10B10:
case SVGA3D_ALPHA8:
case SVGA3D_R_S10E5:
case SVGA3D_R_S23E8:
case SVGA3D_RG_S10E5:
case SVGA3D_RG_S23E8:
case SVGA3D_G16R16:
case SVGA3D_A16B16G16R16:
case SVGA3D_UYVY:
case SVGA3D_YUY2:
case SVGA3D_NV12:
case SVGA3D_AYUV:
case SVGA3D_BC4_UNORM:
case SVGA3D_BC5_UNORM:
break;
/*
* Any surface can be used as a buffer object, but SVGA3D_BUFFER is
* the most efficient format to use when creating new surfaces
* expressly for index or vertex data.
*/
case SVGA3D_BUFFER:
break;
}
pSurface->flags = surfaceFlags;
pSurface->format = format;
memcpy(pSurface->faces, face, sizeof(face));
pSurface->cFaces = 1; /* check for cube maps later */
pSurface->multiSampleCount = multisampleCount;
pSurface->autogenFilter = autogenFilter;
Assert(autogenFilter != SVGA3D_TEX_FILTER_FLATCUBIC);
Assert(autogenFilter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
pSurface->pMipmapLevels = (PVMSVGA3DMIPMAPLEVEL)RTMemAllocZ(cMipLevels * sizeof(VMSVGA3DMIPMAPLEVEL));
AssertReturn(pSurface->pMipmapLevels, VERR_NO_MEMORY);
for (uint32_t i=0; i < cMipLevels; i++)
pSurface->pMipmapLevels[i].size = pMipLevelSize[i];
/* Translate the format and usage flags to D3D. */
pSurface->formatD3D = vmsvga3dSurfaceFormat2D3D(format);
pSurface->cbBlock = vmsvga3dSurfaceFormatSize(format);
pSurface->multiSampleTypeD3D= vmsvga3dMultipeSampleCount2D3D(multisampleCount);
pSurface->fUsageD3D = 0;
if (surfaceFlags & SVGA3D_SURFACE_HINT_DYNAMIC)
pSurface->fUsageD3D |= D3DUSAGE_DYNAMIC;
if (surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET)
pSurface->fUsageD3D |= D3DUSAGE_RENDERTARGET;
if (surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL)
pSurface->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
if (surfaceFlags & SVGA3D_SURFACE_HINT_WRITEONLY)
pSurface->fUsageD3D |= D3DUSAGE_WRITEONLY;
if (surfaceFlags & SVGA3D_SURFACE_AUTOGENMIPMAPS)
pSurface->fUsageD3D |= D3DUSAGE_AUTOGENMIPMAP;
switch (surfaceFlags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
{
case SVGA3D_SURFACE_CUBEMAP:
Log(("SVGA3D_SURFACE_CUBEMAP\n"));
pSurface->cFaces = 6;
break;
case SVGA3D_SURFACE_HINT_INDEXBUFFER:
Log(("SVGA3D_SURFACE_HINT_INDEXBUFFER\n"));
/* else type unknown at this time; postpone buffer creation */
break;
case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
Log(("SVGA3D_SURFACE_HINT_VERTEXBUFFER\n"));
/* Type unknown at this time; postpone buffer creation */
break;
case SVGA3D_SURFACE_HINT_TEXTURE:
Log(("SVGA3D_SURFACE_HINT_TEXTURE\n"));
break;
case SVGA3D_SURFACE_HINT_RENDERTARGET:
Log(("SVGA3D_SURFACE_HINT_RENDERTARGET\n"));
break;
case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
Log(("SVGA3D_SURFACE_HINT_DEPTHSTENCIL\n"));
break;
default:
/* Unknown; decide later. */
break;
}
Assert(!pSurface->u.pSurface);
/* Allocate buffer to hold the surface data until we can move it into a D3D object */
for (uint32_t iFace=0; iFace < pSurface->cFaces; iFace++)
{
for (uint32_t i=0; i < pSurface->faces[iFace].numMipLevels; i++)
{
uint32_t idx = i + iFace * pSurface->faces[0].numMipLevels;
Log(("vmsvga3dSurfaceDefine: face %d mip level %d (%d,%d,%d)\n", iFace, i, pSurface->pMipmapLevels[idx].size.width, pSurface->pMipmapLevels[idx].size.height, pSurface->pMipmapLevels[idx].size.depth));
Log(("vmsvga3dSurfaceDefine: cbPitch=%x cbBlock=%x \n", pSurface->cbBlock * pSurface->pMipmapLevels[idx].size.width, pSurface->cbBlock));
pSurface->pMipmapLevels[idx].cbSurfacePitch = pSurface->cbBlock * pSurface->pMipmapLevels[idx].size.width;
pSurface->pMipmapLevels[idx].cbSurface = pSurface->pMipmapLevels[idx].cbSurfacePitch * pSurface->pMipmapLevels[idx].size.height * pSurface->pMipmapLevels[idx].size.depth;
pSurface->pMipmapLevels[idx].pSurfaceData = RTMemAllocZ(pSurface->pMipmapLevels[idx].cbSurface);
AssertReturn(pSurface->pMipmapLevels[idx].pSurfaceData, VERR_NO_MEMORY);
}
}
return VINF_SUCCESS;
}
/*
* Release all shared surface objects.
*/
static int vmsvga3dSharedSurfaceDestroyTree(PAVLU32NODECORE pNode, void *pParam)
{
PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
PVMSVGA3DSURFACE pSurface = (PVMSVGA3DSURFACE)pParam;
switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
{
case SVGA3D_SURFACE_HINT_TEXTURE:
case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
Log(("vmsvga3dSharedSurfaceDestroyTree: release shared object for context %d\n", pNode->Key));
Assert(pSharedSurface->u.pTexture);
if (pSharedSurface->u.pTexture)
pSharedSurface->u.pTexture->Release();
break;
default:
AssertFailed();
break;
}
RTMemFree(pNode);
return 0;
}
int vmsvga3dSurfaceDestroy(PVGASTATE pThis, uint32_t sid)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
if ( sid < pState->cSurfaces
&& pState->papSurfaces[sid]->id == sid)
{
PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
Log(("vmsvga3dSurfaceDestroy id %x\n", sid));
/* Check all contexts if this surface is used as a render target or active texture. */
for (uint32_t cid = 0; cid < pState->cContexts; cid++)
{
PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
if (pContext->id == cid)
{
for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTexture); i++)
{
if (pContext->aSidActiveTexture[i] == sid)
pContext->aSidActiveTexture[i] = SVGA3D_INVALID_ID;
}
if (pContext->sidRenderTarget == sid)
pContext->sidRenderTarget = SVGA3D_INVALID_ID;
}
}
RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
Assert(pSurface->pSharedObjectTree == NULL);
switch (pSurface->flags & ( SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER
| SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET
| SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
{
case SVGA3D_SURFACE_CUBEMAP:
AssertFailed(); /* @todo */
break;
case SVGA3D_SURFACE_HINT_INDEXBUFFER:
if (pSurface->u.pIndexBuffer)
pSurface->u.pIndexBuffer->Release();
break;
case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
if (pSurface->u.pVertexBuffer)
pSurface->u.pVertexBuffer->Release();
break;
case SVGA3D_SURFACE_HINT_TEXTURE:
case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
if (pSurface->u.pTexture)
pSurface->u.pTexture->Release();
if (pSurface->bounce.pTexture)
pSurface->bounce.pTexture->Release();
break;
case SVGA3D_SURFACE_HINT_RENDERTARGET:
case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE: /* @todo actual texture surface not supported */
if (pSurface->fStencilAsTexture)
pSurface->u.pTexture->Release();
else
if (pSurface->u.pSurface)
pSurface->u.pSurface->Release();
break;
default:
AssertMsg(!pSurface->u.pSurface, ("type=%x\n", (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))));
break;
}
if (pSurface->pMipmapLevels)
{
for (uint32_t face=0; face < pSurface->cFaces; face++)
{
for (uint32_t i=0; i < pSurface->faces[face].numMipLevels; i++)
{
uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
if (pSurface->pMipmapLevels[idx].pSurfaceData)
RTMemFree(pSurface->pMipmapLevels[idx].pSurfaceData);
}
}
RTMemFree(pSurface->pMipmapLevels);
}
if (pSurface->pQuery)
pSurface->pQuery->Release();
memset(pSurface, 0, sizeof(*pSurface));
pSurface->id = SVGA3D_INVALID_ID;
}
else
AssertFailedReturn(VERR_INVALID_PARAMETER);
return VINF_SUCCESS;
}
/* Get the shared surface copy or create a new one. */
static PVMSVGA3DSHAREDSURFACE vmsvga3dSurfaceGetSharedCopy(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
{
Assert(pSurface->hSharedObject);
PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, pContext->id);
if (!pSharedSurface)
{
HRESULT hr;
bool ret;
Log(("vmsvga3dSurfaceGetSharedCopy: Create shared texture copy d3d (%d,%d) cMip=%d usage %x format %x.\n",
pSurface->pMipmapLevels[0].size.width,
pSurface->pMipmapLevels[0].size.height,
pSurface->faces[0],
pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
pSurface->formatD3D));
pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTMemAllocZ(sizeof(*pSharedSurface));
AssertReturn(pSharedSurface, NULL);
pSharedSurface->Core.Key = pContext->id;
ret = RTAvlU32Insert(&pSurface->pSharedObjectTree, &pSharedSurface->Core);
AssertReturn(ret, NULL);
/* Create shadow copy of the original shared texture. Shared d3d resources require Vista+ and have some restrictions. */
hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
pSurface->pMipmapLevels[0].size.height,
pSurface->faces[0].numMipLevels,
pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
pSurface->formatD3D,
D3DPOOL_DEFAULT,
&pSharedSurface->u.pTexture,
&pSurface->hSharedObject);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceGetSharedCopy: CreateTexture failed with %x\n", hr), NULL);
}
return pSharedSurface;
}
#ifdef VBOX_VMSVGA3D_WITH_OPENGL
#define vmsvga3dSurfaceTrackUsage(a, b, c)
#define vmsvga3dSurfaceFlush(a, b)
#else
/* Inject a query event into the D3D pipeline so we can check when usage of this surface has finished.
* (D3D does not synchronize shared surface usage)
*/
static int vmsvga3dSurfaceTrackUsage(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t sid)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
HRESULT hr;
AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
/* Nothing to do if this surface hasn't been shared. */
if (pSurface->pSharedObjectTree == NULL)
return VINF_SUCCESS;
Log(("vmsvga3dSurfaceTrackUsage: track usage of surface id=%x (cid=%x)\n", sid, pContext->id));
/* Release the previous query object. */
if (pSurface->pQuery)
{
Log(("vmsvga3dSurfaceTrackUsage: release old query object\n"));
pSurface->pQuery->Release();
pSurface->pQuery = NULL;
}
hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pSurface->pQuery);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
hr = pSurface->pQuery->Issue(D3DISSUE_END);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
/* Wait for all drawing, that uses this surface, to finish. */
static int vmsvga3dSurfaceFlush(PVGASTATE pThis, PVMSVGA3DSURFACE pSurface)
{
HRESULT hr;
if (!pSurface->pQuery)
{
LogFlow(("vmsvga3dSurfaceFlush: no query object\n"));
return VINF_SUCCESS; /* nothing to wait for */
}
Assert(pSurface->pSharedObjectTree);
Log(("vmsvga3dSurfaceFlush: wait for draw to finish (sid=%x)\n", pSurface->id));
while (true)
{
hr = pSurface->pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
if (hr != S_FALSE) break;
RTThreadSleep(1);
}
AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
pSurface->pQuery->Release();
pSurface->pQuery = NULL;
return VINF_SUCCESS;
}
#endif /* VBOX_VMSVGA3D_WITH_OPENGL */
int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
PVMSVGA3DSURFACE pSurfaceSrc;
uint32_t sidSrc = src.sid;
PVMSVGA3DSURFACE pSurfaceDest;
uint32_t sidDest = dest.sid;
int rc = VINF_SUCCESS;
AssertReturn(pState, VERR_NO_MEMORY);
AssertReturn(sidSrc < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sidSrc < pState->cSurfaces && pState->papSurfaces[sidSrc]->id == sidSrc, VERR_INVALID_PARAMETER);
AssertReturn(sidDest < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sidDest < pState->cSurfaces && pState->papSurfaces[sidDest]->id == sidDest, VERR_INVALID_PARAMETER);
pSurfaceSrc = pState->papSurfaces[sidSrc];
pSurfaceDest = pState->papSurfaces[sidDest];
AssertReturn(pSurfaceSrc->faces[0].numMipLevels > src.mipmap, VERR_INVALID_PARAMETER);
AssertReturn(pSurfaceDest->faces[0].numMipLevels > dest.mipmap, VERR_INVALID_PARAMETER);
// AssertMsgReturn(pSurfaceSrc->format == pSurfaceDest->format, ("Format mismatch (%d vs %d)!!\n", pSurfaceSrc->format, pSurfaceDest->format), VERR_INVALID_PARAMETER);
bool fSrcTexture = !!(pSurfaceSrc->flags & SVGA3D_SURFACE_HINT_TEXTURE);
bool fDestTexture = !!(pSurfaceDest->flags & SVGA3D_SURFACE_HINT_TEXTURE);
if ( fDestTexture
&& !pSurfaceDest->u.pSurface
&& pSurfaceSrc->u.pSurface)
{
uint32_t cid;
PVMSVGA3DCONTEXT pContext;
/* @todo stricter checks for associated context */
cid = pSurfaceSrc->idAssociatedContext;
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSurfaceCopy invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
Log(("vmsvga3dSurfaceCopy: create texture surface id=%x type=%d format=%d -> create texture\n", sidDest, pSurfaceDest->flags, pSurfaceDest->format));
rc = vmsvga3dCreateTexture(pContext, cid, pSurfaceDest);
AssertRCReturn(rc, rc);
}
if ( pSurfaceSrc->u.pSurface
&& pSurfaceDest->u.pSurface)
{
uint32_t cid;
PVMSVGA3DCONTEXT pContext;
IDirect3DTexture9 *pSrcTexture = pSurfaceSrc->u.pTexture;
/* @todo stricter checks for associated context */
cid = pSurfaceDest->idAssociatedContext;
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSurfaceCopy invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
/* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
vmsvga3dSurfaceFlush(pThis, pSurfaceSrc);
vmsvga3dSurfaceFlush(pThis, pSurfaceDest);
#ifndef VBOX_VMSVGA3D_WITH_OPENGL
if ( fSrcTexture
&& pSurfaceSrc->idAssociatedContext != cid)
{
Log(("vmsvga3dSurfaceCopy; using texture %x created for another context (%d vs %d)\n", sidSrc, pSurfaceSrc->idAssociatedContext, cid));
PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pSurfaceSrc);
AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
pSrcTexture = pSharedSurface->u.pTexture;
}
#endif
for (uint32_t i = 0; i < cCopyBoxes; i++)
{
HRESULT hr;
RECT RectSrc;
RECT RectDest;
IDirect3DSurface9 *pSrc;
IDirect3DSurface9 *pDest;
RectSrc.left = pBox[i].srcx;
RectSrc.top = pBox[i].srcy;
RectSrc.right = pBox[i].srcx + pBox[i].w; /* exclusive */
RectSrc.bottom = pBox[i].srcy + pBox[i].h; /* exclusive */
RectDest.left = pBox[i].x;
RectDest.top = pBox[i].y;
RectDest.right = pBox[i].x + pBox[i].w; /* exclusive */
RectDest.bottom = pBox[i].y + pBox[i].h; /* exclusive */
Log(("vmsvga3dSurfaceCopy: (StretchRect) copy src sid=%x face=%d mipmap=%d (%d,%d)(%d,%d) to dest sid=%x face=%d mipmap=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
if ( sidSrc == sidDest
&& pBox[i].srcx == pBox[i].x
&& pBox[i].srcy == pBox[i].y)
{
Log(("vmsvga3dSurfaceCopy: redundant copy to the same surface at the same coordinates. Ignore. \n"));
continue;
}
Assert(sidSrc != sidDest);
Assert(!pBox[i].srcz && !pBox[i].z);
if (fSrcTexture)
{
hr = pSrcTexture->GetSurfaceLevel(src.mipmap /* Texture level */,
&pSrc);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
pSrc = pSurfaceSrc->u.pSurface;
if (fDestTexture)
{
hr = pSurfaceDest->u.pTexture->GetSurfaceLevel(dest.mipmap /* Texture level */,
&pDest);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
pDest = pSurfaceDest->u.pSurface;
/* UpdateSurface is too picky; use StretchRect instead */
hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDest, &RectDest, D3DTEXF_NONE);
/* GetSurfaceLevel increases the reference count; release the objects again. */
if (fDestTexture)
pDest->Release();
if (fSrcTexture)
pSrc->Release();
/* Track the StretchRect operation. */
vmsvga3dSurfaceTrackUsage(pThis, pContext, sidSrc);
vmsvga3dSurfaceTrackUsage(pThis, pContext, sidDest);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: UpdateSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
}
else
for (uint32_t i = 0; i < cCopyBoxes; i++)
{
HRESULT hr = D3D_OK;
D3DLOCKED_RECT LockedSrcRect;
D3DLOCKED_RECT LockedDestRect;
RECT Rect;
Rect.left = pBox[i].srcx;
Rect.top = pBox[i].srcy;
Rect.right = pBox[i].srcx + pBox[i].w; /* exclusive */
Rect.bottom = pBox[i].srcy + pBox[i].h; /* exclusive */
Log(("vmsvga3dSurfaceCopy: (manual) copy src=%x src=%x face=%d (%d,%d)(%d,%d) to dest=%x src=%x face=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, Rect.left, Rect.top, Rect.right, Rect.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
Assert(!pBox[i].srcz && !pBox[i].z);
if (!pSurfaceSrc->u.pSurface)
{
LockedSrcRect.pBits = (void *)pSurfaceSrc->pMipmapLevels[src.mipmap].pSurfaceData;
LockedSrcRect.Pitch = pSurfaceSrc->pMipmapLevels[src.mipmap].cbSurfacePitch;
}
else
{
/* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
vmsvga3dSurfaceFlush(pThis, pSurfaceSrc);
if (fSrcTexture)
{
Assert(!pSurfaceSrc->bounce.pTexture);
hr = pSurfaceSrc->u.pTexture->LockRect(src.mipmap, /* Texture level */
&LockedSrcRect,
&Rect,
D3DLOCK_READONLY);
}
else
hr = pSurfaceSrc->u.pSurface->LockRect(&LockedSrcRect,
&Rect,
D3DLOCK_READONLY);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
if (!pSurfaceDest->u.pSurface)
{
LockedDestRect.pBits = (void *)pSurfaceDest->pMipmapLevels[dest.mipmap].pSurfaceData;
LockedDestRect.Pitch = pSurfaceDest->pMipmapLevels[dest.mipmap].cbSurfacePitch;
}
else
{
/* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
vmsvga3dSurfaceFlush(pThis, pSurfaceDest);
if (fDestTexture)
{
Assert(!pSurfaceDest->bounce.pTexture);
hr = pSurfaceDest->u.pTexture->LockRect(dest.mipmap, /* texture level */
&LockedDestRect,
&Rect,
0);
}
else
hr = pSurfaceDest->u.pSurface->LockRect(&LockedDestRect,
&Rect,
0);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
uint8_t *pDest = (uint8_t *)LockedDestRect.pBits + LockedDestRect.Pitch * pBox[i].y + pBox[i].x * pSurfaceDest->cbBlock;
uint8_t *pSrc = (uint8_t *)LockedSrcRect.pBits + LockedSrcRect.Pitch * pBox[i].srcy + pBox[i].srcx * pSurfaceSrc->cbBlock;
for (int32_t j = Rect.top; j < Rect.bottom; j++)
{
memcpy(pDest, pSrc, pBox[i].w * pSurfaceSrc->cbBlock);
pDest += LockedDestRect.Pitch;
pSrc += LockedSrcRect.Pitch;
}
if (pSurfaceDest->u.pSurface)
{
if (fDestTexture)
hr = pSurfaceDest->u.pTexture->UnlockRect(dest.mipmap /* Texture level */);
else
hr = pSurfaceDest->u.pSurface->UnlockRect();
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: Unlock failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
if (pSurfaceSrc->u.pSurface)
{
if (fSrcTexture)
hr = pSurfaceSrc->u.pTexture->UnlockRect(src.mipmap /* Texture level */);
else
hr = pSurfaceSrc->u.pSurface->UnlockRect();
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: Unlock failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
}
return VINF_SUCCESS;
}
/* Create D3D texture object for the specified surface. */
static int vmsvga3dCreateTexture(PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface)
{
HRESULT hr;
IDirect3DTexture9 *pTexture;
Assert(pSurface->hSharedObject == NULL);
if ( pSurface->formatD3D == D3DFMT_D24S8
|| pSurface->formatD3D == D3DFMT_D24X8)
{
Assert(pSurface->faces[0].numMipLevels == 1);
/* Use the INTZ format for a depth/stencil surface that will be used as a texture */
hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
pSurface->pMipmapLevels[0].size.height,
1,
D3DUSAGE_DEPTHSTENCIL,
FOURCC_INTZ,
D3DPOOL_DEFAULT,
&pSurface->u.pTexture,
&pSurface->hSharedObject /* might result in poor performance */);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: CreateTexture INTZ failed with %x\n", hr), VERR_INTERNAL_ERROR);
pTexture = pSurface->u.pTexture;
pSurface->fStencilAsTexture = true;
}
else
{
hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
pSurface->pMipmapLevels[0].size.height,
pSurface->faces[0].numMipLevels,
pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
pSurface->formatD3D,
D3DPOOL_DEFAULT,
&pSurface->u.pTexture,
&pSurface->hSharedObject);
if (hr == D3D_OK)
{
/* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
pSurface->pMipmapLevels[0].size.height,
pSurface->faces[0].numMipLevels,
(pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
pSurface->formatD3D,
D3DPOOL_SYSTEMMEM,
&pSurface->bounce.pTexture,
NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR);
pTexture = pSurface->bounce.pTexture;
}
else
{
Log(("Format not accepted -> try old method\n"));
/* The format was probably not accepted; fall back to our old mode. */
hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
pSurface->pMipmapLevels[0].size.height,
pSurface->faces[0].numMipLevels,
(pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
pSurface->formatD3D,
D3DPOOL_DEFAULT,
&pSurface->u.pTexture,
&pSurface->hSharedObject /* might result in poor performance */);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: CreateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
pTexture = pSurface->u.pTexture;
}
}
if (pSurface->autogenFilter != SVGA3D_TEX_FILTER_NONE)
{
/* Set the mip map generation filter settings. */
hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)pSurface->autogenFilter);
AssertMsg(hr == D3D_OK, ("vmsvga3dCreateTexture: SetAutoGenFilterType failed with %x\n", hr));
}
if (pSurface->fDirty)
{
Log(("vmsvga3dCreateTexture: sync dirty texture\n"));
for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
{
if (pSurface->pMipmapLevels[i].fDirty)
{
D3DLOCKED_RECT LockedRect;
hr = pTexture->LockRect(i, /* texture level */
&LockedRect,
NULL, /* entire texture */
0);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
Log(("vmsvga3dCreateTexture: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pSurface->pMipmapLevels[i].cbSurfacePitch));
uint8_t *pDest = (uint8_t *)LockedRect.pBits;
uint8_t *pSrc = (uint8_t *)pSurface->pMipmapLevels[i].pSurfaceData;
for (uint32_t j = 0; j < pSurface->pMipmapLevels[i].size.height; j++)
{
memcpy(pDest, pSrc, pSurface->pMipmapLevels[i].cbSurfacePitch);
pDest += LockedRect.Pitch;
pSrc += pSurface->pMipmapLevels[i].cbSurfacePitch;
}
hr = pTexture->UnlockRect(i /* texture level */);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
pSurface->pMipmapLevels[i].fDirty = false;
}
}
if (pSurface->bounce.pTexture)
{
Log(("vmsvga3dCreateTexture: sync dirty texture from bounce buffer\n"));
hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->u.pTexture);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
/* We will now use the bounce texture for all memory accesses, so free our surface memory buffer. */
for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
{
RTMemFree(pSurface->pMipmapLevels[i].pSurfaceData);
pSurface->pMipmapLevels[i].pSurfaceData = NULL;
}
}
pSurface->fDirty = false;
}
pSurface->flags |= SVGA3D_SURFACE_HINT_TEXTURE;
pSurface->idAssociatedContext = idAssociatedContext;
return VINF_SUCCESS;
}
int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dBox destBox, SVGA3dSurfaceImageId src, SVGA3dBox srcBox, SVGA3dStretchBltMode mode)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
PVMSVGA3DSURFACE pSurfaceSrc;
uint32_t sidSrc = src.sid;
PVMSVGA3DSURFACE pSurfaceDest;
uint32_t sidDest = dest.sid;
int rc = VINF_SUCCESS;
uint32_t cid;
PVMSVGA3DCONTEXT pContext;
AssertReturn(pState, VERR_NO_MEMORY);
AssertReturn(sidSrc < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sidSrc < pState->cSurfaces && pState->papSurfaces[sidSrc]->id == sidSrc, VERR_INVALID_PARAMETER);
AssertReturn(sidDest < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sidDest < pState->cSurfaces && pState->papSurfaces[sidDest]->id == sidDest, VERR_INVALID_PARAMETER);
pSurfaceSrc = pState->papSurfaces[sidSrc];
pSurfaceDest = pState->papSurfaces[sidDest];
AssertReturn(pSurfaceSrc->faces[0].numMipLevels > src.mipmap, VERR_INVALID_PARAMETER);
AssertReturn(pSurfaceDest->faces[0].numMipLevels > dest.mipmap, VERR_INVALID_PARAMETER);
Log(("vmsvga3dSurfaceStretchBlt: src sid=%x (%d,%d)(%d,%d) dest sid=%x (%d,%d)(%d,%d) mode=%x\n", src.sid, srcBox.x, srcBox.y, srcBox.x + srcBox.w, srcBox.y + srcBox.h, dest.sid, destBox.x, destBox.y, destBox.x + destBox.w, destBox.y + destBox.h, mode));
/* @todo stricter checks for associated context */
cid = pSurfaceDest->idAssociatedContext;
if (cid == SVGA3D_INVALID_ID)
cid = pSurfaceSrc->idAssociatedContext;
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSurfaceStretchBlt invalid context id!\n"));
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
pContext = pState->papContexts[cid];
if (!pSurfaceSrc->u.pSurface)
{
/* Unknown surface type; turn it into a texture, which can be used for other purposes too. */
Log(("vmsvga3dSurfaceStretchBlt: unknown src surface id=%x type=%d format=%d -> create texture\n", sidSrc, pSurfaceSrc->flags, pSurfaceSrc->format));
rc = vmsvga3dCreateTexture(pContext, cid, pSurfaceSrc);
AssertRCReturn(rc, rc);
}
if (!pSurfaceDest->u.pSurface)
{
/* Unknown surface type; turn it into a texture, which can be used for other purposes too. */
Log(("vmsvga3dSurfaceStretchBlt: unknown dest surface id=%x type=%d format=%d -> create texture\n", sidDest, pSurfaceDest->flags, pSurfaceDest->format));
rc = vmsvga3dCreateTexture(pContext, cid, pSurfaceDest);
AssertRCReturn(rc, rc);
}
/* Flush the drawing pipeline for this surface as it could be used in a shared context. */
vmsvga3dSurfaceFlush(pThis, pSurfaceSrc);
vmsvga3dSurfaceFlush(pThis, pSurfaceDest);
bool fSrcTexture = !!(pSurfaceSrc->flags & SVGA3D_SURFACE_HINT_TEXTURE);
bool fDestTexture = !!(pSurfaceDest->flags & SVGA3D_SURFACE_HINT_TEXTURE);
HRESULT hr;
RECT RectSrc;
RECT RectDest;
D3DTEXTUREFILTERTYPE moded3d;
IDirect3DSurface9 *pSrc;
IDirect3DSurface9 *pDest;
RectSrc.left = srcBox.x;
RectSrc.top = srcBox.y;
RectSrc.right = srcBox.x + srcBox.w; /* exclusive */
RectSrc.bottom = srcBox.y + srcBox.h; /* exclusive */
RectDest.left = destBox.x;
RectDest.top = destBox.y;
RectDest.right = destBox.x + destBox.w; /* exclusive */
RectDest.bottom = destBox.y + destBox.h; /* exclusive */
Assert(!destBox.z && !srcBox.z);
if (fSrcTexture)
{
hr = pSurfaceSrc->u.pTexture->GetSurfaceLevel(src.mipmap /* Texture level */,
&pSrc);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
pSrc = pSurfaceSrc->u.pSurface;
if (fDestTexture)
{
hr = pSurfaceDest->u.pTexture->GetSurfaceLevel(dest.mipmap /* Texture level */,
&pDest);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
pDest = pSurfaceDest->u.pSurface;
switch (mode)
{
case SVGA3D_STRETCH_BLT_POINT:
moded3d = D3DTEXF_POINT;
break;
case SVGA3D_STRETCH_BLT_LINEAR:
moded3d = D3DTEXF_LINEAR;
break;
default:
AssertFailed();
moded3d = D3DTEXF_NONE;
break;
}
hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDest, &RectDest, moded3d);
/* GetSurfaceLevel increases the reference count; release the objects again. */
if (fDestTexture)
pDest->Release();
if (fSrcTexture)
pSrc->Release();
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
/* Track the StretchRect operation. */
vmsvga3dSurfaceTrackUsage(pThis, pContext, sidSrc);
vmsvga3dSurfaceTrackUsage(pThis, pContext, sidDest);
return VINF_SUCCESS;
}
int vmsvga3dSurfaceDMA(PVGASTATE pThis, SVGA3dGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer,
uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
PVMSVGA3DSURFACE pSurface;
PVMSVGA3DMIPMAPLEVEL pMipLevel;
uint32_t sid = host.sid;
int rc = VINF_SUCCESS;
AssertReturn(pState, VERR_NO_MEMORY);
AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
pSurface = pState->papSurfaces[sid];
AssertReturn(pSurface->faces[0].numMipLevels > host.mipmap, VERR_INVALID_PARAMETER);
pMipLevel = &pSurface->pMipmapLevels[host.mipmap];
if (pSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE)
Log(("vmsvga3dSurfaceDMA TEXTURE guestptr gmr=%x offset=%x pitch=%x host sid=%x face=%d mipmap=%d transfer=%s cCopyBoxes=%d\n", guest.ptr.gmrId, guest.ptr.offset, guest.pitch, host.sid, host.face, host.mipmap, (transfer == SVGA3D_WRITE_HOST_VRAM) ? "READ" : "WRITE", cCopyBoxes));
else
Log(("vmsvga3dSurfaceDMA guestptr gmr=%x offset=%x pitch=%x host sid=%x face=%d mipmap=%d transfer=%s cCopyBoxes=%d\n", guest.ptr.gmrId, guest.ptr.offset, guest.pitch, host.sid, host.face, host.mipmap, (transfer == SVGA3D_WRITE_HOST_VRAM) ? "READ" : "WRITE", cCopyBoxes));
if (!pSurface->u.pSurface)
{
AssertReturn(pSurface->pMipmapLevels[host.mipmap].pSurfaceData, VERR_INTERNAL_ERROR);
for (unsigned i = 0; i < cCopyBoxes; i++)
{
unsigned uDestOffset;
unsigned cbSrcPitch;
Log(("Copy box %d (%d,%d,%d)(%d,%d,%d)\n", i, pBoxes[i].srcx, pBoxes[i].srcy, pBoxes[i].srcz, pBoxes[i].w, pBoxes[i].h, pBoxes[i].d));
/* Apparently we're supposed to clip it (gmr test sample) */
if (pBoxes[i].x + pBoxes[i].w > pMipLevel->size.width)
pBoxes[i].w = pMipLevel->size.width - pBoxes[i].x;
if (pBoxes[i].y + pBoxes[i].h > pMipLevel->size.height)
pBoxes[i].h = pMipLevel->size.height - pBoxes[i].y;
if (pBoxes[i].z + pBoxes[i].d > pMipLevel->size.depth)
pBoxes[i].d = pMipLevel->size.depth - pBoxes[i].z;
if ( !pBoxes[i].w
|| !pBoxes[i].h
|| !pBoxes[i].d
|| pBoxes[i].x > pMipLevel->size.width
|| pBoxes[i].y > pMipLevel->size.height
|| pBoxes[i].z > pMipLevel->size.depth)
{
Log(("Empty box; skip\n"));
continue;
}
uDestOffset = pBoxes[i].x * pSurface->cbBlock + pBoxes[i].y * pMipLevel->cbSurfacePitch + pBoxes[i].z * pMipLevel->size.height * pMipLevel->cbSurfacePitch;
AssertReturn(uDestOffset + pBoxes[i].w * pSurface->cbBlock * pBoxes[i].h * pBoxes[i].d <= pMipLevel->cbSurface, VERR_INTERNAL_ERROR);
cbSrcPitch = (guest.pitch == 0) ? pBoxes[i].w * pSurface->cbBlock : guest.pitch;
rc = vmsvgaGMRTransfer(pThis,
transfer,
(uint8_t *)pMipLevel->pSurfaceData + uDestOffset,
pMipLevel->cbSurfacePitch,
guest.ptr,
pBoxes[i].srcx * pSurface->cbBlock + (pBoxes[i].srcy + pBoxes[i].srcz * pBoxes[i].h) * cbSrcPitch,
cbSrcPitch,
pBoxes[i].w * pSurface->cbBlock,
pBoxes[i].d * pBoxes[i].h);
Log4(("first line:\n%.*Rhxd\n", pMipLevel->cbSurfacePitch, pMipLevel->pSurfaceData));
AssertRC(rc);
}
pSurface->pMipmapLevels[host.mipmap].fDirty = true;
pSurface->fDirty = true;
}
else
{
HRESULT hr = D3D_OK;
DWORD dwFlags = 0;
/* Flush the drawing pipeline for this surface as it could be used in a shared context. */
vmsvga3dSurfaceFlush(pThis, pSurface);
if (transfer == SVGA3D_READ_HOST_VRAM)
dwFlags |= D3DLOCK_READONLY;
for (unsigned i = 0; i < cCopyBoxes; i++)
{
bool fTexture = false;
bool fVertex = false;
bool fRenderTargetTexture = false;
unsigned cbSrcPitch;
/* Apparently we're supposed to clip it (gmr test sample) */
if (pBoxes[i].x + pBoxes[i].w > pMipLevel->size.width)
pBoxes[i].w = pMipLevel->size.width - pBoxes[i].x;
if (pBoxes[i].y + pBoxes[i].h > pMipLevel->size.height)
pBoxes[i].h = pMipLevel->size.height - pBoxes[i].y;
if (pBoxes[i].z + pBoxes[i].d > pMipLevel->size.depth)
pBoxes[i].d = pMipLevel->size.depth - pBoxes[i].z;
Assert((pBoxes[i].d == 1 || pBoxes[i].d == 0) && pBoxes[i].z == 0);
if ( !pBoxes[i].w
|| !pBoxes[i].h
|| pBoxes[i].x > pMipLevel->size.width
|| pBoxes[i].y > pMipLevel->size.height)
{
Log(("Empty box; skip\n"));
continue;
}
cbSrcPitch = (guest.pitch == 0) ? pBoxes[i].w * pSurface->cbBlock : guest.pitch;
switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
{
case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
fRenderTargetTexture = true;
/* no break */
case SVGA3D_SURFACE_HINT_TEXTURE:
fTexture = true;
/* no break */
case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
if (pSurface->fStencilAsTexture)
fTexture = true;
/* no break */
case SVGA3D_SURFACE_HINT_RENDERTARGET:
{
D3DLOCKED_RECT LockedRect;
RECT Rect;
Rect.left = pBoxes[i].x;
Rect.top = pBoxes[i].y;
Rect.right = pBoxes[i].x + pBoxes[i].w; /* exclusive */
Rect.bottom = pBoxes[i].y + pBoxes[i].h; /* exclusive */
/* @todo inefficient for VRAM buffers!! */
if (fTexture)
{
if (pSurface->bounce.pTexture)
{
if ( transfer == SVGA3D_READ_HOST_VRAM
&& fRenderTargetTexture
&& i == 0 /* only the first time */)
{
IDirect3DSurface9 *pSrc, *pDest;
/* @todo stricter checks for associated context */
uint32_t cid = pSurface->idAssociatedContext;
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSurfaceDMA invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->papContexts[cid]->id));
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
/* @todo only sync when something was actually rendered (since the last sync) */
Log(("vmsvga3dSurfaceDMA: sync bounce buffer\n"));
hr = pSurface->bounce.pTexture->GetSurfaceLevel(host.mipmap, &pDest);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
hr = pSurface->u.pTexture->GetSurfaceLevel(host.mipmap, &pSrc);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
pSrc->Release();
pDest->Release();
}
hr = pSurface->bounce.pTexture->LockRect(host.mipmap, /* texture level */
&LockedRect,
&Rect,
dwFlags);
}
else
hr = pSurface->u.pTexture->LockRect(host.mipmap, /* texture level */
&LockedRect,
&Rect,
dwFlags);
}
else
hr = pSurface->u.pSurface->LockRect(&LockedRect,
&Rect,
dwFlags);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
if (fTexture)
Log(("Lock TEXTURE (bounce=%d) memory for rectangle (%d,%d)(%d,%d)\n", !!(pSurface->bounce.pTexture), Rect.left, Rect.top, Rect.right, Rect.bottom));
else
Log(("Lock %s memory for rectangle (%d,%d)(%d,%d)\n", (pSurface->flags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL) ? "DEPTH-STENCIL" : "RENDERTARGET", Rect.left, Rect.top, Rect.right, Rect.bottom));
rc = vmsvgaGMRTransfer(pThis,
transfer,
(uint8_t *)LockedRect.pBits,
LockedRect.Pitch,
guest.ptr,
pBoxes[i].srcx * pSurface->cbBlock + pBoxes[i].srcy * cbSrcPitch,
cbSrcPitch,
pBoxes[i].w * pSurface->cbBlock,
pBoxes[i].h);
AssertRC(rc);
Log4(("first line:\n%.*Rhxd\n", pBoxes[i].w * pSurface->cbBlock, LockedRect.pBits));
if (fTexture)
{
if (pSurface->bounce.pTexture)
{
hr = pSurface->bounce.pTexture->UnlockRect(host.mipmap);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
if (transfer == SVGA3D_WRITE_HOST_VRAM)
{
/* @todo stricter checks for associated context */
uint32_t cid = pSurface->idAssociatedContext;
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSurfaceDMA invalid context id!\n"));
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
Log(("vmsvga3dSurfaceDMA: sync texture from bounce buffer\n"));
/* Copy the new contents to the actual texture object. */
hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->u.pTexture);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
/* Track the copy operation. */
vmsvga3dSurfaceTrackUsage(pThis, pContext, pSurface->id);
}
}
else
hr = pSurface->u.pTexture->UnlockRect(host.mipmap);
}
else
hr = pSurface->u.pSurface->UnlockRect();
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
break;
}
case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
fVertex = true;
/* no break */
case SVGA3D_SURFACE_HINT_INDEXBUFFER:
{
uint8_t *pData;
unsigned uDestOffset;
uDestOffset = pBoxes[i].x * pSurface->cbBlock + pBoxes[i].y * pSurface->pMipmapLevels[host.mipmap].cbSurfacePitch;
AssertReturn(uDestOffset + pBoxes[i].w * pSurface->cbBlock + (pBoxes[i].h - 1) * pSurface->pMipmapLevels[host.mipmap].cbSurfacePitch <= pSurface->pMipmapLevels[host.mipmap].cbSurface, VERR_INTERNAL_ERROR);
/** @todo lock only as much as we really need */
if (fVertex)
hr = pSurface->u.pVertexBuffer->Lock(0, 0, (void **)&pData, dwFlags);
else
hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pData, dwFlags);
AssertMsg(hr == D3D_OK, ("vmsvga3dSurfaceDMA: Lock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
Log(("Lock %s memory for rectangle (%d,%d)(%d,%d)\n", (fVertex) ? "vertex" : "index", pBoxes[i].x, pBoxes[i].y, pBoxes[i].x + pBoxes[i].w, pBoxes[i].y + pBoxes[i].h));
rc = vmsvgaGMRTransfer(pThis,
transfer,
pData + uDestOffset,
pSurface->pMipmapLevels[host.mipmap].cbSurfacePitch,
guest.ptr,
pBoxes[i].srcx * pSurface->cbBlock + pBoxes[i].srcy * cbSrcPitch,
cbSrcPitch,
pBoxes[i].w * pSurface->cbBlock,
pBoxes[i].h);
AssertRC(rc);
Log4(("first line:\n%.*Rhxd\n", cbSrcPitch, pData));
if (fVertex)
hr = pSurface->u.pVertexBuffer->Unlock();
else
hr = pSurface->u.pIndexBuffer->Unlock();
AssertMsg(hr == D3D_OK, ("vmsvga3dSurfaceDMA: Unlock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
break;
}
default:
AssertFailed();
break;
}
}
}
return rc;
}
int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect)
{
/* Requires SVGA_FIFO_CAP_SCREEN_OBJECT support */
Log(("vmsvga3dSurfaceBlitToScreen: dest=%d (%d,%d)(%d,%d) surface=%x (face=%d, mipmap=%d) (%d,%d)(%d,%d) cRects=%d\n", dest, destRect.left, destRect.top, destRect.right, destRect.bottom, src.sid, src.face, src.mipmap, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, cRects));
for (uint32_t i = 0; i < cRects; i++)
{
Log(("vmsvga3dSurfaceBlitToScreen: clipping rect %d (%d,%d)(%d,%d)\n", i, pRect[i].left, pRect[i].top, pRect[i].right, pRect[i].bottom));
}
/* @todo Only screen 0 for now. */
AssertReturn(dest == 0, VERR_INTERNAL_ERROR);
AssertReturn(src.mipmap == 0 && src.face == 0, VERR_INVALID_PARAMETER);
/* @todo scaling */
AssertReturn(destRect.right - destRect.left == srcRect.right - srcRect.left && destRect.bottom - destRect.top == srcRect.bottom - srcRect.top, VERR_INVALID_PARAMETER);
if (cRects == 0)
{
/* easy case; no clipping */
SVGA3dCopyBox box;
SVGA3dGuestImage dest;
box.x = destRect.left;
box.y = destRect.top;
box.z = 0;
box.w = destRect.right - destRect.left;
box.h = destRect.bottom - destRect.top;
box.d = 1;
box.srcx = srcRect.left;
box.srcy = srcRect.top;
box.srcz = 0;
dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
dest.ptr.offset = 0;
dest.pitch = pThis->svga.cbScanline;
int rc = vmsvga3dSurfaceDMA(pThis, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box);
AssertRCReturn(rc, rc);
vgaR3UpdateDisplay(pThis, box.x, box.y, box.w, box.h);
return VINF_SUCCESS;
}
else
{
SVGA3dGuestImage dest;
SVGA3dCopyBox box;
box.srcz = 0;
box.z = 0;
box.d = 1;
dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
dest.ptr.offset = 0;
dest.pitch = pThis->svga.cbScanline;
/* @todo merge into one SurfaceDMA call */
for (uint32_t i = 0; i < cRects; i++)
{
/* The clipping rectangle is relative to the top-left corner of srcRect & destRect. Adjust here. */
box.srcx = srcRect.left + pRect[i].left;
box.srcy = srcRect.top + pRect[i].top;
box.x = pRect[i].left + destRect.left;
box.y = pRect[i].top + destRect.top;
box.z = 0;
box.w = pRect[i].right - pRect[i].left;
box.h = pRect[i].bottom - pRect[i].top;
int rc = vmsvga3dSurfaceDMA(pThis, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box);
AssertRCReturn(rc, rc);
vgaR3UpdateDisplay(pThis, box.x, box.y, box.w, box.h);
}
#if 0
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
HRESULT hr;
PVMSVGA3DSURFACE pSurface;
PVMSVGA3DCONTEXT pContext;
uint32_t sid = src.sid;
AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
pSurface = pState->papSurfaces[sid];
uint32_t cid;
/* @todo stricter checks for associated context */
cid = pSurface->idAssociatedContext;
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dGenerateMipmaps invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
if (pSurface->id == 0x5e)
{
IDirect3DSurface9 *pSrc;
hr = pSurface->u.pTexture->GetSurfaceLevel(0/* Texture level */,
&pSrc);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
pContext->pDevice->ColorFill(pSrc, NULL, (D3DCOLOR)0x11122255);
pSrc->Release();
}
}
#endif
return VINF_SUCCESS;
}
}
int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
PVMSVGA3DSURFACE pSurface;
int rc = VINF_SUCCESS;
HRESULT hr;
AssertReturn(pState, VERR_NO_MEMORY);
AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
pSurface = pState->papSurfaces[sid];
AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
Assert(filter != SVGA3D_TEX_FILTER_FLATCUBIC);
Assert(filter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
pSurface->autogenFilter = filter;
Log(("vmsvga3dGenerateMipmaps: sid=%x filter=%d\n", sid, filter));
if (!pSurface->u.pSurface)
{
PVMSVGA3DCONTEXT pContext;
uint32_t cid;
/* @todo stricter checks for associated context */
cid = pSurface->idAssociatedContext;
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dGenerateMipmaps invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
/* Unknown surface type; turn it into a texture. */
Log(("vmsvga3dGenerateMipmaps: unknown src surface id=%x type=%d format=%d -> create texture\n", sid, pSurface->flags, pSurface->format));
rc = vmsvga3dCreateTexture(pContext, cid, pSurface);
AssertRCReturn(rc, rc);
}
else
{
hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)filter);
AssertMsg(hr == D3D_OK, ("vmsvga3dGenerateMipmaps: SetAutoGenFilterType failed with %x\n", hr));
}
/* Generate the mip maps. */
pSurface->u.pTexture->GenerateMipSubLevels();
return VINF_SUCCESS;
}
int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
PVMSVGA3DSURFACE pSurface;
int rc = VINF_SUCCESS;
PVMSVGA3DCONTEXT pContext;
uint32_t cid;
HRESULT hr;
IDirect3DSurface9 *pBackBuffer;
IDirect3DSurface9 *pSurfaceD3D;
struct
{
uint32_t x;
uint32_t y;
uint32_t cx;
uint32_t cy;
} srcViewPort;
AssertReturn(pState, VERR_NO_MEMORY);
AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
pSurface = pState->papSurfaces[sid];
AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
/* @todo stricter checks for associated context */
cid = pSurface->idAssociatedContext;
Log(("vmsvga3dCommandPresent: sid=%x cRects=%d cid=%x\n", sid, cRects, cid));
for (uint32_t i=0; i < cRects; i++)
{
Log(("vmsvga3dCommandPresent: rectangle %d src=(%d,%d) (%d,%d)(%d,%d)\n", i, pRect[i].srcx, pRect[i].srcy, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
}
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dCommandPresent invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
hr = pContext->pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: GetBackBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
if (pSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE)
{
hr = pSurface->u.pTexture->GetSurfaceLevel(0, &pSurfaceD3D);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
pSurfaceD3D = pSurface->u.pSurface;
/* Source surface different size? */
if (pSurface->pMipmapLevels[0].size.width != pThis->svga.uWidth ||
pSurface->pMipmapLevels[0].size.height != pThis->svga.uHeight)
{
float xMultiplier = (float)pSurface->pMipmapLevels[0].size.width / (float)pThis->svga.uWidth;
float yMultiplier = (float)pSurface->pMipmapLevels[0].size.height / (float)pThis->svga.uHeight;
srcViewPort.x = (uint32_t)((float)pThis->svga.viewport.x * xMultiplier);
srcViewPort.y = (uint32_t)((float)pThis->svga.viewport.y * yMultiplier);
srcViewPort.cx = (uint32_t)((float)pThis->svga.viewport.cx * xMultiplier);
srcViewPort.cy = (uint32_t)((float)pThis->svga.viewport.cy * yMultiplier);
}
else
{
srcViewPort.x = pThis->svga.viewport.x;
srcViewPort.y = pThis->svga.viewport.y;
srcViewPort.cx = pThis->svga.viewport.cx;
srcViewPort.cy = pThis->svga.viewport.cy;
}
/* @note the viewport doesn't affect blitting. */
if (cRects == 0)
{
RECT rectDest, rectSrc;
rectSrc.left = srcViewPort.x;
rectSrc.top = srcViewPort.y;
rectSrc.right = rectSrc.left + srcViewPort.cx;
rectSrc.bottom = rectSrc.top + srcViewPort.cy;
rectDest.left = 0;
rectDest.top = 0;
rectDest.right = pThis->svga.viewport.cx;
rectDest.bottom = pThis->svga.viewport.cy;
hr = pContext->pDevice->StretchRect(pSurfaceD3D, &rectSrc, pBackBuffer, &rectDest, D3DTEXF_NONE);
}
else
{
for (uint32_t i = 0; i < cRects; i++)
{
RECT rectSrc;
RECT rectDest;
if ( pRect[i].x + pRect[i].w <= pThis->svga.viewport.x
|| pThis->svga.viewport.x + pThis->svga.viewport.cx <= pRect[i].x
|| pRect[i].y + pRect[i].h <= pThis->svga.viewport.y
|| pThis->svga.viewport.y + pThis->svga.viewport.cy <= pRect[i].y)
{
/* Intersection is empty; skip */
continue;
}
rectSrc.left = RT_MAX(pRect[i].srcx, srcViewPort.x);
rectSrc.top = RT_MAX(pRect[i].srcy, srcViewPort.y);
rectSrc.right = RT_MIN(pRect[i].srcx + pRect[i].w, srcViewPort.x + srcViewPort.cx);
rectSrc.bottom = RT_MIN(pRect[i].srcy + pRect[i].h, srcViewPort.y + srcViewPort.cy);
rectDest.left = RT_MAX(pRect[i].x, pThis->svga.viewport.x) - pThis->svga.viewport.x;
rectDest.top = RT_MAX(pRect[i].y, pThis->svga.viewport.y) - pThis->svga.viewport.y;
rectDest.right = RT_MIN(pRect[i].x + pRect[i].w, pThis->svga.viewport.x + pThis->svga.viewport.cx) - pThis->svga.viewport.x;
rectDest.bottom = RT_MIN(pRect[i].y + pRect[i].h, pThis->svga.viewport.y + pThis->svga.viewport.cy) - pThis->svga.viewport.y;
hr = pContext->pDevice->StretchRect(pSurfaceD3D, &rectSrc, pBackBuffer, &rectDest, D3DTEXF_NONE);
AssertBreak(hr == D3D_OK);
}
}
if (pSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE)
pSurfaceD3D->Release();
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
hr = pContext->pDevice->Present(NULL, NULL, NULL, NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: Present failed with %x\n", hr), VERR_INTERNAL_ERROR);
pBackBuffer->Release();
return VINF_SUCCESS;
}
/**
* Create a new 3d context
*
* @returns VBox status code.
* @param pThis VGA device instance data.
* @param cid Context id
*/
int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid)
{
int rc;
PVMSVGA3DCONTEXT pContext;
HRESULT hr;
D3DPRESENT_PARAMETERS PresParam;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
Log(("vmsvga3dContextDefine id %x\n", cid));
if (cid >= pState->cContexts)
{
/* Grow the array. */
uint32_t cNew = RT_ALIGN(cid + 15, 16);
void *pvNew = RTMemRealloc(pState->papContexts, sizeof(pState->papContexts[0]) * cNew);
AssertReturn(pvNew, VERR_NO_MEMORY);
pState->papContexts = (PVMSVGA3DCONTEXT *)pvNew;
while (pState->cContexts < cNew)
{
pContext = (PVMSVGA3DCONTEXT)RTMemAllocZ(sizeof(*pContext));
AssertReturn(pContext, VERR_NO_MEMORY);
pContext->id = SVGA3D_INVALID_ID;
pState->papContexts[pState->cContexts++] = pContext;
}
}
/* If one already exists with this id, then destroy it now. */
if (pState->papContexts[cid]->id != SVGA3D_INVALID_ID)
vmsvga3dContextDestroy(pThis, cid);
pContext = pState->papContexts[cid];
memset(pContext, 0, sizeof(*pContext));
pContext->id = cid;
for (uint32_t i = 0; i< RT_ELEMENTS(pContext->aSidActiveTexture); i++)
pContext->aSidActiveTexture[i] = SVGA3D_INVALID_ID;
pContext->sidRenderTarget = SVGA3D_INVALID_ID;
pContext->state.shidVertex = SVGA3D_INVALID_ID;
pContext->state.shidPixel = SVGA3D_INVALID_ID;
for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
/* Create a context window. */
CREATESTRUCT cs;
AssertReturn(pThis->svga.u64HostWindowId, VERR_INTERNAL_ERROR);
cs.lpCreateParams = NULL;
cs.dwExStyle = WS_EX_NOACTIVATE | WS_EX_NOPARENTNOTIFY | WS_EX_TRANSPARENT;
#ifdef DEBUG_GFX_WINDOW
cs.lpszName = (char *)RTMemAllocZ(256);
RTStrPrintf((char *)cs.lpszName, 256, "Context %d OpenGL Window", cid);
#else
cs.lpszName = NULL;
#endif
cs.lpszClass = NULL;
#ifdef DEBUG_GFX_WINDOW
cs.style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE | WS_CAPTION;
#else
cs.style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED | WS_CHILD | WS_VISIBLE;
#endif
cs.x = 0;
cs.y = 0;
cs.cx = pThis->svga.uWidth;
cs.cy = pThis->svga.uHeight;
cs.hwndParent = (HWND)pThis->svga.u64HostWindowId;
cs.hMenu = NULL;
cs.hInstance = pState->hInstance;
rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_CREATEWINDOW, (WPARAM)&pContext->hwnd, (LPARAM)&cs);
AssertRCReturn(rc, rc);
/* Changed when the function returns. */
PresParam.BackBufferWidth = 0;
PresParam.BackBufferHeight = 0;
PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
PresParam.BackBufferCount = 0;
PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
PresParam.MultiSampleQuality = 0;
PresParam.SwapEffect = D3DSWAPEFFECT_FLIP;
PresParam.hDeviceWindow = pContext->hwnd;
PresParam.Windowed = TRUE; /* @todo */
PresParam.EnableAutoDepthStencil = FALSE;
PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
PresParam.Flags = 0;
PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
/* @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
#ifdef VBOX_VMSVGA3D_WITH_OPENGL
hr = pState->pD3D9->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
pContext->hwnd,
D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
&PresParam,
&pContext->pDevice);
#else
hr = pState->pD3D9->CreateDeviceEx(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
pContext->hwnd,
D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
&PresParam,
NULL,
&pContext->pDevice);
#endif
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dContextDefine: CreateDevice failed with %x\n", hr), VERR_INTERNAL_ERROR);
Log(("vmsvga3dContextDefine: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
return VINF_SUCCESS;
}
/**
* Destroy an existing 3d context
*
* @returns VBox status code.
* @param pThis VGA device instance data.
* @param cid Context id
*/
int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
if ( cid < pState->cContexts
&& pState->papContexts[cid]->id == cid)
{
PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
Log(("vmsvga3dContextDestroy id %x\n", cid));
/* Check for all surfaces that are associated with this context to remove all dependencies */
for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
{
PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
if ( pSurface->id == sid
&& pSurface->idAssociatedContext == cid)
{
int rc;
Log(("vmsvga3dContextDestroy: remove all dependencies for surface %x\n", sid));
uint32_t surfaceFlags = pSurface->flags;
SVGA3dSurfaceFormat format = pSurface->format;
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
uint32_t multisampleCount = pSurface->multiSampleCount;
SVGA3dTextureFilter autogenFilter = pSurface->autogenFilter;
SVGA3dSize *pMipLevelSize;
uint32_t cFaces = pSurface->cFaces;
pMipLevelSize = (SVGA3dSize *)RTMemAllocZ(pSurface->faces[0].numMipLevels * pSurface->cFaces * sizeof(SVGA3dSize));
AssertReturn(pMipLevelSize, VERR_NO_MEMORY);
for (uint32_t face=0; face < pSurface->cFaces; face++)
{
for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
{
uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
memcpy(&pMipLevelSize[idx], &pSurface->pMipmapLevels[idx].size, sizeof(SVGA3dSize));
}
}
memcpy(face, pSurface->faces, sizeof(pSurface->faces));
/* Recreate the surface with the original settings; destroys the contents, but that seems fairly safe since the context is also destroyed. */
/** @todo not safe with shared objects */
Assert(pSurface->pSharedObjectTree == NULL);
rc = vmsvga3dSurfaceDestroy(pThis, sid);
AssertRC(rc);
rc = vmsvga3dSurfaceDefine(pThis, sid, surfaceFlags, format, face, multisampleCount, autogenFilter, face[0].numMipLevels * cFaces, pMipLevelSize);
AssertRC(rc);
Assert(!pSurface->u.pSurface);
}
else
{
/* Check for a shared surface object. */
PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, cid);
if (pSharedSurface)
{
Log(("vmsvga3dContextDestroy: remove shared dependency for surface %x\n", sid));
switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
{
case SVGA3D_SURFACE_HINT_TEXTURE:
case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
Assert(pSharedSurface->u.pTexture);
if (pSharedSurface->u.pTexture)
pSharedSurface->u.pTexture->Release();
break;
default:
AssertFailed();
break;
}
RTAvlU32Remove(&pSurface->pSharedObjectTree, cid);
RTMemFree(pSharedSurface);
}
}
}
/* Destroy all leftover pixel shaders. */
for (uint32_t i = 0; i < pContext->cPixelShaders; i++)
{
if (pContext->paPixelShader[i].id != SVGA3D_INVALID_ID)
vmsvga3dShaderDestroy(pThis, pContext->paPixelShader[i].cid, pContext->paPixelShader[i].id, pContext->paPixelShader[i].type);
}
if (pContext->paPixelShader)
RTMemFree(pContext->paPixelShader);
/* Destroy all leftover vertex shaders. */
for (uint32_t i = 0; i < pContext->cVertexShaders; i++)
{
if (pContext->paVertexShader[i].id != SVGA3D_INVALID_ID)
vmsvga3dShaderDestroy(pThis, pContext->paVertexShader[i].cid, pContext->paVertexShader[i].id, pContext->paVertexShader[i].type);
}
if (pContext->paVertexShader)
RTMemFree(pContext->paVertexShader);
if (pContext->state.paVertexShaderConst)
RTMemFree(pContext->state.paVertexShaderConst);
if (pContext->state.paPixelShaderConst)
RTMemFree(pContext->state.paPixelShaderConst);
/* Release the D3D device object */
pContext->pDevice->Release();
/* Destroy the window we've created. */
int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_DESTROYWINDOW, (WPARAM)pContext->hwnd, 0);
AssertRC(rc);
memset(pContext, 0, sizeof(*pContext));
pContext->id = SVGA3D_INVALID_ID;
}
else
AssertFailed();
return VINF_SUCCESS;
}
#ifdef VBOX_VMSVGA3D_WITH_OPENGL
#define vmsvga3dContextTrackUsage(pThis, pContext)
#else
static int vmsvga3dContextTrackUsage(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext)
{
/* Inject fences to make sure we can track surface usage in case the client wants to reuse it in another context. */
for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTexture); i++)
{
if (pContext->aSidActiveTexture[i] != SVGA3D_INVALID_ID)
vmsvga3dSurfaceTrackUsage(pThis, pContext, pContext->aSidActiveTexture[i]);
}
if (pContext->sidRenderTarget != SVGA3D_INVALID_ID)
vmsvga3dSurfaceTrackUsage(pThis, pContext, pContext->sidRenderTarget);
return VINF_SUCCESS;
}
#endif
/* Handle resize */
int vmsvga3dChangeMode(PVGASTATE pThis)
{
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
/* Resize all active contexts. */
for (uint32_t i = 0; i < pState->cContexts; i++)
{
PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
uint32_t cid = pContext->id;
if (cid != SVGA3D_INVALID_ID)
{
CREATESTRUCT cs;
D3DPRESENT_PARAMETERS PresParam;
D3DVIEWPORT9 viewportOrg;
HRESULT hr;
#ifdef VMSVGA3D_DIRECT3D9_RESET
/* Sync back all surface data as everything is lost after the Reset. */
for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
{
PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
if ( pSurface->id == sid
&& pSurface->idAssociatedContext == cid
&& pSurface->u.pSurface)
{
Log(("vmsvga3dChangeMode: sync back data of surface sid=%x (fDirty=%d)\n", sid, pSurface->fDirty));
/* Reallocate our surface memory buffers. */
for (uint32_t i = 0; i < pSurface->cMipLevels; i++)
{
PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[i];
pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
if (!pSurface->fDirty)
{
D3DLOCKED_RECT LockedRect;
if (pSurface->bounce.pTexture)
{
IDirect3DSurface9 *pSrc, *pDest;
/* @todo only sync when something was actually rendered (since the last sync) */
Log(("vmsvga3dChangeMode: sync bounce buffer (level %d)\n", i));
hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
pSrc->Release();
pDest->Release();
hr = pSurface->bounce.pTexture->LockRect(i,
&LockedRect,
NULL,
D3DLOCK_READONLY);
}
else
hr = pSurface->u.pTexture->LockRect(i,
&LockedRect,
NULL,
D3DLOCK_READONLY);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
/* Copy the data one line at a time in case the internal pitch is different. */
for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
{
memcpy((uint8_t *)pMipmapLevel->pSurfaceData + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch);
}
if (pSurface->bounce.pTexture)
hr = pSurface->bounce.pTexture->UnlockRect(i);
else
hr = pSurface->u.pTexture->UnlockRect(i);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
}
switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
{
case SVGA3D_SURFACE_CUBEMAP:
AssertFailed(); /* @todo */
break;
case SVGA3D_SURFACE_HINT_INDEXBUFFER:
pSurface->u.pIndexBuffer->Release();
break;
case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
pSurface->u.pVertexBuffer->Release();
pSurface->u.pVertexBuffer = NULL;
break;
case SVGA3D_SURFACE_HINT_TEXTURE:
case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
pSurface->u.pTexture->Release();
pSurface->u.pTexture = NULL;
if (pSurface->bounce.pTexture)
{
pSurface->bounce.pTexture->Release();
pSurface->bounce.pTexture = NULL;
}
break;
case SVGA3D_SURFACE_HINT_RENDERTARGET:
case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
if (pSurface->fStencilAsTexture)
pSurface->u.pTexture->Release();
else
pSurface->u.pSurface->Release();
pSurface->u.pSurface = NULL;
break;
default:
break;
}
RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
Assert(pSurface->pSharedObjectTree == NULL);
pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
pSurface->hSharedObject = 0;
}
}
#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
memset(&cs, 0, sizeof(cs));
cs.cx = pThis->svga.uWidth;
cs.cy = pThis->svga.uHeight;
Log(("vmsvga3dChangeMode: Resize window %x of context %d to (%d,%d)\n", pContext->hwnd, pContext->id, cs.cx, cs.cy));
hr = pContext->pDevice->GetViewport(&viewportOrg);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
Log(("vmsvga3dChangeMode: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewportOrg.X, viewportOrg.Y, viewportOrg.Width, viewportOrg.Height, (uint32_t)(viewportOrg.MinZ * 100.0), (uint32_t)(viewportOrg.MaxZ * 100.0)));
/* Resize the window. */
int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_RESIZEWINDOW, (WPARAM)pContext->hwnd, (LPARAM)&cs);
AssertRC(rc);
/* Changed when the function returns. */
PresParam.BackBufferWidth = 0;
PresParam.BackBufferHeight = 0;
PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
PresParam.BackBufferCount = 0;
PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
PresParam.MultiSampleQuality = 0;
PresParam.SwapEffect = D3DSWAPEFFECT_FLIP;
PresParam.hDeviceWindow = pContext->hwnd;
PresParam.Windowed = TRUE; /* @todo */
PresParam.EnableAutoDepthStencil = FALSE;
PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
PresParam.Flags = 0;
PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
/* @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;;
#ifdef VBOX_VMSVGA3D_WITH_OPENGL
hr = pContext->pDevice->Reset(&PresParam);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
#else
/* ResetEx does not trash the device state */
hr = pContext->pDevice->ResetEx(&PresParam, NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
#endif
Log(("vmsvga3dChangeMode: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
/* ResetEx changes the viewport; restore it again. */
hr = pContext->pDevice->SetViewport(&viewportOrg);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
#ifdef LOG_ENABLED
{
D3DVIEWPORT9 viewport;
hr = pContext->pDevice->GetViewport(&viewport);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
Log(("vmsvga3dChangeMode: changed viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
}
#endif
/* First set the render targets as they change the internal state (reset viewport etc) */
Log(("vmsvga3dChangeMode: Recreate render targets BEGIN\n"));
for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
{
if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
{
SVGA3dSurfaceImageId target;
target.sid = pContext->state.aRenderTargets[j];
target.face = 0;
target.mipmap = 0;
rc = vmsvga3dSetRenderTarget(pThis, cid, (SVGA3dRenderTargetType)j, target);
AssertRCReturn(rc, rc);
}
}
#ifdef VMSVGA3D_DIRECT3D9_RESET
/* Recreate the render state */
Log(("vmsvga3dChangeMode: Recreate render state BEGIN\n"));
for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
{
SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i];
if (pRenderState->state != SVGA3D_RS_INVALID)
vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);
}
Log(("vmsvga3dChangeMode: Recreate render state END\n"));
/* Recreate the texture state */
Log(("vmsvga3dChangeMode: Recreate texture state BEGIN\n"));
for (uint32_t iStage = 0; iStage < SVGA3D_MAX_TEXTURE_STAGE; iStage++)
{
for (uint32_t j = 0; j < SVGA3D_TS_MAX; j++)
{
SVGA3dTextureState *pTextureState = &pContext->state.aTextureState[iStage][j];
if (pTextureState->name != SVGA3D_RS_INVALID)
vmsvga3dSetTextureState(pThis, pContext->id, 1, pTextureState);
}
}
Log(("vmsvga3dChangeMode: Recreate texture state END\n"));
if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
vmsvga3dSetZRange(pThis, cid, pContext->state.zRange);
if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
vmsvga3dShaderSet(pThis, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
vmsvga3dShaderSet(pThis, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
/** @todo restore more state data */
#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
}
}
return VINF_SUCCESS;
}
int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16])
{
D3DTRANSFORMSTATETYPE d3dState;
HRESULT hr;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSetTransform %x %s\n", cid, vmsvgaTransformToString(type)));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetTransform invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
switch (type)
{
case SVGA3D_TRANSFORM_VIEW:
d3dState = D3DTS_VIEW;
break;
case SVGA3D_TRANSFORM_PROJECTION:
d3dState = D3DTS_PROJECTION;
break;
case SVGA3D_TRANSFORM_TEXTURE0:
d3dState = D3DTS_TEXTURE0;
break;
case SVGA3D_TRANSFORM_TEXTURE1:
d3dState = D3DTS_TEXTURE1;
break;
case SVGA3D_TRANSFORM_TEXTURE2:
d3dState = D3DTS_TEXTURE2;
break;
case SVGA3D_TRANSFORM_TEXTURE3:
d3dState = D3DTS_TEXTURE3;
break;
case SVGA3D_TRANSFORM_TEXTURE4:
d3dState = D3DTS_TEXTURE4;
break;
case SVGA3D_TRANSFORM_TEXTURE5:
d3dState = D3DTS_TEXTURE5;
break;
case SVGA3D_TRANSFORM_TEXTURE6:
d3dState = D3DTS_TEXTURE6;
break;
case SVGA3D_TRANSFORM_TEXTURE7:
d3dState = D3DTS_TEXTURE7;
break;
case SVGA3D_TRANSFORM_WORLD:
d3dState = D3DTS_WORLD;
break;
case SVGA3D_TRANSFORM_WORLD1:
d3dState = D3DTS_WORLD1;
break;
case SVGA3D_TRANSFORM_WORLD2:
d3dState = D3DTS_WORLD2;
break;
case SVGA3D_TRANSFORM_WORLD3:
d3dState = D3DTS_WORLD3;
break;
default:
Log(("vmsvga3dSetTransform: unknown type!!\n"));
return VERR_INVALID_PARAMETER;
}
/* Save this matrix for vm state save/restore. */
pContext->state.aTransformState[type].fValid = true;
memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_TRANSFORM;
Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[3] * 10.0)));
Log((" [%d %d %d %d]\n", (int)(matrix[4] * 10.0), (int)(matrix[5] * 10.0), (int)(matrix[6] * 10.0), (int)(matrix[7] * 10.0)));
Log((" [%d %d %d %d]\n", (int)(matrix[8] * 10.0), (int)(matrix[9] * 10.0), (int)(matrix[10] * 10.0), (int)(matrix[11] * 10.0)));
Log((" [%d %d %d %d]\n", (int)(matrix[12] * 10.0), (int)(matrix[13] * 10.0), (int)(matrix[14] * 10.0), (int)(matrix[15] * 10.0)));
hr = pContext->pDevice->SetTransform(d3dState, (const D3DMATRIX *)matrix);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTransform: SetTransform failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange)
{
D3DVIEWPORT9 viewport;
HRESULT hr;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSetZRange %x min=%d max=%d\n", cid, (uint32_t)(zRange.min * 100.0), (uint32_t)(zRange.max * 100.0)));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetZRange invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
pContext->state.zRange = zRange;
pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_ZRANGE;
hr = pContext->pDevice->GetViewport(&viewport);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
Log(("vmsvga3dSetZRange: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
/* @todo convert the depth range from -1-1 to 0-1 although we shouldn't be getting such values in the first place... */
if (zRange.min < 0.0)
zRange.min = 0.0;
if (zRange.max > 1.0)
zRange.max = 1.0;
viewport.MinZ = zRange.min;
viewport.MaxZ = zRange.max;
hr = pContext->pDevice->SetViewport(&viewport);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
/**
* Convert SVGA blend op value to its D3D equivalent
*/
static DWORD vmsvga3dBlendOp2D3D(uint32_t blendOp, DWORD defaultBlendOp)
{
switch (blendOp)
{
case SVGA3D_BLENDOP_ZERO:
return D3DBLEND_ZERO;
case SVGA3D_BLENDOP_ONE:
return D3DBLEND_ONE;
case SVGA3D_BLENDOP_SRCCOLOR:
return D3DBLEND_SRCCOLOR;
case SVGA3D_BLENDOP_INVSRCCOLOR:
return D3DBLEND_INVSRCCOLOR;
case SVGA3D_BLENDOP_SRCALPHA:
return D3DBLEND_SRCALPHA;
case SVGA3D_BLENDOP_INVSRCALPHA:
return D3DBLEND_INVSRCALPHA;
case SVGA3D_BLENDOP_DESTALPHA:
return D3DBLEND_DESTALPHA;
case SVGA3D_BLENDOP_INVDESTALPHA:
return D3DBLEND_INVDESTALPHA;
case SVGA3D_BLENDOP_DESTCOLOR:
return D3DBLEND_DESTCOLOR;
case SVGA3D_BLENDOP_INVDESTCOLOR:
return D3DBLEND_INVDESTCOLOR;
case SVGA3D_BLENDOP_SRCALPHASAT:
return D3DBLEND_SRCALPHASAT;
case SVGA3D_BLENDOP_BLENDFACTOR:
return D3DBLEND_BLENDFACTOR;
case SVGA3D_BLENDOP_INVBLENDFACTOR:
return D3DBLEND_INVBLENDFACTOR;
default:
AssertFailed();
return defaultBlendOp;
}
}
int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
{
DWORD val;
HRESULT hr;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSetRenderState cid=%x cRenderStates=%d\n", cid, cRenderStates));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetRenderState invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
for (unsigned i = 0; i < cRenderStates; i++)
{
D3DRENDERSTATETYPE renderState = D3DRS_FORCE_DWORD;
Log(("vmsvga3dSetRenderState: state=%s (%d) val=%x\n", vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
/* Save the render state for vm state saving. */
if (pRenderState[i].state < SVGA3D_RS_MAX)
pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
switch (pRenderState[i].state)
{
case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
renderState = D3DRS_ZENABLE;
val = pRenderState[i].uintValue;
Assert(val == D3DZB_FALSE || val == D3DZB_TRUE);
break;
case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
renderState = D3DRS_ZWRITEENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
renderState = D3DRS_ALPHATESTENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
renderState = D3DRS_DITHERENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
renderState = D3DRS_ALPHABLENDENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
renderState = D3DRS_FOGENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
renderState = D3DRS_SPECULARENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
renderState = D3DRS_LIGHTING;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
renderState = D3DRS_NORMALIZENORMALS;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
renderState = D3DRS_POINTSPRITEENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
renderState = D3DRS_POINTSCALEENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_POINTSIZE: /* float */
renderState = D3DRS_POINTSIZE;
val = pRenderState[i].uintValue;
Log(("SVGA3D_RS_POINTSIZE: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
break;
case SVGA3D_RS_POINTSIZEMIN: /* float */
renderState = D3DRS_POINTSIZE_MIN;
val = pRenderState[i].uintValue;
Log(("SVGA3D_RS_POINTSIZEMIN: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
break;
case SVGA3D_RS_POINTSIZEMAX: /* float */
renderState = D3DRS_POINTSIZE_MAX;
val = pRenderState[i].uintValue;
Log(("SVGA3D_RS_POINTSIZEMAX: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
break;
case SVGA3D_RS_POINTSCALE_A: /* float */
renderState = D3DRS_POINTSCALE_A;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_POINTSCALE_B: /* float */
renderState = D3DRS_POINTSCALE_B;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_POINTSCALE_C: /* float */
renderState = D3DRS_POINTSCALE_C;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_AMBIENT: /* SVGA3dColor - identical */
renderState = D3DRS_AMBIENT;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes - identical */
renderState = D3DRS_CLIPPLANEENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor - identical */
renderState = D3DRS_FOGCOLOR;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_FOGSTART: /* float */
renderState = D3DRS_FOGSTART;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_FOGEND: /* float */
renderState = D3DRS_FOGEND;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_FOGDENSITY: /* float */
renderState = D3DRS_FOGDENSITY;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
renderState = D3DRS_RANGEFOGENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
{
SVGA3dFogMode mode;
mode.uintValue = pRenderState[i].uintValue;
switch (mode.s.function)
{
case SVGA3D_FOGFUNC_INVALID:
val = D3DFOG_NONE;
break;
case SVGA3D_FOGFUNC_EXP:
val = D3DFOG_EXP;
break;
case SVGA3D_FOGFUNC_EXP2:
val = D3DFOG_EXP2;
break;
case SVGA3D_FOGFUNC_LINEAR:
val = D3DFOG_LINEAR;
break;
case SVGA3D_FOGFUNC_PER_VERTEX: /* unable to find a d3d9 equivalent */
AssertMsgFailedReturn(("Unsupported fog function SVGA3D_FOGFUNC_PER_VERTEX\n"), VERR_INTERNAL_ERROR);
break;
default:
AssertMsgFailedReturn(("Unexpected fog function %d\n", mode.s.function), VERR_INTERNAL_ERROR);
break;
}
/* The fog type determines the render state. */
switch (mode.s.type)
{
case SVGA3D_FOGTYPE_VERTEX:
renderState = D3DRS_FOGVERTEXMODE;
break;
case SVGA3D_FOGTYPE_PIXEL:
renderState = D3DRS_FOGTABLEMODE;
break;
default:
AssertMsgFailedReturn(("Unexpected fog type %d\n", mode.s.type), VERR_INTERNAL_ERROR);
break;
}
/* Set the fog base to depth or range. */
switch (mode.s.base)
{
case SVGA3D_FOGBASE_DEPTHBASED:
hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_DEPTHBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
break;
case SVGA3D_FOGBASE_RANGEBASED:
hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, TRUE);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_RANGEBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
break;
default:
/* ignore */
AssertMsgFailed(("Unexpected fog base %d\n", mode.s.base));
break;
}
break;
}
case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
{
SVGA3dFillMode mode;
mode.uintValue = pRenderState[i].uintValue;
switch (mode.s.mode)
{
case SVGA3D_FILLMODE_POINT:
val = D3DFILL_POINT;
break;
case SVGA3D_FILLMODE_LINE:
val = D3DFILL_WIREFRAME;
break;
case SVGA3D_FILLMODE_FILL:
val = D3DFILL_SOLID;
break;
default:
AssertMsgFailedReturn(("Unexpected fill mode %d\n", mode.s.mode), VERR_INTERNAL_ERROR);
break;
}
/* @todo ignoring face for now. */
renderState = D3DRS_FILLMODE;
break;
}
case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
renderState = D3DRS_SHADEMODE;
AssertCompile(D3DSHADE_FLAT == SVGA3D_SHADEMODE_FLAT);
val = pRenderState[i].uintValue; /* SVGA3dShadeMode == D3DSHADEMODE */
break;
case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
/* No longer supported by d3d; mesagl comments suggest not all backends support it */
/* @todo */
Log(("WARNING: SVGA3D_RS_LINEPATTERN %x not supported!!\n", pRenderState[i].uintValue));
/*
renderState = D3DRS_LINEPATTERN;
val = pRenderState[i].uintValue;
*/
break;
case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
renderState = D3DRS_SRCBLEND;
val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
break;
case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
renderState = D3DRS_DESTBLEND;
val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
break;
case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation - identical */
AssertCompile(SVGA3D_BLENDEQ_MAXIMUM == D3DBLENDOP_MAX);
renderState = D3DRS_BLENDOP;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
{
switch (pRenderState[i].uintValue)
{
case SVGA3D_FACE_NONE:
val = D3DCULL_NONE;
break;
case SVGA3D_FACE_FRONT:
val = D3DCULL_CW;
break;
case SVGA3D_FACE_BACK:
val = D3DCULL_CCW;
break;
case SVGA3D_FACE_FRONT_BACK:
AssertFailed();
val = D3DCULL_CW;
break;
default:
AssertMsgFailedReturn(("Unexpected cull mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
break;
}
renderState = D3DRS_CULLMODE;
break;
}
case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc - identical */
AssertCompile(SVGA3D_CMP_ALWAYS == D3DCMP_ALWAYS);
renderState = D3DRS_ZFUNC;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc - identical */
renderState = D3DRS_ALPHAFUNC;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
renderState = D3DRS_STENCILENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_STENCILREF: /* uint32_t */
renderState = D3DRS_STENCILREF;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_STENCILMASK: /* uint32_t */
renderState = D3DRS_STENCILMASK;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
renderState = D3DRS_STENCILWRITEMASK;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc - identical */
renderState = D3DRS_STENCILFUNC;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp - identical */
AssertCompile(D3DSTENCILOP_KEEP == SVGA3D_STENCILOP_KEEP);
AssertCompile(D3DSTENCILOP_DECR == SVGA3D_STENCILOP_DECR);
renderState = D3DRS_STENCILFAIL;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp - identical */
renderState = D3DRS_STENCILZFAIL;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp - identical */
renderState = D3DRS_STENCILPASS;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
renderState = D3DRS_ALPHAREF;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
Assert(pRenderState[i].uintValue == SVGA3D_FRONTWINDING_CW);
/*
renderState = D3DRS_FRONTWINDING; //D3DRS_TWOSIDEDSTENCILMODE
val = pRenderState[i].uintValue;
*/
break;
case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
Assert(pRenderState[i].uintValue == SVGA3D_COORDINATE_LEFTHANDED);
/* @todo setup a view matrix to scale the world space by -1 in the z-direction for right handed coordinates. */
/*
renderState = D3DRS_COORDINATETYPE;
val = pRenderState[i].uintValue;
*/
break;
case SVGA3D_RS_ZBIAS: /* float */
/* @todo unknown meaning; depth bias is not identical
renderState = D3DRS_DEPTHBIAS;
val = pRenderState[i].uintValue;
*/
Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_ZBIAS\n"));
break;
case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
renderState = D3DRS_SLOPESCALEDEPTHBIAS;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_DEPTHBIAS: /* float */
renderState = D3DRS_DEPTHBIAS;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
renderState = D3DRS_COLORWRITEENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
//AssertFailed();
renderState = D3DRS_INDEXEDVERTEXBLENDENABLE; /* correct?? */
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
AssertCompile(D3DMCS_COLOR2 == SVGA3D_VERTEXMATERIAL_SPECULAR);
renderState = D3DRS_DIFFUSEMATERIALSOURCE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
renderState = D3DRS_SPECULARMATERIALSOURCE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
renderState = D3DRS_AMBIENTMATERIALSOURCE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
renderState = D3DRS_EMISSIVEMATERIALSOURCE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor - identical */
renderState = D3DRS_TEXTUREFACTOR;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
renderState = D3DRS_LOCALVIEWER;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
renderState = D3DRS_SCISSORTESTENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor - identical */
renderState = D3DRS_BLENDFACTOR;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
renderState = D3DRS_TWOSIDEDSTENCILMODE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc - identical */
renderState = D3DRS_CCW_STENCILFUNC;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp - identical */
renderState = D3DRS_CCW_STENCILFAIL;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp - identical */
renderState = D3DRS_CCW_STENCILZFAIL;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp - identical */
renderState = D3DRS_CCW_STENCILPASS;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags - identical */
AssertCompile(SVGA3D_VBLEND_DISABLE == D3DVBF_DISABLE);
renderState = D3DRS_VERTEXBLEND;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_OUTPUTGAMMA: /* float */
//AssertFailed();
/*
D3DRS_SRGBWRITEENABLE ??
renderState = D3DRS_OUTPUTGAMMA;
val = pRenderState[i].uintValue;
*/
break;
case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
AssertFailed();
/*
renderState = D3DRS_ZVISIBLE;
val = pRenderState[i].uintValue;
*/
break;
case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
renderState = D3DRS_LASTPIXEL;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
renderState = D3DRS_CLIPPING;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags - identical */
Assert(SVGA3D_WRAPCOORD_3 == D3DWRAPCOORD_3);
renderState = D3DRS_WRAP0;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP1;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP2;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP3;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP4;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP5;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP6;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP7;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP8;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP9;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP10;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP11;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP12;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP13;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP14;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags - identical */
renderState = D3DRS_WRAP15;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
renderState = D3DRS_MULTISAMPLEANTIALIAS;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
renderState = D3DRS_MULTISAMPLEMASK;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
renderState = D3DRS_INDEXEDVERTEXBLENDENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_TWEENFACTOR: /* float */
renderState = D3DRS_TWEENFACTOR;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
renderState = D3DRS_ANTIALIASEDLINEENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
renderState = D3DRS_COLORWRITEENABLE1;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
renderState = D3DRS_COLORWRITEENABLE2;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
renderState = D3DRS_COLORWRITEENABLE3;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
renderState = D3DRS_SEPARATEALPHABLENDENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
renderState = D3DRS_SRCBLENDALPHA;
val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
break;
case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
renderState = D3DRS_DESTBLENDALPHA;
val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
break;
case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation - identical */
renderState = D3DRS_BLENDOPALPHA;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
AssertFailed();
/*
renderState = D3DRS_TRANSPARENCYANTIALIAS;
val = pRenderState[i].uintValue;
*/
break;
case SVGA3D_RS_LINEAA: /* SVGA3dBool */
renderState = D3DRS_ANTIALIASEDLINEENABLE;
val = pRenderState[i].uintValue;
break;
case SVGA3D_RS_LINEWIDTH: /* float */
AssertFailed();
/*
renderState = D3DRS_LINEWIDTH;
val = pRenderState[i].uintValue;
*/
break;
}
if (renderState != D3DRS_FORCE_DWORD)
{
hr = pContext->pDevice->SetRenderState(renderState, val);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
}
return VINF_SUCCESS;
}
int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
{
HRESULT hr;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
PVMSVGA3DSURFACE pRenderTarget;
AssertReturn(pState, VERR_NO_MEMORY);
AssertReturn(type < SVGA3D_RT_MAX, VERR_INVALID_PARAMETER);
AssertReturn(target.face == 0, VERR_INVALID_PARAMETER);
AssertReturn(target.mipmap == 0, VERR_INVALID_PARAMETER);
Log(("vmsvga3dSetRenderTarget cid=%x type=%x surface id=%x\n", cid, type, target.sid));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetRenderTarget invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
/* Save for vm state save/restore. */
pContext->state.aRenderTargets[type] = target.sid;
if (target.sid == SVGA3D_INVALID_ID)
{
/* Disable render target. */
switch (type)
{
case SVGA3D_RT_DEPTH:
hr = pContext->pDevice->SetDepthStencilSurface(NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
break;
case SVGA3D_RT_STENCIL:
/* ignore; correct?? */
break;
case SVGA3D_RT_COLOR0:
case SVGA3D_RT_COLOR1:
case SVGA3D_RT_COLOR2:
case SVGA3D_RT_COLOR3:
case SVGA3D_RT_COLOR4:
case SVGA3D_RT_COLOR5:
case SVGA3D_RT_COLOR6:
case SVGA3D_RT_COLOR7:
pContext->sidRenderTarget = SVGA3D_INVALID_ID;
if (pState->fSupportedSurfaceNULL)
{
/* Create a dummy render target to satisfy D3D. This path is usually taken only to render into a depth buffer without
* wishing to update an actual color render target
*/
IDirect3DSurface9* pDummyRenderTarget;
hr = pContext->pDevice->CreateRenderTarget(pThis->svga.uWidth,
pThis->svga.uHeight,
FOURCC_NULL,
D3DMULTISAMPLE_NONE,
0,
FALSE,
&pDummyRenderTarget,
NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: CreateRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pDummyRenderTarget);
pDummyRenderTarget->Release();
}
else
hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
break;
default:
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
return VINF_SUCCESS;
}
AssertReturn(target.sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(target.sid < pState->cSurfaces && pState->papSurfaces[target.sid]->id == target.sid, VERR_INVALID_PARAMETER);
pRenderTarget = pState->papSurfaces[target.sid];
switch (type)
{
case SVGA3D_RT_DEPTH:
case SVGA3D_RT_STENCIL:
if (!pRenderTarget->u.pSurface)
{
DWORD cQualityLevels = 0;
/* Query the nr of quality levels for this particular format */
if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
{
hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
pRenderTarget->formatD3D,
TRUE, /* Windowed */
pRenderTarget->multiSampleTypeD3D,
&cQualityLevels);
Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
}
if ( pState->fSupportedSurfaceINTZ
&& pRenderTarget->multiSampleTypeD3D == D3DMULTISAMPLE_NONE
&& ( pRenderTarget->formatD3D == D3DFMT_D24S8
|| pRenderTarget->formatD3D == D3DFMT_D24X8))
{
Log(("vmsvga3dSetRenderTarget: Creating stencil surface as texture!\n"));
int rc = vmsvga3dCreateTexture(pContext, cid, pRenderTarget);
AssertRC(rc); /* non-fatal */
}
if (!pRenderTarget->fStencilAsTexture)
{
Log(("vmsvga3dSetRenderTarget DEPTH/STENCIL; cQualityLevels=%d\n", cQualityLevels));
hr = pContext->pDevice->CreateDepthStencilSurface(pRenderTarget->pMipmapLevels[0].size.width,
pRenderTarget->pMipmapLevels[0].size.height,
pRenderTarget->formatD3D,
pRenderTarget->multiSampleTypeD3D,
((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
FALSE, /* not discardable */
&pRenderTarget->u.pSurface,
NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: CreateDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
pRenderTarget->idAssociatedContext = cid;
#if 0 /* doesn't work */
if ( !pRenderTarget->fStencilAsTexture
&& pRenderTarget->fDirty)
{
Log(("vmsvga3dSetRenderTarget: sync dirty depth/stencil buffer\n"));
Assert(pRenderTarget->faces[0].numMipLevels == 1);
for (uint32_t i = 0; i < pRenderTarget->faces[0].numMipLevels; i++)
{
if (pRenderTarget->pMipmapLevels[i].fDirty)
{
D3DLOCKED_RECT LockedRect;
hr = pRenderTarget->u.pSurface->LockRect(&LockedRect,
NULL, /* entire surface */
0);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
Log(("vmsvga3dSetRenderTarget: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pRenderTarget->pMipmapLevels[i].cbSurfacePitch));
uint8_t *pDest = (uint8_t *)LockedRect.pBits;
uint8_t *pSrc = (uint8_t *)pRenderTarget->pMipmapLevels[i].pSurfaceData;
for (uint32_t j = 0; j < pRenderTarget->pMipmapLevels[i].size.height; j++)
{
memcpy(pDest, pSrc, pRenderTarget->pMipmapLevels[i].cbSurfacePitch);
pDest += LockedRect.Pitch;
pSrc += pRenderTarget->pMipmapLevels[i].cbSurfacePitch;
}
hr = pRenderTarget->u.pSurface->UnlockRect();
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
pRenderTarget->pMipmapLevels[i].fDirty = false;
}
}
}
#endif
}
Assert(pRenderTarget->idAssociatedContext == cid);
/* @todo Assert(!pRenderTarget->fDirty); */
AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
pRenderTarget->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
pRenderTarget->flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
if (pRenderTarget->fStencilAsTexture)
{
IDirect3DSurface9 *pStencilSurface;
hr = pRenderTarget->u.pTexture->GetSurfaceLevel(0, &pStencilSurface);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
hr = pContext->pDevice->SetDepthStencilSurface(pStencilSurface);
pStencilSurface->Release();
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
{
hr = pContext->pDevice->SetDepthStencilSurface(pRenderTarget->u.pSurface);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
break;
case SVGA3D_RT_COLOR0:
case SVGA3D_RT_COLOR1:
case SVGA3D_RT_COLOR2:
case SVGA3D_RT_COLOR3:
case SVGA3D_RT_COLOR4:
case SVGA3D_RT_COLOR5:
case SVGA3D_RT_COLOR6:
case SVGA3D_RT_COLOR7:
{
IDirect3DSurface9 *pSurface;
bool fTexture = false;
bool fShared = false;
/* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
vmsvga3dSurfaceFlush(pThis, pRenderTarget);
if (pRenderTarget->flags & SVGA3D_SURFACE_HINT_TEXTURE)
{
fTexture = true;
/* A texture surface can be used as a render target to fill it and later on used as a texture. */
if (!pRenderTarget->u.pTexture)
{
Log(("vmsvga3dSetRenderTarget: create texture to be used as render target; surface id=%x type=%d format=%d -> create texture\n", target.sid, pRenderTarget->flags, pRenderTarget->format));
int rc = vmsvga3dCreateTexture(pContext, cid, pRenderTarget);
AssertRCReturn(rc, rc);
}
#ifndef VBOX_VMSVGA3D_WITH_OPENGL
if (pRenderTarget->idAssociatedContext != cid)
{
Log(("vmsvga3dSetRenderTarget; using texture %x created for another context (%d vs %d)\n", target.sid, pRenderTarget->idAssociatedContext, cid));
PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pRenderTarget);
AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
hr = pSharedSurface->u.pTexture->GetSurfaceLevel(0 /* Texture level 0 */,
&pSurface);
fShared = true;
}
else
#endif
hr = pRenderTarget->u.pTexture->GetSurfaceLevel(0 /* Texture level 0 */,
&pSurface);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
{
if (!pRenderTarget->u.pSurface)
{
DWORD cQualityLevels = 0;
/* Query the nr of quality levels for this particular format */
if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
{
hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
pRenderTarget->formatD3D,
TRUE, /* Windowed */
pRenderTarget->multiSampleTypeD3D,
&cQualityLevels);
Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
}
Log(("vmsvga3dSetRenderTarget COLOR; cQualityLevels=%d\n", cQualityLevels));
Log(("Create rendertarget (%d,%d) format=%x multisample=%x\n", pRenderTarget->pMipmapLevels[0].size.width, pRenderTarget->pMipmapLevels[0].size.height, pRenderTarget->formatD3D, pRenderTarget->multiSampleTypeD3D));
hr = pContext->pDevice->CreateRenderTarget(pRenderTarget->pMipmapLevels[0].size.width,
pRenderTarget->pMipmapLevels[0].size.height,
pRenderTarget->formatD3D,
pRenderTarget->multiSampleTypeD3D,
((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
TRUE, /* lockable */
&pRenderTarget->u.pSurface,
NULL);
AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
pRenderTarget->idAssociatedContext = cid;
}
else
AssertReturn(pRenderTarget->fUsageD3D & D3DUSAGE_RENDERTARGET, VERR_INVALID_PARAMETER);
Assert(pRenderTarget->idAssociatedContext == cid);
pSurface = pRenderTarget->u.pSurface;
}
AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
Assert(!pRenderTarget->fDirty);
pRenderTarget->fUsageD3D |= D3DUSAGE_RENDERTARGET;
pRenderTarget->flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pSurface);
if (fTexture)
pSurface->Release(); /* Release reference to texture level 0 */
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
pContext->sidRenderTarget = target.sid;
/* Changing the render target resets the viewport; restore it here. */
if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
/* Changing the render target also resets the scissor rectangle; restore it as well. */
if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
break;
}
default:
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
return VINF_SUCCESS;
}
/**
* Convert SVGA texture combiner value to its D3D equivalent
*/
static DWORD vmsvga3dTextureCombiner2D3D(uint32_t value)
{
switch (value)
{
case SVGA3D_TC_DISABLE:
return D3DTOP_DISABLE;
case SVGA3D_TC_SELECTARG1:
return D3DTOP_SELECTARG1;
case SVGA3D_TC_SELECTARG2:
return D3DTOP_SELECTARG2;
case SVGA3D_TC_MODULATE:
return D3DTOP_MODULATE;
case SVGA3D_TC_ADD:
return D3DTOP_ADD;
case SVGA3D_TC_ADDSIGNED:
return D3DTOP_ADDSIGNED;
case SVGA3D_TC_SUBTRACT:
return D3DTOP_SUBTRACT;
case SVGA3D_TC_BLENDTEXTUREALPHA:
return D3DTOP_BLENDTEXTUREALPHA;
case SVGA3D_TC_BLENDDIFFUSEALPHA:
return D3DTOP_BLENDDIFFUSEALPHA;
case SVGA3D_TC_BLENDCURRENTALPHA:
return D3DTOP_BLENDCURRENTALPHA;
case SVGA3D_TC_BLENDFACTORALPHA:
return D3DTOP_BLENDFACTORALPHA;
case SVGA3D_TC_MODULATE2X:
return D3DTOP_MODULATE2X;
case SVGA3D_TC_MODULATE4X:
return D3DTOP_MODULATE4X;
case SVGA3D_TC_DSDT:
AssertFailed(); /* @todo ??? */
return D3DTOP_DISABLE;
case SVGA3D_TC_DOTPRODUCT3:
return D3DTOP_DOTPRODUCT3;
case SVGA3D_TC_BLENDTEXTUREALPHAPM:
return D3DTOP_BLENDTEXTUREALPHAPM;
case SVGA3D_TC_ADDSIGNED2X:
return D3DTOP_ADDSIGNED2X;
case SVGA3D_TC_ADDSMOOTH:
return D3DTOP_ADDSMOOTH;
case SVGA3D_TC_PREMODULATE:
return D3DTOP_PREMODULATE;
case SVGA3D_TC_MODULATEALPHA_ADDCOLOR:
return D3DTOP_MODULATEALPHA_ADDCOLOR;
case SVGA3D_TC_MODULATECOLOR_ADDALPHA:
return D3DTOP_MODULATECOLOR_ADDALPHA;
case SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR:
return D3DTOP_MODULATEINVALPHA_ADDCOLOR;
case SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA:
return D3DTOP_MODULATEINVCOLOR_ADDALPHA;
case SVGA3D_TC_BUMPENVMAPLUMINANCE:
return D3DTOP_BUMPENVMAPLUMINANCE;
case SVGA3D_TC_MULTIPLYADD:
return D3DTOP_MULTIPLYADD;
case SVGA3D_TC_LERP:
return D3DTOP_LERP;
default:
AssertFailed();
return D3DTOP_DISABLE;
}
}
/**
* Convert SVGA texture arg data value to its D3D equivalent
*/
static DWORD vmsvga3dTextureArgData2D3D(uint32_t value)
{
switch (value)
{
case SVGA3D_TA_CONSTANT:
return D3DTA_CONSTANT;
case SVGA3D_TA_PREVIOUS:
return D3DTA_CURRENT; /* current = previous */
case SVGA3D_TA_DIFFUSE:
return D3DTA_DIFFUSE;
case SVGA3D_TA_TEXTURE:
return D3DTA_TEXTURE;
case SVGA3D_TA_SPECULAR:
return D3DTA_SPECULAR;
default:
AssertFailed();
return 0;
}
}
/**
* Convert SVGA texture transform flag value to its D3D equivalent
*/
static DWORD vmsvga3dTextTransformFlags2D3D(uint32_t value)
{
switch (value)
{
case SVGA3D_TEX_TRANSFORM_OFF:
return D3DTTFF_DISABLE;
case SVGA3D_TEX_TRANSFORM_S:
return D3DTTFF_COUNT1; /* @todo correct? */
case SVGA3D_TEX_TRANSFORM_T:
return D3DTTFF_COUNT2; /* @todo correct? */
case SVGA3D_TEX_TRANSFORM_R:
return D3DTTFF_COUNT3; /* @todo correct? */
case SVGA3D_TEX_TRANSFORM_Q:
return D3DTTFF_COUNT4; /* @todo correct? */
case SVGA3D_TEX_PROJECTED:
return D3DTTFF_PROJECTED;
default:
AssertFailed();
return 0;
}
}
int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
{
DWORD val;
HRESULT hr;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSetTextureState %x cTextureState=%d\n", cid, cTextureStates));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetTextureState invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
for (unsigned i = 0; i < cTextureStates; i++)
{
D3DTEXTURESTAGESTATETYPE textureType = D3DTSS_FORCE_DWORD;
D3DSAMPLERSTATETYPE samplerType = D3DSAMP_FORCE_DWORD;
uint32_t currentStage = pTextureState[i].stage;
Log(("vmsvga3dSetTextureState: cid=%x stage=%d type=%s (%x) val=%x\n", cid, currentStage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
/** @todo Is this the appropriate limit for all kinds of textures? It is the
* size of aSidActiveTexture and for binding/unbinding we cannot exceed it. */
if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_TEXTURE_STAGE))
{
AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x\n", i, pTextureState[i].stage, pTextureState[i].name));
continue;
}
/* Record the texture state for vm state saving. */
if ( currentStage < SVGA3D_MAX_TEXTURE_STAGE
&& pTextureState[i].name < SVGA3D_TS_MAX)
{
pContext->state.aTextureState[currentStage][pTextureState[i].name] = pTextureState[i];
}
switch (pTextureState[i].name)
{
case SVGA3D_TS_COLOROP: /* SVGA3dTextureCombiner */
textureType = D3DTSS_COLOROP;
val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
break;
case SVGA3D_TS_COLORARG0: /* SVGA3dTextureArgData */
textureType = D3DTSS_COLORARG0;
val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
break;
case SVGA3D_TS_COLORARG1: /* SVGA3dTextureArgData */
textureType = D3DTSS_COLORARG1;
val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
break;
case SVGA3D_TS_COLORARG2: /* SVGA3dTextureArgData */
textureType = D3DTSS_COLORARG2;
val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
break;
case SVGA3D_TS_ALPHAOP: /* SVGA3dTextureCombiner */
textureType = D3DTSS_ALPHAOP;
val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
break;
case SVGA3D_TS_ALPHAARG0: /* SVGA3dTextureArgData */
textureType = D3DTSS_ALPHAARG0;
val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
break;
case SVGA3D_TS_ALPHAARG1: /* SVGA3dTextureArgData */
textureType = D3DTSS_ALPHAARG1;
val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
break;
case SVGA3D_TS_ALPHAARG2: /* SVGA3dTextureArgData */
textureType = D3DTSS_ALPHAARG2;
val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
break;
case SVGA3D_TS_BUMPENVMAT00: /* float */
textureType = D3DTSS_BUMPENVMAT00;
val = pTextureState[i].value;
break;
case SVGA3D_TS_BUMPENVMAT01: /* float */
textureType = D3DTSS_BUMPENVMAT01;
val = pTextureState[i].value;
break;
case SVGA3D_TS_BUMPENVMAT10: /* float */
textureType = D3DTSS_BUMPENVMAT10;
val = pTextureState[i].value;
break;
case SVGA3D_TS_BUMPENVMAT11: /* float */
textureType = D3DTSS_BUMPENVMAT11;
val = pTextureState[i].value;
break;
case SVGA3D_TS_TEXCOORDINDEX: /* uint32_t */
textureType = D3DTSS_TEXCOORDINDEX;
val = pTextureState[i].value;
break;
case SVGA3D_TS_BUMPENVLSCALE: /* float */
textureType = D3DTSS_BUMPENVLSCALE;
val = pTextureState[i].value;
break;
case SVGA3D_TS_BUMPENVLOFFSET: /* float */
textureType = D3DTSS_BUMPENVLOFFSET;
val = pTextureState[i].value;
break;
case SVGA3D_TS_TEXTURETRANSFORMFLAGS: /* SVGA3dTexTransformFlags */
textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
val = vmsvga3dTextTransformFlags2D3D(pTextureState[i].value);
break;
case SVGA3D_TS_BIND_TEXTURE: /* SVGA3dSurfaceId */
if (pTextureState[i].value == SVGA3D_INVALID_ID)
{
Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x\n", currentStage, pTextureState[i].value));
pContext->aSidActiveTexture[currentStage] = SVGA3D_INVALID_ID;
/* Unselect the currently associated texture. */
hr = pContext->pDevice->SetTexture(currentStage, NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
{
HRESULT hr;
uint32_t sid = pTextureState[i].value;
AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x (%d,%d)\n", currentStage, pTextureState[i].value, pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height));
if (!pSurface->u.pTexture)
{
Assert(pSurface->idAssociatedContext == SVGA3D_INVALID_ID);
Log(("CreateTexture (%d,%d) level=%d fUsage=%x format=%x\n", pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height, pSurface->faces[0].numMipLevels, pSurface->fUsageD3D, pSurface->formatD3D));
int rc = vmsvga3dCreateTexture(pContext, cid, pSurface);
AssertRCReturn(rc, rc);
}
else
{
/* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
vmsvga3dSurfaceFlush(pThis, pSurface);
}
#ifndef VBOX_VMSVGA3D_WITH_OPENGL
if (pSurface->idAssociatedContext != cid)
{
Log(("vmsvga3dSetTextureState; using texture %x created for another context (%d vs %d)\n", sid, pSurface->idAssociatedContext, cid));
PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pSurface);
AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
hr = pContext->pDevice->SetTexture(currentStage, pSharedSurface->u.pTexture);
}
else
#endif
hr = pContext->pDevice->SetTexture(currentStage, pSurface->u.pTexture);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
pContext->aSidActiveTexture[currentStage] = sid;
}
/* Finished; continue with the next one. */
continue;
case SVGA3D_TS_ADDRESSW: /* SVGA3dTextureAddress */
samplerType = D3DSAMP_ADDRESSW;
val = pTextureState[i].value; /* Identical otherwise */
Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
break;
case SVGA3D_TS_ADDRESSU: /* SVGA3dTextureAddress */
samplerType = D3DSAMP_ADDRESSU;
val = pTextureState[i].value; /* Identical otherwise */
Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
break;
case SVGA3D_TS_ADDRESSV: /* SVGA3dTextureAddress */
samplerType = D3DSAMP_ADDRESSV;
val = pTextureState[i].value; /* Identical otherwise */
Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
break;
case SVGA3D_TS_MIPFILTER: /* SVGA3dTextureFilter */
samplerType = D3DSAMP_MIPFILTER;
val = pTextureState[i].value; /* Identical otherwise */
Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
break;
case SVGA3D_TS_MAGFILTER: /* SVGA3dTextureFilter */
samplerType = D3DSAMP_MAGFILTER;
val = pTextureState[i].value; /* Identical otherwise */
Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
break;
case SVGA3D_TS_MINFILTER: /* SVGA3dTextureFilter */
samplerType = D3DSAMP_MINFILTER;
val = pTextureState[i].value; /* Identical otherwise */
Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
break;
case SVGA3D_TS_BORDERCOLOR: /* SVGA3dColor */
samplerType = D3DSAMP_BORDERCOLOR;
val = pTextureState[i].value; /* Identical */
break;
case SVGA3D_TS_TEXTURE_LOD_BIAS: /* float */
samplerType = D3DSAMP_MIPMAPLODBIAS;
val = pTextureState[i].value; /* Identical */
break;
case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: /* uint32_t */
samplerType = D3DSAMP_MAXMIPLEVEL;
val = pTextureState[i].value; /* Identical?? */
break;
case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: /* uint32_t */
samplerType = D3DSAMP_MAXANISOTROPY;
val = pTextureState[i].value; /* Identical?? */
break;
case SVGA3D_TS_GAMMA: /* float */
samplerType = D3DSAMP_SRGBTEXTURE;
/* Boolean in D3D */
if (pTextureState[i].floatValue == 1.0f)
val = FALSE;
else
val = TRUE;
break;
/* Internal commands, that don't map directly to the SetTextureStageState API. */
case SVGA3D_TS_TEXCOORDGEN: /* SVGA3dTextureCoordGen */
AssertFailed();
break;
}
if (textureType != D3DTSS_FORCE_DWORD)
{
hr = pContext->pDevice->SetTextureStageState(currentStage, textureType, val);
}
else
{
Assert(samplerType != D3DSAMP_FORCE_DWORD);
hr = pContext->pDevice->SetSamplerState(currentStage, samplerType, val);
}
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTextureStageState failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
return VINF_SUCCESS;
}
int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
{
HRESULT hr;
D3DMATERIAL9 material;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSetMaterial %x face %d\n", cid, face));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetMaterial invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
AssertReturn(face < SVGA3D_FACE_MAX, VERR_INVALID_PARAMETER);
/* Save for vm state save/restore. */
pContext->state.aMaterial[face].fValid = true;
pContext->state.aMaterial[face].material = *pMaterial;
pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_MATERIAL;
/* @note face not used for D3D9 */
/* @todo ignore everything except SVGA3D_FACE_NONE? */
//Assert(face == SVGA3D_FACE_NONE);
if (face != SVGA3D_FACE_NONE)
Log(("Unsupported face %d!!\n", face));
material.Diffuse.r = pMaterial->diffuse[0];
material.Diffuse.g = pMaterial->diffuse[1];
material.Diffuse.b = pMaterial->diffuse[2];
material.Diffuse.a = pMaterial->diffuse[3];
material.Ambient.r = pMaterial->ambient[0];
material.Ambient.g = pMaterial->ambient[1];
material.Ambient.b = pMaterial->ambient[2];
material.Ambient.a = pMaterial->ambient[3];
material.Specular.r = pMaterial->specular[0];
material.Specular.g = pMaterial->specular[1];
material.Specular.b = pMaterial->specular[2];
material.Specular.a = pMaterial->specular[3];
material.Emissive.r = pMaterial->emissive[0];
material.Emissive.g = pMaterial->emissive[1];
material.Emissive.b = pMaterial->emissive[2];
material.Emissive.a = pMaterial->emissive[3];
material.Power = pMaterial->shininess;
hr = pContext->pDevice->SetMaterial(&material);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetMaterial: SetMaterial failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
{
HRESULT hr;
D3DLIGHT9 light;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSetLightData %x index=%d\n", cid, index));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetLightData invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
switch (pData->type)
{
case SVGA3D_LIGHTTYPE_POINT:
light.Type = D3DLIGHT_POINT;
break;
case SVGA3D_LIGHTTYPE_SPOT1: /* 1-cone, in degrees */
light.Type = D3DLIGHT_SPOT;
break;
case SVGA3D_LIGHTTYPE_DIRECTIONAL:
light.Type = D3DLIGHT_DIRECTIONAL;
break;
case SVGA3D_LIGHTTYPE_SPOT2: /* 2-cone, in radians */
default:
Log(("Unsupported light type!!\n"));
return VERR_INVALID_PARAMETER;
}
/* Store for vm state save/restore */
if (index < SVGA3D_MAX_LIGHTS)
{
pContext->state.aLightData[index].fValidData = true;
pContext->state.aLightData[index].data = *pData;
}
else
AssertFailed();
light.Diffuse.r = pData->diffuse[0];
light.Diffuse.g = pData->diffuse[1];
light.Diffuse.b = pData->diffuse[2];
light.Diffuse.a = pData->diffuse[3];
light.Specular.r = pData->specular[0];
light.Specular.g = pData->specular[1];
light.Specular.b = pData->specular[2];
light.Specular.a = pData->specular[3];
light.Ambient.r = pData->ambient[0];
light.Ambient.g = pData->ambient[1];
light.Ambient.b = pData->ambient[2];
light.Ambient.a = pData->ambient[3];
light.Position.x = pData->position[0];
light.Position.y = pData->position[1];
light.Position.z = pData->position[2]; /* @note 4th position not available in D3D9 */
light.Direction.x = pData->direction[0];
light.Direction.y = pData->direction[1];
light.Direction.z = pData->direction[2]; /* @note 4th position not available in D3D9 */
light.Range = pData->range;
light.Falloff = pData->falloff;
light.Attenuation0 = pData->attenuation0;
light.Attenuation1 = pData->attenuation1;
light.Attenuation2 = pData->attenuation2;
light.Theta = pData->theta;
light.Phi = pData->phi;
hr = pContext->pDevice->SetLight(index, &light);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetLightData: SetLight failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled)
{
HRESULT hr;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSetLightEnabled %x %d -> %d\n", cid, index, enabled));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetLightEnabled invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
/* Store for vm state save/restore */
if (index < SVGA3D_MAX_LIGHTS)
pContext->state.aLightData[index].fEnabled = !!enabled;
else
AssertFailed();
hr = pContext->pDevice->LightEnable(index, (BOOL)enabled);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetLightEnabled: LightEnable failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
{
HRESULT hr;
D3DVIEWPORT9 viewPort;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSetViewPort %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetViewPort invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
/* Save for vm state save/restore. */
pContext = pState->papContexts[cid];
pContext->state.RectViewPort = *pRect;
pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VIEWPORT;
hr = pContext->pDevice->GetViewport(&viewPort);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetViewPort: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
viewPort.X = pRect->x;
viewPort.Y = pRect->y;
viewPort.Width = pRect->w;
viewPort.Height = pRect->h;
/* viewPort.MinZ & MaxZ are not changed from the current setting. */
hr = pContext->pDevice->SetViewport(&viewPort);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetViewPort: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4])
{
HRESULT hr;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSetClipPlane %x %d (%d,%d)(%d,%d)\n", cid, index, (unsigned)(plane[0] * 100.0), (unsigned)(plane[1] * 100.0), (unsigned)(plane[2] * 100.0), (unsigned)(plane[3] * 100.0)));
AssertReturn(index < SVGA3D_CLIPPLANE_MAX, VERR_INVALID_PARAMETER);
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetClipPlane invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
/* Store for vm state save/restore. */
pContext->state.aClipPlane[index].fValid = true;
memcpy(pContext->state.aClipPlane[index].plane, plane, sizeof(plane));
hr = pContext->pDevice->SetClipPlane(index, plane);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetClipPlane: SetClipPlane failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
{
DWORD clearFlagD3D = 0;
D3DRECT *pRectD3D = NULL;
HRESULT hr;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dCommandClear %x clearFlag=%x color=%x depth=%d stencil=%x cRects=%d\n", cid, clearFlag, color, (uint32_t)(depth * 100.0), stencil, cRects));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dCommandClear invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
if (clearFlag & SVGA3D_CLEAR_COLOR)
clearFlagD3D |= D3DCLEAR_TARGET;
if (clearFlag & SVGA3D_CLEAR_STENCIL)
clearFlagD3D |= D3DCLEAR_STENCIL;
if (clearFlag & SVGA3D_CLEAR_DEPTH)
clearFlagD3D |= D3DCLEAR_ZBUFFER;
if (cRects)
{
pRectD3D = (D3DRECT *)RTMemAlloc(sizeof(D3DRECT) * cRects);
AssertReturn(pRectD3D, VERR_NO_MEMORY);
for (unsigned i=0; i < cRects; i++)
{
Log(("vmsvga3dCommandClear: rect %d (%d,%d)(%d,%d)\n", i, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
pRectD3D[i].x1 = pRect[i].x;
pRectD3D[i].y1 = pRect[i].y;
pRectD3D[i].x2 = pRect[i].x + pRect[i].w; /* exclusive */
pRectD3D[i].y2 = pRect[i].y + pRect[i].h; /* exclusive */
}
}
hr = pContext->pDevice->Clear(cRects, pRectD3D, clearFlagD3D, (D3DCOLOR)color, depth, stencil);
if (pRectD3D)
RTMemFree(pRectD3D);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandClear: Clear failed with %x\n", hr), VERR_INTERNAL_ERROR);
/* Make sure we can track drawing usage of active render targets. */
if (pContext->sidRenderTarget != SVGA3D_INVALID_ID)
vmsvga3dSurfaceTrackUsage(pThis, pContext, pContext->sidRenderTarget);
return VINF_SUCCESS;
}
/* Convert VMWare vertex declaration to its D3D equivalent. */
int vmsvga3dVertexDecl2D3D(SVGA3dVertexArrayIdentity &identity, D3DVERTEXELEMENT9 *pVertexElement)
{
/* usage, method and type are identical; make sure. */
AssertCompile(SVGA3D_DECLTYPE_FLOAT1 == D3DDECLTYPE_FLOAT1);
AssertCompile(SVGA3D_DECLTYPE_FLOAT16_4 == D3DDECLTYPE_FLOAT16_4);
AssertCompile(SVGA3D_DECLMETHOD_DEFAULT == D3DDECLMETHOD_DEFAULT);
AssertCompile(SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED == D3DDECLMETHOD_LOOKUPPRESAMPLED);
AssertCompile(D3DDECLUSAGE_POSITION == SVGA3D_DECLUSAGE_POSITION);
AssertCompile(D3DDECLUSAGE_SAMPLE == SVGA3D_DECLUSAGE_SAMPLE);
pVertexElement->Stream = 0;
pVertexElement->Offset = 0;
pVertexElement->Type = identity.type;
pVertexElement->Method = identity.method;
pVertexElement->Usage = identity.usage;
pVertexElement->UsageIndex = identity.usageIndex;
return VINF_SUCCESS;
}
/* Convert VMWare primitive type to its D3D equivalent. */
int vmsvga3dPrimitiveType2D3D(SVGA3dPrimitiveType PrimitiveType, D3DPRIMITIVETYPE *pPrimitiveTypeD3D)
{
switch (PrimitiveType)
{
case SVGA3D_PRIMITIVE_TRIANGLELIST:
*pPrimitiveTypeD3D = D3DPT_TRIANGLELIST;
break;
case SVGA3D_PRIMITIVE_POINTLIST:
*pPrimitiveTypeD3D = D3DPT_POINTLIST;
break;
case SVGA3D_PRIMITIVE_LINELIST:
*pPrimitiveTypeD3D = D3DPT_LINELIST;
break;
case SVGA3D_PRIMITIVE_LINESTRIP:
*pPrimitiveTypeD3D = D3DPT_LINESTRIP;
break;
case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
*pPrimitiveTypeD3D = D3DPT_TRIANGLESTRIP;
break;
case SVGA3D_PRIMITIVE_TRIANGLEFAN:
*pPrimitiveTypeD3D = D3DPT_TRIANGLEFAN;
break;
default:
return VERR_INVALID_PARAMETER;
}
return VINF_SUCCESS;
}
int vmsvga3dDrawPrimitivesProcessVertexDecls(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t idStream, D3DVERTEXELEMENT9 *pVertexElement)
{
HRESULT hr;
int rc;
uint32_t uVertexMinOffset = 0xffffffff;
uint32_t uVertexMaxOffset = 0;
/* Create a vertex declaration array */
for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
{
unsigned sidVertex = pVertexDecl[iVertex].array.surfaceId;
PVMSVGA3DSURFACE pVertexSurface;
AssertReturn(sidVertex < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
AssertReturn(sidVertex < pState->cSurfaces && pState->papSurfaces[sidVertex]->id == sidVertex, VERR_INVALID_PARAMETER);
pVertexSurface = pState->papSurfaces[sidVertex];
Log(("vmsvga3dDrawPrimitives: vertex surface %x stream %d\n", sidVertex, idStream));
Log(("vmsvga3dDrawPrimitives: type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d\n", vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type, vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method, vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage, pVertexDecl[iVertex].identity.usageIndex, pVertexDecl[iVertex].array.stride, pVertexDecl[iVertex].array.offset));
rc = vmsvga3dVertexDecl2D3D(pVertexDecl[iVertex].identity, &pVertexElement[iVertex]);
AssertRCReturn(rc, rc);
pVertexElement[iVertex].Stream = idStream;
#ifdef LOG_ENABLED
if (pVertexDecl[iVertex].array.stride == 0)
Log(("vmsvga3dDrawPrimitives: stride == 0! Can be valid\n"));
#endif
/* Find the min and max vertex offset to determine the right base offset to use in the vertex declaration. */
if (pVertexDecl[iVertex].array.offset > uVertexMaxOffset)
uVertexMaxOffset = pVertexDecl[iVertex].array.offset;
if (pVertexDecl[iVertex].array.offset < uVertexMinOffset)
uVertexMinOffset = pVertexDecl[iVertex].array.offset;
if (!pVertexSurface->u.pVertexBuffer)
{
Assert(iVertex == 0);
Log(("vmsvga3dDrawPrimitives: create vertex buffer fDirty=%d\n", pVertexSurface->fDirty));
hr = pContext->pDevice->CreateVertexBuffer(pVertexSurface->pMipmapLevels[0].cbSurface,
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY /* possible severe performance penalty otherwise (according to d3d debug output) */,
0, /* non-FVF */
D3DPOOL_DEFAULT,
&pVertexSurface->u.pVertexBuffer,
NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateVertexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
pVertexSurface->idAssociatedContext = pContext->id;
if (pVertexSurface->fDirty)
{
void *pData;
hr = pVertexSurface->u.pVertexBuffer->Lock(0, 0, &pData, 0);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Lock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
memcpy(pData, pVertexSurface->pMipmapLevels[0].pSurfaceData, pVertexSurface->pMipmapLevels[0].cbSurface);
hr = pVertexSurface->u.pVertexBuffer->Unlock();
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Unlock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
pVertexSurface->pMipmapLevels[0].fDirty = false;
pVertexSurface->fDirty = false;
}
pVertexSurface->flags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
}
else
Assert(pVertexSurface->fDirty == false);
}
/* Set the right vertex offset values for each declaration. */
for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
{
pVertexElement[iVertex].Offset = pVertexDecl[iVertex].array.offset - uVertexMinOffset;
#ifdef LOG_ENABLED
if (pVertexElement[iVertex].Offset >= pVertexDecl[0].array.stride)
Log(("vmsvga3dDrawPrimitives: WARNING: offset > stride!!\n"));
#endif
Log(("vmsvga3dDrawPrimitives: vertex %d offset = %d (stride %d) (min=%d max=%d)\n", iVertex, pVertexDecl[iVertex].array.offset, pVertexDecl[iVertex].array.stride, uVertexMinOffset, uVertexMaxOffset));
}
PVMSVGA3DSURFACE pVertexSurface;
unsigned sidVertex = pVertexDecl[0].array.surfaceId;
unsigned strideVertex = pVertexDecl[0].array.stride;
pVertexSurface = pState->papSurfaces[sidVertex];
Log(("vmsvga3dDrawPrimitives: SetStreamSource %d min offset=%d stride=%d\n", idStream, uVertexMinOffset, strideVertex));
hr = pContext->pDevice->SetStreamSource(idStream,
pVertexSurface->u.pVertexBuffer,
uVertexMinOffset,
strideVertex);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetStreamSource failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
uint32_t numRanges, SVGA3dPrimitiveRange *pRange,
uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
{
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_INTERNAL_ERROR);
int rc;
HRESULT hr;
uint32_t iCurrentVertex, iCurrentStreamId;
IDirect3DVertexDeclaration9 *pVertexDeclD3D = NULL;
D3DVERTEXELEMENT9 *pVertexElement = NULL;
D3DVERTEXELEMENT9 VertexEnd = D3DDECL_END();
Log(("vmsvga3dDrawPrimitives %x numVertexDecls=%d numRanges=%d, cVertexDivisor=%d\n", cid, numVertexDecls, numRanges, cVertexDivisor));
AssertReturn(numVertexDecls && numVertexDecls <= SVGA3D_MAX_VERTEX_ARRAYS, VERR_INVALID_PARAMETER);
AssertReturn(numRanges && numRanges <= SVGA3D_MAX_DRAW_PRIMITIVE_RANGES, VERR_INVALID_PARAMETER);
AssertReturn(!cVertexDivisor || cVertexDivisor == numVertexDecls, VERR_INVALID_PARAMETER);
/* @todo */
Assert(!cVertexDivisor);
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dDrawPrimitives invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
/* Begin a scene before rendering anything. */
hr = pContext->pDevice->BeginScene();
AssertMsgReturn(hr == D3D_OK, ("BeginScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
pVertexElement = (D3DVERTEXELEMENT9 *)RTMemAllocZ(sizeof(D3DVERTEXELEMENT9) * (numVertexDecls + 1));
if (!pVertexElement)
{
Assert(pVertexElement);
rc = VERR_INTERNAL_ERROR;
goto internal_error;
}
/* Process all vertex declarations. Each vertex buffer is represented by one stream source id. */
iCurrentVertex = 0;
iCurrentStreamId = 0;
while (iCurrentVertex < numVertexDecls)
{
uint32_t sidVertex = SVGA_ID_INVALID;
uint32_t iVertex;
uint32_t uVertexMinOffset = 0xffffffff;
for (iVertex = iCurrentVertex; iVertex < numVertexDecls; iVertex++)
{
if ( ( sidVertex != SVGA_ID_INVALID
&& pVertexDecl[iVertex].array.surfaceId != sidVertex
)
/* We must put vertex declarations that start at a different element in another stream as d3d only handles offsets < stride. */
|| ( uVertexMinOffset != 0xffffffff
&& pVertexDecl[iVertex].array.offset >= uVertexMinOffset + pVertexDecl[iCurrentVertex].array.stride
)
)
break;
sidVertex = pVertexDecl[iVertex].array.surfaceId;
if (uVertexMinOffset > pVertexDecl[iVertex].array.offset)
uVertexMinOffset = pVertexDecl[iVertex].array.offset;
}
rc = vmsvga3dDrawPrimitivesProcessVertexDecls(pState, pContext, iVertex - iCurrentVertex, &pVertexDecl[iCurrentVertex], iCurrentStreamId, &pVertexElement[iCurrentVertex]);
if (RT_FAILURE(rc))
goto internal_error;
iCurrentVertex = iVertex;
iCurrentStreamId++;
}
/* Mark the end. */
memcpy(&pVertexElement[numVertexDecls], &VertexEnd, sizeof(VertexEnd));
hr = pContext->pDevice->CreateVertexDeclaration(&pVertexElement[0],
&pVertexDeclD3D);
if (hr != D3D_OK)
{
AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateVertexDeclaration failed with %x\n", hr));
rc = VERR_INTERNAL_ERROR;
goto internal_error;
}
hr = pContext->pDevice->SetVertexDeclaration(pVertexDeclD3D);
if (hr != D3D_OK)
{
AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetVertexDeclaration failed with %x\n", hr));
rc = VERR_INTERNAL_ERROR;
goto internal_error;
}
/* Now draw the primitives. */
for (unsigned iPrimitive = 0; iPrimitive < numRanges; iPrimitive++)
{
D3DPRIMITIVETYPE PrimitiveTypeD3D;
unsigned sidIndex = pRange[iPrimitive].indexArray.surfaceId;
PVMSVGA3DSURFACE pIndexSurface = NULL;
Log(("Primitive %d: type %s\n", iPrimitive, vmsvga3dPrimitiveType2String(pRange[iPrimitive].primType)));
rc = vmsvga3dPrimitiveType2D3D(pRange[iPrimitive].primType, &PrimitiveTypeD3D);
if (RT_FAILURE(rc))
{
AssertRC(rc);
goto internal_error;
}
/* Triangle strips or fans with just one primitive don't make much sense and are identical to triangle lists.
* Workaround for NVidia driver crash when encountering some of these.
*/
if ( pRange[iPrimitive].primitiveCount == 1
&& ( PrimitiveTypeD3D == D3DPT_TRIANGLESTRIP
|| PrimitiveTypeD3D == D3DPT_TRIANGLEFAN))
PrimitiveTypeD3D = D3DPT_TRIANGLELIST;
if (sidIndex != SVGA3D_INVALID_ID)
{
AssertMsg(pRange[iPrimitive].indexWidth == sizeof(uint32_t) || pRange[iPrimitive].indexWidth == sizeof(uint16_t), ("Unsupported primitive width %d\n", pRange[iPrimitive].indexWidth));
if ( sidIndex >= SVGA3D_MAX_SURFACE_IDS
|| sidIndex >= pState->cSurfaces
|| pState->papSurfaces[sidIndex]->id != sidIndex)
{
Assert(sidIndex < SVGA3D_MAX_SURFACE_IDS);
Assert(sidIndex < pState->cSurfaces && pState->papSurfaces[sidIndex]->id == sidIndex);
rc = VERR_INVALID_PARAMETER;
goto internal_error;
}
pIndexSurface = pState->papSurfaces[sidIndex];
Log(("vmsvga3dDrawPrimitives: index surface %x\n", sidIndex));
if (!pIndexSurface->u.pIndexBuffer)
{
Log(("vmsvga3dDrawPrimitives: create index buffer fDirty=%d\n", pIndexSurface->fDirty));
hr = pContext->pDevice->CreateIndexBuffer(pIndexSurface->pMipmapLevels[0].cbSurface,
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY /* possible severe performance penalty otherwise (according to d3d debug output */,
(pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32,
D3DPOOL_DEFAULT,
&pIndexSurface->u.pIndexBuffer,
NULL);
if (hr != D3D_OK)
{
AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateIndexBuffer failed with %x\n", hr));
rc = VERR_INTERNAL_ERROR;
goto internal_error;
}
if (pIndexSurface->fDirty)
{
void *pData;
Log(("vmsvga3dDrawPrimitives: sync index buffer\n"));
hr = pIndexSurface->u.pIndexBuffer->Lock(0, 0, &pData, 0);
AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Lock vertex failed with %x\n", hr));
memcpy(pData, pIndexSurface->pMipmapLevels[0].pSurfaceData, pIndexSurface->pMipmapLevels[0].cbSurface);
hr = pIndexSurface->u.pIndexBuffer->Unlock();
AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Unlock vertex failed with %x\n", hr));
pIndexSurface->pMipmapLevels[0].fDirty = false;
pIndexSurface->fDirty = false;
}
pIndexSurface->flags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
}
else
Assert(pIndexSurface->fDirty == false);
hr = pContext->pDevice->SetIndices(pIndexSurface->u.pIndexBuffer);
AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetIndices vertex failed with %x\n", hr));
}
else
{
hr = pContext->pDevice->SetIndices(NULL);
AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetIndices vertex (NULL) failed with %x\n", hr));
}
PVMSVGA3DSURFACE pVertexSurface;
unsigned sidVertex = pVertexDecl[0].array.surfaceId;
unsigned strideVertex = pVertexDecl[0].array.stride;
pVertexSurface = pState->papSurfaces[sidVertex];
if (!pIndexSurface)
{
/* Render without an index buffer */
Log(("DrawPrimitive %x primitivecount=%d index index bias=%d stride=%d\n", PrimitiveTypeD3D, pRange[iPrimitive].primitiveCount, pRange[iPrimitive].indexBias, strideVertex));
hr = pContext->pDevice->DrawPrimitive(PrimitiveTypeD3D,
pRange[iPrimitive].indexBias,
pRange[iPrimitive].primitiveCount);
if (hr != D3D_OK)
{
AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: DrawPrimitive failed with %x\n", hr));
rc = VERR_INTERNAL_ERROR;
goto internal_error;
}
}
else
{
Assert(pRange[iPrimitive].indexBias >= 0); /* @todo */
UINT numVertices;
if (pVertexDecl[0].rangeHint.last)
numVertices = pVertexDecl[0].rangeHint.last - pVertexDecl[0].rangeHint.first + 1;
else
numVertices = pVertexSurface->pMipmapLevels[0].cbSurface / strideVertex - pVertexDecl[0].array.offset / strideVertex - pVertexDecl[0].rangeHint.first - pRange[iPrimitive].indexBias;
/* Render with an index buffer */
Log(("DrawIndexedPrimitive %x startindex=%d numVertices=%d, primitivecount=%d index format=%d index bias=%d stride=%d\n", PrimitiveTypeD3D, pVertexDecl[0].rangeHint.first, numVertices, pRange[iPrimitive].primitiveCount, (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32, pRange[iPrimitive].indexBias, strideVertex));
hr = pContext->pDevice->DrawIndexedPrimitive(PrimitiveTypeD3D,
pRange[iPrimitive].indexBias, /* BaseVertexIndex */
0, /* MinVertexIndex */
numVertices,
pRange[iPrimitive].indexArray.offset / pRange[iPrimitive].indexWidth, /* StartIndex */
pRange[iPrimitive].primitiveCount);
if (hr != D3D_OK)
{
AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: DrawIndexedPrimitive failed with %x\n", hr));
rc = VERR_INTERNAL_ERROR;
goto internal_error;
}
}
}
pVertexDeclD3D->Release();
RTMemFree(pVertexElement);
hr = pContext->pDevice->EndScene();
AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
/* Clear streams above 1 as they might accidentally be reused in the future. */
if (iCurrentStreamId > 1)
{
for (uint32_t i = 1; i < iCurrentStreamId; i++)
{
Log(("vmsvga3dDrawPrimitives: clear stream %d\n", i));
hr = pContext->pDevice->SetStreamSource(i, NULL, 0, 0);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetStreamSource failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
}
#if 0 /* Flush queue */
{
IDirect3DQuery9 *pQuery;
hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pQuery);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
hr = pQuery->Issue(D3DISSUE_END);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
while (true)
{
hr = pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
if (hr != S_FALSE) break;
RTThreadSleep(1);
}
AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
pQuery->Release();
}
#endif
/* Make sure we can track drawing usage of active render targets and textures. */
vmsvga3dContextTrackUsage(pThis, pContext);
#ifdef DEBUG_GFX_WINDOW
if (pContext->aSidActiveTexture[0] == 0x62)
//// if (pContext->sidActiveTexture == 0x3d)
{
SVGA3dCopyRect rect;
rect.srcx = rect.srcy = rect.x = rect.y = 0;
rect.w = 800;
rect.h = 600;
vmsvga3dCommandPresent(pThis, pContext->sidRenderTarget /*pContext->aSidActiveTexture[0] */, 0, &rect);
}
#endif
return rc;
internal_error:
if (pVertexDeclD3D)
pVertexDeclD3D->Release();
if (pVertexElement)
RTMemFree(pVertexElement);
hr = pContext->pDevice->EndScene();
AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
return rc;
}
int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
{
HRESULT hr;
RECT rect;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dSetScissorRect %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dSetScissorRect invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
/* Store for vm state save/restore. */
pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_SCISSORRECT;
pContext->state.RectScissor = *pRect;
rect.left = pRect->x;
rect.top = pRect->y;
rect.right = rect.left + pRect->w; /* exclusive */
rect.bottom = rect.top + pRect->h; /* exclusive */
hr = pContext->pDevice->SetScissorRect(&rect);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetScissorRect: SetScissorRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)
{
HRESULT hr;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSHADER pShader;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dShaderDefine %x shid=%x type=%s cbData=%x\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData));
Log3(("shader code:\n%.*Rhxd\n", cbData, pShaderData));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dShaderDefine invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER);
if (type == SVGA3D_SHADERTYPE_VS)
{
if (shid >= pContext->cVertexShaders)
{
void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
AssertReturn(pvNew, VERR_NO_MEMORY);
pContext->paVertexShader = (PVMSVGA3DSHADER)pvNew;
memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders));
for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++)
pContext->paVertexShader[i].id = SVGA3D_INVALID_ID;
pContext->cVertexShaders = shid + 1;
}
/* If one already exists with this id, then destroy it now. */
if (pContext->paVertexShader[shid].id != SVGA3D_INVALID_ID)
vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paVertexShader[shid].type);
pShader = &pContext->paVertexShader[shid];
}
else
{
Assert(type == SVGA3D_SHADERTYPE_PS);
if (shid >= pContext->cPixelShaders)
{
void *pvNew = RTMemRealloc(pContext->paPixelShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
AssertReturn(pvNew, VERR_NO_MEMORY);
pContext->paPixelShader = (PVMSVGA3DSHADER)pvNew;
memset(&pContext->paPixelShader[pContext->cPixelShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cPixelShaders));
for (uint32_t i = pContext->cPixelShaders; i < shid + 1; i++)
pContext->paPixelShader[i].id = SVGA3D_INVALID_ID;
pContext->cPixelShaders = shid + 1;
}
/* If one already exists with this id, then destroy it now. */
if (pContext->paPixelShader[shid].id != SVGA3D_INVALID_ID)
vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paPixelShader[shid].type);
pShader = &pContext->paPixelShader[shid];
}
memset(pShader, 0, sizeof(*pShader));
pShader->id = shid;
pShader->cid = cid;
pShader->type = type;
pShader->cbData = cbData;
pShader->pShaderProgram = RTMemAllocZ(cbData);
AssertReturn(pShader->pShaderProgram, VERR_NO_MEMORY);
memcpy(pShader->pShaderProgram, pShaderData, cbData);
#ifdef DUMP_SHADER_DISASSEMBLY
LPD3DXBUFFER pDisassembly;
hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
if (hr == D3D_OK)
{
Log(("Shader disassembly:\n%s\n", pDisassembly->GetBufferPointer()));
pDisassembly->Release();
}
#endif
switch (type)
{
case SVGA3D_SHADERTYPE_VS:
hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader);
break;
case SVGA3D_SHADERTYPE_PS:
hr = pContext->pDevice->CreatePixelShader((const DWORD *)pShaderData, &pShader->u.pPixelShader);
break;
default:
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
if (hr != D3D_OK)
{
RTMemFree(pShader->pShaderProgram);
memset(pShader, 0, sizeof(*pShader));
pShader->id = SVGA3D_INVALID_ID;
}
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderDefine: CreateVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
return VINF_SUCCESS;
}
int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
{
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
PVMSVGA3DSHADER pShader = NULL;
Log(("vmsvga3dShaderDestroy %x shid=%x type=%s\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dShaderDestroy invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
if (type == SVGA3D_SHADERTYPE_VS)
{
if ( shid < pContext->cVertexShaders
&& pContext->paVertexShader[shid].id == shid)
{
pShader = &pContext->paVertexShader[shid];
pShader->u.pVertexShader->Release();
}
}
else
{
Assert(type == SVGA3D_SHADERTYPE_PS);
if ( shid < pContext->cPixelShaders
&& pContext->paPixelShader[shid].id == shid)
{
pShader = &pContext->paPixelShader[shid];
pShader->u.pPixelShader->Release();
}
}
if (pShader)
{
if (pShader->pShaderProgram)
RTMemFree(pShader->pShaderProgram);
memset(pShader, 0, sizeof(*pShader));
pShader->id = SVGA3D_INVALID_ID;
}
else
AssertFailedReturn(VERR_INVALID_PARAMETER);
return VINF_SUCCESS;
}
int vmsvga3dShaderSet(PVGASTATE pThis, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
{
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
HRESULT hr;
Log(("vmsvga3dShaderSet %x type=%s shid=%d\n", cid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", shid));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dShaderSet invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
if (type == SVGA3D_SHADERTYPE_VS)
{
/* Save for vm state save/restore. */
pContext->state.shidVertex = shid;
pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VERTEXSHADER;
if ( shid < pContext->cVertexShaders
&& pContext->paVertexShader[shid].id == shid)
{
PVMSVGA3DSHADER pShader = &pContext->paVertexShader[shid];
Assert(type == pShader->type);
hr = pContext->pDevice->SetVertexShader(pShader->u.pVertexShader);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
if (shid == SVGA_ID_INVALID)
{
/* Unselect shader. */
hr = pContext->pDevice->SetVertexShader(NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
else
{
/* Save for vm state save/restore. */
pContext->state.shidPixel = shid;
pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_PIXELSHADER;
Assert(type == SVGA3D_SHADERTYPE_PS);
if ( shid < pContext->cPixelShaders
&& pContext->paPixelShader[shid].id == shid)
{
PVMSVGA3DSHADER pShader = &pContext->paPixelShader[shid];
Assert(type == pShader->type);
hr = pContext->pDevice->SetPixelShader(pShader->u.pPixelShader);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
if (shid == SVGA_ID_INVALID)
{
/* Unselect shader. */
hr = pContext->pDevice->SetPixelShader(NULL);
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
}
else
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
return VINF_SUCCESS;
}
int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
{
HRESULT hr;
PVMSVGA3DCONTEXT pContext;
PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
AssertReturn(pState, VERR_NO_MEMORY);
Log(("vmsvga3dShaderSetConst %x reg=%x type=%s ctype=%x\n", cid, reg, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", ctype));
if ( cid >= pState->cContexts
|| pState->papContexts[cid]->id != cid)
{
Log(("vmsvga3dShaderSetConst invalid context id!\n"));
return VERR_INVALID_PARAMETER;
}
pContext = pState->papContexts[cid];
for (uint32_t i = 0; i < cRegisters; i++)
{
Log(("Constant %d: value=%x-%x-%x-%x\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
vmsvga3dSaveShaderConst(pContext, reg + i, type, ctype, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]);
}
switch (type)
{
case SVGA3D_SHADERTYPE_VS:
switch (ctype)
{
case SVGA3D_CONST_TYPE_FLOAT:
hr = pContext->pDevice->SetVertexShaderConstantF(reg, (const float *)pValues, cRegisters);
break;
case SVGA3D_CONST_TYPE_INT:
hr = pContext->pDevice->SetVertexShaderConstantI(reg, (const int *)pValues, cRegisters);
break;
case SVGA3D_CONST_TYPE_BOOL:
hr = pContext->pDevice->SetVertexShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
break;
default:
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetVertexShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
break;
case SVGA3D_SHADERTYPE_PS:
switch (ctype)
{
case SVGA3D_CONST_TYPE_FLOAT:
{
hr = pContext->pDevice->SetPixelShaderConstantF(reg, (const float *)pValues, cRegisters);
break;
}
case SVGA3D_CONST_TYPE_INT:
hr = pContext->pDevice->SetPixelShaderConstantI(reg, (const int *)pValues, cRegisters);
break;
case SVGA3D_CONST_TYPE_BOOL:
hr = pContext->pDevice->SetPixelShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
break;
default:
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetPixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
break;
default:
AssertFailedReturn(VERR_INVALID_PARAMETER);
}
return VINF_SUCCESS;
}
int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type)
{
AssertFailed();
return VERR_NOT_IMPLEMENTED;
}
int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult)
{
AssertFailed();
return VERR_NOT_IMPLEMENTED;
}
int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult)
{
AssertFailed();
return VERR_NOT_IMPLEMENTED;
}
static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps)
{
bool const fBufferingSaved = RTLogRelSetBuffering(true /*fBuffered*/);
LogRel(("\nD3D device caps: DevCaps2:\n"));
if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSRTPATCH)
LogRel((" - D3DDEVCAPS2_ADAPTIVETESSRTPATCH\n"));
if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSNPATCH)
LogRel((" - D3DDEVCAPS2_ADAPTIVETESSNPATCH\n"));
if (pCaps->DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES)
LogRel((" - D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES\n"));
if (pCaps->DevCaps2 & D3DDEVCAPS2_DMAPNPATCH)
LogRel((" - D3DDEVCAPS2_DMAPNPATCH\n"));
if (pCaps->DevCaps2 & D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH)
LogRel((" - D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH\n"));
if (pCaps->DevCaps2 & D3DDEVCAPS2_STREAMOFFSET)
LogRel((" - D3DDEVCAPS2_STREAMOFFSET\n"));
if (pCaps->DevCaps2 & D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET)
LogRel((" - D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET\n"));
LogRel(("\nCaps2:\n"));
if (pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
LogRel((" - D3DCAPS2_CANAUTOGENMIPMAP\n"));
if (pCaps->Caps2 & D3DCAPS2_CANCALIBRATEGAMMA)
LogRel((" - D3DCAPS2_CANCALIBRATEGAMMA\n"));
if (pCaps->Caps2 & D3DCAPS2_CANSHARERESOURCE)
LogRel((" - D3DCAPS2_CANSHARERESOURCE\n"));
if (pCaps->Caps2 & D3DCAPS2_CANMANAGERESOURCE)
LogRel((" - D3DCAPS2_CANMANAGERESOURCE\n"));
if (pCaps->Caps2 & D3DCAPS2_DYNAMICTEXTURES)
LogRel((" - D3DCAPS2_DYNAMICTEXTURES\n"));
if (pCaps->Caps2 & D3DCAPS2_FULLSCREENGAMMA)
LogRel((" - D3DCAPS2_FULLSCREENGAMMA\n"));
LogRel(("\nCaps3:\n"));
if (pCaps->Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD)
LogRel((" - D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD\n"));
if (pCaps->Caps3 & D3DCAPS3_COPY_TO_VIDMEM)
LogRel((" - D3DCAPS3_COPY_TO_VIDMEM\n"));
if (pCaps->Caps3 & D3DCAPS3_COPY_TO_SYSTEMMEM)
LogRel((" - D3DCAPS3_COPY_TO_SYSTEMMEM\n"));
if (pCaps->Caps3 & D3DCAPS3_DXVAHD)
LogRel((" - D3DCAPS3_DXVAHD\n"));
if (pCaps->Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION)
LogRel((" - D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION\n"));
LogRel(("\nPresentationIntervals:\n"));
if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
LogRel((" - D3DPRESENT_INTERVAL_IMMEDIATE\n"));
if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
LogRel((" - D3DPRESENT_INTERVAL_ONE\n"));
if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_TWO)
LogRel((" - D3DPRESENT_INTERVAL_TWO\n"));
if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_THREE)
LogRel((" - D3DPRESENT_INTERVAL_THREE\n"));
if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)
LogRel((" - D3DPRESENT_INTERVAL_FOUR\n"));
LogRel(("\nDevcaps:\n"));
if (pCaps->DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL)
LogRel((" - D3DDEVCAPS_CANBLTSYSTONONLOCAL\n"));
if (pCaps->DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP)
LogRel((" - D3DDEVCAPS_CANRENDERAFTERFLIP\n"));
if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2)
LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2\n"));
if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2EX)
LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2EX\n"));
if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX)
LogRel((" - D3DDEVCAPS_DRAWPRIMTLVERTEX\n"));
if (pCaps->DevCaps & D3DDEVCAPS_EXECUTESYSTEMMEMORY)
LogRel((" - D3DDEVCAPS_EXECUTESYSTEMMEMORY\n"));
if (pCaps->DevCaps & D3DDEVCAPS_EXECUTEVIDEOMEMORY)
LogRel((" - D3DDEVCAPS_EXECUTEVIDEOMEMORY\n"));
if (pCaps->DevCaps & D3DDEVCAPS_HWRASTERIZATION)
LogRel((" - D3DDEVCAPS_HWRASTERIZATION\n"));
if (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
LogRel((" - D3DDEVCAPS_HWTRANSFORMANDLIGHT\n"));
if (pCaps->DevCaps & D3DDEVCAPS_NPATCHES)
LogRel((" - D3DDEVCAPS_NPATCHES\n"));
if (pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE)
LogRel((" - D3DDEVCAPS_PUREDEVICE\n"));
if (pCaps->DevCaps & D3DDEVCAPS_QUINTICRTPATCHES)
LogRel((" - D3DDEVCAPS_QUINTICRTPATCHES\n"));
if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHES)
LogRel((" - D3DDEVCAPS_RTPATCHES\n"));
if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHHANDLEZERO)
LogRel((" - D3DDEVCAPS_RTPATCHHANDLEZERO\n"));
if (pCaps->DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES)
LogRel((" - D3DDEVCAPS_SEPARATETEXTUREMEMORIES\n"));
if (pCaps->DevCaps & D3DDEVCAPS_TEXTURENONLOCALVIDMEM)
LogRel((" - D3DDEVCAPS_TEXTURENONLOCALVIDMEM\n"));
if (pCaps->DevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY)
LogRel((" - D3DDEVCAPS_TEXTURESYSTEMMEMORY\n"));
if (pCaps->DevCaps & D3DDEVCAPS_TEXTUREVIDEOMEMORY)
LogRel((" - D3DDEVCAPS_TEXTUREVIDEOMEMORY\n"));
if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXSYSTEMMEMORY)
LogRel((" - D3DDEVCAPS_TLVERTEXSYSTEMMEMORY\n"));
if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXVIDEOMEMORY)
LogRel((" - D3DDEVCAPS_TLVERTEXVIDEOMEMORY\n"));
LogRel(("\nTextureCaps:\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHA)
LogRel((" - D3DPTEXTURECAPS_ALPHA\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
LogRel((" - D3DPTEXTURECAPS_ALPHAPALETTE\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
LogRel((" - D3DPTEXTURECAPS_CUBEMAP\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2)
LogRel((" - D3DPTEXTURECAPS_CUBEMAP_POW2\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
LogRel((" - D3DPTEXTURECAPS_MIPCUBEMAP\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPMAP)
LogRel((" - D3DPTEXTURECAPS_MIPMAP\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
LogRel((" - D3DPTEXTURECAPS_MIPVOLUMEMAP\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
LogRel((" - D3DPTEXTURECAPS_NONPOW2CONDITIONAL\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
LogRel((" - D3DPTEXTURECAPS_POW2\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_NOPROJECTEDBUMPENV)
LogRel((" - D3DPTEXTURECAPS_NOPROJECTEDBUMPENV\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
LogRel((" - D3DPTEXTURECAPS_PERSPECTIVE\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
LogRel((" - D3DPTEXTURECAPS_POW2\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_PROJECTED)
LogRel((" - D3DPTEXTURECAPS_PROJECTED\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
LogRel((" - D3DPTEXTURECAPS_SQUAREONLY\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE)
LogRel((" - D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP\n"));
if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2)
LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP_POW2\n"));
LogRel(("\nTextureFilterCaps\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
LogRel(("\nCubeTextureFilterCaps\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
LogRel(("\nVolumeTextureFilterCaps\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
LogRel(("\nTextureAddressCaps:\n"));
if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
LogRel((" - D3DPTADDRESSCAPS_BORDER\n"));
if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP)
LogRel((" - D3DPTADDRESSCAPS_CLAMP\n"));
if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV)
LogRel((" - D3DPTADDRESSCAPS_INDEPENDENTUV\n"));
if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR)
LogRel((" - D3DPTADDRESSCAPS_MIRROR\n"));
if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE)
LogRel((" - D3DPTADDRESSCAPS_MIRRORONCE\n"));
if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_WRAP)
LogRel((" - D3DPTADDRESSCAPS_WRAP\n"));
LogRel(("\nTextureOpCaps:\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DISABLE)
LogRel((" - D3DTEXOPCAPS_DISABLE\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG1)
LogRel((" - D3DTEXOPCAPS_SELECTARG1\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG2)
LogRel((" - D3DTEXOPCAPS_SELECTARG2\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE)
LogRel((" - D3DTEXOPCAPS_MODULATE\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE2X)
LogRel((" - D3DTEXOPCAPS_MODULATE2X\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE4X)
LogRel((" - D3DTEXOPCAPS_MODULATE4X\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADD)
LogRel((" - D3DTEXOPCAPS_ADD\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED)
LogRel((" - D3DTEXOPCAPS_ADDSIGNED\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X)
LogRel((" - D3DTEXOPCAPS_ADDSIGNED2X\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SUBTRACT)
LogRel((" - D3DTEXOPCAPS_SUBTRACT\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSMOOTH)
LogRel((" - D3DTEXOPCAPS_ADDSMOOTH\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDDIFFUSEALPHA)
LogRel((" - D3DTEXOPCAPS_BLENDDIFFUSEALPHA\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA)
LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHA\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA)
LogRel((" - D3DTEXOPCAPS_BLENDFACTORALPHA\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHAPM)
LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHAPM\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA)
LogRel((" - D3DTEXOPCAPS_BLENDCURRENTALPHA\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_PREMODULATE)
LogRel((" - D3DTEXOPCAPS_PREMODULATE\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR)
LogRel((" - D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA)
LogRel((" - D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR)
LogRel((" - D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA)
LogRel((" - D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)
LogRel((" - D3DTEXOPCAPS_BUMPENVMAP\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE)
LogRel((" - D3DTEXOPCAPS_BUMPENVMAPLUMINANCE\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
LogRel((" - D3DTEXOPCAPS_DOTPRODUCT3\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD)
LogRel((" - D3DTEXOPCAPS_MULTIPLYADD\n"));
if (pCaps->TextureOpCaps & D3DTEXOPCAPS_LERP)
LogRel((" - D3DTEXOPCAPS_LERP\n"));
LogRel(("\n"));
LogRel(("PixelShaderVersion: %#x (%u.%u)\n", pCaps->PixelShaderVersion,
D3DSHADER_VERSION_MAJOR(pCaps->PixelShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->PixelShaderVersion)));
LogRel(("VertexShaderVersion: %#x (%u.%u)\n", pCaps->VertexShaderVersion,
D3DSHADER_VERSION_MAJOR(pCaps->VertexShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->VertexShaderVersion)));
LogRel(("\n"));
RTLogRelSetBuffering(fBufferingSaved);
}