arrayspu.c revision c89de100317990dd63dfc7792295faf7eba23288
/* Copyright (c) 2001, Stanford University
* All rights reserved
*
* See the file LICENSE.txt for information on redistributing this software.
*/
#include <stdio.h>
#include "cr_spu.h"
#include "cr_error.h"
#include "state/cr_limits.h"
#include "arrayspu.h"
ArraySPU array_spu;
#ifdef CHROMIUM_THREADSAFE
CRmutex _ArrayMutex;
#endif
static void ARRAYSPU_APIENTRY arrayspu_ArrayElement( GLint index )
{
const CRClientState *c = &(crStateGetCurrent()->client);
const CRVertexArrays *array = &(c->array);
const GLboolean vpEnabled = crStateGetCurrent()->program.vpEnabled;
unsigned char *p;
unsigned int unit, attr;
if (array->e.enabled)
{
p = array->e.p + index * array->e.stride;
#ifdef CR_ARB_vertex_buffer_object
if (array->e.buffer && array->e.buffer->data)
{
p = (unsigned char *)(array->e.buffer->data) + (unsigned long)p;
}
#endif
array_spu.self.EdgeFlagv(p);
}
/*
* Vertex attribute arrays (GL_NV_vertex_program) have priority over
* the conventional vertex arrays.
*/
if (vpEnabled)
{
for (attr = 1; attr < VERT_ATTRIB_MAX; attr++)
{
if (array->a[attr].enabled)
{
GLint *iPtr;
p = array->a[attr].p + index * array->a[attr].stride;
#ifdef CR_ARB_vertex_buffer_object
if (array->a[attr].buffer && array->a[attr].buffer->data)
{
p = (unsigned char *)(array->a[attr].buffer->data) + (unsigned long)p;
}
#endif
switch (array->a[attr].type)
{
case GL_SHORT:
switch (array->a[attr].size)
{
case 1: array_spu.self.VertexAttrib1svARB(attr, (GLshort *)p); break;
case 2: array_spu.self.VertexAttrib2svARB(attr, (GLshort *)p); break;
case 3: array_spu.self.VertexAttrib3svARB(attr, (GLshort *)p); break;
case 4: array_spu.self.VertexAttrib4svARB(attr, (GLshort *)p); break;
}
break;
case GL_INT:
iPtr = (GLint *) p;
switch (array->a[attr].size)
{
case 1: array_spu.self.VertexAttrib1fARB(attr, p[0]); break;
case 2: array_spu.self.VertexAttrib2fARB(attr, p[0], p[1]); break;
case 3: array_spu.self.VertexAttrib3fARB(attr, p[0], p[1], p[2]); break;
case 4: array_spu.self.VertexAttrib4fARB(attr, p[0], p[1], p[2], p[3]); break;
}
break;
case GL_FLOAT:
switch (array->a[attr].size)
{
case 1: array_spu.self.VertexAttrib1fvARB(attr, (GLfloat *)p); break;
case 2: array_spu.self.VertexAttrib2fvARB(attr, (GLfloat *)p); break;
case 3: array_spu.self.VertexAttrib3fvARB(attr, (GLfloat *)p); break;
case 4: array_spu.self.VertexAttrib4fvARB(attr, (GLfloat *)p); break;
}
break;
case GL_DOUBLE:
switch (array->a[attr].size)
{
case 1: array_spu.self.VertexAttrib1dvARB(attr, (GLdouble *)p); break;
case 2: array_spu.self.VertexAttrib2dvARB(attr, (GLdouble *)p); break;
case 3: array_spu.self.VertexAttrib3dvARB(attr, (GLdouble *)p); break;
case 4: array_spu.self.VertexAttrib4dvARB(attr, (GLdouble *)p); break;
}
break;
default:
crWarning("Bad datatype for vertex attribute [%d] array: 0x%x\n",
attr, array->a[attr].type);
}
}
}
}
/* Now do conventional arrays, unless overridden by generic arrays above */
for (unit = 0 ; unit < crStateGetCurrent()->limits.maxTextureUnits ; unit++)
{
if (array->t[unit].enabled && !(vpEnabled && array->a[VERT_ATTRIB_TEX0+unit].enabled))
{
p = array->t[unit].p + index * array->t[unit].stride;
#ifdef CR_ARB_vertex_buffer_object
if (array->t[unit].buffer && array->t[unit].buffer->data)
{
p = (unsigned char *)(array->t[unit].buffer->data) + (unsigned long)p;
}
#endif
switch (array->t[unit].type)
{
case GL_SHORT:
switch (array->t[unit].size)
{
case 1: array_spu.self.MultiTexCoord1svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
case 2: array_spu.self.MultiTexCoord2svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
case 3: array_spu.self.MultiTexCoord3svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
case 4: array_spu.self.MultiTexCoord4svARB(GL_TEXTURE0_ARB + unit, (GLshort *)p); break;
}
break;
case GL_INT:
switch (array->t[unit].size)
{
case 1: array_spu.self.MultiTexCoord1ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
case 2: array_spu.self.MultiTexCoord2ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
case 3: array_spu.self.MultiTexCoord3ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
case 4: array_spu.self.MultiTexCoord4ivARB(GL_TEXTURE0_ARB + unit, (GLint *)p); break;
}
break;
case GL_FLOAT:
switch (array->t[unit].size)
{
case 1: array_spu.self.MultiTexCoord1fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
case 2: array_spu.self.MultiTexCoord2fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
case 3: array_spu.self.MultiTexCoord3fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
case 4: array_spu.self.MultiTexCoord4fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
}
break;
case GL_DOUBLE:
switch (array->t[unit].size)
{
case 1: array_spu.self.MultiTexCoord1dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;
case 2: array_spu.self.MultiTexCoord2dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;
case 3: array_spu.self.MultiTexCoord3dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;
case 4: array_spu.self.MultiTexCoord4dvARB(GL_TEXTURE0_ARB + unit, (GLdouble *)p); break;
}
break;
}
}
}
if (array->i.enabled)
{
p = array->i.p + index * array->i.stride;
#ifdef CR_ARB_vertex_buffer_object
if (array->i.buffer && array->i.buffer->data)
{
p = (unsigned char *)(array->i.buffer->data) + (unsigned long)p;
}
#endif
switch (array->i.type)
{
case GL_SHORT: array_spu.self.Indexsv((GLshort *)p); break;
case GL_INT: array_spu.self.Indexiv((GLint *)p); break;
case GL_FLOAT: array_spu.self.Indexfv((GLfloat *)p); break;
case GL_DOUBLE: array_spu.self.Indexdv((GLdouble *)p); break;
}
}
if (array->c.enabled && !(vpEnabled && array->a[VERT_ATTRIB_COLOR0].enabled))
{
p = array->c.p + index * array->c.stride;
#ifdef CR_ARB_vertex_buffer_object
if (array->c.buffer && array->c.buffer->data)
{
p = (unsigned char *)(array->c.buffer->data) + (unsigned long)p;
}
#endif
switch (array->c.type)
{
case GL_BYTE:
switch (array->c.size)
{
case 3: array_spu.self.Color3bv((GLbyte *)p); break;
case 4: array_spu.self.Color4bv((GLbyte *)p); break;
}
break;
case GL_UNSIGNED_BYTE:
switch (array->c.size)
{
case 3: array_spu.self.Color3ubv((GLubyte *)p); break;
case 4: array_spu.self.Color4ubv((GLubyte *)p); break;
}
break;
case GL_SHORT:
switch (array->c.size)
{
case 3: array_spu.self.Color3sv((GLshort *)p); break;
case 4: array_spu.self.Color4sv((GLshort *)p); break;
}
break;
case GL_UNSIGNED_SHORT:
switch (array->c.size)
{
case 3: array_spu.self.Color3usv((GLushort *)p); break;
case 4: array_spu.self.Color4usv((GLushort *)p); break;
}
break;
case GL_INT:
switch (array->c.size)
{
case 3: array_spu.self.Color3iv((GLint *)p); break;
case 4: array_spu.self.Color4iv((GLint *)p); break;
}
break;
case GL_UNSIGNED_INT:
switch (array->c.size)
{
case 3: array_spu.self.Color3uiv((GLuint *)p); break;
case 4: array_spu.self.Color4uiv((GLuint *)p); break;
}
break;
case GL_FLOAT:
switch (array->c.size)
{
case 3: array_spu.self.Color3fv((GLfloat *)p); break;
case 4: array_spu.self.Color4fv((GLfloat *)p); break;
}
break;
case GL_DOUBLE:
switch (array->c.size)
{
case 3: array_spu.self.Color3dv((GLdouble *)p); break;
case 4: array_spu.self.Color4dv((GLdouble *)p); break;
}
break;
}
}
if (array->n.enabled && !(vpEnabled && array->a[VERT_ATTRIB_NORMAL].enabled))
{
p = array->n.p + index * array->n.stride;
#ifdef CR_ARB_vertex_buffer_object
if (array->n.buffer && array->n.buffer->data)
{
p = (unsigned char *)(array->n.buffer->data) + (unsigned long)p;
}
#endif
switch (array->n.type)
{
case GL_BYTE: array_spu.self.Normal3bv((GLbyte *)p); break;
case GL_SHORT: array_spu.self.Normal3sv((GLshort *)p); break;
case GL_INT: array_spu.self.Normal3iv((GLint *)p); break;
case GL_FLOAT: array_spu.self.Normal3fv((GLfloat *)p); break;
case GL_DOUBLE: array_spu.self.Normal3dv((GLdouble *)p); break;
}
}
#ifdef CR_EXT_secondary_color
if (array->s.enabled && !(vpEnabled && array->a[VERT_ATTRIB_COLOR1].enabled))
{
p = array->s.p + index * array->s.stride;
#ifdef CR_ARB_vertex_buffer_object
if (array->s.buffer && array->s.buffer->data)
{
p = (unsigned char *)(array->s.buffer->data) + (unsigned long)p;
}
#endif
switch (array->s.type)
{
case GL_BYTE:
array_spu.self.SecondaryColor3bvEXT((GLbyte *)p); break;
case GL_UNSIGNED_BYTE:
array_spu.self.SecondaryColor3ubvEXT((GLubyte *)p); break;
case GL_SHORT:
array_spu.self.SecondaryColor3svEXT((GLshort *)p); break;
case GL_UNSIGNED_SHORT:
array_spu.self.SecondaryColor3usvEXT((GLushort *)p); break;
case GL_INT:
array_spu.self.SecondaryColor3ivEXT((GLint *)p); break;
case GL_UNSIGNED_INT:
array_spu.self.SecondaryColor3uivEXT((GLuint *)p); break;
case GL_FLOAT:
array_spu.self.SecondaryColor3fvEXT((GLfloat *)p); break;
case GL_DOUBLE:
array_spu.self.SecondaryColor3dvEXT((GLdouble *)p); break;
}
}
#endif // CR_EXT_secondary_color
#ifdef CR_EXT_fog_coord
if (array->f.enabled && !(vpEnabled && array->a[VERT_ATTRIB_FOG].enabled))
{
p = array->f.p + index * array->f.stride;
#ifdef CR_ARB_vertex_buffer_object
if (array->f.buffer && array->f.buffer->data)
{
p = (unsigned char *)(array->f.buffer->data) + (unsigned long)p;
}
#endif
array_spu.self.FogCoordfEXT( *((GLfloat *) p) );
}
#endif // CR_EXT_fog_coord
/* Need to do attrib[0] / vertex position last */
if (array->a[VERT_ATTRIB_POS].enabled) {
GLint *iPtr;
p = array->a[VERT_ATTRIB_POS].p + index * array->a[VERT_ATTRIB_POS].stride;
#ifdef CR_ARB_vertex_buffer_object
if (array->a[VERT_ATTRIB_POS].buffer && array->a[VERT_ATTRIB_POS].buffer->data)
{
p = (unsigned char *)(array->a[VERT_ATTRIB_POS].buffer->data) + (unsigned long)p;
}
#endif
switch (array->a[VERT_ATTRIB_POS].type)
{
case GL_SHORT:
switch (array->a[VERT_ATTRIB_POS].size)
{
case 1: array_spu.self.VertexAttrib1svARB(0, (GLshort *)p); break;
case 2: array_spu.self.VertexAttrib2svARB(0, (GLshort *)p); break;
case 3: array_spu.self.VertexAttrib3svARB(0, (GLshort *)p); break;
case 4: array_spu.self.VertexAttrib4svARB(0, (GLshort *)p); break;
}
break;
case GL_INT:
iPtr = (GLint *) p;
switch (array->a[VERT_ATTRIB_POS].size)
{
case 1: array_spu.self.VertexAttrib1fARB(0, p[0]); break;
case 2: array_spu.self.VertexAttrib2fARB(0, p[0], p[1]); break;
case 3: array_spu.self.VertexAttrib3fARB(0, p[0], p[1], p[2]); break;
case 4: array_spu.self.VertexAttrib4fARB(0, p[0], p[1], p[2], p[3]); break;
}
break;
case GL_FLOAT:
switch (array->a[VERT_ATTRIB_POS].size)
{
case 1: array_spu.self.VertexAttrib1fvARB(0, (GLfloat *)p); break;
case 2: array_spu.self.VertexAttrib2fvARB(0, (GLfloat *)p); break;
case 3: array_spu.self.VertexAttrib3fvARB(0, (GLfloat *)p); break;
case 4: array_spu.self.VertexAttrib4fvARB(0, (GLfloat *)p); break;
}
break;
case GL_DOUBLE:
switch (array->a[VERT_ATTRIB_POS].size)
{
case 1: array_spu.self.VertexAttrib1dvARB(0, (GLdouble *)p); break;
case 2: array_spu.self.VertexAttrib2dvARB(0, (GLdouble *)p); break;
case 3: array_spu.self.VertexAttrib3dvARB(0, (GLdouble *)p); break;
case 4: array_spu.self.VertexAttrib4dvARB(0, (GLdouble *)p); break;
}
break;
default:
crWarning("Bad datatype for vertex attribute [0] array: 0x%x\n", array->a[0].type);
}
}
else if (array->v.enabled)
{
p = array->v.p + index * array->v.stride;
#ifdef CR_ARB_vertex_buffer_object
if (array->v.buffer && array->v.buffer->data)
{
p = (unsigned char *)(array->v.buffer->data) + (unsigned long)p;
}
#endif
switch (array->v.type)
{
case GL_SHORT:
switch (array->v.size)
{
case 2: array_spu.self.Vertex2sv((GLshort *)p); break;
case 3: array_spu.self.Vertex3sv((GLshort *)p); break;
case 4: array_spu.self.Vertex4sv((GLshort *)p); break;
}
break;
case GL_INT:
switch (array->v.size)
{
case 2: array_spu.self.Vertex2iv((GLint *)p); break;
case 3: array_spu.self.Vertex3iv((GLint *)p); break;
case 4: array_spu.self.Vertex4iv((GLint *)p); break;
}
break;
case GL_FLOAT:
switch (array->v.size)
{
case 2: array_spu.self.Vertex2fv((GLfloat *)p); break;
case 3: array_spu.self.Vertex3fv((GLfloat *)p); break;
case 4: array_spu.self.Vertex4fv((GLfloat *)p); break;
}
break;
case GL_DOUBLE:
switch (array->v.size)
{
case 2: array_spu.self.Vertex2dv((GLdouble *)p); break;
case 3: array_spu.self.Vertex3dv((GLdouble *)p); break;
case 4: array_spu.self.Vertex4dv((GLdouble *)p); break;
}
break;
default:
crWarning("Bad datatype for vertex array: 0x%x\n", array->v.type);
}
}
}
static void ARRAYSPU_APIENTRY arrayspu_DrawArrays(GLenum mode, GLint first, GLsizei count)
{
int i;
if (count < 0)
{
crError("array_spu.self.DrawArrays passed negative count: %d", count);
}
if (mode > GL_POLYGON)
{
crError("array_spu.self.DrawArrays called with invalid mode: %d", mode);
}
array_spu.self.Begin(mode);
for (i=0; i<count; i++)
{
array_spu.self.ArrayElement(first++);
}
array_spu.self.End();
}
static void ARRAYSPU_APIENTRY arrayspu_DrawElements(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices)
{
int i;
GLubyte *p = (GLubyte *)indices;
#ifdef CR_ARB_vertex_buffer_object
CRBufferObject *elementsBuffer = crStateGetCurrent()->bufferobject.elementsBuffer;
#endif
if (count < 0)
{
crError("array_spu.self.DrawElements passed negative count: %d", count);
}
if (mode > GL_POLYGON)
{
crError("array_spu.self.DrawElements called with invalid mode: %d", mode);
}
if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT && type != GL_UNSIGNED_INT)
{
crError("array_spu.self.DrawElements called with invalid type: %d", type);
}
#ifdef CR_ARB_vertex_buffer_object
if (elementsBuffer && elementsBuffer->data)
{
p = (unsigned char *)(elementsBuffer->data) + (unsigned long)p;
}
#endif
//crDebug("arrayspu_DrawElements mode:0x%x, count:%d, type:0x%x", mode, count, type);
array_spu.self.Begin(mode);
switch (type)
{
case GL_UNSIGNED_BYTE:
for (i=0; i<count; i++)
{
array_spu.self.ArrayElement((GLint) *p++);
}
break;
case GL_UNSIGNED_SHORT:
for (i=0; i<count; i++)
{
array_spu.self.ArrayElement((GLint) * (GLushort *) p);
p+=sizeof (GLushort);
}
break;
case GL_UNSIGNED_INT:
for (i=0; i<count; i++)
{
array_spu.self.ArrayElement((GLint) * (GLuint *) p);
p+=sizeof (GLuint);
}
break;
default:
crError( "this can't happen: array_spu.self.DrawElements" );
break;
}
array_spu.self.End();
}
static void ARRAYSPU_APIENTRY arrayspu_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
if (start>end)
{
crError("array_spu.self.arrayspu_DrawRangeElements start>end (%d>%d)", start, end);
}
arrayspu_DrawElements(mode, count, type, indices);
}
static void ARRAYSPU_APIENTRY arrayspu_ColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
{
crStateColorPointer(size, type, stride, pointer);
array_spu.child.ColorPointer(size, type, stride, pointer);
}
static void ARRAYSPU_APIENTRY arrayspu_SecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
{
crStateSecondaryColorPointerEXT(size, type, stride, pointer);
array_spu.child.SecondaryColorPointerEXT(size, type, stride, pointer);
}
static void ARRAYSPU_APIENTRY arrayspu_VertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
{
crStateVertexPointer(size, type, stride, pointer);
array_spu.child.VertexPointer(size, type, stride, pointer);
}
static void ARRAYSPU_APIENTRY arrayspu_TexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
{
crStateTexCoordPointer(size, type, stride, pointer);
array_spu.child.TexCoordPointer(size, type, stride, pointer);
}
static void ARRAYSPU_APIENTRY arrayspu_NormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer )
{
crStateNormalPointer(type, stride, pointer);
array_spu.child.NormalPointer(type, stride, pointer);
}
static void ARRAYSPU_APIENTRY arrayspu_IndexPointer( GLenum type, GLsizei stride, const GLvoid *pointer )
{
crStateIndexPointer(type, stride, pointer);
array_spu.child.IndexPointer(type, stride, pointer);
}
static void ARRAYSPU_APIENTRY arrayspu_EdgeFlagPointer( GLsizei stride, const GLvoid *pointer )
{
crStateEdgeFlagPointer(stride, pointer);
array_spu.child.EdgeFlagPointer(stride, pointer);
}
static void ARRAYSPU_APIENTRY arrayspu_VertexAttribPointerNV( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer )
{
crStateVertexAttribPointerNV(index, size, type, stride, pointer);
array_spu.child.VertexAttribPointerNV(index, size, type, stride, pointer);
}
static void ARRAYSPU_APIENTRY arrayspu_FogCoordPointerEXT( GLenum type, GLsizei stride, const GLvoid *pointer )
{
crStateFogCoordPointerEXT(type, stride, pointer);
array_spu.child.FogCoordPointerEXT(type, stride, pointer);
}
static void ARRAYSPU_APIENTRY arrayspu_GetPointerv( GLenum pname, GLvoid **params )
{
crStateGetPointerv(pname, params);
}
static void ARRAYSPU_APIENTRY arrayspu_EnableClientState( GLenum array )
{
crStateEnableClientState(array);
array_spu.child.EnableClientState(array);
}
static void ARRAYSPU_APIENTRY arrayspu_DisableClientState( GLenum array )
{
crStateDisableClientState(array);
array_spu.child.DisableClientState(array);
}
static void ARRAYSPU_APIENTRY arrayspu_ClientActiveTextureARB( GLenum texture )
{
crStateClientActiveTextureARB(texture);
array_spu.child.ClientActiveTextureARB(texture);
}
static void ARRAYSPU_APIENTRY arrayspu_MultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
{
int i;
if (primcount < 0)
{
crError("array_spu.self.MultiDrawArraysEXT passed negative count: %d", primcount);
}
if (mode > GL_POLYGON)
{
crError("array_spu.self.MultiDrawArraysEXT called with invalid mode: %d", mode);
}
for (i = 0; i < primcount; i++)
{
array_spu.self.DrawArrays(mode, first[i], count[i]);
}
}
static void ARRAYSPU_APIENTRY arrayspu_MultiDrawElementsEXT(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
{
int i;
if (primcount < 0)
{
crError("array_spu.self.MultiDrawElementsEXT passed negative count: %d", primcount);
}
if (mode > GL_POLYGON)
{
crError("array_spu.self.MultiDrawElementsEXT called with invalid mode: %d", mode);
}
if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT && type != GL_UNSIGNED_INT)
{
crError("array_spu.self.MultiDrawElementsEXT called with invalid type: %d", type);
}
for (i = 0; i < primcount; i++)
{
array_spu.self.DrawElements(mode, count[i], type, indices[i]);
}
}
/*
* We need to know when vertex program mode is enabled/disabled
* in order to handle vertex attribute arrays correctly.
*/
static void ARRAYSPU_APIENTRY arrayspu_Enable(GLenum cap)
{
if (cap == GL_VERTEX_PROGRAM_NV) {
crStateGetCurrent()->program.vpEnabled = GL_TRUE;
}
array_spu.child.Enable(cap);
}
static void ARRAYSPU_APIENTRY arrayspu_Disable(GLenum cap)
{
if (cap == GL_VERTEX_PROGRAM_NV) {
crStateGetCurrent()->program.vpEnabled = GL_FALSE;
}
array_spu.child.Disable(cap);
}
/*@todo: it's a hack, as GLSL shouldn't blindly reuse this bit from nv_vertex_program*/
static void ARRAYSPU_APIENTRY arrayspu_UseProgram(GLuint program)
{
crStateGetCurrent()->program.vpEnabled = program>0;
array_spu.child.UseProgram(program);
}
static void ARRAYSPU_APIENTRY
arrayspu_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const GLvoid *pointer)
{
crStateVertexAttribPointerARB(index, size, type, normalized, stride, pointer);
array_spu.child.VertexAttribPointerARB(index, size, type, normalized, stride, pointer);
}
static void ARRAYSPU_APIENTRY
arrayspu_EnableVertexAttribArrayARB(GLuint index)
{
crStateEnableVertexAttribArrayARB(index);
}
static void ARRAYSPU_APIENTRY
arrayspu_DisableVertexAttribArrayARB(GLuint index)
{
crStateDisableVertexAttribArrayARB(index);
}
/* We need to implement Push/PopClientAttrib here so that _our_ state
* tracker gets used. Also, pass the call onto the next SPU (in case
* it's the GL_CLIENT_PIXEL_STORE_BIT, etc).
*/
static void ARRAYSPU_APIENTRY
arrayspu_PushClientAttrib( GLbitfield mask )
{
crStatePushClientAttrib(mask);
array_spu.child.PushClientAttrib(mask);
}
static void ARRAYSPU_APIENTRY
arrayspu_PopClientAttrib( void )
{
crStatePopClientAttrib();
array_spu.child.PopClientAttrib();
}
static void ARRAYSPU_APIENTRY
arrayspu_GenBuffersARB( GLsizei n, GLuint * buffers )
{
array_spu.child.GenBuffersARB(n, buffers);
}
static void ARRAYSPU_APIENTRY
arrayspu_DeleteBuffersARB( GLsizei n, const GLuint *buffers )
{
crStateDeleteBuffersARB(n, buffers);
array_spu.child.DeleteBuffersARB(n, buffers);
}
static void ARRAYSPU_APIENTRY
arrayspu_BindBufferARB( GLenum target, GLuint buffer )
{
crStateBindBufferARB(target, buffer);
array_spu.child.BindBufferARB(target, buffer);
}
static GLboolean ARRAYSPU_APIENTRY
arrayspu_IsBufferARB (GLuint buffer)
{
return array_spu.child.IsBufferARB(buffer);
}
static void ARRAYSPU_APIENTRY
arrayspu_BufferDataARB( GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage )
{
crStateBufferDataARB(target, size, data, usage);
array_spu.child.BufferDataARB(target, size, data, usage);
}
static void ARRAYSPU_APIENTRY
arrayspu_BufferSubDataARB( GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data )
{
crStateBufferSubDataARB(target, offset, size, data);
array_spu.child.BufferSubDataARB(target, offset, size, data);
}
static void ARRAYSPU_APIENTRY
arrayspu_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data)
{
crStateGetBufferSubDataARB(target, offset, size, data);
}
static void * ARRAYSPU_APIENTRY
arrayspu_MapBufferARB(GLenum target, GLenum access)
{
return crStateMapBufferARB(target, access);
}
static GLboolean ARRAYSPU_APIENTRY
arrayspu_UnmapBufferARB(GLenum target)
{
crStateUnmapBufferARB(target);
return array_spu.child.UnmapBufferARB(target);
}
static void ARRAYSPU_APIENTRY
arrayspu_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
{
crStateGetBufferParameterivARB(target, pname, params);
}
static void ARRAYSPU_APIENTRY
arrayspu_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
{
crStateGetBufferPointervARB(target, pname, params);
}
static void ARRAYSPU_APIENTRY
arrayspu_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *p)
{
crStateInterleavedArrays(format, stride, p);
}
static GLint ARRAYSPU_APIENTRY
arrayspu_CreateContext( const char *dpyName, GLint visual, GLint shareCtx )
{
GLint ctx, slot;
#ifdef CHROMIUM_THREADSAFE
crLockMutex(&_ArrayMutex);
#endif
ctx = array_spu.child.CreateContext(dpyName, visual, shareCtx);
/* find an empty context slot */
for (slot = 0; slot < array_spu.numContexts; slot++) {
if (!array_spu.context[slot].clientState) {
/* found empty slot */
break;
}
}
if (slot == array_spu.numContexts) {
array_spu.numContexts++;
}
array_spu.context[slot].clientState = crStateCreateContext(NULL, visual, NULL);
array_spu.context[slot].clientCtx = ctx;
#ifdef CR_ARB_vertex_buffer_object
array_spu.context[slot].clientState->bufferobject.retainBufferData = GL_TRUE;
#endif
#ifdef CHROMIUM_THREADSAFE
crUnlockMutex(&_ArrayMutex);
#endif
return ctx;
}
static void ARRAYSPU_APIENTRY
arrayspu_MakeCurrent( GLint window, GLint nativeWindow, GLint ctx )
{
#ifdef CHROMIUM_THREADSAFE
crLockMutex(&_ArrayMutex);
#endif
array_spu.child.MakeCurrent(window, nativeWindow, ctx);
if (ctx) {
int slot;
for (slot=0; slot<array_spu.numContexts; ++slot)
if (array_spu.context[slot].clientCtx == ctx) break;
CRASSERT(slot < array_spu.numContexts);
crStateMakeCurrent(array_spu.context[slot].clientState);
}
else
{
crStateMakeCurrent(NULL);
}
#ifdef CHROMIUM_THREADSAFE
crUnlockMutex(&_ArrayMutex);
#endif
}
static void ARRAYSPU_APIENTRY
arrayspu_DestroyContext( GLint ctx )
{
#ifdef CHROMIUM_THREADSAFE
crLockMutex(&_ArrayMutex);
#endif
array_spu.child.DestroyContext(ctx);
if (ctx) {
int slot;
for (slot=0; slot<array_spu.numContexts; ++slot)
if (array_spu.context[slot].clientCtx == ctx) break;
CRASSERT(slot < array_spu.numContexts);
crStateDestroyContext(array_spu.context[slot].clientState);
array_spu.context[slot].clientState = NULL;
array_spu.context[slot].clientCtx = 0;
}
#ifdef CHROMIUM_THREADSAFE
crUnlockMutex(&_ArrayMutex);
#endif
}
static void ARRAYSPU_APIENTRY
arrayspu_VBoxAttachThread()
{
crStateVBoxAttachThread();
array_spu.child.VBoxAttachThread();
}
static void ARRAYSPU_APIENTRY
arrayspu_VBoxDetachThread()
{
crStateVBoxDetachThread();
array_spu.child.VBoxDetachThread();
}
SPUNamedFunctionTable _cr_array_table[] = {
{ "ArrayElement", (SPUGenericFunction) arrayspu_ArrayElement },
{ "DrawArrays", (SPUGenericFunction) arrayspu_DrawArrays},
{ "DrawElements", (SPUGenericFunction) arrayspu_DrawElements},
{ "DrawRangeElements", (SPUGenericFunction) arrayspu_DrawRangeElements},
{ "ColorPointer", (SPUGenericFunction) arrayspu_ColorPointer},
{ "SecondaryColorPointerEXT", (SPUGenericFunction) arrayspu_SecondaryColorPointerEXT},
{ "VertexPointer", (SPUGenericFunction) arrayspu_VertexPointer},
{ "TexCoordPointer", (SPUGenericFunction) arrayspu_TexCoordPointer},
{ "NormalPointer", (SPUGenericFunction) arrayspu_NormalPointer},
{ "IndexPointer", (SPUGenericFunction) arrayspu_IndexPointer},
{ "EdgeFlagPointer", (SPUGenericFunction) arrayspu_EdgeFlagPointer},
{ "VertexAttribPointerNV", (SPUGenericFunction) arrayspu_VertexAttribPointerNV},
{ "FogCoordPointerEXT", (SPUGenericFunction) arrayspu_FogCoordPointerEXT},
{ "GetPointerv", (SPUGenericFunction) arrayspu_GetPointerv},
{ "EnableClientState", (SPUGenericFunction) arrayspu_EnableClientState},
{ "DisableClientState", (SPUGenericFunction) arrayspu_DisableClientState},
{ "ClientActiveTextureARB", (SPUGenericFunction) arrayspu_ClientActiveTextureARB },
{ "MultiDrawArraysEXT", (SPUGenericFunction) arrayspu_MultiDrawArraysEXT },
{ "MultiDrawElementsEXT", (SPUGenericFunction) arrayspu_MultiDrawElementsEXT },
{ "Enable", (SPUGenericFunction) arrayspu_Enable },
{ "Disable", (SPUGenericFunction) arrayspu_Disable },
{ "PushClientAttrib", (SPUGenericFunction) arrayspu_PushClientAttrib },
{ "PopClientAttrib", (SPUGenericFunction) arrayspu_PopClientAttrib },
{ "VertexAttribPointerARB", (SPUGenericFunction) arrayspu_VertexAttribPointerARB },
{ "EnableVertexAttribArrayARB", (SPUGenericFunction) arrayspu_EnableVertexAttribArrayARB },
{ "DisableVertexAttribArrayARB", (SPUGenericFunction) arrayspu_DisableVertexAttribArrayARB },
{ "GenBuffersARB", (SPUGenericFunction) arrayspu_GenBuffersARB },
{ "DeleteBuffersARB", (SPUGenericFunction) arrayspu_DeleteBuffersARB },
{ "BindBufferARB", (SPUGenericFunction) arrayspu_BindBufferARB },
{ "IsBufferARB", (SPUGenericFunction) arrayspu_IsBufferARB },
{ "BufferDataARB", (SPUGenericFunction) arrayspu_BufferDataARB },
{ "BufferSubDataARB", (SPUGenericFunction) arrayspu_BufferSubDataARB },
{ "GetBufferSubDataARB", (SPUGenericFunction) arrayspu_GetBufferSubDataARB },
{ "MapBufferARB", (SPUGenericFunction) arrayspu_MapBufferARB },
{ "UnmapBufferARB", (SPUGenericFunction) arrayspu_UnmapBufferARB },
{ "GetBufferParameterivARB", (SPUGenericFunction) arrayspu_GetBufferParameterivARB},
{ "GetBufferPointervARB", (SPUGenericFunction) arrayspu_GetBufferPointervARB},
{ "InterleavedArrays", (SPUGenericFunction) arrayspu_InterleavedArrays},
{ "CreateContext", (SPUGenericFunction) arrayspu_CreateContext},
{ "MakeCurrent", (SPUGenericFunction) arrayspu_MakeCurrent},
{ "DestroyContext", (SPUGenericFunction) arrayspu_DestroyContext},
{ "UseProgram", (SPUGenericFunction) arrayspu_UseProgram},
{ "VBoxAttachThread", (SPUGenericFunction) arrayspu_VBoxAttachThread},
{ "VBoxDetachThread", (SPUGenericFunction) arrayspu_VBoxDetachThread},
{ NULL, NULL }
};