cfb8bit.h revision c0dfd29d0951fba6d2505a1a5fd79b2c1c32eccd
/*
*
* Defines which are only useful to 8 bit color frame buffers
*
* That doesn't seem to be true any more. Some of the macros in here
* are used for depths other than 8. Perhaps the file should be
* renamed. dpw
*/
/*
Copyright 1989, 1998 The Open Group
Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of The Open Group shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from The Open Group.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "servermd.h"
#if (BITMAP_BIT_ORDER == MSBFirst)
#define NextBitGroup(x) ((x) <<= PGSZB)
#define NextSomeBits(x,n) ((x) <<= (n))
#else
#define GetBitGroup(x) ((x) & PGSZBMSK)
#define NextBitGroup(x) ((x) >>= PGSZB)
#define NextSomeBits(x,n) ((x) >>= (n))
#endif
#define RotBitsLeft(x,k) ((x) = BitLeft (x,k) | \
#define RotBitsLeft(x,k) asm("rol%.l %2,%0" \
: "=d" (x) \
: "0" (x), "dI" (k))
#endif
#if PSZ == 8
extern int cfb8StippleMode, cfb8StippleAlu;
extern int cfb8StippleRRop;
#define cfb8PixelMasks cfb8StippleMasks
#define cfb8Pixels cfb8StippleXor
(FillOpaqueStippled == cfb8StippleMode && \
GXcopy == cfb8StippleAlu && \
PMSK == cfb8StipplePm)
((FillOpaqueStippled == cfb8StippleMode && \
(alu) == cfb8StippleAlu && \
((FillStippled == cfb8StippleMode && \
(alu) == cfb8StippleAlu && \
/*
* These macros are shared between the unnatural spans code
* and the unnatural rectangle code. No reasonable person
* would attempt to use them anyplace else.
*/
#define NextUnnaturalStippleWord \
{ \
partBitsLeft = MFB_PPW; \
} \
else \
{ \
inputBits = 0; \
if (bitsLeft) \
partBitsLeft = bitsLeft; \
}
#define NextUnnaturalStippleBits \
if (partBitsLeft >= PPW) { \
NextBitGroup (inputBits); \
partBitsLeft -= PPW; \
} else { \
if (partBitsLeft < nextPartBits) { \
if (partBitsLeft) {\
nextPartBits -= partBitsLeft; \
} \
} \
partBitsLeft -= nextPartBits; \
}
#define NextUnnaturalStippleBitsFast \
if (partBitsLeft >= PPW) { \
partBitsLeft -= PPW; \
} else { \
partBitsLeft) & PPWMSK; \
}
/*
* WriteBitGroup takes the destination address, a pixel
* value (which must be 8 bits duplicated 4 time with PFILL)
* and the PPW bits to write, which must be in the low order
* bits of the register (probably from GetBitGroup) and writes
* the appropriate locations in memory with the pixel value. This
* is a copy-mode only operation.
*/
{ \
}
{ \
}
#endif /* PSZ == 8 */
{ \
}
{ \
}
#else /* AVOID_MEMORY_READ */
#if PGSZ == 32
#if (BITMAP_BIT_ORDER == MSBFirst)
#define SinglePixel0 3
#define SinglePixel1 2
#define SinglePixel2 1
#define SinglePixel3 0
#define SinglePixel4 7
#define SinglePixel5 6
#define SinglePixel6 5
#define SinglePixel7 4
#define SinglePixel8 0xB
#define SinglePixel9 0xA
#define DoublePixel0 1
#define DoublePixel1 0
#define DoublePixel2 3
#define DoublePixel3 2
#define DoublePixel4 5
#define DoublePixel5 4
#else
#define SinglePixel0 0
#define SinglePixel1 1
#define SinglePixel2 2
#define SinglePixel3 3
#define SinglePixel4 4
#define SinglePixel5 5
#define SinglePixel6 6
#define SinglePixel7 7
#define SinglePixel8 8
#define SinglePixel9 9
#define DoublePixel0 0
#define DoublePixel1 1
#define DoublePixel2 2
#define DoublePixel3 3
#define DoublePixel4 4
#define DoublePixel5 5
#endif
#define QuadPixel0 0
#define QuadPixel1 1
#define QuadPixel2 2
#else /* PGSZ == 64 */
#if (BITMAP_BIT_ORDER == MSBFirst)
#define SinglePixel0 7
#define SinglePixel1 6
#define SinglePixel2 5
#define SinglePixel3 4
#define SinglePixel4 3
#define SinglePixel5 2
#define SinglePixel6 1
#define SinglePixel7 0
#define DoublePixel0 3
#define DoublePixel1 2
#define DoublePixel2 1
#define DoublePixel3 0
#define QuadPixel0 1
#define QuadPixel1 0
#else
#define SinglePixel0 0
#define SinglePixel1 1
#define SinglePixel2 2
#define SinglePixel3 3
#define SinglePixel4 4
#define SinglePixel5 5
#define SinglePixel6 6
#define SinglePixel7 7
#define DoublePixel0 0
#define DoublePixel1 1
#define DoublePixel2 2
#define DoublePixel3 3
#define QuadPixel0 0
#define QuadPixel1 1
#endif
#define OctaPixel0 0
#endif /* PGSZ == 64 */
#if PSZ == 8
#if PGSZ == 32
switch (bits) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
}
#else /* PGSZ == 64 */
if ( bits == 0xff ) \
else { \
switch (bits & 0x0f) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
}
#endif /* PGSZ == 64 */
#if PGSZ == 32
switch (bits) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
}
#else /* PGSZ == 64 */
if ( bits == 0xff ) \
else { \
switch (bits & 0x0f) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
} \
}
#endif /* PGSZ == 64 */
#endif /* PSZ == 8 */
#if PSZ == 16
#if PGSZ == 32
switch (bits) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
}
#else /* PGSZ == 64 */
if ( bits == 0xff ) { \
} \
else { \
switch (bits & 0x0f) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
}
#endif /* PGSZ */
#if PGSZ == 32
switch (bits) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
}
#else /* PGSZ == 64 */
#endif /* PGSZ */
#endif /* PSZ == 16 */
#if PSZ == 24
/* 32 000011112222*/
/* 24 000111222333*/
/* 16 001122334455*/
/* 8 0123456789AB*/
#if PGSZ == 32
{ \
switch (bits) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
reg_pixel >>= 16; \
break; \
case 6: \
reg_pixel >>= 8; \
reg_pixel >>= 8; \
break; \
case 7: \
reg_pixel >>= 8; \
reg_pixel >>= 8; \
break; \
case 8: \
break; \
case 9: \
reg_pixel >>= 8; \
reg_pixel >>= 8; \
break; \
case 10: \
reg_pixel >>= 8; \
break; \
case 11: \
reg_pixel >>= 8; \
reg_pixel >>= 8; \
break; \
case 12: \
reg_pixel >>= 8; \
reg_pixel >>= 8; \
break; \
case 13: \
reg_pixel >>= 8; \
reg_pixel >>= 8; \
break; \
case 14: \
reg_pixel >>= 8; \
reg_pixel >>= 8; \
break; \
case 15: \
reg_pixel >>= 8; \
reg_pixel >>= 8; \
break; \
} \
}
#else /* PGSZ == 64 */
if ( bits == 0xff ) { \
} \
else { \
switch (bits & 0x0f) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
}
#endif /* PGSZ */
#if PGSZ == 32
switch (bits) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
}
#else /* PGSZ == 64 */
#endif /* PGSZ */
#endif /* PSZ == 24 */
#if PSZ == 32
#if PGSZ == 32
switch (bits) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
}
#else /* PGSZ == 64 */
if ( bits == 0xff ) { \
} \
else { \
switch (bits & 0x0f) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
}
#endif /* PGSZ */
#if PGSZ == 32
switch (bits) { \
case 0: \
break; \
case 1: \
break; \
case 2: \
break; \
case 3: \
break; \
case 4: \
break; \
case 5: \
break; \
case 6: \
break; \
case 7: \
break; \
case 8: \
break; \
case 9: \
break; \
case 10: \
break; \
case 11: \
break; \
case 12: \
break; \
case 13: \
break; \
case 14: \
break; \
case 15: \
break; \
} \
}
#else /* PGSZ == 64 */
#endif /* PGSZ */
#endif /* PSZ == 32 */
#endif /* AVOID_MEMORY_READ */
extern int cfb8SetStipple (
int /*alu*/,
CfbBits /*fg*/,
CfbBits /*planemask*/
);
extern int cfb8SetOpaqueStipple (
int /*alu*/,
CfbBits /*fg*/,
CfbBits /*bg*/,
CfbBits /*planemask*/
);
extern int cfb8ComputeClipMasks32 (
BoxPtr /*pBox*/,
int /*numRects*/,
int /*x*/,
int /*y*/,
int /*w*/,
int /*h*/,
CARD32 * /*clips*/
);