connect.c revision 4fd606d1f5abe38e1f42c38de1d2e895166bd0f4
2N/A/** @file
2N/A Implement the connect API.
2N/A
2N/A Copyright (c) 2011, Intel Corporation
2N/A All rights reserved. This program and the accompanying materials
2N/A are licensed and made available under the terms and conditions of the BSD License
2N/A which accompanies this distribution. The full text of the license may be found at
2N/A http://opensource.org/licenses/bsd-license.php
2N/A
2N/A THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
2N/A WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
2N/A
2N/A**/
2N/A
2N/A#include <SocketInternals.h>
2N/A
2N/A
2N/A/**
2N/A Connect to a remote system via the network.
2N/A
2N/A The connect routine attempts to establish a connection to a
2N/A socket on the local or remote system using the specified address.
2N/A
2N/A There are three states associated with a connection:
2N/A <ul>
2N/A <li>Not connected</li>
2N/A <li>Connection in progress</li>
2N/A <li>Connected</li>
2N/A </ul>
2N/A In the initial "Not connected" state, calls to connect start the connection
2N/A processing and update the state to "Connection in progress". During
2N/A the "Connection in progress" state, connect polls for connection completion
2N/A and moves the state to "Connected" after the connection is established.
2N/A Note that these states are only visible when the file descriptor is marked
2N/A with O_NONBLOCK. Also, the POLLOUT bit is set when the connection
2N/A completes and may be used by poll or select as an indicator to call
2N/A connect again.
2N/A
2N/A The
2N/A <a href="http://pubs.opengroup.org/onlinepubs/9699919799/functions/connect.html">POSIX</a>
2N/A documentation is available online.
2N/A
2N/A @param [in] s Socket file descriptor returned from ::socket.
2N/A
2N/A @param [in] address Network address of the remote system
2N/A
2N/A @param [in] address_len Length of the remote network address
2N/A
2N/A @return This routine returns zero if successful and -1 when an error occurs.
2N/A In the case of an error, ::errno contains more details.
2N/A
2N/A **/
2N/Aint
2N/Aconnect (
int s,
const struct sockaddr * address,
socklen_t address_len
)
{
BOOLEAN bBlocking;
int ConnectStatus;
struct __filedes * pDescriptor;
EFI_SOCKET_PROTOCOL * pSocketProtocol;
EFI_STATUS Status;
//
// Locate the context for this socket
//
pSocketProtocol = BslFdToSocketProtocol ( s,
&pDescriptor,
&errno );
if ( NULL != pSocketProtocol ) {
//
// Determine if the operation is blocking
//
bBlocking = (BOOLEAN)( 0 == ( pDescriptor->Oflags & O_NONBLOCK ));
//
// Attempt to connect to a remote system
//
do {
errno = 0;
Status = pSocketProtocol->pfnConnect ( pSocketProtocol,
address,
address_len,
&errno );
} while ( bBlocking && ( EFI_NOT_READY == Status ));
}
//
// Return the new socket file descriptor
//
ConnectStatus = (0 == errno) ? 0 : -1;
return ConnectStatus;
}