packspu_misc.c revision 90acfc2e27e7c8560e100e36f24a978c932a82ca
/* Copyright (c) 2001, Stanford University
* All rights reserved
*
* See the file LICENSE.txt for information on redistributing this software.
*/
#include "cr_packfunctions.h"
#include "packspu.h"
#include "packspu_proto.h"
#include "cr_mem.h"
void PACKSPU_APIENTRY packspu_ChromiumParametervCR(GLenum target, GLenum type, GLsizei count, const GLvoid *values)
{
CRMessage msg;
int len;
GET_THREAD(thread);
switch(target)
{
case GL_GATHER_PACK_CR:
/* flush the current pack buffer */
packspuFlush( (void *) thread );
/* the connection is thread->server.conn */
msg.header.type = CR_MESSAGE_GATHER;
msg.gather.offset = 69;
len = sizeof(CRMessageGather);
crNetSend(thread->netServer.conn, NULL, &msg, len);
break;
default:
if (pack_spu.swap)
crPackChromiumParametervCRSWAP(target, type, count, values);
else
crPackChromiumParametervCR(target, type, count, values);
}
}
GLboolean packspuSyncOnFlushes()
{
GLint buffer;
/*Seems to still cause issues, always sync for now*/
return 1;
crStateGetIntegerv(GL_DRAW_BUFFER, &buffer);
/*Usually buffer==GL_BACK, so put this extra check to simplify boolean eval on runtime*/
return (buffer != GL_BACK)
&& (buffer == GL_FRONT_LEFT
|| buffer == GL_FRONT_RIGHT
|| buffer == GL_FRONT
|| buffer == GL_FRONT_AND_BACK
|| buffer == GL_LEFT
|| buffer == GL_RIGHT);
}
void PACKSPU_APIENTRY packspu_DrawBuffer(GLenum mode)
{
GLboolean hadtoflush;
hadtoflush = packspuSyncOnFlushes();
crStateDrawBuffer(mode);
crPackDrawBuffer(mode);
if (hadtoflush && !packspuSyncOnFlushes())
packspu_Flush();
}
void PACKSPU_APIENTRY packspu_Finish( void )
{
GET_THREAD(thread);
GLint writeback = pack_spu.thread[pack_spu.idxThreadInUse].netServer.conn->actual_network;
if (pack_spu.swap)
{
crPackFinishSWAP();
}
else
{
crPackFinish();
}
if (packspuSyncOnFlushes())
{
if (writeback)
{
if (pack_spu.swap)
crPackWritebackSWAP(&writeback);
else
crPackWriteback(&writeback);
packspuFlush( (void *) thread );
while (writeback)
crNetRecv();
}
}
}
void PACKSPU_APIENTRY packspu_Flush( void )
{
GET_THREAD(thread);
int writeback = 1;
if (!thread->bInjectThread)
{
crPackFlush();
if (packspuSyncOnFlushes())
{
crPackWriteback(&writeback);
packspuFlush( (void *) thread );
while (writeback)
crNetRecv();
}
}
else
{
int i;
crLockMutex(&_PackMutex);
/*Make sure we process commands in order they should appear, so flush thread being injected first*/
for (i=0; i<MAX_THREADS; ++i)
{
if (pack_spu.thread[i].inUse
&& (thread != &pack_spu.thread[i]) && pack_spu.thread[i].netServer.conn
&& (pack_spu.thread[i].netServer.conn->u32ClientID == thread->netServer.conn->u32InjectClientID)
&& pack_spu.thread[i].packer && pack_spu.thread[i].packer->currentBuffer)
{
packspuFlush((void *) &pack_spu.thread[i]);
break;
}
}
if (i>=MAX_THREADS)
{
crWarning("packspu: inject for invalid client id");
}
crUnlockMutex(&_PackMutex);
packspuFlush((void *) thread);
}
}
GLint PACKSPU_APIENTRY packspu_WindowCreate( const char *dpyName, GLint visBits )
{
GET_THREAD(thread);
static int num_calls = 0;
int writeback = pack_spu.thread[pack_spu.idxThreadInUse].netServer.conn->actual_network;
GLint return_val = (GLint) 0;
if (!thread) {
thread = packspuNewThread( crThreadID() );
}
CRASSERT(thread);
CRASSERT(thread->packer);
crPackSetContext(thread->packer);
if (pack_spu.swap)
{
crPackWindowCreateSWAP( dpyName, visBits, &return_val, &writeback );
}
else
{
crPackWindowCreate( dpyName, visBits, &return_val, &writeback );
}
packspuFlush(thread);
if (!(thread->netServer.conn->actual_network))
{
return num_calls++;
}
else
{
while (writeback)
crNetRecv();
if (pack_spu.swap)
{
return_val = (GLint) SWAP32(return_val);
}
return return_val;
}
}
GLboolean PACKSPU_APIENTRY
packspu_AreTexturesResident( GLsizei n, const GLuint * textures,
GLboolean * residences )
{
GET_THREAD(thread);
int writeback = 1;
GLboolean return_val = GL_TRUE;
GLsizei i;
if (!(pack_spu.thread[pack_spu.idxThreadInUse].netServer.conn->actual_network))
{
crError( "packspu_AreTexturesResident doesn't work when there's no actual network involved!\nTry using the simplequery SPU in your chain!" );
}
if (pack_spu.swap)
{
crPackAreTexturesResidentSWAP( n, textures, residences, &return_val, &writeback );
}
else
{
crPackAreTexturesResident( n, textures, residences, &return_val, &writeback );
}
packspuFlush( (void *) thread );
while (writeback)
crNetRecv();
/* Since the Chromium packer/unpacker can't return both 'residences'
* and the function's return value, compute the return value here.
*/
for (i = 0; i < n; i++) {
if (!residences[i]) {
return_val = GL_FALSE;
break;
}
}
return return_val;
}
GLboolean PACKSPU_APIENTRY
packspu_AreProgramsResidentNV( GLsizei n, const GLuint * ids,
GLboolean * residences )
{
GET_THREAD(thread);
int writeback = 1;
GLboolean return_val = GL_TRUE;
GLsizei i;
if (!(pack_spu.thread[pack_spu.idxThreadInUse].netServer.conn->actual_network))
{
crError( "packspu_AreProgramsResidentNV doesn't work when there's no actual network involved!\nTry using the simplequery SPU in your chain!" );
}
if (pack_spu.swap)
{
crPackAreProgramsResidentNVSWAP( n, ids, residences, &return_val, &writeback );
}
else
{
crPackAreProgramsResidentNV( n, ids, residences, &return_val, &writeback );
}
packspuFlush( (void *) thread );
while (writeback)
crNetRecv();
/* Since the Chromium packer/unpacker can't return both 'residences'
* and the function's return value, compute the return value here.
*/
for (i = 0; i < n; i++) {
if (!residences[i]) {
return_val = GL_FALSE;
break;
}
}
return return_val;
}
void PACKSPU_APIENTRY packspu_GetPolygonStipple( GLubyte * mask )
{
GET_THREAD(thread);
int writeback = 1;
if (pack_spu.swap)
{
crPackGetPolygonStippleSWAP( mask, &writeback );
}
else
{
crPackGetPolygonStipple( mask, &writeback );
}
#ifdef CR_ARB_pixel_buffer_object
if (!crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
#endif
{
packspuFlush( (void *) thread );
while (writeback)
crNetRecv();
}
}
void PACKSPU_APIENTRY packspu_GetPixelMapfv( GLenum map, GLfloat * values )
{
GET_THREAD(thread);
int writeback = 1;
if (pack_spu.swap)
{
crPackGetPixelMapfvSWAP( map, values, &writeback );
}
else
{
crPackGetPixelMapfv( map, values, &writeback );
}
#ifdef CR_ARB_pixel_buffer_object
if (!crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
#endif
{
packspuFlush( (void *) thread );
while (writeback)
crNetRecv();
}
}
void PACKSPU_APIENTRY packspu_GetPixelMapuiv( GLenum map, GLuint * values )
{
GET_THREAD(thread);
int writeback = 1;
if (pack_spu.swap)
{
crPackGetPixelMapuivSWAP( map, values, &writeback );
}
else
{
crPackGetPixelMapuiv( map, values, &writeback );
}
#ifdef CR_ARB_pixel_buffer_object
if (!crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
#endif
{
packspuFlush( (void *) thread );
while (writeback)
crNetRecv();
}
}
void PACKSPU_APIENTRY packspu_GetPixelMapusv( GLenum map, GLushort * values )
{
GET_THREAD(thread);
int writeback = 1;
if (pack_spu.swap)
{
crPackGetPixelMapusvSWAP( map, values, &writeback );
}
else
{
crPackGetPixelMapusv( map, values, &writeback );
}
#ifdef CR_ARB_pixel_buffer_object
if (!crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
#endif
{
packspuFlush( (void *) thread );
while (writeback)
crNetRecv();
}
}
#ifdef CHROMIUM_THREADSAFE
void PACKSPU_APIENTRY packspu_VBoxPackSetInjectThread(void)
{
crLockMutex(&_PackMutex);
{
int i;
GET_THREAD(thread);
CRASSERT(!thread);
CRASSERT((pack_spu.numThreads>0) && (pack_spu.numThreads<MAX_THREADS));
for (i=0; i<MAX_THREADS; ++i)
{
if (!pack_spu.thread[i].inUse)
{
thread = &pack_spu.thread[i];
break;
}
}
CRASSERT(thread);
thread->inUse = GL_TRUE;
thread->id = crThreadID();
thread->currentContext = NULL;
thread->bInjectThread = GL_TRUE;
thread->netServer.name = crStrdup(pack_spu.name);
thread->netServer.buffer_size = 64 * 1024;
crNetNewClient(pack_spu.thread[pack_spu.idxThreadInUse].netServer.conn, &(thread->netServer));
CRASSERT(thread->netServer.conn);
CRASSERT(thread->packer == NULL);
thread->packer = crPackNewContext( pack_spu.swap );
CRASSERT(thread->packer);
crPackInitBuffer(&(thread->buffer), crNetAlloc(thread->netServer.conn),
thread->netServer.conn->buffer_size, thread->netServer.conn->mtu);
thread->buffer.canBarf = thread->netServer.conn->Barf ? GL_TRUE : GL_FALSE;
crPackSetBuffer( thread->packer, &thread->buffer );
crPackFlushFunc( thread->packer, packspuFlush );
crPackFlushArg( thread->packer, (void *) thread );
crPackSendHugeFunc( thread->packer, packspuHuge );
crPackSetContext( thread->packer );
crSetTSD(&_PackTSD, thread);
pack_spu.numThreads++;
}
crUnlockMutex(&_PackMutex);
}
GLuint PACKSPU_APIENTRY packspu_VBoxPackGetInjectID(void)
{
GLuint ret;
crLockMutex(&_PackMutex);
{
GET_THREAD(thread);
CRASSERT(thread && thread->netServer.conn && thread->netServer.conn->type==CR_VBOXHGCM);
ret = thread->netServer.conn->u32ClientID;
}
crUnlockMutex(&_PackMutex);
return ret;
}
void PACKSPU_APIENTRY packspu_VBoxPackSetInjectID(GLuint id)
{
crLockMutex(&_PackMutex);
{
GET_THREAD(thread);
CRASSERT(thread && thread->netServer.conn && thread->netServer.conn->type==CR_VBOXHGCM);
thread->netServer.conn->u32InjectClientID = id;
}
crUnlockMutex(&_PackMutex);
}
void PACKSPU_APIENTRY packspu_VBoxPackAttachThread()
{
#if 0
int i;
GET_THREAD(thread);
for (i=0; i<MAX_THREADS; ++i)
{
if (pack_spu.thread[i].inUse && thread==&pack_spu.thread[i] && thread->id==crThreadID())
{
crError("2nd attach to same thread");
}
}
#endif
crSetTSD(&_PackTSD, NULL);
}
void PACKSPU_APIENTRY packspu_VBoxPackDetachThread()
{
int i;
GET_THREAD(thread);
if (thread)
{
crLockMutex(&_PackMutex);
for (i=0; i<MAX_THREADS; ++i)
{
if (pack_spu.thread[i].inUse && thread==&pack_spu.thread[i]
&& thread->id==crThreadID() && thread->netServer.conn)
{
CRASSERT(pack_spu.numThreads>0);
packspuFlush((void *) thread);
if (pack_spu.thread[i].packer)
{
CR_LOCK_PACKER_CONTEXT(thread->packer);
crPackSetContext(NULL);
CR_UNLOCK_PACKER_CONTEXT(thread->packer);
crPackDeleteContext(pack_spu.thread[i].packer);
}
crNetFreeConnection(pack_spu.thread[i].netServer.conn);
pack_spu.numThreads--;
/*note can't shift the array here, because other threads have TLS references to array elements*/
crMemZero(&pack_spu.thread[i], sizeof(ThreadInfo));
crSetTSD(&_PackTSD, NULL);
if (i==pack_spu.idxThreadInUse)
{
for (i=0; i<MAX_THREADS; ++i)
{
if (pack_spu.thread[i].inUse)
{
pack_spu.idxThreadInUse=i;
break;
}
}
}
break;
}
}
crUnlockMutex(&_PackMutex);
}
}
#ifdef WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
BOOL WINAPI DllMain(HINSTANCE hDLLInst, DWORD fdwReason, LPVOID lpvReserved)
{
(void) lpvReserved;
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
{
crInitMutex(&_PackMutex);
break;
}
case DLL_PROCESS_DETACH:
{
crFreeMutex(&_PackMutex);
break;
}
case DLL_THREAD_ATTACH:
{
packspu_VBoxPackAttachThread();
break;
}
case DLL_THREAD_DETACH:
{
packspu_VBoxPackDetachThread();
break;
}
default:
break;
}
return TRUE;
}
#endif
#else /*ifdef CHROMIUM_THREADSAFE*/
void PACKSPU_APIENTRY packspu_VBoxPackSetInjectThread(void)
{
}
GLuint PACKSPU_APIENTRY packspu_VBoxPackGetInjectID(void)
{
return 0;
}
void PACKSPU_APIENTRY packspu_VBoxPackSetInjectID(GLuint id)
{
(void) id;
}
void PACKSPU_APIENTRY packspu_VBoxPackAttachThread()
{
}
void PACKSPU_APIENTRY packspu_VBoxPackDetachThread()
{
}
#endif /*CHROMIUM_THREADSAFE*/