glprocs.h revision f0ab104f070bc7f569404826fea1828ed985638c
/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2004, 2006
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL, IBM,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/* This file is only included by glapi.c and is used for
* the GetProcAddress() function
*/
typedef struct {
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
#endif
#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
#endif
static const char gl_string_table[] =
"glNewList\0"
"glEndList\0"
"glCallList\0"
"glCallLists\0"
"glDeleteLists\0"
"glGenLists\0"
"glListBase\0"
"glBegin\0"
"glBitmap\0"
"glColor3b\0"
"glColor3bv\0"
"glColor3d\0"
"glColor3dv\0"
"glColor3f\0"
"glColor3fv\0"
"glColor3i\0"
"glColor3iv\0"
"glColor3s\0"
"glColor3sv\0"
"glColor3ub\0"
"glColor3ubv\0"
"glColor3ui\0"
"glColor3uiv\0"
"glColor3us\0"
"glColor3usv\0"
"glColor4b\0"
"glColor4bv\0"
"glColor4d\0"
"glColor4dv\0"
"glColor4f\0"
"glColor4fv\0"
"glColor4i\0"
"glColor4iv\0"
"glColor4s\0"
"glColor4sv\0"
"glColor4ub\0"
"glColor4ubv\0"
"glColor4ui\0"
"glColor4uiv\0"
"glColor4us\0"
"glColor4usv\0"
"glEdgeFlag\0"
"glEdgeFlagv\0"
"glEnd\0"
"glIndexd\0"
"glIndexdv\0"
"glIndexf\0"
"glIndexfv\0"
"glIndexi\0"
"glIndexiv\0"
"glIndexs\0"
"glIndexsv\0"
"glNormal3b\0"
"glNormal3bv\0"
"glNormal3d\0"
"glNormal3dv\0"
"glNormal3f\0"
"glNormal3fv\0"
"glNormal3i\0"
"glNormal3iv\0"
"glNormal3s\0"
"glNormal3sv\0"
"glRasterPos2d\0"
"glRasterPos2dv\0"
"glRasterPos2f\0"
"glRasterPos2fv\0"
"glRasterPos2i\0"
"glRasterPos2iv\0"
"glRasterPos2s\0"
"glRasterPos2sv\0"
"glRasterPos3d\0"
"glRasterPos3dv\0"
"glRasterPos3f\0"
"glRasterPos3fv\0"
"glRasterPos3i\0"
"glRasterPos3iv\0"
"glRasterPos3s\0"
"glRasterPos3sv\0"
"glRasterPos4d\0"
"glRasterPos4dv\0"
"glRasterPos4f\0"
"glRasterPos4fv\0"
"glRasterPos4i\0"
"glRasterPos4iv\0"
"glRasterPos4s\0"
"glRasterPos4sv\0"
"glRectd\0"
"glRectdv\0"
"glRectf\0"
"glRectfv\0"
"glRecti\0"
"glRectiv\0"
"glRects\0"
"glRectsv\0"
"glTexCoord1d\0"
"glTexCoord1dv\0"
"glTexCoord1f\0"
"glTexCoord1fv\0"
"glTexCoord1i\0"
"glTexCoord1iv\0"
"glTexCoord1s\0"
"glTexCoord1sv\0"
"glTexCoord2d\0"
"glTexCoord2dv\0"
"glTexCoord2f\0"
"glTexCoord2fv\0"
"glTexCoord2i\0"
"glTexCoord2iv\0"
"glTexCoord2s\0"
"glTexCoord2sv\0"
"glTexCoord3d\0"
"glTexCoord3dv\0"
"glTexCoord3f\0"
"glTexCoord3fv\0"
"glTexCoord3i\0"
"glTexCoord3iv\0"
"glTexCoord3s\0"
"glTexCoord3sv\0"
"glTexCoord4d\0"
"glTexCoord4dv\0"
"glTexCoord4f\0"
"glTexCoord4fv\0"
"glTexCoord4i\0"
"glTexCoord4iv\0"
"glTexCoord4s\0"
"glTexCoord4sv\0"
"glVertex2d\0"
"glVertex2dv\0"
"glVertex2f\0"
"glVertex2fv\0"
"glVertex2i\0"
"glVertex2iv\0"
"glVertex2s\0"
"glVertex2sv\0"
"glVertex3d\0"
"glVertex3dv\0"
"glVertex3f\0"
"glVertex3fv\0"
"glVertex3i\0"
"glVertex3iv\0"
"glVertex3s\0"
"glVertex3sv\0"
"glVertex4d\0"
"glVertex4dv\0"
"glVertex4f\0"
"glVertex4fv\0"
"glVertex4i\0"
"glVertex4iv\0"
"glVertex4s\0"
"glVertex4sv\0"
"glClipPlane\0"
"glColorMaterial\0"
"glCullFace\0"
"glFogf\0"
"glFogfv\0"
"glFogi\0"
"glFogiv\0"
"glFrontFace\0"
"glHint\0"
"glLightf\0"
"glLightfv\0"
"glLighti\0"
"glLightiv\0"
"glLightModelf\0"
"glLightModelfv\0"
"glLightModeli\0"
"glLightModeliv\0"
"glLineStipple\0"
"glLineWidth\0"
"glMaterialf\0"
"glMaterialfv\0"
"glMateriali\0"
"glMaterialiv\0"
"glPointSize\0"
"glPolygonMode\0"
"glPolygonStipple\0"
"glScissor\0"
"glShadeModel\0"
"glTexParameterf\0"
"glTexParameterfv\0"
"glTexParameteri\0"
"glTexParameteriv\0"
"glTexImage1D\0"
"glTexImage2D\0"
"glTexEnvf\0"
"glTexEnvfv\0"
"glTexEnvi\0"
"glTexEnviv\0"
"glTexGend\0"
"glTexGendv\0"
"glTexGenf\0"
"glTexGenfv\0"
"glTexGeni\0"
"glTexGeniv\0"
"glFeedbackBuffer\0"
"glSelectBuffer\0"
"glRenderMode\0"
"glInitNames\0"
"glLoadName\0"
"glPassThrough\0"
"glPopName\0"
"glPushName\0"
"glDrawBuffer\0"
"glClear\0"
"glClearAccum\0"
"glClearIndex\0"
"glClearColor\0"
"glClearStencil\0"
"glClearDepth\0"
"glStencilMask\0"
"glColorMask\0"
"glDepthMask\0"
"glIndexMask\0"
"glAccum\0"
"glDisable\0"
"glEnable\0"
"glFinish\0"
"glFlush\0"
"glPopAttrib\0"
"glPushAttrib\0"
"glMap1d\0"
"glMap1f\0"
"glMap2d\0"
"glMap2f\0"
"glMapGrid1d\0"
"glMapGrid1f\0"
"glMapGrid2d\0"
"glMapGrid2f\0"
"glEvalCoord1d\0"
"glEvalCoord1dv\0"
"glEvalCoord1f\0"
"glEvalCoord1fv\0"
"glEvalCoord2d\0"
"glEvalCoord2dv\0"
"glEvalCoord2f\0"
"glEvalCoord2fv\0"
"glEvalMesh1\0"
"glEvalPoint1\0"
"glEvalMesh2\0"
"glEvalPoint2\0"
"glAlphaFunc\0"
"glBlendFunc\0"
"glLogicOp\0"
"glStencilFunc\0"
"glStencilOp\0"
"glDepthFunc\0"
"glPixelZoom\0"
"glPixelTransferf\0"
"glPixelTransferi\0"
"glPixelStoref\0"
"glPixelStorei\0"
"glPixelMapfv\0"
"glPixelMapuiv\0"
"glPixelMapusv\0"
"glReadBuffer\0"
"glCopyPixels\0"
"glReadPixels\0"
"glDrawPixels\0"
"glGetBooleanv\0"
"glGetClipPlane\0"
"glGetDoublev\0"
"glGetError\0"
"glGetFloatv\0"
"glGetIntegerv\0"
"glGetLightfv\0"
"glGetLightiv\0"
"glGetMapdv\0"
"glGetMapfv\0"
"glGetMapiv\0"
"glGetMaterialfv\0"
"glGetMaterialiv\0"
"glGetPixelMapfv\0"
"glGetPixelMapuiv\0"
"glGetPixelMapusv\0"
"glGetPolygonStipple\0"
"glGetString\0"
"glGetTexEnvfv\0"
"glGetTexEnviv\0"
"glGetTexGendv\0"
"glGetTexGenfv\0"
"glGetTexGeniv\0"
"glGetTexImage\0"
"glGetTexParameterfv\0"
"glGetTexParameteriv\0"
"glGetTexLevelParameterfv\0"
"glGetTexLevelParameteriv\0"
"glIsEnabled\0"
"glIsList\0"
"glDepthRange\0"
"glFrustum\0"
"glLoadIdentity\0"
"glLoadMatrixf\0"
"glLoadMatrixd\0"
"glMatrixMode\0"
"glMultMatrixf\0"
"glMultMatrixd\0"
"glOrtho\0"
"glPopMatrix\0"
"glPushMatrix\0"
"glRotated\0"
"glRotatef\0"
"glScaled\0"
"glScalef\0"
"glTranslated\0"
"glTranslatef\0"
"glViewport\0"
"glArrayElement\0"
"glBindTexture\0"
"glColorPointer\0"
"glDisableClientState\0"
"glDrawArrays\0"
"glDrawElements\0"
"glEdgeFlagPointer\0"
"glEnableClientState\0"
"glIndexPointer\0"
"glIndexub\0"
"glIndexubv\0"
"glInterleavedArrays\0"
"glNormalPointer\0"
"glPolygonOffset\0"
"glTexCoordPointer\0"
"glVertexPointer\0"
"glAreTexturesResident\0"
"glCopyTexImage1D\0"
"glCopyTexImage2D\0"
"glCopyTexSubImage1D\0"
"glCopyTexSubImage2D\0"
"glDeleteTextures\0"
"glGenTextures\0"
"glGetPointerv\0"
"glIsTexture\0"
"glPrioritizeTextures\0"
"glTexSubImage1D\0"
"glTexSubImage2D\0"
"glPopClientAttrib\0"
"glPushClientAttrib\0"
"glBlendColor\0"
"glBlendEquation\0"
"glDrawRangeElements\0"
"glColorTable\0"
"glColorTableParameterfv\0"
"glColorTableParameteriv\0"
"glCopyColorTable\0"
"glGetColorTable\0"
"glGetColorTableParameterfv\0"
"glGetColorTableParameteriv\0"
"glColorSubTable\0"
"glCopyColorSubTable\0"
"glConvolutionFilter1D\0"
"glConvolutionFilter2D\0"
"glConvolutionParameterf\0"
"glConvolutionParameterfv\0"
"glConvolutionParameteri\0"
"glConvolutionParameteriv\0"
"glCopyConvolutionFilter1D\0"
"glCopyConvolutionFilter2D\0"
"glGetConvolutionFilter\0"
"glGetConvolutionParameterfv\0"
"glGetConvolutionParameteriv\0"
"glGetSeparableFilter\0"
"glSeparableFilter2D\0"
"glGetHistogram\0"
"glGetHistogramParameterfv\0"
"glGetHistogramParameteriv\0"
"glGetMinmax\0"
"glGetMinmaxParameterfv\0"
"glGetMinmaxParameteriv\0"
"glHistogram\0"
"glMinmax\0"
"glResetHistogram\0"
"glResetMinmax\0"
"glTexImage3D\0"
"glTexSubImage3D\0"
"glCopyTexSubImage3D\0"
"glActiveTextureARB\0"
"glClientActiveTextureARB\0"
"glMultiTexCoord1dARB\0"
"glMultiTexCoord1dvARB\0"
"glMultiTexCoord1fARB\0"
"glMultiTexCoord1fvARB\0"
"glMultiTexCoord1iARB\0"
"glMultiTexCoord1ivARB\0"
"glMultiTexCoord1sARB\0"
"glMultiTexCoord1svARB\0"
"glMultiTexCoord2dARB\0"
"glMultiTexCoord2dvARB\0"
"glMultiTexCoord2fARB\0"
"glMultiTexCoord2fvARB\0"
"glMultiTexCoord2iARB\0"
"glMultiTexCoord2ivARB\0"
"glMultiTexCoord2sARB\0"
"glMultiTexCoord2svARB\0"
"glMultiTexCoord3dARB\0"
"glMultiTexCoord3dvARB\0"
"glMultiTexCoord3fARB\0"
"glMultiTexCoord3fvARB\0"
"glMultiTexCoord3iARB\0"
"glMultiTexCoord3ivARB\0"
"glMultiTexCoord3sARB\0"
"glMultiTexCoord3svARB\0"
"glMultiTexCoord4dARB\0"
"glMultiTexCoord4dvARB\0"
"glMultiTexCoord4fARB\0"
"glMultiTexCoord4fvARB\0"
"glMultiTexCoord4iARB\0"
"glMultiTexCoord4ivARB\0"
"glMultiTexCoord4sARB\0"
"glMultiTexCoord4svARB\0"
"glAttachShader\0"
"glCreateProgram\0"
"glCreateShader\0"
"glDeleteProgram\0"
"glDeleteShader\0"
"glDetachShader\0"
"glGetAttachedShaders\0"
"glGetProgramInfoLog\0"
"glGetProgramiv\0"
"glGetShaderInfoLog\0"
"glGetShaderiv\0"
"glIsProgram\0"
"glIsShader\0"
"glStencilFuncSeparate\0"
"glStencilMaskSeparate\0"
"glStencilOpSeparate\0"
"glUniformMatrix2x3fv\0"
"glUniformMatrix2x4fv\0"
"glUniformMatrix3x2fv\0"
"glUniformMatrix3x4fv\0"
"glUniformMatrix4x2fv\0"
"glUniformMatrix4x3fv\0"
"glClampColor\0"
"glClearBufferfi\0"
"glClearBufferfv\0"
"glClearBufferiv\0"
"glClearBufferuiv\0"
"glGetStringi\0"
"glTexBuffer\0"
"glFramebufferTexture\0"
"glGetBufferParameteri64v\0"
"glGetInteger64i_v\0"
"glVertexAttribDivisor\0"
"glLoadTransposeMatrixdARB\0"
"glLoadTransposeMatrixfARB\0"
"glMultTransposeMatrixdARB\0"
"glMultTransposeMatrixfARB\0"
"glSampleCoverageARB\0"
"glCompressedTexImage1DARB\0"
"glCompressedTexImage2DARB\0"
"glCompressedTexImage3DARB\0"
"glCompressedTexSubImage1DARB\0"
"glCompressedTexSubImage2DARB\0"
"glCompressedTexSubImage3DARB\0"
"glGetCompressedTexImageARB\0"
"glDisableVertexAttribArrayARB\0"
"glEnableVertexAttribArrayARB\0"
"glGetProgramEnvParameterdvARB\0"
"glGetProgramEnvParameterfvARB\0"
"glGetProgramLocalParameterdvARB\0"
"glGetProgramLocalParameterfvARB\0"
"glGetProgramStringARB\0"
"glGetProgramivARB\0"
"glGetVertexAttribdvARB\0"
"glGetVertexAttribfvARB\0"
"glGetVertexAttribivARB\0"
"glProgramEnvParameter4dARB\0"
"glProgramEnvParameter4dvARB\0"
"glProgramEnvParameter4fARB\0"
"glProgramEnvParameter4fvARB\0"
"glProgramLocalParameter4dARB\0"
"glProgramLocalParameter4dvARB\0"
"glProgramLocalParameter4fARB\0"
"glProgramLocalParameter4fvARB\0"
"glProgramStringARB\0"
"glVertexAttrib1dARB\0"
"glVertexAttrib1dvARB\0"
"glVertexAttrib1fARB\0"
"glVertexAttrib1fvARB\0"
"glVertexAttrib1sARB\0"
"glVertexAttrib1svARB\0"
"glVertexAttrib2dARB\0"
"glVertexAttrib2dvARB\0"
"glVertexAttrib2fARB\0"
"glVertexAttrib2fvARB\0"
"glVertexAttrib2sARB\0"
"glVertexAttrib2svARB\0"
"glVertexAttrib3dARB\0"
"glVertexAttrib3dvARB\0"
"glVertexAttrib3fARB\0"
"glVertexAttrib3fvARB\0"
"glVertexAttrib3sARB\0"
"glVertexAttrib3svARB\0"
"glVertexAttrib4NbvARB\0"
"glVertexAttrib4NivARB\0"
"glVertexAttrib4NsvARB\0"
"glVertexAttrib4NubARB\0"
"glVertexAttrib4NubvARB\0"
"glVertexAttrib4NuivARB\0"
"glVertexAttrib4NusvARB\0"
"glVertexAttrib4bvARB\0"
"glVertexAttrib4dARB\0"
"glVertexAttrib4dvARB\0"
"glVertexAttrib4fARB\0"
"glVertexAttrib4fvARB\0"
"glVertexAttrib4ivARB\0"
"glVertexAttrib4sARB\0"
"glVertexAttrib4svARB\0"
"glVertexAttrib4ubvARB\0"
"glVertexAttrib4uivARB\0"
"glVertexAttrib4usvARB\0"
"glVertexAttribPointerARB\0"
"glBindBufferARB\0"
"glBufferDataARB\0"
"glBufferSubDataARB\0"
"glDeleteBuffersARB\0"
"glGenBuffersARB\0"
"glGetBufferParameterivARB\0"
"glGetBufferPointervARB\0"
"glGetBufferSubDataARB\0"
"glIsBufferARB\0"
"glMapBufferARB\0"
"glUnmapBufferARB\0"
"glBeginQueryARB\0"
"glDeleteQueriesARB\0"
"glEndQueryARB\0"
"glGenQueriesARB\0"
"glGetQueryObjectivARB\0"
"glGetQueryObjectuivARB\0"
"glGetQueryivARB\0"
"glIsQueryARB\0"
"glAttachObjectARB\0"
"glCompileShaderARB\0"
"glCreateProgramObjectARB\0"
"glCreateShaderObjectARB\0"
"glDeleteObjectARB\0"
"glDetachObjectARB\0"
"glGetActiveUniformARB\0"
"glGetAttachedObjectsARB\0"
"glGetHandleARB\0"
"glGetInfoLogARB\0"
"glGetObjectParameterfvARB\0"
"glGetObjectParameterivARB\0"
"glGetShaderSourceARB\0"
"glGetUniformLocationARB\0"
"glGetUniformfvARB\0"
"glGetUniformivARB\0"
"glLinkProgramARB\0"
"glShaderSourceARB\0"
"glUniform1fARB\0"
"glUniform1fvARB\0"
"glUniform1iARB\0"
"glUniform1ivARB\0"
"glUniform2fARB\0"
"glUniform2fvARB\0"
"glUniform2iARB\0"
"glUniform2ivARB\0"
"glUniform3fARB\0"
"glUniform3fvARB\0"
"glUniform3iARB\0"
"glUniform3ivARB\0"
"glUniform4fARB\0"
"glUniform4fvARB\0"
"glUniform4iARB\0"
"glUniform4ivARB\0"
"glUniformMatrix2fvARB\0"
"glUniformMatrix3fvARB\0"
"glUniformMatrix4fvARB\0"
"glUseProgramObjectARB\0"
"glValidateProgramARB\0"
"glBindAttribLocationARB\0"
"glGetActiveAttribARB\0"
"glGetAttribLocationARB\0"
"glDrawBuffersARB\0"
"glClampColorARB\0"
"glDrawArraysInstancedARB\0"
"glDrawElementsInstancedARB\0"
"glRenderbufferStorageMultisample\0"
"glFramebufferTextureARB\0"
"glFramebufferTextureFaceARB\0"
"glProgramParameteriARB\0"
"glVertexAttribDivisorARB\0"
"glFlushMappedBufferRange\0"
"glMapBufferRange\0"
"glTexBufferARB\0"
"glBindVertexArray\0"
"glGenVertexArrays\0"
"glCopyBufferSubData\0"
"glClientWaitSync\0"
"glDeleteSync\0"
"glFenceSync\0"
"glGetInteger64v\0"
"glGetSynciv\0"
"glIsSync\0"
"glWaitSync\0"
"glDrawElementsBaseVertex\0"
"glDrawElementsInstancedBaseVertex\0"
"glDrawRangeElementsBaseVertex\0"
"glMultiDrawElementsBaseVertex\0"
"glBlendEquationSeparateiARB\0"
"glBlendEquationiARB\0"
"glBlendFuncSeparateiARB\0"
"glBlendFunciARB\0"
"glBindSampler\0"
"glDeleteSamplers\0"
"glGenSamplers\0"
"glGetSamplerParameterIiv\0"
"glGetSamplerParameterIuiv\0"
"glGetSamplerParameterfv\0"
"glGetSamplerParameteriv\0"
"glIsSampler\0"
"glSamplerParameterIiv\0"
"glSamplerParameterIuiv\0"
"glSamplerParameterf\0"
"glSamplerParameterfv\0"
"glSamplerParameteri\0"
"glSamplerParameteriv\0"
"glColorP3ui\0"
"glColorP3uiv\0"
"glColorP4ui\0"
"glColorP4uiv\0"
"glMultiTexCoordP1ui\0"
"glMultiTexCoordP1uiv\0"
"glMultiTexCoordP2ui\0"
"glMultiTexCoordP2uiv\0"
"glMultiTexCoordP3ui\0"
"glMultiTexCoordP3uiv\0"
"glMultiTexCoordP4ui\0"
"glMultiTexCoordP4uiv\0"
"glNormalP3ui\0"
"glNormalP3uiv\0"
"glSecondaryColorP3ui\0"
"glSecondaryColorP3uiv\0"
"glTexCoordP1ui\0"
"glTexCoordP1uiv\0"
"glTexCoordP2ui\0"
"glTexCoordP2uiv\0"
"glTexCoordP3ui\0"
"glTexCoordP3uiv\0"
"glTexCoordP4ui\0"
"glTexCoordP4uiv\0"
"glVertexAttribP1ui\0"
"glVertexAttribP1uiv\0"
"glVertexAttribP2ui\0"
"glVertexAttribP2uiv\0"
"glVertexAttribP3ui\0"
"glVertexAttribP3uiv\0"
"glVertexAttribP4ui\0"
"glVertexAttribP4uiv\0"
"glVertexP2ui\0"
"glVertexP2uiv\0"
"glVertexP3ui\0"
"glVertexP3uiv\0"
"glVertexP4ui\0"
"glVertexP4uiv\0"
"glBindTransformFeedback\0"
"glDeleteTransformFeedbacks\0"
"glDrawTransformFeedback\0"
"glGenTransformFeedbacks\0"
"glIsTransformFeedback\0"
"glPauseTransformFeedback\0"
"glResumeTransformFeedback\0"
"glClearDepthf\0"
"glDepthRangef\0"
"glGetShaderPrecisionFormat\0"
"glReleaseShaderCompiler\0"
"glShaderBinary\0"
"glGetGraphicsResetStatusARB\0"
"glGetnColorTableARB\0"
"glGetnCompressedTexImageARB\0"
"glGetnConvolutionFilterARB\0"
"glGetnHistogramARB\0"
"glGetnMapdvARB\0"
"glGetnMapfvARB\0"
"glGetnMapivARB\0"
"glGetnMinmaxARB\0"
"glGetnPixelMapfvARB\0"
"glGetnPixelMapuivARB\0"
"glGetnPixelMapusvARB\0"
"glGetnPolygonStippleARB\0"
"glGetnSeparableFilterARB\0"
"glGetnTexImageARB\0"
"glGetnUniformdvARB\0"
"glGetnUniformfvARB\0"
"glGetnUniformivARB\0"
"glGetnUniformuivARB\0"
"glReadnPixelsARB\0"
"glTexStorage1D\0"
"glTexStorage2D\0"
"glTexStorage3D\0"
"glTextureStorage1DEXT\0"
"glTextureStorage2DEXT\0"
"glTextureStorage3DEXT\0"
"glPolygonOffsetEXT\0"
"glGetPixelTexGenParameterfvSGIS\0"
"glGetPixelTexGenParameterivSGIS\0"
"glPixelTexGenParameterfSGIS\0"
"glPixelTexGenParameterfvSGIS\0"
"glPixelTexGenParameteriSGIS\0"
"glPixelTexGenParameterivSGIS\0"
"glSampleMaskSGIS\0"
"glSamplePatternSGIS\0"
"glColorPointerEXT\0"
"glEdgeFlagPointerEXT\0"
"glIndexPointerEXT\0"
"glNormalPointerEXT\0"
"glTexCoordPointerEXT\0"
"glVertexPointerEXT\0"
"glPointParameterfEXT\0"
"glPointParameterfvEXT\0"
"glLockArraysEXT\0"
"glUnlockArraysEXT\0"
"glSecondaryColor3bEXT\0"
"glSecondaryColor3bvEXT\0"
"glSecondaryColor3dEXT\0"
"glSecondaryColor3dvEXT\0"
"glSecondaryColor3fEXT\0"
"glSecondaryColor3fvEXT\0"
"glSecondaryColor3iEXT\0"
"glSecondaryColor3ivEXT\0"
"glSecondaryColor3sEXT\0"
"glSecondaryColor3svEXT\0"
"glSecondaryColor3ubEXT\0"
"glSecondaryColor3ubvEXT\0"
"glSecondaryColor3uiEXT\0"
"glSecondaryColor3uivEXT\0"
"glSecondaryColor3usEXT\0"
"glSecondaryColor3usvEXT\0"
"glSecondaryColorPointerEXT\0"
"glMultiDrawArraysEXT\0"
"glMultiDrawElementsEXT\0"
"glFogCoordPointerEXT\0"
"glFogCoorddEXT\0"
"glFogCoorddvEXT\0"
"glFogCoordfEXT\0"
"glFogCoordfvEXT\0"
"glPixelTexGenSGIX\0"
"glBlendFuncSeparateEXT\0"
"glFlushVertexArrayRangeNV\0"
"glVertexArrayRangeNV\0"
"glCombinerInputNV\0"
"glCombinerOutputNV\0"
"glCombinerParameterfNV\0"
"glCombinerParameterfvNV\0"
"glCombinerParameteriNV\0"
"glCombinerParameterivNV\0"
"glFinalCombinerInputNV\0"
"glGetCombinerInputParameterfvNV\0"
"glGetCombinerInputParameterivNV\0"
"glGetCombinerOutputParameterfvNV\0"
"glGetCombinerOutputParameterivNV\0"
"glGetFinalCombinerInputParameterfvNV\0"
"glGetFinalCombinerInputParameterivNV\0"
"glResizeBuffersMESA\0"
"glWindowPos2dMESA\0"
"glWindowPos2dvMESA\0"
"glWindowPos2fMESA\0"
"glWindowPos2fvMESA\0"
"glWindowPos2iMESA\0"
"glWindowPos2ivMESA\0"
"glWindowPos2sMESA\0"
"glWindowPos2svMESA\0"
"glWindowPos3dMESA\0"
"glWindowPos3dvMESA\0"
"glWindowPos3fMESA\0"
"glWindowPos3fvMESA\0"
"glWindowPos3iMESA\0"
"glWindowPos3ivMESA\0"
"glWindowPos3sMESA\0"
"glWindowPos3svMESA\0"
"glWindowPos4dMESA\0"
"glWindowPos4dvMESA\0"
"glWindowPos4fMESA\0"
"glWindowPos4fvMESA\0"
"glWindowPos4iMESA\0"
"glWindowPos4ivMESA\0"
"glWindowPos4sMESA\0"
"glWindowPos4svMESA\0"
"glMultiModeDrawArraysIBM\0"
"glMultiModeDrawElementsIBM\0"
"glDeleteFencesNV\0"
"glFinishFenceNV\0"
"glGenFencesNV\0"
"glGetFenceivNV\0"
"glIsFenceNV\0"
"glSetFenceNV\0"
"glTestFenceNV\0"
"glAreProgramsResidentNV\0"
"glBindProgramNV\0"
"glDeleteProgramsNV\0"
"glExecuteProgramNV\0"
"glGenProgramsNV\0"
"glGetProgramParameterdvNV\0"
"glGetProgramParameterfvNV\0"
"glGetProgramStringNV\0"
"glGetProgramivNV\0"
"glGetTrackMatrixivNV\0"
"glGetVertexAttribPointervNV\0"
"glGetVertexAttribdvNV\0"
"glGetVertexAttribfvNV\0"
"glGetVertexAttribivNV\0"
"glIsProgramNV\0"
"glLoadProgramNV\0"
"glProgramParameters4dvNV\0"
"glProgramParameters4fvNV\0"
"glRequestResidentProgramsNV\0"
"glTrackMatrixNV\0"
"glVertexAttrib1dNV\0"
"glVertexAttrib1dvNV\0"
"glVertexAttrib1fNV\0"
"glVertexAttrib1fvNV\0"
"glVertexAttrib1sNV\0"
"glVertexAttrib1svNV\0"
"glVertexAttrib2dNV\0"
"glVertexAttrib2dvNV\0"
"glVertexAttrib2fNV\0"
"glVertexAttrib2fvNV\0"
"glVertexAttrib2sNV\0"
"glVertexAttrib2svNV\0"
"glVertexAttrib3dNV\0"
"glVertexAttrib3dvNV\0"
"glVertexAttrib3fNV\0"
"glVertexAttrib3fvNV\0"
"glVertexAttrib3sNV\0"
"glVertexAttrib3svNV\0"
"glVertexAttrib4dNV\0"
"glVertexAttrib4dvNV\0"
"glVertexAttrib4fNV\0"
"glVertexAttrib4fvNV\0"
"glVertexAttrib4sNV\0"
"glVertexAttrib4svNV\0"
"glVertexAttrib4ubNV\0"
"glVertexAttrib4ubvNV\0"
"glVertexAttribPointerNV\0"
"glVertexAttribs1dvNV\0"
"glVertexAttribs1fvNV\0"
"glVertexAttribs1svNV\0"
"glVertexAttribs2dvNV\0"
"glVertexAttribs2fvNV\0"
"glVertexAttribs2svNV\0"
"glVertexAttribs3dvNV\0"
"glVertexAttribs3fvNV\0"
"glVertexAttribs3svNV\0"
"glVertexAttribs4dvNV\0"
"glVertexAttribs4fvNV\0"
"glVertexAttribs4svNV\0"
"glVertexAttribs4ubvNV\0"
"glGetTexBumpParameterfvATI\0"
"glGetTexBumpParameterivATI\0"
"glTexBumpParameterfvATI\0"
"glTexBumpParameterivATI\0"
"glAlphaFragmentOp1ATI\0"
"glAlphaFragmentOp2ATI\0"
"glAlphaFragmentOp3ATI\0"
"glBeginFragmentShaderATI\0"
"glBindFragmentShaderATI\0"
"glColorFragmentOp1ATI\0"
"glColorFragmentOp2ATI\0"
"glColorFragmentOp3ATI\0"
"glDeleteFragmentShaderATI\0"
"glEndFragmentShaderATI\0"
"glGenFragmentShadersATI\0"
"glPassTexCoordATI\0"
"glSampleMapATI\0"
"glSetFragmentShaderConstantATI\0"
"glPointParameteriNV\0"
"glPointParameterivNV\0"
"glActiveStencilFaceEXT\0"
"glBindVertexArrayAPPLE\0"
"glDeleteVertexArraysAPPLE\0"
"glGenVertexArraysAPPLE\0"
"glIsVertexArrayAPPLE\0"
"glGetProgramNamedParameterdvNV\0"
"glGetProgramNamedParameterfvNV\0"
"glProgramNamedParameter4dNV\0"
"glProgramNamedParameter4dvNV\0"
"glProgramNamedParameter4fNV\0"
"glProgramNamedParameter4fvNV\0"
"glPrimitiveRestartIndexNV\0"
"glPrimitiveRestartNV\0"
"glDepthBoundsEXT\0"
"glBlendEquationSeparateEXT\0"
"glBindFramebufferEXT\0"
"glBindRenderbufferEXT\0"
"glCheckFramebufferStatusEXT\0"
"glDeleteFramebuffersEXT\0"
"glDeleteRenderbuffersEXT\0"
"glFramebufferRenderbufferEXT\0"
"glFramebufferTexture1DEXT\0"
"glFramebufferTexture2DEXT\0"
"glFramebufferTexture3DEXT\0"
"glGenFramebuffersEXT\0"
"glGenRenderbuffersEXT\0"
"glGenerateMipmapEXT\0"
"glGetFramebufferAttachmentParameterivEXT\0"
"glGetRenderbufferParameterivEXT\0"
"glIsFramebufferEXT\0"
"glIsRenderbufferEXT\0"
"glRenderbufferStorageEXT\0"
"glBlitFramebufferEXT\0"
"glBufferParameteriAPPLE\0"
"glFlushMappedBufferRangeAPPLE\0"
"glBindFragDataLocationEXT\0"
"glGetFragDataLocationEXT\0"
"glGetUniformuivEXT\0"
"glGetVertexAttribIivEXT\0"
"glGetVertexAttribIuivEXT\0"
"glUniform1uiEXT\0"
"glUniform1uivEXT\0"
"glUniform2uiEXT\0"
"glUniform2uivEXT\0"
"glUniform3uiEXT\0"
"glUniform3uivEXT\0"
"glUniform4uiEXT\0"
"glUniform4uivEXT\0"
"glVertexAttribI1iEXT\0"
"glVertexAttribI1ivEXT\0"
"glVertexAttribI1uiEXT\0"
"glVertexAttribI1uivEXT\0"
"glVertexAttribI2iEXT\0"
"glVertexAttribI2ivEXT\0"
"glVertexAttribI2uiEXT\0"
"glVertexAttribI2uivEXT\0"
"glVertexAttribI3iEXT\0"
"glVertexAttribI3ivEXT\0"
"glVertexAttribI3uiEXT\0"
"glVertexAttribI3uivEXT\0"
"glVertexAttribI4bvEXT\0"
"glVertexAttribI4iEXT\0"
"glVertexAttribI4ivEXT\0"
"glVertexAttribI4svEXT\0"
"glVertexAttribI4ubvEXT\0"
"glVertexAttribI4uiEXT\0"
"glVertexAttribI4uivEXT\0"
"glVertexAttribI4usvEXT\0"
"glVertexAttribIPointerEXT\0"
"glFramebufferTextureLayerEXT\0"
"glColorMaskIndexedEXT\0"
"glDisableIndexedEXT\0"
"glEnableIndexedEXT\0"
"glGetBooleanIndexedvEXT\0"
"glGetIntegerIndexedvEXT\0"
"glIsEnabledIndexedEXT\0"
"glClearColorIiEXT\0"
"glClearColorIuiEXT\0"
"glGetTexParameterIivEXT\0"
"glGetTexParameterIuivEXT\0"
"glTexParameterIivEXT\0"
"glTexParameterIuivEXT\0"
"glBeginConditionalRenderNV\0"
"glEndConditionalRenderNV\0"
"glBeginTransformFeedbackEXT\0"
"glBindBufferBaseEXT\0"
"glBindBufferOffsetEXT\0"
"glBindBufferRangeEXT\0"
"glEndTransformFeedbackEXT\0"
"glGetTransformFeedbackVaryingEXT\0"
"glTransformFeedbackVaryingsEXT\0"
"glProvokingVertexEXT\0"
"glGetTexParameterPointervAPPLE\0"
"glTextureRangeAPPLE\0"
"glGetObjectParameterivAPPLE\0"
"glObjectPurgeableAPPLE\0"
"glObjectUnpurgeableAPPLE\0"
"glActiveProgramEXT\0"
"glCreateShaderProgramEXT\0"
"glUseShaderProgramEXT\0"
"glTextureBarrierNV\0"
"glStencilFuncSeparateATI\0"
"glProgramEnvParameters4fvEXT\0"
"glProgramLocalParameters4fvEXT\0"
"glGetQueryObjecti64vEXT\0"
"glGetQueryObjectui64vEXT\0"
"glEGLImageTargetRenderbufferStorageOES\0"
"glEGLImageTargetTexture2DOES\0"
"glArrayElementEXT\0"
"glBindTextureEXT\0"
"glDrawArraysEXT\0"
"glAreTexturesResidentEXT\0"
"glCopyTexImage1DEXT\0"
"glCopyTexImage2DEXT\0"
"glCopyTexSubImage1DEXT\0"
"glCopyTexSubImage2DEXT\0"
"glDeleteTexturesEXT\0"
"glGenTexturesEXT\0"
"glGetPointervEXT\0"
"glIsTextureEXT\0"
"glPrioritizeTexturesEXT\0"
"glTexSubImage1DEXT\0"
"glTexSubImage2DEXT\0"
"glBlendColorEXT\0"
"glBlendEquationEXT\0"
"glDrawRangeElementsEXT\0"
"glColorTableSGI\0"
"glColorTableEXT\0"
"glColorTableParameterfvSGI\0"
"glColorTableParameterivSGI\0"
"glCopyColorTableSGI\0"
"glGetColorTableSGI\0"
"glGetColorTableEXT\0"
"glGetColorTableParameterfvSGI\0"
"glGetColorTableParameterfvEXT\0"
"glGetColorTableParameterivSGI\0"
"glGetColorTableParameterivEXT\0"
"glColorSubTableEXT\0"
"glCopyColorSubTableEXT\0"
"glConvolutionFilter1DEXT\0"
"glConvolutionFilter2DEXT\0"
"glConvolutionParameterfEXT\0"
"glConvolutionParameterfvEXT\0"
"glConvolutionParameteriEXT\0"
"glConvolutionParameterivEXT\0"
"glCopyConvolutionFilter1DEXT\0"
"glCopyConvolutionFilter2DEXT\0"
"glGetConvolutionFilterEXT\0"
"glGetConvolutionParameterfvEXT\0"
"glGetConvolutionParameterivEXT\0"
"glGetSeparableFilterEXT\0"
"glSeparableFilter2DEXT\0"
"glGetHistogramEXT\0"
"glGetHistogramParameterfvEXT\0"
"glGetHistogramParameterivEXT\0"
"glGetMinmaxEXT\0"
"glGetMinmaxParameterfvEXT\0"
"glGetMinmaxParameterivEXT\0"
"glHistogramEXT\0"
"glMinmaxEXT\0"
"glResetHistogramEXT\0"
"glResetMinmaxEXT\0"
"glTexImage3DEXT\0"
"glTexSubImage3DEXT\0"
"glCopyTexSubImage3DEXT\0"
"glActiveTexture\0"
"glClientActiveTexture\0"
"glMultiTexCoord1d\0"
"glMultiTexCoord1dv\0"
"glMultiTexCoord1f\0"
"glMultiTexCoord1fv\0"
"glMultiTexCoord1i\0"
"glMultiTexCoord1iv\0"
"glMultiTexCoord1s\0"
"glMultiTexCoord1sv\0"
"glMultiTexCoord2d\0"
"glMultiTexCoord2dv\0"
"glMultiTexCoord2f\0"
"glMultiTexCoord2fv\0"
"glMultiTexCoord2i\0"
"glMultiTexCoord2iv\0"
"glMultiTexCoord2s\0"
"glMultiTexCoord2sv\0"
"glMultiTexCoord3d\0"
"glMultiTexCoord3dv\0"
"glMultiTexCoord3f\0"
"glMultiTexCoord3fv\0"
"glMultiTexCoord3i\0"
"glMultiTexCoord3iv\0"
"glMultiTexCoord3s\0"
"glMultiTexCoord3sv\0"
"glMultiTexCoord4d\0"
"glMultiTexCoord4dv\0"
"glMultiTexCoord4f\0"
"glMultiTexCoord4fv\0"
"glMultiTexCoord4i\0"
"glMultiTexCoord4iv\0"
"glMultiTexCoord4s\0"
"glMultiTexCoord4sv\0"
"glStencilOpSeparateATI\0"
"glLoadTransposeMatrixd\0"
"glLoadTransposeMatrixf\0"
"glMultTransposeMatrixd\0"
"glMultTransposeMatrixf\0"
"glSampleCoverage\0"
"glCompressedTexImage1D\0"
"glCompressedTexImage2D\0"
"glCompressedTexImage3D\0"
"glCompressedTexSubImage1D\0"
"glCompressedTexSubImage2D\0"
"glCompressedTexSubImage3D\0"
"glGetCompressedTexImage\0"
"glDisableVertexAttribArray\0"
"glEnableVertexAttribArray\0"
"glGetVertexAttribdv\0"
"glGetVertexAttribfv\0"
"glGetVertexAttribiv\0"
"glProgramParameter4dNV\0"
"glProgramParameter4dvNV\0"
"glProgramParameter4fNV\0"
"glProgramParameter4fvNV\0"
"glVertexAttrib1d\0"
"glVertexAttrib1dv\0"
"glVertexAttrib1f\0"
"glVertexAttrib1fv\0"
"glVertexAttrib1s\0"
"glVertexAttrib1sv\0"
"glVertexAttrib2d\0"
"glVertexAttrib2dv\0"
"glVertexAttrib2f\0"
"glVertexAttrib2fv\0"
"glVertexAttrib2s\0"
"glVertexAttrib2sv\0"
"glVertexAttrib3d\0"
"glVertexAttrib3dv\0"
"glVertexAttrib3f\0"
"glVertexAttrib3fv\0"
"glVertexAttrib3s\0"
"glVertexAttrib3sv\0"
"glVertexAttrib4Nbv\0"
"glVertexAttrib4Niv\0"
"glVertexAttrib4Nsv\0"
"glVertexAttrib4Nub\0"
"glVertexAttrib4Nubv\0"
"glVertexAttrib4Nuiv\0"
"glVertexAttrib4Nusv\0"
"glVertexAttrib4bv\0"
"glVertexAttrib4d\0"
"glVertexAttrib4dv\0"
"glVertexAttrib4f\0"
"glVertexAttrib4fv\0"
"glVertexAttrib4iv\0"
"glVertexAttrib4s\0"
"glVertexAttrib4sv\0"
"glVertexAttrib4ubv\0"
"glVertexAttrib4uiv\0"
"glVertexAttrib4usv\0"
"glVertexAttribPointer\0"
"glBindBuffer\0"
"glBufferData\0"
"glBufferSubData\0"
"glDeleteBuffers\0"
"glGenBuffers\0"
"glGetBufferParameteriv\0"
"glGetBufferPointerv\0"
"glGetBufferSubData\0"
"glIsBuffer\0"
"glMapBuffer\0"
"glUnmapBuffer\0"
"glBeginQuery\0"
"glDeleteQueries\0"
"glEndQuery\0"
"glGenQueries\0"
"glGetQueryObjectiv\0"
"glGetQueryObjectuiv\0"
"glGetQueryiv\0"
"glIsQuery\0"
"glCompileShader\0"
"glGetActiveUniform\0"
"glGetShaderSource\0"
"glGetUniformLocation\0"
"glGetUniformfv\0"
"glGetUniformiv\0"
"glLinkProgram\0"
"glShaderSource\0"
"glUniform1f\0"
"glUniform1fv\0"
"glUniform1i\0"
"glUniform1iv\0"
"glUniform2f\0"
"glUniform2fv\0"
"glUniform2i\0"
"glUniform2iv\0"
"glUniform3f\0"
"glUniform3fv\0"
"glUniform3i\0"
"glUniform3iv\0"
"glUniform4f\0"
"glUniform4fv\0"
"glUniform4i\0"
"glUniform4iv\0"
"glUniformMatrix2fv\0"
"glUniformMatrix3fv\0"
"glUniformMatrix4fv\0"
"glUseProgram\0"
"glValidateProgram\0"
"glBindAttribLocation\0"
"glGetActiveAttrib\0"
"glGetAttribLocation\0"
"glDrawBuffers\0"
"glDrawBuffersATI\0"
"glDrawBuffersNV\0"
"glDrawArraysInstancedEXT\0"
"glDrawArraysInstanced\0"
"glDrawElementsInstancedEXT\0"
"glDrawElementsInstanced\0"
"glRenderbufferStorageMultisampleEXT\0"
"glBlendEquationSeparateIndexedAMD\0"
"glBlendEquationIndexedAMD\0"
"glBlendFuncSeparateIndexedAMD\0"
"glBlendFuncIndexedAMD\0"
"glSampleMaskEXT\0"
"glSamplePatternEXT\0"
"glPointParameterf\0"
"glPointParameterfARB\0"
"glPointParameterfSGIS\0"
"glPointParameterfv\0"
"glPointParameterfvARB\0"
"glPointParameterfvSGIS\0"
"glSecondaryColor3b\0"
"glSecondaryColor3bv\0"
"glSecondaryColor3d\0"
"glSecondaryColor3dv\0"
"glSecondaryColor3f\0"
"glSecondaryColor3fv\0"
"glSecondaryColor3i\0"
"glSecondaryColor3iv\0"
"glSecondaryColor3s\0"
"glSecondaryColor3sv\0"
"glSecondaryColor3ub\0"
"glSecondaryColor3ubv\0"
"glSecondaryColor3ui\0"
"glSecondaryColor3uiv\0"
"glSecondaryColor3us\0"
"glSecondaryColor3usv\0"
"glSecondaryColorPointer\0"
"glMultiDrawArrays\0"
"glMultiDrawElements\0"
"glFogCoordPointer\0"
"glFogCoordd\0"
"glFogCoorddv\0"
"glFogCoordf\0"
"glFogCoordfv\0"
"glBlendFuncSeparate\0"
"glBlendFuncSeparateINGR\0"
"glWindowPos2d\0"
"glWindowPos2dARB\0"
"glWindowPos2dv\0"
"glWindowPos2dvARB\0"
"glWindowPos2f\0"
"glWindowPos2fARB\0"
"glWindowPos2fv\0"
"glWindowPos2fvARB\0"
"glWindowPos2i\0"
"glWindowPos2iARB\0"
"glWindowPos2iv\0"
"glWindowPos2ivARB\0"
"glWindowPos2s\0"
"glWindowPos2sARB\0"
"glWindowPos2sv\0"
"glWindowPos2svARB\0"
"glWindowPos3d\0"
"glWindowPos3dARB\0"
"glWindowPos3dv\0"
"glWindowPos3dvARB\0"
"glWindowPos3f\0"
"glWindowPos3fARB\0"
"glWindowPos3fv\0"
"glWindowPos3fvARB\0"
"glWindowPos3i\0"
"glWindowPos3iARB\0"
"glWindowPos3iv\0"
"glWindowPos3ivARB\0"
"glWindowPos3s\0"
"glWindowPos3sARB\0"
"glWindowPos3sv\0"
"glWindowPos3svARB\0"
"glBindProgramARB\0"
"glDeleteProgramsARB\0"
"glGenProgramsARB\0"
"glGetVertexAttribPointerv\0"
"glGetVertexAttribPointervARB\0"
"glIsProgramARB\0"
"glPointParameteri\0"
"glPointParameteriv\0"
"glDeleteVertexArrays\0"
"glIsVertexArray\0"
"glPrimitiveRestartIndex\0"
"glBlendEquationSeparate\0"
"glBlendEquationSeparateATI\0"
"glBindFramebuffer\0"
"glBindRenderbuffer\0"
"glCheckFramebufferStatus\0"
"glDeleteFramebuffers\0"
"glDeleteRenderbuffers\0"
"glFramebufferRenderbuffer\0"
"glFramebufferTexture1D\0"
"glFramebufferTexture2D\0"
"glFramebufferTexture3D\0"
"glGenFramebuffers\0"
"glGenRenderbuffers\0"
"glGenerateMipmap\0"
"glGetFramebufferAttachmentParameteriv\0"
"glGetRenderbufferParameteriv\0"
"glIsFramebuffer\0"
"glIsRenderbuffer\0"
"glRenderbufferStorage\0"
"glBlitFramebuffer\0"
"glBindFragDataLocation\0"
"glGetFragDataLocation\0"
"glGetUniformuiv\0"
"glGetVertexAttribIiv\0"
"glGetVertexAttribIuiv\0"
"glUniform1ui\0"
"glUniform1uiv\0"
"glUniform2ui\0"
"glUniform2uiv\0"
"glUniform3ui\0"
"glUniform3uiv\0"
"glUniform4ui\0"
"glUniform4uiv\0"
"glVertexAttribI1i\0"
"glVertexAttribI1iv\0"
"glVertexAttribI1ui\0"
"glVertexAttribI1uiv\0"
"glVertexAttribI2i\0"
"glVertexAttribI2iv\0"
"glVertexAttribI2ui\0"
"glVertexAttribI2uiv\0"
"glVertexAttribI3i\0"
"glVertexAttribI3iv\0"
"glVertexAttribI3ui\0"
"glVertexAttribI3uiv\0"
"glVertexAttribI4bv\0"
"glVertexAttribI4i\0"
"glVertexAttribI4iv\0"
"glVertexAttribI4sv\0"
"glVertexAttribI4ubv\0"
"glVertexAttribI4ui\0"
"glVertexAttribI4uiv\0"
"glVertexAttribI4usv\0"
"glVertexAttribIPointer\0"
"glFramebufferTextureLayer\0"
"glFramebufferTextureLayerARB\0"
"glColorMaski\0"
"glDisablei\0"
"glEnablei\0"
"glGetBooleani_v\0"
"glGetIntegeri_v\0"
"glIsEnabledi\0"
"glGetTexParameterIiv\0"
"glGetTexParameterIuiv\0"
"glTexParameterIiv\0"
"glTexParameterIuiv\0"
"glBeginConditionalRender\0"
"glEndConditionalRender\0"
"glBeginTransformFeedback\0"
"glBindBufferBase\0"
"glBindBufferRange\0"
"glEndTransformFeedback\0"
"glGetTransformFeedbackVarying\0"
"glTransformFeedbackVaryings\0"
"glProvokingVertex\0"
;
#ifdef USE_MGL_NAMESPACE
#endif /* USE_MGL_NAMESPACE */
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_776(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
void GLAPIENTRY gl_dispatch_stub_777(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
void GLAPIENTRY gl_dispatch_stub_897(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void GLAPIENTRY gl_dispatch_stub_967(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_968(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457),
NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458),
NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575),
NAME_FUNC_OFFSET( 9569, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 594),
NAME_FUNC_OFFSET(12651, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 745),
NAME_FUNC_OFFSET(12683, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 746),
NAME_FUNC_OFFSET(12715, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 747),
NAME_FUNC_OFFSET(12748, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 748),
NAME_FUNC_OFFSET(12781, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 749),
NAME_FUNC_OFFSET(12818, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 750),
NAME_FUNC_OFFSET(15836, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 892),
NAME_FUNC_OFFSET(15877, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 893),
NAME_FUNC_OFFSET(17225, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 954),
NAME_FUNC_OFFSET(17656, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 971),
NAME_FUNC_OFFSET(17775, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
NAME_FUNC_OFFSET(18219, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
NAME_FUNC_OFFSET(18249, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
NAME_FUNC_OFFSET(18279, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
NAME_FUNC_OFFSET(18309, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
NAME_FUNC_OFFSET(18625, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
NAME_FUNC_OFFSET(18656, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
NAME_FUNC_OFFSET(18752, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
NAME_FUNC_OFFSET(18781, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
NAME_FUNC_OFFSET(21720, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575),
NAME_FUNC_OFFSET(23559, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 892),
NAME_FUNC_OFFSET(23597, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 893),
NAME_FUNC_OFFSET(24661, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 954),
};