volume.c revision 058c0c53c37f5cb271aeb3c385c10766f84f4aef
/*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2009-2011 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
#ifdef VBOX_WITH_WDDM
# include "../../common/VBoxVideoTools.h"
#endif
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
/* Context activation is done by the caller. */
static void volume_bind_and_dirtify(const struct wined3d_volume *volume, struct wined3d_context *context)
{
struct wined3d_texture *container = volume->container;
DWORD active_sampler;
/* We don't need a specific texture unit, but after binding the texture the current unit is dirty.
* Read the unit back instead of switching to 0, this avoids messing around with the state manager's
* gl states. The current texture unit should always be a valid one.
*
* To be more specific, this is tricky because we can implicitly be called
* from sampler() in state.c. This means we can't touch anything other than
* whatever happens to be the currently active texture, or we would risk
* marking already applied sampler states dirty again. */
active_sampler = volume->resource.device->rev_tex_unit_map[context->active_texture];
if (active_sampler != WINED3D_UNMAPPED_STAGE)
device_invalidate_state(volume->resource.device, STATE_SAMPLER(active_sampler));
container->texture_ops->texture_bind(container, context, FALSE);
}
void volume_add_dirty_box(struct wined3d_volume *volume, const struct wined3d_box *dirty_box)
{
volume->dirty = TRUE;
if (dirty_box)
{
volume->lockedBox.left = min(volume->lockedBox.left, dirty_box->left);
volume->lockedBox.top = min(volume->lockedBox.top, dirty_box->top);
volume->lockedBox.front = min(volume->lockedBox.front, dirty_box->front);
volume->lockedBox.right = max(volume->lockedBox.right, dirty_box->right);
volume->lockedBox.bottom = max(volume->lockedBox.bottom, dirty_box->bottom);
volume->lockedBox.back = max(volume->lockedBox.back, dirty_box->back);
}
else
{
volume->lockedBox.left = 0;
volume->lockedBox.top = 0;
volume->lockedBox.front = 0;
volume->lockedBox.right = volume->resource.width;
volume->lockedBox.bottom = volume->resource.height;
volume->lockedBox.back = volume->resource.depth;
}
}
void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container)
{
TRACE("volume %p, container %p.\n", volume, container);
volume->container = container;
}
/* Context activation is done by the caller. */
void volume_load(const struct wined3d_volume *volume, struct wined3d_context *context, UINT level, BOOL srgb_mode)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_format *format = volume->resource.format;
TRACE("volume %p, context %p, level %u, srgb %#x, format %s (%#x).\n",
volume, context, level, srgb_mode, debug_d3dformat(format->id), format->id);
volume_bind_and_dirtify(volume, context);
GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, level, format->glInternal,
volume->resource.width, volume->resource.height, volume->resource.depth,
0, format->glFormat, format->glType, volume->resource.allocatedMemory));
checkGLcall("glTexImage3D");
/* When adding code releasing volume->resource.allocatedMemory to save
* data keep in mind that GL_UNPACK_CLIENT_STORAGE_APPLE is enabled by
* default if supported(GL_APPLE_client_storage). Thus do not release
* volume->resource.allocatedMemory if GL_APPLE_client_storage is
* supported. */
}
/* Do not call while under the GL lock. */
static void volume_unload(struct wined3d_resource *resource)
{
TRACE("texture %p.\n", resource);
/* The whole content is shadowed on This->resource.allocatedMemory, and
* the texture name is managed by the VolumeTexture container. */
resource_unload(resource);
}
ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume)
{
ULONG refcount;
if (volume->container)
{
TRACE("Forwarding to container %p.\n", volume->container);
return wined3d_texture_incref(volume->container);
}
refcount = InterlockedIncrement(&volume->resource.ref);
TRACE("%p increasing refcount to %u.\n", volume, refcount);
return refcount;
}
/* Do not call while under the GL lock. */
ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume)
{
ULONG refcount;
if (volume->container)
{
TRACE("Forwarding to container %p.\n", volume->container);
return wined3d_texture_decref(volume->container);
}
refcount = InterlockedDecrement(&volume->resource.ref);
TRACE("%p decreasing refcount to %u.\n", volume, refcount);
if (!refcount)
{
resource_cleanup(&volume->resource);
volume->resource.parent_ops->wined3d_object_destroyed(volume->resource.parent);
HeapFree(GetProcessHeap(), 0, volume);
}
return refcount;
}
void * CDECL wined3d_volume_get_parent(const struct wined3d_volume *volume)
{
TRACE("volume %p.\n", volume);
return volume->resource.parent;
}
DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority)
{
return resource_set_priority(&volume->resource, priority);
}
DWORD CDECL wined3d_volume_get_priority(const struct wined3d_volume *volume)
{
return resource_get_priority(&volume->resource);
}
/* Do not call while under the GL lock. */
void CDECL wined3d_volume_preload(struct wined3d_volume *volume)
{
FIXME("volume %p stub!\n", volume);
}
struct wined3d_resource * CDECL wined3d_volume_get_resource(struct wined3d_volume *volume)
{
TRACE("volume %p.\n", volume);
return &volume->resource;
}
HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
TRACE("volume %p, map_desc %p, box %p, flags %#x.\n",
volume, map_desc, box, flags);
if (!volume->resource.allocatedMemory)
volume->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, volume->resource.size);
TRACE("allocatedMemory %p.\n", volume->resource.allocatedMemory);
map_desc->row_pitch = volume->resource.format->byte_count * volume->resource.width; /* Bytes / row */
map_desc->slice_pitch = volume->resource.format->byte_count
* volume->resource.width * volume->resource.height; /* Bytes / slice */
if (!box)
{
TRACE("No box supplied - all is ok\n");
map_desc->data = volume->resource.allocatedMemory;
volume->lockedBox.left = 0;
volume->lockedBox.top = 0;
volume->lockedBox.front = 0;
volume->lockedBox.right = volume->resource.width;
volume->lockedBox.bottom = volume->resource.height;
volume->lockedBox.back = volume->resource.depth;
}
else
{
#ifdef VBOX_WITH_WDDM
if (box->right <= box->left
|| box->right > volume->resource.width
|| box->bottom <= box->top
|| box->bottom > volume->resource.height
|| box->back <= box->front
|| box->back > volume->resource.depth
)
{
ERR("invalid dimensions!");
return WINED3DERR_INVALIDCALL;
}
#endif
TRACE("Lock Box (%p) = l %u, t %u, r %u, b %u, fr %u, ba %u\n",
box, box->left, box->top, box->right, box->bottom, box->front, box->back);
map_desc->data = volume->resource.allocatedMemory
+ (map_desc->slice_pitch * box->front) /* FIXME: is front < back or vica versa? */
+ (map_desc->row_pitch * box->top)
+ (box->left * volume->resource.format->byte_count);
volume->lockedBox.left = box->left;
volume->lockedBox.top = box->top;
volume->lockedBox.front = box->front;
volume->lockedBox.right = box->right;
volume->lockedBox.bottom = box->bottom;
volume->lockedBox.back = box->back;
}
if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
{
volume_add_dirty_box(volume, &volume->lockedBox);
wined3d_texture_set_dirty(volume->container, TRUE);
}
volume->locked = TRUE;
TRACE("Returning memory %p, row pitch %d, slice pitch %d.\n",
map_desc->data, map_desc->row_pitch, map_desc->slice_pitch);
return WINED3D_OK;
}
struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resource *resource)
{
return volume_from_resource(resource);
}
HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
{
TRACE("volume %p.\n", volume);
if (!volume->locked)
{
WARN("Trying to unlock unlocked volume %p.\n", volume);
return WINED3DERR_INVALIDCALL;
}
volume->locked = FALSE;
memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
return WINED3D_OK;
}
static const struct wined3d_resource_ops volume_resource_ops =
{
volume_unload,
};
static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device *device, UINT width,
UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool,
void *parent, const struct wined3d_parent_ops *parent_ops
#ifdef VBOX_WITH_WDDM
, HANDLE *shared_handle
, void *pvClientMem
#endif
)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
HRESULT hr;
if (!gl_info->supported[EXT_TEXTURE3D])
{
WARN("Volume cannot be created - no volume texture support.\n");
return WINED3DERR_INVALIDCALL;
}
hr = resource_init(&volume->resource, device, WINED3D_RTYPE_VOLUME, format,
WINED3D_MULTISAMPLE_NONE, 0, usage, pool, width, height, depth,
width * height * depth * format->byte_count, parent, parent_ops,
&volume_resource_ops
#ifdef VBOX_WITH_WDDM
, shared_handle, pvClientMem
#endif
);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x.\n", hr);
return hr;
}
volume->lockable = TRUE;
volume->locked = FALSE;
memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
volume->dirty = TRUE;
volume_add_dirty_box(volume, NULL);
return WINED3D_OK;
}
HRESULT CDECL wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height,
UINT depth, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume
#ifdef VBOX_WITH_WDDM
, HANDLE *shared_handle
, void *pvClientMem
#endif
)
{
struct wined3d_volume *object;
HRESULT hr;
TRACE("device %p, width %u, height %u, depth %u, usage %#x, format %s, pool %s\n",
device, width, height, depth, usage, debug_d3dformat(format_id), debug_d3dpool(pool));
TRACE("parent %p, parent_ops %p, volume %p.\n", parent, parent_ops, volume);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
*volume = NULL;
return WINED3DERR_OUTOFVIDEOMEMORY;
}
hr = volume_init(object, device, width, height, depth, usage, format_id, pool, parent, parent_ops
#ifdef VBOX_WITH_WDDM
, shared_handle
, pvClientMem
#endif
);
if (FAILED(hr))
{
WARN("Failed to initialize volume, returning %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created volume %p.\n", object);
*volume = object;
return WINED3D_OK;
}
#ifdef VBOX_WITH_WDDM
HRESULT CDECL wined3d_device_blt_vol(struct wined3d_device *device, struct wined3d_volume *src, struct wined3d_volume *dst,
const struct wined3d_box *pSrcBoxArg,
const VBOXPOINT3D *pDstPoin3D)
{
struct wined3d_map_desc src_desc, dst_desc;
HRESULT hr;
struct wined3d_box DstBox, SrcBox;
const struct wined3d_box *pDstBox;
const struct wined3d_box *pSrcBox;
int dstW, dstH, dstD, srcW, srcH, srcD;
int j, k;
uint8_t * pDstBits;
uint8_t * pSrcBits;
TRACE("device %p, src_volume %p, dst_volume %p.\n",
device, src, dst);
pSrcBox = pSrcBoxArg;
if (!pSrcBox)
{
SrcBox.left = 0;
SrcBox.top = 0;
SrcBox.front = 0;
SrcBox.right = src->resource.width;
SrcBox.bottom = src->resource.height;
SrcBox.back = src->resource.depth;
pSrcBox = &SrcBox;
}
if (!pDstPoin3D)
pDstBox = pSrcBox;
else
{
vboxWddmBoxTranslated((VBOXBOX3D*)&DstBox, (const VBOXBOX3D *)pSrcBox, pDstPoin3D->x, pDstPoin3D->y, pDstPoin3D->z);
pDstBox = &DstBox;
}
dstW = pDstBox->right - pDstBox->left;
dstH = pDstBox->bottom - pDstBox->top;
dstD = pDstBox->back - pDstBox->front;
srcW = pSrcBox->right - pSrcBox->left;
srcH = pSrcBox->bottom - pSrcBox->top;
srcD = pSrcBox->back - pSrcBox->front;
if (srcW != dstW || srcH != dstH || srcD != dstD)
{
ERR("dimensions do not match, stretching not supported for volumes!");
return WINED3DERR_INVALIDCALL;
}
/* TODO: Implement direct loading into the gl volume instead of using memcpy and
* dirtification to improve loading performance.
*/
hr = wined3d_volume_map(src, &src_desc, pSrcBox, WINED3D_MAP_READONLY);
if(FAILED(hr))
{
ERR("wined3d_volume_map src failed");
return hr;
}
hr = wined3d_volume_map(dst, &dst_desc, pDstBox, WINED3D_MAP_DISCARD);
if(FAILED(hr))
{
ERR("wined3d_volume_map dst failed");
wined3d_volume_unmap(src);
return hr;
}
pDstBits = dst_desc.data;
pSrcBits = src_desc.data;
for (k = 0; k < srcD; ++k)
{
uint8_t * pRowDstBits = pDstBits;
uint8_t * pRowSrcBits = pSrcBits;
for (j = 0; j < srcH; ++j)
{
memcpy(pRowDstBits, pRowSrcBits, srcW * dst->resource.format->byte_count);
pRowDstBits += dst_desc.row_pitch;
pRowSrcBits += src_desc.row_pitch;
}
pDstBits += dst_desc.slice_pitch;
pSrcBits += src_desc.slice_pitch;
}
hr = wined3d_volume_unmap(dst);
if(FAILED(hr)) {
wined3d_volume_unmap(src);
} else {
hr = wined3d_volume_unmap(src);
}
return hr;
}
#endif