glamor.h revision 61cb83a8ccd1dd7f671f31fa93c9d8b7be09b4cc
/*
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
* Zhigang Gong <zhigang.gong@linux.intel.com>
*
*/
#ifndef GLAMOR_H
#define GLAMOR_H
#include <scrnintstr.h>
#include <pixmapstr.h>
#include <gcstruct.h>
#include <picturestr.h>
#include <fb.h>
#include <fbpict.h>
#ifdef GLAMOR_FOR_XORG
#include <xf86xv.h>
#endif
struct glamor_context;
/*
* glamor_pixmap_type : glamor pixmap's type.
* @MEMORY: pixmap is in memory.
* @TEXTURE_DRM: pixmap is in a texture created from a DRM buffer.
* @SEPARATE_TEXTURE: The texture is created from a DRM buffer, but
* the format is incompatible, so this type of pixmap
* will never fallback to DDX layer.
* @DRM_ONLY: pixmap is in a external DRM buffer.
* @TEXTURE_ONLY: pixmap is in an internal texture.
*/
typedef enum glamor_pixmap_type {
#define GLAMOR_EGL_EXTERNAL_BUFFER 3
#define GLAMOR_INVERTED_Y_AXIS 1
#define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS \
/* @glamor_init: Initialize glamor internal data structure.
*
* @screen: Current screen pointer.
* @flags: Please refer the flags description above.
*
* @GLAMOR_INVERTED_Y_AXIS:
* set 1 means the GL env's origin (0,0) is at top-left.
* glx platform's origin is at bottom-left thus need to
* clear this bit.
*
* @GLAMOR_USE_SCREEN:
* If running in an pre-existing X environment, and the
* gl context is GLX, then you should set this bit and
* let the glamor to handle all the screen related
* functions such as GC ops and CreatePixmap/DestroyPixmap.
*
* @GLAMOR_USE_PICTURE_SCREEN:
* If don't use any other underlying DDX driver to handle
* the picture related rendering functions, please set this
* bit on. Otherwise, clear this bit. And then it is the DDX
* glamor's picture compositing path.
*
* @GLAMOR_USE_EGL_SCREEN:
* If you are using EGL layer, then please set this bit
* on, otherwise, clear it.
*
* This function initializes necessary internal data structure
* for glamor. And before calling into this function, the OpenGL
* environment should be ready. Should be called before any real
* glamor rendering or texture allocation functions. And should
* be called after the DDX's screen initialization or at the last
* step of the DDX's screen initialization.
*/
/* This function is used to free the glamor private screen's
* resources. If the DDX driver is not set GLAMOR_USE_SCREEN,
* then, DDX need to call this function at proper stage, if
* it is the xorg DDX driver,then it should be called at free
* screen stage not the close screen stage. The reason is after
* call to this function, the xorg DDX may need to destroy the
* screen pixmap which must be a glamor pixmap and requires
* the internal data structure still exist at that time.
* Otherwise, the glamor internal structure will not be freed.*/
/* Let glamor to know the screen's fbo. The low level
* driver should already assign a tex
* to this pixmap through the set_pixmap_texture. */
unsigned int tex);
#define GLAMOR_CREATE_PIXMAP_CPU 0x100
#define GLAMOR_CREATE_PIXMAP_FIXUP 0x101
#define GLAMOR_CREATE_FBO_NO_FBO 0x103
#define GLAMOR_CREATE_PIXMAP_MAP 0x104
#define GLAMOR_CREATE_NO_LARGE 0x105
#define GLAMOR_CREATE_PIXMAP_NO_TEXTURE 0x106
/* @glamor_egl_exchange_buffers: Exchange the underlying buffers(KHR image,fbo).
*
* @front: front pixmap.
* @back: back pixmap.
*
* Used by the DRI2 page flip. This function will exchange the KHR images and
* fbos of the two pixmaps.
* */
/* The DDX is not supposed to call these three functions */
int w,
int h);
unsigned int, Bool,
/* @glamor_supports_pixmap_import_export: Returns whether
* glamor_fd_from_pixmap(), glamor_name_from_pixmap(), and
* glamor_pixmap_from_fd() are supported.
*
* @screen: Current screen pointer.
*
* To have DRI3 support enabled, glamor and glamor_egl need to be
* initialized. glamor also has to be compiled with gbm support.
*
* The EGL layer needs to have the following extensions working:
*
* .EGL_KHR_gl_texture_2D_image
* .EGL_EXT_image_dma_buf_import
* */
/* @glamor_fd_from_pixmap: Get a dma-buf fd from a pixmap.
*
* @screen: Current screen pointer.
* @pixmap: The pixmap from which we want the fd.
* @stride, @size: Pointers to fill the stride and size of the
* buffer associated to the fd.
*
* the pixmap and the buffer associated by the fd will share the same
* content.
* Returns the fd on success, -1 on error.
* */
/**
* @glamor_name_from_pixmap: Gets a gem name from a pixmap.
*
* @pixmap: The pixmap from which we want the gem name.
*
* the pixmap and the buffer associated by the gem name will share the
* same content. This function can be used by the DDX to support DRI2,
* and needs the same set of buffer export GL extensions as DRI3
* support.
*
* Returns the name on success, -1 on error.
* */
/* @glamor_pixmap_from_fd: Creates a pixmap to wrap a dma-buf fd.
*
* @screen: Current screen pointer.
* @fd: The dma-buf fd to import.
* @width: The width of the buffer.
* @height: The height of the buffer.
* @stride: The stride of the buffer.
* @depth: The depth of the buffer.
* @bpp: The number of bpp of the buffer.
*
* Returns a valid pixmap if the import succeeded, else NULL.
* */
int fd,
#ifdef GLAMOR_FOR_XORG
#define GLAMOR_EGL_MODULE_NAME "glamoregl"
/* @glamor_egl_init: Initialize EGL environment.
*
* @scrn: Current screen info pointer.
* @fd: Current drm fd.
*
* This function creates and intialize EGL contexts.
* Should be called from DDX's preInit function.
* Return TRUE if success, otherwise return FALSE.
* */
/* @glamor_egl_create_textured_screen: Create textured screen pixmap.
*
* @screen: screen pointer to be processed.
* @handle: screen pixmap's BO handle.
* @stride: screen pixmap's stride in bytes.
*
* This function is similar with the create_textured_pixmap. As the
* screen pixmap is a special, we handle it separately in this function.
*/
/* @glamor_egl_create_textured_screen_ext:
*
* extent one parameter to track the pointer of the DDX layer's back pixmap.
* We need this pointer during the closing screen stage. As before back to
* the DDX's close screen, we have to free all the glamor related resources.
*/
int handle,
int stride,
*back_pixmap);
/*
* @glamor_egl_create_textured_pixmap: Try to create a textured pixmap from
* a BO handle.
*
* @pixmap: The pixmap need to be processed.
* @handle: The BO's handle attached to this pixmap at DDX layer.
* @stride: Stride in bytes for this pixmap.
*
* This function try to create a texture from the handle and attach
* the texture to the pixmap , thus glamor can render to this pixmap
* as well. Return true if successful, otherwise return FALSE.
*/
/*
* @glamor_egl_create_textured_pixmap_from_bo: Try to create a textured pixmap
* from a gbm_bo.
*
* @pixmap: The pixmap need to be processed.
* @bo: a pointer on a gbm_bo structure attached to this pixmap at DDX layer.
*
* This function is similar to glamor_egl_create_textured_pixmap.
*/
#endif
struct glamor_context *glamor_ctx);
extern void _X_EXPORT glamor_copy_window(WindowPtr window, DDXPointRec old_origin, RegionPtr src_region);
* nf means no fallback within glamor internal if possible. If glamor
* fail to accelerate the operation, glamor will return a false, and the
* caller need to implement fallback method. Return a true means the
* rendering request get done successfully. */
int n, DDXPointPtr points,
int w, int h, int left_pad,
int image_format, char *bits);
int nbox,
int dx,
int dy,
void *closure);
int w, int h, unsigned int format,
unsigned long planeMask, char *d);
unsigned long bitPlane,
unsigned int nglyph,
void *pglyphBase);
int x, int y,
unsigned int nglyph,
void *pglyphBase);
DrawablePtr pDrawable, int w, int h,
int x, int y);
#define HAS_GLAMOR_TEXT 1
#ifdef GLAMOR_FOR_XORG
int num_texture_ports);
#endif
#endif /* GLAMOR_H */