shader.c revision b62daae35a821b998dc41ab2c90da52d18b6f229
247efe202344328bffb8de7e47aee60039cd95e0vboxsync * Copyright 2002-2003 Jason Edmeades
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync * Copyright 2002-2003 Raphael Junqueira
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Copyright 2004 Christian Costa
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Copyright 2005 Oliver Stieber
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Copyright 2006 Ivan Gyurdiev
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Copyright 2009 Henri Verbeet for CodeWeavers
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * This library is free software; you can redistribute it and/or
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * modify it under the terms of the GNU Lesser General Public
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * License as published by the Free Software Foundation; either
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * version 2.1 of the License, or (at your option) any later version.
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * This library is distributed in the hope that it will be useful,
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Lesser General Public License for more details.
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * You should have received a copy of the GNU Lesser General Public
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * License along with this library; if not, write to the Free Software
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
6095269a3237b1ef8bf4edefc11f2d888d8a41ebvboxsync * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
685409983863f02e8295369273d1844dca1f51c5vboxsync * a choice of LGPL license versions is made available with the language indicating
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync * of the LGPL is applied is otherwise unspecified.
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncstatic const char *shader_opcode_names[] =
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncstatic const char *semantic_names[] =
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
969643a53adfd6346c00c1a5fbbe64d9cacff0a7vboxsyncstatic const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
e77749d161a9912b95090202d25c428bc8314dadvboxsync if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync return "UNRECOGNIZED";
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncstatic WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *name)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync unsigned int i;
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync return ~0U;
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncBOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncstatic void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync const struct wined3d_shader_semantic *s)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync e->semantic_name = shader_semantic_name_from_usage(s->usage);
ec9aa1180070b037866f064ce720254cd9f03721vboxsyncstatic const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync FIXME("Unrecognised version token %#x\n", version_token);
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncvoid shader_buffer_clear(struct wined3d_shader_buffer *buffer)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsyncBOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
1a04ec99647f9be2f2ba19cf247c0f989aa2e80cvboxsync buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncvoid shader_buffer_free(struct wined3d_shader_buffer *buffer)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncint shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ERR("The buffer allocated for the shader program string "
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncint shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync list_add_head(&device->shaders, &shader->shader_list_entry);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync/* Convert floating point offset relative to a register file to an absolute
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync * offset for float constants. */
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncstatic unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_CONST2: return 2048 + register_idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync case WINED3DSPR_CONST3: return 4096 + register_idx;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync case WINED3DSPR_CONST4: return 6144 + register_idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync FIXME("Unsupported register type: %u.\n", register_type);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncstatic void shader_delete_constant_list(struct list *clist)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync constant = LIST_ENTRY(ptr, struct local_constant, entry);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncstatic inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncstatic void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps,
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
3f49af6c5cdf3b99ed24d7803fc4e616ce79a907vboxsync if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync /* If relative addressing is used, we must assume that all registers
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync * are used. Even if it is a construct like v3[aL], we can't assume
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync * that v0, v1 and v2 aren't read because aL can be negative */
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync unsigned int i;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync for (i = 0; i < MAX_REG_INPUT; ++i)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[i] = TRUE;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[reg->idx] = TRUE;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset)
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx;
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync reg_maps->highest_render_target = max(reg_maps->highest_render_target, reg->idx);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsync TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
f36e34993b3bddde17e7a88121dc26d3ec197ee0vboxsyncstatic unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync/* Note that this does not count the loop register as an address register. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync unsigned int cur_loop_depth = 0, max_loop_depth = 0;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* get_registers_used() is called on every compile on some 1.x shaders,
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync * which can result in stacking up a collection of local constants.
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync * Delete the old constants if existing. */
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync shader_delete_constant_list(&shader->baseShader.constantsF);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_delete_constant_list(&shader->baseShader.constantsB);
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync shader_delete_constant_list(&shader->baseShader.constantsI);
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync fe->shader_read_header(fe_data, &ptr, &shader_version);
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync const char *comment;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync /* Skip comments. */
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync fe->shader_read_comment(&ptr, &comment, &comment_size);
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync if (comment) continue;
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync /* Fetch opcode. */
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size);
3c616a9e81ee0ab32e2a3a65379eb9dd386e61d2vboxsync /* Unhandled opcode, and its parameters. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Handle declarations. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Mark input registers used. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Vertex shader: mark 3.0 output registers used, save token. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync /* Save sampler usage token. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync list_add_head(&shader->baseShader.constantsF, &lconst->entry);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync list_add_head(&shader->baseShader.constantsI, &lconst->entry);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync list_add_head(&shader->baseShader.constantsB, &lconst->entry);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* If there's a loop in the shader. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Rep and Loop always use an integer constant for the control parameters. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync if (cur_loop_depth > max_loop_depth) max_loop_depth = cur_loop_depth;
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* For subroutine prototypes. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Set texture, address, temporary registers. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* This will loop over all the registers and try to
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * make a bitmask of the ones we're interested in.
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * Relative addressing tokens are ignored, but that's
7848f1804192634f08444660aacf581a6e89ec4evboxsync * okay, since we'll catch any address registers when
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * they are initialized (required by spec). */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type);
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
7848f1804192634f08444660aacf581a6e89ec4evboxsync * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
7848f1804192634f08444660aacf581a6e89ec4evboxsync if (dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
488405f715ff0ee309ead17a46749e73088e3c70vboxsync * the mov and perform the sRGB write correction from the source register.
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * However, if the mov is only partial, we can't do this, and if the write
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync * comes from an instruction other than MOV it is hard to do as well. If
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Used later when the source register is read. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Also drop the MOV marker if the source register is overwritten prior to the shader
7848f1804192634f08444660aacf581a6e89ec4evboxsync else if (dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg)
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync /* Declare 1.x samplers implicitly, based on the destination reg. number. */
7848f1804192634f08444660aacf581a6e89ec4evboxsync /* Fake sampler usage, only set reserved bit and type. */
d7d635edfa61196a9ffe24d486ffec1c53b4e6f0vboxsync TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* texbem is only valid with < 1.4 pixel shaders */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync reg_maps->luminanceparams |= 1 << dst_param.reg.idx;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync for (i = 0; i < limit; ++i)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_src_param src_param, src_rel_addr;
7848f1804192634f08444660aacf581a6e89ec4evboxsync unsigned int count;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync count = get_instr_extra_regcount(ins.handler_idx, i);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncunsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncstatic void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync const struct wined3d_shader_version *shader_version)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync /* Pixel shaders 3.0 don't have usage semantics. */
7848f1804192634f08444660aacf581a6e89ec4evboxsync if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return;
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync else TRACE("specular%u", (semantic->usage_idx - 1));
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync FIXME("unknown_semantics(0x%08x)", semantic->usage);
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsyncstatic void shader_dump_register(const struct wined3d_shader_register *reg,
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync const struct wined3d_shader_version *shader_version)
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
f516542ebf06c536ec627a38d10e3a2b013b0384vboxsync static const char * const misctype_reg_names[] = {"vPos", "vFace"};
488405f715ff0ee309ead17a46749e73088e3c70vboxsync offset = shader_get_float_offset(reg->type, reg->idx);
488405f715ff0ee309ead17a46749e73088e3c70vboxsync case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
488405f715ff0ee309ead17a46749e73088e3c70vboxsync TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync /* Vertex shaders >= 3.0 use general purpose output registers
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync * (WINED3DSPR_OUTPUT), which can include an address token. */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (reg->idx > 1) FIXME("Unhandled misctype register %u.\n", reg->idx);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync *(const float *)®->immconst_data[0], *(const float *)®->immconst_data[1],
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync *(const float *)®->immconst_data[2], *(const float *)®->immconst_data[3]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync shader_dump_src_param(reg->rel_addr, shader_version);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync shader_dump_src_param(reg->rel_addr, shader_version);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsyncvoid shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync const struct wined3d_shader_version *shader_version)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsyncvoid shader_dump_src_param(const struct wined3d_shader_src_param *param,
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync const struct wined3d_shader_version *shader_version)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync default: TRACE("_unknown_modifier(%#x)", src_modifier);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync/* Shared code in order to generate the bulk of the shader string.
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync * NOTE: A description of how to parse tokens can be found on MSDN. */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsyncvoid shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync const struct wined3d_shader_frontend *fe = shader->baseShader.frontend;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Initialize current parsing state. */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync fe->shader_read_header(fe_data, &ptr, &shader_version);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync const char *comment;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Skip comment tokens. */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync fe->shader_read_comment(&ptr, &comment, &comment_size);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (comment) continue;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* Read opcode. */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Unknown opcode and its parameters. */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Nothing to do. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* Destination token */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Predication token */
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync /* Other source tokens */
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync fe->shader_read_src_param(fe_data, &ptr, &src_param[i], &src_rel_addr[i]);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* Call appropriate function for output target */
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync device->shader_backend->shader_handle_instruction(&ins);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsyncstatic void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync case 0: break;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync default: TRACE("_unhandled_shift(%d)", dst->shift); break;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_header(fe_data, &ptr, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync FIXME("Unhandled shader type %#x.\n", shader_version.type);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync const char *comment;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* comment */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_comment(&ptr, &comment, &comment_size);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (comment_size > 4 && *(const DWORD *)comment == WINEMAKEFOURCC('T', 'E', 'X', 'T'))
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (line != ptr) TRACE("// %s\n", debugstr_an(line, ptr - line));
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync else TRACE("// %s\n", debugstr_an(comment, comment_size));
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_decl_usage(&semantic, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_dst_param(&semantic.reg, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync *(const float *)(ptr),
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync TRACE("defb b%u = %s", dst.reg.idx, *ptr ? "true" : "false");
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* Print out predication source token first - it follows
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync * the destination token. */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_src_param(&src_param, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* PixWin marks instructions with the coissue flag with a '+' */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* We already read the destination token, print it. */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_dst_param(&dst_param, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* Other source tokens */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_dump_src_param(&src_param, &shader_version);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_cleanup(IWineD3DBaseShader *iface)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync ((IWineD3DDeviceImpl *)shader->baseShader.device)->shader_backend->shader_destroy(iface);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync HeapFree(GetProcessHeap(), 0, shader->baseShader.reg_maps.constf);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync HeapFree(GetProcessHeap(), 0, shader->baseShader.function);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_delete_constant_list(&shader->baseShader.constantsF);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_delete_constant_list(&shader->baseShader.constantsB);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_delete_constant_list(&shader->baseShader.constantsI);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync list_remove(&shader->baseShader.shader_list_entry);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (shader->baseShader.frontend && shader->baseShader.frontend_data)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader->baseShader.frontend->shader_free(shader->baseShader.frontend_data);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncstatic void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncstatic void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_destroy(IWineD3DBaseShader *iface) {}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_free(IWineD3DDevice *iface) {}
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncstatic BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic void shader_none_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* Set the shader caps to 0 for the none shader backend */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* Faked to make some apps happy. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic void shader_get_parent(IWineD3DBaseShaderImpl *shader, IUnknown **parent)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("shader %p, returning %p.\n", shader, *parent);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsyncstatic HRESULT shader_get_function(IWineD3DBaseShaderImpl *shader, void *data, UINT *data_size)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (*data_size < shader->baseShader.functionLength)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync * than the required size we should write the required size and
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync * return D3DERR_MOREDATA. That's not actually true. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync memcpy(data, shader->baseShader.function, shader->baseShader.functionLength);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *byte_code,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync const struct wined3d_shader_signature *output_signature, DWORD float_const_count)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync struct shader_reg_maps *reg_maps = &shader->baseShader.reg_maps;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader, byte_code, output_signature, float_const_count);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.frontend_data = fe->shader_init(byte_code, output_signature);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync /* First pass: trace shader. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (TRACE_ON(d3d_shader)) shader_trace_init(fe, shader->baseShader.frontend_data, byte_code);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Initialize immediate constant lists. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Second pass: figure out which registers are used, what the semantics are, etc. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync hr = shader_get_registers_used((IWineD3DBaseShader *)shader, fe,
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync reg_maps, shader->baseShader.input_signature, shader->baseShader.output_signature,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.function = HeapAlloc(GetProcessHeap(), 0, shader->baseShader.functionLength);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (!shader->baseShader.function) return E_OUTOFMEMORY;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync memcpy(shader->baseShader.function, byte_code, shader->baseShader.functionLength);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT STDMETHODCALLTYPE vertexshader_QueryInterface(IWineD3DVertexShader *iface, REFIID riid, void **object)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic ULONG STDMETHODCALLTYPE vertexshader_AddRef(IWineD3DVertexShader *iface)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync ULONG refcount = InterlockedIncrement(&shader->baseShader.ref);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("%p increasing refcount to %u.\n", shader, refcount);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic void shader_chache_put(PVBOXEXT_HASHCACHE pCache, IWineD3DBaseShaderImpl *pShader);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic ULONG STDMETHODCALLTYPE vertexshader_Release(IWineD3DVertexShader *iface)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync ULONG refcount = InterlockedDecrement(&shader->baseShader.ref);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("%p decreasing refcount to %u.\n", shader, refcount);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_chache_put(&((IWineD3DDeviceImpl*)shader->baseShader.device)->vshaderCache, (IWineD3DBaseShaderImpl*)shader);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT STDMETHODCALLTYPE vertexshader_GetParent(IWineD3DVertexShader *iface, IUnknown **parent)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT STDMETHODCALLTYPE vertexshader_GetFunction(IWineD3DVertexShader *iface, void *data, UINT *data_size)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync/* Set local constants for d3d8 shaders. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT STDMETHODCALLTYPE vertexshader_SetLocalConstantsF(IWineD3DVertexShader *iface,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DVertexShaderImpl *shader =(IWineD3DVertexShaderImpl *)iface;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface, start_idx, src_data, count);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync WARN("end_idx %u > float constants limit %u.\n", end_idx, device->d3d_vshader_constantF);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync memcpy(lconst->value, src_data + (i - start_idx) * 4 /* 4 components */, 4 * sizeof(float));
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync list_add_head(&shader->baseShader.constantsF, &lconst->entry);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl =
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IUnknown methods */
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync /* IWineD3DBase methods */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IWineD3DBaseShader methods */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IWineD3DVertexShader methods */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncvoid find_vs_compile_args(IWineD3DVertexShaderImpl *shader,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->fog_src = stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE ? VS_FOG_COORD : VS_FOG_Z;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->clip_enabled = stateblock->renderState[WINED3DRS_CLIPPING]
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync && stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_idx2)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (usage1 == WINED3DDECLUSAGE_POSITION && usage2 == WINED3DDECLUSAGE_POSITIONT) return TRUE;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (usage2 == WINED3DDECLUSAGE_POSITION && usage1 == WINED3DDECLUSAGE_POSITIONT) return TRUE;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncBOOL vshader_get_input(IWineD3DVertexShader *iface, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
efe619f27bff8e4d2124d1f09a327c7a63abe1dcvboxsync WORD map = shader->baseShader.reg_maps.input_registers;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync unsigned int i;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->attributes[i].usage_idx, usage_req, usage_idx_req))
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic void vertexshader_set_limits(IWineD3DVertexShaderImpl *shader)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync * constants? */
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync /* Fall through. */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.label = 16; /* FIXME: 2048 */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* DX10 cards on Windows advertise a d3d9 constant limit of 256
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * even though they are capable of supporting much more (GL
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync * shaders to 256. */
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncHRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsync IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync struct shader_reg_maps *reg_maps = &shader->baseShader.reg_maps;
68fb5645b4a81ece6ab55633a38be8b04d3a88d8vboxsync unsigned int i;
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync shader_init(&shader->baseShader, device, parent, parent_ops);
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code,
c69cef03929e6b4931be742d7847d47cba3e34d2vboxsync if (!(map & 1) || !shader->baseShader.input_signature[i].semantic_name) continue;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_usage_from_semantic_name(shader->baseShader.input_signature[i].semantic_name);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->attributes[i].usage_idx = shader->baseShader.input_signature[i].semantic_idx;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync for (i = 0; i < output_signature->element_count; ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync struct wined3d_shader_signature_element *e = &output_signature->elements[i];
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync reg_maps->output_registers |= 1 << e->register_idx;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.output_signature[e->register_idx] = *e;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync && (gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync && shader->min_rel_offset <= shader->max_rel_offset)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (shader->max_rel_offset - shader->min_rel_offset > 127)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("The difference between the minimum and maximum relative offset is > 127.\n");
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("Which this OpenGL implementation does not support. Try using GLSL.\n");
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("Min: %d, Max: %d.\n", shader->min_rel_offset, shader->max_rel_offset);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync else if (shader->max_rel_offset - shader->min_rel_offset > 63)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.load_local_constsF = shader->baseShader.reg_maps.usesrelconstF
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic HRESULT STDMETHODCALLTYPE geometryshader_QueryInterface(IWineD3DGeometryShader *iface,
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
52ae37fbf70a7b6b438df35f189cf87d239f2792vboxsyncstatic ULONG STDMETHODCALLTYPE geometryshader_AddRef(IWineD3DGeometryShader *iface)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync struct wined3d_geometryshader *shader = (struct wined3d_geometryshader *)iface;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync ULONG refcount = InterlockedIncrement(&shader->base_shader.ref);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync TRACE("%p increasing refcount to %u.\n", shader, refcount);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic ULONG STDMETHODCALLTYPE geometryshader_Release(IWineD3DGeometryShader *iface)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync struct wined3d_geometryshader *shader = (struct wined3d_geometryshader *)iface;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync ULONG refcount = InterlockedDecrement(&shader->base_shader.ref);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync TRACE("%p decreasing refcount to %u.\n", shader, refcount);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->base_shader.parent_ops->wined3d_object_destroyed(shader->base_shader.parent);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic HRESULT STDMETHODCALLTYPE geometryshader_GetParent(IWineD3DGeometryShader *iface, IUnknown **parent)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic HRESULT STDMETHODCALLTYPE geometryshader_GetFunction(IWineD3DGeometryShader *iface, void *data, UINT *data_size)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic const IWineD3DGeometryShaderVtbl wined3d_geometryshader_vtbl =
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* IUnknown methods */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* IWineD3DBase methods */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* IWineD3DBaseShader methods */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncHRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_init(&shader->base_shader, device, parent, parent_ops);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, output_signature, 0);
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsyncstatic HRESULT STDMETHODCALLTYPE pixelshader_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, void **object)
e3ee159035cf31e91f498b4098d4565e7f6d03d1vboxsync TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic ULONG STDMETHODCALLTYPE pixelshader_AddRef(IWineD3DPixelShader *iface)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync ULONG refcount = InterlockedIncrement(&shader->baseShader.ref);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync TRACE("%p increasing refcount to %u.\n", shader, refcount);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic ULONG STDMETHODCALLTYPE pixelshader_Release(IWineD3DPixelShader *iface)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync ULONG refcount = InterlockedDecrement(&shader->baseShader.ref);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("%p decreasing refcount to %u.\n", shader, refcount);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_chache_put(&((IWineD3DDeviceImpl*)shader->baseShader.device)->pshaderCache, (IWineD3DBaseShaderImpl*)shader);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic HRESULT STDMETHODCALLTYPE pixelshader_GetParent(IWineD3DPixelShader *iface, IUnknown **parent)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic HRESULT STDMETHODCALLTYPE pixelshader_GetFunction(IWineD3DPixelShader *iface, void *data, UINT *data_size)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncstatic const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl =
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IUnknown methods */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IWineD3DBase methods */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* IWineD3DBaseShader methods */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsyncvoid find_ps_compile_args(IWineD3DPixelShaderImpl *shader,
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync args->srgb_correction = stateblock->renderState[WINED3DRS_SRGBWRITEENABLE] ? 1 : 0;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync if (shader->baseShader.reg_maps.shader_version.major==1
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync && shader->baseShader.reg_maps.shader_version.minor<=3)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync for (i=0; i<4; ++i)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync DWORD flags = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync DWORD tex_transform = flags & ~WINED3DTTFF_PROJECTED;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync args->tex_transform |= tex_transform << (i*WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (!shader->baseShader.reg_maps.sampler_type[i]) continue;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i];
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync args->color_fixup[i] = texture->resource.format_desc->color_fixup;
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync /* Flag samplers that need NP2 texcoord fixup. */
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync if (shader->baseShader.reg_maps.shader_version.major >= 3)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE])
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync switch (stateblock->renderState[WINED3DRS_FOGVERTEXMODE])
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync case WINED3DFOG_LINEAR: args->fog = FOG_LINEAR; break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync case WINED3DFOG_LINEAR: args->fog = FOG_LINEAR; break;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic void pixelshader_set_limits(IWineD3DPixelShaderImpl *shader)
e8f997cba588730c203f0bdb07bcb9cbb5814c99vboxsync DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* Fall through. */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader->baseShader.limits.label = 16; /* FIXME: 2048 */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncHRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync unsigned int i, highest_reg_used = 0, num_regs_used = 0;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync shader_init(&shader->baseShader, device, parent, parent_ops);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync for (i = 0; i < MAX_REG_INPUT; ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* Don't do any register mapping magic if it is not needed, or if we can't
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * achieve anything anyway */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (highest_reg_used < (gl_info->limits.glsl_varyings / 4)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync || num_regs_used > (gl_info->limits.glsl_varyings / 4))
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (num_regs_used > (gl_info->limits.glsl_varyings / 4))
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* This happens with relative addressing. The input mapper function
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * warns about this if the higher registers are declared too, so
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * don't write a FIXME here */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WARN("More varying registers used than supported\n");
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync for (i = 0; i < MAX_REG_INPUT; ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync for (i = 0; i < MAX_REG_INPUT; ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (shader->input_reg_used[i]) shader->input_reg_map[i] = shader->declared_in_count++;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncvoid pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WINED3DSAMPLER_TEXTURE_TYPE *sampler_type = reg_maps->sampler_type;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync unsigned int i;
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync for (i = 0; i < max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS); ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* We don't sample from this sampler. */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync if (!sampler_type[i]) continue;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync WARN("No texture bound to sampler %u, using 2D.\n", i);
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync switch (IWineD3DBaseTexture_GetTextureDimensions(textures[i]))
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync /* We have to select between texture rectangles and 2D
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * textures later because 2.0 and 3.0 shaders only have
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync * WINED3DSTT_2D as well. */
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync FIXME("Unrecognized texture type %#x, using 2D.\n",
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IWineD3DBaseTexture_GetTextureDimensions(textures[i]));
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsyncstatic void shader_reinit(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync list_add_head(&device->shaders, &shader->shader_list_entry);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsyncstatic DECLCALLBACK(uint32_t) shader_cache_hash(void *pvKey)
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync IWineD3DBaseShaderImpl *pShader = (IWineD3DBaseShaderImpl *)pvKey;
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync for (i = 0; i < pShader->baseShader.functionLength / 4; ++i)
c07a12f4bcb3336334f7b439375deae8dbd2bf83vboxsync for (i = 0; i < pShader->baseShader.functionLength % 4; ++i)
24b50ef25943de7da94359f5b660342a73abcae0vboxsyncstatic DECLCALLBACK(bool) shader_cache_equal(void *pvKey1, void *pvKey2)
24b50ef25943de7da94359f5b660342a73abcae0vboxsync IWineD3DBaseShaderImpl *pShader1 = (IWineD3DBaseShaderImpl *)pvKey1;
24b50ef25943de7da94359f5b660342a73abcae0vboxsync IWineD3DBaseShaderImpl *pShader2 = (IWineD3DBaseShaderImpl *)pvKey2;
24b50ef25943de7da94359f5b660342a73abcae0vboxsync if (pShader1->baseShader.functionLength != pShader2->baseShader.functionLength)
83bb1f16d193175abf8fc1c3dffea43611efbf67vboxsync if (shader_cache_hash(pvKey1) != shader_cache_hash(pvKey2))
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync Assert(memcmp(pShader1->baseShader.function, pShader2->baseShader.function, pShader1->baseShader.functionLength));
24b50ef25943de7da94359f5b660342a73abcae0vboxsync return !memcmp(pShader1->baseShader.function, pShader2->baseShader.function, pShader1->baseShader.functionLength);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync#define VBOX_SHADER_FROM_CACHE_ENTRY(_pEntry) RT_FROM_MEMBER(RT_FROM_MEMBER((_pEntry), IWineD3DBaseShaderClass, CacheEntry), IWineD3DBaseShaderImpl, baseShader)
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsyncstatic DECLCALLBACK(void) shader_cache_cleanup_entry(void *pvKey, struct VBOXEXT_HASHCACHE_ENTRY *pEntry)
24b50ef25943de7da94359f5b660342a73abcae0vboxsync IWineD3DBaseShaderImpl *pShader = VBOX_SHADER_FROM_CACHE_ENTRY(pEntry);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync pShader->baseShader.parent_ops->wined3d_object_destroyed(pShader->baseShader.parent);
24b50ef25943de7da94359f5b660342a73abcae0vboxsyncstatic void shader_chache_init(PVBOXEXT_HASHCACHE pCache)
24b50ef25943de7da94359f5b660342a73abcae0vboxsync VBoxExtCacheInit(pCache, 1024, shader_cache_hash, shader_cache_equal, shader_cache_cleanup_entry);
24b50ef25943de7da94359f5b660342a73abcae0vboxsyncstatic void shader_chache_term(PVBOXEXT_HASHCACHE pCache)
7848f1804192634f08444660aacf581a6e89ec4evboxsyncstatic void shader_chache_put(PVBOXEXT_HASHCACHE pCache, IWineD3DBaseShaderImpl *pShader)
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync pShader->baseShader.parent_ops->wined3d_object_destroyed(pShader->baseShader.parent);
7848f1804192634f08444660aacf581a6e89ec4evboxsync VBoxExtCachePut(pCache, pShader, &pShader->baseShader.CacheEntry);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsyncstatic IWineD3DBaseShaderImpl* shader_chache_get(PVBOXEXT_HASHCACHE pCache, IWineD3DBaseShaderImpl *pShader)
7848f1804192634f08444660aacf581a6e89ec4evboxsync PVBOXEXT_HASHCACHE_ENTRY pEntry = VBoxExtCacheGet(pCache, pShader);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync pCachedShader = VBOX_SHADER_FROM_CACHE_ENTRY(pEntry);
3f49ecc2ec9cdf7caa008815d8706737aabad2ebvboxsync shader_reinit(&pCachedShader->baseShader, (IWineD3DDeviceImpl *)pShader->baseShader.device,
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync pShader->baseShader.parent, pShader->baseShader.parent_ops);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsync /* we can not do a IWineD3DBaseShader_Release here since this would result in putting a shader to the cache */
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsyncIWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object)
24b50ef25943de7da94359f5b660342a73abcae0vboxsync return (IWineD3DVertexShaderImpl*)shader_chache_get(&device->vshaderCache, (IWineD3DBaseShaderImpl *)object);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsyncIWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object)
24b50ef25943de7da94359f5b660342a73abcae0vboxsync return (IWineD3DPixelShaderImpl*)shader_chache_get(&device->pshaderCache, (IWineD3DBaseShaderImpl *)object);
2d928c5b0e0cc3fd970343e314cd85050c55660evboxsyncvoid shader_chaches_init(IWineD3DDeviceImpl *device)