shader.c revision b62daae35a821b998dc41ab2c90da52d18b6f229
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync/*
247efe202344328bffb8de7e47aee60039cd95e0vboxsync * Copyright 2002-2003 Jason Edmeades
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync * Copyright 2002-2003 Raphael Junqueira
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Copyright 2004 Christian Costa
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Copyright 2005 Oliver Stieber
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Copyright 2006 Ivan Gyurdiev
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Copyright 2009 Henri Verbeet for CodeWeavers
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync *
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * This library is free software; you can redistribute it and/or
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * modify it under the terms of the GNU Lesser General Public
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * License as published by the Free Software Foundation; either
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * version 2.1 of the License, or (at your option) any later version.
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync *
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * This library is distributed in the hope that it will be useful,
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Lesser General Public License for more details.
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync *
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * You should have received a copy of the GNU Lesser General Public
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * License along with this library; if not, write to the Free Software
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync */
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync/*
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
6095269a3237b1ef8bf4edefc11f2d888d8a41ebvboxsync * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
685409983863f02e8295369273d1844dca1f51c5vboxsync * a choice of LGPL license versions is made available with the language indicating
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * of the LGPL is applied is otherwise unspecified.
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync */
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync#include "config.h"
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync#include "wine/port.h"
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync#include <math.h>
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync#include <stdio.h>
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync#include <string.h>
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync#include "wined3d_private.h"
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncWINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsyncWINE_DECLARE_DEBUG_CHANNEL(d3d);
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncstatic const char *shader_opcode_names[] =
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync{
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_ABS */ "abs",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_ADD */ "add",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_BEM */ "bem",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_BREAK */ "break",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_BREAKC */ "breakc",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_BREAKP */ "breakp",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_CALL */ "call",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_CALLNZ */ "callnz",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_CMP */ "cmp",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_CND */ "cnd",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_CRS */ "crs",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_CUT */ "cut",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_DCL */ "dcl",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_DEF */ "def",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_DEFB */ "defb",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_DEFI */ "defi",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_DP2ADD */ "dp2add",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_DP3 */ "dp3",
8d4665a316d78d6587fd1c9da948f7aa37d0bfddvboxsync /* WINED3DSIH_DP4 */ "dp4",
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsync /* WINED3DSIH_DST */ "dst",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_DSX */ "dsx",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_DSY */ "dsy",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_ELSE */ "else",
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync /* WINED3DSIH_EMIT */ "emit",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_ENDIF */ "endif",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_ENDLOOP */ "endloop",
8d4665a316d78d6587fd1c9da948f7aa37d0bfddvboxsync /* WINED3DSIH_ENDREP */ "endrep",
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* WINED3DSIH_EXP */ "exp",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_EXPP */ "expp",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_FRC */ "frc",
8d4665a316d78d6587fd1c9da948f7aa37d0bfddvboxsync /* WINED3DSIH_IADD */ "iadd",
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync /* WINED3DSIH_IF */ "if",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_IFC */ "ifc",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_IGE */ "ige",
8d4665a316d78d6587fd1c9da948f7aa37d0bfddvboxsync /* WINED3DSIH_LABEL */ "label",
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync /* WINED3DSIH_LIT */ "lit",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_LOG */ "log",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_LOGP */ "logp",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_LOOP */ "loop",
dba1919dac01f490c625e0470b528e469c30651dvboxsync /* WINED3DSIH_LRP */ "lrp",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_LT */ "lt",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_M3x2 */ "m3x2",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_M3x3 */ "m3x3",
dba1919dac01f490c625e0470b528e469c30651dvboxsync /* WINED3DSIH_M3x4 */ "m3x4",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_M4x3 */ "m4x3",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_M4x4 */ "m4x4",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_MAD */ "mad",
dba1919dac01f490c625e0470b528e469c30651dvboxsync /* WINED3DSIH_MAX */ "max",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_MIN */ "min",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_MOV */ "mov",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_MOVA */ "mova",
dba1919dac01f490c625e0470b528e469c30651dvboxsync /* WINED3DSIH_MUL */ "mul",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_NOP */ "nop",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_NRM */ "nrm",
8d4665a316d78d6587fd1c9da948f7aa37d0bfddvboxsync /* WINED3DSIH_PHASE */ "phase",
dba1919dac01f490c625e0470b528e469c30651dvboxsync /* WINED3DSIH_POW */ "pow",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_RCP */ "rcp",
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync /* WINED3DSIH_REP */ "rep",
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync /* WINED3DSIH_RET */ "ret",
e77749d161a9912b95090202d25c428bc8314dadvboxsync /* WINED3DSIH_RSQ */ "rsq",
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync /* WINED3DSIH_SETP */ "setp",
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* WINED3DSIH_SGE */ "sge",
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* WINED3DSIH_SGN */ "sgn",
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* WINED3DSIH_SINCOS */ "sincos",
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* WINED3DSIH_SLT */ "slt",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_SUB */ "sub",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEX */ "texld",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXBEM */ "texbem",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXBEML */ "texbeml",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXCOORD */ "texcrd",
dba1919dac01f490c625e0470b528e469c30651dvboxsync /* WINED3DSIH_TEXDEPTH */ "texdepth",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXDP3 */ "texdp3",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXKILL */ "texkill",
dba1919dac01f490c625e0470b528e469c30651dvboxsync /* WINED3DSIH_TEXLDD */ "texldd",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXLDL */ "texldl",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXM3x3 */ "texm3x3",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
ec9aa1180070b037866f064ce720254cd9f03721vboxsync /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync};
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncstatic const char *semantic_names[] =
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync{
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_COLOR */ "COLOR",
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* WINED3DDECLUSAGE_FOG */ "FOG",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync};
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsyncstatic const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync{
e77749d161a9912b95090202d25c428bc8314dadvboxsync if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync {
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync FIXME("Unrecognized usage %#x.\n", usage);
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync return "UNRECOGNIZED";
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync }
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync return semantic_names[usage];
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsync}
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncstatic WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *name)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync{
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync unsigned int i;
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync {
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync if (!strcmp(name, semantic_names[i])) return i;
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync }
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync return ~0U;
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync}
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncBOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync{
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync}
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncstatic void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync const struct wined3d_shader_semantic *s)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync{
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync e->semantic_name = shader_semantic_name_from_usage(s->usage);
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync e->semantic_idx = s->usage_idx;
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync e->sysval_semantic = 0;
ec9aa1180070b037866f064ce720254cd9f03721vboxsync e->component_type = 0;
ec9aa1180070b037866f064ce720254cd9f03721vboxsync e->register_idx = s->reg.reg.idx;
dba1919dac01f490c625e0470b528e469c30651dvboxsync e->mask = s->reg.write_mask;
ec9aa1180070b037866f064ce720254cd9f03721vboxsync}
ec9aa1180070b037866f064ce720254cd9f03721vboxsync
ec9aa1180070b037866f064ce720254cd9f03721vboxsyncstatic const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
dba1919dac01f490c625e0470b528e469c30651dvboxsync{
ec9aa1180070b037866f064ce720254cd9f03721vboxsync switch (version_token >> 16)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3D_SM1_VS:
f019cf48439421432be96667759de8db043dc588vboxsync case WINED3D_SM1_PS:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync return &sm1_shader_frontend;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3D_SM4_PS:
f019cf48439421432be96667759de8db043dc588vboxsync case WINED3D_SM4_VS:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3D_SM4_GS:
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync return &sm4_shader_frontend;
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync default:
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync FIXME("Unrecognised version token %#x\n", version_token);
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync return NULL;
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync }
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync}
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncvoid shader_buffer_clear(struct wined3d_shader_buffer *buffer)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync{
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync buffer->buffer[0] = '\0';
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync buffer->bsize = 0;
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync buffer->lineNo = 0;
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync buffer->newline = TRUE;
8d4665a316d78d6587fd1c9da948f7aa37d0bfddvboxsync}
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncBOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync{
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync if (!buffer->buffer)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync {
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync ERR("Failed to allocate shader buffer memory.\n");
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return FALSE;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_buffer_clear(buffer);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync return TRUE;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncvoid shader_buffer_free(struct wined3d_shader_buffer *buffer)
3aa59619d4b10a8ba3e2f3d3001309b20fa567bavboxsync{
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync HeapFree(GetProcessHeap(), 0, buffer->buffer);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync}
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncint shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync{
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync char *base = buffer->buffer + buffer->bsize;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync int rc;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ERR("The buffer allocated for the shader program string "
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync "is too small at %d bytes.\n", SHADER_PGMSIZE);
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync buffer->bsize = SHADER_PGMSIZE - 1;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync return -1;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (buffer->newline)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync buffer->newline = FALSE;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync else
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync TRACE("%s", base);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync buffer->bsize += rc;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (buffer->buffer[buffer->bsize-1] == '\n')
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ++buffer->lineNo;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync buffer->newline = TRUE;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync return 0;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync}
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncint shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync{
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync va_list args;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync int ret;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync va_start(args, format);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ret = shader_vaddline(buffer, format, args);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync va_end(args);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync return ret;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync}
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync{
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync shader->ref = 1;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync shader->device = (IWineD3DDevice *)device;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync shader->parent = parent;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync shader->parent_ops = parent_ops;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync list_init(&shader->linked_programs);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync list_add_head(&device->shaders, &shader->shader_list_entry);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync}
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync/* Convert floating point offset relative to a register file to an absolute
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync * offset for float constants. */
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncstatic unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync{
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync switch (register_type)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_CONST: return register_idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_CONST2: return 2048 + register_idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_CONST3: return 4096 + register_idx;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case WINED3DSPR_CONST4: return 6144 + register_idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync default:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync FIXME("Unsupported register type: %u.\n", register_type);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync return register_idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync}
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncstatic void shader_delete_constant_list(struct list *clist)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync struct local_constant *constant;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync struct list *ptr;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsync ptr = list_head(clist);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync while (ptr)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync constant = LIST_ENTRY(ptr, struct local_constant, entry);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ptr = list_next(clist, ptr);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync HeapFree(GetProcessHeap(), 0, constant);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync list_init(clist);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync}
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncstatic inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync{
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync DWORD idx, shift;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync idx = bit >> 5;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync shift = bit & 0x1f;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync bitmap[idx] |= (1 << shift);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync}
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncstatic void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps,
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync{
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync switch (reg->type)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
3f49af6c5cdf3b99ed24d7803fc4e616ce79a907vboxsync if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync else reg_maps->address |= 1 << reg->idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync break;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_TEMP:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync reg_maps->temporary |= 1 << reg->idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync break;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_INPUT:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (reg->rel_addr)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync /* If relative addressing is used, we must assume that all registers
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync * are used. Even if it is a construct like v3[aL], we can't assume
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync * that v0, v1 and v2 aren't read because aL can be negative */
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync unsigned int i;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync for (i = 0; i < MAX_REG_INPUT; ++i)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[i] = TRUE;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync else
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[reg->idx] = TRUE;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync else reg_maps->input_registers |= 1 << reg->idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync break;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_RASTOUT:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (reg->idx == 1) reg_maps->fog = 1;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync break;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_MISCTYPE:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (reg->idx == 0) reg_maps->vpos = 1;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync else if (reg->idx == 1) reg_maps->usesfacing = 1;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync break;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_CONST:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (reg->rel_addr)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset)
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync reg_maps->usesrelconstF = TRUE;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync else
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsync set_bitmap_bit(reg_maps->constf, reg->idx);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync break;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_CONSTINT:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync reg_maps->integer_constants |= (1 << reg->idx);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync break;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_CONSTBOOL:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync reg_maps->boolean_constants |= (1 << reg->idx);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync break;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_COLOROUT:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync reg_maps->highest_render_target = max(reg_maps->highest_render_target, reg->idx);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync break;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync default:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync break;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync }
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync}
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncstatic unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync{
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync switch (instr)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync {
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSIH_M4x4:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync case WINED3DSIH_M3x4:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync return param == 1 ? 3 : 0;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSIH_M4x3:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync case WINED3DSIH_M3x3:
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync return param == 1 ? 2 : 0;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSIH_M3x2:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync return param == 1 ? 1 : 0;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync default:
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync return 0;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync}
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync/* Note that this does not count the loop register as an address register. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync unsigned int cur_loop_depth = 0, max_loop_depth = 0;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync void *fe_data = shader->baseShader.frontend_data;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync struct wined3d_shader_version shader_version;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync const DWORD *ptr = byte_code;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync memset(reg_maps, 0, sizeof(*reg_maps));
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* get_registers_used() is called on every compile on some 1.x shaders,
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync * which can result in stacking up a collection of local constants.
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync * Delete the old constants if existing. */
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync shader_delete_constant_list(&shader->baseShader.constantsF);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_delete_constant_list(&shader->baseShader.constantsB);
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync shader_delete_constant_list(&shader->baseShader.constantsI);
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync fe->shader_read_header(fe_data, &ptr, &shader_version);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync reg_maps->shader_version = shader_version;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!reg_maps->constf)
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync {
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync ERR("Failed to allocate constant map memory.\n");
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync return E_OUTOFMEMORY;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync while (!fe->shader_is_end(fe_data, &ptr))
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync {
685409983863f02e8295369273d1844dca1f51c5vboxsync struct wined3d_shader_instruction ins;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync const char *comment;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync UINT comment_size;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync UINT param_size;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync /* Skip comments. */
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync fe->shader_read_comment(&ptr, &comment, &comment_size);
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync if (comment) continue;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync /* Fetch opcode. */
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync fe->shader_read_opcode(fe_data, &ptr, &ins, &param_size);
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync /* Unhandled opcode, and its parameters. */
685409983863f02e8295369273d1844dca1f51c5vboxsync if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync {
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync TRACE("Skipping unrecognized instruction.\n");
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync ptr += param_size;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync continue;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Handle declarations. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (ins.handler_idx == WINED3DSIH_DCL)
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync struct wined3d_shader_semantic semantic;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync fe->shader_read_semantic(&ptr, &semantic);
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync switch (semantic.reg.reg.type)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Mark input registers used. */
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync case WINED3DSPR_INPUT:
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync break;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Vertex shader: mark 3.0 output registers used, save token. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync case WINED3DSPR_OUTPUT:
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync break;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync /* Save sampler usage token. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync case WINED3DSPR_SAMPLER:
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync break;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync default:
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync break;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync else if (ins.handler_idx == WINED3DSIH_DEF)
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync {
7008913d725610d8560373c31e1e67bf2c14ec5evboxsync struct wined3d_shader_src_param rel_addr;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync struct wined3d_shader_dst_param dst;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
7008913d725610d8560373c31e1e67bf2c14ec5evboxsync if (!lconst) return E_OUTOFMEMORY;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync lconst->idx = dst.reg.idx;
7008913d725610d8560373c31e1e67bf2c14ec5evboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync memcpy(lconst->value, ptr, 4 * sizeof(DWORD));
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync ptr += 4;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync float *value = (float *)lconst->value;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync if (value[0] < -1.0f) value[0] = -1.0f;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync else if (value[0] > 1.0f) value[0] = 1.0f;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (value[1] < -1.0f) value[1] = -1.0f;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync else if (value[1] > 1.0f) value[1] = 1.0f;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync if (value[2] < -1.0f) value[2] = -1.0f;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync else if (value[2] > 1.0f) value[2] = 1.0f;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (value[3] < -1.0f) value[3] = -1.0f;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync else if (value[3] > 1.0f) value[3] = 1.0f;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync list_add_head(&shader->baseShader.constantsF, &lconst->entry);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync else if (ins.handler_idx == WINED3DSIH_DEFI)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync struct wined3d_shader_src_param rel_addr;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync struct wined3d_shader_dst_param dst;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (!lconst) return E_OUTOFMEMORY;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync lconst->idx = dst.reg.idx;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync memcpy(lconst->value, ptr, 4 * sizeof(DWORD));
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync ptr += 4;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync list_add_head(&shader->baseShader.constantsI, &lconst->entry);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync reg_maps->local_int_consts |= (1 << dst.reg.idx);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync else if (ins.handler_idx == WINED3DSIH_DEFB)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync struct wined3d_shader_src_param rel_addr;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync struct wined3d_shader_dst_param dst;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (!lconst) return E_OUTOFMEMORY;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync lconst->idx = dst.reg.idx;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync memcpy(lconst->value, ptr, sizeof(DWORD));
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync ++ptr;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync list_add_head(&shader->baseShader.constantsB, &lconst->entry);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync reg_maps->local_bool_consts |= (1 << dst.reg.idx);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* If there's a loop in the shader. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync else if (ins.handler_idx == WINED3DSIH_LOOP
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync || ins.handler_idx == WINED3DSIH_REP)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync struct wined3d_shader_src_param src, rel_addr;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Rep and Loop always use an integer constant for the control parameters. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (ins.handler_idx == WINED3DSIH_REP)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync reg_maps->integer_constants |= 1 << src.reg.idx;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync else
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync reg_maps->integer_constants |= 1 << src.reg.idx;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync cur_loop_depth++;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync if (cur_loop_depth > max_loop_depth) max_loop_depth = cur_loop_depth;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync else if (ins.handler_idx == WINED3DSIH_ENDLOOP
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync || ins.handler_idx == WINED3DSIH_ENDREP)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync cur_loop_depth--;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* For subroutine prototypes. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync else if (ins.handler_idx == WINED3DSIH_LABEL)
7848f1804192634f08444660aacf581a6e89ec4evboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync struct wined3d_shader_src_param src, rel_addr;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync reg_maps->labels |= 1 << src.reg.idx;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Set texture, address, temporary registers. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync else
7848f1804192634f08444660aacf581a6e89ec4evboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync BOOL color0_mov = FALSE;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync int i, limit;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* This will loop over all the registers and try to
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * make a bitmask of the ones we're interested in.
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync *
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * Relative addressing tokens are ignored, but that's
7848f1804192634f08444660aacf581a6e89ec4evboxsync * okay, since we'll catch any address registers when
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * they are initialized (required by spec). */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync if (ins.dst_count)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync struct wined3d_shader_src_param dst_rel_addr;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync struct wined3d_shader_dst_param dst_param;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
7848f1804192634f08444660aacf581a6e89ec4evboxsync * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
7848f1804192634f08444660aacf581a6e89ec4evboxsync if (dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
488405f715ff0ee309ead17a46749e73088e3c70vboxsync * the mov and perform the sRGB write correction from the source register.
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync *
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * However, if the mov is only partial, we can't do this, and if the write
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * comes from an instruction other than MOV it is hard to do as well. If
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync ps->color0_mov = FALSE;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync if (ins.handler_idx == WINED3DSIH_MOV)
7848f1804192634f08444660aacf581a6e89ec4evboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Used later when the source register is read. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync color0_mov = TRUE;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Also drop the MOV marker if the source register is overwritten prior to the shader
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * end
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync */
7848f1804192634f08444660aacf581a6e89ec4evboxsync else if (dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync ps->color0_mov = FALSE;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Declare 1.x samplers implicitly, based on the destination reg. number. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync if (shader_version.major == 1
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync && (ins.handler_idx == WINED3DSIH_TEX
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync || ins.handler_idx == WINED3DSIH_TEXBEM
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync || ins.handler_idx == WINED3DSIH_TEXBEML
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync || ins.handler_idx == WINED3DSIH_TEXDP3TEX
7848f1804192634f08444660aacf581a6e89ec4evboxsync || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync || ins.handler_idx == WINED3DSIH_TEXREG2AR
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync || ins.handler_idx == WINED3DSIH_TEXREG2GB
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync {
7848f1804192634f08444660aacf581a6e89ec4evboxsync /* Fake sampler usage, only set reserved bit and type. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync DWORD sampler_code = dst_param.reg.idx;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* texbem is only valid with < 1.4 pixel shaders */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (ins.handler_idx == WINED3DSIH_TEXBEM
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync || ins.handler_idx == WINED3DSIH_TEXBEML)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync reg_maps->bumpmat |= 1 << dst_param.reg.idx;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (ins.handler_idx == WINED3DSIH_TEXBEML)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync reg_maps->luminanceparams |= 1 << dst_param.reg.idx;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_BEM)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync reg_maps->bumpmat |= 1 << dst_param.reg.idx;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync limit = ins.src_count + (ins.predicate ? 1 : 0);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync for (i = 0; i < limit; ++i)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_src_param src_param, src_rel_addr;
7848f1804192634f08444660aacf581a6e89ec4evboxsync unsigned int count;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync count = get_instr_extra_regcount(ins.handler_idx, i);
7848f1804192634f08444660aacf581a6e89ec4evboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync while (count)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync ++src_param.reg.idx;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync --count;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (color0_mov)
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync {
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync if (src_param.reg.type == WINED3DSPR_TEMP
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync && src_param.swizzle == WINED3DSP_NOSWIZZLE)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync ps->color0_mov = TRUE;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync ps->color0_reg = src_param.reg.idx;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync }
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync }
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync }
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync reg_maps->loop_depth = max_loop_depth;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync return WINED3D_OK;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncunsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync{
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync DWORD map = 1 << max;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync map |= map - 1;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync return wined3d_log2i(map);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync}
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncstatic void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync const struct wined3d_shader_version *shader_version)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync{
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("dcl");
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync switch (semantic->sampler_type)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DSTT_2D: TRACE("_2d"); break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DSTT_CUBE: TRACE("_cube"); break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DSTT_VOLUME: TRACE("_volume"); break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync else
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync /* Pixel shaders 3.0 don't have usage semantics. */
7848f1804192634f08444660aacf581a6e89ec4evboxsync if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return;
7848f1804192634f08444660aacf581a6e89ec4evboxsync else TRACE("_");
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync switch (semantic->usage)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_POSITION:
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("position%u", semantic->usage_idx);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_BLENDINDICES:
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("blend");
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_BLENDWEIGHT:
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("weight");
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_NORMAL:
7848f1804192634f08444660aacf581a6e89ec4evboxsync TRACE("normal%u", semantic->usage_idx);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_PSIZE:
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("psize");
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_COLOR:
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (semantic->usage_idx == 0) TRACE("color");
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync else TRACE("specular%u", (semantic->usage_idx - 1));
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_TEXCOORD:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync TRACE("texture%u", semantic->usage_idx);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_TANGENT:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync TRACE("tangent");
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_BINORMAL:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync TRACE("binormal");
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_TESSFACTOR:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync TRACE("tessfactor");
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_POSITIONT:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync TRACE("positionT%u", semantic->usage_idx);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_FOG:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync TRACE("fog");
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DDECLUSAGE_DEPTH:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync TRACE("depth");
7848f1804192634f08444660aacf581a6e89ec4evboxsync break;
7848f1804192634f08444660aacf581a6e89ec4evboxsync
7848f1804192634f08444660aacf581a6e89ec4evboxsync case WINED3DDECLUSAGE_SAMPLE:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync TRACE("sample");
7848f1804192634f08444660aacf581a6e89ec4evboxsync break;
7848f1804192634f08444660aacf581a6e89ec4evboxsync
7848f1804192634f08444660aacf581a6e89ec4evboxsync default:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync FIXME("unknown_semantics(0x%08x)", semantic->usage);
7848f1804192634f08444660aacf581a6e89ec4evboxsync }
7848f1804192634f08444660aacf581a6e89ec4evboxsync }
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync}
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsyncstatic void shader_dump_register(const struct wined3d_shader_register *reg,
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync const struct wined3d_shader_version *shader_version)
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync{
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync static const char * const misctype_reg_names[] = {"vPos", "vFace"};
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync UINT offset = reg->idx;
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync switch (reg->type)
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync {
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync case WINED3DSPR_TEMP:
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync TRACE("r");
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync case WINED3DSPR_INPUT:
488405f715ff0ee309ead17a46749e73088e3c70vboxsync TRACE("v");
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
488405f715ff0ee309ead17a46749e73088e3c70vboxsync
488405f715ff0ee309ead17a46749e73088e3c70vboxsync case WINED3DSPR_CONST:
488405f715ff0ee309ead17a46749e73088e3c70vboxsync case WINED3DSPR_CONST2:
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync case WINED3DSPR_CONST3:
488405f715ff0ee309ead17a46749e73088e3c70vboxsync case WINED3DSPR_CONST4:
488405f715ff0ee309ead17a46749e73088e3c70vboxsync TRACE("c");
488405f715ff0ee309ead17a46749e73088e3c70vboxsync offset = shader_get_float_offset(reg->type, reg->idx);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
488405f715ff0ee309ead17a46749e73088e3c70vboxsync
488405f715ff0ee309ead17a46749e73088e3c70vboxsync case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
488405f715ff0ee309ead17a46749e73088e3c70vboxsync TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
488405f715ff0ee309ead17a46749e73088e3c70vboxsync
488405f715ff0ee309ead17a46749e73088e3c70vboxsync case WINED3DSPR_RASTOUT:
488405f715ff0ee309ead17a46749e73088e3c70vboxsync TRACE("%s", rastout_reg_names[reg->idx]);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
488405f715ff0ee309ead17a46749e73088e3c70vboxsync
488405f715ff0ee309ead17a46749e73088e3c70vboxsync case WINED3DSPR_COLOROUT:
488405f715ff0ee309ead17a46749e73088e3c70vboxsync TRACE("oC");
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
488405f715ff0ee309ead17a46749e73088e3c70vboxsync
488405f715ff0ee309ead17a46749e73088e3c70vboxsync case WINED3DSPR_DEPTHOUT:
488405f715ff0ee309ead17a46749e73088e3c70vboxsync TRACE("oDepth");
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
488405f715ff0ee309ead17a46749e73088e3c70vboxsync
488405f715ff0ee309ead17a46749e73088e3c70vboxsync case WINED3DSPR_ATTROUT:
6f0690bb46451c7f777e6ef8e5f5157de449d12bvboxsync TRACE("oD");
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync break;
6f0690bb46451c7f777e6ef8e5f5157de449d12bvboxsync
6f0690bb46451c7f777e6ef8e5f5157de449d12bvboxsync case WINED3DSPR_TEXCRDOUT:
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync /* Vertex shaders >= 3.0 use general purpose output registers
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync * (WINED3DSPR_OUTPUT), which can include an address token. */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (shader_version->major >= 3) TRACE("o");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync else TRACE("oT");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPR_CONSTINT:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("i");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPR_CONSTBOOL:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("b");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPR_LABEL:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("l");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPR_LOOP:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("aL");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPR_SAMPLER:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("s");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPR_MISCTYPE:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (reg->idx > 1) FIXME("Unhandled misctype register %u.\n", reg->idx);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync else TRACE("%s", misctype_reg_names[reg->idx]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPR_PREDICATE:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("p");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPR_IMMCONST:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("l");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPR_CONSTBUFFER:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("cb");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync default:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("unhandled_rtype(%#x)", reg->type);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (reg->type == WINED3DSPR_IMMCONST)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("(");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync switch (reg->immconst_type)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3D_IMMCONST_FLOAT:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("%.8e", *(const float *)reg->immconst_data);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3D_IMMCONST_FLOAT4:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("%.8e, %.8e, %.8e, %.8e",
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync *(const float *)&reg->immconst_data[0], *(const float *)&reg->immconst_data[1],
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync *(const float *)&reg->immconst_data[2], *(const float *)&reg->immconst_data[3]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync default:
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE(")");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (reg->array_idx != ~0U)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("%u[%u", offset, reg->array_idx);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (reg->rel_addr)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE(" + ");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync shader_dump_src_param(reg->rel_addr, shader_version);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("]");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync else
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (reg->rel_addr)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("[");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync shader_dump_src_param(reg->rel_addr, shader_version);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE(" + ");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("%u", offset);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (reg->rel_addr) TRACE("]");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync}
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsyncvoid shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync const struct wined3d_shader_version *shader_version)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync{
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync DWORD write_mask = param->write_mask;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync shader_dump_register(&param->reg, shader_version);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (write_mask != WINED3DSP_WRITEMASK_ALL)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync static const char *write_mask_chars = "xyzw";
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE(".");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync}
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsyncvoid shader_dump_src_param(const struct wined3d_shader_src_param *param,
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync const struct wined3d_shader_version *shader_version)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync{
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync DWORD src_modifier = param->modifiers;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync DWORD swizzle = param->swizzle;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (src_modifier == WINED3DSPSM_NEG
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync || src_modifier == WINED3DSPSM_BIASNEG
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync || src_modifier == WINED3DSPSM_SIGNNEG
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync || src_modifier == WINED3DSPSM_X2NEG
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync || src_modifier == WINED3DSPSM_ABSNEG)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("-");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync else if (src_modifier == WINED3DSPSM_COMP)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("1-");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync else if (src_modifier == WINED3DSPSM_NOT)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("!");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("abs(");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync shader_dump_register(&param->reg, shader_version);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (src_modifier)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync switch (src_modifier)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPSM_NONE: break;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync case WINED3DSPSM_NEG: break;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync case WINED3DSPSM_NOT: break;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync case WINED3DSPSM_BIAS: TRACE("_bias"); break;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync case WINED3DSPSM_COMP: break;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync case WINED3DSPSM_X2: TRACE("_x2"); break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync case WINED3DSPSM_DZ: TRACE("_dz"); break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPSM_DW: TRACE("_dw"); break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync case WINED3DSPSM_ABSNEG: TRACE(")"); break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DSPSM_ABS: TRACE(")"); break;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync default: TRACE("_unknown_modifier(%#x)", src_modifier);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync }
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync }
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync if (swizzle != WINED3DSP_NOSWIZZLE)
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync static const char *swizzle_chars = "xyzw";
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync DWORD swizzle_x = swizzle & 0x03;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync DWORD swizzle_y = (swizzle >> 2) & 0x03;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync DWORD swizzle_z = (swizzle >> 4) & 0x03;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync DWORD swizzle_w = (swizzle >> 6) & 0x03;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync if (swizzle_x == swizzle_y
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync && swizzle_x == swizzle_z
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync && swizzle_x == swizzle_w)
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync {
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync TRACE(".%c", swizzle_chars[swizzle_x]);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync else
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync {
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync }
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync}
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync/* Shared code in order to generate the bulk of the shader string.
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync * NOTE: A description of how to parse tokens can be found on MSDN. */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsyncvoid shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync{
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync const struct wined3d_shader_frontend *fe = shader->baseShader.frontend;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync void *fe_data = shader->baseShader.frontend_data;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync struct wined3d_shader_src_param src_rel_addr[4];
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync struct wined3d_shader_src_param src_param[4];
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync struct wined3d_shader_version shader_version;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync struct wined3d_shader_src_param dst_rel_addr;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync struct wined3d_shader_dst_param dst_param;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync struct wined3d_shader_instruction ins;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync struct wined3d_shader_context ctx;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync const DWORD *ptr = byte_code;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync DWORD i;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Initialize current parsing state. */
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync ctx.shader = iface;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync ctx.gl_info = &device->adapter->gl_info;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync ctx.reg_maps = reg_maps;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync ctx.buffer = buffer;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync ctx.backend_data = backend_ctx;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync ins.ctx = &ctx;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync ins.dst = &dst_param;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync ins.src = src_param;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync shader->baseShader.parse_state.current_row = 0;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync fe->shader_read_header(fe_data, &ptr, &shader_version);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync while (!fe->shader_is_end(fe_data, &ptr))
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync const char *comment;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync UINT comment_size;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync UINT param_size;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Skip comment tokens. */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync fe->shader_read_comment(&ptr, &comment, &comment_size);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (comment) continue;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* Read opcode. */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync fe->shader_read_opcode(fe_data, &ptr, &ins, &param_size);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Unknown opcode and its parameters. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("Skipping unrecognized instruction.\n");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync ptr += param_size;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync continue;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Nothing to do. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (ins.handler_idx == WINED3DSIH_DCL
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync || ins.handler_idx == WINED3DSIH_NOP
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync || ins.handler_idx == WINED3DSIH_DEF
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync || ins.handler_idx == WINED3DSIH_DEFI
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync || ins.handler_idx == WINED3DSIH_DEFB
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync || ins.handler_idx == WINED3DSIH_PHASE)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync ptr += param_size;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync continue;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* Destination token */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Predication token */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (ins.predicate)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync {
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync FIXME("Predicates not implemented.\n");
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync ins.predicate = *ptr++;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Other source tokens */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync for (i = 0; i < ins.src_count; ++i)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync fe->shader_read_src_param(fe_data, &ptr, &src_param[i], &src_rel_addr[i]);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync }
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* Call appropriate function for output target */
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync device->shader_backend->shader_handle_instruction(&ins);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync }
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsyncstatic void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync{
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync DWORD mmask = dst->modifiers;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync switch (dst->shift)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync case 0: break;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync case 13: TRACE("_d8"); break;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync case 14: TRACE("_d4"); break;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync case 15: TRACE("_d2"); break;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync case 1: TRACE("_x2"); break;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync case 2: TRACE("_x4"); break;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync case 3: TRACE("_x8"); break;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync default: TRACE("_unhandled_shift(%d)", dst->shift); break;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync{
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_version shader_version;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync const DWORD *ptr = byte_code;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync const char *type_prefix;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync DWORD i;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("Parsing %p.\n", byte_code);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_header(fe_data, &ptr, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync switch (shader_version.type)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case WINED3D_SHADER_TYPE_VERTEX:
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync type_prefix = "vs";
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case WINED3D_SHADER_TYPE_GEOMETRY:
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync type_prefix = "gs";
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case WINED3D_SHADER_TYPE_PIXEL:
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync type_prefix = "ps";
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync default:
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync FIXME("Unhandled shader type %#x.\n", shader_version.type);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync type_prefix = "unknown";
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync while (!fe->shader_is_end(fe_data, &ptr))
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_instruction ins;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync const char *comment;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync UINT comment_size;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync UINT param_size;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* comment */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_comment(&ptr, &comment, &comment_size);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (comment)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (comment_size > 4 && *(const DWORD *)comment == WINEMAKEFOURCC('T', 'E', 'X', 'T'))
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync const char *end = comment + comment_size;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync const char *ptr = comment + 4;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync const char *line = ptr;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("// TEXT\n");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync while (ptr != end)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (*ptr == '\n')
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync UINT len = ptr - line;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (len && *(ptr - 1) == '\r') --len;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("// %s\n", debugstr_an(line, len));
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync line = ++ptr;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else ++ptr;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (line != ptr) TRACE("// %s\n", debugstr_an(line, ptr - line));
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else TRACE("// %s\n", debugstr_an(comment, comment_size));
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync continue;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_opcode(fe_data, &ptr, &ins, &param_size);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("Skipping unrecognized instruction.\n");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync ptr += param_size;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync continue;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (ins.handler_idx == WINED3DSIH_DCL)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_semantic semantic;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_semantic(&ptr, &semantic);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_decl_usage(&semantic, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_ins_modifiers(&semantic.reg);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE(" ");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_dst_param(&semantic.reg, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_DEF)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_src_param rel_addr;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_dst_param dst;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync *(const float *)(ptr),
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync *(const float *)(ptr + 1),
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync *(const float *)(ptr + 2),
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync *(const float *)(ptr + 3));
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync ptr += 4;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_DEFI)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_src_param rel_addr;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_dst_param dst;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync *(ptr),
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync *(ptr + 1),
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync *(ptr + 2),
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync *(ptr + 3));
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync ptr += 4;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_DEFB)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync struct wined3d_shader_src_param rel_addr;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_dst_param dst;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("defb b%u = %s", dst.reg.idx, *ptr ? "true" : "false");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync ++ptr;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_dst_param dst_param;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_src_param src_param;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (ins.dst_count)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* Print out predication source token first - it follows
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync * the destination token. */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (ins.predicate)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("(");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_src_param(&src_param, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE(") ");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* PixWin marks instructions with the coissue flag with a '+' */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (ins.coissue) TRACE("+");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("%s", shader_opcode_names[ins.handler_idx]);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (ins.handler_idx == WINED3DSIH_IFC
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync || ins.handler_idx == WINED3DSIH_BREAKC)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync switch (ins.flags)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case COMPARISON_GT: TRACE("_gt"); break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case COMPARISON_EQ: TRACE("_eq"); break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case COMPARISON_GE: TRACE("_ge"); break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case COMPARISON_LT: TRACE("_lt"); break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case COMPARISON_NE: TRACE("_ne"); break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case COMPARISON_LE: TRACE("_le"); break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync default: TRACE("_(%u)", ins.flags);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_TEX
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync && shader_version.major >= 2
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync && (ins.flags & WINED3DSI_TEXLD_PROJECT))
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("p");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* We already read the destination token, print it. */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (ins.dst_count)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_ins_modifiers(&dst_param);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE(" ");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_dst_param(&dst_param, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* Other source tokens */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE(!i ? " " : ", ");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_src_param(&src_param, &shader_version);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("\n");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_cleanup(IWineD3DBaseShader *iface)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync{
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync ((IWineD3DDeviceImpl *)shader->baseShader.device)->shader_backend->shader_destroy(iface);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync HeapFree(GetProcessHeap(), 0, shader->baseShader.reg_maps.constf);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync HeapFree(GetProcessHeap(), 0, shader->baseShader.function);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_delete_constant_list(&shader->baseShader.constantsF);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_delete_constant_list(&shader->baseShader.constantsB);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_delete_constant_list(&shader->baseShader.constantsI);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync list_remove(&shader->baseShader.shader_list_entry);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (shader->baseShader.frontend && shader->baseShader.frontend_data)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader->baseShader.frontend->shader_free(shader->baseShader.frontend_data);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncstatic void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncstatic void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_destroy(IWineD3DBaseShader *iface) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_free(IWineD3DDevice *iface) {}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncstatic BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync{
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* Set the shader caps to 0 for the none shader backend */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync caps->VertexShaderVersion = 0;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync caps->PixelShaderVersion = 0;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync caps->PixelShader1xMaxValue = 0.0f;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("Checking support for fixup:\n");
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync dump_color_fixup_desc(fixup);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* Faked to make some apps happy. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!is_complex_fixup(fixup))
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("[OK]\n");
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return TRUE;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("[FAILED]\n");
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return FALSE;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncconst shader_backend_t none_shader_backend = {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_handle_instruction,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_select,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_select_depth_blt,
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_none_deselect_depth_blt,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_update_float_vertex_constants,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_update_float_pixel_constants,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_load_constants,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_load_np2fixup_constants,
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_none_destroy,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_alloc,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_free,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_dirty_const,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_none_get_caps,
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_none_color_fixup_supported,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync};
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic void shader_get_parent(IWineD3DBaseShaderImpl *shader, IUnknown **parent)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync *parent = shader->baseShader.parent;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IUnknown_AddRef(*parent);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("shader %p, returning %p.\n", shader, *parent);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic HRESULT shader_get_function(IWineD3DBaseShaderImpl *shader, void *data, UINT *data_size)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!data)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync *data_size = shader->baseShader.functionLength;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync return WINED3D_OK;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (*data_size < shader->baseShader.functionLength)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync * than the required size we should write the required size and
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync * return D3DERR_MOREDATA. That's not actually true. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return WINED3DERR_INVALIDCALL;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync memcpy(data, shader->baseShader.function, shader->baseShader.functionLength);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return WINED3D_OK;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *byte_code,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync const struct wined3d_shader_signature *output_signature, DWORD float_const_count)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync struct shader_reg_maps *reg_maps = &shader->baseShader.reg_maps;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync const struct wined3d_shader_frontend *fe;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync HRESULT hr;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader, byte_code, output_signature, float_const_count);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync fe = shader_select_frontend(*byte_code);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!fe)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync FIXME("Unable to find frontend for shader.\n");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync return WINED3DERR_INVALIDCALL;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.frontend = fe;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.frontend_data = fe->shader_init(byte_code, output_signature);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!shader->baseShader.frontend_data)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync FIXME("Failed to initialize frontend.\n");
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return WINED3DERR_INVALIDCALL;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* First pass: trace shader. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (TRACE_ON(d3d_shader)) shader_trace_init(fe, shader->baseShader.frontend_data, byte_code);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Initialize immediate constant lists. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync list_init(&shader->baseShader.constantsF);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync list_init(&shader->baseShader.constantsB);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync list_init(&shader->baseShader.constantsI);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Second pass: figure out which registers are used, what the semantics are, etc. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync hr = shader_get_registers_used((IWineD3DBaseShader *)shader, fe,
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync reg_maps, shader->baseShader.input_signature, shader->baseShader.output_signature,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync byte_code, float_const_count);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (FAILED(hr)) return hr;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.function = HeapAlloc(GetProcessHeap(), 0, shader->baseShader.functionLength);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (!shader->baseShader.function) return E_OUTOFMEMORY;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync memcpy(shader->baseShader.function, byte_code, shader->baseShader.functionLength);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return WINED3D_OK;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT STDMETHODCALLTYPE vertexshader_QueryInterface(IWineD3DVertexShader *iface, REFIID riid, void **object)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (IsEqualGUID(riid, &IID_IWineD3DVertexShader)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync || IsEqualGUID(riid, &IID_IWineD3DBaseShader)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync || IsEqualGUID(riid, &IID_IWineD3DBase)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync || IsEqualGUID(riid, &IID_IUnknown))
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IUnknown_AddRef(iface);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync *object = iface;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return S_OK;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync *object = NULL;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return E_NOINTERFACE;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic ULONG STDMETHODCALLTYPE vertexshader_AddRef(IWineD3DVertexShader *iface)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync ULONG refcount = InterlockedIncrement(&shader->baseShader.ref);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("%p increasing refcount to %u.\n", shader, refcount);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return refcount;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync#ifdef VBOX_WINE_WITH_SHADER_CACHE
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic void shader_chache_put(PVBOXEXT_HASHCACHE pCache, IWineD3DBaseShaderImpl *pShader);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync#endif
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic ULONG STDMETHODCALLTYPE vertexshader_Release(IWineD3DVertexShader *iface)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync ULONG refcount = InterlockedDecrement(&shader->baseShader.ref);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("%p decreasing refcount to %u.\n", shader, refcount);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!refcount)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync#ifdef VBOX_WINE_WITH_SHADER_CACHE
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_chache_put(&((IWineD3DDeviceImpl*)shader->baseShader.device)->vshaderCache, (IWineD3DBaseShaderImpl*)shader);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync#else
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_cleanup((IWineD3DBaseShader *)iface);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync HeapFree(GetProcessHeap(), 0, shader);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync#endif
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return refcount;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT STDMETHODCALLTYPE vertexshader_GetParent(IWineD3DVertexShader *iface, IUnknown **parent)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("iface %p, parent %p.\n", iface, parent);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return WINED3D_OK;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT STDMETHODCALLTYPE vertexshader_GetFunction(IWineD3DVertexShader *iface, void *data, UINT *data_size)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync/* Set local constants for d3d8 shaders. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT STDMETHODCALLTYPE vertexshader_SetLocalConstantsF(IWineD3DVertexShader *iface,
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync UINT start_idx, const float *src_data, UINT count)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DVertexShaderImpl *shader =(IWineD3DVertexShaderImpl *)iface;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync UINT i, end_idx;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface, start_idx, src_data, count);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync end_idx = start_idx + count;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (end_idx > device->d3d_vshader_constantF)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync WARN("end_idx %u > float constants limit %u.\n", end_idx, device->d3d_vshader_constantF);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync end_idx = device->d3d_vshader_constantF;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync for (i = start_idx; i < end_idx; ++i)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!lconst) return E_OUTOFMEMORY;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync lconst->idx = i;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync memcpy(lconst->value, src_data + (i - start_idx) * 4 /* 4 components */, 4 * sizeof(float));
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync list_add_head(&shader->baseShader.constantsF, &lconst->entry);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync return WINED3D_OK;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl =
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IUnknown methods */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync vertexshader_QueryInterface,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync vertexshader_AddRef,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync vertexshader_Release,
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync /* IWineD3DBase methods */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync vertexshader_GetParent,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IWineD3DBaseShader methods */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync vertexshader_GetFunction,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IWineD3DVertexShader methods */
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync vertexshader_SetLocalConstantsF,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync};
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncvoid find_vs_compile_args(IWineD3DVertexShaderImpl *shader,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args)
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->fog_src = stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE ? VS_FOG_COORD : VS_FOG_Z;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->clip_enabled = stateblock->renderState[WINED3DRS_CLIPPING]
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync && stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_idx2)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (usage_idx1 != usage_idx2) return FALSE;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync if (usage1 == usage2) return TRUE;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (usage1 == WINED3DDECLUSAGE_POSITION && usage2 == WINED3DDECLUSAGE_POSITIONT) return TRUE;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (usage2 == WINED3DDECLUSAGE_POSITION && usage1 == WINED3DDECLUSAGE_POSITIONT) return TRUE;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return FALSE;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncBOOL vshader_get_input(IWineD3DVertexShader *iface, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync WORD map = shader->baseShader.reg_maps.input_registers;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync unsigned int i;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync for (i = 0; map; map >>= 1, ++i)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync if (!(map & 1)) continue;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (match_usage(shader->attributes[i].usage,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->attributes[i].usage_idx, usage_req, usage_idx_req))
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync *regnum = i;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return TRUE;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return FALSE;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic void vertexshader_set_limits(IWineD3DVertexShaderImpl *shader)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync shader->baseShader.reg_maps.shader_version.minor);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.limits.texcoord = 0;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.limits.attributes = 16;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync shader->baseShader.limits.packed_input = 0;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync switch (shader_version)
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync {
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync case WINED3D_SHADER_VERSION(1, 0):
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case WINED3D_SHADER_VERSION(1, 1):
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync shader->baseShader.limits.temporary = 12;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync shader->baseShader.limits.constant_bool = 0;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync shader->baseShader.limits.constant_int = 0;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync shader->baseShader.limits.address = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader->baseShader.limits.packed_output = 0;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync shader->baseShader.limits.sampler = 0;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync shader->baseShader.limits.label = 0;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync * constants? */
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync break;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync case WINED3D_SHADER_VERSION(2, 0):
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case WINED3D_SHADER_VERSION(2, 1):
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync shader->baseShader.limits.temporary = 12;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync shader->baseShader.limits.constant_bool = 16;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.constant_int = 16;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.address = 1;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.packed_output = 0;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.sampler = 0;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.label = 16;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync break;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3D_SHADER_VERSION(4, 0):
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync FIXME("Using 3.0 limits for 4.0 shader.\n");
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* Fall through. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3D_SHADER_VERSION(3, 0):
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.temporary = 32;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_bool = 32;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_int = 32;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.address = 1;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.packed_output = 12;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.sampler = 4;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.label = 16; /* FIXME: 2048 */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* DX10 cards on Windows advertise a d3d9 constant limit of 256
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * even though they are capable of supporting much more (GL
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync * shaders to 256. */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync break;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync default:
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader->baseShader.limits.temporary = 12;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.constant_bool = 16;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader->baseShader.limits.constant_int = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.address = 1;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.packed_output = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.sampler = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.label = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.reg_maps.shader_version.major,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.reg_maps.shader_version.minor);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncHRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsync IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync struct shader_reg_maps *reg_maps = &shader->baseShader.reg_maps;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync unsigned int i;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync HRESULT hr;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WORD map;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (!byte_code) return WINED3DERR_INVALIDCALL;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader->lpVtbl = &IWineD3DVertexShader_Vtbl;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_init(&shader->baseShader, device, parent, parent_ops);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync output_signature, device->d3d_vshader_constantF);
c69cef03929e6b4931be742d7847d47cba3e34d2vboxsync if (FAILED(hr))
c69cef03929e6b4931be742d7847d47cba3e34d2vboxsync {
c69cef03929e6b4931be742d7847d47cba3e34d2vboxsync WARN("Failed to set function, hr %#x.\n", hr);
c69cef03929e6b4931be742d7847d47cba3e34d2vboxsync shader_cleanup((IWineD3DBaseShader *)shader);
2ff0a349d15c76e6751f789488b73bc4121aa361vboxsync return hr;
c69cef03929e6b4931be742d7847d47cba3e34d2vboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync map = shader->baseShader.reg_maps.input_registers;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync for (i = 0; map; map >>= 1, ++i)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
c69cef03929e6b4931be742d7847d47cba3e34d2vboxsync if (!(map & 1) || !shader->baseShader.input_signature[i].semantic_name) continue;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->attributes[i].usage =
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_usage_from_semantic_name(shader->baseShader.input_signature[i].semantic_name);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->attributes[i].usage_idx = shader->baseShader.input_signature[i].semantic_idx;
685409983863f02e8295369273d1844dca1f51c5vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (output_signature)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync for (i = 0; i < output_signature->element_count; ++i)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync struct wined3d_shader_signature_element *e = &output_signature->elements[i];
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync reg_maps->output_registers |= 1 << e->register_idx;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.output_signature[e->register_idx] = *e;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync vertexshader_set_limits(shader);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (device->vs_selected_mode == SHADER_ARB
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync && (gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync && shader->min_rel_offset <= shader->max_rel_offset)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (shader->max_rel_offset - shader->min_rel_offset > 127)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("The difference between the minimum and maximum relative offset is > 127.\n");
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("Which this OpenGL implementation does not support. Try using GLSL.\n");
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("Min: %d, Max: %d.\n", shader->min_rel_offset, shader->max_rel_offset);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync else if (shader->max_rel_offset - shader->min_rel_offset > 63)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->rel_offset = shader->min_rel_offset + 63;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync else if (shader->max_rel_offset > 63)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->rel_offset = shader->min_rel_offset;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync else
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->rel_offset = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.load_local_constsF = shader->baseShader.reg_maps.usesrelconstF
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync && !list_empty(&shader->baseShader.constantsF);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return WINED3D_OK;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic HRESULT STDMETHODCALLTYPE geometryshader_QueryInterface(IWineD3DGeometryShader *iface,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync REFIID riid, void **object)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (IsEqualGUID(riid, &IID_IWineD3DGeometryShader)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync || IsEqualGUID(riid, &IID_IWineD3DBaseShader)
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsync || IsEqualGUID(riid, &IID_IWineD3DBase)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync || IsEqualGUID(riid, &IID_IUnknown))
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IUnknown_AddRef(iface);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync *object = iface;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return S_OK;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync *object = NULL;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return E_NOINTERFACE;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsyncstatic ULONG STDMETHODCALLTYPE geometryshader_AddRef(IWineD3DGeometryShader *iface)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync struct wined3d_geometryshader *shader = (struct wined3d_geometryshader *)iface;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync ULONG refcount = InterlockedIncrement(&shader->base_shader.ref);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync TRACE("%p increasing refcount to %u.\n", shader, refcount);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return refcount;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic ULONG STDMETHODCALLTYPE geometryshader_Release(IWineD3DGeometryShader *iface)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync struct wined3d_geometryshader *shader = (struct wined3d_geometryshader *)iface;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync ULONG refcount = InterlockedDecrement(&shader->base_shader.ref);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync TRACE("%p decreasing refcount to %u.\n", shader, refcount);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (!refcount)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_cleanup((IWineD3DBaseShader *)iface);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->base_shader.parent_ops->wined3d_object_destroyed(shader->base_shader.parent);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync HeapFree(GetProcessHeap(), 0, shader);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return refcount;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic HRESULT STDMETHODCALLTYPE geometryshader_GetParent(IWineD3DGeometryShader *iface, IUnknown **parent)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync TRACE("iface %p, parent %p.\n", iface, parent);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return WINED3D_OK;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic HRESULT STDMETHODCALLTYPE geometryshader_GetFunction(IWineD3DGeometryShader *iface, void *data, UINT *data_size)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic const IWineD3DGeometryShaderVtbl wined3d_geometryshader_vtbl =
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* IUnknown methods */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync geometryshader_QueryInterface,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync geometryshader_AddRef,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync geometryshader_Release,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* IWineD3DBase methods */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync geometryshader_GetParent,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* IWineD3DBaseShader methods */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync geometryshader_GetFunction,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync};
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncHRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync HRESULT hr;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->vtbl = &wined3d_geometryshader_vtbl;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_init(&shader->base_shader, device, parent, parent_ops);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, output_signature, 0);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (FAILED(hr))
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WARN("Failed to set function, hr %#x.\n", hr);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_cleanup((IWineD3DBaseShader *)shader);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return hr;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->base_shader.load_local_constsF = FALSE;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return WINED3D_OK;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsyncstatic HRESULT STDMETHODCALLTYPE pixelshader_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, void **object)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync{
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (IsEqualGUID(riid, &IID_IWineD3DPixelShader)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync || IsEqualGUID(riid, &IID_IWineD3DBaseShader)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync || IsEqualGUID(riid, &IID_IWineD3DBase)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync || IsEqualGUID(riid, &IID_IUnknown))
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IUnknown_AddRef(iface);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync *object = iface;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return S_OK;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync *object = NULL;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return E_NOINTERFACE;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic ULONG STDMETHODCALLTYPE pixelshader_AddRef(IWineD3DPixelShader *iface)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync ULONG refcount = InterlockedIncrement(&shader->baseShader.ref);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync TRACE("%p increasing refcount to %u.\n", shader, refcount);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync return refcount;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic ULONG STDMETHODCALLTYPE pixelshader_Release(IWineD3DPixelShader *iface)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync ULONG refcount = InterlockedDecrement(&shader->baseShader.ref);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("%p decreasing refcount to %u.\n", shader, refcount);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (!refcount)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync#ifdef VBOX_WINE_WITH_SHADER_CACHE
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_chache_put(&((IWineD3DDeviceImpl*)shader->baseShader.device)->pshaderCache, (IWineD3DBaseShaderImpl*)shader);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync#else
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_cleanup((IWineD3DBaseShader *)iface);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync HeapFree(GetProcessHeap(), 0, shader);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync#endif
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return refcount;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT STDMETHODCALLTYPE pixelshader_GetParent(IWineD3DPixelShader *iface, IUnknown **parent)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("iface %p, parent %p.\n", iface, parent);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return WINED3D_OK;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic HRESULT STDMETHODCALLTYPE pixelshader_GetFunction(IWineD3DPixelShader *iface, void *data, UINT *data_size)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl =
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IUnknown methods */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync pixelshader_QueryInterface,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync pixelshader_AddRef,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync pixelshader_Release,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IWineD3DBase methods */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync pixelshader_GetParent,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IWineD3DBaseShader methods */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync pixelshader_GetFunction
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync};
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncvoid find_ps_compile_args(IWineD3DPixelShaderImpl *shader,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync{
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync IWineD3DBaseTextureImpl *texture;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync UINT i;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync args->srgb_correction = stateblock->renderState[WINED3DRS_SRGBWRITEENABLE] ? 1 : 0;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->np2_fixup = 0;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->t_mirror = 0;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (shader->baseShader.reg_maps.shader_version.major==1
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync && shader->baseShader.reg_maps.shader_version.minor<=3)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync for (i=0; i<4; ++i)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync DWORD flags = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync DWORD tex_transform = flags & ~WINED3DTTFF_PROJECTED;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (flags & WINED3DTTFF_PROJECTED)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync tex_transform |= WINED3D_PSARGS_PROJECTED;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->tex_transform |= tex_transform << (i*WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!shader->baseShader.reg_maps.sampler_type[i]) continue;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i];
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!texture)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->color_fixup[i] = COLOR_FIXUP_IDENTITY;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync continue;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync args->color_fixup[i] = texture->resource.format_desc->color_fixup;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Flag samplers that need NP2 texcoord fixup. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!texture->baseTexture.pow2Matrix_identity)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->np2_fixup |= (1 << i);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (texture->baseTexture.t_mirror)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->t_mirror |= (1 << i);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (shader->baseShader.reg_maps.shader_version.major >= 3)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync args->vp_mode = pretransformed;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync else if (use_vs(stateblock))
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync args->vp_mode = vertexshader;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync else
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync args->vp_mode = fixedfunction;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->fog = FOG_OFF;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync else
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->vp_mode = vertexshader;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (stateblock->renderState[WINED3DRS_FOGENABLE])
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE])
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3DFOG_NONE:
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync || use_vs(stateblock))
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync args->fog = FOG_LINEAR;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync switch (stateblock->renderState[WINED3DRS_FOGVERTEXMODE])
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3DFOG_NONE: /* Fall through. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DFOG_LINEAR: args->fog = FOG_LINEAR; break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3DFOG_EXP: args->fog = FOG_EXP; break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3DFOG_EXP2: args->fog = FOG_EXP2; break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3DFOG_LINEAR: args->fog = FOG_LINEAR; break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3DFOG_EXP: args->fog = FOG_EXP; break;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync case WINED3DFOG_EXP2: args->fog = FOG_EXP2; break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync else
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync args->fog = FOG_OFF;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic void pixelshader_set_limits(IWineD3DPixelShaderImpl *shader)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.reg_maps.shader_version.minor);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.attributes = 0;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.limits.address = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.packed_output = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync switch (shader_version)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3D_SHADER_VERSION(1, 0):
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3D_SHADER_VERSION(1, 1):
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3D_SHADER_VERSION(1, 2):
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3D_SHADER_VERSION(1, 3):
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.temporary = 2;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_float = 8;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_int = 0;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.constant_bool = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.texcoord = 4;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.limits.sampler = 4;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.limits.packed_input = 0;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.label = 0;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3D_SHADER_VERSION(1, 4):
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.temporary = 6;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_float = 8;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_int = 0;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.constant_bool = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.texcoord = 6;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.sampler = 6;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.packed_input = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.label = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3D_SHADER_VERSION(2, 0):
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.temporary = 32;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_float = 32;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_int = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_bool = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.texcoord = 8;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.sampler = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.packed_input = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3D_SHADER_VERSION(2, 1):
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.temporary = 32;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_float = 32;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_int = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_bool = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.texcoord = 8;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.sampler = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.packed_input = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.label = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3D_SHADER_VERSION(4, 0):
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("Using 3.0 limits for 4.0 shader.\n");
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* Fall through. */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3D_SHADER_VERSION(3, 0):
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.temporary = 32;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_float = 224;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_int = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_bool = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.texcoord = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.sampler = 16;
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsync shader->baseShader.limits.packed_input = 12;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.label = 16; /* FIXME: 2048 */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync default:
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.temporary = 32;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_float = 32;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_int = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_bool = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.texcoord = 8;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.sampler = 16;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.packed_input = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.label = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("Unrecognized pixel shader version %u.%u\n",
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.reg_maps.shader_version.major,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.reg_maps.shader_version.minor);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncHRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync unsigned int i, highest_reg_used = 0, num_regs_used = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync HRESULT hr;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (!byte_code) return WINED3DERR_INVALIDCALL;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->lpVtbl = &IWineD3DPixelShader_Vtbl;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_init(&shader->baseShader, device, parent, parent_ops);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync output_signature, device->d3d_pshader_constantF);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (FAILED(hr))
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WARN("Failed to set function, hr %#x.\n", hr);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_cleanup((IWineD3DBaseShader *)shader);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return hr;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync pixelshader_set_limits(shader);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync for (i = 0; i < MAX_REG_INPUT; ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (shader->input_reg_used[i])
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync ++num_regs_used;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync highest_reg_used = i;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* Don't do any register mapping magic if it is not needed, or if we can't
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * achieve anything anyway */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (highest_reg_used < (gl_info->limits.glsl_varyings / 4)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync || num_regs_used > (gl_info->limits.glsl_varyings / 4))
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (num_regs_used > (gl_info->limits.glsl_varyings / 4))
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* This happens with relative addressing. The input mapper function
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * warns about this if the higher registers are declared too, so
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * don't write a FIXME here */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WARN("More varying registers used than supported\n");
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync for (i = 0; i < MAX_REG_INPUT; ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->input_reg_map[i] = i;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->declared_in_count = highest_reg_used + 1;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync else
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->declared_in_count = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync for (i = 0; i < MAX_REG_INPUT; ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (shader->input_reg_used[i]) shader->input_reg_map[i] = shader->declared_in_count++;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync else shader->input_reg_map[i] = ~0U;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.load_local_constsF = FALSE;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return WINED3D_OK;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync}
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncvoid pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures)
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WINED3DSAMPLER_TEXTURE_TYPE *sampler_type = reg_maps->sampler_type;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync unsigned int i;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (reg_maps->shader_version.major != 1) return;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync for (i = 0; i < max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS); ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* We don't sample from this sampler. */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (!sampler_type[i]) continue;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (!textures[i])
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WARN("No texture bound to sampler %u, using 2D.\n", i);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync sampler_type[i] = WINED3DSTT_2D;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync continue;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync switch (IWineD3DBaseTexture_GetTextureDimensions(textures[i]))
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case GL_TEXTURE_RECTANGLE_ARB:
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case GL_TEXTURE_2D:
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* We have to select between texture rectangles and 2D
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * textures later because 2.0 and 3.0 shaders only have
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * WINED3DSTT_2D as well. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync sampler_type[i] = WINED3DSTT_2D;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case GL_TEXTURE_3D:
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync sampler_type[i] = WINED3DSTT_VOLUME;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case GL_TEXTURE_CUBE_MAP_ARB:
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync sampler_type[i] = WINED3DSTT_CUBE;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync default:
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("Unrecognized texture type %#x, using 2D.\n",
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IWineD3DBaseTexture_GetTextureDimensions(textures[i]));
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync sampler_type[i] = WINED3DSTT_2D;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync#ifdef VBOX_WINE_WITH_SHADER_CACHE
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic void shader_reinit(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->ref = 1;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->device = (IWineD3DDevice *)device;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->parent = parent;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->parent_ops = parent_ops;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync list_add_head(&device->shaders, &shader->shader_list_entry);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync}
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncstatic DECLCALLBACK(uint32_t) shader_cache_hash(void *pvKey)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync{
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync uint32_t u32Hash, i;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync DWORD *function;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync IWineD3DBaseShaderImpl *pShader = (IWineD3DBaseShaderImpl *)pvKey;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (pShader->baseShader.u32CacheDataInited)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return pShader->baseShader.u32Hash;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync u32Hash = pShader->baseShader.functionLength;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync function = pShader->baseShader.function;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync for (i = 0; i < pShader->baseShader.functionLength / 4; ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync u32Hash += *function++;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync for (i = 0; i < pShader->baseShader.functionLength % 4; ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync {
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync u32Hash += *((uint8_t*)function)++;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync }
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync pShader->baseShader.u32Hash = u32Hash;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync pShader->baseShader.u32CacheDataInited = TRUE;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync return pShader->baseShader.u32Hash;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
24b50ef25943de7da94359f5b660342a73abcae0vboxsyncstatic DECLCALLBACK(bool) shader_cache_equal(void *pvKey1, void *pvKey2)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync{
24b50ef25943de7da94359f5b660342a73abcae0vboxsync IWineD3DBaseShaderImpl *pShader1 = (IWineD3DBaseShaderImpl *)pvKey1;
24b50ef25943de7da94359f5b660342a73abcae0vboxsync IWineD3DBaseShaderImpl *pShader2 = (IWineD3DBaseShaderImpl *)pvKey2;
24b50ef25943de7da94359f5b660342a73abcae0vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (pShader1 == pShader2)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync return TRUE;
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
24b50ef25943de7da94359f5b660342a73abcae0vboxsync if (pShader1->baseShader.functionLength != pShader2->baseShader.functionLength)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync return FALSE;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (shader_cache_hash(pvKey1) != shader_cache_hash(pvKey2))
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync {
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync#ifdef DEBUG_misha
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync Assert(memcmp(pShader1->baseShader.function, pShader2->baseShader.function, pShader1->baseShader.functionLength));
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync#endif
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync return FALSE;
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync }
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync
24b50ef25943de7da94359f5b660342a73abcae0vboxsync return !memcmp(pShader1->baseShader.function, pShader2->baseShader.function, pShader1->baseShader.functionLength);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync#define VBOX_SHADER_FROM_CACHE_ENTRY(_pEntry) RT_FROM_MEMBER(RT_FROM_MEMBER((_pEntry), IWineD3DBaseShaderClass, CacheEntry), IWineD3DBaseShaderImpl, baseShader)
24b50ef25943de7da94359f5b660342a73abcae0vboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsyncstatic DECLCALLBACK(void) shader_cache_cleanup_entry(void *pvKey, struct VBOXEXT_HASHCACHE_ENTRY *pEntry)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync{
24b50ef25943de7da94359f5b660342a73abcae0vboxsync IWineD3DBaseShaderImpl *pShader = VBOX_SHADER_FROM_CACHE_ENTRY(pEntry);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync shader_cleanup((IWineD3DBaseShader *)pShader);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (pShader->baseShader.parent)
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync pShader->baseShader.parent_ops->wined3d_object_destroyed(pShader->baseShader.parent);
24b50ef25943de7da94359f5b660342a73abcae0vboxsync HeapFree(GetProcessHeap(), 0, pShader);
24b50ef25943de7da94359f5b660342a73abcae0vboxsync}
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
24b50ef25943de7da94359f5b660342a73abcae0vboxsyncstatic void shader_chache_init(PVBOXEXT_HASHCACHE pCache)
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync{
24b50ef25943de7da94359f5b660342a73abcae0vboxsync VBoxExtCacheInit(pCache, 1024, shader_cache_hash, shader_cache_equal, shader_cache_cleanup_entry);
24b50ef25943de7da94359f5b660342a73abcae0vboxsync}
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
24b50ef25943de7da94359f5b660342a73abcae0vboxsyncstatic void shader_chache_term(PVBOXEXT_HASHCACHE pCache)
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync{
24b50ef25943de7da94359f5b660342a73abcae0vboxsync VBoxExtCacheTerm(pCache);
24b50ef25943de7da94359f5b660342a73abcae0vboxsync}
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
7848f1804192634f08444660aacf581a6e89ec4evboxsyncstatic void shader_chache_put(PVBOXEXT_HASHCACHE pCache, IWineD3DBaseShaderImpl *pShader)
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync{
7848f1804192634f08444660aacf581a6e89ec4evboxsync if (pShader->baseShader.parent)
7848f1804192634f08444660aacf581a6e89ec4evboxsync {
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync pShader->baseShader.parent_ops->wined3d_object_destroyed(pShader->baseShader.parent);
7848f1804192634f08444660aacf581a6e89ec4evboxsync pShader->baseShader.parent = NULL;
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync }
7848f1804192634f08444660aacf581a6e89ec4evboxsync
7848f1804192634f08444660aacf581a6e89ec4evboxsync VBoxExtCachePut(pCache, pShader, &pShader->baseShader.CacheEntry);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync}
7848f1804192634f08444660aacf581a6e89ec4evboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsyncstatic IWineD3DBaseShaderImpl* shader_chache_get(PVBOXEXT_HASHCACHE pCache, IWineD3DBaseShaderImpl *pShader)
7848f1804192634f08444660aacf581a6e89ec4evboxsync{
7848f1804192634f08444660aacf581a6e89ec4evboxsync PVBOXEXT_HASHCACHE_ENTRY pEntry = VBoxExtCacheGet(pCache, pShader);
7848f1804192634f08444660aacf581a6e89ec4evboxsync IWineD3DBaseShaderImpl *pCachedShader;
7848f1804192634f08444660aacf581a6e89ec4evboxsync
7848f1804192634f08444660aacf581a6e89ec4evboxsync if (!pEntry)
7848f1804192634f08444660aacf581a6e89ec4evboxsync return pShader;
7848f1804192634f08444660aacf581a6e89ec4evboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync Assert(0);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync pCachedShader = VBOX_SHADER_FROM_CACHE_ENTRY(pEntry);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader_reinit(&pCachedShader->baseShader, (IWineD3DDeviceImpl *)pShader->baseShader.device,
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync pShader->baseShader.parent, pShader->baseShader.parent_ops);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync pShader->baseShader.parent = NULL;
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync /* we can not do a IWineD3DBaseShader_Release here since this would result in putting a shader to the cache */
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync shader_cleanup((IWineD3DBaseShader *)pShader);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync HeapFree(GetProcessHeap(), 0, pShader);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync return pCachedShader;
24b50ef25943de7da94359f5b660342a73abcae0vboxsync}
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsyncIWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object)
24b50ef25943de7da94359f5b660342a73abcae0vboxsync{
24b50ef25943de7da94359f5b660342a73abcae0vboxsync return (IWineD3DVertexShaderImpl*)shader_chache_get(&device->vshaderCache, (IWineD3DBaseShaderImpl *)object);
24b50ef25943de7da94359f5b660342a73abcae0vboxsync}
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsyncIWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object)
24b50ef25943de7da94359f5b660342a73abcae0vboxsync{
24b50ef25943de7da94359f5b660342a73abcae0vboxsync return (IWineD3DPixelShaderImpl*)shader_chache_get(&device->pshaderCache, (IWineD3DBaseShaderImpl *)object);
24b50ef25943de7da94359f5b660342a73abcae0vboxsync}
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsyncvoid shader_chaches_init(IWineD3DDeviceImpl *device)
24b50ef25943de7da94359f5b660342a73abcae0vboxsync{
24b50ef25943de7da94359f5b660342a73abcae0vboxsync shader_chache_init(&device->vshaderCache);
24b50ef25943de7da94359f5b660342a73abcae0vboxsync shader_chache_init(&device->pshaderCache);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync}
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync
24b50ef25943de7da94359f5b660342a73abcae0vboxsyncvoid shader_chaches_term(IWineD3DDeviceImpl *device)
24b50ef25943de7da94359f5b660342a73abcae0vboxsync{
24b50ef25943de7da94359f5b660342a73abcae0vboxsync shader_chache_term(&device->vshaderCache);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync shader_chache_term(&device->pshaderCache);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync#endif
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync